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...Anonymous Archived
/ktg/ Kill Team General - Skir(...)
11/30/18(Fri)21:31:16 No.63307144
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Customization Edition

>Previous Thread
>>63307144 #

>News
https://www.warhammer-community.com/2018/11/20/20th-nov-10-things-you-didnt-know-about-warhammer-quest-blackstone-fortressgw-homepage-post-3/
https://www.warhammer-community.com/2018/10/10/10th-oct-kill-team-xenos-commandersgw-homepage-post-1/
https://www.warhammer-community.com/2018/10/08/kill-team-commanders-of-the-imperiumgw-homepage-post-1/
https://www.warhammer-community.com/2018/10/12/12th-oct-kill-team-chaos-commandersgw-homepage-post-3/

>28/09/18 Errata
https://whc-cdn.games-workshop.com/wp-content/uploads/2018/09/kill_team_errata_en-1.pdf

>28/09/18 FAQ
https://whc-cdn.games-workshop.com/wp-content/uploads/2018/09/kill_team_designers_commentary_en-1.pdf

>Rules & Files
https://mega.nz/#F!UPxxkJzR!zEibn3rVdvIkCt38Qr4G0g

>Regularly updated faction tactics pdf
https://boardgamegeek.com/boardgame/256066/warhammer-40000-kill-team/files

>Homebrew Missions
https://pastebin.com/yB56vpHP

>$50 or under starting Kill Teams
https://www.youtube.com/watch?v=AgXd4NjJOis

>TQ
How have you won or lost Kill Team matches recently? Lucky rolls, controlling objectives, wiping or getting wiped by your opponent?
>>
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>>63363735
>>
I posted yesterday about an ad-hoc Deathwatch KT I built without really know what I was doing.

I managed to pry the arms off one dude before I went to bed, so now I have a Frag Cannon dude, 2 dudes with bolters and power swords and a combi plasma Xenophase blade Sarge


What option should I choose to support these dudes with the fifth armless guy?
>>
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I have a campaign coming up and I'm running a nid monster mash. Im at 96 points, is it worth the 1 point per model to upgrade boneswords to lashwhips/boneswords, or is the extra attack enough?

Warrior
>leader, FH, AG, TS, deathspitter, boneswords
Warrior Gunner
>Heavy, FH, AG, TS, venom cannon, boneswords
Warrior
>Combat, FH, AG, TS, deathspitter, boneswords
Warrior
>comms, FH, AG, TS, deathspitter, boneswords

Later on is it possible to keep adding warriors/lictors? Or will my 4 man team just get more skilled and expensive?
>>
>>63364171
Give him an Infernus Heavy bolter.
Did you use plastic glue or superglue? if you used super glue you can stick your guys in the freezer for a bit to make it easier to jimmy off their arms as well. If you manage to do that, make one of them a melee blackshield with either a thunder hammer or power sword + storm shield, and the other guy should probably take the multi-melta.
This is probably the best starting box setup IMO:
>Leader
Watch Sergeant (21 pts)
+Xenophase blade
+Combi-Plasma
>Specialists
Veteran Gunner (demolitions) (21 pts)
+Frag Cannon
Veteran Gunner (Heavy) (18 pts)
+Infernus Heavy Bolter
Black Shield (Zealot) (21 pts)
+Heavy Thunder Hammer
OR
+Storm Shield + Power Sword
>Non-specialists
Veteran (19 pts)
+Combi-Melta
+power sword
>>
I'm super new to WH and I got the Mechanicus side of the starter box as a gift from a friend. I want to build these guys, but I don't know how to make a balanced force.

I just know that I want to build 5 Rangers and 5 Vanguard and that I'd prefer a Ranger leader because they look better IMHO.

Can you give me a hand here? What should I build?
>>
>>63364888
Oh, I also know that I want to make them come from the Metalica forgeworld, and I'd prefer to make a force that's consistent with that fluff.
>>
>>63364888
I have an itch. An itch to build lists. Give me the rundown on what all the options on the sprues are and when I get back in like 3 hours I'll take a look and build a reasonably solid list.
>>
>>63364955
Errr, suggestions on how to do that? I can't recognize the weapons by sight.
>>
It's:
10 galvanic rifles
10 radium carabines
1 arc rifle
(there's also something that looks similar to an arc rifle yet it's a bit rounder)
1 transuranic arquebus
1 arc pistol
1 bolt pistol
1 radium pistol (there are 3 pistol profiles and 3 different pistols in the sprues, so I guess that's one of each).
1 power sword
1 arc maul
1 taser goad
1 enhanced data tether
1 omnispex

Also, I'n thinking in cloning some stuff because this is the right time to do it. Anything I should be looking to clone right now?
>>
>>63365017
http://warhammer40k.wikia.com/wiki/File:Skitarii_Weapons_1.png

http://warhammer40k.wikia.com/wiki/File:Skitarii_Weapons_2.png

http://warhammer40k.wikia.com/wiki/File:Skitarii_Weapons_3.png

http://warhammer40k.wikia.com/wiki/File:Skitarii_Weapons_4.png

I am no expert in Ad mech but I could find this I hope this can help you a bit Anon
>>
>>63365225
The rounder thing is a plasma caliver. There's one of that.
>>
>>63365241
Yes, that's great. Thanks!
>>
>>63363985
It would be a very equalized and brutal fight.

DRAW
>>
Speaking of admech, do people have a general shell to start with?

Im imagining,
Leader: Long distance ranger alpha naked or Close range Maul pistol vanguard
Comms Ranger
Sniper 50Cal ranger

and then from there it could go any number of ways. Taking arc Rifle vanugard against low save armies and plasma against better save armies with some filler boys to taste

Of course then that raises the question on if Infiltrators and Ruststalkers are going to be added and I could see taking one of either to do some CC with
>>
>>63363985
Raglaccalgar would kick Marneussuenram's ass, prove me wrong.
>>
Guy with the Ulthwe Eldar from last thread here.

Played my first game today vs a Death Guard list.
The game plays nicely and I certainly plan to play some more, even tho I got annihilated by my opponent's force.

Feel the loss was caused by a combination of bad choices (especially when positioning and committing my Dire Avengers) and my missile launcher platform doing absolutely nothing all game.
>>
>>63363735

Calgars pose is the stupidist I've seen for a while

>me go this way
>>
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>>63366979
They really should have just used the classic pose.
>>
a guy i play against has tau. when he uses the call down turret tactic to set up a turret that was removed is that turret able to ready right away?
the tactic is used at the end of the movement phase so i feel like it would be placed but not get a chance for a normal "movement" in which to ready up.
>>
>>63365225
>Anything I should be looking to clone right now?
At the very least the Plasma caliver, probably one of the best weapons AdMech have access to.
>>
>>63367693
>i feel like it would be placed but not get a chance for a normal "movement" in which to ready up.
that how i played it.
>>
>>63367573
>Classic pose
>>
What's next for kill team? I heard the old rumor about inquisition but a lot of time has passed from that.
>>
>>63368786
Haven't they still got more commanders to release?
I wouldn't expect the next big expansion until they're done with them
>>
>>63364354
Black shield can't take a heavy thunder hammer. it is considered a different unit than Veteran. Unless I'm missing some recent errata.
>>
>>63368895
Then tell me what gear does a Black shield have, because it doesnt specify it anywhere if you don't consider them veterans.

As I see it, they are veterans with a charge reroll, with the same gear options veterans get.
>>
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>>63368895
You're right, I must have glossed over that when I put together the list.
In that case then just give them the trusty sword & shield, which was probably the more practical of the two options anyway desu.
>>63368945
He's actually right, the wording is very particular.
>>
>>63367573
They did
>>
>>63365894
How bad is the idea of making Ruststalker Priceps as a Leader?
>>
>>63365241
>fug I glued flechet blaster as stubcarabine cuz it was looking cooler
oh well
>>
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>>63364888
>>63365225
Alright, hopefully you're still around, here's what I came up with:
(99 points)
>Leader
Ranger Alpha (10 pts)
>Specialists
Ranger Gunner (Heavy) (15 pts)
+Transuranic Arquebus
Ranger Gunner (Sniper) (13 pts)
+Plasma Caliver
Ranger (Comms) (10pts)
+Omnispex
>non-specialists
Ranger Gunner (10 pts)
+Arc Rifle
Vanguard (14 pts)
+Enhanced Data-Tether
Vanguard (9 pts)
Vanguard (9 pts)
Vanguard (9 pts)

You have a lot of bodies to hold objectives, and a couple strong heavy-hitters. The heavy and comms guy are going to be best friends camping one end of the map raining death on your opponents each turn. It was a tough choice of which guy to make the heavy and which to make the sniper, but ultimately I feel the ability to reroll 1's is more important on the guy with plasma so you can overcharge safely more often, and the more bullets tactic on the Arquebus guy is fine, even if he doesn't benefit from the heavy's passive ability.

