[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/tg/ - Traditional Games


Thread archived.
You cannot reply anymore.



File: Magic Primer v3 (+0).png (2.37 MB, 1400x1660)
2.37 MB
2.37 MB PNG
Mana rocks/dorks edition!

>To make cards, download MSE for free from here:
http://magicseteditor.boards.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/

>Stitch cards together with
http://old.photojoiner.net/

>Hi-Res MSE Templates
https://pastebin.com/2AFqrY68

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Color Pie mechanics
http://magic.wizards.com/en/articles/archive/making-magic/mechanical-color-pie-2017-2017-06-05

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Primer: NWO and Redflagging
http://www.mtgsalvation.com/forums/community-forums/creativity/custom-card-creation/578926-primer-nwo-redflagging

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources
http://www.artstation.com/
https://cgsociety.org/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>63223299
>>
Fine, post new GDS already
>>
File: received_213162966231849.jpg (517 KB, 1875x1569)
517 KB
517 KB JPG
Updated hybrid commons plus dual gold commons. Let me know what you think!
>>
File: mercithonk.jpg (335 KB, 1280x935)
335 KB
335 KB JPG
Hello everyone, time for another mini-GDS.

Today we are going to talk about mix and matching mechanics. This one will be a relatively simple challenge.

https://mtg.gamepedia.com/Mechanic

The table at the bottom of the page has a list of all of the things considered to be mechanics in Magic.

Your challenge this time is to create three cards that each use two different non-evergreen, non-deciduous mechanics. Deciduous mechanics include stuff like Protection, Hybrid Mana, and Vehicles. Feel free to include as many evergreen mechanics as you want, but obviously the cards will be judged on how they feel from a Melvin perspective. Don't overload a card with mechanics if there's no purpose to it, and try to include some mechanical or flavorful reason as to why you mixed those two mechanics. The cards you design can have other abilities too, obviously.

Oh, and one more caveat - you can't use the same mechanic twice among all of your cards. Which means if you have a card that has Unearth and Wither or something, you can't use those mechanics on any of your other cards.

Oh, and one more caveat - you can't use Cycling or Kicker. This is because these two mechanics are by far the easiest to "combo" with other cards. Time Spiral did stuff like Cycling/Flashback and Cycling/Madness. Go crazier!
>>
File: Draconic Machinations.jpg (225 KB, 744x1039)
225 KB
225 KB JPG
>>
>>63367165
Thanks for organising the miniGDS, and yay, I tied for the win!
>>
>>63368322
I like Staunch Challenge much more than the Crystallisation one.
>>
>>63369867
Thanks. I was trying to riff on the actual card Crystallization, but it was just sloppy.
>>
>>63370307
Especially since it plays nicely with high power low toughness Red.
>>
>>63369260
Too strong at that cost. Is likely a CMC7 effect.
>>
File: gruulycards.jpg (593 KB, 2232x1039)
593 KB
593 KB JPG
Thoughts? Wording changes?
>>
>>63372634
Absolute garbage wording (amd no corrections because I'm making a quick phone-post). As for Conquer, it's way too Black for me to see it in Gruul.
>>
>>63372634
Seems like it should follow Sengir Vampire.
>Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
I think technically only "destroy" effects retain any tracking as to the source, since it's typically immediate, whereas creature damage can last a whole turn before it dies.
>>
>>63369260
>>63371244
This is heavily reliant on board state, since it's not likely that you'll get a chance to cast any of your opponent's spells. At most, you'll make some good trades with your creatures or just go in unblocked.
>>
File: 1543948847936.jpg (300 KB, 744x1039)
300 KB
300 KB JPG
>>
>>63375787
I imagine this would actually be black. And would also be a rare case where you need to specify sacrificing creatures only you control.
>>
>>63376172
Well
You can't sacrifice creatures you don't control anyway, right?
>>
>>63376204
You can't, but cards are always written for clarity, despite any implied rules. As it is currently, it could read be interpreted as "Each player sacrifices each creature they control" instead of "Sacrifice all creatures you control".
>>
>>63369093
>>
File: Conclave Wurm.png (275 KB, 375x523)
275 KB
275 KB PNG
>>
File: Lying in Wait.png (284 KB, 375x523)
284 KB
284 KB PNG
>>63376487
Seems like kind of a miss if Surveil and Transmute don't work together. Neat interaction with dredge, though seems busted for limited play.
>>
>>63377256
Isn't it a bit too much?
>>
>>63377377
The fight is practically mandatory, and the increased cost makes it less "cheaty".
>>
File: GDS Mechanic Mixer.jpg (225 KB, 1125x523)
225 KB
225 KB JPG
>>63369093
>>
>>63376487
You won, everybody go home.
>>
First draft of tricolor commons!
>>
>>63379511
Do you think there ever be a situation where tithe cost for Deakon won't be paid?
>>
>>63379598
If they're stuck on four lands, maybe, or if you're stalling with a 4-toughness creature. Should it be tithe 2?
>>
>>63379511
>CMtri01
This seems disgustingly overcosted. To be fair, I can't find an I/S spell with FStrike and a +4 boost, but Sure Strike puts +3/+0 and FStrike at 2 mana, and with FStrike, the toughness boost just isn't going to be very important. But regardless of all that, why is this one-time combat trick more expensive than the body it's on?
>>
>>63379511
>>63379900
When I said overcosted, I was mostly focusing on the Inspirit ability, but the card itself seems underwhelming for its cost too.
>>
>>63369093
>>
>>63379900
>>63379908
Reusability is costed at a premium because of virtual card advantage. It's why flashback costs are more expensive than initial castings. The inspirit effect is also more powerful per turn than the body itself (going from 4 first stike power to 4+X, where X is the power of the creature targeted). The body itself is comparable to Efreet Weaponmaster.
>>
>>63379908
>>63380263
Also, instant vs. sorcery speed affects the cost and power as well.
>>
>>63380239
Fun. I like them.
>>
File: received_292537224710278.jpg (214 KB, 1500x1046)
214 KB
214 KB JPG
Nonartifact colorless commons for my set. Designed to smooth drafting.
>>
>>63382735
Why colored hate?

>CC06
>3/3
???
>>
>>63382941
3/3's a typo, sorry.
>Why color hate?
Since the set is multicolor matters, color hate is something useful to every deck in limited.
>>
File: received_199787684285864.jpg (196 KB, 1125x1046)
196 KB
196 KB JPG
Let's keep it rolling with artifact commons.
>>
File: Mish match GDS.png (911 KB, 1125x523)
911 KB
911 KB PNG
>>63369093
I'm pretty happy with the exert interaction, although i think the others could've probably been a bit more interesting.
Kind of annoyed that the other guy did the Fabricate/Modular combo since i was doing that too.

>>63382735
Like the flavour you're going for. Faint memory could probably add three mana without being too good.
>>63383981
Don't really see the point of Treasure of the Houses compared to all the other 3-cmc mana generating artifacts.
>>
File: my gds.jpg (852 KB, 2235x1039)
852 KB
852 KB JPG
>>63369093
>>
>>63384262
Thanks for the feedback!
>Don't really see the point of Treasure of the Houses compared to all the other 3-cmc mana generating artifacts.
It's fixing you can use immediately at common. Gets you any color you need, but forces you to make a choice, hopefully rewarding good play/deckbuilding in limited. Other than that, it's largely on par or worse than most other common 3cmc rocks.
>>
File: 0 Set Commons.jpg (7.8 MB, 4125x5753)
7.8 MB
7.8 MB JPG
>Dead thread
Well, I finished all of my commons for this set. I'll go ahead and post the lot of them.
>>
>>63387175
Your card order triggers me.
>>
File: Woodland Warden.jpg (249 KB, 744x1039)
249 KB
249 KB JPG
>>
>>63387357
It's alphabetical based on set tags. It helps me stay organized.
>>
File: MechanicGDS.jpg (651 KB, 2232x1039)
651 KB
651 KB JPG
>>63369093
>>
>Timmy Commander Dual
>Land
This land counts as a X and a Y when not in play ?
>T:C
>T: X or Y, Spend this mana only to cast your Commander
>Lieutenant- T: X or Y
>>
>>63389634
Command Tower already exists.
>>
>>63389659
Eh, /edhg/ had some thing about duals, but I didn't like their quasi-Eminence take on it. This was the best I could come up with.
Yeah, Command Tower is better.. but you can only run one.
These would be for color pairs, so you could have overlapping coverage depending on your commander's identity.

I'm more interested in if that spoiled line of rules text is remotely coherent.
>>
>>63389943
>I'm more interested in if that spoiled line of rules text is remotely coherent.
I don't think so. Like I get what you're trying to do, make it fetchable, but that specific wording doesn't have precedent. Closest thing would be Panglacial Wurm. Second idea is take a look at the Theros Gods and have it say "As long as your Commander isn't on the battlefield, this is a Wastes(It has "T: Add C" and no other abilities)"
>>
>>63390518
Okay, cool. I swore there was some card that made reference to cards having types when not in play. Maybe I'm misremembering the actual text of Conspiracy or something.

I thought that my Lieutenant line was clever, but your Wastes text line is more efficient.

