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Dashing Rogues and Dastardly Villains Edition

>Previous Thread
>>63363735

>News
https://www.warhammer-community.com/2018/12/05/5th-dec-kill-team-command-roster-and-the-servants-of-the-abyss-waiting-on-cr-linkgw-homepage-post-3/
https://www.warhammer-community.com/2018/10/10/10th-oct-kill-team-xenos-commandersgw-homepage-post-1/
https://www.warhammer-community.com/2018/10/08/kill-team-commanders-of-the-imperiumgw-homepage-post-1/
https://www.warhammer-community.com/2018/10/12/12th-oct-kill-team-chaos-commandersgw-homepage-post-3/

>28/09/18 Errata
https://whc-cdn.games-workshop.com/wp-content/uploads/2018/09/kill_team_errata_en-1.pdf

>28/09/18 FAQ
https://whc-cdn.games-workshop.com/wp-content/uploads/2018/09/kill_team_designers_commentary_en-1.pdf

>Rules & Files
https://mega.nz/#F!UPxxkJzR!zEibn3rVdvIkCt38Qr4G0g

>Regularly updated faction tactics pdf
https://boardgamegeek.com/boardgame/256066/warhammer-40000-kill-team/files

>Homebrew Missions
https://pastebin.com/yB56vpHP

>$50 or under starting Kill Teams
https://www.youtube.com/watch?v=AgXd4NjJOis

>TQ
What are your thoughts on the new BSF Kill Team rules? Are you planning on using any of the rogue trader units or building a Servants of the Abyss team?
>>
>>63411669
>What are your thoughts on the new BSF Kill Team rules? Are you planning on using any of the rogue trader units or building a Servants of the Abyss team?
I'm this close to talking myself into picking up BSF anyway, so its a real possibility. It does also remind me that I wish Beastmasters were a Dark Eldar option; having on running with a pack of Khmerae and Ur Ghuls would have been fun.
>>
>>63411669
>What are your thoughts on the new BSF Kill Team rules? Are you planning on using any of the rogue trader units or building a Servants of the Abyss team?
Other than a wish they had a generic Leader that didn't cost more than 50% of the army's total points value, I like them.
>>
>>63411794
*Commander, not Leader
>>
Played my first killteam match today, it was great fun. Nids vs IG guard spam, assassination mission. Nids as attacker. Unfortunately I had a case of the dumb and forgot about the fly charge nid tactic, but that just delayed me a turn. Now I'm getting some space marines so I can force people to play me at home.
T.blogpost
>>
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>>63411813
>Now I'm getting some space marines so I can force people to play me at home.
Remember to paint them something cool like Emperor's Shadows or Sons of the Phoenix.
>>
>What are your thoughts on the new BSF Kill Team rules? Are you planning on using any of the rogue trader units or building a Servants of the Abyss team? I think Pios Vorne is an auto include in IG lists at 200 points, am struggling to fit her in at 100 points, the best list i have come up with so far is:
Swsgunner/Grenadelauncher 7 Leader
Guardsman/Lasgun/Vox 10 Comms
PiousVorne/Vindicator 15 Zealot
Sciongunner/Meltagun 13 Sniper
Sciongunner/Meltagun 13
Sciongunner/HSVolleygun 13 Heavy
Sciongunner/HSVolleygun 13
Swsgunner/Plasmagun 8
Swsgunner/Plasmagun 8

i don't like the gl ldr but hard to fit in max sw and her.
>>
>>63411669
>TQ
Robutt seems fun. Looking forward to converting something a little bit more bulky to use as him.
>>
>Are you planning on using any of the rogue trader units or building a Servants of the Abyss team?
The former, here's my planned list.

>Commander - 85 pts
Taddeus the Purifier (Level 4)
>Leader - 11 pts
Tempestor w/ Power Sword and Bolt Pistol
>Specialists - 20 pts
Guardsman w/ Vox Caster (Comms)
Guardsman (Medic)
Guardsman (Veteran)
>Troops - 84 pts
12x Guardsman
3x Special Weapons Gunner w/ Flamer
>Total: 200 pts
>>
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>>63411928
>Spamming models
>Spamming Special Weapons
>Spamming Specialists
>>
How many teams do you have?

How do you stop yourself buying more?
>>
>>63411928
Please tell me this isn't a legal list.
>>
>>63411959
Technically 3, but only 2 are playable.
By having enough other stuff going on that it will take a long time for the third team to be finished, and I don't want to start another before getting it ready.
>>
>>63411823
EVERYONE paints the sons of the phoenix, and EVERYONE puts purity seals on them that go against the direction of the wind, it's super annoying
>>
>>63411669
>tabletop onions
>>
>>63411959
Admech, pure scion IG, pure primaris SM, CSM, working on eldar.

I don't. Planning pure primaris lamenters kt, all-stormshield black templars, converted orks, all-warrior nids and deldar.
>>
Decided to get back into 40k with Kill Team given a few of my friends want to start as well. Three questions:

Is 8e KT more like the 7e "small game with single models", or is it more Necromunda/Shadow War?
I have enough Admech to do basically anything, how do they typically work?
What's a decent way to make a Nid KT as a Christmas gift? Already working on one box of Gants, but that's almost certainly not enough. Warriors?
>>
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Okay, models for my Eldar scavenger kill team fully assembled (after only two weeks! Wow!). The Emperor-damned bare heads that I had to use were a nightmare to make work.
Next I'll need to paint them. I'm torn between two schemes: a blue and an orange.
The blue would be pretty much monochrome, with dark blue armour and very light blue cloth, with strong blue gems.
The orange would be mainly orange with large bits of golden armour plates, with cloth and details being both red and yellow, and gems being very yellow.
What are the good and bad/cool and not-so-cool parts of either scheme? I need second opinions. Pic related is the sort of look my team has.
>>
>>63412522
1. Smaller scale 40k, with a couple of adjustments.
2. They are great. They have both strong shooting and viable melee, neat tactics.
3. A box of warriors and a box of gaunts. A list of 1 warrior and a shitload of gaunts won a KT tournament.
>>
>>63412657
Sweet. Given I'm already going pretty heavy on the beep boop conversions I might as well make one of my Skittle squads an elite team for small games. 12 Gants and three warriors seems like a good present, maybe with some magnets for gear swaps.
>>
>Tfw you have to leave work half day because theres water coming through your ceiling at home.

I BET THE GENESTEALER CULTS DID THIS!
Im gonna have to sit tight and paint while i sit-in waiting for the repairman.
>>
>>63411966
Why wouldn't it be?

Did you not see 200pts at the bottom?
>>
>>63411950
>>spamming special weapons
He has 3 of the 8 he could take
>>spamming specialists
Three plus leader is the standard amount.
>>
>>63411454
>I’d put a hekatrix as your combat/zealot specialist and just give your leader a splinter rifle and maybe grenade launcher if you have the points.

