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https://www.youtube.com/watch?v=ReZs_x48kP4

In the din we stared as the flames flicked and offered roaring light and heat. Though we were beaten back, we could not help but feel determination at so converted a resistance. Something was not right, and it was obvious why.

The Dragons have ascended, and war descends down the tree. Monsters have become more aggressive and the Tree Responds likewise.

We are but pedestrians caught in the middle when weeks ago we were considered vaunted heroes.

Alas. We are adventurers like everyone else, and we'll like them or die like one.

Runner Scholar - 3rd Ascent, 1st Night.

The Level is Concluded, and we learned a valuable lesson on our first ascent...

=
Those who made it to camp,
-Roll 2d6, add your END , this will be the HP you recover while resting.
- You may also roll 1d6 if you choose to Sleep Lightly, but have plans to participate in a Mission Card later
- Those who did a night mission, or fell, do not get to roll for rest.

=
Everyone:
-Gain One Rank in your current class, or choose to pick up a rank in another, forcing one to deploy as that class next time.
- You may use items to heal , skills to maintain items, make items, etc.

New Characters: Feel Free to browse the recruitment thread.
>>3717208
>>
File: 1564769260292.png (4.61 MB, 3451x1929)
4.61 MB
4.61 MB PNG
>>
Anyone have 50z to loan for an appraisal? The Man Eater Armor has always been a bit temperamental. Learning it's in and outs could help in the future
>>
>>3762509
"I wonder if that Druarg made it... I'll worry about it after a nyap near the fire, my body is frozen stiff."

Fair Twin tail Courtier 2
Noblese Astra: Slime queen (water/pudding)
HP: 13/32 MP: 24/26 Mov:4
Str:5 End:6 Spd:3 [corp 11]
Wil:4 Per:4 Tek:4 [Cognis 8]

Eva: 7x2= 14
Res: 10
Phy: 11
Mem: 8
Cha: 8x2= 16

Skill 2/5
-Lingua Royal
-Acquisition

->Royal Authority
-Checkmate
-Sanction

Equipment (stats already included earlier)
Body: Woven Dignity (+10hp/+10sp) [Waterskin 0/10][Bandage][Thief Key]
Weapon: Tempered Honor (+4 mag/+6 atk 2 reach) 21/25
>>
>>3762509
>Take [G1]Hatty's body, and present it to Bekko
"Bekko, I give you Hatty, the dorf guard, taken too early from us. I implore you, bring back this unfortunate soul into the realm of the living."
>Prepare 6 paper seals (Morning Ceremony)

Ichiro Sogenji | Brave Frog Shrine Keeper II
Jump! Blessing of Bekko
HP: 29/29 SP: 23/39 MOV: 3
STR: 7 END: 5 SPD: 4 WIL: 4 PER: 6 TEK: 2
EVA: 10 RES: 18 PHY: 12 MEM: 8 CHR: 10

Feats: Spirit Arts, Last Rites, Tempered Soul (2x Res)
Skills (4 slots)
In Spirit (Will nulls elem dmg)
Morning Ceremony (+2 seals per floor)
Spirit Arts
Kari (Grants temporary barrier for 2 turns, Pot: will+mag)
Cardinal Strike (next phys atk gains +elem damage based on direction of atk)

O'nata (Atk 8, Rch 2-3, Def 2, Dur 19, Swipe, Hook, Half Shaft)
Keeper's Robes (+5HP, +10SP, +4mag)
Waterskin (restores 2SP per sip, 10oz)
Harpie Feathers x3
>>
>>3762509
>Ask the runner scholar what is my fate, am I lost or dead?
>>
Rolled 5, 2 + 3 = 10 (2d6 + 3)

>>3762509
"At last some proper respite."

Ranking as a Magi

Sithar Arcos | Brave Human Magi rank 2
Get Up!
HP: 17/26 SP:1/31 MOV: 3
STR:4 END:3 SPD:4 WIL:8 PER:5 TEK:4
EVA:9 RES:11 PHY:7 MEM:9 CHR:13
MAGPOT:+18
__
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (4/5)
-[O] Book of Fire- Place in Items to temporarily gain Pyras Major. The ink has long dimmed.
-Waterskin (9oz.)
-2 Druarg nose
-4oz water
Main hand Guild Rod (+6 MAGPOT)
Offhand Guild Binder
-Empty Page
-Terras Major I
-Empty Page
Spells Know
Terras Major I
Aerias Major I
Squad Mayor I <= New Spell
Pyras Major I (Book of Fire)