>Timmy Commander Dual
>Land- X Y
>As long as your Commander isn't on the battlefield, this is a Wastes with the ability T: X or Y, Spend this mana only to cast your Commander

Is this remotely better now?
>>
Bump
>>
>>63390518
>>63390664
Wastes isn't a basic land type. Wizards is unlikely to ever make a sixth basic land type because doing so would mess with a lot of cards and mechanics they've already made. Yes those cards look just like other basics, but cards really have whatever their Oracle text says they do, and the Oracle text for Wastes gives it the tap ability rather than have it be some intrinsic ability.
>>
File: Lydia Magus of Trokair.png (289 KB, 375x523)
289 KB
289 KB PNG
>>
File: 0Cha_ComMec.png (807 KB, 1125x523)
807 KB
807 KB PNG
>>63369093
>>
>>63394011
The delve/dredge one is a bit trite, but the others are so good as to make up for it. Nice work, man.
>>
>>63394011

I really like the ghast.
>>
Dead thread
Dead bump
>>
>>63388264
That's awful, it should be WUBRGMCAL.
Also where's the #1?
>>
>>63397279
I'm not spending time reorganizing exported images in photojoiner. People are able to give feedback to the cards as they are currently ordered and posted.
>And where's the #1?
I'm not sure what you mean.
>>
File: mini GDS.jpg (725 KB, 2236x1041)
725 KB
725 KB JPG
>>63369093
>>
>>63397513
The 001 card. I can't find it.
>>
>>63397814
It isn't there. I use it to keep notes in the set file where I can see them at a glance. Right now, it has the distribution of colors throughout my commons written down on it, which I needed to reference when making the set skeleton and designing the commons.
>>
>>63397814
He's missing cards 1, 51, 52, and 81.
>>
>>63397923
51, 52, and 81 are uncommons and rares still in development. Every common in the set is in that collage.
>>
>>63376493
I guess this makes each creature you have more impactful, perhaps even requiring you have creatures to convoke. It would probably put a real big damper of you didn't have enough creatures though, as even regular convoke costs are quite above norm to balance it.

>>63377997
Demonic Negotiations seems busted to let you tutor and draw 2 for not much of a premium. I think there are enough powerful 3 cmc cards that you could probably grab an answer to anything.
>>
>>63398473
Not him but 2bbbs a pretty steep cost for a conditional tutor even with sign in blood jammed on to it
>>
>>63388345
>Anon posts cards with cool art
>Actually credits artist
>Art doesn't exist on artists deviantart or Artstation.

Fuck. Leftmost one, should you happen to se this.
>>
>>63376487
Progress assessment is a miss, the other two are critical hits though.
>>
File: Untitled.jpg (43 KB, 375x523)
43 KB
43 KB JPG
Could this concept go anywhere? It feels a bit weak as-is, thinking about cramming in a look at an opponents hand here, or maybe lower mana cost? Could this work as-is for just B?
>>
>>63394245
>>63394275
Thanks, I was pleasantly surprised how much I could get out of that relatively simple effect.
>>
File: Quoth the Raven (1).jpg (197 KB, 744x1039)
197 KB
197 KB JPG
>>63401583
Research already does this in UG. I'd say that any card that lets you bring stuff from outside the game in probably U-feeling, though I guess it's a little similar to Mastermind's Acquisition.

I think it's fine enough for a card that effectively does nothing but I'm sure there's a couple casual combos in there. Could probably be {U} (or maybe {U/B} if you're okay with black getting a one mana cantrip).
>>
File: Unkindness of Ravens.png (258 KB, 375x523)
258 KB
258 KB PNG
>>63401914
I like it. I think they'd say
>If you reveal a card named Nevermore
>>
>>63394011
Sick shit my dude
>>63400907
Got that image from the fantasy art engine.
https://66.media.tumblr.com/52bafc305ed324143510771dbd36628b/tumblr_nh0fm0Sycb1tv3g49o1_1280.jpg
>>
>>63387977
Seems like a green way to do a white ability, but is itself not green.
>>
File: UB03 Blackjack Rigger.jpg (247 KB, 744x1039)
247 KB
247 KB JPG
If anybody remembers my Wild West set... I realised I leaned too much on the set skeleton design and didn't push themes I wanted to push enough, especially at common and uncommon rarity. This card shows one of the "fixed" versions. This is kinda bend for Black to generate Treasures without creatures dying, but I thought that Dueling can result in death anyway, so...
The feedback I want the most for this card is actually the flavour text, since it's very gogle translate-y.
>>
>>63403305
Those themes should be part of your skeleton, my man.
>Flavor text
Would sound much better as a quote attributed to someone from the setting.
>Google Translate
Is English not your first language, anon? If not, you're doing pretty well with it regardless.
>>
>>63384262
I think slithering husk could probably just cost 1 U/B, given how low impact skulk usually ends up being. Exert pairing with Inspired feels like a kind of non-bo since it doesn't untap for another turn.
>>
>>63404208
My english may be ok, but I doubt it seems natural and in case of flavour text it counts. Thanks for the quote idea, if you can phrase it better, please tell me.
>>
>>63403305
Try
>A quick hand is useful both in cards and in duels.
The colon feels unnatural, and the use of "twofold" and "both" here makes it sound like a quick hand has a twofold benefit in cards, and a twofold benefit in duels, rather than implying that it is simply equally useful in both things.
>>
>>63384723
Rita flickers between being a 1/1, 2/2, and 3/3 for just 1-2 mana, making it easy to stack sac effects. Akros is pretty good on flavor though.
>>
File: download.jpg (193 KB, 1125x523)
193 KB
193 KB JPG
>>63369093
heck it why not I'm in!
>>
File: download.jpg (193 KB, 1125x523)
193 KB
193 KB JPG
>>63408362
>tokens
oof I tyop'd am I disqualified ;--; lemme update Sacred so it's an enchantment creature too there we go much better
>>
File: Disgusting.jpg (123 KB, 600x1189)
123 KB
123 KB JPG
>>63387175
>BGRUW
>Artifacts first
>Lands and Gold in the fucking middle
this is so triggering I actually can't think about the cards wtf, but I'll try my best. Brb with review/talk etc.
>>
>>63408487
They're alphabetical. He probably just exported all the cards from the MSE file then selected them all in order.
>>
>>63387175
Cards not mentioned are either fine, or too boring to say anything about.
>CA02
Oh, a worse Manalith. AKA actually a flaming trash pile, even at common. You also already have Prophetic Prism. No point having two filter cards.

>CA06
If it's the guardian of the treasury, why is it made of treasure? That's just silly.

>CB08
A black 2/2 for 1B with an upside? What is this, MTG in 2018!? ;___; I miss the good ol' days of shitty creatures and bad cards.

>Fucking doom blade
boring

>CB12
3-for-1 is too much value for something that is so easy to achieve.

>Colorless shit
Why.

>Vernal Seraph
Green does not get flying.

>CG05
What the fuck is this thing doing in a church and why is it collecting tithes?

>More fucking vanilla taplands
Gates suck and are boring. So are these.

>CMduo(wut)02
>Create two knights. ~ deals 2 damage to each opponent.
Why word it in such an obtuse way.

>CM03
I won't fall for your tricks, Coiling Oracle. I know it's you! (AKA derivative and boring)

>CM05
Meh. Up its cost and give it flash?

>CM06
"Hey, want to 2-for-1 yourself? Well, here you go!" Tthis card is an unplayable pile of shit. But hey, it's a common, so carry on.

>CM07
WAAAY too much power for a common ho-ly shit relevant body at reasonable cost plus value engine wat.

>CMtri02
>doesn't untap the fucking land.
wow, it's useless. I like the idea though.

>CM03
>It explores and you gain 3 life.
I had a sensible chuckle at the idea of a trigger within a trigger, but bloating the stack this way is just bizarre.

>CR03 - Stacatto Piper
pls post art it may work for some of my stuff

>CR06
Red giants get reach, green spiders get reach. Don't cross the streams, man. As is, this card is an unholy abomination.

>CR09
Red doesn't filter. (Manamorphose was a mistake!). When accelerating, it produces R and R only.
>>
>>63387175
Maybe make ypur shitty Manalith something like
{T}: Target land gains a basic land type of your choice. (Basic land types are Plains, Island, Swamp, Mountain and Forest).
>>
>>63405233
I agree that husk is probably too weak. It seemed pretty obnoxious, so i didn't want to push it too much.
The idea with the exert card was that it's a tradeoff where you have a higher chance of getting the effect, but you have to wait another turn to get it. I can see how ithe effect might feel a bit self defeating though.
>>
>>63408768
>No point having two filter cards.
It's a multicolor wedge set, there's absolutely a point. Fixing is vital to a workable limited environment.
>If it's the guardian of the treasury, why is it made of treasure?
Addressed in the flavor text. Also, Magic.
>Fucking doom blade
I'm not just designing cards, I'm designing a whole set that needs to work well together. Sets reprint cards for a reason.
>Colorless shit
Smooths drafting and is an important part of my set's story. I've addressed this.
>Green does not get flying.
Angels show up in all colors, like Dragons in Tarkir. I've addressed this.
>What the fuck is this thing doing in a church and why is it collecting tithes?
Offerings of gold and treasure to placate monsters is a fairly common fantasy trope. Also, Magic.
>More fucking vanilla taplands
Which are necessary for limited. Again, I'm designing a set, not just individual cards. For a set to be balanced, some cards have to be vanilla.
>Why word it in such an obtuse way.
It functions different mechanically. It's also important flavorfully that the knights themselves are doing the burning.
>Coiling Oracle. I know it's you! (AKA derivative and boring)
See comments about set-making, reprints, etc.
>CM05
Don't think I could get away with that at common.
>CM07
Comparable to Jhessian Thief at a higher CMC across two colors.
>CMtri02
Good point. I'll add an untap.
>CR06
Red gets reach. That isn't limited to specific creature types.
>CR09
It's filtering in this set because I need it to in order to facilitate reliable tricolor drafting, and because it's not mechanically disallowed from doing so.