It's not worth it to have zealot on the hydra gauntlets instead?
>>
>>63412643
If you're going for a scavenger look I'd paint them up to look like it, have most of the armour the same colour, which I'd use the blue scheme, then have random parts be different, to show they've been scavanged or made roughly, I'd also weather the hell out of them to reinfoce this
>>
Is there any spreadsheet/site/program for tracking matches in a campaign for the whole group?
>>
>>63412643
Its about time people did more custom shit with eldar
>>
What do you guys remove paint with? I painted my IGs poorly comparing to my Scions.
I’ve heard acetone and dettol being thrown around, but haven’t heard a consensus of which does the best
>>
>>63414514
Plastic? Simple green cleaner.
Metal? Whatever you want.
Acetone will etch plastic and melt it if you leave it in long enough.
I had plastic minis in simple green for literally a year with no loss of detail.
>>
Hows the transition from warmachine this if I've never played warhammer? Skimming posts online they seem nothing alike
>>
>>63414669
like sliding bare ass down a hill made of cheese graters
>>
>>63411959
6, I think. But with varying degrees of playability. I can play Guard any way I want. My GSC are limited on some units but have at least enough flexibility to construct different lists. My Necrons can only really be formed into one list. Admech, Tau, and Nids haven’t been built
>>
How optimal do your Kill Teams need to be in practice?

Basically assuming no one at the table is taking a hardcore WAAC list is everything at least a little viable (looking at Heretic Astartes mostly and Orks a little) or are some lists so bad as to be unplayable even in friendly games?
>>
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Here is holy brother Thaddeus the second metamorph for my killteam.
I want to see how an all flamer list works
>>
>>63411959
Three at the moment.
All Guardsmen Kill Team
All Primaris Kill Team
All Tacticals Kill Team

I just got paid today so I'm looking to get a box of Deathwatch
>>
>>63414514
Castrol Super Clean (or Purple Power, whichever is on sale). Simple Green used to be my go to, but they changed it at some point and now it doesn't work so good.
>>
>>63414669
Having played Mk2 and 5th through 8th 40k, kill team included...
Warmahordes is a better rules set. 40k is a better hobby. Warmahordes felt like magic the gathering, miniatures edition. 40k, especially kill team, is much more customizable and personalizable. The rules are not as good though, just a somewhat structured reason to get your overpriced plastic on the table.
>>
>>63415747
It's always possible to build a truly awful list - mostly by missing out a capability.

Most factions are viable, build a roster with a good seelction of capabilities and select your team from the roster to suit the mission and opponent. You'll be fine.
>>
>>63411669
>tq
ill run the new servants for my chaos list and ask my opponent if i can just use normal chaos marines as gunners. planning on using the 2 new ratlibgs and the robot
>>
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>>63415747
>How optimal do your Kill Teams need to be in practice?
It depends entirely on the people you're playing with. For "weaker" factions like Orks and Heretic Astartes I'd probably try to go pretty close to WAAC as possible regardless because they need it to compete at all; my friends pretty casual deathwatch team goes toe to toe with what I'd consider my pretty WAAC Heretic Astartes team (the only thing I'd change to be 100% optimal is making my aspiring champ a combat/zealot spec and making a cultist the leader to hide at the back of the map).
>>
>63411950 (you)
>not doing any of these as guard
its what their meant to do desu
>>
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>>63412063
Got added to the OP like 5 threads ago because every third post was "how do I get into KT on the cheap?" Unlike most of his other videos it's actually fairly concise for what he's discussing and the runtime is actually deserved considering he's going over builds for all 16 base game factions.
>>
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>>63411959
>How many teams do you have?
2 at the moment. I built one from leftover tyranids I've had since I was 7 and I bought into Death Guard because I wanted to start fresh with something different.
>How do you stop yourself buying more?
I'm not. I fully intend to build Tsons, CSM, Tau, and IG (converted into Redemptionists with pic related)
>>
>>63417559
What bodies you gonna get for them? Delaque? GSC? Cawdor?
>>
>>63411959
Guard, Deathwatch, Nids, GSC, Tau

All full rosters with commander.

I also have all of the kill zones, each with extra terrain to fill them out properly.
>>
>>63411950
>Imperial Guard
>Not spamming either tons of models or special weapons

How are you even going to make an IG KT without doing the above?
>>
>>63417609
If I can get away with it I might just stick with the cultist bodies as well. Here's someone elses attempt at it. Might do a mix of Cawdor bodies as well.
>>
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Any of you anons doing anything fun for Christmas? I'm thinking of picking up a Santa's village set so we can have a fun christmas day brawl.
>>
>>63417972
cawdor seems the best way to go. they're not bad bodies though
>>
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Played deathwatch vs deathwatch sudden death match for the GW campaign finale.ended up folding to his frag cannons though he brought 2 frag cannons vs my 0 and I technically still beat him for resource count
I got the silver medal though, and all the useful little play rewards, and the campaign overall was really fun.
>>
I haven't played 40k in ages, how is KT? seems like a nice way to play small scale 40k
>>
>>63419625
I go, you go format makes it more tactical and xcomlike imo
>>
Has anyone tried some games with a Servants of the Abyss kill team?
Any tips for making a list?
>>
>>63419625
I've been enjoying it quite a lot. It's a nice way to get a 40k experience without nearly as much of a time and money investment as full scale 40k. If you're like me and would rather have a sampling of a bunch of different factions then getting heavily invested in a single faction, KT is great for that. Balance wise the game is decent. There are a few outstanding factions and a few not so great ones, but they're all viable IMO.
Taking turns in the shooting and melee phase also makes it feel like a more tactical game as >>63419694 points out. There's also enough RPG elements that while not THAT involved, really help to get you invested in /yourdudes/ and makes for an easy way to give them a bit of flavor.

It's a fun game, would recommend.
>>
>>63413206
That Sybarite will be a huge target and it’s gonna hurt when he goes down. Might want to just give him a rifle and get another body
>>
I just pulled the trigger on these guys
>>
>>63419746
>>63419694
hey thanks, going to try to get a friend involved
>>
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>>63419783
Rad anon.
>>
>>63419874
Good luck anon, I hope you guys have fun with it!
>>
>>63419589
is your face soo ugly?
>>
>>63419719
It just came out the other day and it's for dudes from a specialist game that only just released as well. I'd give it a few more days before people get a chance to play them in KT.
Just skimming through the Servants rules the two units that really stood out to me were the beastmen and rogue psykers so I'd start there.
>>
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>>63419783
Heck yeah, praise the four armed god of construction equipment!
>>
>>63420382
the robot looks like a must have for admech with commanders
>>
>>63420412
He seems like an easy include even for 100 pt admech lists IMO.
>>
>>63419589
Nice work anon! Good on you for getting silver without any frags too.
I'm tempted to join my local GW's campaign if they do another "season" or whatever with campaign medals again.
>>
>>63411950
based retard
>>
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I have this suspicion that the Inquisition team coming in the next expansion will be garbage in regular 100 pt missions but great in commander missions to encourage more people to pick up the commander supplement. Has GW pulled this kind of thing before or is my paranoia baseless?
>>
>>63422050
what don't you like about commanders?
>>
>>63422177
I don't necessarily dislike commanders - though I do prefer the regular 100 pt missions - I'm just wary of it being necessary to get a good experience out of future KT releases. It might be nitpicky but I really enjoy the sweet spot of the power level in regular KT and found the addition of commanders upscaled the game maybe a little more than I like. Like I wouldn't mind playing maybe 1 of every 4 games with commanders as like the ultimate battle in a mini-campaign arc or something, but I wouldn't want to play most of my matches as commander matches; hence why I dislike the thought of future factions only being decent with commanders in play.

