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New Friends Edition

>Unearthed Arcana: Of Ships and the Sea
https://media.wizards.com/2018/dnd/downloads/UA_ShipsSea.pdf

>5e Trove
https://thetrove.net/Books/Dungeons%20&%20Dragons/D&D%205th%20Edition/

>5etools
https://5etools.com

>Stable releases
https://get.5e.tools/

>Resources
http://pastebin.com/X1TFNxck

Previous Thread: >>63395159

What are some of your favorite PCs that you made, /5eg/? What are some of your favorite PCs that other people made?
>>
First for Lawful Good being the best alignment.
>>
>>63404285
>What are some of your favorite PCs that you made, /5eg/?
Ancients Paladin/Archfey Warlock. Handsome, egotistical, loved fey and disliked everything that wasn't. Managed to shanghai most of a town into manning our ship when the last crew died after some sea monsters attacked.
>>
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REEEEEEEEEEE BUFF MARTIALS
>>
Posting my half-baked idea in new thread:

>let a paladin reflavor themselves as arcane to allow them to feel more gish-like
>let them choose from the wizard spell list (or possibly warlock spells) instead of the paladin spell list

How stupid does this get?
Additionally, if one were to make some sort of paladin oath that allowed them to be more arcane-inclined, what would be a good way to describe it fluff-wise? Oath of Discovery? Oath of the Arcane?

not trying to ignite some sort of gish-feud, just working on a personal project for fun
>>
Anyone play a Lycan Blood Hunter? Thinking about giving it a shot and rolling dorf to be a beefy werebear
>>
Rolled 16, 17, 14, 6, 18, 20 = 91 (6d20)

>Orc Warlock
Time to die, manflesh
>>
Who're your favorite demi- and non- human gods?

>Aerdrie Faenya to Yondalla
https://www.strawpoll.me/16989908

>Baervan Wildwanderer to Ubtao
https://www.strawpoll.me/16989976
>>
>>63404407
Oath of the Weave (but like, not black people weave)
>>
When are we getting a new UA?
>>
>>63404407
Oath of the Eldritch Knight
>>
>>63404490
Topkek
>>
>>63404490
I like this one. Oath of the Weave has a good ring to it.
>>63404506
Next Monday, iirc.
>>
I want to make a goth girl character. Should I go for warlock or death cleric?
>>
Who're your favorite human gods from the Forgotten Realms?

>Akadi to Milil
https://www.strawpoll.me/16980677

>Myrkul to Waukeen
https://www.strawpoll.me/16980715
>>
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You guys have any advice for a DM starting his first custom campaign in a few weeks? My players are running through LMoP but they're gonna be done pretty soon and they all like their characters a lot so we're gonna keep going with them
>>
Just recently, one of my players that had a problem with just killing everything made an assassin that talks like Sam Elliott and calls everyone "brother". It's helped tone down his edgy bloodlust with some fun role play.
>>
>>63404481
Would actually be scary
>>
>>63404584
Either works, but both have very different playstyles.

Do you want to have more fiddly bits and a self defined combat role as yiu build it, or do you want to be necrotic necropriest where you only have to worry about your spells?
>>
>tfw no Oath of Lust/Corruption
>>
>>63404610
read the dmg, talk with your players, keep them included with whats going on.

ban phones at the table
>>
>>63404407
I have a few arcane based paladin subclasses saved, want those?
>>63404584
Is she wise or charismatic? Does she serve an edgy lord, or did she make a deal to serve an edgy lord?
>>
>>63404658
Oath of Sin.

Different Spells based on which of the sins, kind of like how divine soul sorcerer has different bonus spells from alignment? Otherwise the same features and channel.
>>
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Is it possible to be a cute player character?
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>>63404665
Sure, pass 'em on. If nothing else they could provide some inspiration
>>
>>63404694
Noice
>>
>>63404730
Also here's this MFoV one
http://mfov.magehandpress.com/2017/04/oath-of-seeker.html
>>
>>63404658
>we are now so far removed from the idea that Paladins should be LG that people are asking for subcategories of what should be Oathbreaker to be included
>>
>>63404584
>>
>>63404584
Death Cleric, for sure. Absolutely. Not a doubt. Couldn't be more sure. You're not evil, you're just obsessed with the inevitability of death and how romantic it is to devote one's life in the service of something when you have so little time.

https://www.youtube.com/watch?v=6dW6aNAZGTM

https://www.youtube.com/watch?v=mAqK4dElUEI
>>
>>63404584
But anon, cute goth girls are just goat monsters in disguise. Do you really want to play a goat monster?
>>
>>63404665
>>63404539
>>63404407
There are a few floating around.

Oath of Mystic Fire on the DM’s Guild, been shared here a few times.
Archmage Derek has Oath of Eruadition up on his wordpress blog if you fancy a google search.

And currently making internal rounds at WoTC after a two episode design stream with Mearls there is the Oath of the Cosmos, about maintaining the balance of magic and the universe.
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>>63404771
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>>63404771
>there are no gods of sins and evil
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>>63404481
Actually some pretty fantastic rolls, though you'll be dumb as soup.
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>one hour into a new campaign and there is already a lesbian couple
>some blacksmith makes sure to let us know how hard she and her wife are working to keep the business going
Why do DMs do this?
>>
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>>63404771
>>
>>63404840
>paladins serve a god
they are the LAW
>>
>>63404843
Does it actually affect the campaign in ANY way?
No?
Then it's not an issue.
>>
>>63404790
>https://www.youtube.com/watch?v=mAqK4dElUEI
damn that's a perfect song for a death cleric
>>
>plan on playing druid
>group is starting to look like a bunch of casters
>panic, try to figure out a new character, maybe martial while listening to gloryhammer
A fighter dwarf looking for the fabled astral hammer. y/n?
>>
>>63404866
First
>secular """"paladins""""
Cringe. Second, Laws can be obviously evil. A boy hit you with a rock? It's legal to cut off his hands.
>>
>>63404584
Multiclass in both. Death cleric makes the most sense for someone like that, who is actively seeking to associate themselves with death in some way, but I think adding warlock into the mix makes a good explanation for stereotypical goth/emo behavior. Girl is constantly conflicted about wanting to appease her god or her other evil patron, and that frustration comes out in emotional angst.
>>
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on the topic of melee cleric vs Paladin from last thread. I think Booming Blade + Divine Strike + Shillelagh actually makes the Cleric's at will damage keep pace with the Paladin's... plus the cleric is a full caster. the biggest advantage Paladin has, as far I can see, is more hp and the aura. but imo it's just because SCAG cantrips are crazy good. I think it's a shame because it makes multiclassing cleric for extra attack kind of irrelevant. I wish Divine Strike could activate more than once, or maybe not only on your own turn. BB just scales too damn well with almost zero investment
>>
Chaotic alignment is for players who can't roleplay, prove me wrong
>>
>>63404285
Can someone please explain to me why every player makes a chaotic neutral character?
>>
>>63404923
>Shillelagh
>Booming Blade
Neither of these are cleric spells
>>
>>63404952
Because its fun. Laws, rules, tradition are all boring as fuck stagnant things that are fun to fuck with and watch people who hold them in high regard sperg out. Muh honor! Muh culture! Muh history! Muh social hierarchy!
>>
>>63404967
>High Elf Cleric
Easiest way to get a SCAG melee cantrip
>>
>>63404952
It's real easy to play. It's not a bad alignment, it's only bad when folks won't go beyond it and try another one.
>>
>>63404890
I just see no reason for it to be shoved in there. We all know the DM is just virtue signalling with this shit, and political agendas is not what I play DnD for.
>>
>>63404952
Because an alignment is a promise that you'll stick to a character and have self imposed limitations for the sake of roleplay, so people just put down the "I don't have to limit myself in any way and there's no cosmic consequences for my insane behavior" alignment. Some are preemptively defending themselves against DMs that would bullshit scenarios to force the players to follow the rails, but some are just tainted with video-game morality and expect to never deal with consequences of the means as long as victory is the end.
>>
>>63404967
Nature Domain clerics get a free Druid cantrip, so they could have Shillelagh. They could also be a High Elf and get a free wizard cantrip.
>>
The next session is going to involve the party having to deal with a Shadowfell crossing that's appeared in the middle of the city. What are some things that I can add to pad out the session?
>>
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Can a lawful evil PC peacefully coexist with a good-aligned party?
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>>63405019
But they feel that being Chaotic Neutral means that they can do anything. Is branding a man and making him your slave not an act of evil? What about that makes it Neutral?
>>
>>63404902
Nah stick with druid.... You'll be tanking better than any martial, and you still have access to shenanigans by virtue of druid spells.
>>
>>63405054
How well you treat the slave after? Hard to say with just that context. That aside, if a player is CN and only does evil shit, they're not CN.
>>
>>63405052
Absolutely. Eventually it's going to be a problem but there's no reason a lawful evil person can't pretend to be good or at least keep their evil plots a secret.
>>
>>63405052
as long as he follows the rules
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>>63405052
I'm sure they can.
He secretly does the main dirty deeds behind the party's back.
>>
>>63405029
It could be.
Or it could be magical realm.
>>
Cordon of Arrows
>Until the spell ends, whenever a creature other than you comes within 30 feet of the ammunition for the first time on a turn or ends its turn there, one piece of ammunition flies up to strike it.
This means two arrows per turn if it enters the radius and stays there, yes?
>>
>>63405052
Yes, that's what my current group of players is.
LG monk
LG paladin
NG cleric
LE assassin

The evil guy just wants to satisfy his base lusts, but respects the rule of law. So he cooperates with the party as long as he's still getting what he wants. For my assassin, that amounts to nothing more than killing things and getting paid. Pretty easy goals to achieve with a bunch of heroes.
>>
>>63405142
>satisfy his base lusts
Which are what? And how does he do that?
>>
>>63404843
Clearly the Blacksmith has been polymorphed, and this tidbit of information is a plot hook!
>>
>>63404967
yeah and yet there's about half a dozen ways of getting them on any given character
>>
>>63405142
>all I want is to kill and get paid
Everything else aside that's the single worst motivation for a character and you should feel bad for being a boring and uncreative shitter.
>>
>>63405093
But isn't forcing a man to be a slave Evil no matter how you treat the man afterwards?
>>
>>63404771
every edition of D&D after A was a mistake
>>
>>63405214
By that logic, as long as he does something really good after he should be treated as Good? You're working with too little context here.
>>
>>63405052
Evil is selfish first and foremost, and often involves breaking the law; but there's room to play around with "selfishness" that are neither illegal nor incredibly cruel. It doesn't necessitate that you are murdering babies or doing things that your Good party members will always find objectionable. Not every bad act is Evil, not every good act is Good.