Thank you for your feedback, anon.
>>
>>63412139
>I've addressed this. Are you telling me you haven't been keeping up with my set? Well, why didn't you use the 4chan archive and look up my explanations of these things? I can't be bothered to explain things more than once.
I never understand this attitude. Make a Q&A PasteBin that addresses all the most common questions, and link it when you post your cards.
>>
>>63413405
I'm sorry if I was snippy, anon. But in fairness, I've addressed these points multiple times over the last three threads at least. I don't think it's unfair of me to assume that, at this point, people would either know why I'm making these decisions or ask why, rather than pointing out the rather obvious fact that green doesn't get flying.
>>
>>63408768
>pls post art it may work for some of my stuff
https://www.deviantart.com/mar-93/art/Jester-Jazz-476852404
>>
>>63413811
>New people never come to these threads!
>People always pay attention to me!
You're kind of an idiot. Make the PasteBin, and use it.
>>
>>63414358
New people dont come because the thread is dead. :▲)
>>
>>63414358
I did specify "or ask why," man. If you aren't sure why I'm doing something or think I'm doing something wrong, ask me about it. Again, I'm sorry if I was snippy. I'm certainly not trying to shit on new people coming into the thread. I got a bit annoyed about what, on my end, was repetition; I'll try to be better about that.
>>
File: received_370485346852321.jpg (327 KB, 1875x1046)
327 KB
327 KB JPG
White uncommons for a dead thread.
>>
>>63417529
You may want add a little shine to the uncommon symbol to make it look more silver instead of dull grey that looks like common without that to compare.

Putting that aside I don't know whether 2NN spells with Converge are smart or annoying. It pushes 3-colour but kibda goes against the spirit, the fantasy of Converge where you use WUBRG for maximum size.
Also why not use just "Cleric" for the token types. Unless Soldier type is meaningful mechanically I think It's better to existing tokens.
>>
Bump
>>
File: Eternagoyf.jpg (233 KB, 744x1039)
233 KB
233 KB JPG
I'd usually post more, but I haven't been making many cards lately. Mostly because I've had less free time at work.
>>
>>63420537
I think this would still be overcosted at B. Even if it counted all graveyards, it just feels so eh in practice.
>>
File: Sawtooth Interrogator.jpg (240 KB, 744x1039)
240 KB
240 KB JPG
>>
>>63421933
"Much" makes the flavor text feel a bit clunky
>>
>>63417915
Thanks for the feedback, anon.
>You may want add a little shine to the uncommon symbol to make it look more silver instead of dull grey that looks like common without that to compare.
I'll try to make the outer ring wider so the silver shows up more.
>Converge
I'm trying very hard to both push tricolor and avoid encouraging full 5color decks in the set.
>Also why not use just "Cleric" for the token types?
Mostly flavor. I can change it.
>>63420537
Limited in scope mechanically, but I love the flavor.
>>
>>63412139
>Angels show up in all colors, like Dragons in Tarkir.
Green still does not get flying, especially in the motherfuckin' common slot. Especially at low-CMC. Especially on small bodies. That card is like, eight-fold unacceptable as far as the color pie is concerned. Above all thoughts I have posed, this is the most important: This card should not exist.

>Comparable to Jhessian Thief at a higher CMC across two colors.
>Thief
>Tiny body
>No evasian
>Unreliable keyword
Yeah yours is like 30x more effective in limited than Jhessian. It has 3 power as a base and has evasion. Would very much suggest toning it down.

>Red gets reach.
Red has like, six cards with reach, total in all of MTG's history, and half of them are from Time Spiral block.

Otherwise, carry on.
>>
File: UZ08 Skinwalker.jpg (263 KB, 744x1039)
263 KB
263 KB JPG
Another revision. It was pretty stupid of me not to notice that BG pair in my Wild West set had many ways to feed creatures to the graveyard (Bloodrush discard, Explore mill and sacrifice theme of UB faction).

Now to make some good Uncommon Draft Archetype for WB; but the only idea I have Gunslinger tribal.
>>
>>63422670
Green got flying in Tarkir specifically because dragons showed up in each color. I'm doing something similar, and I want the theme evident even at common. Therefore, green will get flying even at common. MaRo has said that they bend the rules in set-specific circumstances such as these, and so will I.
>Blade Dancer
>Would very much suggest toning it down.
Fair points. I'll cut the power.
>Red has like, six cards with reach, total in all of MTG's history, and half of them are from Time Spiral block.
Red reach is reletively new, but it has Minotaur Sureshot, Skyraker Giant, and Weaver of Lightning all from recent sets. Wizards seems willing to use reach in red now, so I'll use it there as well. Especially because of the planned prevalence of angels and thus flying in the set.
>>63422726
I don't get a good sense of an archetype from this card alone. Anti-human? Exiling stuff from graveyards? Beast or Horror tribal? Some larger set context might help, especially since you've been making changes.
>>
>>63422949
>Green got flying in Tarkir
...on two creatures in the entire set. Zero at common. Both are 6cmc or higher.
The uncommon is a fucking 3/3 for 6cmc, nowhere anywhere near playable or reasonably statted.
Flying mono-green dragons in DTK was a mistake. DTK was one giant mistake in general, so that really doesn't help your cause.

>I'm doing something similar, and I want the theme evident even at common.
If your theme is against the principals of design, your theme is bad and you should reconsider.

>MaRo has said that they bend the rules in set-specific circumstances such as these, and so will I.
MaRo says an unfathomable amount of stupid things... and DTK was atrocious, so it is an argument AGAINST this style of design, not for it.
>>
>>63422949
>Red reach is reletively new, but it has Minotaur Sureshot, Skyraker Giant, and Weaver of Lightning all from recent sets.
But not spiders. Spiders are quintessentially Green; there are only two non-Green spiders: red Needlepeak Spider from Planar Chaos and colorless Arachnoid artifact creature from Mirrodin.
If you want to give Red reach, use archers or people with nets or crossbows, not spiders.
> Some larger set context might help, especially since you've been making changes.
Yeah, I see it now, I should post the set un/commons again once I'm done instead of one cart at a time.
I have a problem with enemy pairs in particular since the set is supposed to have five allied pair faction, so the enemy pairs are not so obvious.
UZ08 Skinwalker simply benfits from the fact that BG has fuel to give it regeneration.
RG faction (Native Indians) have Bloodrush
GW faction (settlers) have Explore
UB faction (railway tycoons and bankers) has a medium sacrifice theme (but less pushed than other mechanics and no keyword).
"Destroy target Human" is mostly flavour since the set is very human-heavy so it's basically Chupacabra.
>>
>>63423181
>>63422949
To provide context Dragons of Tarkir had two creatures with flying:
Herdchaser Dragon {5}{G} (U)
3/3
Flying, Trample
Megamorph {5}{G}{G}
When ~ s turned face up, put a +1/+1 counter on each other Dragon you control.

Foe-Razer Regent {5}{G}{G} (R)
4/5
Flying
When ~ enters the battlefield, you may have it fight target creature you don't control.
Whenever creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.

Fate Reforged added just once creature with flying:

Destructor Dragon {4}{G}{G}
4/4
Flying
When ~ dies, destroy targer noncreature permanent.
>>
>>63423181
What you are saying is subjective, and I disagree. I thoroughly enjoyed the whole of the Tarkir block in both limited and constructed play.
>>63423187
>Spiders are quintessentially Green
And zombies were quintessentially black until Amonkhet. Merfolk were quintessentially blue until Ixalan. Creatures aren't limited to specific colors in all circumstances, even if they mostly appear in those colors.
>Set
Are you including all ten dual color combinations in just one set? That sounds a bit cramped. How do you plan to pull that off?
>>63423257
I know. To provide context, I will be adding an equivalent amount of green flying creatures; and angel at common, uncommon, and rare.
>>
File: stop.gif (1.78 MB, 250x148)
1.78 MB
1.78 MB GIF
>>63423325
>I will be adding an equivalent amount of green flying creatures; and angel at common, uncommon, and rare.
>>
>>63423325
>And zombies were quintessentially black until Amonkhet. Merfolk were quintessentially blue until Ixalan
Amonkhet had Zombie tribal and Ixalan had Merfolk tribal. I don't think your set has a Spider tribal.
Also I don't think it's that bad idea to simply use an Archer instead.
> I will be adding an equivalent amount of green flying creatures; and angel at common, uncommon, and rare.
The only monoGreen creatures since 2014 are three dragons from Tarkir and a wasp queen together with insect token gnerator from 2015 Core Set .
None of them were at common.
>Are you including all ten dual color combinations in just one set?
No, only ally pairs. Enemy pairs only get one draft-signalling uncommon and -maybe- gratuitous rare/mythic if it's flavourful.
That's why it's such a pain to design those 5 enemy uncommons because I didn't spend much time thinking about how enemy pairs would play.
>>
File: RG01 Evergrowth Seraph.png (305 KB, 375x523)
305 KB
305 KB PNG
>>63423356
Nah. This is my seventh set. I wanna do some weird stuff.
>>63423491
>Also I don't think it's that bad idea to simply use an Archer instead.
Certainly not. An archer would fit perfectly well. I just disagree that a nongreen spider is for some reason out of color or disallowed mechanically; I'm not attached to the creature type for my card specifically.
>Enemy pairs only get one draft-signalling uncommon
Why are you expending effort on archetypes and color combos that you aren't planning to support in design? What is a BG draft arhetype defining uncommon supposed to demonstrate to players if it has no archetype to define?
>>
>>63423658
>Nah. This is my seventh set. I wanna do some weird stuff.
:^) Maybe you should focus on making one good set before you make your seventh bad one :^)
(got 'em)
jkjk I don't know any of your previous sets so I have no idea what I'm talking about.
But straight up, Green doesn't get flying creatures. Every green creature with flying was a mistake, and recent MaRo is a plain dingus. They're not "Weird", they're just wrong. The color pie exists for a reason. That rare is GW.