Hopefully that makes sense. I'm a bit out of it right now.
>>
>>63422261
I agree with the power creep/point creep aspect, but there's only so many missions for commanders. Some of the shittier armies are much more playable and customizable with the commander. I think commanders is successful and a good addition, but I can see why people don't want it "replacing" vanilla KT just yet.
>>
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>>63422050
I've sort of given up on GW ever making a fully customization KT set. It'll be named characters for days. So screw it, I'll mash them together or play Inq28.
>>
>>63422615
lookin good anon. backstory?
>>
>>63422615
>infiltrator head as a crotch
Twice now have I been bested by Anon's ingenuity.
>>
>>63423595
Not mine, but http://fummelfinger.blogspot.com/2016/11/dead-saints-march.html
>>
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Ignoring faction restrictions (mix any KTs together), what's the most fun Heretic Astartes kill team you can make?
>>
how do i make my scions look more like special forces, and less like gold-blue weirdos?
>>
>>63422050
I'm afraid that the Inquisition faction will just be a named Inquisitor and some named goons with no weapon swapping.
>>
Alright, I've got the bits and pieces to put together an Ork, a Craftworld and a CSM Kill Team over the weekend.

Whats your current project?
>>
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>>63424587
Heads.
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>>63424082
19 cultists and aspiring champion commander.
>>
>>63424695
>Whats your current project?
I'm finishing up my Death Guard roster. I need to build/paint my alternate leader, a pair of generic plague marines (one with icon one without), a pair of poxwalkers, and then my commander. After I finish all that up I'm going to move onto whichever team the family sends me for christmas, so either Iron Warriors or Thousand Sons.
>>
>>63424695
assorted items. currently taking a break from 40k and scifi in general to make tzeentch rats or something
>>
>>63424695
Thought about making an Inquisition kill team with the various bits, even made the Inquisitor. Realized no one will play with a homebrew KT (even if I use no strategems) due to my areas reliance on GW needing to tell them to chew their food and wipe after using the toilet.
>>
>>63425308
To be fair, I wouldn't trust some random guy to create his own balanced ruleset for his dudes. Homebrewing rules is the kind of thing you do with your friends.
It's not like you'll have to wait much longer anyway, the next KT expansion is Inquisition.
>>
>>63425355
Yeah for sure, I mean it was just shit out of the Index with the addition of being able to take 2 GK/DW/SoB based off your Ordos, and they didn't get the Ordos benefit.
>>
>>63425196
Bah, boring.
>>
>>63424082
Some mix of plague marine gunners & fighters with an aspiring Sorcerer and a rubric gunner.
>>
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>>63424082
Aspiring Champion. Leader. Chainsword, bolt pistol. 13pts.
CSM. Zealot. Chainsword, bolt pistol. 12pts.
CSM Gunner. Sniper. Plasma gun. 16pts.
Negavolt Cultist. Zealot. 9pts.
Rogue Psyker. 20pts
2x Negavolt Cultists. 9x2 = 18pts.
3x Cultists. 4x3 = 12pts.
100pts total.

Cultists act as a screen for the CSM plasma gunner. Negavolt Cultists and the rest go around charging things. Rogue Psyker rolls double 3s, explodes turn 1.
>>
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Tentative 100 point Ork list. This will be for a real casual and friendly campaign so not worried about it being too minmaxed, but I'm not adverse to a bit of fine tuning if anyone has some advice.

I'm considering dropping the second burna for something else; most likely if I did I'd drop the 2 basic boyz as well and take 3 kommandos. Not really interested in taking the model count up much higher than that though as I'm trying to stick with a list I can build out of parts at hand.
MODEL: Loota Spanner
SPECIALISM: Leader
WARGEAR: Big Shoota, Stikkbombs

MODEL: Loota
SPECIALISM: Heavy
WARGEAR: Deffgun, Stikkbombs

MODEL: Boss Nob
SPECIALISM: Demolitions
WARGEAR: Kombi-weapon with Skorcha, Choppa, Stikkbombs

MODEL: Burna Boy
WARGEAR: Burna, Stikkbombs

MODEL: Burna Boy
WARGEAR: Burna, Stikkbombs

MODEL: Kommando Boss Nob
SPECIALISM: Combat
WARGEAR: Power Klaw, Slugga, Stikkbombs

MODEL: Ork Boy
WARGEAR: Slugga & Choppa, Stikkbombs

MODEL: Ork Boy
WARGEAR: Slugga & Choppa, Stikkbombs

MODEL: Gretchin
WARGEAR: Grot Blasta

MODEL: Gretchin
WARGEAR: Grot Blasta

MODEL: Gretchin
WARGEAR: Grot Blasta

MODEL: Gretchin
WARGEAR: Grot Blasta
>>
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>>63426118
>no gretchin leader
Good man.
>>
>>63426131
Yeah... I know its solid mechanically and that there are probably ways you could fluff it to make sense but its not for me, especially with the backstory I have in mind for these lads
>>
>>63426722
You do you anon!
>>
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How many Gretchin do you normally run in an Ork list?
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>>63427262
4 out of 16
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>*appears unbidden in your kill team*
How do you respond /ktg/?
>>
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>>63427448
PUFFY SPACE ELF VAGINA
>>
>>63427448
I paint her thighs, belly and shoulers skin colored so she's wearing a wraithbone bikini
>>
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>>63427448
>>
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>>63427480
An age old tradition
>>
>>63427448
>Brother Seargent Tor Markov: Finally the scout took a rifle that manages kill something if it hits.
>Aspirant who would have guessed that there is still hope for you!
>Medic Vorn Lytanus: Brother Seargent that was not our Scout he is still in the other building failing to kill anything.
>TM: Wait.
>But if Lexandros is up there then who by the throne is giving us fire support?
>VL: From what I saw is it an Eldar Ranger.
>The Xeno was mumbling something about the heretics having embarrassed her for the last time and her wanting to kick their asses
>What should we do about her Brother?
>TM:... how many did she kill already?
>VL: 3 Traitor Astartes in a row and before you ask Lexandros wounded just one cultists.
>TM:Tell Lexandros to get back to the main army and ask that Xeno if she is willing to follow my orders.
>I knew when the damn Librarian told me that today would be full of suprises that all of them would just disappoint me.
>>
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>>63427880
why are they brown?
>>
>>63428939
Whynot?
>>
>>63427448
My IG squad are a remnants group who tend to take anything that'll aid them.
They's not only let her tag along but would even help keep her a secret from any higher-ups.
Commissar Dagny likely knows anyway. They seem to know everything that's going on with the group and covers up a lot of their shit.
>>
>>63424587
Don't paint them gold-blue
>>
>>63424587
Try to mimick some of the camo patterns used by any modern military organisation nowadays or back during the cold war era if you don't like the "normal" colour scheme.
There will most likely be some tutorial on how to do it properly.
>>
>>63428939
They look more lightly tanned then brown.
>>
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Picked up a box of Skitarii on a vacation to Poland. I was sold on making a humourous Wild West inspired team but when I was there I visited a Beksinski gallery and seeing that shit live and close-up was fucking moving. So now I'm torn between my old idea and a mechanical creepy inspired team.