Features: Studious, II Elementalism, Basic Runic, Mage Alumni (+1MAGPOT)
Skills (4 slots)
-Dream Study (Another spell, Aerias Major I)
-Leyline draw

Recorded Kills:3 Slims, 1 Mantisoid, 1 Wraith
>>
>>3762732
Forgot to add the name tag.
>>
>>3762715

Did you not read the thread? You were saved.
>>
Hey, where am I? I’m all kinds of lost. Hydra almost fell on me!
>>
Rolled 6, 4, 4, 5 = 19 (4d6)

>>3762509
>Gain 1 Rank in Paravir
>Regain Hp/Sp


Sasaki Rokuro | Brave Human Paravir Rank:1
:Get Up!
HP: 33/42 SP:20/25 MOV:4 [ID Armor:3]
STR:5 END:4 SPD:4 WIL:5 PER:5 TEK:3
EVA:14 RES:9 PHY:9 MEM:8 CHR:10
__
Weapon (E): Uchigatana; Atk=12(17), Def= 4(9), Slice, Step Cut, Iaï Cut=5 Sp Durability: 16/25

Armor (E): Haori; +5: Hp, Sp, Eva|+10 Crit

Features: Kenjutsu, +10 Hp, Mov+1
Skills (Max 4):•Step •Iaï Stance
-----
Items: ×1 Ricemill, ×1 Polishing Stone (10/10), ×1 Bandage
>>
https://www.youtube.com/watch?v=JvK5204bhoc&t=0

+Gathering the Lost Night+
Hatty, BludRayj, and Everfrog were strewn on the ground.

With the exception of the frog, the other two showed no signs of life.

The Maid walked into view washing blood from her hands by a cold pond, her words being meticulous as she explained the results of the outing:

"However it would seem the frog has gone into a deep sleep and would need a night's rest by the fire if not more. That Dorf with the sword seemed to be fighting off the maw of a giant beast, I couldn't ignore it. Now if you've some water or provisions, I pray you wouldn't mind letting me join your band for the time being ? "
>>
>>3762787
You remain lost. You do not get a rest roll but you may still level up. And you must sacrifice a stack of items to survive. You may still use and prep items with whatever's left, however.
>>
>>3762509
Question about Ranking into a different Class, we swap out our former class equipment for the new one we rank into. Correct? Or would this be different/unavailable for those whom fell?

>Sheet as of Falling down the Tree
"Fext Kat" | Fair Human Junker | Rank:1
*Get Up
HP: 35/44 SP:20/25 MOV:3
STR:4 END:4 SPD:3 WIL:6 PER:4 TEK:5
EVA:7 RES:10 PHY:8 MEM:9 CHR:10
__
Weapon:Poly Arm [DUR 16/40] Tools 1/2 (+6 ATK / +3 DEF /+2 CRAFT POT) *Running Lariat, *Transform Stance [tap]
Armor:Junker's Harness (+10 HP / +5 SP 2/ 4 Equip Slots) *Power Battery; 10% of HP Boost TOOL POT
Offhand:
Tool: Sawblade [4dur] 14 slashing Work (6atk+4PwerBat+4str) (*Cuts Wood, Mulches Bodies | *Wide Cut, 3 vert cut)
Equip: 2xPelt/4xSlime Jelly/
:'Heart' Engine; +10 HP / Destroyed & Found / Gear Restore
Skills (Max 4):Climbing Gear
>>
>>3762863
If you are cut off from your guild, it would be impossible to rank up in a yet unknown class, yes. But you may still rank up in your current one.
>>
>>3762858
A shrine keeper checks Everfrog,
" This is no Hibernation, this one has expired.. as well. "

The party groans and some simply take an extra swig of spirits.

> What a fething night.

Apologies, I misread your HP, until much recently, Everfrog.
>>
>>3762871
Well shit... so I have access to a rank up that I don't need. Horohorohoro.
>>
>>3762871
>>3762860
>>Lose 2xPelt attempting to survive
>>Rank up to 2 in Junker, learn skill [Mine Make]
>>Gear Restore Poly-arm -5 SP +5 DUR(TEK=5)
"Blyat' suka ya chertovski idiotskaya. Horohorohoro." The small woman speaks to herself, repeating the same phrase several times throughout the night. While she determinedly worked to try and find her comrade Keranis and new friends. Contemplating several times after some stomach growls, to taste the slime jelly she still had.