If you want to make cards that are not MTG cards, based on a design philosophy that doesn't make sense in the context of MTG, why are you making MTG cards?

>I just disagree that a nongreen spider is for some reason out of color or disallowed mechanically
Well you can disagree, but in MTG, Spider = Green. Fuck with that all you want, but it doesn't change the fact that it is a rule of the color pie.
>>
>>63423768
>Every green creature with flying was a mistake, and recent MaRo is a plain dingus.
Again, this is subjective. I am following Magic design philosophy as it exists currently, following guidelines and making use of design exceptions outlined by MaRo and Wizards as demonstrated in the Tarkir block, which I quite enjoyed. This set has an Angels-matter subtheme, and so I want angels in every color and at all rarities.
>it doesn't change the fact that it is a rule of the color pie.
I'm telling you that creature types and the color pie are literally unrelated. We have white vampires, white zombies, blue zombies, green merfolk, black elves, black goblins. Creature types aren't inexorably tied to colors. They just aren't.
>My old sets
I can't objectively speak to their quality (the older ones in particular feel rough to me nowadays) but they're all in the pastebin if you'd like to look.
>>
File: clint.gif (83 KB, 395x281)
83 KB
83 KB GIF
>>63423900
>I'm telling you that creature types and the color pie are literally unrelated.
>>
File: Skywire Trap.jpg (163 KB, 744x1039)
163 KB
163 KB JPG
is this gay?
>>
>>63423768
Anytime you dump on Maro or a Magic set, Time anon will just use subjectivity to get out of it. Don't bring up Maro unless you can pull up a quote. Stick to numbers and facts. Time anon is incredibly obstinate, but if you browbeat him with legit Magic cards long enough and show that he's objectively wrong, he'll eventually give up. When he brought up Tarkir and you pointed out that even then there were only a scant handful of G fliers and none were common, that was a brilliant counter, do more of that. And yes, this does mean doing the research that Time anon should've done since he's the one designing a set based on these Magic cards, and one would think he'd want to avoid false assumptions, but oh well.
>>
>>63424757
>Anytime you dump on Maro or a Magic set, Time anon will just use subjectivity to get out of it.
desu after reading something as ridiculous as "creature types and the color pie are literally unrelated" I think I won't be providing any feedback to this person for a while.
That shit's wack to the maximum, yo... for real.
>>
File: Tentacles Grasp2.jpg (60 KB, 375x523)
60 KB
60 KB JPG
>>63424505
No, but this is.

But in all seriousness, I think it's OK, but I'm not especially taken with the design.

>>63424801
To be fair to him, there's a lot of gray area there. As he pointed out, there's been a lot of messing around with creature types and colors recently. Though on the other hand, I would say that yes, creature types are restricted to certain colors, and can only go outside those colors if there's a very good reason for it. I think a lot of the confusion comes about from where you draw the line with the color pie between flavor and mechanics. For instance, Phoenixes mechanically don't typically make sense in R, but the flavor works very well.
>>
File: Standstill Trap.jpg (235 KB, 744x1039)
235 KB
235 KB JPG
more traps :3
>>
>>63423658
Because I like the completness of a 10-pair cycle. But you're right, I'll bump the enemy pair creatures to rare so they don't have to support an archetype and then just make another 5 ally-pair but noncreatures.
>>63423900
Each time an off-colour tribe happens it is a supported tribal; all your examples excepth Amonkhet zombies come from tribal sets.
Is your set tribal? Do you have Spider tribal support?
>>63425555
Love it. Nice hoser.
>>63424862
Image source pls.
>>
bump
I need a flavour text for this guy, so if you have any idea, hit me up.
>>
File: Graves Unburied.jpg (50 KB, 375x523)
50 KB
50 KB JPG
Is this appropriately costed?
>>
>>63424757
I did the research, man. I read the design article where they justified flying in green and even mentioned it. Dragons aren't at common because 1.) they wanted them to always be big and impactful and 2.) The dragon tempest flavorfully prevents baby dragons from being a thing in the setting. Nothing I've read has said that dragons weren't at common because that would be pushing the flying thing too far in green, nor have I seen Tarkir discussed as a design failure. And OF COURSE I want objective facts and examples before I change my mind. I've done my research; if that research is incorrect, I'd like some evidence pointing me in a new direction before I remove a whole subtheme from a set that's already half-done. I think the fact that I'm always willing to change my mind when presented with new facts and information is the opposite of obstinacy.
>>63424801
Wack as it may be, that is the way modern Magic design is heading. They're playing with the norms more and more frequently. Creature types used to be strictly in-color, but nowadays they seem much more lax about it. And it makes sense; there's only a certain number of stories you can tell using the same archetypes over and over, and bringing tribes into new colors allows new flavor to be given to them and thus for new stories to be told. I don't see that as a bad thing.
>>63425555
This is an excellent design. I dig it.
>>63427453
Moving them to rare sounds like a better idea. It still feels a bit muddled to me in an allied pairs set, but maybe it'll make more sense once you have examples to post.
>off-color tribe
Sure, but I'm not talking about a tribe. Do you really consider spiders a tribe? Ishkahna aside, what unifies them? Maybe Arachnus Spinner? Doran? I was looking at this from the perspective of spider being a creature type without stong tribal ties, which is why I disagreed so much. But I'll agree that established tribes have a much stonger tie to particular colors than do individual creatures.
>>
>>63428448
A 3/2 for 2 with an upside feels super weird in red, especially at common. As for flavor text, something about strength being carried in the spirits of ancestors, or maybe gifted by those spirits, could work.
>>63428864
I'd say probably. Maybe 3b. Depends on the format, really.
>>
>>63428869
So, you don't want your Angels to be big and impactful? They're traditional, classic iconic creatures, and they serve your setting's god, but you want them to be common? So, what, do people in your setting just bump into them all the time?
>>
>>63428864
>costed
*****priced
FTFY
>>
>>63428932
unless you're making a joke about the secondary market you are just wrong
>to cost
>to estimate or determine the cost of (manufactured articles, new processes, etc.):
>>
>>63428932
No, I was just pointed out how grammatically incorrected saying "X cost-ED" something is; making you sound possibly mentally impaired. The correct way to say it would have been:
"X costs this"
Or
"X was priced..."
Or
"The price of X is..."
Your welcome. The more you know!
>>
>>63428974
He was pointing out your terrible grammar.
>>
>>63428928
I want them to be ubiquitous. I want a decent asfan across all colors and rarities. I want any player who opens a hypothetical pack of these cards to think "Man, I guess angels are gonna be important, there's a lot of them." Which does align with the flavor of my set, as the setting is supposed to be a place incredibly blessed, with signs of favor from the setting's god everywhere and angels aligning themselves with the various factions.
>>63429009
>>63429018
"Costed" is a term frequently used in the vernacular, and dialectical grammar can be as valid as standard grammer in the proper context. This is one such context.
>>
>>63429009
My point was, "to cost" can mean the "object costs X", which is what i assume your problem is. Where it can also mean "to determine the cost(noun) of", which is essentially the verb use of price. Where the usage in a sentence is "I cost these apples at 3$". It's uncommon, due to the existence of the word price, but given the context of MtG where cost and price refer to two different things, cost is more appropriate.