>>63422615
This shit just kindof pushes me there too.
>>
>>63411959
GSC, Ad Mech, Tyranids, and Deathwatch. If I count my old man's stuff from the 90's I've also got Marines, Valhallans, Grey Knights, and Eldar. I'm also working on Thousand Sons right now and after that I'm doing either Harlequins or Orks.
>>
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Finished putting together my specialists for my Orks; tomorrow I'll do some CSM stuff and then painting when the Christmas break starts
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>>63430893
They look nice. Looking forward to seeing them painted.
Don't forget to drill the barrels.
>>
How do I win with Astra Militarum?
I have a few regular dudes and a few Scions.
My mate played Tau. I killed one, he killed like 7 of my dudes.
I'm so shit at this game (and unlucky on top) that I start rooting for my enemy halfway through to just have a little bit of fun at least.
>>
>>63430893
The one with the axe is cool. I love the mask.
>>
>>63431876
Post both teams, the mission and a pic of the table
>>
>>63411669
how are 1k sons in kt?
>>
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>>63429677
Pick up some Necron bits too.
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>>63432677
I have some but fuck me, I can't sculpt for shite so that cancerous growth idea is impossible for me. I had seen those earlier after making the post. so good, was actually thinking of making them similar. Maybe with a more mechanical look, like tubes coming out of eye sockets.
>>
>>63432626

They're good, definitely at least Tier 2, possibly Tier 1 or 1.5 in the hands of a good player.
>>
>>63432751
>>63432677
Beksinski had this amazing ability to make a surface look like paper, stone and bone all at the same time.
>>
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>>63432751
You don't need to sculpt much. I bet with plastic glue, texture paint, and a few very thin tubes of greenstuff you'd get excellent growths.
>>
>>63432791
I can try, yes. I would need to plan out a general rule of thumb for their aesthetic. Like perhaps "warped human faces" on thing that shouldn't have faces. I always also paint clean models so these would be very nice to do dirty, liberal use of weathering effects and texture paints.
>>
>>63432823
Yeah, I've always leaned towards a more painterly style, so it seems like second nature to me to go with messy textures. Skitarii sprues are super cheap though, so build a couple, prime them, and go nuts practicing painting before you move on to the rest.
>>
>>63432896
Is this your work? I'm trying to figure out how to get that kind of look. I'm guessing drybrushing and not painting enough layers to have a colour become solid, but translucent, to give multiple hues at once.
>>
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>>63432626
I don't think anyone would call them the best of the best but they're very strong. Having access to tanky MEQ's and cheap bodies gives them a lot of flexibility.
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>>63433040
Nope.
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>>63428986
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>>63420390
>Gee bill, why does your emperor let you have TWO sawblades?
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What factions are the worst to play against?
>>
>>63434522
Will depend on your faction. As deathwatch, other deathwatch with multiple frag cannons is the absolute bane as far as I have played, and TS were really scary too. That said, I have not played against most factions yet.
>>
>>63434522
It largely depends on your own faction, but as a rule of thumb the more special weapons they can field the nastier the game is going to be for you. Facing hordes as an elite army can turn into something of a non-game as well were in objective based modes you'll never be able to churn your way through enough of his forces to matter, and in kill-based modes you plow through his dudes a lot faster than he can down yours, particularly if you're playing some especially tanky guys like DG or Tsons.
>>
>>63434805
No, no. It is not just if you play DW.
DW it fucking broken.
>>
>>63435157
If you can arrange with your friends a gentleman's agreement not to take more than 1-2 frag cannons they're tolerable. That's assuming you're playing with friends and not randies at your local GW or something though. Casual KT on a lazy Sunday afternoon with your buds and a few beers is max comfy.
>>
>>63435157
Oh yes, I do realize this. It's just that DW suffer extra since a single shot hitting deletes a 6th of your team, and there is no way for DW to play around them at all.
They really have the perfect profile for KT games at way too cheap.
>>
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Post boards you'd love to play on.
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>>63435491
>a 6th of your team
>Deathwatch
What sort of extremely casual team comp are you taking were you have so little wargear you can slot in a 6th guy?
>>
>>63435532
Oh yeh, sorry. I've been at the end of a campaign recently and sorta blanked out when running the calculations. A 5th of your team is still not making the situation better though.
>>
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>>63435494
>>
buff gsc shotguns please
>>
>>63434522
deathwatch
GK
thousand sons
others are fine
>>
>>63411959
CSM
SM
Primaris SM
GSC
IG
more on the way
>>
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>>63427448
initiate her
>>
>>63435784
>GK
What makes Grey Knights so bad to play against? Never seen anyone run them, they seem kinda average for an MEQ force. not a lot of room for wargear. Do their psykers really push them up there?
>>
>>63436018
if youre playing against (((((thatguy)))) literally your entire team can take hammers. in my experience, that shit is just mean.
>>
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Hey Anon that made the errated KT rulebook file - are you around here? I need to know how did you edit the pdf file.
>>
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>>63426131
Are there more of this?
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>>63436241
Here's the best one.
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>>63436279
I need one for DW and Nids
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>>63436467
Found the source. There's a nid one but doesn't fit as well IMO
https://www.deviantart.com/techmaguskhobotov/gallery/
>>
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>>63436612
It's really well made but quite fucking disturbing tho.
>>
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Should i even play this game if all i have are Space Marines or will i get tabled every game?
>>
>>63436776
Space Marines are decent. There are a few teams that will totally destroy you like all-plasma guard and maybe 4 frag DW but otherwise you should do reasonably well.
>>
Anyone played the BSF factions yet? Any cogbros who tried the false beepboop?
>>
>>63436612
thats a pretty fun page
>>
>>63424695
That's pretty optimistic.
>>
>>63424082
I'm using gsc rules with cultists. Absolutely fucking nutts, kinda pissed how much love and attention they get while cultists get hvy stubber/ flamers and heretic astartes get a heavy bolter and some chaos marks that dont do anything.

Gsc let's me run bloodletters, cultists, cooler cultists, stabby cultists, and a beefy berzerker as an abberant.
>>
>>63422050
That's Blackstone fortress in a nutshell. And I wouldn't be surprised if RT only works with commanders.
>>
>>63438876
played with him against orks. he got a few kommandos wounded before a nob power klawed him dead in one combat. my opponent sniped my leader spec first turn with a lucky big shoota, so i couldnt use a decisive strike tactic
>>
>>63420412
Hes not a commander.
Neither are the ratlings.
>>
>>63432626
Very strong. They utterly dominate any faction that can't bring high AP. Their guns are all solid too, and they have access to the psychic phase. Icon of Flame for 1pt gives you the chance to inflict a mortal wound on someone for next to no investment. Their leader is a beast to fight in melee, he definitely needs to be sniped. He gets the spell familiar tactic for 1cp that can mortal wound someone in 1 inch and he also has psybolt.