I tried to give you a balance of Vanguards and Rangers like you wanted. I leaned into Vanguards for your generic mooks because I feel like their stock weapon profile is better for fighting GSC like I imagine you'll be doing if you split the start box.
You could also give your alpha a pistol + power sword/arc maul to preference, I just feel like sticking him in melee isn't the greatest idea.

This has been a fun look into a faction I've yet to play, I hope you found this informative.
>>
>>63369476
Not good if he's your only melee guy. Infiltrator princeps leader with ruststalker princeps combat specialist is another matter though. Can use the lvl1 leader/combat tactics to fight together most of the time.
Rusties are better at melee anyway. Transonic attunement synergises well with high number of attacks.
>>
>>63369591
-> >>63357694
>>
>>63369591
Everyone should be a vanguard uf you only have 3 special weapons. They have the same stat line as rangers, but debuff toughness in melee, which at least gives you some kind of fighting chance.
Heavy does absolutely nothing for transarq. It's special rule prevents it from shooting after moving and it's only Heavy 1, so the tactic is useless.
EDT is largely useless.
Add a second melee Alpha if you don't have sicarians.
>>
>>63369639
I have other way around, Ruststalker boss and Infiltrator shmook. I played 1 KT game so far and have no idea what Im doing so I try to look at all things and options.
>>63369591
I like this save for that sniper duo, skitari are better as [stand and shoot] army??
>>
>>63369775
Admech can do both, really. Stand and shoot, readying each turn or bumrush motherfuckers with sicarians. Only the former is viable against marines though - melee seriously lacks AP.
>>
>>63369706
>Everyone should be a vanguard uf you only have 3 special weapons.
The dude specifically asked for a mix of rangers and vanguard.
>Heavy does absolutely nothing for transarq.
Oh shit you're right, seems bizarre to me that more bullets only works like that. Good catch. In that case he should definitely switch the sniper/heavy specs.
>EDT is largely useless.
What? free re-roll nerve tests are great, especially when all his dudes have such average leadership. you doesn't even get enough points to take an extra guy by dropping it, and he doesn't have enough special weapons to fill out those points any other way either.
>Add a second melee Alpha if you don't have sicarians.
There's no melee dudes in that list in the first place. A melee Alpha Vanguard seems like a decent pick for tying up high-value shooty enemies though, that's a good idea.
>>63369775
>I like this save for that sniper duo, skitari are better as [stand and shoot] army??
I didn't read the heavy spec as close as I should, Sniper is definitely better for the arq as heavy does literally nothing.
AdMech seem like they can be solid at both honestly, you get 6 gunners with Skitarii and their melee units look sweet.
>>
>>63369775
I prefer using an Infiltrator Leader because being able to shoot makes him more flexible.
A Ruststalker princeps zealot is a beast with the transonic attunement tactic, but a regular Ruststalker combat specialist does almost the same for less points in a pinch.
Even then, Skitarii live and die by their shooting. I tend to use my sicarians to buy time for the rest of the team so they can cripple the enemy. But a Ruststalker can still swing a game by himself with some luck and proper positioning.
>>
>>63369932
I only have princeps cuz I brought some leftover bits.
>>63369825
Infiltrators with power swords??
>>63369859
Im not sure but with lots of terain 30" gun is easly avoided. Our board had 3+ los blocking terrain and there were few long range firing corridors (maybe 3-4) that could use that long range. All Im trying to say is Arquebus sounds situational.
>>
>>63370054
Taking the Arq is a must when he has such limited special weapons IMO. With the comms/omnispex support anything not completely hidden is going to get deleted in the shooting phase. Also it looks cool so there's that too.
max Plasma Caliver's is obviously the WAAC choice but the dude has one and wanted to build a team from what he had.
>>
>>63369859
>The dude specifically asked for a mix of rangers and vanguard.
Missed that. Switch the dudes without special weapons to rangers then. You want to protect your special weapons guys as much as possible. Omnispex comms also can be ranger, since he'll be hanging back with the sniper anyway and extra range of the galvanic rifle helps to keep him occupied.
>free re-roll nerve tests are great
I guess in a pure skitarii list. If you add a couple of sicarians it stops being that useful.
>There's no melee dudes in that list in the first place.
No melee is not exactly optimal. You get gear for 2 alphas, make the taser goad vanguard alpha and ranger alpha leader with a night stick hang back and countercharge people who try to mess with your backline.
>>63370054
>Infiltrators with power swords??
Only s4 though.
>>
>>63370194
>wanted to build a team from what he had.
Totaly get it.
>>63370220
It never stoped me from cuting fucks but only 2A hurts here.
>>
>>63370220
>Missed that. Switch the dudes without special weapons to rangers then.
The thing with that though is that presumably he's going against GSC acolytes and such because he and his friend split the starting box, and the stock weapon for vanguards is just so much better against GEQ's than than the stock ranger rifle. I figure at least the transarq guy will be hanging out at the back in cover with as good a line of sight as possible anyway.
>I guess in a pure skitarii list. If you add a couple of sicarians it stops being that useful.
That's exactly what I'm saying, the guy is literally just working with the ranger/vanguard sprues from the starter kit. I absolutely agree that some sicarians would be a great addition and much better use of points.
>make the taser goad vanguard alpha and ranger alpha leader with a night stick hang back and countercharge people who try to mess with your backline.
That's reasonable. I guess I'm thinking from the perspective of my play experience were most of the opponents I've faced have been gunline forces or had minimal melee.
>>
>>63369267
thank you. someone knows.
>>
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>>63368945
When you make a black shield, the deathwatch veteran is changed into that unit. It's not a "Deathwatch Veteran: Blackshield" it is just "Black Shield." A Watch Sergeant isn't considered a deathwatch veteran either.

You might notice how all of these are under the big "Deathwatch Veteran" at the top, but its just to show the base unit and it's options under one thing. The highlighted portion refers to the smaller names underneath. I'm not saying I agree with this, but it is what it is atm. It's been talked about a decent amount and I think I've heard that blood angels in 40k have a similar problem.
>>
>>63363735
>TQ
Positioning, wiping stuff out, and abusing the draw mechanic.
>>
>>63363735
>TQ
Fought a very unpleasant tyranid player. Dude always rushes and tries to say your rolls for you. Which would have been fine if he didn't forget modifiers when it benefits him. Moved my model himself after I successfully charged with it. Immediately lost all motivation to fight after losing his advantage. Just an all-around git.
He ran a very warrior-heavy team against my admech in a 150p campaign game and got rekt by plasmas and rusties. Would have tabled me easily if he used hordes though.
>>
Guardsmen list with no Scions, is it good? Also why can’t Sgts have bolters?
>>
Can DW veteran sergeants not take Plasma Pistols? Didn't see it in the book.
>>
>>63370905
Same reason they can't have shotguns, GW fucking gay
>>
>>63370905
Not really. Your guys fold like wet tissue paper and get fucked by nerve tests. Keep them in blobs if you're running horde.
>>
>>63371023
Is running 2 groups of 6, one with a plasma gun.

Then my spec are 2 plasma gun sniper/demo and a dude with the vox.
>>
My GSC list is mostly going to be neophytes because that's what i have. In order to take something with them before they get stomped should i take shotguns or autoguns?
>>
>>63371134
All Guardsmen can be fun but it's not competitive. Play it against an opponent where you both of you make "for fun"/fluff lists for either narrative purposes or for experimenting with non-conventional teams. I played all Guardsmen against all Boyz (plus a nob) and won fairly handily but there's no way a S3 AP0 lasgun would enjoy nearly the same success against Marines or anything with a halfway decent save. I only smoked the Orks because they had to charge across the field and half my team held a pretty vital bottleneck that limited his ability to move me. If you're playing to win, Guard live and die by special weapons spam - and how they perform. It's pretty much the only way Guard can stand a chance against MEQs.
>>
>>63367693
does anyone know the answer to this?
>>
>>63367693
Since the tactic is used at the end of the movement phase, after the tactic is resolved the phase ends.

So it can't move or ready.
>>
How does /ktg/ feel about proxying? For example using the Deathwatch list for regular Space Marines or Chaos Space Marines.
>>
>>63371859
>How does /ktg/ feel about proxying?

