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File: 1415829532373.jpg (127 KB, 779x567)
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By the Light of Holy Terra, the Emperor has blessed the creation of a new Imperial Guard Regiment. As your Commissar I will watch over this task.

Now roll 1d10 to learn the Classification of this Regiment.
>>
Rolled 3 (1d10)

>>63973009
Havent seen one of these in a while
>>
>>63974279
>Imperial Guard: A true regiment, drilled and competent in their service. 1-4

Decent start!Now roll a 1d100 to learn the demographics of the regiment
>>
Rolled 58 (1d100)

>>63976628
What could go wrong?
>>
>>63976928
>Spacers: Born on asteroids, off-world hab-stations, or the vessels of the Imperial Navy. (If Navy Armsmen was rolled, this may be taken as default) 56-60

Interesting. But how are we recruited?

Roll 1d10!
>>
Rolled 2 (1d10)

>>63977018
Rollan for gettin down into the bottom levels and shanghaiing some fools.
>>
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>>63977047
>Elite tithe: The best of the best of the planet were recruited for this regiment. (If caste-born or nobility was rolled on demographic table, you may select this by default) 2-4

We are the best of the best and we know it!

I feel a little silly rolling for a home world since we are spacers. Does it matter? Roll 1d20. Odds it matters and even it doesnt.
>>
Rolled 15 (1d20)

>>63977097
Their "home world" probably shaped their core values, now seamlessly ingrained into these people after generations or even millennia of living in the void.
>>
>>63977202
Whoops, wrong roll. Times this by 5 and we get 75: wasteland.
>>
>>63977202
You are exactly right! Roll 2d100 for their home world and the terrain!
>>63977222
Or we go with this since it makes sense why they dont live there.

Roll 1d100 more to figure out what use the Imperium has for this wasteland!
>>
Rolled 6 (1d100)

>>63977270
>>
>>63977358
>Hive World: No claustrophobia, excellent sense of direction? Urban combat! 1-25

Well that explains why its a wasteland.

We're the best of the best but what are our core units? Roll 1d100!
>>
Rolled 87 (1d100)

>>63977694
I wanna be the very best
>>
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>>63977736
>86-95 Siege

So we're here for the big fights. But in these fights how do we serve the emperor? Roll 1d10!
>>
Rolled 3 (1d10)

>>63977782
Have a pesky rebel hive city on your planet? Plop these guys down and let them deal with the problem while you look out for bigger threats like traitor astartes.
Or eldar.
>>
>>63973009
fucking cocktease - don't ever use this image again
>>
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Rolled 1 (1d10)

>>63978304
>Stealth Warfare
Sneaking operators who live in space specializing in siege tactics. I already have an idea for these guys, but I'll keep going.
Rolling 1d10 for loyalty rating.
>>
Rolled 10 (1d10)

>>63978875
Thanks. When a roll took awhile I stepped away.
>>
Rolled 5 (1d10)

>>63973009
alright OP, I'll give it a try
>>
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>>63979689
>Heretical: This regiment has abandoned the truth of the Emperor.

>>63979770
we're already under way but if you want to roll 1d100 we can find out what equipment we have
>>
Rolled 76 (1d100)

>>63979845
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>>63979907
>71-80 Special Vehicle

So far we are quality guard regiment that draws the best of the best from the spacers that exist in a system with wasteland hive world. We are used to siege warfare, using our stealth tactics and our special vehicles to break the grind. However we have abandoned the emperor's truth.

Time for some blamming I guess.

Let's roll a 1d100 for the regiment creed.

41-65 is faith in the emperor so we'll skip that. If we roll odd in that range we'll go one down. If we roll even we'll go one up.
>>
Rolled 53 (1d100)

>>63979992
>>
Rolled 21 (1d100)

>>63979992

Metal Gear pattern sentinels for the special vehicle.
>>
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>>63980026
>1-40 For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.

Since it was odd we'll go one down. Maybe we're separatists? Or cut off from the Imperium from the warp storm that cut the empire in half. I forget the name.

>>63980040
well there we go

Since we seem to be going it alone who are our allies?

Roll 1d100 to find out!
>>
Rolled 40 (1d100)

>>63980084
>>
Rolled 97 (1d100)

>>63980084
lets hope our allies are hot
>>
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>>63980132
Since you rolled first we'll go with this.

>36-45 Adeptus Mechanicus

>>63980135
>97--100 Other Xenos See here for inspiration. Alternatively, see below.

Interesting! Since you rolled second I continued with our enemy. Now we get to roll 1d100 again for other aliens as an enemy.

Enjoy me ONE Ad Mech pic.
>>
Rolled 100 (1d100)

>>63980197
this is getting interesting
>>
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>>63980249
Well it got even weirder!

>98-100 Other Xenos Species (pick one or roll/write one up)

So some NEW kind of Xenos! Or we pick one or roll again! Thoughts?
>>
>>63980283
I like the idea of new xenos, sadly I don't have any good ideas. Think you can get up with something interesting?
>>
I have one from an old game that I like, that sort of works?

Iron Blooms are a diminutive, peaceful race of plant people, who have an absolute hard-on for mechanized labor. While they make use of Abominable Intelligence, they keep that little fact hidden from the AdMech.

Instead, they supply our stalwart soldiers with weapons, vehicles, and transports, fabricated to look like various Imperial patterns. The AdMech loves them because they are bribed, quite heavily, with delicious xenotech to study. This also explains the HERESY going on, since they are working with xeno scum, instead of purging them.

The Iron Bloom get the benefit of having a very powerful military force obscure their existence from the Imperium at large, and provide defenses in case some other threat emerges.
>>
>>63980402
sounds good to me
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>>63980402
that could work, but this xenos is our enemy. your version has them as allies.

how about we switch our enemies and allies then?

This region of space was cut off from the Imperium fby the Great Rift

http://wh40k.lexicanum.com/wiki/Great_Rift

One of the only reasons our world has managed to survive is through the aid of our allies the Iron Blooms? Together in the time warp we have weathered orks, necrons, etc. But now the Adeptus Mechanicus has found our world again and they are appalled. Our cooperation with these xenos and our abandoning the Emperor's Truth is beyond the pale. So they have launched a crusade against the world to purge it of the xenos, and to claim their tech for studying.

Thoughts?
>>
>>63980538
so we are a pretty much a rouge heretic regimen with special vehicles, cut off from the imperium and we managed to survive by working together with planet people? I like it
>>
>>63980602
>plant people
>>
>>63980402
AdMech were our allies, the steel donut aliens are meant to be our enemies.
>>
>>63980602
>>63980620
are there picture of these plant people?

I imagine the special vehicle is what the ad mech are drooling over. Maybe something we made in cooperation with the Iron Blooms
>>
>>63980652
if the admech works with us, then they are heretical admech as well I imagine
>>
>>63980538

That works as well. I apologies, I misread the original combo there when writing that up. But if it works, it works.

So we have a band of special forces, space based siege breakers, who abandoned the Emperor's Light by aligning with the very xenos they meant to purge, so they could endure and continue their mission.

The Iron Bloom were all too willing to provide aid to the Guard during their time of isolation, feeding their starved hive city, repairing vital systems, and after a long period of time, the humans actually found they preferred the xeno crafted weaponry.

Their orbital strike pods, the key to their siege breaker abilities, is just as much a mount as it is a vehicle, driven by a bestial AI with an appearance to match.

Their effectiveness is without question, but the crime of their use is unforgivable to the AdMech, who seeks to destroy the heretical regiment.
>>
>>63980659
not the Anon that brought Iron Bloom up but I just googled a pic of how your plant people might look like
>>
>>63980760
orbital strike pods make sense since we are spacers. part of the reason that the admech could be hacing trouble is because our main forces are spread throughout the system hidden away by the shockingly plentiful asteroid fields and belts. Searching through these areas could take centuries, and allows our forces a place to hide as we fight over the hive world.

>>63980784
it is certainly an option, I like how non human they look. certainly first glance purge worthy

>>63980760
back to this, I dont understand how the pod is a mount and how the ai play in
>>
>>63980844

Mandalorians did it in Star Wars. Their orbital drop craft was also a combat droid the operator rode/drove into battle. If the pilot is too busy to operate it, the AI takes control and fights while the pilot does whatever. Figure it worked well with the special vehicle, xeno allies, heresy, AdMech hatred, and spacer nature.
>>
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>>63980784

Their appearance is actually stolen from Stellaris plantoid pack.
>>
I do miss the GalFed threads.
>>
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And fuck, if you'd like to read what I wrote about 'em, here. Might as well go full "Check out my OC!" since I started.

https://docs.google.com/document/d/1pPcJ6YPFY5MfJYr7yWjlIJlpQsMcT8GMPWvvrKi3S0k/edit#
>>
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>>63980931
this I like. I like it alot. Totally fine with this.