It's best to take a couple tzaangors to pad out numbers for objectives and to deal with melee guys. My buddy had a solid list with 3, using the twistbray as a combat specialists. 4 attacks at S4, AP-1 is nothing to sneeze at. Positioning and keeping your leader alive is key. The Psybolt power essentially makes him a mobile area denial tool, as your opponent has to march cannon fodder into range to keep your important guys from getting bolted.

It isn't tier 1 though because the army sadly folds to any spam list (Admech/IG Plasma or fragstorm cannon DW) because your best feature is durable elites and those lists burn right through your armor. Your invuln saves are very helpful and annoying, but the big issue is multi wound weapons to crap on All is Dust. Finally, you have to remember that your leader isn't a dustbin so he is more vulnerable. while also having transhuman phys so he can shrug off one fleshwound unlike the rubrics.
>>
>>63440318
>That's pretty optimistic.
Well, I'm most of the way there. Orks are done, doing CSMs now and half the the Eldar are done. Still got to paint them all though and that won't be for a little while.
>>
I just played a simplified version of killteam with my roommates 5 year old, and she was super into it.
I was IG and she was a bunch of chaos cultists, and all you had to do was get a magic book from the center of the board.
I sorta let her win (the dice did most of the work) so tomorrow we have to use stuffed animals and the living room floor.
Feels good to get the next generation in to this stuff.
>>
>>63440341
Generic Chaos Marines are the quintessential cucks of 40k.
>>
>>63440830
I feel bad whenever I introduce someone to Warhammer. Shit's expensive.
>>
>>63440971
I feel bad when people want to play 40k and I just want to play killteam. I feel worse because I only play with my painted minis, and no one at my store has painted armies.
>>
>>63440361
I didn't say he was.
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>>63440989
Don't feel bad, you are rocking about three moral highgrounds at once there.
>>
if I buy a box of cultists and chaos astartes(might get normal astartes and paint them iron warriors) how screwed am I?
>>
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>>63441216
You'll need to convert some of your cultists to have flamers or heavy stubbers as well, the 5 pack doesn't come with any options. Otherwise you should be able to build a functional kill team out of that. If you play tightly and make good use of your tactics you should be able to do okay, but no matter what you're going to be the underdog in most of your games.
>iron warriors
Make sure you get the Mk. III box. IW look sweet and aren't too hard to paint either.
>>
Can you magnetize the Commissars pistols? They look too small for that I just got my first set and the commander dude.
>>
>>63441216
>how screwed am I?
You'll be lower powered but should be playable unless you're in a particularly cut throat meta
>>
How good are Thousand Sons in Kill Team? I'm thinking about picking up a box of Rubric's and just using them to play Kill Team.
>>
>>63441459
>>63440798
>>
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>>63441459
This is like the 3rd time this has been asked just this thread. Yes, they're good. They're not the top-dogs but they're strong.
If you're just running a box of Rubrics I advise you to resist the temptation to take the soulreaper cannon, losing a body isn't worth it. The stock Tsons bolters are perfectly decent thanks to their -2AP.
>>
>>63441425
>>63441289
would it be haram to play iron warriors with loyalist rules?
>>
>>63441665
While I certainly wouldn't turn you away from the table for doing so, I don't think they'd get that much out of it really unless you're using them as count as Primaris or something. Aside from the better weapon selection the tac marine options aren't any better than CSMs and you'd be missing out on cultists.
>>
>>63424695
Waiting to get paid to order a box of boy and lootas so i can kitbash some freebooterz kommandos and burnas
>>
where do you even buy heavy stubbers for chaos cultists?
>>
>>63441665
I'd understand if CSM were completely and utterly unplayable, but they aren't; they're a perfectly viable faction even if they're on the lower end of the power rankings. The power disparity in kill team isn't very pronounced unless you're pitting the most optimal version of the best faction vs a mediocre build of the worst.
>>
>>63441886
GSC neophyte parts seem like the best bet
>>
>>63441927
oh that's good news then no worries, cultist meat shields are optimal IW cannon
>>
>>63441886
GW dun goofed and never produced the sprues for heavy stubber or flamer cultists outside of Dark Vengeance. You can find bits on ebay, try your hands at conversions, or see about using some GSC bits.
>>
>>63441949
Conveniently for you that also happens to be the best way to play CSM.
>>
think I'll go for something like this, straight off 1d4 chan.

10 models, 100 points

Aspiring Champion with power sword and plasma pistol, 15 pts (Leader)
Chaos Space Marine Gunner with heavy bolter, 16 pts (Heavy)
Chaos Space Marine Gunner with plasma gun, 16 pts (Sniper)
Chaos Space Marine with chainsword, 12pts (Combat)
Chaos Space Marine with chainsword and Icon of Wrath, 17 pts
Chaos Cultist Champion with brutal assault weapon, 5 pts
Chaos Cultist with brutal assault weapon, 4 pts
Chaos Cultist with brutal assault weapon, 4 pts
Chaos Cultist Gunner with heavy stubber, 5 pts
Chaos Cultist Gunner with heavy stubber, 5 pts
>>
>>63442415
Thats pretty much the standard so you should be right with that.

Theres an argument for making the cultist champ your leader and keeping him out of sight, then making the aspiring champ your combat specialist but it feels a little too much of a stretch fluffwise for my taste, especially for Iron Warriors.

Don't forget to gamble every now and then and use Beseech the Gods turn 1 on your Heavy Bolter guy and enjoy hitting and wounding most things on +2s or having him die instantly
>>
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>>63411669
Question from someone thinking of collecting a kill team but hasn't looked at the rules - how viable/scummy is it to play a 4 Lictor kill team? I'm thinking of buying four lictors and converting them to suit their rolls (leader, combat, comms, stealth). It'd be the biggest conversions I've ever done but I like the idea of an Alien-style kill team.

On a related note, how hard is it to convert the lictor models?
>>
>>63442415
If you were willing to pick up another kit of cultists I feel like cutting down to 4 marines total (give the icon to your combat guy), upgrading your champ to a power fist, and then filling out the remaining points with two more cultists would probably play a bit better into the strengths of CSM. Though of course that's just my autistic nitpicking, your list is probably fine.
>>
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Put together my CSM kill team today, heres the heavy, leader and combat specialist. To be honest I suspect I won't play these guys anytime soon but the CSM and Possessed kits are fun to mix and match stuff with.

Taking suggestions for colour schemes though; they're going to be all Slaanesh, so black and pink is contender, but I was also considering something like tiger stripes. I've decided I'll use these guys as an excuse to paint a colour scheme I wouldn't want to do a whole army in.
>>
>>63442493
Don't worry about being THAT guy, 4 lictors definitely falls more into the purview of fluffy, fun lists than it does WAAC lists. Your matches will probably be really swingy depending on your opponents list and whether its a kill-based mission or an objective based one. I imagine 4 lictors will do well against other elite teams but maybe suffer some against hordes that can just flood the board with more bodies than you can deal with.