If any there is any issue, its that i should have said "Has this been appropriately costed?"
>>
>>63428894
Yeah, I noticed that too and bumped its mana cost to 2R.
I already have plenty "strength if the ancestor spirit" flavour text tho. I need something more Red.
>>63428869
Spiders aren't supported tribe but they're iconically (literally, not WotC's "Iconic (TM)" green. Everytime WotC made traditionally X colour tribe in a new colour Y, they dedicated part of the set to it, they didn't just made one green Merfolk or one white Zombie, they "justified" it with the set's flavour ormechanics.
You already have WUBRG Angels no need to "typeshift" more IMO.
>>
File: pjimage.jpg (439 KB, 2100x720)
439 KB
439 KB JPG
Wow, Cardsmith creators are something else.
One plus of that site is that they give you bigger freedom when it comes to frames so you can have blue artifact frame on a red enchantment creature or P/T box on a land.
>>
>>63429101
It's interesting that Tarkir did that and only had a single common Dragon.
>>
>>63379511
>>63379731
I see a 3 mana 3/4 or a 4 mana 4/5 that draws a card at common and you're considering turning it into a 2 mana 3/4?
>>
>>63430936
Fuck me this hurts. I also hate that all the art is reused MTG art, much (or all) of it from SOM block.
>>
File: 2018-12-08_10-15-12.png (1.79 MB, 949x658)
1.79 MB
1.79 MB PNG
>>63430936
>One plus of that site is that they give you bigger freedom when it comes to frames so you can have blue artifact frame on a red enchantment creature or P/T box on a land.
I know that Magic Set Editor does that too. I need to update mine so I can get the new legendary frames and all the other cool stuff they've added since 2015
>>
>>63429493
>flavor text
Talk about blood and fire and how his rage won't die with him.
>Spiders
We're talking purely philosophically now, as I'm nowhere near attached enough to my red common's creature type when it isn't mechanically relevant. I guess my point of confusion was in that I've never thought of spiders as iconic or attached to green. If they are, then that's my bad. And I'm certainly not trying to shift spiders.
>>63431136
Nah. I considered it when that point was brought up, but decided that it was a bad idea. In fact, I wasn't comfortable putting anything above tithe 1 at common.
>>
Bump
>>
File deleted.
>>63367651
anyone have good websites for more lewd art suorces?
>>
>>63435059
>NSFW on a blue board
fool
>>
File: allfive.jpg (1.03 MB, 2232x2078)
1.03 MB
1.03 MB JPG
>>63428869
>Moving them to rare sounds like a better idea. It still feels a bit muddled to me in an allied pairs set, but maybe it'll make more sense once you have examples to post.
I decided to fill the empty slots with charms. Each one features the "leader" of the 2-colour faction, that have their own legendary cards at rare.
Finding good art for them was bloody irritating, I hope most people won't examine faces thoroughly.
>>
>>63412139

>Sets reprint cards for a reason.

I've always hated this approach here, yes actual Magic sets reprint cards but you fail to understand the reasons behind that. First, those are real physical cards that go out of print so by reprinting them they allow people to get new real physical copies. That doesn't apply to your set because everything in it is free and exists only as an image on a computer. Second, it allows them to cut corners and keep costs down by not paying people to design the same filler cards over and over. That also doesn't apply to your set because you're doing it for free and presumably because you enjoy designing cards.

In other words, there is literally no reason to "reprint" official Magic cards in your fan set. None, ever. That goes for all of you, it's stupid and pretentious and you need to stop. Take five seconds to update whatever you were about to "reprint" with a new twist relevant to your set and save yourself some embarrassment while also contributing a legitimately new design to the world.
>>
File: and_this_is_to_go_ev.jpg (269 KB, 744x1039)
269 KB
269 KB JPG
Friend sent me this, thought it was hilarious
>>
>>63436172
>If X is 30 or more, nice.
kek
>>
File: rife92.jpg (201 KB, 744x1039)
201 KB
201 KB JPG
>>63435635
But cards like Contract Killing, Traitorous Blood, Heartless Pillage not only fit my set mechanically but their names fit the flavour.
Also I can't not use this pun on pic related.
>>
>>63436933
Don't listen to him. He's objectively wrong. There's nothing wrong with reprints in custom sets.
>>
>>63435635
It's to emulate Wizards. Which is the entire point of these cards. Without the expectation that we'll emulate Wizards, we could do anything, and no feedback would be useful.
>>
This looks like a nice way to kill time, thanks OP
>>
File: Humble Villager.jpg (203 KB, 744x1039)
203 KB
203 KB JPG
>>63437677
No prob.
>>
File: 1544155970065.jpg (116 KB, 768x1024)
116 KB
116 KB JPG
>>63437742
I just hope it's easy, im a lazy lazy man, i got the advanced version
>>
>>63437829
...I'm sorry, what?
>>
>>63437919
I dled the Advanced Magic Set Editor 2.0.1
HOW THE HELL DO I PUT land cost
>>
HOW THE HELL DO I SAVE THE FREAKING CARD
MY GOD I SUCK SO MUCH
>>
File: Nigger Lover.png (211 KB, 375x523)
211 KB
211 KB PNG
Finally i made it, honest opinions
>>
>>63438435
There should be an export set option. It includes options to export individual cards, multiple cards, or every card in your current set file.
>>63438573
It's bad.
>>
>>63438593
):
I have real troubles creating a nice set symbol also for some reason Italics don't work apparently
Ignore the /pol/ theme, you don't like the mechanics at all?
>>
>>63435635
Tacking extra shit onto a card that doesn't need it just to make it a "legitimately new design" is bad from both an individual card design perspective and from a set design perspective. This is especially true at common. Your advice is bad.
>>
>>63438573
Jamal? What the fuck, that's not even a proper nigger name. Are you too good for the classic Tyrone, or something?
>>
>>63438617
You need to install the beleren font on your computer. That should fix the font issue. The card itself it color-hate focused, which feels outdated. Direct damage to nonattacking, nonblocking creatures isn't white. The flavor obviously lacking. It needs a lot of work. The concept of a defender with a tap ability is salvageable, though.
>>
>>63438716
You rock!
I'm a really oldschool magic player so i guess i can't escape the outdate vibe
>>
File: Legion of the Damned.png (250 KB, 375x523)
250 KB
250 KB PNG
>>63438716
is this better?
>>
>>63438836
Monoblack doesn't get hexproof
>>
>>63438854
Damn i didn't want to add hexproof but i felt the card was underwhelming
>>
Dude one last question please, how do i make the lore text look appart from the rule text?
>>
>>63439061
There are separate text boxes for each. You'll have to click on each text box individually.
>>
File: Necrophagia.png (287 KB, 375x523)
287 KB
287 KB PNG
>>63439097
I won't stop till i get one approved
finding artwork takes the most freaking time
>>
>>63439290
considering the quality of this shit, you're gonna be going for a looooooong time
>>
>>63439379
haha, i need constructive criticism at least
Is everything bad?
Nothing salvageable?
>>
>>63439396
Lifegain isn't really worth such a heavy mana investment.
>>
>>63439290
X in the text box shouldn't be a mana symbol, highlight it and press the star button.

If you want a single line break instead of a double line break, hold shift while pressing enter.
>>
>>63439549
Ok, that's not that bad, other than that?
I'm not familiar with the meta so mana cost is totally random, haven't played since 2005 hehe
>>63439553
>If you want a single line break instead of a double line break, hold shift while pressing enter.
...I don't understand.. please explain
>>
File: Delirium.png (282 KB, 375x523)
282 KB
282 KB PNG
>>
Why don't i get the little line between the lore text and the rule text
>>
I don't know i think i suck, i quit, it was fun though, bye anons
>>
>>63387977
I’d make it a CMC of three and hybrid W/G, but I’m shit at magic let alone making a card.
>>
File: Bold Explorer.jpg (308 KB, 744x1039)
308 KB
308 KB JPG
>>
>>63438836
These abilities are Black-Red. But if you replace Hexproof wiyh Lifelink, it works.
Also change
>target creature or player.
to
>any target.
>>
>>63439731
Did you want the creature to fight itself or just any creature?
Because right now this card can have two different targets or it can target same creature twice.
Anyway, if you want creature to fight itself, the proper wording would be:
>Target creature fights itself.
But since this means it hits itself twice as hard (2/3 creature fighting itself would die), you may want to use:
>Target creature deals damage equal to its power to itself.
Which is already existing Red-White card.
>>63439903
Hybrid or multicolour?
>>63441610
At rare rarity I'd ditch the reminder text of Explore to shrink this 10-line monstrosity.
>>
>>63439903
Everyone's shit at first, man. Look at Alpha. Keep at it and you'll get better.
>>
>>63442694
>Which is already existing Red-White card.
It's also a mB card and a mR card.
>>
>>63443648
Who is Alpha?
>>
>>63445551
The first magic set.
>>
>>63445247
>>It's also a mB card
>using Kamigawa as an example
It's Red-White ability that can go on both monoRed and monoWhite.
>>
>>63445580
oh, scratch that, monoWhite is also an ancient card.
>>
>>63445580
>>63445595
It's a R ability. Wizards likely made the RW card (Justice Strike?) as a play on W's high-power hate. But the important thing is it's not exclusively RW.
>>
>>63442694
Just wasn't sure about removing the reminder when it shows up on every single card with Explore. But I'll do it now. Any thoughts on the card otherwise?
>>
What color does this effect strike you as?
>>
>>63446008
I wasn't sure whether Red can get Explore on its own, but it does have one ETB explorer at common so there's a precedence, so one monoR card and a rare can get away with it.
Add B's explorers to UR's treasure hunters and you have nice Pirate faction focused on discovering new lands to plunder.
>>
>>63447781
Green is the king of creature based card draw.
Also choosing player is kinda stupid, this works better as something that only affects you.
Also your wording could be better:
>As ~ enters the battlefield, choose target player.
>Chosen player skips their draw step.
>At the beginning of the chosen player's upkeep, that player chooses a creature card name then draws a card for each creature they control (own) with the chosen name.

Alternatively:
>Skip your draw step.
>At the beginning of your upkeep, choose a creature card name, then draw a card for each creature you control with the chosen name.
>>
>>63447924
>Also choosing player is kinda stupid, this works better as something that only affects you.

Or as lock down card against control decks with few/no creatures
>>
>>63447965
But this versatility is so dangerous that it would need to cost something absurd like 4BBGG to ever be printed
>>
>>63447965
I prefer fun build-around cards rather than lockdowns. As >>63448027 pointed out, the offensive version of this card would be very expensive while if it only affected the owner, you can make it cheap and accessible.
Johnny cards > Spike cards
>>
File: EMOTIONS ARE PROHIBITED.png (374 KB, 1113x1122)
374 KB
374 KB PNG
>>63448283
>Johnny cards > Spike cards

eww
>>
>>63447781
Make it an Aura that enchants players.