At such a low model count, i would be against it in a standard PUG.
>>
>>63371834
hehe of course you answer after i asked again.
Thanks a bunch. stupid tau turret...
>>
>>63371884
Why is that?
>>
>>63371859
I'm fine with it if it's a friend and he just wants to test out a unit before buying. Otherwise I'm with >>63371884
>>
>>63371938
Its additional book keeping that's not necessary.

Just buy the deathwatch box and save your opponent the headache.
>>
>>63371859
Only if its flavorful or for an army that doesn't currently have KT rules (but it would have to be the most fitting army, even if it wasn't that good). Just using the DW rules because theyre the best space marine faction is the height of that guy cuntiness.
When I mean flavorful, I mean something like using DW for black templars so you can make all your guys sword + shield dudes, because that makes sense.
>>
>>63370518
I... Uh... I'm sorry anon, and thanks for pointing it out.
>>
>>63371859
I'm perfectly fine with it, as long as it's not confusing and you're not trying to pull a fast one over me.
>>
>>63369591
Hey, I'm the Newbie AdMech. The list looks rad.

My friend is an experienced Tyrannid player, and yes, he's keeping the GSC as his Kill Team.

I like how the list looks, but looking at the comments, it seems that it's really underpowered if I don't take all-vanguard against my friend. Is that so?
>>
>>63372133
Make sure you switch the TransArq to the sniper spec, I was retarded and misread the rules; heavy does literally nothing for the TransArq guy.

Vanguard are slightly better because they debuff enemy toughness within 1" but otherwise they're the same, so it's probably fine to keep your super far range dudes at least (TransArq and comms guy) as rangers.

Also do what that other anon said and give your ranger alpha a pistol + melee to hang back and protect the sniper. You have exactly enough points to make one of the generic vanguard an alpha as well to protect in melee.
>>
>>63372184
Oh also the generic vanguards are better than generic rangers here too because of that sweet assault 3 gun - the strength being low is less relevant against GSC than the sheer number of shots you get.
>>
>>63372184
So I swap TransArq from Heavy to Gunner. What do I do with the Caliver, give it to the Heavy?
>>
>>63372365
all the guys with special weapons are gunners - the heavy/comms/sniper are specializations.
Yeah, make the caliver guy the heavy spec, as a heavy he won't face the -1 penalty for advancing and shooting and has the tactic to let him take an extra shot in the shooting phase.
>>
I'm trying to decide on a commander for my Death Guard, anyone got experience with them?
>>
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How good is a Scion only army in KT. I want to be spook spec ops.
>>
>>63374346
It's a lot stronger than all-guardsmen but noticeably weaker than a mix of both because you're losing out on 4 special weapons.
>>
>>63374346
I run mine as traitors with a flamer, plasma and two volleys. Only had a couple of casual games with them, but they seem nice and shooty. In a commander game you can order a powerfist tempestor to fix bayonets, which is fuking hillarious.
>>
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>>63374459
>>63374346
Forgot a pic.
>>
Anyone mind sharing photos of their space marine kill teams? I'm looking for inspiration before I paint mine
>>
So how long until Manlet Marines get banned from table top and im forced to buy Space Marine+?
>>
Flail of corruption generates an extra d3 on hits of 6 if against imperium. And blessing would pump it to proc on 5s and zealot tactic would make it generate 2 per 5+ va imperium right?
>>
>>63375671
I want to say no because that's ridiculous but I just took a quick look at all the relevant sections in the book and I came to the same conclusion you did.
>>
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>>63374472
That guy on the phone looks like he's fun at parties. I dig the gem effect on the wrist pip-boys, might be the photo quality but the red effects (eyes, red lights on the back) look unfinished. Not bad, just need that gem pop. Where did you get those heads?

>>63374346
I bullied them in CC with my marines last game, but those plasma boys are legit dangerous. Watch that 9" sweet spot on your hellguns since that's moving into acceptable charge range. You're still only T3; you shoot like marines you don't take hits like them.
>>
>>63374215
I’ve had a few goes with the Tallyman.

Good: regenerating CP happens surprisingly often.
He’s tough (as they all are)
He’s relatively cheap
Bad:
Shit range
Weak CC (no special weapon)
>>
>>63375871
Thanks. Red lenses look better in person, I'm just shit at photos. The heads are various Anvil Industry types.
>>
>>63375935
Squinting at it, I can see the lens effect in back. It is the photo, partly the lighting. How do you run that team? I wanted to experiment with Flamer+Scout but Comms/Heavy/Sniper is hard to get away from.
>>
>>63376023
Vox comms, plasma sniper and heavy volley, yeah.
>>
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>>63374920
Primaris flesh tearers, because fuck Gabriel Seth.
>>
>>63376218
Those are some nice red armor ultramarines you have there, Anon.
>>
What are some suggestions for alternate imperial guard models with a specific eye towards plasma and flamer selections to build the standard Astra Milita list?
>>
>>63376677
Depends on what are you actually trying to do.
>>
>>63376698
Find an effective way to build a list with 4plas 4flamer with a minimal amount of kitbashing from different kits.
>>
>>63376729
Buy the bits from ebay.
>>
>>63376729
Make a mold of the pieces you want multiples of. Go ask /wip/ for help, they'll steer you right.
>>
>>63376811
buy boxes, sell the other bits on ebay
>>
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Whats your Killteam upto this holiday season? Are they on Christmas leave? Tau Kwanza? Going away to visit Ork family? Group activities?

Or just sitting comfy and on-call?
>>
>>63376677
Bitz for days friend. Also spread a guardsmen box further by getting a third party 28mm conversion kit and mixing them both.
>>
Working on a slightly different Craftworlds list to what I've run so far.
How do you guys feel about this:

Leader: Dire Avenger Exarch with dual catapults

Comms: Guardian Defender
Sniper: Ranger
Scout: Storm Guardian with fusion gun

3 Dire Avengers
1 Guardian Defender
1 Weapons Platform with missile launcher
1 Ranger
>>
>kommando nob with pk leader
>ork burna specialist
>Ork nob , kombi weapon, combat, power klaw
>Ork boy slugga and choppa vet
>4 grots
>6 slugga boyz

Thanks for the reply in last thread with the above. How good is this on the field for Orks? What is my plan?
>>
>>63378048
Replace the non-spec ranger with a fusion gun storm guardian. You can also make your specialist fusion gunner a veteran for turn 1 melta blasts to the leader's face.
>>
>>63378210
So an extra fusion gun instead of a second Ranger?
>>
Man, is there EVER a justification to take Big Shootas, Rokkit Launchas, Kustom Mega Blastas or Deffguns for the Orks?

I have a good conversion idea for a Ork comms guy with a heavy weapon, but everyone seems to be shutting down taking those weapons. Same with a spanna leader with kustom mega blasta.... made the model, loved it, read everywhere that its not worth it at all.

So whats the lowdown on Ork 'eavy weapons? Can they work?
>>
>>63378268
pure theory-craft here, somebody with field experience may countermand me:

issue with all ork guns is they're ORK guns. I're generally only going to hit one sixth of your shots. This means that a rokkit launcha or kustom blasta will hit on average once a game. And that's assuming that the gunner is alive for the whole game, which they probably won't be, because 6+ won't save you from any decent return fire.

The only way I can see it being really viable is a comms spanna boosting a heavy loota so that you're hitting a model in cover on a 5+ on 2d3+2 shots, both of them accompanied by a grot to tank fire. And even then... it's probs more efficient to just take more boys
>>
>>63378562

The Big Shoota seems the most reliable. A deffgun is still str 7, so its wouldn't MEQs on a 3+, same as the str 5 Big Shoota. Sure, the Deffgun has better AP but it has less shots overall, where the BS gets 3 no matter what.
>>
>>63378751

while the big shoot gets more reliable number of shots, the deffgun has nearly as many, and due to the damage and AP, is much more likely to remove whatever it connects with
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>>63378268
Yes. Play badmoons. Wth dakka dakka and reroll 1, it amounts to having 4+ to shoot. Have a unit of 30 shootaboyz, put three big shoota in there, and you'll be happy. THeir long range means they can start to shoot from first turn, and you just need a lil bit of luck to land. And any time your whole squad can fire, use the strat, and watch the ennemy melt! (and charge if you can).

Also, if you want to spend 15 points for three big shoota in a mob of 30 sluggaboyz, feel free. 14 points is only two boyz now, and while they will feel a bit useless, they won't really be a waste of point. Juste not efficient.
>>
>>63378964

This is the Kill Team general thread, mate, not the 40k general one. Sorry.