That said, it'll all be worth it when you're playing in some dense jungle terrain, charging from the shadows and tearing poor guardsmen limb from limb.
>>
>>63442758
They're looking good, nice work. If you're doing them as a slaanesh warband I'd consider the 30k Emperor's Children scheme too. Purple and gold looks great.
>>
>>63442827
Yeah, I might give that a shot too, I haven't painted purple in a while
>>
What's a good scheme to use if you want to make western-style filthy duster coats? Also, oil stains on said coats and metal, how do? flecks of black ink?
>>
>>63443981
>flecks of black ink?
yeah, nuln oil always served me well for that
>>
I played kill team for the first time with another rookie so im bound to have made some mistakes but how does anything compete with wych fighters?
Put hydra gauntlets on and youve got 3 attacks that reroll wounds, potentially at strength 5 depending on your drug/special loadout, a 4++(6++) and then a 6+++ and then a 4++++ unkess youre wounded, in which case its 5++++
And youve got the minor buffs from power from pain to make charges easier and just not care about leadership when it starts mattering.
All for 11 points. Even the vanilla 7pt wych isn't that bad.
Does this unit actually carru its weight this hard or did. It. Overperform for me. Melee seems really good in Kt
>>
>>63426104
I like this adventure time death guard
>>
>>63436018
That pic
>I
>am not
>a gun
>>
>>63445248
Were you always taking back from combat?

If they don't kill you in the first round of combat you fall back and he has to just stand there (can only do a fall back move).
>>
>>63445248
>how does anything compete with wych fighters?
Outside of the fight phase they're about as durable as wet paper towel; they're solid in melee but they have to get there in the first place. Wyches are great on a board with a high density of LOS-blocking terrain but definitely aren't unbeatable. desu I wouldn't even say they're the best melee team, I'd be more worried about facing Harlequins.
>>63447483
Wyches have a rule to force a roll-off if an enemy wants to fall back actually so that could be part of it.
>>
>>63442493
>On a related note, how hard is it to convert the lictor models?

Nid player, I'm not sure. I kitbashed my lictor from a genestealer head, tyranid warrior bits and a bit of milliput.
>>
>>63440989
I slap paint together even if it looks like shit. I have some essentials after it is primed. Eyes, weapons, gear. The detail can come later.
>>
My eldar list is currently 5 DAs with an exarch who has a second shuriken cannon, and rangers to fill out as close to 100 as possible. Should I go for a commander and get some guardians for a star cannon platform?
>>
>>63448313
I know S6 AP3 out to 36" is flat out overkill, but the little guys handle pretty much everything else since there is no vehicles in KT.
>>
>>63448313
>Should I go for a commander and get some guardians for a star cannon platform?
I mean you should probably check to see if anyone else in your area plays commander before buying one first. But yes you probably should pick up some guardians, having more choice in your roster is always a good thing.
>>
>>63448569
Well, I own a ton of guardians (about 80 since people literally just gave me loads of them when I started playing) and I bought the "Wake the dead" set because of the value, sold the smurfs for 80 bucks. The thing that just confuses me is how to build my team since for melee, storm guardians suck hose water.
>>
>>63448675
Or do I dance around the board and shoot people with rangers/avengers, and strategically scatter mob with guardians, and use a platform for armor busting?
>>
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Tfw roads are iced over and snowy and can't go to the store to play KT despite playin pic related so you're hanging out with your dogs and drinking outside
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>>63449107
Real shame anon. I'm about to head out to my buds place to play against his new SM team, should be fun.
>>
>>63449166

Probably for the best. People here drive like idiots in good weather and my dogs are having a whale of a time playing in the snow. Sundays is usually my GW day though so missing it is a bit disappointing.
>>
>>63449183
>disappointed by spending time with your dogs
Plastic is literally forever, anon. Treasure this time with your four footed pals.
>>
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Working on some minis for a new Heretic Astartes team.
Used a mix of CSM, Rubric Marine, Mk. III and Mk. IV bits, pretty pleased with how they're turning out.

Not sure what legion I wanna use for the colour scheme, tho.
Black Legion would make sense with the eyes on the armour and stuff, so that's the leading candidate.
However, I'm also still considering Iron Warriors and Word Bearers since these guys would be dragging along a bunch of Cultists.

What would you guys suggest?
>>
>>63449244

I spend every single day with them. As an old NEET living off my parents who don't care I actually get to enjoy life the way I want to. I love it and wouldn't trade it for anything. My dogs love it too. I think the only time we're not together is when I do go to the hobby store for a few hours.
>>
>>63449321
breddy gud
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>>63449321
They're a bit spiky and ornate for my taste in IW and BL just feel real generic. I'd go for Word Bearers, they're fun.
>>
Should I plan out my roster/team first and convert/build accordingly or do people just build cool models and then attach them to specs and stuff?
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>>63449704
Plenty of people do both. It's not a matter of right or wrong.
>>
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>>63449704
I would suggest making a rough list for conversions like pic related
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>>63449107
If it helps, I'm at my lgs and no one plays kill team on kill team day.
>>
>>63449727
>>63450009
Aight, fair enough. I'm making a tally of all the parts I have in my Skitarii box and what I can kitbash from the stuff I won't use, like the backpacks.

At the same time, I want to create a special look to them, which will be harder.
>>
>>63450065
depends if you already have all the bits you need. If I had everything I would probably start test fitting and trying stuff out.
>>
>>63450111
Technically yes, just I'll need to find a way to craft custom sicarians using skitarii backpacks, necron legs, random doodads and some greenstuff. Also I'll have to make them somewhat Wild West-y in the process as that is my theme.
>>
Not sure if I want to Space Marine, Chaos, or Imp Guard. :/
>>
>>63452007
It's killteam, just do everything.
>>
>>63452007
go servants of the abyss
>>
So i'm super new to Kill Team and haven't played since Tau was brand new. Just to confirm, I need the 40k rulebook, Kill Team Book, and the army's book right? I was planning on Kill Team.
>>
>>63452488
You only need the killteam rulebook and the minis to play. You can download the pdf version (with errata already included) from OP. If you are not planning to play 40k you don't need anything else.
>>
So I found this pastebin about the IG Regiments & how they’re tailored for in KT.
I’m just curious where this was found & if it’s actually ok to use it? Is it found in the Codex or is it homebrew?

https://pastebin.com/XMKGLAyC
>>
>>63452626
Oh nice, okay cool, Thank you very much!
>>
>>63452675
It's unnofficial, if you want to use them clear them with your friends. Probably couldn't get away using them in a PUG at your local GW.
>>
Anyone used UR-025 yet? Probably going to try him out at some point in my AdMech list.
>>
>>63452688
Download battlescribe so you can put together a roster.
>>
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>>63452858
Tried googling that and I found the Github, is this it? https://github.com/BSData/wh40k-killteam
>>
>>63452626
what about tokenz
>>
>>63452975
>not being able to remember what 8 models did last 10 minutes
Get a starter faction box, iunno.
>>
>>63452953
You need the battlescribe program first, then download the necessary data through it.
>>
>>63452975
Get a piece of paper or cardstock, cut out some circles and write "charge", "ready", etc on them.
If you're an autismo like me you can write out datacards for each of your dudes in pen and keep track of their wounds with in pencil.
>>
>>63450023