Your alignment is also an average of your past actions over the course of your life; it takes quite a while of work or some very large events to shift your alignment so substantially you pop into another box. Your average middle-aged LE adventurer could spend an entire campaign being a classical Paladin's bootlicker and not accomplish enough to change alignments, nor is alignment likely to come up in this new system of downplaying cosmic forces and extraplanar influence.
>>
>>63405049
Aside from the obvious idea of undead spewing out of it in waves, what if a local wizard wanted to study it, and was making things worse for the party?
>>
>>63405159
Oh, nothing so complex. He literally just wants to kill things and have lots of money so he buy stuff if he happens to come across something cool. If it were a more developed character, he'd probably do the exact same thing, but be saving that money for something specific.

>>63405189
Chill out, it's not my character. I'm the DM-for-life. The player that made him is an edgelord that loathes having to read or follow any rules, so I'm happy he put even that much thought into it.
>>
>>63405049
A carnival barker has set up his tent over the rift and is trying to pass all the monstrosities that spew forth off as his menagerie.
>>
>>63405130
Anyone?
>>
>>63405357
>Chill out, it's not my character.
My bad, read "my assassin" and the context got jumbled. I still refuse to chill though, he deserves to be mocked regardless. Even more so now that I know he's a faggot who can't even read.
>>
>>63404923
I played a tempest cleric with Booming Blade (through MI) and Thunderous Smite (through magic weapon and a nice DM) and it was awesome, especially with maximized thunder damage on crits.

That said, you don't need a magic weapon if you can take 2 levels of Paladin or 1 level of Stone Sorcerer. The latter even gives you booming blade as well.
>>
>>63405130
>>63405387
Correct, two arrows. This is a weird spell since just about everything else specifies "enters for the first time or STARTS its turn there".
>>
>And here's my Halfling, DM!
>>
>>63405064
>You'll be tanking better than any martial
>druids tanking better than barbarians
lol
>>
>>63405441
It's funny because it's true.
>>
>>63404771
chaotic and evil are not the same thing - oathbreakers are chaotic, a paladin of lust would be lawful because it would folow a set of tenets
>>
>>63405130
>>63405387
No. The first turn, they will get hit by 2 arrows, but only by 1 every turn after that.
They only take arrows:
1. The first time they come within 30ft
2. On the end of their turn, if they are within 30ft

So it would 2 arrows in a single turn if and only if they came within 30ft of the arrows and ended their turn there. One arrow occurs right when they enter the radius, the other is at the end of their turn. After that turn, they would only have 1 arrow target them each turn, provided they end their turn within the 30ft radius.
>>
>>63404902
Paladin is your strongest bet. Good at-will output, team save support and all that shit.
Otherwise druid is your second-best bet.
>>
>>63405425
Thanks.

>>63405476
>The first turn, they will get hit by 2 arrows, but only by 1 every turn after that.
Yeah, I realized after I posted that I shouldn't have said "per turn."
Thanks.
>>
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>>63405423
>Stone Sorcerer
I didn't realize that there was a UA that let you take Smites effectively letting you Sorcadin with a 1 level dip while retaining full slot progression. I'm going to go way out on a limb here, and say that's imbalanced
>>
>>63405472
moons are arguably tankier than barbs but lack the straight up control abilities of, say, ancestral barbs, while wildshaped

tanking is more than taking damage
>>
>>63405416
All is forgiven. I'll be sure to pass on your mockery as well.
>>
How is Storm King's Thunder?
>>
>>63405514
They can concentrate on a spell or grab sentinel as a feat since they're the least ASI-dependent class, but, yes.

You can always polymorph the other casters if need be.
>>
>>63404923
ok but to get all three of those things you have to do some optimising, and for the same amount of effort you can make a better paladin too
>>
>>63405029
>We all know the DM is just virtue signalling with this shit
or they could just be a normal person that doesn't think it's a statement to include common demographics that aren't yours in their worldbuilding. do you also not like that the blacksmith is a woman?
>>
>>63405189
tell that to the US army
>>
>>63405537
Good ideas but long stretches of boredom
>>
>>63405603
Why would you even need to know the blacksmith has a partner, regardless of their one of two genders?
>>
>>63405665
>two genders
um sweaty
>>
>>63405547
how much do you need to do, though?
>V Human + Nature Druid
>any race + 1 level dip in sorc or wiz
do that and you've got an at-will melee damage dealer with equal AC as the Paladin, and almost as much HP as the paladin, who is also a full caster. that seems a lot stronger than the pally unless the Paladin is doing some pally lock/ sorcadin stuff whereas the cleric can just be vanilla + 1 feat (magic initiate or spell sniper)
>>
I hate escort missions and so do my players. If I take out the Ireena character from CoS, how scuffed would the narrative be?
>>
>>63405684
Does Strahd have a boner for Ireena?
>>
>>63405684
Isn't she a pretty main character?
>>
>>63404395
martials are fine in fights, but shit in other areas because of no magic.
>>
>>63405475
I'm trying to create such tenets, but it seems more a lifestyle than a code with what passion and desire being the core ideas.
>>
>>63405665
Do you realize that there's a difference between gender and sex?
>>
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>>63405708
while Wizards get to be good with both?
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>>63405684
Honestly it wouldn't affect much, though it'd make her brother interactions different and interactions with the demon handed guy who's name I forget less fulfilling as it kinda has no end now. Also you CAN'T ignore her if she is the ally you drew, if you used the cards anyway.
>>63405699
Meh, he would if he had nothing else to do.
>>
>>63405665
do none of your NPCs ever just idly talk about their family life?
>>
>>63404407
Unrestricted access to the Wizard spell list feels like the thread that will unravel this idea.
>>
>>63404923
>Melee Cleric’s at will damage keeps pace with paladin
If you snapshot at lvl 8, use the same weapon, same stat value, ignore fighting styles, use zero resources, and assume the target always moves to proc bb, then yes.
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>>63405879
So what's your favorite way to fight people? I'm a fan of the duelist types.
>>
>>63405989
Sorry >>63405879 I did not mean to respond to you in my haste.
>>
>>63405472
I've got a champion 11 / bearbarian 3 and a moon druid 14 in my party. If I focus them, the druid will go down much faster than the other. Especially now that most important enemies have magical weapons which bypass the resistances on the elemental shapes of the druid but not the resistances from rage.

Plus, the druid's damage in melee is not even half of what the fighter/barb can do.
>>
>>63404843
You are thinking too much into it, either its a female DM, in which case you shouldn't be playing to begin with, or its just a horny DM.
The reason he goes on about it is because one of them is going to be raped by some bad guy.
>>
>>63405499
You need 2 levels of pally to gain divine smite, which is always all you needed for a sorcadin build anyway.
>>
>>63405441
>>63406104
>thinking any Barb other than Ancestral is a "tank"
>thinking Moon Druid is a "tank"

Besides serving as a choke-point meatwall, these subclasses are not tanks.
>>
I'm running a Paladin/Bard multiclass for Curse of Strahd and I'm wondering what spells I should take for magical secrets at level 6 Lore Bard.

I'm completely sold on taking Spirit Guardians so I can control the frontline with AoE CC and damage, but I'm torn when it comes to my second pick.

On the one hand, Counterspell is obviously the smart option. We have a Wizard in the party currently, so I would be the backup counterspell user.

On the other hand, Spiritual Weapon would encapsulate that holy warrior feel and let me absolutely shit damage like there's no tomorrow.

What do you guys think I should take? If I take Counterspell I'll probably take Shield Master so that I have a good use of my bonus action.
>>
>>63406147
>choke-point meatwall
>not a tank
Do you know what a tank is anon?
>>
>>63406140
Pal 7/Sor X will always be best
>>
>>63404483
Hahaha, no one likes these deities.
>>
>>63406216
Something that can stop your backline from eating dirt consistently, rather than situationally. Most Barbarians provide little in the way of stopping-this-enemy-from-running-past-me-and-attacking-the-wizard-utility.

This is why Cavalier, Ancestral Path and Crown Paladin are the best tanks in the game.
>>
>>63406219
Paladin 7 is only good for certain builds. Not all the auras are worth losing the level 14 sorc feature for.
>>
>>63406257
If you deal enough damage, and a lot more damage than the other PCs, that means you're the main threat to the enemies, and as such you might become the primary target, since if the enemies ignore you you will just walk all over them.
>>
>>63406104
In terms of health, before even considering reckless attack, the moon druid definitely has more and will exhibit more over an 'adventuring day' due to getting it all back on a short rest whereas the barbarian there only has two rages a day. The barbarian might have a tad more AC but their health is a lot lower and saves are about the same.

The druid would also be expected to do reach about half of a well-feated martial's damage.

Though it does fall off a bit with level, what I suspect is that magic weapons / armor / etc probably favours the barbarian here, because a t-rex can't wield a greatsword.
>>
>>63406289
Aura of Warding is really good
>>
>>63406335
If you're the main combatant then you're not tanking for anybody - there was no reason for the enemies to go to the backline and kill the caster who doesn't even do anything.
>>
>>63406339
Ancients has the best aura for sure.
But I don't think Ancients lends itself to the classic Sorcadin builds quite as well.

Oath of Devotion + GWM hypernova
Oath of the Crown + S&B controller
I wouldn't take either of those builds to 7 Pal, for instance.

But something more flavourful like Ancients/Wild Magic(lol) I would totally go 7 Paladin in.
>>
>>63406338
At high levels a Druid is better because it is a full caster whilst Barbarian is a puny martial.
>>
>>63406396
Obviously, but in terms of health / damage cucking martials.
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>>63406382
I did Ancients/Draconic and fluffed it as Dragon Knight. Was powerful but Wild Magic would probably be fun as well
>>
>>63406339
... yeah, ie certain builds such as going Ancients
and also not already having an Ancients Paladin in the party
>>
>halberds
Good weapons?
>>
>>63406474
If I recall right they might not get PAM? That was probably pikes.
If they get PAM, they're one of the best weapons, yes.
>>
>>63406474
Polearms, so yes.