Thanks for the tips though!
>>
https://www.warhammer-community.com/2018/12/05/5th-dec-kill-team-command-roster-and-the-servants-of-the-abyss-waiting-on-cr-linkgw-homepage-post-3/

Nice.
>>
>>63379451
>Psykers are 20 points each
Eh I suppose that's reasonable.
>>
>>63379451
That's fucking sexy. Gonna get the chaos part of BSF just for kill team.
>>
>>63379451
Holy shit I didn't notice that the Psykers had 4 Wounds each. That feels like overkill but jesus i'm so happy.
>>
>>63379451
Is the roster builder broken for anyone else? page keeps crashing for me when I try to add units.
>>
>>63379451
Chaos beastmen got pretty gimped compared to how they are in blackstone
>>
>>63380514
Yep the Roster seems broken but the "Kill Team" bit works fine.
>>
What the fuck is it with all these named characters? Who gives a fuck. Give me RATLING snipers, not Rein and Raus. Your dudes? no u play our OC characters now hehe
>>
>>63380591
>What the fuck is it with all these named characters?
It's a supplement for a board game consisting of a bunch of special named characters. This is entirely expected.
>>
>>63379451
>>63380514
>>63380565

My first impression of the new KT list builder:
>Site doesn't display correctly in the first place
>Deathwatch can't take primaris commanders
>Site switched to blank when I choose an Intercessor to Seargent
>reload - everything gone

GW online tools at its finest.
Back to Battlescribe I go.
>>
>>63379451
Right I got a basic ass idea for a Servants of the Abyss list. I haven't assigned Specialisms yet so bare with me.

>Black Legionnaire
>Black Legionnaire
>Rouge Psyker
>Rouge Psyker
>Negavolt Cultist
>Negavolt Cultist
>Chaos Beastman
>Chaos Beastman
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>>63378136
Please help a noob Ork
>>
No one looked at this did they?
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>>63376729
You can buy a box of plasma guns from GW and use the grenade launcher arms to hold them (two sets of arms per box).

You get two flamers per box.

Just buy two cadian squad boxes.
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>>63371777
Tactic is used at end of movement phase.

If, after that, you do something that happens during the movement phase then was the tactic used at the end of the phase?
>>
>TQ
Had my first game not too long ago, or a demo game, playing as IG. Got most of my squad killed, but kept like 4 of the objectives. I had a flamer unit not die on me like 4 times
>>
If I dont wanna double up on weapons for death guard whats a good 5 to use?

Im thinking for my list

Powerfist Plasma pistol champ
Flail Zealot
Blight Launcher Heavy
Cleaver Combat
Plasma gun
Pox to taste

Im not too keen on the flamers, but Ive magnetized to allow for them to be used same for the axe and mace
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>>63383694
That was my exact starting list, it's pretty strong. I ended up picking up the ETB plague marine kit for the second blight launcher + more marines to fill up my roster - I've found it better than the plasma guy, but only marginally so.
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>>63383694
don't forget flail of corruption when you positively want something to die, including enemy commanders.
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>>63382022
yeah, now Kill Team Servants of the Abyss suck fucking ass except for the Commander who hits reliably like a truck in melee, and has an invuln save of 4++ to ensure he gets there and murderizes shit.
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>>63384488
>Servants of the Abyss suck fucking ass except for the Commander
Every new team that comes out for kill team from now on will be designed around their commanders, and be nearly unplayable without them.
I will not be happy, if I'm actually right about this.
>>
>>63384566
well, they do have Rogue Pyskers but Chaos Marines without any special weapons instead of merging them into Heretic Astartes where all these units would have rocked. The fuck you doing geedubs
>>
Damn, UR-025 is 30 points. Is he worth trying out in my AdMech list?
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>something isn't quite right
ayyy
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>>63381494
lol, no way xeno scum.
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>>63385467
He's 30 points but he fires heavy 4 and has a power fist for melee with 4 wounds at sv 3+, and is a Heavy specialist that doesn't count towards the limit so he can move and shoot shit while regaining lost wounds. He's pretty damn good I'd say.
>>
>>63378136
You're welcome.
Strategy: Charge and kill his specs. Use grots for mobile cover and objective sitting (noone ever shoots them)
>>
I am going to take part in Kill Team tournament. We will use commanders and are allowed to take two rosters and chose one when you know mission, table and opponent.

I registered as a Tau and Death Guard. My plan was to use Tau vs shooting armies and DG to deal with fighting crowds like nids. Foul Blightspawn is a thing.

What do you think?
>>
>>63385467
I'm converting a Thallax to represent him. Admech was missing a "big dumb gun" unit, he's a great Target for a Comms+omnispex buff
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>>63368409
I want a resculpt of that beaker in the robe.
>>
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Painted up a few more minis for my Ulthwe team this evening.

The Fire Dragons are going to pretend to be Storm Guardians, tho they do have the appropriate guns.
>>
>>63381128
you might as well replace Chaos Beastment with Negavolt Cultists. Black Legionnaires are also somewhat replaceable not adding much firepower.
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>>63386580
Black Legionnaires are good because they synergy with everything else. They have the keyword that activates the morale ability
>>
>>63386722
They have synergy*
>>
Hello, I'm the anon that was asking about Kroot a while ago and yautja . I just got my box of carnivores in the mail. Does this mean I'm one of you people, now?
>>
>>63381128
Learn how to spell "rogue" you idiot.
>>
>>63386573
Very nice anon
>>
Shit, I really want to try UR-025 in my AdMech KT. I feel like with 4 wounds and healing 1 each turn he's as close to invincible as possible in this game.
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>>63387787
It's a very easy typo to make anon.
>>
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Here it is for all the 2 people that play Eldar. Asuryani Craft Worlds rules.
https://pastebin.com/jVez7Wa3
https://pastebin.com/jVez7Wa3
dont have any eldar images saved
>>
>>63386001
>converting a Thallax
Now that's a mighty fine idea. If only I wouldn't have to buy three.

>>63368890
>Haven't they still got more commanders to release?
Haven't they still got more starter boxes to release before the rogue trader expansion?
>>
>>63388691
Grab some on Etsy from a SlavCaster.
>>
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>*appears unbidden in Kill Team*
what's your response? Are you gonna let her pop into your kill team ?
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>>63388430
>corsairs and exodites
excellent
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>>63389365
As long as I can pinch her cheeks and give her snuggles after.
>>
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>>63389365
Started work on my eldar killteam, so she's more than bidden to appear in it. Not gonna run her as a commander though, just a ranger sniper specialist.
>>
>disappointed that Ur-25 is hard to use in 40k
>GW gives me an early Christmas gift and makes him amazing in KT admech
>>
>>63389569
I'm sure she will loudly complain about not being allowed to lead it.
>>
ideas for basing my imperial guard kill team? going for a look that would fit in well with wall of martyrs
>>
>>63389703
I based my Death Guard using this tutorial and it looks really solid on the Wall of Martyr's board. If you don't like the toxic puddles you could do something else, but they really help the bases pop.
https://www.youtube.com/watch?v=rcPIG0TUeTo
>>
>>63387212
build 'em up, paint them, and play some games and then you can be in the cool kids club.
Also, what did you decide to run them as? If you're thinking of homebrewing rules, this special character kroot just got rules.
https://www.warhammer-community.com/2018/12/05/5th-dec-kill-team-command-roster-and-the-servants-of-the-abyss-waiting-on-cr-linkgw-homepage-post-3/
>>
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>>63390063
Eyyy just did thesey guys today
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>>63391043
Lookin' good anon! I posted mine here. >>63383806 I went a little more conservative with the goo puddles
>>
How does this look as a Chaos Marine list?