>>63447924
You can't use "target" in the first ability because replacement abilities can't target. And yes, "As ~ enters" abilities are replacement abilities, it was in the comp rules last time I checked.
>>
>>63447924
>>63448388
Sorry, it's a replacement *effect*
>614.1c Effects that read “[This permanent] enters the battlefield with . . . ,” “As [this permanent] enters the battlefield . . . ,” or “[This permanent] enters the battlefield as . . . “ are replacement effects.
>>
>>63447796
Rare UBR Pirate Explores cycle? Sounds like an idea.
>>
>>63448496
Remember that while all three colour can have ETB Treasure, Black likes triggers based on creatures dying.
>>63448371
>thinking Johnny cards are less fun than spiketrash
I'd say you outed yourself as a retard, but anime picture makes it obvious.
>>
File: download.jpg (472 KB, 2232x1039)
472 KB
472 KB JPG
>>63449062
I was thinking of something like this. Drafted these up very fast, power balance likely borked. and obv. need to find art.

And i'm not that other guy, but
>anime picture
kek
>>
>>63449062

Woof, watch out everyone, we've got a DYC champion over here
>>
>>63449798
(You)
>>63449754
I don't like Blue and Black one. Explore already provides card advantage so just going with draw/discard is ptetty boring IMO.
Personally I'd change the Siren to:
>Whenever a creature you control explores, ~ can't be blocked this turn.
or "target creature you control can't be blocked this turn" as if the Siren was telling other Pirates about hidden jungle paths.
Black one feels less repetetive (since it's not "draw a card when you draw a card"), but I'd change it too.
>>
>>63449933
Other idea for B was life drain. Eg., hit opponents for 2, and you gain 2 life. Will think more about the Siren. Thanks for the feedback!
>>
File: Draconic Tribute (1).jpg (257 KB, 744x1039)
257 KB
257 KB JPG
Never came to a sure conclusion on this one.
>>
>>63450079
Or giving creatures -2/-2 until EOT.
>>
>>63452263
Eh, maybe. Just kinda reluctant to make something so close to Lurking Chupacabra.
>>
>>63452309
I right I completely forgot about Worse Chupacabra.
>>63452230
Looks good though. What do you not like?
>>
File: 1529689678982.jpg (220 KB, 744x1039)
220 KB
220 KB JPG
>>63454069
>Looks good though. What do you not like?
It's not about liking/disliking it, it's just that I never got enough feedback to be sure it was good. Though with your response, I think I'm going to mark it as finished. Thanks.
>>
>>63454432
Count the counters, not the power. Layers or something.
>>
>>63454448
That's only for continuous effects. Using a trigger bypasses that problem. Anything else?
>>
>>63454503
Nah, other than that I think it's good. Plus I learned something. Bonus.
>>
>>63454543
Cool, thanks.
>>
bump
>>
File: men and gods.jpg (193 KB, 1125x523)
193 KB
193 KB JPG
>>63369093
>>
Guys, what should I avoid when writing flavour texts?
>>
>>63459413
Tough question.
Avoid bland and generic flavor texts.
Avoid flavor text that make characters look like Mary Sues.
Better don't add any flavor text if you can't come up with a good one.
>>
i always see this thread when im mobile and think to myself "hey i should post my custom card there when i get home" but when i get home i always forget this thread exists.

feels bad man, noone will ever see my card i paid 70 shekels for to get custom art except my friends.

i bet ill forget it today too
>>
>>63439731
>mindcontrol
this would be more fitting as blue/black desu
>>
>>63436933
shit i never knew i needed this. we need more cards like this.

dog
>apex wolf
gecko
>jungledragon
squid
>abyssal kraken
>>
>>63459457
You can make cards on phone using mtg.design
>>
>>63459527
i guess but i already finished the card. its just on my computer at all times. also i made my card with an online creator and photoshop because i didnt know of the software you mentioned.

i made the card like half a year ago
>>
does anyone here know if there is a magic pen and paper system?
>>
>>63459666
WotC has created rulebooks for porting a few of Magic's settings into D&D.
>>
File: attached to you.jpg (304 KB, 1502x523)
304 KB
304 KB JPG
>>63369093
>>
>>63462028
I don't think Emissary works. The problem is determining whether or not Bestow would affect the back side.
>>
>>63438836
>>63438854

*cough*
*cough*
>>
>>63463694
Are you for real?
>>
File: Graveyard Wanderer.jpg (227 KB, 744x1039)
227 KB
227 KB JPG
>>63459413
Depends on the card. Flavor text can be generally one of three categories:

-Witty/Humorous (Stuff like Goblin Offensive or Affectionate Indrik)
-Informative about the World/Faction (Stuff like Artful Takedown, Erstwhile Trooper)
-Descriptive of the Character/Action (Stuff like Hired Poisoner, Impervious Greatwurm)

I won't tell you how to write well, but try to make your flavor text fit into one of these three categories. If you're not a good writer, try to avoid the first one.
>>
>>63463802
>mB cards that kills a ton of mB recursion
What?
>>
>>63463802
Do you remember any egregious example of real bad flavour text?
>>
>>63463936
IIRC there's already monoB card like this.
>>
>>63463967
Yixlid Jailer. Creature for 1B, 2/2, with
>Cards in graveyards lose all abilities.

It doesn't happen often, but black is allowed to be anti-graveyard. (Especially since graveyard hate is a colorless mechanic, as seen in all the anti-graveyard artifacts.)
>>
File: flavor_text.jpg (528 KB, 1500x1046)
528 KB
528 KB JPG
Dumping some cards whose flavor texts I'm happy with. There aren't many.
>>
>>63464017
>>63463967
Still strikes me as something that should be WG. Though I think just making anon's card symmetrical would be a step up.
>>
>>63464135
>Gargamont Host
Is "Gargamont" supposed to mean something? As for the card itself, 4 life seems like a bit much. Flavor text is fine.

>Gatekeeper Cadaver
Cadaver is a corpse, right? Can you call this guy a cadaver when only the skeleton is left? Card feels too swingy for me. a 2/5 for 2 mana at common seems like it would be pushed even for G. Yes it's conditional, but still. Flavor text is meh. Kinda wants me to see this guy have some sort of tax effect.

>Hurt
I don't recall having many effects that hurt all players equally. Flavor text I feel is a miss, just doesn't really match up with the mechanics. You're both inflicting *and* suffering hurt here.

>Lichyard Barker
Aggro B? Seems fine. Flavor text feels pretty clunky. Though I'm not too sure how to improve it.

>Options Exhausted
Seems OK. Flavor text I think would be better condensed.
>"Here lies Folaria: Her nation ruined, her plans thwarted, her end undignified."

>Painted Absolver
Always like seeing counter removal. Though I feel like the flavor text is more fitting for a discard effect.

>Sicken the Body
Seems OK. Flavor text could be improved. Don't understand the point of "malice" here, since it seems from the art and name he's being killed through poison or sickness. Maybe something about how his armor could always protect him from swords, but couldn't do anything to protect him from plague?

>Unhallow Shieldbearer
Shouldn't it be "Unhallowed"? Ability feels too strong. Don't understand the flavor text.
>>
>>63463955
Absolutely. The ones people like memeing about are Anguished Unmaking and Ancient Grudge.

On a personal level, I dislike a lot of the more "millenial"-sounding flavor text in Guilds of Ravnica. Stuff like Skyline Scout and Experimental Frenzy.
>>
File: mmm flavor.jpg (1.21 MB, 1500x1046)
1.21 MB
1.21 MB JPG
>>63464135
I like the idea. I think Painted Absolver is my favorite.
>>
>>63464609
Maybe I'm just picky.

>Fury's Folly
Seems OK. Think you can remove "so" from the flavor text.

>Lapse of Sanity
OK.

>Dwindling Options
Eh... just not really feeling it.

>Whispered Revelation
Very nice. Not sold on the art though.

>Aetherrupt
Yes yes, you're very clever. Now add U and word it properly by making it counter the spell.

>Voltaic Arc
Not bad.

>Arcanovisionary
Not feeling the flavor text here.
>>
>>63464497
Gargamont is a (made-up) proper noun. Castle Gargamont, a massive gothic castle home to vampires, is a location in my set.

I'll consider making the Gatekeeper a 2/4 with the tribal boost.

>Hurt's mechanics
Black gets "each player loses life" effects from time to time, but not all that often because it gets "(target/each) opponent loses life" or life drain more often. Here, it's used as a downside. When black gets card draw (here, a cantrip), it pays for it with its life.
>Hurt's flavor
While I do like talking about the mechanics in card design, I don't enjoy explaining the ideas behind my prose. But I will say this: you've made an observation about the flavor text. With Hurt, you ARE both inflicting and suffering hurt here. Consider the implications, and consider black's ideology. Is it a flavor miss?

I like your version of Options Exhausted.

Sicken the Body's flavor was a subtle reference to Raise Dead's flavor text. I like it as it is; I think you're overthinking the word "malice". Think of it as the malice of the mage who cast the sickening spell.

I'm pretty sure Shieldbearer used to be a four-mana creature, I'm not sure when I deemed the ability fit for a three-mana creature. By the way, this flavor text was the "Information about World/Faction" kind, where it says something about the character (a planeswalker named Phirsash).