>>63406431
Party WM Sorc managed to Fireball Centered-On-Self in the middle of the Duergar capital today.
Great.
>>
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>>63406474
spell sniper > booming blade
war caster
polearm master

t. Eldritch Knight
>>
>>63406474
>he always plays the same character
>it's always a LG, halberd wielding Battlemaster Knight

He's welcome at my table, anon.
>>
Is the starter set a suitable compromise on getting the PHB for low level adventuring? I know it has level 1-5 rules. I don’t want to spend $60 on the rule book just yet, because I’m not sure if the game will last.
>>
Is it normal for my familiar to be more useful than the entire rest of the party? Including my wizard. (Not counting fights.)
>>
>>63406613
To clarify that last sentence. I mean I’m not sure if my campaign will last. Everyone, including the GM is new.
>>
>>63404285
What is the deepest D&D lore you know? Athas, Eberron, Faerûn, Ravnica, it’s all good
>>
>>63406613
Check out thetrove.net, on there has all the books for free. Use the pdf for the PHB if you like it, buy it later if you are gonna use it more.
>>
>>63406474
they're shit. Glaives > Halberds
>>
>>63406613
>He doesn't know PHB rules off by heart
>>
>>63406338
3 levels of barb, so 3 daily rages giving resistance to all kinds of damage except psychic. The one in my group has 158 HP, so effectively almost 316. On damage he's got GWM, a powerful magic weapon, Action Surge, and a belt of fire giant strength.

Meanwhile, the druid has 84 HP. The elemental shapes add between 90-126 HP per short rest, with immunity to poison, and resistance to nonmagical attacks and maybe some other damage type, so effectively somewhere between 174 and 336... The average for those values is 255. Admittedly, over a long adventuring day the druid will recover more HP through short rests, but the party has a lot of low-level healing and an aasimar paladin with 70 points of Lay On Hands. Meanwhile, his damage while on elemental shape is at most 5d8+14 per turn, which is good but nowhere near the other.
>>
>>63406703
Elves started and are at fault for their blood fued with Orcs
>>
>>63406613
The starter set comes with a condensed version of the rules for play, if none of you want to buy the books, then the starter set rules should get you by, that is if you actually read them.

Though a game where literally everyone is new is gonna be kinda rough no matter what. DMing well is something that comes with experience
>>
>New errata comes out
>Druids can't get killed by disintegrate or 0 hp death while on wild shape now
Are druids unkillable now? Do you really have to go through 80 hp as a monster, and then another 80 in ONE turn to down them?
>>
>>63406613
If you live in the US all the core books are $20 on amazon
>>
What are some good magic items for a level 12 open palm monk?
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>>63406814
>Druids can't get killed by disintegrate or 0 hp death while on wild shape now
>>
>>63406814
Just cast Maze or Plane Shift on them, anon.
>>
>>63406778
Sounds like the druid dumped con on purpose / rolled stats and munchkin picked druid with bad stats or otherwise rolling for health. Being a better target for healing / moon druid not always losing their shape HP and other stuff means even considering the barbarian isn't raging through traps and everything he's probably better off, yeah.

But, without a magic weapon and not taking into account advantage, the moon druid would be dealing half the barbarian's damage there after running through the calculations, yeah. GWM +10 damage isn't even worth it once you have enough magic weapon extra damage and rage damage and everything, but maybe advantage and bonus hit chance might make it viable sometimes.

The real clincher is when you start to consider that the druid has spells like Conjure Wildlife(?) which pretty much closes any gap there is between them and the barbarian.
>>
>>63406863
This is perfect. Thanks anon. $35 in Aus
>>63406724
What on earth gave you the idea that a new player looking to buy the starter set would know any rules off by heart?
>>63406718
Thanks anon. But I’m a massive buyfag
>>63406809
How condensed? What might I be missing out on within level 1-5 if I’m playing a straightforward character (Dwarf Monk)
>>
>>63406474
The most versatile weapon EVER invented
>>
>>63407005
That you should have 24 int and memorize books you haven't even read yet.

Git gud
>>
>>63406723
>a big knife on a stick instead of a big axe/spear/hook on a stick
If you ever find yourself needing piercing damage, you will never be able to bitch and complain to your DM that a glaive could reasonably do it whereas a halberd could.
>>
>>63406814
>Druids
Has any class been typecasted as a subclass more than Druids have been typecasted as moon druids?
>>
>>63407033
>stick knife can't piece
halberd retards
>>
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I must be stupid. When you cast a magic spell, you roll a d20 plus your proficiency and the stat bonus for attack right?
Then when you roll for damage, say a fire bolt or magic missile, you don't get the stat bonus for damage like you would with melee?
I mean even with a throwing dagger with 16 dex will do minimum 4 damage versus a magic spell d10.
>>
>>63406985
2d6 greatsword reroll 1s and 2s, +7 Str, +2 rage, +1+1d6 magic weapon, +10 GWM. His bonus to attack rolls is +13 before GWM. He attacks 3 times per turn, sometimes 4, or up to 7 with Action Surge.

Seriously, I think last time he action surged he dealt about 180 damage, it's ridiculous. On the other hand, Conjure Animals is going to drop with any decent AoE, either by killing the animals or breaking the druid's concentration but thankfully he doesn't usually use summoning spells
>>
>>63407336
If the spell has an attack roll, then yeah, that's exactly how it works. The minimum damage isn't as good, but the advantage is that cantrips often have extra effects or good damage types
>>
>>63407336
Well throwing a dagger would require your caster to have said 16 Dex and also be within 20 ft with his squishy ass just begging to get ganked
>>
>>63407336
That's the point, magic isn't as reliable at damage as weapons are.
>>
>>63407383
Unless you're a Warlock
>>
>>63407336
>>63407336
You don't get ability bonuses to spell damage unless the spell or a class feature says you do, no. They tend to make up for it by scaling to large amounts of damage dice as you reach higher levels or upcast them.
>>
>>63407395
You have to pay the additional price of being a warlock, though.
>>
>>63407467
Who doesn't like being an Eldritch Blast bot?
>>
Would it be a dick move to have an enemy cast Dispel Magic on the wizard to get rid of Mage Armor? Especially if the wizard just cast Shield
>>
does anyone know if it is possible to create a magic item that can be used to produce resources, like for example ironwood or bones.
>>
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>>63404481
>using d20s to roll stats
>>
Rolled 4, 15, 8, 12, 16, 8 = 63 (6d20)

please lord jeezy, bless me with the greatest dwarven warlock
>>
>>63407544
>i'm a faggot please rape my face
>>
>>63407490
Is this something that would help the enemy win?
Is the enemy trying their hardest to win?
Then yes.
>>
>>63407367
>+10 GWM

When you have that many bonuses to your damage, is it even worth using GWM anymore?
>>
>>63404481
>>63407574
dice+6d20

>Tortle Wizard
>>
>>63407635
gamer moment
>>
>>63407490
It'd be rough to deal with only at the earliest levels really, and at those levels a spellcaster with 2nd level spells shouldn't be wasting one on nullifying the wizard who used up all his spell slots rather than trying to fry the rest of the party.

If he has a moment though? Yeah, it's a good tactical move to make the wizard super vulnerable.
>>
>>63407490
Unless it's a bladesinger, it's pretty much a dick move. Why would an enemy waste such a precious 'fuck you, this incredibly powerful spell no longer works' on a level 1 slot 8 hour spell that has a minor buff effect?
>>
>>63407635
shit dude you got 1int
>>
>>63407633
you can never have too much damage you might miss a few times but you make the one you do hit matter
>>
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>>63405989
sauce on that gif?
>>
>>63407675
GWM has anti-scaling with damage bonuses. The higher your damage bonus, the less worth it is to use it.

A hand crossbow with raw 1d6+3 damage is a prime target for +10 damage, but a 2d6(8.33 avg.)+7+2+1+1d6 sword, on the other hand, is not a good target.
>>
Rolled 8, 3, 18, 3, 7, 11 = 50 (6d20)

>>63407635
based
>>
>>63407699
A super beefy dumb clumsy fuck
>>
Rolled 3, 6, 18, 7, 9, 9 = 52 (6d20)

>Lizardman Swashbuckler

>>63407695
the only reason anyone plays this game is for beta endorphins released from the big numbers on their character sheets
>>
Rolled 5, 1, 9, 1, 12, 7 = 35 (6d20)

I wanna die.
>>
>>63405684
You miss out on what is basically the only throughline in the whole game. Her entire deal is the only thing that connects every town and Ravenloft under a unifying theme of Strahd's obsession.

You could just make her less shitty so it's not an escort quest rather than a powerful ally joining in a mutually beneficial arrangement.
>>
Rolled 3, 11, 9, 15, 13, 7 = 58 (6d20)

Kenku Bard

>>63407755
wish granted
>>
>New campaign
>Curse of Strahd
>Gonna stick with my Grave Cleric
>Other three players are rolling up sneaky rogues

This is gonna be hell.
>>
Rolled 20, 11, 1, 17, 10, 10 = 69 (6d20)

>Vuman Paladin for CoS

>>63407759
She's got Paladin levels in our CoS. She was one of the prophecied allies we got from our card draws.
>>
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>>63407695
the thrill of the die go big or go home
>>
>>63407786
Ask your DM to pull no punches. Getting the floor mopped with you should sort out the class imbalance.

>>63407792
Hit fast, die young
>>
>>63407786
this might actually be fun if your DM lets you revive them and they become your meat shields
>>
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I'm rolling a Sharpshooter Crossbow Expert and my DM is giving me a special hand crossbow. I can choose between these 4 effects:
>Can regenerate 2 regular bolts or 1 magic bolt every turn
>Enemies behind a target are also pierce attacked at -5 to hit and 1/2 damage
>Can make an extra attack with disadvantage. Rolling 1-2 will jam the crossbow and will need a full action to unjam
>Can shoot a net within 15 feet as a bonus action or within 120 feet as a full action
Which one sounds like the best one?
>>
>>63407812
I'll try. I'm gonna keep concentration reserved for myself as well, since I will be the be the frontline. No Bless. Either Vampiric Touch or Spirit Guardians.
>>
Rolled 10, 10, 2, 15, 14, 17 = 68 (6d20)

>minmaxed SS+CBE fighter (Dragonborn)

>>63407871
Option 1 or 2.
Last two options are shit
>>
>>63407871
> 1 basically invalidated by having any money
> 2 Line attacks are a bitch to make proper use of even before taking away to hit and damage
> 3 Actually really decent
> 4 Nets actually kick all sorts of ass
>>
>>63407871
i choose net
>>
>>63407871
Net is a good contender, especially if you can use the bonus action without using your attack action.

However, the disadvantage extra attack is pretty good because you can just switch over to a new crossbow if it jams. Especially on a halfling, it's not quite as likely to jam. Disadvantage makes it pretty shit with sharpshooter though, which is most of the crossbow's damage.

Regenerating a magic bolt is the best if you actually get good magic bolts, otherwise it's useless.

The piercing shot can happen multiple times a turn and crits will still hit, so that's honestly pretty good as well.