>>63980905
like pic related? I'm down.

What color scheme for our guys? And do we go with a Cadian look or something different?
>>
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>>63980931
>>63980958
>>63980988
>>
>>63981040

Exactly like pic related.
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>>63980988
Im reading it slowly anon, wife want me to get groceries so I might have to dash

how does pic related sound for color scheme?
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>>63981040

They try to look at Imperial and average as possible, so their true nature isn't discovered. Just because they are heretics, and work with xeno scum, doesn't mean they have abandoned the Imperium.

Only the autistic eye of a Tech Priest could tell their armor and weapons apart from other Guard kits. Their specialist nature lets them explain away their more... exotic items and armor. Higher grade, given their elite nature and operations. You don't send orbital reentry siege breakers down in flak armor, after all.

Honestly, I see them as being VERY hit and run. They find Imperial forces in need of their services, smash the enemy, and disappear back into space before anyone thinks to ask what regiment that was.
>>
>>63981270
I could see that. Just remember that we rolled

>>Heretical: This regiment has abandoned the truth of the Emperor.

for loyalty

they dont seem like chaos worshipers. I just wonder how far the divide has gone
>>
>>63981215

I don't see green being a common color for a hiveworld. These people take great pride in their homeworld, the blighted wasteland that it is. Plus, they only send the best of the best to fight, so you'd have a lot of proud individuals, from important families serving.

Purple highlights, the color of nobility. Dull grey base, the color of their world. Silver trim, the gleaming color of their hive spires.
>>
>>63981348

The Truth of the Emperor would have seen their people slowly die off by the thousands from starvation, their world cut off from all Imperial aid.

It was the foul xeno, the enemy of all mankind, that offered them aid in their time of need. While it is undoubted the Ork, Necron, Nid, Tau, and Eldar all conspire against humanity, the succor from their unexpected allies showed them not everything inhuman means them harm.
>>
>>63981367
how about this?

>>63981422
this is what makes the most sense to me. remember that during the Great Rift that areas near the rift could have had mere seconds pass, or 1k+ years. Since we chose the admech as enemies we know they care enough about their friends to fight about it.

So Im thinking Pro-Human/Imperium, but for all they know they are all that is left and they have allies they are sticking to
>>
>>63981496

Reverse the silver and purple I think. Too much purple always looks weird for guard armor.
>>
>>63981496
It can also be stated that when the rift opened these guys were attempting to keep chaos at bay by hitting critical locations that they capture but the admech refused to help them. So in desperation they made a pact with some nearby xenos to fight off a mutual enemy which got them labeled as heretics for consorting with xenos.
>>
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>>63981040
just gonna throw my take on the color scheme out there
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>>63981584
here we go, how about that?

>>63981596
I like this idea. And now that they managed to survive, the admech wants to kill their buds, kill them, and take over.

go to hell you toaster humping freaks
>>
>>63981688
whats the thought process here?

Im needing to go soon guys, I got my grocery list. Yall can roll another group or continue with this one. I'll probably do another group (the admech maybe) when I get back
>>
>>63981691

I like it. The purple shoulder straps and belt buckle are a nice touch. The subtle visual of the nobility keeping the city together in the color is nice.
>>
I am writefagging, and have a vital question.

What is the name of our glorious homeworld?
>>
>>63981720
too be honest I just picked the colors at random till this came out
>>
>>63981757
Chen's Redoubt
Iron Hill
Umbralia
Umbralor
Gaal
Seritonis

some ideas

>>63981769
lol
>>
>>63981820

I like Chen's Redoubt.

Makes me imagine a world centered around producing the finest warriors possible. Teeming billions, all dedicated to the singular pursuit of martial excellence. Being good enough to be in the Guard is the highest position possible on the planet, with the noble houses being comprised solely of military veterans. Children are disowned regularly because they did not live up to the expectations, while commoners "regularly" rise to the ranks of nobility because they proved themselves as capable combatants.
>>
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>>63982337
I'm down with that. What would be the name of the unit? Since we are going with Chen's Redoubt maybe these guys have a slightly asian flair to them

Making dinner and then Im back for more army creation
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Rolled 3 (1d3)

So unfortunately the quesadillas I made were not a hit with the wife (I liked them).

On the bright side Im here for more army creation.

This time we'll roll for the Adeptus Mechanicus!........scratch that they dont have a table. But the the Legiones Skitarii do and thats just as good.

We need 1d100, as many times as I roll on a 1d3. So here goes!
>>
>>63983354

Some writefaggotry before I leave to handle some real life business.

Not satisfied with it, felt like I ran out of steam at the end, but eh, comment and tell me how to improve, I like criticism.

https://docs.google.com/document/d/1Xzq8SpDhkG7COmkER6RTpPJqSc0Yg4ftAepTvL-2akY/edit?usp=sharing
>>
>>63983558

I'm halfway through and enjoying it. Some grammatical errors, and sometimes it's not someone else's actions are written while another speaks but I like it and its a draft.
>>
>>63983354
Gimme yer quesadillas recipe and nobody gets hurt.

More for the chicken seasoning/any sauce you use, I know how to make a quesadilla.
>>
>>63983726
the whole point was it was supposed to be just easy comfort food

it was a basic tortilla folded in half (she wanted it that way) with mexican cheese blend and rotisserie chicken cut in strips.

mixed in was black pepper, a dash of garlic powder, a dash of cumin, lime juice, cilantro, pico de gallo with red onions

nothing fancy, maybe it needed guac
>>
>>63983558
pretty good so far, if you do more I would recommend looking a bit more into the culture of the Guard and the planet as a whole
>>
>>63984498

Not much planetary culture or background to work off at the moment.
>>
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>>63985076
Well first off we would be part of the Dark Imperium or along the Great Rift.

http://wh40k.lexicanum.com/wiki/Imperium_Nihilus
http://wh40k.lexicanum.com/wiki/Cicatrix_Maledictum

If we place ourselves in the Ultima Segmentum,north of the Great Rift we can have our hive world be a recruiting spot for White Scars. Or was before we were cut off. The Hive Cities are the centers of martial arts training, some hives dominated by one or two dojos and other home to thousands. Martial Art tournaments are common and the styles diverse. Winners had to fight their way from the neighborhood block tournament all the way to the planetary tournaments held in the palaces at the top of the hives. Winners were normally recruited, but sometimes they would be given control of vast swathes of dojo realms or sometimes even a rogue trader contract.

The wastes have never been terraformed, mainly due to laziness but now they are used for tests of endurance by different fighters and dojos. The air is breathable but only just, capable of killing softer humans just by breathing. Strong winds are constant, with stronger storms able to cut skin. Deep ravines offer protection from these winds but they are filled with forests that are largely unexplored. Those who venture inside have rarely returned alive.

thinking of more
>>
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>>63980402
>Iron Bloom
>Iron Bloom Incorporated

Man that takes me back, good times
>>
Rolled 76, 44, 35 = 155 (3d100)

How close are the people of Chen's Redoubt to the Iron Bloom "these days"? The writefaggotry which was fun to read btw suggest that they at the least become close enough to have casual conversation after the timeskip to the "present day" regiment.

Also why is it that IB tech doesn't get corrupted by choas? Are they biological computation devices like cogitators encased in metal, wood and plastic?

>>63983354
I kinda like the idea of a single enemy skitarii legion being the regiment's antagonists.

>>63986037
We're spacers rather than hivers these days, perhaps most inhabitants live in an orbital megastructure, and go down to the planet surface to mine? Planet-side training helps develop strength due to a higher gravity, and if the planet atmosphere is almost inhospitable, it's a good way to ensure people WANT to keep their suits intact and air-supply clean without risking vacuum exposure.
I can't see any spacer regiment not being heavy into void warfare training after all, a good vacuum suit is even more important than a lasgun to them.
>>
Page 10 bump
>>
We rolling skittari then?
>>
>>63991506
Sorry I just woke up. We can roll for Skittari.

To start I need 3d100
>>
>>63992054
>*cough*
>>63988095
>>
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>>63992112
Oh shit I totally missed that!

>Penal Legion: Criminals with the right physical aptitudes, rather than being converted into servitors, may find themselves pressed into the ranks of the Skitarii. 31-40

>Slaves: Low on raw materials, the Mechanicus simply purchased these recruits from offworld merchants as was convenient. 41-50

>Breeding Program: The product of a generations long experiment of the Divisio Biologis, these men were born to be the finest raw materials for the Skitarii Legions. 71-80

Well this got dark. So the AdMech has been taking the scum of the galaxy and breeding them for soldiers. Yikes. They got what they want but at what price? Roll 1d100 for Glitches!
>>
Rolled 51 (1d100)

>>63992333
Since we're cut off maybe it's all the legion had to work with?
>>
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>>63992649
That makes sense I suppose

>Binaric Cult: A secret religion is emerging among the Skitarii, based on a strange interpretation of the Omnissiah. No matter how many times the Legion is data purged, the anomaly always reemerges. 51-60

Looks like the guard isn't the only heresy in the area

Roll 1d100 to find out when the legion was founded
>>
Rolled 40 (1d100)

>>63992744
Back, didnt miss much I guess.
>>
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>>63992987
>31–40 M31-M32: Time of Rebirth: Raised to help with the devastation caused by the Ork rampage under the beast.