NAME: The Horsemen
COST: 97
FACTION: Heretic Astartes
MISSION: Seekers After Glory
BACKGROUND: Champions All
QUIRK: Iron Discipline
COMMANDERS:

UNITS:

MODEL: Chaos Space Marine
COST: 12
NAME: Hadan Csaba
DEMEANOUR: Unstoppable Force
SPECIALISM: Zealot
LEVEL: 1
ABILITIES: Frenzied
WARGEAR: Chainsword, Bolt Pistol, Frag Grenades, Krak Grenades

MODEL: Chaos Space Marine
COST: 12
NAME: Mammet Shulmanu
DEMEANOUR: Blade-master
SPECIALISM: Veteran
LEVEL: 1
ABILITIES: Grizzled
WARGEAR: Chainsword, Bolt Pistol, Frag Grenades, Krak Grenades

MODEL: Chaos Space Marine Gunner
COST: 16
NAME: Merro Bellomachus
DEMEANOUR: True Believer
SPECIALISM: Heavy
LEVEL: 1
ABILITIES: Relentless
WARGEAR: Flamer, Bolt Pistol, Frag Grenades, Krak Grenades

MODEL: Aspiring Champion
COST: 16
NAME: Reml Kresh
DEMEANOUR: Visionary
SPECIALISM: Leader
LEVEL: 1
ABILITIES: Resourceful
WARGEAR: Power Sword, Plasma Pistol, Frag Grenades, Krak Grenades

MODEL: Chaos Space Marine Gunner
COST: 16
NAME: Cyrex Argus
DEMEANOUR: Living Canker
WARGEAR: Heavy Bolter, Bolt Pistol, Frag Grenades, Krak Grenades

MODEL: Chaos Cultist
COST: 4
NAME: Grish
DEMEANOUR: Cannibal
WARGEAR: Brutal Assault Weapon & Autopistol

MODEL: Chaos Cultist
COST: 4
NAME: Strang
DEMEANOUR: Cannibal
WARGEAR: Brutal Assault Weapon & Autopistol

MODEL: Chaos Cultist
COST: 4
NAME: G'ort
DEMEANOUR: Ultimate Veteran
WARGEAR: Brutal Assault Weapon & Autopistol

MODEL: Chaos Cultist Gunner
COST: 8
NAME: Kastor Kull
DEMEANOUR: Deranged
WARGEAR: Flamer

MODEL: Cultist Champion
COST: 5
NAME: Head-taker
DEMEANOUR: On the Brink
WARGEAR: Shotgun
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>>63377744

Having a casual soccer game with the filthy heretics across no man's land while we express our mutual hatred for Xenos before packing it in and resuming brutal trench warfare the following day.
>>
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Went to the store to force myself to paint instead of getting distracted. Got the base coats done of my AL guys. Going to paint the flat sides of the guns Arcane Blue from PP, and standard runefang with nuln oil gloss over the gun metal parts.
>>
>>63391427
They're looking good so far anon!
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>>63385815
Thanks Ork anon. What do I do against potential power lists like Guard or stealth Tau?
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>>63391468
Thanks. Not sure how I'm going to deal with the eyes yet, my hands are shakey AF.
>>
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Found this on the previous thread. How accurate is it?
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>>63391846
There's nothing strictly wrong with it but people will shit on it regardless of if they're correct because it's not their opinion. We could try to make a collective tier chart but everyone would rather bicker about how one anon thought eldar were S tier.
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>>63389622
He's a little dreadnought, I want em just for kt
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>>63391260
For future list-posting cut all the unnecessary info and organize it by leader, specialists, and non-specialists and you'll probably get more replies. Assuming this is supposed to be an "all-rounder" type list there's a few changes I'd make:
I'd make both the gunners specialists - heavy on the heavy bolter guy, and sniper on the other (who's weapon I'd change to a plasma gun too; you're low on AP and giving him a flamer is waste of his 3+ ballistic skill).
Also give the Zealot the Mark of Khorne for those sweet charge re-rolls - being a 6" bubble means you champion and melee cultists can come along and more consistently get into the fray, while your gunners support the lot of them.
I'd probably drop the last CSM to make room for some other upgrades as well desu: I'd probably want the power fist on the champ because again, you're low on hard-hitting weapons with solid AP, and then I'd change the Cultist champion to a gunner to give him a flamer, which are actually pretty decent on the cultists as it negates their terrible ballistic skill.

So with these changes the list ends up looking something like this:
>seader
Aspiring Champion (18 pts)
-plasma pistol
-Powerfist
>specialists
CSM Gunner - heavy (16 pts)
-heavy bolter
CSM Gunner - sniper (16 pts)
-plasma gun
CSM - Zealot (17 pts)
-Icon of Wrath
-Chainsword
>mooks
Cultist gunner (8 pts) x 2
-flamer
Cultist (5 pts) x 4
-autopistol & brutal assault weapon

You probably want to use Beseech the Gods on your heavy at the beginning of the game, it'll make him an absolute beast if it doesn't kill him. You also have enough mooks that you'll be in a good spot to take and hold objectives in objective-based missions. last thing - if you want to be as efficient as possible, I'd actually take a cultist leader, hide him in the back, and then make the champ your combat or zealot specialist for that extra +1 attack, bumping your icon bearer down to mook status.
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>>63392600
made a minor mistake, the generic cultists are 4 points, not 5 - the total for the whole list should be 99 points.
Also take my advice with a grain of salt, this is all just theorycrafting from 20 minutes of reading the rulebook; I've never played CSM or even faced them before.
>>
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>>63385467
>Is he worth trying out in my AdMech list?
Yes. He's a giant robot man. Either he'll be killing everyone or everyone will be focusing on killing him.
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>>63384566
>>63384488
>>63384769
Oh just mix it in with the Heretic Astartes KT and call it a day. Who cares?
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>>63391407
Move your LoS blockers out of the corners FFS.
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>>63368890
Which commanders are unreleased and come on a single model sprue?
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>>63363735
>No AP
>Bunch of T3 guys that need to be in melee to be effective.
>Only gunner options on traitor guard are krak grenades or flamers.

So the Chaos Black Fortress team is going to be trash, right?
>>
>>63386379
>I want a resculpt of that beaker in the robe.
That's a stand holding MC's cape and helmet.
>>
>>63392849
Chaos Marines mostly.
>>
>>63392852
Their commander seems like a beast so they'll be solid in those missions but otherwise yeah, they definitely fall flat.
I'm half wondering if that + the fact that most of the BSF Rogue Traders are commanders is an attempt to push people to buy the expansion. It's got me worried that Inquisition and Sisters will follow a similar trajectory of only being really playable in commander.
>>
New rule: you can only take 2 special weapons per Kill Team (plus pistol+melee weapon on your leader if applicable), but people with special weapons gain +1 wound.
>>
>>63392625
I run them a good bit. They are the faction I use for casual games or to teach people how to play. You pretty much hit the nail on the head for the most part, though I run 2 generic marines just so I have some decent bodies. Cultists aren't going to kill much if you are fighting a lot of T4 guys. Personally, I didn't get much use out of the plasma pistol. I almost never fired it, as when you get in range to use it, you are more likely to try and charge. I didn't find any of the icons particularly useful. The rerolling charges one is the best, but I've yet to use it. I personally made my leader a cultist champion and hide him in the back. It isn't very fluffy but being able to make a CSM champ hit 3 times with a powerfist is super strong. I do run 2 cultist gunners, but I use stubbers instead of flamers. 18 inch half range means they are going to hit a good chunk of the board, and 3 shots of S4 is pretty good against anything short of plague marines. Amazing if you treat them as snipers or objective campers.
>>
>>63392902
So was it 4 frag DW or 8 plasma guard today?
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>>63392915
It was my own list of Many Plasma Ad Mech. It's fun but it's just kind of boring. Makes the game less tactical if it's all about who has the most biggest guns. Sneaky bloke with a laspistol should still have a chance.
>>
>>63391043
Dat fucking rust
>>
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I was just gifted a foul blightspawn for my birthday. Never played commander, what am I in for?
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>>63392902
An easier rule would just put a hard cap on Gunner keyword units so less double dipping.

I'd say 3-4 personally.
>>
>>63391407
Beautiful.
My headcanon is even Chaos celebrates christmas.
>>
>>63392849
Eldar Autarch.
>>
>>63392960
So good news and bad news. Good news is you have probably the best weapon in all of kill team(Assault, autohitting, almost always going to be high strength, plague weapon, ap-3 damage 3, assault so you can run and shoot, and an extra inch of range thanks to being a chem thrower.)