I'd rank them as follows:

Net>Piercing>BoltRegen>ExtraAttack
>>
>>63407871
Shooting a bunch of nets sounds like a fun time. Unlimited magic bolts are somewhat tempting as well.
>>
>>63406208
halp
>>
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>>63407931
Net
>>
>>63407906
>>63407923
>>63407931
>>63407932
>>63407936
Some more caveats from my DM
>The magic bolt can do fire/cold/elec damage (my choice) and 1d6 extra but they must be used that turn only
>The nets must be bought and converted into "net shot" outside of battle
>>
>>63407005
It's much smaller than the actual Players Handbook, but it contains everything in it that you technically need to play.

It contains no Race/Class information at all, and nothing about creating or developing a character, and only contains a limited number of spells. It basically just has the rules, and none of the role-playing helpful stuff that the PHB has. It's meant to be a handy reference mostly, and it assumes that you're using the premade characters.

Unfortunately, the starter set contains very very little DM help for newcomers
>>
>>63407932
Net attacks are always made at disadvantage, and the bonus action opportunity cost means he can't make another sharpshooter shot.
>>
>>63407663
>>63407664
Yeah, I'd only do this on the high levels, when there's barely any use for 1st level slots anyway and Shield can get out of hand with AC stacking.

>minor buff effect?
If the initiative order is convenient, dispeling right after the wizard Shields means -8 to her AC. That's pretty big. Otherwise... maybe after the wizard casts something like Polymorph or Fire Shield, to end both at once.
>>
>>63408009
Implying hes not trying to push you to pick the magic bolts with that contrivances on using the net shot
>>
>>63408037
Wrong. They have CBE and SS which eliminates basically all disadvantage except for a very specific range set.
>>
>>63407633
That's what reckless attack is for, though. Even if he might get hit more, barbs tank through HP anyway.
>>
>>63407966
Use your magical secrets to get something unique from the paladin spell list super early. Or even the ranger spell list and flavor it how you like. Those two classes have spells like greater find steed that are way more powerful than the spell level implies due to percieved exclusivity to those classes
>>
>>63408043
Well, true. If they've just cast shield then it might be worth it and a suitable punishment for relying on shield too much.
The wizard can easily retreat and cast mage armor again when they would otherwise cast a cantrip, though.

Not counting the shield, mage armor as +3 AC really doesn't matter on low AC casters much.
>>
>>63408009
The magic bolts are probably the mechanically best option in that case, but the net sounds the most fun. Nets aren't even that expensive anyway, so just buy in bulk.
>>
I'll try again, check my cute kobold rogue!
>>
>>63408061
Paladin/Ranger spells aren't particularly impressive until level 5 spells. I won't get level 5 spells from Lore 6 Magical Secrets
>>
>>63408111
No.
>>
>>63408111
lmao
>>
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In two days... In the middle of a raging storm, the party will come across the ruins of the town of Thundertree, and face zombies, cultists... and witness the power of a dragon first-hand!
>>
Rolled 4, 10, 20, 19, 7, 3 = 63 (6d20)

>>63408111
>>
>>63405475
>oathbreakers are chaotic,
Oatgbreakers are evil. Explicitly. Could easily be lawful.
>>
>>63408134
are you completely sold on the name "Thundertree"
>>
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I'M GONNA DO IT
I'M MAKING A STOCK PHB RANGER
>>
>>63408154
It's a Forgotten Realms setting, I didn't make it up. And the party is already on their way there so they already know the name
>>
>>63408162
Looking cool joka!
>>
>>63408086
The wizard in question is an abjurer, by the way. So I'm sure they'd cast mage armor soon, but it still should be enough to help get some damage in there.
>>
>>63408174
Well, fair's fair I guess. What level's the party?
>>
>>63408162
Is it a beastmaster, though? Cause PHB hunter, while slightly underpowered, is still fine to play.
>>
>>63406208
absolutely spiritual weapon
>>
>>63408134
Sounds fun, anon. When I played through LMoP, my group never went to Thundertree so I sadly never fought that dragon...
>>
>>63408134
That sounds exciting, anon. I'm sure that you'll all have plenty of fun.
>>
>>63408162
MOM'S GONNA FREAK!
>>
>>63408162
enjoy your leveled Commoner
>>
>>63408162
I hope you're playing Eberron, because otherwise the DM might not let you play a Pteradon riding Halfling
>>
>>63408162
We don't live in a society...
>>
>>63408249
I'M ON THE CHARACTER PAGE
>>
>>63408203
Level 4, they aren't expected to actually take out the dragon, but they've been kicking ass so far so we'll see how they do

>>63408218
I decided to change things up a bit and have the map to the mine be split into two pieces, with one piece being in the dragons hoard. I figured that would be a pretty good reason for them to go there.

>>63408222
I have no doubt that one way or another, it's gonna be pretty eventful. The Wizard had to make death saving throws last session, so they've got a taste of what death might feel like, we'll see if that's made them more cautious
>>
Rolled 3, 4, 8, 5, 8, 1 + 15 = 44 (6d8 + 15)

>>63408209
What should I do for my next ASI in that case, then?
Just pump strength? Seems like the safest option.
>>
I want to buy a new book for myself and am horribly indecisive. SCAG or Mordenkainen's?
>>
>>63408281
>going down in a fight is actually an uncommon occurrence for some groups

This pains me. Why does my group suck ass when it comes to thinking tactically in combat.

Rhetorical question, they all have autism and none of them pay attention.
>>
>>63408314
SCAG deals largely with the Sword Coast, as the name suggests, while Mordenkainen's mostly deals with more "out-there" stuff. I'd say it's a matter of what interests you more.
>>
What exactly is my battle strategy as a level 7ish Grave Cleric? I feel like I'm missing something.
>>
>>63408314
Mordenkainen's unless you are gonna have a campaign in the Sword Coast specifically.
>>
>>63408318
Anon, that depends on a lot of factors, like how much healing you have available and how difficult the battles are.

For example, my group is (I think) attentive enough, they are powerful and tactical, and still go down plenty of times because I run a lot of hard/deadly encounters. On the other hand, I've played a cleric in a game where I barely had to heal people, because we only had 1 encounter per day.
>>
>>63408368
Don't let your allies die. that's it.
>>
>>63408314
>spending money on either of those
They're both shit but if you're hellbent on wasting money then at least you'll get some monsters out of MtF
>>
>>63408364
I have the books as PDF's, just a matter of my DM not liking using content that's not physically on hand for reference. Even have Elemental Evil printed out for the spells.

>>63408377
Mordenkainen's it is then.
>>
>>63408218
You didn't? I thought one of the key plot points of the adventure was exploring the town ruins and getting into a fight with a creature you absolutely should not be fighting.
>>
>>63408368
vulnerability thing into lvl4 inflict wounds?
>>
>>63408314
Scag is a source book on the sword coast with a few subraces/variant races hidden throughout its pages and some useful setting lore for the current status quo of the region. Further it has a handful of subclasses in the back, three of which were reprinted in XGE, as well as notes on using those subclasses in other settings and a few useful gish cantrips.

MToF has planar lore. Both flavors of Gith. Eladrin, Aquatic Elves, and Shadar Kai as Elves, Svirfneblin, Duergar, and a pretty good bestiary with my favorite new monster a memory eating impersonator ooze. Also Giff.
>>
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>>63404407
Isn't Eldritch Knight still a thing in 5e? Like as a Fighter archetype?

Also, I'll see your half-baked idea and raise it my own. What do you guys think of making spells available as feats? So if you're just a regular-ass monk or fighter or whatever but you're like "Damn, it would be swell if I could cast lightning bolt" then you spend a feat to learn it.

>But what if Thatguy takes "Wish" as his 1st level feat?

Make it so you're only allowed access to spells your character could cast if they had all their levels in that spellcasting class. So maybe a 20th level fighter could learn wish, but no 1st levels.
>>
>>63408368
Coordinate with your party to before using Path to the Grave, heal people whenever they go down to 0. If you can't reach someone unconscious, cast Spare the Dying as a bonus action. That's it.

Spiritual Weapon and Spirit Guardians are great, Blight is quite effective, and Bless is always helpful. Have fun with your other spells, but always save one 3rd level slot for Revivify.
>>
>>63408387
We all have monster statlines from heroic pointbuy and the DM can't into strategy for his monsters. But people play like pussies (one guy spent 3 turns sprinting out of combat just because he ran out of ammunition, combat was against about 6 werewolves that we had surprised and we're a level 7 party).
>>
>>63408421
We didn't really have any reason to go there. I was told there's a druid who could tell us the location of Wave Echo Cave, but we learned that from the dwarf we saved from Cragmar Castle.
>>
>>63408314
bestiaries > anything else
>>
>>63408421
The only key locations are:
Cragmaw hideout
Cragmaw Castle
Wave Echo Cave

Technically they can completely get around even fighting the Redbrands if they get too focused on the main quest, and all the other side-quest stuff is extremely optional. That's why I opted to make at least the Dragon fight into a completely necessary part of it all
>>
>>63404700

Grung
>>
So the consensus on Waterdeep: Dragon Heist seems to be it's mediocre at best, and doesn't even capture the awesomeness that is Tomb of Annihilation or Curse of Strand, or even Out of the Abyss.
And it also really misrepresented what the adventure was going to be about.

Is the fault of Chris Perkins, the lead designer, or the freelance designers?

Seems to be every time they use freelance designers they make a subpar product.
>>
>>63408368
Same as any cleric
>spirit guardians
>spiritual weapon
>dodge or toll the dead
>healing word when needed
>>
>>63408607
The lead designer is always the one that shoulders the blame because they are the ones that give the final OK on what is and isn't in the book. It's why people hate Crawford.
>>
>>63408677
People hate Crawford because shield master. Before shield master, all hate was directed at Mearls
>>
need help making a lvl 4 character with 3 in bard and 1 in cleric. I already have 12-15 skills proficiency (haven't decided on which ones yet outside of char and dex based). any spells I should absolutely take or ignore? I'm using XGE for my second book.?
>>
>>63408708
Patently false. Mearls has received hate from the beginning as well, but in no way was the hate for Crawford a new phenomenon by the time the Shield Master ruling came about.
>>
>>63408715
What race? Also subclasses? Also what are you gonna keep leveling up cleric or bard? Also what's party comp? Also what're your hopes and dreams anon?
>>
>>63408766
half elf for the +2 char, (2) +1 to other stat
one level in cleric for skills, medium armor and domain of knowledge
team comp is a cleric, rougue, barbarian, warlock.
Haven't decided on a background yet.
want to be a pure support role that can fill in the skill gaps of the team. also want to have the ability to troll dm with high skill rating.
>>
Rolled 4, 8, 7, 1, 7, 8, 2, 6, 5, 4, 7, 6, 3, 7, 4, 4, 2, 3, 5, 6 + 15 = 114 (20d8 + 15)

I'm going to smite Strahd's balls off.
>>
>>63408828
Cantrips:
Vicious Mockery for disadvantage on enemy attacks, Friends because it's annoying as shit, Guidance for 1d4 onto your skill checks
1st level
Healing Word for bonus action getting up 0 hp players, Cure Wounds because heals
2nd Level
Enhance ability because you need advantage on those ability checks, Heat metal because it's good, lesser restoration because you are support.
Charming spells are also really fun, but not needed
>>
>>63408828
If you want to fuck with skills, Guidance and Enhance Ability. For support spells, Hold Person, Bless, Calm Emotions
>>
>>63408368
Stay back and use cantrips, maybe put a good buff like bless on the martials
or spirit guardians+dodge

keep spells in reserve to stop bad shit from happening
>>
>>63408925
Scratch lesser restoration, forgot you have a cleric. Add Identify and Invisibility
>>
>>63408957
I have to be up front. Medium armor is just 1 ac lower than heavy anyway.
>>
>>63408975
1 ac means a lot thanks to bounded accuracy.
>>
>>63407033
>what is stabbing
>>
>>63408975
Why do you have to be up front?