I had to read up on that time. Pretty cool stuff, and it means they've been around a little longer than some.

Now we need a 1d6 for the reason the legion was raised
>>
Rolled 5 (1d6)

So we've got some ultragrimdark weirdo cultist cogboys with breeding program slave criminal press-gang soldiers against elite renegade guardsmen in a partnership with AI-using plant xenos.

Dang this is 40k as balls.

>>63993088
>>
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>>63993147
>5 Omnissiah wills it! - The Imperium is on Crusade once more, and these Skitarii were raised to fight through this holy campaign alongside the rest of the Imperial forces.

Very 40k. Even if we are cut off from the Imperium we KNOW the will of the Emperor and his will is PURGE

Now we need the legends of our Legion. Roll 1d100
>>
>>63993220
I can see it.
"We're isolated, cut off from Mars, there's some weird xenos nearby and probably some heresy... I'm kinda scared. Or at least my emotional core is returning Fear=TRUE. So... FUCK THIS, RAISING AN ARMY. Genetors, grab some fucking criminals, jam some mods in them and let's kick ass until we're the biggest most secure faction around! Let's do this Great Crusade style!"
>>
>>63993281
I imagine local LOYAL worlds pay off the Legion with criminals and slaves.

Still need a 1d100 from someone
>>
Rolled 50 (1d100)

>>63993572
heres hoping for something cool
>>
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>>63994107
>41–50 Explorators: Established a entirely new Forge-World in the name of the Omnissiah.

So the legion has their own baby forge world nearby in the great rift or they made a forge world a while ago that they are now cut off from.

Either way, cool!

Give me another 1d100 for famous members of our legion
>>
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Rolled 29 (1d100)

>>63994213
Rolling before I go to cook and eat.
May the cogboys be grimdark, the guardsmen rad space engineers and the fluff formatted well
>>
>>63994802
>21-40 Ranger: This feared ranger hunted a cabal of dangerous hereteks across the segmentum, eliminating them one by one across a dozen worlds. When the last traitor fled into the eye for terror, the Ranger hunted him even there.

Explains why we're hunting down this guard

Our enemies will be the Guard so give me 1d100 for allies
>>
Rolled 96 (1d100)

Rollan
>>
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Chen's Redoubt is a fringe world whose once-teeming hive cities exhausted the planet's air and water resources long ago. Now the great hives are rusting, crumbling ruins populated only by the most wretched of mutants and the most tenacious scavengers. Dry, foul winds scour the surface, driving dunes of mining waste across endless desert.

Hundreds of millions still live in the massive orbital facilities that nearly ring the planet. The Adeptus Mechanicus maintains large forges and manufactorums that strip minerals from the planet's surface, as well as the countless small moons and asteroids that lie close to the Redoubt's orbit. And though nominally not a Mechanicus ruled system, the Tech-priests are effectively the only Imperial organization that provides stability and order in the system. Without the cold, logical influence of Mechanicus administrators, Chen's Redoubt would have collapsed into utter ruin long ago.

The only avenue for most to escape the infernal forges and nearly-airless factories is to win a place among the hundreds of warbands that collectively form the military forces of the Redoubt. Warrior clans prize their status, and would-be recruits face brutal trials and training to win a place among the Guards. Hardened by a lifetime of gutter fighting and hard labor, the Guards of Chen's Redoubt are tenacious, cunning, and highly skilled. Though lacking the polished finery of "elite regiments" from wealthier world's, each Guardsman can truly claim to be one of the finest warriors of an entire planet.
>>
>>63995559
What Chen's Redoubt possesses in skill at arms, it lacks in doctinal adherence to the Imperial Cult. The "Guard Regiments" lack any oversight by the Administratum or Ministorum, and few of the soldiers know enough of the Emperor to avoid summary execution as a heretic. Many claim fealty to the Omnissiah of their benefactors; but the Tech-priests are disinterested in educating mete rank-and-file Guards in the finer points of their catechism.

Chen's Redoubt Guard Regiments are, at a glance, little better than mercenaries or pirates. Indeed, they do much of their fighting in service to Rogue Traders, Inquisitors, or Noble Houses with the moral flexibility to accommodate them. In this way they often find themselves fighting alongside conventional Guard forces, though strict segregation is required to prevent a disciplinary catastrophe. Some Imperial generals have even retained them for extended campaigns, finding no fault in their willingness to make war.

Detachments of Chen's Redoubt Guards are best deployed in in orbital insertions on densely fortified targets. Vicious fighters in tunnels, catecombs, and trenches, they are skilled in many aspects of raiding, scouting, and engineering in such enclosed environments. At close quarters they are brutal fighters who show no mercy to their enemies, their skills in small-unit coordination and close range combat working to their best advantage.
>>
>>63995397
>94-96 Planetary Defence Force Regiment

Interesting. So the question is are these loyalists on Chen's Redoubt or a PDF from another nearby world?
>>
>>63995875
>>63995559
I really like this, only it is missing how they are enemies of the Admech and allies of the plant people
>>
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>>63995899
So to rehash the enemy Skitarri Legion was founded during the Time of Rebirth in the 31-32 millenniums. They were founded to Crusade but over time they have developed a weird Binary Cult that has strange interpretations of the Omnisiah's will. This cult cannot be removed even after Legion Wide data purges.

The Legion gets new recruits from their breeding program, which are made from penal legions and slaves the legion takes on. At some point they earned fame by founding a Forge World and one of their rangers hunted down a cabal of Hereteks, rogue AdMech across dozens of worlds. Their enemy is the Guard of Chen's Redoubt with their alien allies, and the Legion is aligned with a PDF in the region.

Pretty nice stuff.

What should we do for name and color scheme?
>>
>>63996387
before we do name and color scheme I say we determine what their weird cult is like, it will probably help with naming and coloring them
>>
>>63996595
true. any ideas? we dont really have a table to roll. maybe ritually sacrificing children with birth defects to the omnissiah and turning them into servo skulls? creating "pure" baseline humans for skitarri conversion while all below the standard get turned into servo-skulls?

legion members maintain only a certain body part as organic? genitalia to aid in the breeding program, the heart that beats true? the right hand as they are the right hand of the Omnisiah? one eye to see all problems as a human should?
>>
>>63996742
those are good ideas, maybe also a belief about not worshiping all machinery but instead worship research due to it enhancing the Omnissiah's will and not allowing alien tech to surpass pure human technology
>>
>>63996857
the greatest achievement of the Omnissiah was to create the space marines. But baseline humanity wasn't uplifted with them. By researching how to create purer, stronger humans (skitarri) they are becoming closer to the Emperor. The Legion's breeding program is their form of worship as they attempt to come closer to their god.

and then one or two things from the previous thread
>>
>>63996936
post not thread
>>
Writefag for IBI returning. What scene do you folks want to see?

Don't need a lot, just gimme something to start with.
>>
>>63997779
Introduction of the drop pods
>>
OP here, people want to roll another army?
>>
>>63997779
some battle with their enemies
>>
>>63997917
>>63998334

Two in one it is. Writing it up, shouldn't take too long.
>>
>>63997959
How about Tau or Tyranids?
>>
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>>63998539
I'm not a fan of the Tyranid table so I'll do tau if that's alright.

Roll a 1d12 to see what Phase of Expansion our Sept was started in!
>>
Rolled 11 (1d12)

>>63998763
the later the better
>>
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>>63998808
>11 Outpost/Colonies

So I'm a little confused. Does this mean we weren't part of any particular phase? Like in between phases?
>>
>>63998860
I suppose your expansion 5.5, an offshoot or a part on already established sept, or maybe a new sept in the making
>>
>>63998398

https://docs.google.com/document/d/1KC7TI7pXJEGbmqkpuU5JTf8cMQDb02IHcB2ykqFwccU/edit?usp=sharing

It's coming along, figure folks can read while I write.
>>
>>63999024
well alright. Someone give me a 1d12 for homeworld terrain

>>63999061
neato
>>
Rolled 4 (1d12)

>>63999073
>>
>>63996936
take this and the servo-skull thing. leave the genitalia stuff for /d/

I vote we name this legion the Purificatis Sanguistanors legion. Colors are black and pink, representing the flesh of mankind and death!
>>
>>63999115
>urban

Our world is covered in cities and urban infrastructure. Since our founding is so late maybe we are squatting in an abandoned world or took over an imperial one.