The bad news? Bar none the most expensive commander option in a faction of expensive elite boys. None of his skill trees are that great at early level, and it's such a point sink to upgrade him it'd be better to stick with Fortitude or Logistics so that you can use the leftover 20 pts to bring in another plague marine and 2 poxwalkers.
>>
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>>63393020
Thanks for the rundown, that's good to know.
>>
The community website roster builder is usable, if in need of some fixes. I created this roster using it.
Notes: Watch sergeant has xenophase sword as a weapon that replaces the bolter instead of being able to take it in addition to other equipment (my sergeant is supposed to have a xenophase).
Trying to create an intercessor sergeant causes the page to go blank and erase your progress (the intercessor gunner in my roster is supposed to be a sergeant instead; the points costs for those match up at least).
For any other deathwatch players that want commanders, the primaris commanders can be added by temporarily switching to the adeptus astartes faction and adding the chosen commander.
>>
Give me a review of Commanders anons; good/bad expansion? Any particular fun ones to play or broken ones to avoid?
>>
>>63392835
Not my board anon. Building my WoM kit but that pic has almost double the terrain in the KZ. And mine isn’t covered in snow. Seems a bit odd to put the bunkers out in no mans land with the trenches in back. No man’s land should be fairly sparse, but if you’re absolutely hellbent on having a LOS blocker, just drop a chimera or Leman Russ in the middle and call it a wrecked tank
>>
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>>63391029
Dark Eldar Warriors. I obviously arrived wanting something with a yautja flavor, but I've been trying my best to come up with things that are purely kroot and 40k. I decided on DEldar warriors before I saw the rules for the new kroot guy, and after seeing his rules I think I made a sound decision. Besides the lack of melee kroot rifle rules, they're fairly similar as far as their stats go (same speed, same BS, WS, toughness). Anyway, I intend to get a few more things before I build my guys, and practice painting on some cheapo models I ordered for just that purpose. Still trying to figure out exactly how I'm going to make a "rail rifle", but I'm thinking sprue, styrene/plasticard, and of course greenstuff. I intend to be using a lot of greenstuff. Watching a lot of videos on it, especially from the for-reals professional sculptor Tom Mason.

Long story short, I'm going to take some time to get my feet wet, dick around with models I don't care about, and then work on my kroot when I'm a little more confident. Should be a month, maybe? Depends on how life goes.
Also, I'm strongly considering getting that kroot special character and using him as my scout. I already intended to make one similar, and he's got that trigger discipline which gets me diamonds.
Second Also, if the anon that suggested the Prodos AVP game to me is still around, I did order some. Just the hellhound expansion. The starter set is out of stock goddamn everywhere, and evidently PayPal refuses to play nice with my bank so I can't order it from Poland if I wanted to.
>>
>>63386573
What paints did you use for the ranger's cloak? Looks sweet
>>
>>63383694

Ditch the champion and the plasma gun.

Add Plasma gun + sword champion and another blight launcher.
>>
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How's this for a deathwatch kill team?
I have one extra body so I decided to make him a heavy hammer guy that I can exange for another of the core 5 if needed.
>>
>>63392902
Wouldn't more W2+ models make your laspistol dude even less important?

Also: How will IG for example stay competative against DW-Primaris? Especially now that the gunners have W3, lol?
>>
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I'm working on my GSC right, & I'm deciding if I should take a flamer, or if I should take a webber for the novelty?

My leader has a webber pistol so I have the novelty, but I'm bringing the rifle for range, but with GSC I don't think I'll be out of s range with a flamer too much.


Give me your opinions senpai
>>
>>63394139
Doit, god id love to see a proper Kroot killteam with bitz and the likes.
>>
>>63392902
How would Guard be viable if capped to 2 special weapons? The reason people spam special weapons with Guard is because their base weapons are useless, hordes are disincentivized by the morale penalty, and they have a fairly underwhelming statline, not to mention all the to-hit penalties against shooting for an army that only can shoot. Thus the guard need special weapons because they need the few shots that hit their target to actually do something. You won’t get that with a lasgun shot that manages to hit some T4 dude requiring yet another high roll just to wound. And Emperor help you if they have power armor to laugh off your feeble base weapons.

As it stands, the only way to pump out sufficient volume of low-S shots is to flood the board with bodies and the only way to not be heavily penalized for doing so is to blob them up and have them act as some sort of gestalt mono-unit
>>
>>63391129
>>63394212
I tend to run the following

Plasma gun champion with plague sword
Two plasma gunners with Blight Launchers
Champion with cleaver I know flail is better but I prefer the looks
nine poxwalkers.

I tend to do rather well against most lists, with my only trouble being genestealer cults amusingly, but those games I also made no disgustingly resilience and my poxwalkers never hit shit, so who knows.

Dude also cheated and claimed the fight again strategium just went off, found out at the end that it required a 4+
>>
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>>63394239
Here's 4 of them assembled (partially) so far.
>>
>>63394360
The webber kinda sucks imo. 16” range on a BS4+ unit so hitting on 5 or 6 most of the time. D3 shots potentially helps with that, but it’s still a gamble. Flamer is short range but it takes the neophyte’s lackluster BS out of the equation. The webber’s big gimmick will really only help you against plague marines (who would still get a 3+ armor save against your novelty weapon) or the odd fortitude specialist commander with true grit.

Take all this with a grain of salt though, I’ve never actually used the webber, only the webber pistol - and I only used that over the bolt pistol because of the potential extra shots I’d have against the T3 faction I was fighting, not because of its gimmick.

Side question though: thoughts on the seismic cannon? I’ve only ever used the heavy stubber and mining laser. Stubber is my usual go-to for its reliability, range, and cost. Mining laser I either use as a distraction or just as a “fuck you” threat while my melee boys advance. But the SC is a mystery to me and it’s profile didn’t leap out at me like the low cost stubber or the high threat laser.

Last aside: why is it that melee-centric acolytes can be comms specialists but shooting-centric neophytes can’t? It basically forces you to have an acolyte hanging back and being useless since scanner only benefits shooting.
>>
>>63394360
>Give me your opinions senpai
Flamer doesn't need to roll to hit. It's just a nice reliable weapon, which is super valuable to people with worse BS (like the cults).
>>
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>>63394717
>>63394725
Went with flamer.

Added some very old chaos cultists to my GSC for some support. Seem to fit in alright.
>>
>>63394717
I chose the seismic cannon. Heavy 2 / heavy 4 with a chance of AP -4 on a six
With two weapon profiles seemed more useful to me then a heavy 1 "pray I hit something"

Especially with how shitty neophytes are. I'll take the extra dakka over the dice gods smiling upon me.
>>
>>63394881
>>
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Gonna get back into Kill Team over/after Christmas, the guys and are have our motivation back and we're going to have a proper campaign with 3-5 participants. We picked up the boxed set when it came out and were going to get started but life happened as it does.

Have there been any particular FAQs or other changes since release? I picked up the Commander supplement and we'll introduce that after a session or two I think.
>>
>>63394125
>no man's land
Unless you think no man's land is typically 20 feet wide this is just two trench lines that happened to be close together. There's no fluff issue with putting stuff between them.

Also, who cares - that board as laid out is terrible.

People need to stop perpetrating this heinous crime of placing their LoS blockers in the corners of the board.
>>
>>63394239
>>63394694
Looks pretty similar to my list. Note that the frag cannon guy is an extra 2 points, for some reason he's cheaper than he should be on your list. My setup on my specialists is the same except I gave my leader the xenophase blade (be careful if you aren't using it as that's the sword your leader is modeled with in your pic)
My built also dropped the power sword from the non-specialist guy and I had just enough points to give him a multi-melta, which I feel is pretty underrated, especially if you're like me and just working with the bits from the DW kill team kit. Special issue ammo allows him to be a menace at range with the bolter half and the melta wrecks people in close range.
I like the hammer guy as someone you can switch too, it's a fun weapon.
>>
>>63395006
>People need to stop perpetrating this heinous crime of placing their LoS blockers in the corners of the board.
IIRC, the original guy who posted that board said he only puts it like that for display purposes and the bunkers usually go somewhere in the middle in actual games.
>>
>>63395006
That’s more of a constraint due to KT’s small board size I think. In any case, throw a wrecked vehicle or two out there if you need LOS blockers. Honestly my only issue with the WoM KZ is how 2D it is with little you can climb on for elevation advantages.
>>
>>63395102
>That’s more of a constraint due to KT’s small board size
Of course.

There's no way you're going to see two opposing trench lines on a KT board so the whole comment about no man's land made no sense at all.
>>
>>63395072
I built the non-specialist with the sword mainly because I thought he looked the coolest that way. Was just wondering if it's viable that way, doesn't have to be strongest option.
Also yea the leader should have a xenophase blade but I forgot to mention in my original post that the command roster wouldnt let me add that option together with combi-plasma.
I think this is what most people do with the box, the extra guy is just another body I had from ordering the bits used to make them more "muh dudes".
>>
>>63395156
>I built the non-specialist with the sword mainly because I thought he looked the coolest that way. Was just wondering if it's viable that way, doesn't have to be strongest option.
That's fair. For most other marines I'd say no, but special issue ammo makes bolters decent enough that if that's the list you want to go with you're probably not gimping yourself too hard - especially if your opponents aren't playing the most efficient builds either.
>>
>>63395193
Sword bolter is a decent all-purpose points filler.