"Fext Kat" | Fair Human Junker | Rank:2
*Get Up
HP: 35/44 SP:15/25 MOV:3
STR:4 END:4 SPD:3 WIL:6 PER:4 TEK:5
EVA:7 RES:10 PHY:8 MEM:9 CHR:10
__
Weapon:Poly Arm [DUR 21/40] Tools 1/2 (+6 ATK / +3 DEF /+2 CRAFT POT) *Running Lariat, *Transform Stance [tap]
Armor:Junker's Harness (+10 HP / +5 SP 1/ 4 Equip Slots) *Power Battery; 10% of HP Boost TOOL POT
Offhand:
Tool: Sawblade [4dur] 14 slashing Work (6atk+4PwerBat+4str) (*Cuts Wood, Mulches Bodies | *Wide Cut, 3 vert cut)
Equip: 4xSlime Jelly/
:'Heart' Engine; +10 HP / Destroyed & Found / Gear Restore
Skills (Max 4):Climbing Gear / Mine Make
>>
>>3762509
>>3762858
"Hmm, dorf-san is taking a moment to respond. Let's handle the other two."
>Extract Bludrayj's and Everfrog's souls, and present them to Bekko for resurrection
"Bekko, I come seeking help for two more lost wanderers, taken before they could ascend. If they agree, please, grant them a second chance."
>>
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404 KB JPG
>>3762860
"The Tree is astir at the close of the day—
We exiles are waiting for letters from Home—
Let the robber retreat; let the monsters turn tail,
In the name of the Service, the UpTree-Mail!"

Lost and adrift from the address system and with only the soft murmur of the branch-leaves as as guide, Ghel kindles a fire from the glimmering xtal collection. Huddled in the nook of a twisting branch and using a bed of moss for comfort, Ghel drinks their Mint Shot and goes over the notes of the day...

There was a Delivery to be made, up and up and up and over. Someone Was Waiting for a Package. One would simply have to make do, minor explosive hydra setbacks aside. The Job was the Job.

Ghel takes quick stock of the equipment, shifts the courier bag and adjusts their weather-worn traveller garb. Powders, oils, letters, and a gun. No bullets, no bandages, no friends and no known location.

But Ghel had a lantern, so that was nice . . .

>Sacrifice my Arias Xtal Stack
>Drink My Mint Shot, +18 SP
>Rank Up as a Quemist, learning the arts of Imbuing.

Ghel Alatine | Fair Slime Quemist
Absorb, Shuffle
HP: 15 SP 21:23 MOV: 4
STR: 3+2 END:4+1 SPD:7 WIL:4 PER:5 TEK:6
EVA:11 RES:10 PHY:7 MEM:10 Chr: 9
DEF: 2
--
Weapon: ArcLoader, 5R, 2AM, Tek+Spd+Ammo [-, -]
Helmet: Owl's Cowl, +5SP/+5HP
Armor: Feudal Armor, +1End, +2Str, +2Def, +1.5 Weather Res
Offhand: Prometheus Lantern, +4 Alq
{1light 3fire 4earth 6aquas 2dark, 26x Styx Vial, 2xVials, 1x Vial With Slime Core}
Accessory: A Nice Tie.
Features: Quemist 2
Skills (6): Carbonate, Fall Protection, Imbue
--
Inv [4]
Waterskin (5), PickAxe (7)
>>
File: WHAT IS THE CORE.png (1.27 MB, 1423x1274)
1.27 MB
1.27 MB PNG
>>3762876
>>3762860
Restless, Ghel investigates a nearby mystery

>If I can Use Items, I would like to [Analyse] my complete {Slime Core}, extracted willingly from an ally slime. What might this curious item be used for?

>(This was told earlier on turn 9B, but I cannot read the text, Scholar.

>>>>>3733082
>>
Rolled 6, 3, 2, 6, 6, 1, 6, 2, 1, 3, 5, 2, 4, 3, 2, 6, 3, 1, 1, 4, 1, 5, 2, 3 = 78 (24d6)

>>3762524
>rerolling because I'm dead
>>
>Sees what the prices are on Mantis Blades, Ore, and Pelts for sale

Hetros Jistin
Brave Human Junker 2.
=STATS=
STR: 5(4+1brv) | END: 4(4) | SPD: 4(4) [Corpus: 9]
WIL: 4(3+1brv) | PER: 4(4) | TEK: 5(5) [Cognis: 8]
Eva:8 | Res:12 (8+3eqp) | Phy:9 | Mem:9 | Chr:8
Mov:4 | Vis:4