Give me 1d10 for our War Philosophy
>>
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>>63999189
It's not urban, #4 is forest
>>
>>63999248
Sorry I'm working off of an edited table I made. I can share it if you like.
>>
>>63999262
>I can share it if you like.
sure
>>
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Rolled 9 (1d10)

>>63999189
>>
>>63999296
https://docs.google.com/document/d/1zaY-QyjwuB7VcA_75VSt8zH9AWfrST4cK-cJrt6QlDM/edit

This is in addition to the normal table. I'm working on a table for just Kroot that I may have done soon as well.

If people want to go on then I still need 1d10
>>
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>>63999309
>6-10 Kauyon, the Patient Hunter – Lure your enemy into a trap and surprise them

Right on.Give me a 1d100 for tactics and 1d6 for our cadre's primary function
>>
>>63999323
Can you make the document open, and so that we doesn't need to request you to see it?
>>
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Rolled 76 (1d100)

>>63999365
>>
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>>63999381
That was silly of me

https://docs.google.com/document/d/1zaY-QyjwuB7VcA_75VSt8zH9AWfrST4cK-cJrt6QlDM/edit?usp=sharing

That work?

>>63999417
>51-100 Hybrid with stationary units supporting mobile ones

Some nice flexibility here. Now a 1d6 for Primary Function
>>
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Rolled 5 (1d6)

>>63999446
>>
>>63999457
>Peacekeeping

So we are either police or an occupation force.

Let's dive a little deeper into that. Roll a 1d6 for how our peacekeeping goes
>>
>>63999446
I'd love to hear feedback on my additions by the way
>>
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Rolled 1 (1d6)

>>63999516
Let's go Combine all over the natives on the planet
>>
>>63999613
>Loved by those they watch over

Unfortunately we seem to be doing a pretty good job of it. Maybe that's because we went carbine on the natives, or because they all are tau

Roll 1d10 to see how committed we are to the Greater Good!
>>
Rolled 7 (1d10)

>>63999682
>>
>>63999682

Two bands of xenos lived on the world, two different species that evolved on the world, opposed to one another.

One played nice with the Tau, who love them. The other is constantly trying to continue their old war with their native foe, but can't do much against the superior weaponry of the Tau.
>>
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>>63999720
I can dig that. Probably human BAKA

>>63999711
4-8 Normal presence/adherence to Greater Good

So we're pretty normal. Boo

Give me 1d10 for the size of the auxiliaries in the Cadre!
>>
Rolled 8 (1d10)

>>63999819
>>
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>>63999912
>7-9 Smaller than average auxiliary

It's small but it's there. Now we just need to know what kind of aliens they are. Since its a small group they have to be there for a reason. Either because they are elites with a skillset we need or they coordinate with the natives

Roll a 1d20
>>
>>63999061

The write faggotry has been completed for now. Tear it apart, only through harsh criticism does one become better at their craft.
>>
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>>63996857
what about this? found it while reading


"The Moirae Schism (ca. M35) - During the dark days of the Nova Terra Interregnum, a terrible secret tears the Adeptus Mechanicus apart. The servants of the Cult Mechanicus were split in two by a doctrine that claimed to be able to read the future in minute fluctuations in the blessed Astronomican. Furthermore, the future the schismatics read in the wave functions spoke of a future age in which the Cult Mechanicus and the Ecclesiarchy were merged as one unified creed adhered to by the entire Imperium. Needless to say, neither body would countenance such a thing and internecine war soon split the Adeptus Mechanicus in two. As a result, the Forge World of Moirae is blasted to dust, but not before the schism spreads throughout the Cult of Mars, the Titan Legions and several Space Marine Chapters with close ties to the Adeptus Mechanicus. Over two thousand standard years of bloody strife pass before the baleful doctrine is considered fully purged."
>>
>>63981691
I know this is a super late response, but maybe make the shoulder and feet pads purple as well? And make the belt buckle grey instead.
>>
>>64000135
I would put ************** a line before and after you switch viewpoints.

do you have comments enabled on the document?

Im enjoying it
>>
>>64000209

Yup, I turn comments on all my writefaggotry.
>>
>>64000200
like this?

Still need a 1d20
>>
Rolled 15 (1d20)

>>64000339
Yeah, looks much better to me.
>>
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>>64000418
>.15-16 Majority of auxiliary are Anthrazods

So I have no idea what those are. The wiki says the following

"The Anthrazods are a species of the Tau Empire. They are considered by the Tau to be a sturdy (if dim-witted) race and have proved well-suited for asteroid mining."

Maybe they are our brutes/bouncers on the planet? If so that's pretty cool. Just wish I knew what they looked like.

Let's get a 1d100 for the Cadre's enemy!

>>64000278
I like it, I see you're still editing so I'm not leaving a comment yet but maybe give a name to the eye in the sky admech? Also I would imagine that the planet made the deal before they found out the admech were naerby, because they would have tried to get help from them. Maybe a little more elaboration of Great Rift/Starving/Deal/Time Passes/AdMech arrives/admech is pissed/current day progression?
>>
>>64000662

Comment away, I'll get some ideas down for the time line progression, check the writing after dinner or something for comments.
>>
Rolled 44 (1d100)

>>64000662
>>
>>64001024
>41-65 Orks

Makes sense with us policing.

>>63999720
maybe the orcs are the ones we are having the hard times with. And the Anthrazods are the ones we are loved by

Give me 2d10 to learn about our cadre's leader!
>>
>>64001135
>>
Rolled 2, 3 = 5 (2d10)

>>64001189
Fuck
>>
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>>64001213
Our leader is a
>1-6 Shas'el - Fire Caste Noble

who is
>3 Vior'la - Hot-blooded

There's a new Sheriff in town! And he comes with "friends" Roll 1d10 for allies!

Im thinking for color scheme blue or red for a police look. Maybe primary blue with white?
>>
Rolled 1 (1d10)

>>64001317
Considering our tactics revolve around setting traps, maybe black with a bit of blue to give them a SWAT team feel.
>>
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>>64001456
>Merchant Fleet

So our problems havent caught the attention of the Protector Fleets but the Merchants got our back.

Seems pretty neato. I'll post a color scheme soon but here's a recap:

We are an outpost or colony established sometime after the 5th Phase of Expansion. This world is largely Urban, and our Philosophy of War is Kauyon the Patient Hunter. We apply this in our Peacekeeping Mission by using stationary units/weapons backing up mobile assets. Those we watch over love us, and we have a smaller than average auxiliary of Anthrazods with us. They help us fight our enemies the orks. Our leader is a hot blooded fire caste Noble with allies in the Merchant Fleets.

Pretty fun stuff. So the question is did we build the city or did we take from someone else? Was it abandoned? If so, was it because of the orks infesting it? Are we making the Anthrazods part of the populace of the planet in addition to their membership in the auxiliaries?

And do we want to roll for the orks?
>>
>>63973009
What are the stats for a plasma blastgun in Only War?
>>
How does this look for the tau police?

And I feel like rolling for Orks so if people want to give me a 1d10 to find out if we are Klan or Freeboota!
>>
Rolled 5 (1d10)

>>64001735
the blue hands dont stand out against the handle. maybe make them black?
>>
>>64001853
Like this?

>1-6 Propa' Klan

We'ze a propa' klan we iz! But wat colorz we flyin' Boss?

Roll 1d100
>>
Rolled 41 (1d100)

>>64001911
better

WAAAAAAAGH
>>
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>>64002046
>33-48 Black (ded killy)

Dotz rite we iz de killyest bunch dere iz! And de Boyz knowz it! But wait a sec....we gots an Ork wots lejundery. 'Oo was 'e again? ( roll d10)
>>
Rolled 10 (1d10)

>>64002089
>>
>>63979845
well im out. yall have fun being renegades.
>>
Rolled 37 (1d100)

>>64002323
A Grot or non-Ork?

So far this sector has:

>!space marines.
>AI using intelligent plants
>Eugenic cyborg religious cult
>Police SWAT Tau
>Orks than idolize a Grot/non-Ork
>>
>>64002775
Maybe they idolize the commander to the Tau forces?
>>
>>64002800
Dubs tell the truth.
The Warboss and the Commander actually have a Ghazghkull-Yarrick relationship.
>>
>>64002835
Perhaps the Klan is technically citizens of the Tau colony?
So it would be Hotblooded Tau Police chief vs Ork gangs that respect but still class with him/her?
>>
>>64002966
>You'll nevah take me aloive Coppah!
https://youtu.be/IHihGPyxe10
>>
>>64002800
>>64002966

The double dubs speak truth.

The local ork population, while unruly and savage like all green skins, actually respect the Tau police chief.