Sadly the box doesn't really support bolter or combi bolter without a CCW of some sort in the other hand.
>>
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Help me settle on a Kill Team for a (hopefully) upcoming campaign lads
It'll be fairly and casual so I'm not worried about crushing it, more just what you guys have found to be fun.
The main contenders are
>GSC
Because I've got the bits from the starter box and they seem to have some fun conversion potential
>Craftworld Eldar
Because I've always like Dire Avengers a lot but never played CWE in 40k and this is my chance to pick some up and have fun with them
>Orks
Lots of fun to build and paint and I've been looking at putting together a proper 40k force of them anyway so they can pull double duty as well as getting me a bit more attached

Outside contenders are Primaris Marines (because they're really nice to paint and I'd have an excuse to run that Librarian model I like so much) and Chaos Space Marines (because masochism).

The other players will probably be Imperial Guard, Ad Mech and Harlequins, with a possible extra wild card.
>>
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>>63395475
Dumping my kill teams
Looking for feedback too c:

>>63394813
This is my GSC

& Here are my T'au
>>
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>>63395824
My scions
>>
>>63395139
>In World War I, no man's land often ranged from several hundred yards to in some cases less than 10 yards. [Hamilton, John (2003), Trench Fighting of World War I, ABDO, p.8]

I mean if we’re going to be nit picky about muh realism, the next question is why would opposing forces both be constructing Imperial defenses/why would the Imperial defenders construct half of their trench defenses oriented backward?

>inb4 muh administratum bureaucracy
>>
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>>63395837
My deathwatch
(Have an extra 5 DW to make team adjustments)
>>
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>>63395857
& WIP adeptus mechanicus
(Wife's) I'm assembling, & helping her paint. She also has sicarian ruststalkers/infiltrators to assemble & paint.
>>
>>63395475
Genestealer cults are basically melee-oriented Guard. But they’re fun as long as your boards aren’t a barren wasteland. You’ll need to focus on maneuvering well and utilizing LoS-blocking to get your dudes into combat. Ideally you need to be the one doing the charging because while you hit like a truck in melee, you’re also squishy like Guard with T3 (excluding genestealers and aberrants) and 5+ saves. But you have a lot of options to play with, something a necron player would be envious of. Biggest issue is going to be shooting - you can shoot, but Guardsmen caliber shooting and neophytes can’t be comms specialists (even though melee oriented acolytes can for whatever reason). Can’t comment on Eldar and I don’t much care for Orks.

t. Guard/GSC/Necron fag
>>
>>63391846
As someone who played a tournament as Death Guard, GSC, guard and ad mec not very.

GSC won me most of my games whereas I struggled as Death Guard.
>>
>>63395475
>Potentially infected
Hoho
>>
Feedback on a GSC commander list? Want to try out the magus so I can play around with psychic shenanigans. Vanilla neophyte cultists are pretty much there to “Look Out, Sir!” for the Magus. Additionally, I was on the fence between paralyzing hypnosis and straight up mind control - thoughts? I only went with hypnosis because mind control is limited to 12” range.


++ Kill Team List (Genestealer Cults) [200pts] ++

+ Configuration +

List Configuration: Matched Play: Kill Team

+ Commander +

Magus [70pts]: 0. Psybolt, 1. Paralysing Hypnosis
. Psyker: Level 2: Psychic Onslaught, Level 3: Omniscience, Level 4: Psionic Potency

+ Leader +

Neophyte Leader [7pts]: Bolt Pistol, Leader, Power Maul

+ Specialists +

Acolyte Fighter [14pts]: Combat, Hand Flamer, Heavy Rock Cutter

Acolyte Fighter [12pts]: Autopistol, Heavy Rock Cutter, Zealot

Neophyte Gunner [8pts]: Heavy, Seismic Cannon

+ Non-specialists +

Aberrant [18pts]: Power Pick

Acolyte Fighter [12pts]: Autopistol, Heavy Rock Saw

Acolyte Hybrid [7pts]: Autopistol

Genestealer [12pts]: Acid Maw, Scything Talons, Toxin Sacs

Genestealer [12pts]: Flesh Hooks, Scything Talons, Toxin Sacs

Genestealer [12pts]: Scything Talons, Toxin Sacs

Neophyte Gunner [6pts]: Heavy Stubber

Neophyte Hybrid [5pts]: Autogun

Neophyte Hybrid [5pts]: Autogun

++ Total: [200pts] ++
>>
>>63389625
I have this idea in my head of a dialog cutscene in the nonexistent Blackstone Fortress video game, where the robot gazes out the window at the Fortress they're about to dock with.

"Such age. An abyss of aeons gazes back at me. Never before have I felt so humbled, not in 15,000 years. I have seen C-Beams glitter in the dark near the Tanhauser Gate, yet now, at the edge of this precipice, I feel...young.
>>Notices everyone staring at him
"I mean...uhhhh....Beep Boop."
>>
>>63394165
Caliban Green base (thinned appropriately) over a black basecoat, applied less paint in the deeper parts to provide shading.
Mixed in a bone colour for the highlighting.
>>
>>63395824
hideous vases worthy of a nurgle.
>>
>>63395824
>>63395837
>>63395857
>>63395886
Not sure why you only called the AdMech WIP, none of them are finished, you need to base them.
Otherwise they look decent, though your Tau could use some highlighting or something, they just look a little drab to me IMO.
>>
>>63394999
>Have there been any particular FAQs or other changes since release?
There's been a few, the core rulebook with errata in the mega is up-to-date AFAIK.
>>
>>63394717
Maths wise the seismic is actually better than the laser. I know it seems totally perverse but it is. Even against MEQ.
>>
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Sisters WHEN?
>>
>>63401320
Probably 2020

>"2019... Emperor willing"
>>
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>>63391043
Damn thats nice, Anon.

Love the Paint Scheme, gonna have to use that for my own.
>>
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>>63400286
Eh, basing. We'll get to basing. Eventually.
We haven't decided what we want to do.

Yeah, my T'au were my first army ever, so ai really want to repaint them..
>>
>>63402281
>that board
base 'em all with green flock and a goblin green rim.
>>
>>63402281
https://youtu.be/O-JMEtTYD8w
>>
>>63402320
The wife, & I just got the sector imperialis box set, & had the board for a stop gap. instead of using staked books. Like I said, I don't know what we're going to do.
>>
>>63402375
Think about the bases as the frame for your model and use something that compliments them or otherwise makes the model pop.
>>
>>63402347
>tabletop onions
>>
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Which faction has the most style and why is it GSC?
>>
>>63372092
no need to be sorry. it's convoluted and you wouldn't even notice it unless you've spent some time dealing with how they write things
>>
>>63403545
Admech, obviously.
>>
So I put the robot in my AdMech list team for sure, right?
>>
>>63404628
Ehhh, I guess? Cogboys are decent on their own so it's more of a sidegrade, I'd say. For roughly the same amount of points you get two plasma gunners, three arc rifles or two sicarians.
>>
>>63404725
I just feel like... he's invincible and a huge target to freak people out with by tossing him into the fray while I shoot them.
>>
I haven't looked into it much, does blackstone fortress have kill team rules yet?
>>
>>63405007
yes
>>
>>63388430
these seem a little OP, but at the same time I find it odd how the alatoic have meh pathfinders still.
>>
>>63405016
Just released yesterday, someone posted the link early in the thread.
Most of the rogue traders are commanders save a few, and the chaos dudes aren't an extension of CSM but are there own faction.
>>
>>63388430
god damn I want that ulthwe one.
>>
>>63404776
I guess the self-healing is big enough bonus to take him over more cogboys. Pray he doesn't eat two globs of hot sticky plasma to the faceplate in the first turn though.
>>
>>63405108
>new faction

ah thats gay, wanted to use them as cultitsts.
Poor cultists can't get any new models.
>>
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>blackstone fortress killteam is actually kind of good aside from the lack of special weapons
should have just been an expansion to heretic astartes desu
>>
>>63405284
I mean I don't think anyone would stop you from using them as cultists.
>>
>>63405316
wait their datasheet is out?
>>
>>63405340
https://whc-cdn.games-workshop.com/wp-content/uploads/2018/12/ENG_Blackstone_Fortress_Kill_Team_datasheets_v2.pdf
surprise
>>
>>63405352
>read the faction keywords
absolutely based
>>
>>63405352
thanks anon
>>
>>63405316
See
>>63392730
>>
>>63405392
>the robot isnt a commander
I cant wait to convert a mecha for matched play games
>>
>>63405352
>none of these are usable by heretic astartes, like at all