HP: 47/47 (27+10eqp+10jkr)
SP: 21/21 (16+5eqp)

Crafting Pot: +2
Tool Pot: +5

=EQUIPMENT=
Head:
Body: Junker's Harness (+10hp, +5sp, 4 slots, *Power Battery: +10% of HP to Tool Potency)
Accessory:
Accessory:
Weapon: Poly Arm [DUR:38/40] 15dmg (6atk+4PwrBat+5str) (+6atk, +3def, +2 pot to crafting | *Running Lariat | *Transform Stance[Tap] | 2 tools)
-Tool 1: Sawblade [4dur] 15 slashing Work (6atk+4PwerBat+5str) (*Cuts Wood, Muches Bodies | *Wide Cut, 3 vert cut)
-Tool 2:

Carrying (4)
-Waterskin (x1): Heals 2sp per sip, 0/10oz
-ore x9
-pelts x5
-Mantis Blade x2

=ABILITIES=
Features:
-Get Up (Human):???
-HP Engine (Junker): +10HP
-Destroy & Found (Junker): Destroyed objects give Components, & gears/items too, with correct damage type/tool
-Gear Restore (Junker): [5sp]: You can restore broken object using component material (ore/wood/pelt) equal to the object's highest stat.

Skills (4):
-Machine Stance (Junker): May use HP and SP inplace of Dur when using tools/weapons
-Climbing Gear (Junker): Climb Walls at 1mov/Lvl
-
-

Skills Known:
>>
File: Spoiler Image (456 KB, 1570x1348)
456 KB
456 KB JPG
Rolled 57, 85, 41, 88, 27, 71, 32 = 401 (7d100)

>>3762860
>MIx Water, Lux and Air for Sunny Park [Pot 20]
>Mix Water, Fire, Earth for Iron Draught [Pot 20]
>Mix Water, Fire, Earth for Iron Draught [Pot 20]
>Mix Water, Fire, Earth for Iron Draught [Pot 20]
>Mix Ozone, Aqua and Darc for Somnus [Pot 20] [-3 SP]
>Mix Ozone, Aqua and Darc for Somnus [Pot 20] [-3 SP]
>Mix Water Lux Air for Elusvius [Pot 20], [-3 SP]
>Load 2 IronDraught Vials into Gun, slide other prepared Quemicals into bag and belt and pocket.

>Adjust Tie.

" Well then. "
>>
Rolled 1, 5 = 6 (2d6)

>>3763034
>Rolling NA to see what a Courtier would get.
>>
>>3763062
" Now, how do I find everyone else? "

Ghel Alatine | Fair Slime Quemist
Absorb, Shuffle
HP: 15 SP 12:23 MOV: 4
STR: 3+2 END:4+1 SPD:7 WIL:4 PER:5 TEK:6
EVA:11 RES:10 PHY:7 MEM:10 Chr: 9
DEF: 2
--
Weapon: ArcLoader, 5R, 2AM, Tek+Spd+Ammo [IDp20, IDp20]
Helmet: Owl's Cowl, +5SP/+5HP
Armor: Feudal Armor, +1End, +2Str, +2Def, +1.5 Weather Res
Offhand: Prometheus Lantern, +4 Alq
{0light 0air 0Fire 1earth 4aquas 0dark, 1x Vial With Slime Core, 2x Somnus p20,p30, 1x Sunny Park p20, 1x Elusvius p20 }
Accessory: A Nice Tie.
Features: Quemist 2
Skills (6): Carbonate, Fall Protection, Imbue
--
Inv [4]
PickAxe (7), 20x Styx Vial, 1x Iron Draught p30
>>
>>3762992
I'm around, just waiting on darling Bekko. If he doesn't respond I guess I'll join the Becks who wait above. One of mine will come along shortly to replace me
>>
>>3763064

>Stat Shuffle Strength to Speed.
>Is House Crest an ADDITIONAL +25, or just an increase of +10? If it's an additional +25 I'm taking it this time.