I'm seeing them as a biker gang of orks, bunch of speed freaks what ride around the massive highways throughout the urban sprawl, giving an unhealthy level of excitement to your average citizens daily commute.

The Tau leader got respect by actually beating the gang in a bike race, without using any fancy smancy Tau toys. No, he just punched out some Nob, took his bike, and won the race. Insert an appropriate amount of explosions, high speed melee fights on bikes, and plenty of witty one liners.
>>
>>64003122
Would they join up to fight invaders?

How widespread/annoying are the Orkz?
>>
>>64003177

As their figure of legend, maybe he can direct them towards various fights. Sometimes what needs to be done is too dirty for the blue boys in blue, so he sends out the orks to rough 'em up.
>>
>>64003193
Maybe the Chief is long dead now and any current 'Chief' has to earn the Orkz repect through beating the Boss to keep them from getting too big/wild and causing Waaaaghs!?
>>
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>>64003227
and once you beat them they get offended if you don't invite them to a fight.

I'm seeing a Fire Caste Noble on an Akira style bike wearing a leather jacket crossing the finish line just ahead of an Ork.

I vote we make our Primary Red instead of Black or make Red our Seconday color.

But now we'll move to the important question.

GORK OR MORK!

ROLL 1d10!
>>
Rolled 7 (1d10)

>>64004695
GORK
>>
>>64004825
>7-9 Deyz both good, ya squighead!

Crisis averted.

Now give me 1d10 for the size of of the Warband!
>>
Rolled 1 (1d10)

>>64004838
pls be fuckhuge
>>
>>64004893
>1 Not much, boss...

Well that sucks. But the boyz we got, how big are they?

Roll 1d10 again!
>>
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Rolled 3 (1d10)

>>64004906
pls be fuckhuge
>>
>>64004941
>3-7 'Are boys are da roight and proppa size boss!

You had me worried anon. Now the next roll was "ally" but we already decided on the tau. Even though the tau got us as an enemy. We both ways.

Soooooooooooooo let's roll for enemies. 1d100
>>
Rolled 22 (1d100)

>>64004974
watch it be tau
>>
Rolled 31 (1d100)

>>64004974
dice+1d100
>>
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>>64005125
>>64005129
Orks can always use enemies. So we'll do both

>1-25 Ovva Orks
>26-50 Da pointy-hed pansyboyz

So other orks and eldar are our enemies! Maybe the tau city used to be an eldar metropolis back in the day

Other klans exist in the underbelly of the cities and they have wittled our numbers down.

Now roll 1d10 to see what we have more of than the other klans

(hoping for mekboyz for BIKES)
>>
Rolled 1 (1d10)

>>64005166
Rollin
>>
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>>64005314
>1 Storm Boyz
Fun times. Might also explain why there are so few of us.

Now roll 1d100 for the best loot we ever got.

Im getting tired, might continue the thread in the morning
>>
Rolled 44 (1d100)

>>64005332
>>
Bump
>>
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>>64005976
>1-50 Dunno, ain't looted much, boss

Well these are some bum orks I tell you. Who even added that as an option? And made it HALF the table at that??
>>
>>64008564
maybe the orks WIN all their gear in the bike and kart races?
>>
>>64009212

...................would the fire caste noble's name be Mar'io by any chance? Are we doing what I think we're doing?
>>
>>64009268
We Tau Kart now boys!
>>
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>>64009318
>>64009268


I can dig it! How does this look for the color scheme?

Maybe the orks hate the eldar because they know all the secret shortcuts on the tracks?
>>
>>64009345
too much red
>>
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>>64009472
better? I think they should get tiles as decoration since thats very traditional and its like racing flags
>>
we not rolling the rest of the chart?
>>
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>>64010728
well the next two rolls are what did we do with the loot and what did we do with the guys who did that stuff with the loot.

since we got no loot whats the point?
>>
>>64010804
True, I love the idea of Orkz that can live 'peacefully' among other races
>>
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I vote we roll for the Eldar and give them Waluigi colors. Roll them completely normal, but we assume that they race the orks and tau on the side.
>>
>>64010989
look at this dumb gremlin
>>
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>>64011000
dont be a meanie, it makes her mad

But seriously, keep the train rolling with some eldar?
>>
Rolled 6 (1d10)

>>64011027
Rolling
>>
>>64011525
>6 M37

So we're a relatively newer discovery by the imperium.

What's the biome of our craftworld? Roll 1d8!
>>
Rolled 8 (1d8)

>>64011561
>>
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>>64011987
>8 Swamp/Bog

I imagine its a healthy one, and not a depressing horror swamp. What kind of job is the most popular on this craftworld?

Roll 1d10!
>>
Rolled 2 (1d10)

>>64012403
Sorry had no connection
>>
>>64012937
>2 Shaping

>Path of Shaping: This Path, related to both the Paths of the Seer and the Artisan, trains Bonesingers, who are skilled at manipulating the psychically-reactive wraithbone that is the Eldar's primary construction material.

Cool, cool.

And dont worry anon, I was cleaning up around the house before DnD.

Give me 1d10 for military strength!
>>
Rolled 3 (1d10)

>>64013287
>>
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>>64013421
>3-4 Below Strength

Makes sense, we're a dying race. Hermits in our swamp craftworld maintaining our craft.

But when we have to fight how do we do it? Roll 1d8!
>>
Rolled 4 (1d8)

>>64013485
Don't die on me thread!
>>
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>>64014210
>4 Stealth

Makes sense. Maybe we got rangers hiding out in the swamps.

Roll a 1d10 to see which forces are most common in our craftworld. We will assume that we got jetbikes too
>>
Rolled 8 (1d10)

>>64014299
Sorry again movie theater had no connection
>>
>>64016396
It's all cool man

>8 Wraith Constructs

Looks like we're using all the Shaping potential.

Roll 1d10 for favored Warrior Aspect!
>>
Rolled 1 (1d10)

>>64016826
Cool your back
>>
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>>64016891
>1 Dire Avenger

I wanted to look this up real quick. Here's what I found.

"War is my master. Death is my mistress!"

—Dire Avengers Battle Cry

The Dire Avengers were the first amongst the Aspect Warriors of the Eldar. They represent the Eldar War God Khaela Mensha Khaine in his aspect as the noblest and yet most merciless of warriors. The Dire Avengers show no mercy to their foes and are unwavering in their devotion to their people.

These warriors are the least specialised and the most tactically flexible of all the Warrior Aspects, as they serve Eldar armies as elite ranged infantry. The Dire Avengers are also the most common of the Warrior Aspects amongst the Eldar, and their shrines are the largest to be found on all the Craftworlds.

Adds some fun flavor. Maybe we got some semi depressed eldar here.

Give me a 1d10 for who our hero of legend was and a 1d8 to see what they did!
>>
Rolled 8 (1d10)

>>64017050
Phone is having some wonky connection issues away from home
>>
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>>64017333
Dont worry man. Post when you can/want to

>8 Autarch

>An Autarch is one of those few members of the Craftworld Eldar who have mastered many of the Asuryani Paths over the centuries, including one or more facets of the Path of the Warrior. They possess a consummate understanding of the art of war and serve as the supreme commanders of an Eldar Craftworld's warhost.

>This Asuryani Path, known as the Path of Command or Path of the Leader, is pursued by highly skilled individuals who believe martial excellence can be achieved by gaining a wider perspective of battle that allows the Eldar warhost to achieve victory in the most efficient and lethal way possible.

>Autarchs do not limit themselves to the single-minded specifications required of a single Path like most Eldar. The Autarch possesses an unparalleled strategic ability which far outshines an Exarch's obsession with only a singular facet of war. This enables an Autarch to lead a warhost that operates in perfect unison, with each component of the Eldar war machine functioning in perfect synchronicity.

>It is not only at the aspect of command that an Autarch excels, for they are consummate warriors as well, and often spearhead assaults, fighting an enemy army's leader in personal combat or contemptuously destroying war machines with ease. Autarchs are considered integral parts of Eldar culture due to their versatility and ability to lead the Eldar on the myriad paths of life and death.

Now we just need a 1d8 to see what they did!
>>
Rolled 4 (1d8)

>>64017416
>>
>>64017484
>4 Destroyed alien squatters occupying one of the many Maiden worlds of the Eldar.

>A Maiden World, or Lilaethan in the Aeldari Lexicon, is one of the lush paradise worlds originally created through advanced terraforming techniques from lifeless Dead Worlds by the Aeldari before the Fall of their race's ancient interstellar empire in the 30th Millennium.

>The creation of these worlds involved seeding formerly barren planets with lifeforms using advanced terraforming technologies, gradually leading to their transformation into lush, life-supporting worlds. The seeding of worlds was part of a program of colonisation which was intended to provide a long-term solution to the ancient Aeldari Empire's need for more living space, and the result was intended only to be seen by much later generations of Aeldari.