Thanks for taking the time to write feedback.
>>
File: Join in Death.jpg (193 KB, 744x1039)
193 KB
193 KB JPG
Generally, I prefer short flavor text, or flavor text that tells a nice story. Most of Kamigawa has great flavor text.
>>
>>63464609
Aetherrupt made me chuckle. I think we here in /ccg/ had a talk about this kind of "change the text of target spell to (...)", and it was discussed how that might be a fun way of doing direct stack-interaction (=counterspells basically) in non-blue.

I think Lapse of Sanity could benefit from changing the card name. Blue, the color of wisdom, doesn't really want any lapses in its sanity, does it? I like the mechanics, by the way.
>>
File: download.jpg (694 KB, 1875x1046)
694 KB
694 KB JPG
Since you guys are putting flavor text out there, I might as well too. I don't really do flavor text very often though.

>>63464910
>Is it a flavor miss?
Yes. Because when we colloquially use "or" we're referring to XOR, the exclusive or, where we're talking about a number of options where only one is true at a time.

>Raise Dead
Seems like a stretch, as the cards are otherwise not very similar.

>Shieldbearer
Ah, so I was just missing the context then. Makes sense.

>>63464913
Pair with Rest in Peace, boardwipe for 1B.
>>
>>63464609
I like the designs and the flavour. But isn't the flavour text of Voltaic Arc "milennial"? like >>63464591 said?
>>
>>63465577
Izzet flavor texts tend to be very modern and "randumb", it's how they're charaterized. So I can give a bit of leeway on that. I don't consider Voltaic Arc's flavor text to be that bad, and many people like that sort of flavor text. We're not a hivemind.
>>
>>63465355
Civi Duty's flavour text could be shorter.
Judging by the flavour:
3>8>9>4>5>1>6>10>2>7
>>
>>63465769
I'll work on Civic Duty.

Gotta admit, kinda sad that the meme-y card won, and that Instructive Pyromancer didn't score higher. I'm rather fond of that card.

And do you have any opinion on Smug balance-wise? The rest I'm pretty sure are good, Smug has been a bit of a hassle to balance properly.
>>
>>63464017
I would not take anything in that set as precedence, as that was basically Wizard's experiment block.
>>
File: Beneath the Bed.jpg (178 KB, 744x1039)
178 KB
178 KB JPG
>>
>>63464609
Voltaic Arc has been, for years, one of my favorite custom flavor texts.
>>
>>
>>63465355
>Smug Response2
I, don't like this one. The design is kinda fighting itself. So like, you have force spike, designed to punish your opp tapping out for a threat. And then the silence effect happens after they just failed to pay 1, meaning they either tapped out or wanted to hold up something during your turn. Either way, you gain nothing you wouldn't out of a force spike.
The only time you benefit is if your opponent has 5 mana open, plays a 2 drop and a 3 drop. So you make them pay the one and stick with the 2 drop. Which is just something that people already do against control anyway to conserve resources and not play into counter spells.

I think the design would be better as
>Counter target spell unless its controller pays 1. If they do, that player can't cast spells this turn.

This way your opponent has to decide whether this card or the followup is more important, and if you have another counter in hand, this becomes a Counterspell.
Also, i guess you can just shut down spell based combos, snapcaster mage, cascade or other multicast mechanics with it. Hell, it single handedly holds off storm for an entire turn.
I think in both iterations of the spell, it wouldn't see play. But i think this version would be more likely to see play than a worse force spike / mana tithe.
>>
>>63468888
>quad 8s
>If you play 4 of these, you make an 8/8
Fuck the meme magic has decided this is a brilliant design. This is the best limited meme i have ever seen
>>
>>63469020
Yeah, I hadn't worked on the card in a while, so when I actually looked at it again, I didn't understand why I designed it that way either. I was just thinking about doing your suggestion.
>>
File: kamigawa.jpg (217 KB, 1125x523)
217 KB
217 KB JPG
>>63369093
>>
>>63468179
I keep thinking about bottom-of-library mechanics and themes, but it's just so far less interactive than the top of the library that I don't think it's worth it. Save shuffling, the bottom card of your library doesn't change enough to be interesting.
>>
>>63465355
I love Cephalid Plunderer and Court Sentence, but I'm not really feeling Reaping Devil. Was this devil like a wheat farmer previously and then he became a devil? What is the flavor text supposed to show about the card?
>>
File: Starving Vagrant.jpg (277 KB, 744x1039)
277 KB
277 KB JPG
What do you guys think about triggered monstrous abilities?
>>
>>63474560
Not worth it
>>
File: Germinus.png (304 KB, 375x523)
304 KB
304 KB PNG
>>
>>63459457
FUCK! i did it again! thats it! im making a fucking reminder on my phone so i remember today!
>>
>>63466730
>Gotta admit, kinda sad that the meme-y card won, and that Instructive Pyromancer didn't score higher. I'm rather fond of that card.
Pyro is a good card, and a quote really ties the mechanics together.
Apart from Civic Duty I think all the flavour texts here were good.
>>63469471
Because you didn't design it to be Modern playable, you designed it for max smugness. That's why the tax is lowest possible.
>>63474716
Good one, but I dislike giving creature cards the token creature types. Notice how Saproling tribal uses Fungus creatures.
>>
>>63474716
that looks more like a golem or elemental creature than a germ. id imagine a germ as something slimey with tendrils and transluscend body that looks like a flat egg
>>
reminder that blue/black is the thinkingmans colorcombo
>>
Just kind of dipping my toes into custom cards, wanted to ask you guys how far off the mark I am with pic related.

I figured the strength of the 2 mana of any color was offset by the weakness of only usable on tribal, and only during a game of commander. If it is still overpowered, I would probably slap an ETB tapped clause on it, or maybe ETB tapped unless you control your commander.

I'm still trying to figure out MSE, I've got some of it down but I dont know how to put a card into "display mode" that removes the edit boxes so I can post the card here.

Thanks for your time guys.
>>
File: mini gds.jpg (223 KB, 1125x523)
223 KB
223 KB JPG
>>63369093
>>
>>63478666
I'd recommend taking a look at Untaidake, the Cloud Keeper, of making it ETB tapped, and adding a life payment to the main mana ability. Also, 'two mana of any one color' would help lower it's power level, because even as is, it's very good. And you don't need uncounterability on top of sudo-ramp

>I'm still trying to figure out MSE
You have to File->Export->All Card Images...->Custom Selection
>>
>>63478749
Neat. I wanted to do almost the same but using the mechanics from the same clan. It didn't end up well.
>>
>>63473886
He's just a random Devil who picked up some scythes because he thought they looked "fun". He probably doesn't even know what they were originally made for. I just liked the juxtaposition of the scythes' original purpose of cutting wheat with their new purpose of cutting people.
>>
File: ezoc noll card.png (1.24 MB, 888x1198)
1.24 MB
1.24 MB PNG
i FINALLY remembered to post my custom card. its based on my character from a magic pen and paper i do with friends.

ezoc is a friendly plaguemage and i made a card of him because we all decided to do cards of our characters for fun.

(also i never played magic. i made this with help from our GM that actually plays it. i just like the lore)
>>
>>63480984
also its custom art. i liked the character somuch that i comissioned him as artwork
>>
>>63375484
There are three cards with this effect currently in the game. Mindslaver costs 6 mana to cast and another 4 to activate, Sorin is a 6 mana triple-black PW that takes 3 turns to ult, Worst Fears is 8 mana and all of them only hit one player and can be countered. This spell should easily be 8 or 9 mana and maybe legendary.
>>
>>63480984
You are not really well known with MtG rules, are you?
>>
File: wipes2.png (624 KB, 750x523)
624 KB
624 KB PNG
Would this kind of flexibility make wipes too powerful?
>>
>>63481488
no not really. i just wanted to play a plaguemage from the golgari.

i just tailored his skills to what i wanted him to do in the pen and paper: debuff and infect people
>>
>>63481488
Let's give him some credit, it's a damn sight better than most Cardsmith crap.

>>63480984
If you really want to get into custom Magic cards, I'd recommend downloading MSE, links in the OP. But if you don't want to download anything, you can use MTG.Design for free. It's a site that you can use to create and store custom cards. It's pretty good, but unfortunately, not as flexible as MSE.

As for the card itself, it's just very dull. There's not much flavor that comes across here, nothing to "wow" me. +1 should be lowered to just one counter, but the others I think I'd change completely.

Planeswalker names are generally formatted
>[person's name], [title]
So in this case
>Ezoc Noll, Plaguemage

And a name is used as the planeswalker type, not creature types. So it should be
>Legendary Planeswalker - Ezoc
Or Noll, whichever you prefer. But it should be only one.