That's exactly the sort of logic that gets people attacked when the enemies couldn't otherwise even reach the team.
>>
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>when your session ends on a cliffhanger that can only conceivably resume on unmitigated TPK disaster
>>
>>63409005
I still plan on getting medium armor mastery, which will place it on par.

Right now I just wish there were more damage cantrips. Despite what Crawshit says, Toll of the Dead really is superior to Sacred Flame. Hard to play a good cleric when your main source of damage is causing necrosis inside peoples heads.
>>
>>63409100
Because you have to make concessions when the rest of your fucking team wants to play the sneaky thief.

Not every team has a Barb of Fighter to gang up on.
>>
>>63408368
martal clerics suffer from divine strike being kinda shit, its been talked about a few times in the last couple threads. math out what your normal damage is from your weapon choice in melee, and what your damage cantrip does. likely at 7, your cantrip is better, and for a while divine strike might flip it back, but it wont always be better to actually stay melee. even being a "caster" cleric in heavy armor up front is fine with how the uninpressive damage base cleric comes with.
then its the generic buffbot saving spells for burst combat and conc spells. grave doesnt get much offensively to deviate from the norm so you're a defensive wall of meat tank guy
>>
>>63409135
There's not really any reason for enemies to attack a cleric over the guys at the back, though. Maybe if he has the AoE spell up, but even then when he's dodging they might as well just run past him. He does barely any damage on reactions unless he has warcaster+booming blade somehow.
>>
>>63409183
Grave doesn't get divine strike or martial weapons or heavy armor
>>
>>63409235
well then what fucking ua am i looking at, what the fuck is this shit
>>
how good is order cleric? what's the best buff to proc the extra attack at level 3? just bless?
>>
>>63409267
Either forge or order, retard?
>>
>>63409317
the one on wizards.com, literally the first result claimed it was a divine strike domain, not a potent spell one
>>
>>63409267
Grave is in XGE. It was changed slightly from the UA
>>
>>63409345
>looking at the real one now, the only thing they change is the parts i gave advice on
fuck me jesus christ
>>
>>63408145
wrong, oathbreakers implicitly are breakers of oaths, specifically the very important paladin oaths they took, and they aren't even working towards redemption. that's chaotic, and the other flavour the subclass gives them unfortunately limits it to chaotic evil, unles your DM is idiculously accomadating and allows you CN
>>
>>63409415
I think there were other minor things. Path to the Grave range increased and they got spare the dying for free
>>
>>63409433
>be paladin
>ancients
>fail to stop the demon king
>fall because you didn't save the light
>spend the rest of your days in a shack in the woods, consign yourself to your fate
>somehow Chaotic Evil
>>
>>63409479
>be ancients paladin at camp
>get ambushed and have to chase ancient evil
>accidently dont put out fire perfectly and leave a little litter
paladin falls, chaotic evil
>>
>>63409479
I don't think that counts as oathbreaking seeing how it was out of the oath-bearer's hands.
>>
>>63407694
https://youtu.be/GMcuT-xwTxg?t=3
>>
>>63408281
>Level 4, they aren't expected to actually take out the dragon, but they've been kicking ass so far so we'll see how they do
be prepared; my players kicked the shit out of the dragon, and they had a monk and a sorcerer (to be fair the others were a cleric and a wizard)
>>
>>63409526
>>63405989
I really dig the one-handed Rapier style, but man I can't stand not using a Shield. It feels like I'm wasting my hand if I'm not using it.
>>
>>63408295
well probably but what're your stats?
>>
>>63408314
mordy's all the way, SCAG has a few good things but MToF is full of good art, great player options and genuinely intersting monsters
>>
>>63408368
spiritual weapon and either toll the dead or a weapon, be ready to healing word fuckers up but otherwise don't bother healing and drop your channel divinity before you nova damage dealer does something ridiculous, with a held action if necessary
>>
How does a bearbarian work? I know I have to multiclass into druid of the moon but that's all.
>>
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>Table of rando's
>rogue halfling
>Sent on quest to deliver package
>ask someone to scout ahead
>rogue doesn't do it, monk does it and reports back
>suggest our stealth experts flank the meeting site, send two people in to make the delivery
>rogue objects, wants to do a "show of force"
>point out if we're walking into a trap, we get pigeon-holed and fucked every way to sunday
>Later on, raiding the base of the local cult
>rogue wants to run around to cages, shooting the shit with the prisoners while the cultists are in the next adjacent room
>Explain to DM I have the rogue and monk go around, setting ambush traps at the doors
>rogue is still fucking around
>eventually, rogue's fuckery causes the cultists to come looking
>thankfully, monk has traps set, have cloth robe set above door to drop on them as I fire bolt it so they end up burning to death
>it only covers one, take the victory because it means being able to deal with the other cultists
>mfw rogue sneak attacks the cultist that is currently burning alive
I swear to God, if she's at the table next week, I'm swapping to my buddy's t2 table and risking the insta-gib.
>>
>>63408368
best healer in the game, son
put up sanctuary, get war caster or res con and hide
>>
How do you Life Cleric the most effectively
>>
>>63409718
Take 1 level, then MC the rest of the way in Lore Bard
>>
>>63409718
See
>>63408661
>>
>>63404285
>What are some of your favorite PCs that you made,

There was the elf supremacist mercenary with his endearing racism towards the other group members. They killed the pope and an angel after the pope publicly killed the emperor. My character died but was a martyr for elfin jihad.

There's also my tiefling bard that just has a quirk of collecting bones as momentos of what he's done and seen. It started with looting a set of pan pipes made of bone, then it became a raptor tooth, to the skeletal hand still attached to a weapon. He had a shit load of bones, wasn't even dabbling in necromancy. Just goth
>>
>>63409718
you're the epitome of buff healer paladin dude. since you need to heal far far less, you can waste more spells on buffs and damage, which coincidentally since life doesnt do anything fancy damage wise, is exactly the same as grave >>63408661
#bless those fuckers and smash faces instead of cantrip faces
>>
>>63409794
Would it be worth it to ask my DM if I can get Divine Strike instead of Potent Spellcasting? At least I'll be able to use magic weapons with divine strike.
>>
How do you differentiate Hill and Mountain Dwarfs in your custom campaign worlds?
>>
>>63409842
For mine, hill dwarves lived further to the south, and had to leave the underground due to demon incursions, and ended up settling among the human kingdoms there and growing closer to them over the years, since they were quick to forgive and forget about the whole demon volcano fiasco.

Mountain dwarves live far to the north, still underground, and dislike hill dwarves for the demonic disaster along with generally seeing them as weak/less honorable/cowardly/etc.

And then there's a small offshoot who became a mercenary clan on an island of halflings, but that's not really related to the ones on the mainland.
>>
>>63409834
life is a strike domain that does radiant damage already. strike usually does similar but less damage than potent in "most" domains anyway, so if that was someone a player actually wanted, i dont think id ever argue
>>
>>63409899
I forgot that would mean my main attack would then use dex or str, while with cantrips at least I can stick exclusively to wisdom.

I feel like in their efforts to make Clerics more desirable, they neglected to give them a decent default ability other than a good aligned cantrip and a bad aligned cantrip.
>>
>>63409914
yep, if their domain doesnt touch on damage other than strike/potent at 8, all of their offense has to come from spells, and many of the domains dont get anything exciting on the damage portion there.
offensively life, knowledge, nature, trickery, grave, forge and order are all very very similar with a few spells here and there, with the only big difference being if they're weapon or cantrip. the rest get at least some notable blast or overall change that pushes them up or sets them aside from the rest. all of those mentioned ones get buffed in different areas, be they defensive, utility, or what have you
>>
>>63409123
how is that more evil than any other murder weapon? death is just part of the cycle
>>
>>63409479
a repentant paladin doesn't fall, only one that doesn't give a shit AKA chaotic
>>
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okay since people have been talking about it.

I want to build this Booming Blade Shillelagh Nature Cleric. so far I've identified the following priorities:
>2 WIS ASIs
>learning Booming Blade (magic initiate feat or spell sniper)
>getting War Caster (OA with BB)
>getting Polearm Master (more OAs)

so technically you can fit them all... my question is, what order should I try to obtain these in? which are prioritized highest in your opinions?
>>
>>63409526
>Grand Challenge
>As a bonus action on your turn, you recognize four vital spots on a creature within 30 feet of you for 1 minute. As an action, you can make a single melee weapon attack against the creature. Each successful hit has a different effect:
>*1st Hit: On a hit, the target has disadvantage on all weapon attacks it makes until the end of your next turn.
>*2nd Hit: On a hit, the target's movement speed is reduced to 0 until the end of your next turn.
>*3rd Hit: On a hit, the target cannot take reactions until the end of your next turn.
>*4th Hit: On a hit, this attack is a critical hit. If this reduces the target to 0 hit points, you and all allies within 15 feet of you gain 2d10 temporary hit points.
>This ability ends if you use your action to do anything else. This ability also ends once you've made four weapon attacks using this ability.

I took a shot at making that "Grand Challenge" move. It's probably not very good, but its an attempt. Maybe put it on a magic Rapier and make it 1/Dawn.
>>
>>63410183
I dunno, maybe because Necrotic damage stems directly from evil magic. Its the same excuse people use for explaining why their Necromancers turning the town's graveyard into an undead army is more effective than just lobbing firebals
>>
>>63409914
you probably out to bring dex to 14 or STR to 15 for AC purposes, in the first place. so getting your accuracy up isn't that bad
>>
What do you use for inspiration for Common magic items?