>In fact, many of these worlds ended up being settled by other sentient races like Humans and Orks, much to the surviving Aeldari's chagrin and anger.

Very cool. So we got a very pissed park ranger.

Who are our "allies"?

Roll 1d8!
>>
Rolled 6 (1d8)

>>64017537
Let's see indeed, maybe the squatters were another sapient race in the sector similar to the earlier?
>>
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>>64017567
>6 Necrons

Well this got dark real quick. They arent messing around.

Roll 1d10 to get our Bitter enemy!
>>
Rolled 9 (1d10)

>>64017670
Working with Necrons? How did that happen?
>>
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>>64017720
People walking on the surface that we want to get rid of so we "trigger" the necron wake up protocols and when they wake up they go full terminator?

>9 Tyranids

Well that makes sense. Tyranids are eating the biomass of our Maiden Worlds and so we use our trump card by waking the necrons to kill them.

Yeesh.

Originally this was just to roll another Warhammer Kart Faction. But this is pretty legit. If this group does race its probably to freaking relax!
>>
>>64017815
Interesting, so the squatters and tyranids are the same or have the kids encroached and we woke the crons to direct them to the nids?
>>
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Anyone got a writing prompt for these guys? Maybe something dark and edgy.
>>
>>64017947
They make me think of a edgier Driag-Nahl. They're understrength and use Wraiths so those are not simple coincidence
>>
>>64017925
well the hero's deed doesnt have to be our present. that could be something that happened in the past.

We've removed squatters before, but this time the its more than we can handle with the tyranids. So we wake the necrons. We're shapers, so maybe the urban world that the tau found was once a world of ours. Every once in a while we join the races for some fun.

>>64017947
Which group? The Iron Flower Guard from Chen's redoubt? Or the Eldar?
>>
>>64017993
The Guard, I mean.
>>
>>64017988
Sometime in the past we took great losses and never recovered so Stealth and Wraiths make up the main ways we fight.
>>
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>>64018014
An interrogation scene where the AdMech is trying to learn more about the Iron Bloom and the droppods. Once they are done with the prisoner they srtip him down to make a servo-skull.

you the writefag from yesterday?
>>
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>>64018039
which has served us fine until now. now we are the hunted on the planets we protect, and we are thinking of doing the forbidden (necrons) to rid the tyranid threat. I imagine eldar rangers being chased down to their getaway gate and running through. a tyranid head gets cut off as they force the gate shut.
>>
>>64018075
Nice image. This CW just sounds like a dreary place

Filled with swamps, vast swaths unpopulated since the incident that killed so many, Wraiths are everywhere
>>
>>64018237
it was once such a beautiful place. full of quiet life. the perfect blend of plant and water. but now it is healthy, but too quiet. everything is just a little wrong, but never in a big way. the moss hangs a little too heavy on the trees, the water is a little too dark, the algae a little too thick. Mainly because the garderners that used to tend to the swamp have mainly died. fewerr and fewer take up that path as the craftworld tries to keep its sacred duty in preserving the maiden worlds in the hopes of eldar one day settling them. Each passing cycle more and more of those who come of age choose Khaine as their aspect and fewer and fewer return from battle. The art of shaping wraithbone is kept at a high level by the constant need to create a new wraith for a fallen brother, sister, mother, or father. Sometimes these wraiths get lost in thought and sit somwhere in the swamp, before eventually being covered by ponds or new plant life.

In their deppression the shapers of this world have come to make totems of wraithbone holding flashes of their memories, for they know not if any living will be able to carry on their tales. And now the hive fleet has arrived. it sweeps worlds uncaring of any mission besides that of consumption. the eldar's hideaways are uncovered as whole layers of the planet are stripped and digested. even worse the hive is.......changing. As they eat more and more eldar flesh the more eager the bioforms seem to consume another. The more quickly they hone in on the scent of a wounded ranger, the more a strange twisted and hungry intelligence shines behind those alien eyes.

The time has come. Wake the Ancient Foe, the kings of the Obsidian Dynasty. If the Necrons want to inherit our space after we are gone they must fight for it, not sleep away the conflict!
>>
>>64018577
Sorry for the delays writeanon. Had to do some stuff, now I'm back at home.

Wraithbone totem poles filled with memories, like data kiosks for others to read? Nice idea, the Eldar know things are screwed for them. They have less and less people each years.
>>
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>>64018634
Im actually OP, Im waiting with excitement for what the writefag comes up with.

If we wanted to continue rolling we could roll either the tyranids or necrons.

I just imagine imperial guard or tau touching a strange looking pillar or wall on some world and getting a horror movie blast of memories and despair.
>>
>>64018680
Most Humans probs wouldn't be able to even access the totems, Psykers would. Tau not because their attunement is too weak.
What is the Hive Fleet's progenitor? (d100)
>>
Rolled 51 (1d100)

>>64018766
Thanks I’ve been wanting to roll forever!
>>
>>64018805
>Leviathan

Hive Fleet Leviathan was the third and largest Tyranid incursion into the Milky Way Galaxy in 997.M41 and marked the start of the ongoing Third Tyrannic War for the Imperium of Mankind. Less than five standard years after the defeat of the Hive Fleet Kraken in the Second Tyrannic War, Lord Inquisitor Kryptman noted the tell-tale signs of yet another Tyranid invasion in 997.M41. He implemented the Kryptman census, burning out dozens of astropaths in the attempt to contact scores of worlds on every fringe of the Imperium. Slowly, the responses -- and lack of them -- formed a pattern, and the venerable Inquisitor was able to chart the course of the Tyranids' latest Hive Fleet to arrive in the Milky Way Galaxy.

Codenamed "Leviathan" by Imperial savants, this time the Tyranids were approaching from below the galactic plane, attacking from two points spaced wide apart in the shape of a closing pair of jaws, cutting off large portions of the galaxy from Warp travel or astropathic communication. At a great cost in human life, a combined force of Planetary Defence Force troops, two Regiments of the Imperial Guard, the Ultramarines and Mortifactors Chapters of Astartes, and a Deathwatch Kill-team under the command of Inquisitor Kryptman crushed the left "half" of the Leviathan on the world of Tarsis Ultra, destroying the Tyranids nearest to Terra, and reestablishing astropathic contact with the worlds between Leviathan's jaws. The Imperium had won its first victory.

What is the Hive Fleet's classification? (d10)
>>
Rolled 5 (1d10)

>>64018848
grabbing groceries, will continue to post by phone
>>
>>64018938
>Hive Fleet Splinter
Joining the big boys league eh? They may become a real problem if not dealt with soon,

How large is the Hive Fleet? (d10)
>>
Rolled 1 (1d10)

>>64018986
Here goes!
>>
>>64019062
>Tiny
>So Cute!.jpg
It's so small! Luckily for everyone not the Nids these guys are just getting started, but they're still a Hive Fleet

What are the Hive Fleet's current goals? (d100)
>>
Rolled 18 (1d100)

>>64019087
>>
>>64019152
>Head for the light (Fleet is going to the Astronomicon)
Trying to get to Terra. And everyone is somehow joining together to stop them from doing it, in a rare show of 'solidarity'

What is the Hive Fleet's strategic tendency? (d100)
>>
Rolled 67 (1d100)

>>64019185
Maybe they are attracted by the twinkle of the latent psychic energy in the wraithbone?
>>
>>64019479
Not enough energy to really attract them
>Death from Above (Wiiiiings)
Lots of Flyers in the Hive Fleet

What common biomorphs manifest in the Hive Fleet? (d10)
>>
Rolled 8 (1d10)

>>64019597
>>
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>>64019789
>Symbiotic Swarms
So stuff that latches onto other?

What are the Hive Fleet's allies? (d100)
>>
Rolled 82 (1d100)

>>64019840
>>
>>64019904
>Subterranean Hunter (Red Terror sort of thing)
Our Flyers distract and outmaneuver our oppenents to allow the Worm time to position to strike

What are the Hive Fleet's common enemies? (d100)
>>
Rolled 23 (1d100)

>>64019990
So wizard of oz flying monkies distracting you from Tremors. I can dig it
>>
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>>64020205
.Wizrd of Oz
ow I'm reminded of that Sector Creation thread where WoO was refrenced a bunch, shame the OP disappeared

>Brain food (Eldar Craftworld/Farseer)
How appropriate, maybe the Wraithbone Totems were in sufficient quantity to attract the Fleet? Have to shower and get to bed, gotta work and then go out to lunch tomorrow. Good night, it was fun
>>
>>64020232
is that the full table? it was fun. thanks man
>>
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>>64020246
We can roll for the necrons!
>>
>>63979992
So you're Alpha Legion?
>>
>>63993147
Weren't the Admech our allies? Or did we cheat the swap?
>>
>>64022087
we made the aliens our allies
>>
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Come all ye faithful, let us roll for the Emprah. Prove your devotion, roll me a d100!
>>
Rolled 63, 60, 78, 8, 19, 88, 63, 64, 57, 30, 46, 90, 87, 64, 60, 93, 14, 53 = 1037 (18d100)

>>64022462
Here's the truck full of strippers you ordered, m'lord
>>
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>>64018042
>pastebin.com/YxB9BTmm
Haven't written anything in a while, and I haven't written anything serious in even longer. Changed the set-up somewhat, but hopefully I didn't get any other details wrong.
>>
>>64022614

Well that escalated quickly. Looks like sisters don't get one roll at a time. Alright lets see what kind of nuns we've got here.