>>63481810
I just don't see the point in putting the two modes together. It's just "Kill one thing" and "Kill everything", but the latter kills things a bit harder.
>>
>>63481871
>It's just "Kill one thing" and "Kill everything", but the latter kills things a bit harder.
Whoops. Meant "former" not "latter".
>>
File: commissionf.jpg (3.4 MB, 3500x2198)
3.4 MB
3.4 MB JPG
>>63481871
thanks ill give it a try. ill port my new draft here then when i do it
>>
>>63482166
ment to write post instead of port
>>
>>63481871
how do i add the ravnica symbol? all i got was a golden square when i clicked that space
>>
File: xbsgvnc.png (375 KB, 383x530)
375 KB
375 KB PNG
it also does that wierd thing at the bottom where the text is covered...

how do i avoid this?

also if someone has better ideas on how to show that this character debuffs, does damage over time and infests people with disease please post those suggestions!

ill look at them tomorrow after getting up!
>>
>>63481871
>I just don't see the point in putting the two modes together.
Really? You don't see the point in a boardwipe that's not a dead card/very costly when you have a decent boardstate established?
>>
>>63481457
Did you read the card? You don't mindslaver them during their next turn, you do it during YOUR turn. The applications and ramifications are drastically different.
>>
>>63483695
>+1: Put two -1/-1 counters on UP TO ONE target creature.
>-7: You get an emblem with "Creatures your oponent controls are dealt damage in the form of -1/-1 counters."
>>
>>63484457
Reminder text is not rules text. Don't give bad advice.
>>
File: akh-148-soul-scar-mage.jpg (168 KB, 672x936)
168 KB
168 KB JPG
>>63484457
>Creatures your oponent controls are dealt damage in the form of -1/-1 counters.
Reminder text is not rules text. This should be something like
>If a source would deal damage to a creature an opponent controls, that source's controller puts that many -1/-1 counters on that creature instead.
But I wouldn't recommend it because that's hella boring.

And I know it isn't yours, but what about this PW is Green?
>>
File: Ezoc Noll Plaguemage.jpg (43 KB, 375x523)
43 KB
43 KB JPG
>>63483595
It's under the 'Set Info' tab at the top. You have to find somewhere online that has the symbol uploaded in the right format, but it's generally low tier to reuse set symbols from actual magic sets and not try to come up with something original.

>>63483695
>it also does that wierd thing at the bottom where the text is covered...
You just got to word it slightly differently so you have some space for it. Also, don't forget to 'file->export card image' to grab a version of it without all the dotted lines on the image

>also if someone has better ideas on how to show that this character debuffs, does damage over time and infests people with disease please post those suggestions!
Generally, Infect as a mechanic is rather parasitic(or, it only wants to play with more infect cards. It doesn't play well with just trying to deal damage to someone, because then it's like trying to deal 30 damage to an opponent instead of just 20 or just 10) so avoid it unless you want to put a lot of infect stuff in the set.

Generally, there's a good number of stuff you can do that signifies disease that works well in MtG. Making infectious things, like insects, oozes, or rats. Making those infections things scary big, or in scary large numbers. Deathtouch is a biggy. Putting -1/-1 counters on creatures, making opponents sacrifice creatures, lose life, or discard cards. Lots of stuff with graveyard play can signify infection. Also, this guy really looks like he's wanting to be a fungus, you might wanna look at the various fungus/spore/Saproling cards.

If you'd ask me, this is one way I'd make a Green/Black 'infectious' planeswalker.
>>
>>63486122
Still not seeing any Green here.
>>
File: keyword curry.jpg (248 KB, 1125x523)
248 KB
248 KB JPG
>>63369093
>>
File: Taking Off.png (285 KB, 375x523)
285 KB
285 KB PNG
>>
>>63488507
i like the first one a lot but you gotta tell what energy counters are
>>
>>63489217
>>63488507
Costs that include energy counters don't define what the icon means, but that's probably because every card that does, also produces energy (where it's defined).
>>
Hello everyone, time for judgment. As usual, full write-ups for each entry can be found at the pastebin here:
https://pastebin.com/ipvR7npX


>>63376487
>>63377997
>>63380239
>>63384262
>>63384723
>>63388345
>>63394011
>>63397797
>>63408385
>>63457620
>>63462028
>>63471716
>>63478749
>>63488507


Overall, a lot of entries this week. There were quite a few entries that had standout cards but were weighed down by somewhat lackluster other cards. Here are the results:

Winner: >>63394011

Honorable Mentions (cards):
>>63478749 Sibsig Warbrute (Delve and Dash)
>>63384262 Rix Maadi Recruit (Mentor and Hellbent)
>>63380239 Bio-Punk (Fabricate and Modular)
>>63377997 Ninja of the Scarlet Blade (Ninjutsu and Inspired)

Thanks for participating everyone. Next challenge... at some point.
>>
>>63484457
Thanks
>>63486122
Thanks for the tip.
He is from ravnica tho. Thats why i want it.
>>
>>63486122
Oh shit i didnt see that that massive wall of text is also for me.

>Generally, Infect as a mechanic is rather parasitic(or, it only wants to play with more infect cards. It doesn't play well with just trying to deal damage to someone, because then it's like trying to deal 30 damage to an opponent instead of just 20 or just 10) so avoid it unless you want to put a lot of infect stuff in the set.
Ok ill ditch infect then

>Generally, there's a good number of stuff you can do that signifies disease that works well in MtG. Making infectious things, like insects, oozes, or rats. Making those infections things scary big, or in scary large numbers.
Concidentally that could wirk. Could my 2nd skill be to reduce castingcost of monstertype x ? Because that would fit with my setup. our gm allows us our planeswalker skills and 5 cards as abilitys in our campaign. And my plan isto use a card called crush of worms to summon 3 maggots and then fuse them all into one big strong maggot. My other 3 cards are various debuffs.

>Deathtouch is a biggy. Putting -1/-1 counters on creatures, making opponents sacrifice creatures, lose life, or discard cards. Lots of stuff with graveyard play can signify infection.
I think i actually have deathstouch in my lvl 1-10 deck plan. I wont di stuff with undead/ graveyards tho since hes not a necromancer like most golgari.

>Also, this guy really looks like he's wanting to be a fungus, you might wanna look at the various fungus/spore/Saproling cards.
I actually like that idea. Ill look at fungus mechanics then

Ill post my results after work.
>>
>>63490692
>Ill look at fungus mechanics then
Ignore any mentions of spore counters. Wizards seems to have given up on them.
>>
>>63491316
what did they do?
>>
>>63491519
Usually they are:
Put a spore counter on this permanent each turn
Remove a certain number of spore counters from it: Create a 1/1 Saproling token or do something else
>>
>>63491534
>>63486122
>>63483695
>>63491534
so my current idea to redo the skills is as follows:
>first skill
+1:reduce the manacost to summon insect type creatures by (insert mananumber)
OR
+1:Create a 1/1 green and black Insect creature token with Flying and Wither
(im not sure what exactly a token is or what it does)

>second skill
-1: Target opponent gains an Emblem with "at the beginning of your upkeep, this deals one damage to you"

>third skill
-7:distribute up to ten -1/-1 counters on any number of target creatures
(i like this suggestion especially because i like the idea of debuffing an entire group)
>>
>>63491881
Token one is better.
Tokens are creatures that aren't on cards but are represented by what you have available. They cease to exist if they go into any non-battlefield zone.
>>
>>63492120
Guess ill do that then. So ill prettymuch use all of >>63486122s suggestions

I like his abilitys.

Ill post the reworked version in a few hours when i have time
>>
File: Final Slaughter.jpg (237 KB, 744x1039)
237 KB
237 KB JPG
What do you think about this use of Overload?
>>
Is GDS anon still here?
>>
>>63493216
See
>>63490286
>>
>>63493232
>>63490286
Oh, thanks
>>
>>63491881
None of you guys like Green, do you?
>>
>>63491519
They were generally formatted
>At the beginning of your upkeep, put a spore counter on ~.
>Remove three spore counters from ~: Create a 1/1 green Saproling creature token.
>Sacrifice a Saproling: [effect].
But it seems Wizards has retired spore counters, since they didn't show up again in Dominaria, which had Fungus/Saproling tribal.
>>
File: received_312265172957402.jpg (383 KB, 1875x1046)
383 KB
383 KB JPG
How about some more uncommons at the tail end of the thread?
>>63490286
As always, thanks for taking the time!
>>
>>63492633
Fits BR suicidal theme and W "fair and balanced" theme.
>>
>>63493386
Planeswalkers are allowed to have gratitous coloyrs slapped on.
>>
>>63493973
I think notion painter should be rare, that mechanic specifically (exile top card) is only really seen at rare nowadays. And when you're stapling it onto another keyword and a solid body this is pushing it just a little.
>>
>>63493386
You're telling me the community that wants to make interesting and out there cards to push the design space DOESN'T like "hurr durr big numbers" the colour?
>>
>>63494105
They could just steal abilities from other colors and insist they were always Green. They do that for "hurr durr burn and aggro" Red.
>>
>>63494055
>Wizards makes some poorly-designed cards, so we should do the same.
How about no?
>>
>>63494066
Fair points. I'll make some adjustments. Thanks, anon.
>>
>>63491881
I think the emblem should be a bigger cost, like a -3 or even a -4. Just because it puts a lot of pressure on your opponent, and the fact that you can just do it multiple times makes it a little broken if you can defend him for 1 turn.
>>
File: no blocking here folks.png (3.61 MB, 1344x936)
3.61 MB
3.61 MB PNG
>>63494958
That effect is small, so it's maybe -2, but defiantly not -3. Plus the fact that you can do it multiple times means that it's a good representative of "Damage over time/infests people with disease" like he wanted.
>>
>>63495169
>defiantly
>>
Making new thread, brb
>>
NT: >>63495298
NT: >>63495298
NT: >>63495298
NT: >>63495298
NT: >>63495298
>>
>>63493973
Irridescent Swiftsoul would be much effective if it was cheaper and smaller. Painter is a sweet synergic design, so make an empty rare slot for it. Flamedance Acolyte is also nice but it showcases why Prowess shouldn't be evergreen.
Good take on Red's soft land destruction.
I like that I can see faction themes in tge designs.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.