Personally I like adapting cantrips from other systems.

>[name and physical description WIP] - Any time the wearer pretends to play an instrument, this item conjures forth a whispy, silvery version of that instrument in his or her hands, appropriately sized for them. The instrument is only tangible to the wearer and is too delicate to be used for anything other than an instrument. If the wearer ceases to play the conjured instrument or conjures a new one it dissipates. As with any musical instrument, the conjured instrument may function as an arcane focus for a bard.
>>
>>63410266
Dip 1 Wiz/Warlock/Sorc to get Booming Blade, it's not worth spending your ASI on it.
>>
>>63410266
>>learning Booming Blade (magic initiate feat or spell sniper)

Why not get this by playing a Variant Human, Half-Elf, or High Elf?
>>
>>63410266
>>63410266
bb itself.
wis
wis
caster
polearm
the only one i wasnt sure about was putting caster over wis, but neither of your main attacks are conc and if you're using a shield, it isnt as needed
also like the other anon said, a dip might be better. 20 cleric isnt impressive, and 19 gets pretty much the exact same thing. theres also.
>human
id go with initiate before sniper anyway, lock can bring some good things, wizard brings more ulitity, sorc is sorc
>>
>>63410531
>sorc is sorc

sorch is the life of a sorc
>>
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Why do people keep portraying their tieflings with human-like eyes instead of glowy colored abyss-holes like described in the fucking book?
>>
>>63410620
Why do people keep portraying their tieflings as horse dicked blue russian women like described in the fucking book?
>>
>>63405684
you should just not play CoS
>>
>>63410266
why build around booming blade without a reach polearm or the moble feat? or at least bonus action disengage
>>
>>63410661
But anon, draenei are aasimar.
>>
Running a Grave Cleric grave digger in a CoS game come new year's. Sell me on an appropriate god for a dirt mover; any pantheon is allowed (Morninglord/Mother Night are technically on the table as well).
>>
>>63410620
Tieflings can all look pretty different from each other.
>>
>>63410294
>negative energy is evil
>>
>>63410686
Negative energy is nothing and nowhere in 5e.
>>
>>63410620
because that looks like shit
>>
>>63410675
as if there's any choice but kelemvor
>>
>>63410692
then show me where it says necrotic is evil in 5e
>>
>>63410727
Not the original guy, I just hate 3aboos.
>>
What are the best and worst bag of tricks colors?
>>
>>63410686
Not evil, just #1 with evil.
>>
>>63410675
theres not a huge amount of grave deities to pick from in the first place. unless im wrong, theres a whopping 4?
theres a few ones that used to have earth as a domain or portfolio that could be fluffed into it, but most would be fluffed into grave robbers much easier than grave diggers.
>>
>>63409914
>>63410305
14 Str or Dex is generally enough to go to melee, especially if your DM is nice and gives your a +X weapon. Since you have proficiency with heavy armor, you probably want 15 Str to be able to use plate (unless you're a dwarf).

Then all you may want is Booming Blade or Green Flame Blade, acquired through Magic Initiate, being a high elf (or half-elf variant), or multiclass 1 level into sorcerer, warlock or wizard. Divine Soul sorcerer would actually be a pretty good multiclass if you have at least 13 Charisma.
>>
>>63410692
try page 303 of the PHB
>>
>>63410686
*transforms you into a eldritch monster*
Not evil, bro. Just different.
>>
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>that guy YOLOs in and jeopardizes the whole party for the last fucking time
>everyone leaves him to die
>>
>>63410692
>just erased the Plane of Negative Energy from the multiverse
>>
>>63410793
Sorry, that's the negative plane, and that is evil.
>>
>>63410823
top D&D lore nerd here
you're wrong
might as well say swords are evil because all the monsters are usin' em to kill people and there's a sword demon
>>
>>63410814
>Level 2 character kicks a door to a room of a dozen bugbears preparing to sleep open.
>>
>>63410814
>the tempest dragonborn cleric that yolos and one rounds the entire encounter
>everyone in the party is also dead
>>
>>63410846
Or I could say that undead are evil and all the wizard making undead are evil.
>>
>>63410806
>eldritch
>evil
>>
>>63410823
negative plane is negative energy plane, and it's not evil from what I can determine in 5e lore
>>
>>63410857
now that's actually correct
negative energy isn't undead, though
it's just used as the animating force in 99.999% of undead
you could make fire-powered undead or positive-powered undead if you really tried
it's just super easy to do it with negative energy and it's a self-propagating element. shove a bunch of zombies someplace and eventually they'll just start makin' zombies on their own
>>
>>63410888
>you could make fire-powered undead or positive-powered undead if you really tried
Proofs?
>>
>>63410857
undead specifically are evil but negative energy in general isn't described as such
>>
>>63410895
>>63410888
>positive-powered undead
they're called living people m8
>>
Sweet Pelor read the book.
>>
>>63410895
>>63410912
Deathless
also those elven lich-things i'm pretty sure
>>
>>63410918
Not in 5e, or even 4e.
>>
>>63410925
5E defaults to FR lore and just about every detail of the setting is missing from official 5E supplements, so if you're not going to count shit from 2E and 3.X books you're basically playing in a children's pop-up book version of the Sword Coast with 20 deities.
>>
>necromancy isn't evil
*raise your dead loved ones as slaves*
Don't worry, guys. I'm not enslaving their souls; just pumping their corpses with negative energy. :)
>>
>>63410952
Necromancy isn't evil.
Negative energy isn't evil.
The vast majority of their applications, including creating undead, are.
>>
>>63410947
>if you're not going to count shit from 2E and 3.X books you're basically playing in a children's pop-up book version of the Sword Coast with 20 deities
>>63376114 might suit your needs more than arguing on /5eg/ as if you're right.
>>
>>63410925
>aurumvoraxes aren't in any 5e MMs
>they must not exist anymore
>they must never have existed
is int your dump stat irl
>>
>>63410952
>meat still matters when uninhabited by a soul
>>
>>63410918
Baelnorn are still just undead.
>>
>>63410918
Baelnorns, they are called baelnorns.
>>
>>63410959
>Necromancy isn't evil.
>Negative energy isn't evil.
*slurp up souls and corrupts lives*
Heh, not evil. It's just the way we use it!
>>
>>63410966
i suppose you can just walk off the edge of the map in your games? after all, some of the maps didn't make it to 5e
>>
>>63410970
>complaining about Forgotten Realms lore
>with 3 books in 5e that retcon old segments of lore
>"WAAAAH"
Early morning bait baby hour.
>>
>>63410999
>no argument
Nice.
>>
>>63410975
They are holy undead, and are sacred beings.
>>63410992
>Fire isn't evil
>Elemental Plane of Fire isn't evil
(Burns people alive and destroys homes)
Hehe, sorry kid, not evil, just how you use it.
>>
>>63411003
>we decided we wanted to suck more Raven Queen futa dick and overwrote some old stuff we never even knew about
>literally everything we haven't even touched on has to be thrown out
>>
>hurr durr necromancy isn't evil, moralfags! Now I must get going. My ghouls need their daily baby feeding.
>>
necromancy is a tool.
tools aren't evil.
tool users can be evil.

Also how does one initiate erp?
>>
>>63410992
show me where a 5e source says it's evil to cast toll the dead
>>
>>63411023
>everyone is in agreement that creating undead is evil
>HURRR HOW CAN NEGATIVE ENERGY NOT BE EVIL, WHAT, DO YOU THINK ZOMBIES ARE GOOD?
could you maybe stop strawmanning for like two posts
>>
>>63411014
They're not sacred, they still rot away like Liches and can summon undead and deal necrotic damage with a touch.
>>
>>63411011
where was your argument dipshit?
>>
>>63411023
>necromancy only relates to undead
>>
>>63411046
That your argument was not supported by 5e. I even guided you to a place where that argument might hold weight, but you couldn't click the post link, dipshit.
>>
>>63411056
>everyone who responds to me is the same person
You're yelling at someone unrelated.
>>
>>63411053
Yeah, that's what the necro part of necromancer stands for.
>>
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>this kills "morally" grey necrofags
>>
>>63411069
He's going rebuttal with
>Uuuuuuuummmmmmmm, healing counts as necromancy!1!!1
>>
>>63411078
Healing is evocation in 5e. Do any of you read the book?
>>
>>63411071
Morally grey necromancy is a boring idea anyway. If undead are just perfectly acceptable cheap bone golems, then you just have every wizard doing it because there's no downsides.

Dark magic is no fun if it's as neat and tidy as everything else.
>>
>>63411092
The downside is you lose control of skellies.
>>
>>63411069
Meanwhile, the -mancer refers to "someone who divines by use of", not "guy who casts spells about".

Don't think you can etymology your way out of this.
https://en.wiktionary.org/wiki/%CE%BC%CE%B1%CE%BD%CF%84%CE%B5%CE%AF%CE%B1
>>
>>63411083
I'm not saying that. I've seen others think that.
>>
>>63411092
>undead are just cheap bone golems

This is pretty much how necromancy is treated in our setting. Creating and/or enslaving actual self-aware undead is as much slavery as enslaving living people is.

Whether an undead is good or evil entirely depends on how they are animated.
>>
>>63411092
Don't let this idiot think he's getting anywhere. Everyone else is saying that making your zombies and shit is evil, but there's nothing inherently, intrinsically evil about negative energy. It is an energy source, a tool, that is often used for evil ends, but that doesn't poison the whole mess. Channeling negative energy doesn't give you Evil alignment points unless you're channeling it in a certain way to do actually Evil things (melt babies, create skellingtons). Yeah, it's not a fun energy to be fucking surrounded by, but that's because you're alive and powered by low level amounts of positive energy and neg-eng is the fucking inverse, so of course it seems spooky and gives rise to distasteful things.