Convent Prioris, so we're run from Terra itself ultimately speaking. We are friendly with an Order Dialogous. We don't derive from another order. Where the fuck did our founding sisters come from? We don't fucking know, but we know it was because of a cultural divergence from the Order they had originally been a part of. The home world is a desert populated with Fauna and Flora imported straight from earth. The Order isn't a major player but they have a presence. Faith and devotion is what they look for in potential recruits from the Schola. We're friendly with the Ecclesiarchy (no shit, we ARE the Ecclesiarchy. Gotta go fix that one.) I'm just gonna take that as they have no fucking friends. The order's main Enemy is the forces of Chaos. Not under or over strength. NO MERCY. Famous for decisively and quickly purging a world of Heresy, but they bear the shame of having lacked the will to win a favorable battle. Writings of a Saint as their relic. Bog standard organization. Their worship is secret.

There's some pretty great synergy here. Not knowing what Order they derived from, along with the reason for the founding being a divergence from their unnamed progenitor sets the scene for a bitter schism over dogma where neither side is willing to acknowledge the other. This goes pretty well with the "don't let others know how we worship" roll, since it adds to the air of mystery. The no mercy religious dogma goes quite nicely with the deed of legend, Determined Exterminators. This also works well with specifically recruiting the most zealous from the Schola as their recruitment strategy.

Sisters black ops group?
>>
>>64022996
>Friendly with the Ecclesiarchy
Maybe we're more favored by them than the average convent?
This was one of my better rolls, all things considered. There was another thread where I rolled up hypermutated, mutant/heretic-hating Ultramarines descendants whose figure of legend was the Master of Sanctity.
I never found out what they were called because I had to sleep and the thread slipped past page 10 by the time I woke up and it never got archived.
>>
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>>64022996
That looks a bit different to what I got.
If we're going off the posted list, shouldn't it be Molten Agriworld with deadly fauna; higher-ups know best; Astartes allies and Tau enemies; over-strength; saved a stranded fleet of Astartes; and belongings of a Saint?
>>
>>64023125

I may have fucked up somewhere down the line, it's late and I'm tired, and looking back and forth between the rolled results and the chart always fucks me up. You're probably right, but I kinda like the results produced by my inability to use the table correctly.
>>
>>64023125

That being said Astartes allies and saved a fleet of Astartes works perfectly together.
>>
>>64023125

What all did you get if you go down the list one thing at a time?
>>
>>64023173
Aw, but I like the idea of a molten hellscape with killer animals being an agriworld, and all the weird shit that could come out of being based there.
>>
>>64023241

To be fair that would be pretty fucking awesome, but what in the seven fucking hells would they grow on a molten world? I mean volcanic soil is fertile as fuck, don't get me wrong, but that requires it to go from molten to ground up into soil. If the planets just straight molten that can't function.
>>
>>64023261
Maybe something like terrace farms where the soil is harvested and carried into manufactured farmland. Or maybe the produce just straight up grows in the lava, maybe the plant version of a lobster where the outside is a rocky carapace you have to crack open.
>>
>>64023286

Incan terrace farm hives that rise out of oceans of molten lava. The lava is harvested and broken down to make more soil. Inter agri-hive trade is done by Lava barge.
>>
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>>64023125

>>64022996


These both sound cool though!

>>64022711
I'll read it in the morning, I have the file open!
>>
>>64023312

No, not hives, floating agri-complexes. Massive city/farm ships that sail across the molten surface of the planet.
>>
>>64023369
>>64023312
Hmm. I love the idea of a massive hive being built around a "dormant" volcano with these sprawling shelves of terrace farms, but lava-ship farms also sound fucking rad as well.
>>
>>64023391
Volcamos open up the possibility of hot springs. Throw in the sisters and we have an onsen episode. With a whole bunch of Chel from road to el dorado looking sisters of battles in “worship” attire
>>
>>64023427
>Come home from a year of incinerating heretics to a nice hot bath
Nice.

What would the local fauna be, then? If they're Deadly, would it be something big or small? Huge lava worms that burrow through magma chambers and cause fresh eruptions on the surface. Slugs the size of dogs that spit fiery mucus at serfs that try and harvest the fertile soils. Colossal, chitinous beetles that skitter over boiling rocks on metres-long legs.

What about the rituals and habits picked up from living on such a world? How do they interact with the general populace, and what form of politicking would they engage in? Their worship isn't a public affair, maybe they do something differently or specific to their homeworld - purification by steam baths, or burning offerings by throwing them into the mouth of the volcano-monastery, or something that requires even more privacy.
>>
>>64023628
It’s Warhammer so make it big
>>
>>64023628
walking across burning coals? steam baths are nice. fire dancing to represent the fire , the spark inside humanity? climbing the side of a volcano nude or near nude and becoming more and more exposed to dangerous heat? failures in the order get retirement by volcano? in each group of visitors to the planet the sisters choose one person they've watched for signs of heretical activity and sacrifice by lava that person to the emperor?

Lots of options here.

Also my degenerate mind cant get the idea of Chel as a sister of battle out of my head.
>>
bump
>>
bump
>>
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>>64026766
maybe the Order volunteers to go help in battlefields so they can look at the command and figure out who is falling. Once they find a corrupt or heretical leader they invite them back to their spa planet where they throw them in a volcano. Faithful members are invited too they just dont die. Or the faithful members of the command are forced to watch as the heretical are consumed by lava as a warning
>>
>>64022711
I freaking love it. My only complaint is we as thread readers know he's being turned into a servo skull but future readers wont catch that. but that's a very minor complaint. I love it! It's fun to see my idea of the skitarii keeping a single organic part played out in your piece with the hand and in the other piece with the heart.

Great work! Do you write other stuff?
>>
Are there rules for a warhammer racing game? Like if I wanted to make a track on a table and race using different factions, are there rules for that sort of thing? It sounds fun
>>
>>64031499
Thanks, I wasn't really sure if it would turn out feeling right, since I'm not so up to date with AdMech stuff. If you don't mind the style, do you have any other prompts I could give a go? I'm trying to relearn how to write.

>Do you write other stuff?
Nothing that belongs outside of /trash/.
>>
>>64033452
How about writing about the races between the tau and the orkz? Nuetral ground, orks get loot if they win, tau get peace if they win.
>>
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>>64033452
the eldar searching the swamps of their craftworld for a portal gate they havent opened in millennia and has been overgrown. reflections on the despair and slow decline of their faction
>>
>>64033452

Happy to see someone else getting a bit inspired by this clusterfuck of a sector we have created.

I got more shit in the works, just trying to find a good spark to get the juices flowing.
>>
OP here. I fully intend to continue doing some more rolling later, maybe even some writefaggotry myself. For now though my wife wants to play a game so Im handing over the computer. I'll be painting some minis but I'll be back later. If people want to keep rolling that's cool.
>>
>>64035667
What are you thinking I f doing next?
>>
>>64035921
Can't believe this thread is around, nice though. Can't wait to see the minis OP.
>>
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>>64035064
I have no idea how to write a race, and I don't actually know much about Tau, but I'll read some stuff and try it later. Maybe more focusing on the ruckus and minor politics surrounding it, than the race itself.

I'm also kind of struggling to parse everything in the thread, is there a chance someone could throw me a synopsis of how everyone relates to each other?
>>
Another two in one, enjoy folks.

https://docs.google.com/document/d/1cRpyCC28aZau7GdHPYebBiS7IQ0i0bdo06c6iSsba20/edit?usp=sharing
>>
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>>64036431
I’ll do that in a sec. watching Love Your Garden with the wife while I paint but I’ll be done soon.

>>64036747
Excited to read it!

Shit picture, needs touching up. But here’s the progress.
>>
>>64036747
Just read it. I really liked how it set the stage for the sector. The rogue trader connection makes a lot of sense.