It doesn't but thank you for trying. Going to try to go tomorrow. Did get some painting done and ate an entire loaf of homemade bread, though. Not a bad day at all. Yesterday's was terrible so this is nice.
>>
Infiltrators or Ruststalkers?
>>
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Just got back from playing KT today.
>play the Wall of Martyrs mission with artillery bombardments on a random piece of terrain every battle round
>opponents leader, sniper, and a generic tac marine get nuked
>immediately scoops
Anyone else gotten a turn 0 win before?
>>
>>63453777
Opponent took Take Forward Positions. I took Plant Traps. Opponent activated all three pieces while moving on turn 0 and lost 2 expensive models. They didn't scoop, but we both agreed the game was over.
>>
>>63453697
Ruststalkers for 2+ to wound pretty much everything in the game and mortals on 5+ with attunement. Taser goad infiltrators for rape on 5+(4+ near EDT) hit rolls with doctrina. Power sword infiltrators for reasonable dakka and good AP.
>>
Okay so just making sure, is the point limit 100 for Kill Team? Or is it possible to go higher? I guess i'm confused because the Grey Knight commander is 108pts.
>>
>>63454149
Normal matched play is 100 points. Possibly more if you and your opponent(s) are okay with raising the limit higher.
Commander missions are 200 points.
>>
>>63454197
Ahh okay. So normally people are playing 100pts right? I'm just getting into this and my buddies and I are making Kill Teams right now. I only have a Justicar and three Specialist Grey Knights, that's cool right? I'm at 83 pts.
>>
>>63453849
holy fuck lol, did you play another game after with the guy so you could actually play or just leave it at that?
>>
>>63454149
Each mission will tell you what the points limit for that mission is. Regular marched play missions are 100 points, and commander missions range from 150 to 200.
>>
>>63454219
Yea that should be fine, with GK you won't even need a full box of regular GK to play matches since they are worth so many points.
>>
>>63454219
>I'm at 83 pts.
You're going to want to drop someone's equipment down by a point so you can fill that massive points gap with another dude.
>>
>>63454244
Getting 10 GK in a box is actually really great because you can make a pretty decent roster or split the box with a friend.
>>
>>63454088
Which would I actually use in 40K too?
>>
>>63454335
No idea, I don't play 40k yet.
>>
>>63454250
Just did that, dropped an incinerator for Psycannon
>>
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>>63454224
Oh yeah, it was just with friends so we played the game out and immediately started another one.
>>
>>63454335
Probably Rust Stalkers for Mortal Wounds and extra attacks. Infiltrators are still a really good all around unit who can table a squad of Guardsman pretty quickly, and the -1 to Ld is really good. I would say Rust Stalkers vs. MEQ and stronger, and Infiltrator for Horde armies where they just try to swarm you with infantry.
>>
>>63436776
Space Marines are good. They aren't autoplay to win but they have good weaponry to work with, as long as you are careful. I've managed to stay in the positive win rate with my current list/playstyle mixing Primaris Scouts and Marines if that helps any.
>>
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Dark Angels kill team heavy bolter. He caught a round in the head during a previous firefight holding the line. The wonders of cybernetics.

Working on demo next.
>>
>>63454706
Looking good, just remember to get rid of those mold lines and drill that barrel.
>>
>>63449704
I always meticulously list build before I even consider purchasing models. Part of the satisfaction for me is seeing the list I put together come to life as I build and paint my models.
Also I don't like the feel-bads that come with blindly giving dudes cool equipment and finding out after that it either sucks or puts me over the points limit.
>>
Finally got my (french) Sector Mechanicus box in today. That's the last bit of terrain I needed to complete my giant refinery. Pics soon. It's massive.
>>
>>63455967
Can't wait to see it! I've been tempted to pick up the french version of Sector Munitorum considering how long the english one has been sold out, but I'm still holding out because I'd like to have the physical missions and tactics in english.
>>
My wife's ad mech 99pt list

Thoughts?
>>
>>63456354
>>
>>63456374
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>>63456354
Anon, that's just a leader and a combat specialist.
>transonic razor
For princeps the blades are a must take. It's a free upgrade, since he doesn't need to replace his chordclaw.
>>
>>63456391
>>
>>63456354
>>63456374
>>63456391
Don't spam the thread. Format your shit if you want people to actually read it.
>Leader
blabla
>Comms spec
blabla
etc.
>>
>>63456406
Get fucked, I'm doing it through a phone.
>>
>>63456458
This may come as a surprise to you, but you can type shit out on the phone as well. Nobody is looking at 4 separate pictures just for your lazy bitch ass.
>>
>>63456458
Ah yes, the classic "tell the person who might give you advice to get fucked" strategy. Lets see if it pays off.
>>
>>63456458
the absolute state of 4channel.org
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>>63456458
Oh fuck off, degenerate phoneposter. And take your friends with you.
>>
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Refinery Complex ZZ9 Plural Z Alpha produces the finest Treated Biosolids on Obscurus. The products of this refinery, though glamorous and distasteful, are vital to the Imperial war effort.
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>>63456849
The three-layered central stack features a skull-crane, multiple redundant safety ladders, and self-scrubbing stack exhausts.
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>>63456867
Initiates into the refinery's tech-cult are often impressed by the sturdy safety railings on the tower and the relatively low rate of accidental incineration reported among low-level workers.
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>>63456903
(The terrain is also modular. The upper two levels of the refinery tower can be removed. Every large piece can be connected to every other large piece in at least 3 ways, though it's tricky to show off on the small table).
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>>63456926
(Running out of stuff to say. Questions?)
>>
Thinking of putting together a list out of my old Tyranid collection, how does this look? For the warriors I know Boneswords are a free upgrade but the models are already put together with plastic glue.
98 pts total
>Leader
Tyranid Warrior (22 pts)
+ rending claws
+ deathspitter
>specialists
Tyranid Warrior gunner (24 pts) (heavy)
+ scything talons
+ venon cannon
Termagaunt (4 pts) (scout)
Termagaunt (4 pts) (veteran)
>the horde
Termagaunt (4 pts) x 11