It's just not fucking evil in and of itself. This guy can't wrap his head around it and keeps bashing his face into the keyboard screaming about necromancers, who ARE Evil with a capital E.
Just because a blacksmith makes rapiers and 90% of Rogues use rapiers and are little shitheads who stab people in the guts to steal their shit, that doesn't mean the blacksmith is a bad guy.
>>
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lol They're just bones! It's not like using negative energy will corrupt them and the users! I mean, that's so silly. Hahaha
>>
>>63411142
But we just told you that making undead will corrupt you, idiot.
>>
>>63411148
And why does making undead corrupt you, anon?
Because of the negative energy.
>>
>>63411148
he's a strawmanmancer
>>
>>63411154
Because creating undead is evil. You're doing evil. You're getting Evil points.
There's no way you can be so dumb as to not understand this by now. Stop pretending to be retarded.
>>
>>63411148
Bruh, negative energy is just a tool! It can't hurt you if you don't use it wrong.
>>
>>63411167
Creating undead is evil because of the negative energy. Using negative energy is evil. You're getting evil points because of the negative energy.
>>
>>63411069
necro means death not undeath; is all killing evil in 5e? is death evil?
>>
>>63411168
Correct.
>>63411170
Wrong.
>>
>>63410814
At least he has chicken.
>>
>>63411182
Yes. That's why the death cleric is for evil npcs.
>>
>>63411142
I just went to the gemstone doctor today and she said I had NEGATIVE ENERGY. Of course, it's not defined what NEGATIVE ENERGY is and it really doesn't do anything but it sounds super spooky. Just look at that name! NEGATIVE ENERGY. It's all... Negative! It must be bad! Really bad!
I'm getting cancer from the magnetic field of the earth!
>>
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>>63411182
>innocent grave diggers
YEAH EAT EM!
>innocent babies
YEAH SACRIFICE EM!
>innocent women
YEAH SLASH EM!
>innocent positive energies
YEAH DESTROY EM!
>>63411183
*snap baby's neck*
*munch*
You tell them, Anon. Us necromancers and undead get a bad rap for no reason.
>>
>>63411216
no killing for good characters guys, you heard it here first
>>
>>63411224
undead are canonically evil, negative energy is not
>>
>>63411230
Why do you think batman never kills the joker, anon? If he did he'd be evil.
>>
>>63411240
>negative energy seems to create undead, which just so happen to be evil
>undead wouldn't be a thing without negative energy

huh. Its like the two are connected or something.
>>
It only defines 'Fiends' and 'Celestials' as objectively evil or good.

Undead are not defined as objectively evil. Therefore, they are whatever you think they are.
>>
>>63411242
ah yes, a character referenced in a 5e sourcebook
>>
>>63411263
>actively seeks out any life to kill it
Def not evil, friend. It's just their nature so TN.
>>
>>63411286
Yeah, that's your opinion. So it's true.
They might not be TN to me. They might be LG to me. I'm right as well. We're both correct.
Because that's all alignment is unless it's one of the things defined to be objectively evil in the PHB.
>>
>>63411262
>A can, amongst other things, create B which is always C, therefore A is always C
>>
>>63409433
No, I mean explicitly.
An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart has been extinguished. Only darkness remains.
A paladin must be evil and at least 3rd level to become an Oathbreaker.
>must be evil
>>
>>63411263
>Undead aren't defined as evil
>Its just a coincidence that every raised corpse is evil

Holy penis what a scoop!
>>
>>63411300
Good thing all 'evil' means in this edition is 'hey, I feel like being evil right now' and you suddenly become evil.

>>63411302
>Using monster manual as a source
>A book that conflicts with the PHB
>>
>>63411300
fine, but by breaking their sacred oaths unrepentantly they confirm themselves to be chaotic
>>
>>63411296
>hurr durr What if different...perspective?!
Grey morals are disgusting.
>>
>>63411311
Cosmic entities that say that those who save the world from evil are also evil and those who turn a blind eye to wrongdoings for their own selfish ends are 'good' are even more disgusting.
>>
>>63411286
it's that a description of all negative energy and necromancy magic or just undead?
>>
>>63411305
They're Lawful Evil in the PHB too.
>>
>>63411319
Positive E is like a flame to the Undead. They must destroy it.
>>
>>63411302
undead might be evil, but necromancy as a school of magic isn't stated to be
>>
>>63411324
Pretty sure the alignment tag on creatures at the top is more of a guideline than a rule.
>>
>>63411327
>positive energy is good
>>
>>63411305
Oh you mean the part where it says this?

>>63411329
we're talking necrotic/negative energy.
>>
>>63411352
>Pissing in the toilet is not a good act, and only evil casters piss in toilets in evil overlord castles frequently

Remind me to never go to the toilet.
>>
>>63411327
ah so just undead then
>>
>>63411025
By arranging a one-on-one session first.
>>
>>63411352
ok so specifically creating undead is evil (if you do it "frequently" whatever that is defined as) but otherwise there's no evil implications to necromancy
>>
>>63411372
prude
>>
>>63411355
You can piss in things other than a toilet.

You can't create undead with anything other than necromancy

>>63411379
>Undead don't require Necromancy to exist

Please provide me with a case of a skeleton rising out without intervention of a Necromancer

And yes there are things like Ghosts and Revenants who exist through no will of their own.
>>
>>63411388
Yeah, and both pissing in a toilet and creating something with magic is not necessarily evil or good. Just because it's said in the PHB that something 'isn't good' doesn't mean that it's automatically evil, or else they would have just straight-up said 'yeah, it's evil.'
>>
>>63411263
>>63411329
All undead created by spells are evil creatures.
>zombie: NE
>skeleton: LE
>ghoul and ghast: CE
>wight: NE
>mummy: LE
>>
>>63411400
>Just because the official rule book says that only evil casters do this thing doesn't mean its evil

Its called flavor text. A good cleric can get away with casting animate dead once or twice, but a good cleric is also aware of the consequences of such a heinous act. Sehanine, a good goddess, would flip the fuck out.
>>
>>63411388
>Undead don't require Necromancy to exist
i never said that, only that the book does not define necromancy as evil (which itt would've been simple to do if that was the intention), only raising the dead using it. swords aren't evil but murdering innocents with them is
>>
>>63411409
Aside from the 'creating or nurturing something evil isn't necessarily evil' (i.e. true neutral druid that keeps balance by making sure there is equal parts evil and good in the world) deal, the alignment defined is pretty much just 'yeah, if you see this creature, it should probably be this alignment.'

Just because Orcs are chaotic evil in the monster manual doesn't mean that any Orc player characters can never, ever be anything aside from chaotic evil. It can usually be justified otherwise.

>>63411419
Better stop worshipping gods then and become a meme athiest 5e cleric that worships a concept.
>>
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>undead are now animated by pure magic and raising one is basically coding an artificial pseudo-soul with no sense of self to ride around in a dead body
>resurrecting dead cells en-masse is way easier than divine healing and prevents DNA damage, thus prolonging the lifespans of all those who are ever healed with necromancy
>badguy necromancers are evil because of their motivations the same way badguy paladins or badguy druids are

Suck my dick, my setting works how I say it does.
>>
>>63411430
Okay, that's fine, but if I say bards use con as their caster stat in my game it doesn't have any relevance here on 4channel.
>>
>>63411420
Necromancy isn't evil. Raise Dead and Revivify are Necromancy spells. It just plays around with life force.

The discussion WAS about whether or not negative energy is evil, but like every conversation here its turned into a debate regarding raising the dead

>>63411422
I refuse
>>
no revivify for good players then i guess, after all it is a necromancy school spell
>>
>>63411420
>swords aren't evil
Save a life, bin that knife.
>>
>>63411446
Good players don't have to play good characters and good characters can cast bad spells every once in a while.
Also revivify doesn't use negative energy.
>>
>>63411444
oh, well the only point i cared about is that while some applications of necromancy are evil, necromancy and negative energy uses in general like toll the dead and revivify are not defined as evil acts and remain an option for good PCs
>>
>>63411450
guess i'll eat my steak with a spoon
>>
>>63411422
>atheist 5e cleric that worships a concept.
Where does it say atheist clerics are a thing?
>>
>>63411458
>necromancy is evil except when i say it isn't
>>
>>63411469
dmg page 13 iirc
>>
>>63411474
If it was evil, that doesn't make you evil if you use it once.
>>
>>63411450
go to bed brexit
>>
>>63411468
>not using a pair of sticks
>>
>>63411492
>dishonolabru
>>
>>63411446
>Reviving those who have died
Heresy!

>>63411469
Where does it say that they aren't

If I recall right there's a bunch of flavor text that heavily implies it and a feature that's pretty much 'your god does shit' but I think there was an abstract way of looking at it that means that really you don't need to worship a god and you can make some sort of horrible meme cleric.
>>
>>63406239
Fuck you, I like Eilistraee.
And FR version of Corellon - aka badass warrior-protector of the elfkind.

Why WotC decided to butcher his character so much in MToF is beyond me.
>>
>>63411461
That's where we question the necrotic energy from. Necrotic damage isn't necessarily Necromancy. Hex, Spirit Guardians and Destructive Wave all deal Necrotic damage but are not Necromancy spells.

Destructive Wave is an interesting case. Like Spirit Guardians, you get to choose, but if we look at the Death Knight, a chaotic evil creature, he's stuck by picking just the Necrotic version.

So an evil creature is barred from using a Radiant version of a spell. So are we going to claim radiant is good, but say necrotic is "whatever"?
>>
>>63411551
What, you don't like how he gave Elves an innate HRT spell?
>>
>>63411422
>Better stop worshipping gods then and become a meme athiest 5e cleric that worships a concept
And have fun trying to weasel yourself out of the Wall of Faithless, you rebel.
>>
>>63411517
I forgot where too, I'm sure it's in the Cleric intro. Yeah you can worship the Domains by themselves.
>>
>>63411553
it never explains why they can only use the necrotic version, maybe as a creature imbued with negative energy as the source of its life force it doesn't like to be around radiant energy? maybe they're just edgy and like the cool goth version?
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>>63411567
Come to think of it, all the lore rectons to elf origins, Lolth and Corellon and Seldarine in Mordenkainen are made just you can have a justification to play an elf dickgirl. Crawford's creativity never ceases to amaze me.
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>>63411553
Necrotic damage is basically desiccation or magically-induced organic decay, think the shit that the mummy does to people in the 1999 movie when he succs their life force
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>>63411576
>>63411480
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>>63411609
You mean the evil villain that wants to kill everyone?

How strange that it's the evil undead that's using necrotic damage while Brendon Frasier uses radiant energies to stop him (I think? It's been a while)
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>>63411422
>It can usually be justified otherwise.
>for skeletons, zombies, ghouls, wights and mummies
lolno. These are all pretty much objectively evil creatures. From the MM:

>Skeletons arise when animated by dark magic.
>awakened by stirrings of necromantic energy or the presence of corrupting evil.
>When skeletons encounter living creatures, the necromantic energy that drives them compels them to kill

>A zombie left without orders simply stands in place and rots unless something comes along that it can kill. The magic animating a zombie imbues it with evil, so left without purpose, it attacks any living creature it encounters.