I left comments (a lot of them) on the last thing you wrote. I hope it wasn’t off putting.
>>
>>64037544
Now that you mention Rogue Traders, is there a RT generator somewhere out there? Like in the RT character creation?
>>
>>64038530
You know I don’t think there is. I’ll make one when I’m done with the kroot one
>>
>>64036431
So we have

Chen's Redoubt
>So we have a band of special forces, space based siege breakers, who abandoned the Emperor's Light by aligning with the very xenos they meant to purge, so they could endure and continue their mission. The Iron Bloom were all too willing to provide aid to the Guard during their time of isolation, feeding their starved hive city, repairing vital systems, and after a long period of time, the humans actually found they preferred the xeno crafted weaponry. Their orbital strike pods, the key to their siege breaker abilities, is just as much a mount as it is a vehicle, driven by a bestial AI with an appearance to match. Their effectiveness is without question, but the crime of their use is unforgivable to the AdMech, who seeks to destroy the heretical regiment.

more here >>63995559
writefaggotry >>63983558 and >>63999061 and >>64036747


The Purificatis Sanguistanors Skitarii Legion
>Was founded during the Time of Rebirth in the 31-32 millenniums. They were founded to Crusade but over time they have developed a weird Binary Cult that has strange interpretations of the Omnisiah's will. This cult cannot be removed even after Legion Wide data purges. The Legion gets new recruits from their breeding program, which are made from penal legions and slaves the legion takes on. At some point they earned fame by founding a Forge World and one of their rangers hunted down a cabal of Hereteks, rogue AdMech across dozens of worlds. Their enemy is the Guard of Chen's Redoubt with their alien allies, and the Legion is aligned with a PDF in the region.

more stuff here >>63996742
>>63996857
>>63996936

post is getting too long so I will continue in next post
>>
>>64022711
>>pastebin.com/YxB9BTmm
Sorry! This should have been included here >>64039070

Chen's Redoubt Color Scheme is >>64000339 or>>63981691

The Mar'Io Fire Warrior Cadre
>We are an outpost or colony established sometime after the 5th Phase of Expansion. This world is largely Urban, and our Philosophy of War is Kauyon the Patient Hunter. We apply this in our Peacekeeping Mission by using stationary units/weapons backing up mobile assets. Those we watch over love us, and we have a smaller than average auxiliary of Anthrazods with us. They help us fight our enemies the orks. Our leader is a hot blooded fire caste Noble with allies in the Merchant Fleets.

>>64001911
pain scheme

Additional Info>>64002966 >>64003122 >>64003193 >>64003227 >>64004695

Da Boyz in Black (my name, we never game them one)
>Black and red wearing orks in a very small warband. They Idolize the original Tau commander that beat them in a race/combat. Now they will listen to any present Tau commander that can prove his worth to the Orks. They don't have much loot but these orks have a high number of Storm Boyz and bikes. Enemies of the eldar who know the race tracks a little too well.

Color Scheme >>64009580


Will continue in next post
>>
>>64039504
>>64039070
Nice summaries OP
>>
The Guibesherai Eldar

>Dressed in purple and yellow these eldar are the last remnants of a once thriving craftworld given the duty of protecting a region of space home to many maiden worlds in the hopes of them one day being used by the Eldar people. Their craftworld Guibesh was once held a garden marsh famous among eldar for its quiet beauty. Now it is a slowly decaying and overgrown swamp. Most of the eldar here follow the path of shaping, creating wraithbone structures and wraith constructs. So many of their number have fallen that they are losing the ability to keep their duty, and those that are placed in wraith constructs slowly lose energy and are overgrown by moss and algae. The shapers create wraithbone totems that carry their memories since they have decreasing faith that any living will remain to remember them. Their warriors use stealth to complete their missions and patrols, and most take the aspect of the Dire Avenger and follow the war god Khaine. Their hero of legend is an Autarch who removed squatters from one of our maiden worlds. We could use him now as tyranids are moving through our space. We do not have the power to fight them and so are waking the necrons in the area to do it for us.

info >>64017815 >>64017988 >>64017993 >>64018075 >>64018577 >>64018680

Splinter of Hive Fleet Leviathan
>Our tiny splinter of the Leviathan Hive is pursuing the light of the astronomicon but has been distracted by the twinkle of the eldar's wraithbone totems. Almost all our biomorphs have wings and work in symbiotic swarms. These swarms work hand in hand with subterranean hunter bioforms that pop up below the feet of the enemy. Our main prey are eldar.

Not a lot of work done on these guys, odd considering the threat they pose to the eldar.

more in next post because the sisters take up alot.
>>
>>64039963
Real nice, should a new thread start tomorrow?
>>
>>64040034

If we can keep it going why not?
>>
>>64040034
I'm certainly enjoying myself so I'd be fine with that. I just have to sort something out at the college and then I could devote some time.

Sisters will take a second because Im doing meal prep for the week. Chicken Teriyaki with stir fry veggies and rice.

If we were to start a new thread, add to this sector or start a new one?
>>
Also if the Iron Bloom writefag is here, did you mind all the comments on your piece about the drop or was that too much feedback?
>>
>>64040077
We could continue the Sector we have currently. I think just rolling up factions has been more enjoyable than the previous sector threads. Not Neglecta level but enjoyable. Maybe some Marines who help the FW? Though they are rather powerful, but the Hive Fleet would likely force their hand to deal with it. And speaking of the Hive, its hard to characterize them. The Driag-Nahl threads had a slight crossover with the crystal HF that managed to breach its way into the Web Way
>>
>>64040115
>And speaking of the Hive, its hard to characterize them. The Driag-Nahl threads had a slight crossover with the crystal HF that managed to breach its way into the Web Way

I dont really know anything about any of this.

>Not Neglecta level but enjoyable

Or this. Am I missing some history?
>>
>>64040208
Oh yeah the Crystal Nids weren't archived. Sorry about that, too late now.

And the Neglecta Sector threads months back.
>>
>>64039504
I'd change the name of the Tau to Io'Mar instead of Mar'Io. It's still a nod to mario without being so freaking obvious

>>64040441
there a 1d4chan on the neglecta sector?
>>
>>64040576
Yeah there is. Not proper links as they only go to the archives, but they're there. Just keep pressing the links to the next thread.
>>
got distracted. can someone grab the sister summary? Im heading to bed
>>
Bump
>>
>>64022996
How about the Saint Writings are from a Primarch? Like say Corax or the secret could mean Kurze
>>
>>63980283
Where is Deliverance and the Iron Hands home world?
>>
>>64044939
They seem to be missing
>>
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Convent Prioris, so we're run from Terra itself ultimately speaking. We are friendly with an Order Dialogous. We don't derive from another order. Where the fuck did our founding sisters come from? We don't fucking know, but we know it was because of a cultural divergence from the Order they had originally been a part of. The home world is a Molten Agriworld with deadly fauna. The Order isn't a major player but they have a presence. The higher ups know best what they look for in potential recruits from the Schola. We're friendly with the Astartes. The order's main Enemy are the Tau. We are overstrength. NO MERCY. Famous for saving a stranded fleet of Astartes. Writings of a Saint as their relic. Bog standard organization. Their worship is secret.

More info >>64022996 >>64023241 >>64023261 >>64023312 >>64023369 >>64023391 >>64023427 >>64023628 >>64026526 >>64026766 >>64031274
>>
Time for new thread I think
>>
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>>63973009


Chen's Redoubt
>So we have a band of special forces, space based siege breakers, who abandoned the Emperor's Light by aligning with the very xenos they meant to purge, so they could endure and continue their mission. The Iron Bloom were all too willing to provide aid to the Guard during their time of isolation, feeding their starved hive city, repairing vital systems, and after a long period of time, the humans actually found they preferred the xeno crafted weaponry. Their orbital strike pods, the key to their siege breaker abilities, is just as much a mount as it is a vehicle, driven by a bestial AI with an appearance to match. Their effectiveness is without question, but the crime of their use is unforgivable to the AdMech, who seeks to destroy the heretical regiment.

more here >>63995559
writefaggotry >>63983558 and >>63999061 and >>64036747 >>64022711
Chen's Redoubt Color Scheme is >>64000339 (You) or>>63981691 (You)


The Purificatis Sanguistanors Skitarii Legion
>Was founded during the Time of Rebirth in the 31-32 millenniums. They were founded to Crusade but over time they have developed a weird Binary Cult that has strange interpretations of the Omnisiah's will. This cult cannot be removed even after Legion Wide data purges. The Legion gets new recruits from their breeding program, which are made from penal legions and slaves the legion takes on. At some point they earned fame by founding a Forge World and one of their rangers hunted down a cabal of Hereteks, rogue AdMech across dozens of worlds. Their enemy is the Guard of Chen's Redoubt with their alien allies, and the Legion is aligned with a PDF in the region.

more stuff here >>63996742 (You)
>>63996857
>>63996936 (You)
>>
bump



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