ah thats a shame
>>
>>63405525
see
>>63405434
>>
>Kroot merc has faction keyword Kroot
WHAT DOES IT MEAN
>>
>>63405557
It means there might be more Kroot one day. Or just homebrew your own.
>>
>>63405543
They don't share the keywords to allow that.
>>
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>>63405611
I've checked the Librarium and I can't find a single fuck to give.
>>
>>63405630
Did you check under F for fucks, or E for Emperor Ordained Fucks.
>>
>>63405352
kinda weird seeing the rogue pysker with 4 wounds. guys tankier than primaris.
>>
>>63405672
F for fucks, E for Emperor Ordained Fucks, H for Half a Fuck and also Heretical Fucks, and...
Wait, who's that knocking at the door?
>>
>>63405732
you know with all the book burning, its amazing how we still have that section.
Or books
>>
>>63405716
Blessings of the true gods, my man. Don't have to discipline yourself when you're on the daemons' side.
>>
>>63405352
God damn Chaos Beastmen look fun
>str 5, 3 attacks, krak grenades
>>
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Idea: ignore faction restrictions, run The Heretical Seven.

Dahyak Grekh: 25
Tau Pathfinder: 6
Eldar Ranger: 11
Dark Eldar Wych: 8
Harlequin Player: 12
Neophyte Hybrid: 5
Ork Boy: 6
73 points, so tons of room to upgrade models.
>>
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>>63406449
Needs a necron desu.
>>
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>>63403545
Style for the true emperor
The four armed god of demolition equipment
>>
Haven't played kt yet. Is this list going to totally let me down?
>>
So, I want to do a feral Imperial Guard Kill Team w/ Ogryns.

Would it be considered -reasonable- to use the GSC rules?
>>
>>63408503
I wouldn't have any problem with that.
>>
>>63408503
This is probably something you want to ask your group, it's going to vary. I don't see the harm in it personally as long as all the models are the right size mostly, infantry are easily distinguished as their GSC equivalent (better yet if you're using the exact guns), and you make it clear what rules and equipment you're proxying the Ogryn's as having.
>>
So, the Inqisition is likely the next Kill Team we'll see in an expansion, who is it they will face off against? Will we just get some generic infantry from a faction with an HQ or some actually new scuplts? I think it's unlikely we see them against Chaos since they are already getting a bunch of new stuff, so who is it you think the Inquisition wil be against?
>>
How does this Kill Team look, anons?

>Commander - 85 pts
Taddeus the Purifier (Level 4)
>Leader - 11 pts
Tempestor w/ Power Sword and Bolt Pistol
>Specialists - 20 pts
Guardsman w/ Vox Caster (Comms)
Guardsman (Medic)
Guardsman (Veteran)
>Troops - 84 pts
10x Guardsman
2x Special Weapons Guardsman
3x Special Weapons Gunner w/ Flamer
>>
>>63402347
>>63402835
What if I just don't (((care))) that much about basing?

What if I just slap some Astrogranite on my base, & call it a day?
>>
>>63408829
Dark Mechanicus?

>>63408605
>>63408616
Thanks for the advice.

I'd definitely convert the Ogryns to have Mauls and Picks/Axes and the Guardsmen to have Autoguns and such.
>>
>>63408830
>20 models
>3 Special Weapons
Jesus
>>
>>63408829
the next faction was the new chaos faction
>>
>>63408841
GW sells GSC upgrade sprue for IG with heads, cult icons, knives and stuff. Use them for added flavour.
>>
>>63391407
this inspires me for a Winter Assault themed board. thanks for sharing anon!
>>
>>63408839
>What if I just slap some Astrogranite on my base, & call it a day?
Rim the base with something as well (probably a grey to go with the texture paint) and that'd be perfectly acceptable. You're not required to put a TON of detail into the base if you're really averse to it - being based at all is enough.
>>
>>63408830
I feel like 'Sir yes sir' being used on this list would be -very painful- for your opponent, anon.
>>
>>63408829
>who is it they will face off against?
My hope is that we'll see maybe a 5-man sprue of the new BSF style chaos marines (hopefully with wargear options) and a rehash of the cultist sprue that came with flamers & heavy stubbers
>>
>>63408830
Fix Bayonets!
>>
>>63409314
>Step 1: Get the basic Guardsmen into CQC
>Step 2: Fix Bayonets!
>Step 3: Sir, Yes Sir!
Have fun dealing with 60 basic attacks
>>
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>>63409357
Seems like overkill for KT... but it also seems like fun. Pity it's 200pts and not 100.
>>
Should I do Word Bearers or Iron Warriors? Going to size it up to 40k eventually but debating which traitors I want to go for. On one hand I like painting red, the idea of using Cawdor for the base of cultists, and using daemons (in 40k). On the other I like Perturabo, shooting, the new Blackstone Fortress traitor guard being perfect cultists for them, and they're relatively simple to paint.

Both can use 30k marines with some conversions.

I'm a bit torn, honestly.
>>
>>63409673
It's KT, so do both!
>>
>>63409815

I need to focus on one for the coming escalation league.
>>
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>>63409673
Iron with, iron without.
>>
Talk me out of starting an Emperor's Shadows kill team, please!
>>
>>63410056
Nah they're cool as fuck, you should go for it. That chapter symbol is kino.
>>
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>>63409673
Word Bearers: candles, books, and skulls. Lots of layering and detail.
Iron Warriors: mud, blood, chevrons, and barbed wire.

The Traitor Guard are perfect for IW cultists, true, but you should really throw in a few messed-up servitor-ghoul-labourer things.
>>
any advice on how to build a traitor kill team from the new blackstone fortress?

i've got 2x of all the monster sprues from BSF, asides from obsidius mallex himself.
>>
>>63410007
...why do they have Ultramarines Legion numbers?
>>
Hey /ktg/, I've got a question for you lads. So I've been playing in a campaign at my LGS, and been using some of the Ork missions that come in the box when I'm permited to due to the mission table. One of them gives 1 morale to whoever wins, so currently my resources are at 8 8 10 8 because I haven't lost a mission yet. This isn't due to skill mainly to strategic draws. But my store owner has a problem with the resource gain, his logic is that I've played twice with a killtem box mission that some people don't have because not everyone has gotten the box for their faction. I don't disagree with this, my problem is that even though I've won or had a draw fair and square they are talking about giving this months metal to someone else. Keep in mind even if they reduced my resources appropriately i'd still be at 8 8 8 8.

So here is my question; is the top player every month supposed to get the metal? Or is that not the case and my store owner is just doing things differently? Because I'm honestly confused.
>>
>>63410991
Medal*
>>
>>63410991
That month's top resource holder gets the medal. But in my store you have to actually have at least one campaign match each week of the month to be eligible for the medal.
>>
>>63411081
Oh okay, i've played every single week. So does that mean I'm just being punished for no reason? Don't get me wrong I really don't care all that much about the medal, but if I don't get it that'll kinda ruin the spirit of that campaign for me. Should I just walk if they do give it to sombody else?
>>
>>63411131
I mean, he's the owner, he decides the house rules. My GW shop doesn't prohibit resource point gain from killzone missions though.
>>
>>63411197
Yeah I understand that, It's just kinda shitty that they're doing it after the fact.
>>
>>63411248
Try asking for a compromise; you get to keep your scores, but those missions are not allowed from this point onwards.

In our campaign the resource gain has gotten a bit out of hand. No player is really in danger of becoming a guerilla after 11 weeks of one game per week.
I myself am at 10/12/5/8 iirc after over 12 games (though I've built my list towards generating resources).
>>
>>63408020
I’d put a hekatrix as your combat/zealot specialist and just give your leader a splinter rifle and maybe grenade launcher if you have the points.
>>
>>63410792
Maybe it's their squad number or something? They're not my minis.
>>
>>63410991
>is the top player every month supposed to get the metal?
That's the idea I think but I've heard of stores assuming it's for 1st/2nd/3rd place as well and doing it that way.
>>
New thread a little early because I'm going to bed
>>63411669
>>63411669
>>63411669
>>
>>63405716
>tankier than primaris
>T3, Sv 5+
I don't think so.
Worse than a 15pts company commander actually.
>>
>>63394360
For 240 NZD I got 2 devastators, 2 sicarians, and a SC scions.

Gotta know where to get your shit mang.



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