I also have the option to drop the warrior gunner and up my count to 19 termagaunts if I just want to drown the board in bodies. Is this a viable strat? If it changes anything I know my primary opponent is playing deathwatch.
>>
>>63456849
>>63456867
>>63456903
>>63456926
>>63456953
Looks like it'll make for a fun board. How many kits did you need to build it?
Also, you'll show it off again when it's all painted right? Would love to see the board in action too.
>>
>>63456967
2 Killzone Sector Mechanicus boxes and 1 Shadow War Armageddon box. There's still at least 2 unassembled buildings and a ton of pipes though.
>>
>>63456960
Afaik, 1 warrior and 19 gaunts won a KT tournament of some kind, so you'll probably do fine. DW are elite army, so hordes work perfect against them. Just acknowledge that you're going to take losses. Don't just sit back and take potshots, rush the motherfuckers with everyone except the leader. The enemy can only kill so many of your dudes before some of them make it into melee.
Also, consider a genestealer veteran for that turn 1 charge.
>>
>>63456458
And you don't even know how to take a scrolling screenshot?
>>
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>>63457009
Seconding what >>63456960 said. With any swarm, your goal is to use your numbers to force your opponent to react. Make them play the game on your terms. Take full board control on turn 1, isolate, and massacre. Make your opponent look left while you circle right.
>>
>>63457009
>>63457074
My big worry there is that seems to have been hormagaunts, I only have the shooty dudes.
>>
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>>63457114
Doesn't really matter. You can still charge, make your opponent split fire, or focus down a critical model.
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>>63457114
Just say that all your gaunts are of the non-shooty variety and run them as such. I personally would not have any problem with that.
>>
>>63457114
Equip with spinefists, they become essentially the same in KT(if not better)
One S3 shooting attack and one S3melee attack
Vs
Two S3 melee attacks
>>
noob here
What am I doing wrong? I always get stomped ;_;
>>
>>63457587
You need a leader and three specialists, I stopped reading there.
>>
>>63457587
Jesus christ, just post the condensed version like >>63456960
>>63442415
or
>>63411854
>>
>>63457604
We're still playing without the special roles (Seargant is leader).
>>
>>63457624
Well then I think you're getting stomped because you're fucking dumb, anon.
>>
>>63457624
>We're still playing without the special roles (Seargant is leader).
What? Specialists aren't a crazy hard-to-understand advanced rule, they're a core part of kill team gameplay. Are you not playing with tactics either? how about Voice of Command?
>>
>>63457624
well play the entire ruleset if you want to judge your tactical ability, otherwise don't worry about losing and try to understand the game.
>>
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My friend wants to fight Crisis Suits in a Killteam setting, how many points would you say 1 suit would be worth? Slightly more than a Stealth Suit? A lot more?
>>
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>>63457587
Okay, so aside from no specialists, there's some other issues.
Dump the generic mooks for something useful like gunners and more special weapons. Trying to kill anyone with a lasgun is like trying to kill someone by chucking wet socks at them.
You wasted a point taking a scion gunner without giving him any special weapons - that's a point you could use to upgrade your leader to a plasma pistol; a pistol that's actually going to get work done.
I'd upgrade some more scions to gunner status and give them something that packs a lot of punch, like plasma guns or hot-shot volley guns. Same deal goes for your guardsmen gunners.

When you're changing your list up remember that the main advantage of IG in KT is that you can field 8 special weapons. Even if you don't decide to go for the infamous 8-plasma list, you really should be taking full advantage of the sheer number of special weapons you can take.
>>
>>63457641
>>63457663
>>63457713
How would that change anything because my opponent gets the same benefits? If anything it would just make it harder?
>>
>>63457822
Why do you even play this game if you're not using the rules? That argument can be made about pretty much anything - shooting, melee, unit/weapons special rules.
>>
>>63457801
Alright, sounds logical, thanks.
Unfortunately, the 2 scions with hotshot lasguns, Seargant and regular Guardsmen are glued already but I have another pack of guardsmen lying around unglued so I will just upgrade the seargent from there.
>>
>>63457822
can't help you if you're gonna be dumb. you're making up your own version of the game and asking for help with it.
>>
>>63457844
>>63457855
I'm just a slow learner , calm your tits.
Again, I was asking if there was something fundamentally wrong with my KT in general and >>63457801 obviously had some points. So there actually were some easy improvements but you chose to be a bitch instead because...?
>>
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>>63457822
>How would that change anything because my opponent gets the same benefits? If anything it would just make it harder?
I really hope you're rusing us anon.
>>
>>63457874
>say dumb shit
>get called out
>"why are you being mean?!"
>>
>>63457874
hey, there's lots of friendly sites on the net. not this one, kill yourself faggot. this game is not for low iq nigger cattle who need handholding.
>>
>>63457897
>noob asks noob question
Stop the presses.
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>>63457874
You never answered my question, how basic are you guys stripping the rules? Are you guys at least using tactics?
>>
>>63457926
Ow the edge.
>>
>>63456458
Mate I'm a phone poster and I've typed out lists before. If you want people to be helpful your best bet is reducing the burden on the helper and being nice, and you have demonstrated neither.
>>
>>63457874
Anon, being serious for a moment here. Specialists add flavor and some tactical depth to the game. It is fine to first try some games without them to get used to other basic game mechanics. But disregarding them entirely is not a productive way forward.
You are not supposed to ask a biking forum about "advanced usage of training wheels".
>>
>>63457874
>I'm just a slow learner
Son, you need to stop being a slow learner. Unfuck your life before you get permanently booked on the short bus with the rest of the paste-eating goons of the world.
>>
>>63457822
>If anything it would just make it harder?
Depending on each of your builds you could potentially be getting a bigger advantage because some teams can make better uses of their specialisms than others.
It's not even that hard, reading over the specialisms takes like 10 minutes tops - in matched play they add 1 rule to the specialist (none of which are hard to remember when you only need to recall your 3) and give them 1 additional tactic, most of which are also easy to remember.

People wouldn't be calling you out as hard as they are if it was something actually complicated, but it isn't. My 12 year old nephew had it all down within the first couple turns. Not being able to understand specialisms goes beyond being a "slow learner" - this is full on learning disability territory.
>>
>>63457975
if you're looking for the handholding post there it is. otherwise there's the fucking door. phonefags shit up the board, gamers need to rise up.
>>
>>63457975
>It is fine to first try some games without them to get used to other basic game mechanics. But disregarding them entirely is not a productive way forward.
Yeah i don't know why people think I'm doing that. Immediately glueing we played a few rounds without specialists just to finally play on the same day. I never said that I will never read into it or that i hate the rules or something. In those few games however I got stomped everytime and I thought there might be something wrong with my roster.
>>
>>63458035
Do you plan to play without specialists from now on? If no, then why are you asking for advice about playing without specialists?
>>
>>63458035
Immediately after glueing*
>>63458012
I don't have the rules at hand and we just wanted to play and just left those out fr the day.
>>
>>63458047
I don't. My question was if there was something blatantly wrong with kill team. Something like picking trap options or so.
>>
>>63458059
There was something blatantly wrong with it - absence of specialists.
>>
>>63458059
>Something like picking trap options or so.
That trap was not thoughtfully reading the rules and theorycrafting your team before you went out and bought product.
>>
>>63458079
Irrelevant when your opponent doesn't have them either.
>>
>>63458097
Ah, you're just taking the piss now. Fuck off.
>>
>>63458086
>want to theory craft
>get yelled at by an autist instead
Yikes.
>>
>>63458120
Within the context of wargaming theorycrafting is theorizing a list before you go out and physically build it, which you didn't do. I don't care that you and your bud aren't playing with specialisms mate. I'm just heckling you for not doing the appropriate research and list building before you glued together a bunch of dudes you are now not going to end up using.
>>
>>63458097
Hey let's play a game of Starcraft. You can be Protoss and I'll be Zerg, but we'll agree not to get aaaaany upgrades.
Oh gee, you lost again? Huh, better as the internet why.
>>
>>63458048
Rules are in the op, grab them. Phones can use .pdf readers
>>
>>63458097
Maybe they want to use that almost 1/3 of the rulebook and don't want to play by some autists house rules?
>>
>>63449321
Definitely a word bearers vibe, they'd look nice with the OG Pre Heresy Word Bearer colours too.
>>
>>63419260
I just sold a Dept 56 porcelain christmas village with 24 buildings and a fuckload of villagers. Now I'm sad cause I wanted to play a christmas game.
>>
new thread
>>63458978
>>63458978
>>63458978



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