>When it can't feed on the dead, it pursues living creatures and attempts to make corpses of them. Though they gain no nourishment from the corpses they devour, ghouls are driven by an unending hunger that compels them to consume.
>Ghouls trace their origins to the Abyss. Doresain, the first of their kind, was an elf worshiper of Orcus. Turning against his own people, he feasted on humanoid flesh to honor the Demon Prince of Undeath.

>[wight] refers to evil undead who were once mortals driven by dark desire and great vanity.
>[they gain] undeath in return for eternal war on the living.
>The bright spark [wights] possessed in life is gone, and in its place is a yearning to consume that spark in all living things.

The only case you could make is mummies, and maaaaaaybe ghouls.
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>>63411551
Where can I read about FR corellon?
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>>63411678
3.0 Faiths and Pantheons, AD&D Demihuman Deities.
Also Elaine Cunningham's "Evermeet" is a really good book about elven origins that focuses on Corellon, Lolth and Eilistraee family drama.
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So my current adventure is a megadungeon situated beneath a luxury casino: the history of the area is that the local lord built a fortress on top of a pit to the underworld to keep in all the nasties, but then started charging adventurers who wanted to take a crack at plundering the dungeon's riches. Over time, the fort had many businesses catering to cash-rich and sense-poor adventurers built, until the lord's descendants decided to turn it into a casino where the adventurers would gamble away their money on their way up from the dungeon.

Anyway, the players managed to get free room and board because our warlock with an entertainer background was able to think up a stage show using all the players' skills. I'm thinking that the players will need to be back to the casino from the dungeon every day by 6 PM in order to perform to keep their free room: do you think this is an engaging mechanic?

I basically intend to map how much space the players have traversed every day within the dungeon and apply travel pace to it (slow speed for rooms they haven't explored, normal speed for rooms they've already been to, IE, backtracking to get back to the entrance) plus any short or long rests. My last adventure had the players taking frequent naps in a castle full of undead and I didn't like how often their solution to a problem was "barricade the door and let most of the players take a nap while the warforged stands guard" so I want to impose a time crunch that can't be solved with "just bring more rations and water into the dungeon with you" but I am worried this mechanic may be too pedantic.
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Is the Ravnica preview adventure in the trove somewhere? I've searched through the directory and can't find it
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>>63411648
I mean, hey, wild creatures also just sit about until they see a living being and then attack it, or a robot you've programmed to do that. Yet often people regard these as neutral.
You can justify it all because there's no cosmic entity anymore that determines the alignment of anything, all alignment is is a shitty little tag born from things that undead creatures barely have.
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>>63411631
Actually no.

He is using mummy bullshit because he was cursed to do that for sleeping with the wife of the pharaoh.

The people he succs are people who were there when he was released, and were thus cursed to have their bodies dessicated and used to restore Imhotep to a non-mummified state.

Brendan Frasier basically uses high-level necromancy at the end to take away his curse and thus his immortality by summoning the power of the god of death to take the soul of Imhotep into the underworld, then kill his body in the living world.
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>>63411754
as long as you're a bit lax on the timing it seems fine. at barebones its a self contained short adventure system where the map and exploration actually matters. likely though they're never going to long rest in it. thats an 8 hour chunk usually used for ~6 hours of sleep, and if they arnt doing that in the casino, its just a time waste.
its not going to last forever though. either you're going to be going so deep/far that returning to town is pointless, or they'll finish without a major goal and just decide they're done since room and board isnt a massive draw after a while. just like the pretty apt picture, the map size is limited. you'll run out of space and things to do, and just go to the next one. that could work if you went full videogame "next floor is higher level" but at that point it might be going too far videogame rules, and the levelup carrot on the stick needs to happen faster than normal d&d
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>>63411829
>as long as you're a bit lax on the timing it seems fine.

Yeah I intend to fudge things up to an hour or so, with justification that puzzle solving can take a variable amount of time.

> thats an 8 hour chunk usually used for ~6 hours of sleep, and if they arnt doing that in the casino, its just a time waste.

I should mention that the casino and hotel room they have also entitles them to free food, crafting facilities, discounted adventurer's goods and most importantly, a secure place for their money and magic items. If they lose the room the gold and magic gems might get "misplaced."

> that could work if you went full videogame "next floor is higher level" but at that point it might be going too far videogame rules, and the levelup carrot on the stick needs to happen faster than normal d&d

I'm using a heavily modified Dungeon of the Mad Mage, so for the first few levels it should be one floor=one level, and every floor is deeper than the next. At some point I'll probably put a portal back to the top or let the players repair an elevator or something, probably halfway in (the dungeon is only expected to last 10 levels).
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>>63411763
It's in GGtR, which should be in the trove.
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So how can humans be banned from gwynneth but also live in karador? I was thinking of making a ffolk fighter from snowdown who has family ties to the isle and wants to return there eventually and kick some fey ass and reclaim his home.
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>>63412008
Maybe ask in a mtg thread?
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>>63412062
That's Faerun Moonshae lore.
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New DM here, how accurate are the encounter severity ratings?

i.e. A young green dragon vs 4 level 5 PCs is a hard encounter, but I can't see a possible way for them to win this when a breath weapon kills most PCs instantly
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>>63412253
Not very, but a single level 5 paladin could probably kill a young green dragon before it can even do anything.
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>>63412272
>lvl 5 paladin does 136 damage in a single turn
explain this to me without relying on crit fishing pls
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>>63412295
PAM paladin will get three, possibly four attacks if the dragon moves towards them or away or anything like that.
They've got level 2 and 1 smites.
16 strength.

First and second hit does 1d10+3+3d8 damage, 2d20+3+6d8 on a crit.
Third hit is either as above if they can trigger some GWM feature or otherwise 1d4+3+3d8, or 2d8 if they've already landed both level 2 smites.
Fourth hit, if they get it as a reaction, is the same as first hit again, though they might be down to level 1 smites at this point.

If they took GWM as well they could add +10 damage to each attack.

So, if they get 4 GWM hits without any crits, not even bothering to consider fighting style and assuming average damage rolls, they should already be hitting about ~130 damage.

We could also use a fighter with a hand crossbow. SS+CBE, archery for +2 to hit.
Three attacks, then two extra with action surge.
Each does 1d6+13, crit damage is only +3.5 more so it's negligible.
So, a fighter, at a range of 120ft can shoot a dragon that's behind cover with no disadvantage and get off up to 5d6+65 damage on the first round.

Even if your martials deal half that much damage due to not being optimized, you have FOUR of them. They don't have to line up for the breath weapon and if they do get downed it doesn't take much to get them back on their feet again assuming then one wasn't a martial, and was a healer and you didn't have the damage to fuck it right over.
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>>63412253
its doable as long as you don't go full crawford and use invisibility+breath weapon
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>>63411308
>Not killing the younglings and sacrificing his oaths in order to establish TRUE order
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>>63405744
yes. I agree with the "buff martials" sentiment, but it should be an out of combat buff.
Like a system with "action points" where you get to do extraordinary stuff some times per day. A giant leap, a feat of strength, a terrifying presence etc.

In fights martials are just a bit bland, but pretty good otherwise.
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>>63412253
You really just have to not be a dick with the breath weapon and your party has to not treat it as a sack of potatoes for them to wail on.
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First time DMing veteran player here, wanted to ask whether I've acted okay or not. Basically I'm playing through a modified version of the Phandelver adventure and the party (3/4 of them being newbies) managed to surprise Iarno and capture him. However, the party wizard accidentally burned all of Iarno's documents with a careless burning hands. Instead of killing him or turning him to the authorities, they decided to threaten/blackmail him into helping them in their quest, so he did help them kill the bugbears in the basement. When they went back to Phandalin in the evening, Sildar had some friendly chat with Iarno and they just kept faking his innocence for their convenience. Sildar offered booze to everyone in the tavern to celebrate and then they went to sleep. In the morning, the first thing they did was going to the stores to sell the various loot they picked up, so what I did was make Sildar depart with Iarno to Neverwinter to report to the Order. They got pissed at me because I made him "escape", but was I in the wrong? The alternative was having him fuck them over later in a critical place.
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>>63412549
If they don't secure a prisoner, that's on them.
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>>63404584
You know nothing about goth girls. The only possible answer is a College of Whispers Bard.
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I've been playing D&D for ages but now I'm sick of playing online and want to start DM'ing a local group. I'm playing with people who know a little bit of the rules and are all willing to read the PHB and shit which is nice, but I'm worried about keeping things interesting because last time I DM'd was about 10 years ago in highschool.

People recommend LMoP but I found it kinda boring to play. Anyone have tips for spicing up the adventure and general DM'ing tips?
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>>63412729
Crafting terrain is not as expensive and hard as it looks and minis are cheaper than ever.
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>>63412746
I've got an old grid whiteboard I'll probably put on the table for combat. So I can easily draw terrain for things I didn't plan.

Do you know any mini sites with good overseas shipping? Or if luck would have it something around Australia. They are fucking expensive here and I've only got a few boring human ones of characters I used to play.
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>>63412729
Lost Mine is a bit boring, but it's pretty decent for newbie players and DMs, which is mostly the reason I'm running it. I'm sure you could find better homebrewed adventures online
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>>63412549
>>63412592
Players having to handle all the shit about securing a prisoner and making them not run off is a pain, though. Especially for newbies.

Probably would have been better to have them turn on them later on since taking someone prisoner and then them just escaping again is pretty annoying.
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>>63412759
Reaper has an Australia branch, googling "tabletop minis Australia" also brings up a good chunk of results.
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>>63411922
especially with that bit tacked on the end it seems definitely fine then. as long as you're wanting to run it like *insert dungeon crawler game* then theres no reason it wouldnt work or that they might not enjoy it. the group might lose out on some of the roleplay end since the non fighting portions of their universe are limited in size, but that also makes up for it a bit with faster exploration around a loot pinata, and various other things like them actually needing to make a map and such
probably the best part is that if the dont like it, oh look they can leave to do adventures, and if they do, whoops did i say 10 floors i meant 15
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>>63412777
I mean, he wasn't exactly a prisoner. They pretended they freed him from the bandits (when he was actually their leader), so they could blackmail him with his order, but since they had no proof and went with the deception I saw it fit to make him "escape". Who knows, it might end up being a plot hook later on.
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>>63412851
did they do ANYTHING to keep an eye on him at all even? if your "prisoner" is literally left on his own to fuck around, hes not staying captive
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>>63404285
Is there any non-UA way for an arcane trickster (or multiclass) to get an intelligence scaling weapon? Like shillelagh or hexblade.
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>>63412960
not without homebrew of small changes to existing things to my knowledge
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>>63412960
Nope, you can get GFB though which has INT scaling later.



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