Ser Lyxen of Veritas| Brave Slime Courtier
Absorb, Shuffle
HP: 18/18 SP: 24/24 MOV: 3
STR: 4 END:4 SPD:6 WIL:5 PER:2 TEK:4
EVA:8 RES:9 PHY:8 MEM:6 Chr: 7
Corpus: 8 Cognis: 7
--
Weapon: Tempered Honor, 25 DUR, +4 MAG, +6 ATK, Reach 2
Helmet:
Armor: Woven Dignity, +10 HP, +10 SP
Offhand:
Accessory:
Features: Noblese Astra- Lux Wyrm (+15 to Star, +15 to Moon)
Etiquette: CHR x 2=14
Royal Authority-
Checkmate: Instead of landing the killing blow apply a geass or a curse. 6SP
Skills (6): House Crest(+25 HIT Focus Element)
--
Inv [3]
>>
>>3763127
The terms of the contract are that you must accept your resurrection, o lost soul. Your fight isn't over, but for you to return, you must be willing. Tearing you out of the afterlife against your will would be little more than necromancy.
>>
>>3763133
I am willing then, now what?
>>
>>3763137
Now, we wait for Bekko' divine miracle. Have faith, o lost soul. You too, are remembered by Bekko.
>>
>>3763142
And I shall remember darling Bekko, and you o Shrine Keeper. For this life and the next and every life there after.
>>
Rolled 2, 2 = 4 (2d6)

>>3762509
>Rolling 2d6 + END (+4) for HP recovery and + PER (+5) for SP recovery as per >>3762384
>>
>>3763266
>Regain 8 HP and 9 Sp
>Rank up in Magi and get Firas II and Dream Study (Aquas I)


Ragstar Monandeas| Brave Twintail Magi II

HP: 23/23 (9*2+5) SP:25/27 (11*2+5) MOV 3 (2/2+1+1) MAG POT 15

STR: 5 (4+1) END:4 SPD:2 WIL:6 (4+1+1) PER:5 TEK:3
EVA:14 (7*2) RES:10 PHY:9 MEM:8 CHR:11
________________

Weapon: Guild Rod(MPOT 6, RNG 4, blast)
Armor: Journeyman's coat (+5 hp, +5 sp, +3 magpot)
Offhand: Guild Binder (3 pages, prepare spell, + TEK, Pages: Firas, Firas, Firas)

Features: Studious (+1 Will), Elementalism, Basic Runic
Skills: Firas I, Firas II, Aquas I, Leyline Draw

Items: Chalkx2
>>
Rolled 3, 3 = 6 (2d6)

>>3762832
Before you break in that new whetstone of yours, want to use mine instead? Should be warmed up just enough for your blade to get the most from it.
>>3762509
That was far closer than I would have liked, far closer. Meyows truly needs a well, well deserved rest. So does my sword, come to think of it.
>Gain a rank in Paravir, learning Focus
>Take a full rest
>Use Polishing Stone to repair Uchigatana

Kazuma Alleyson
Brave Twintail Paravir II
HP: 7/33 SP: 16/21
STR 5 END 4 SPD 4 WIL 5 PER 3 TEK 5 CORP 9 COG 8
EVA (4+3+5x2) (24) RES 3+4 (7) PHY 4+4 (8) MEM 3+4 (7) CHR 3+3 (6) MOV 5
Feat: +10 HP, Kenjutsu, Move+1
Armor: Haori - +5 HP, +5 SP, +5 EVA, +10 CRIT
Weapon: Uchigatana - ATK 12, DUR 25/25, DEF 4 [Slice] [Step Cut] [Iai - Lightning Cut]
Carried (4)
-Rice Mill: Recover 10HP when used, only available at rest.
-Polishing Stone 9/10 DUR: Restores weapon durability equal to remaining DUR when used.
-Bandages: Cures bleeding
-
[Skills] Max 5
Step: Once Tap to Move 1 Tile
Iai Stance: Next attack gains 50% ATK, can use Iai Skills in this stance
Focus: Spend 1 Action or 10 SP to boost HIT by 30
>>
>>3763364
Think I could use a bite to eat as well, actually.
>Heal 7 HP, for a total of 14
>Eat Rice Mill to bring that up to 24/33
>SP recovers to 21
>>
>>3762524
Reposting from last thread's chargen, since nothing seemed to come of this. Or should I just take the Descended from Laboria perk that Slib got?

>https://pastebin.com/aTtJzqgf

>A Sister of Laboria made a project of the wilds here. Her shift ended before completion. Work continues, with or without her belongings. I understand they passed to a friend of the family who had little use for them.
>>
>>3762732
>Drink 9 oz. from the water to fully recover SP

Sithar Arcos | Brave Human Magi rank 1
Get Up!
HP: 26/26 SP:13/31 MOV: 3
STR:4 END:3 SPD:4 WIL:8 PER:5 TEK:4
EVA:9 RES:11 PHY:7 MEM:9 CHR:13
MAGPOT:+18
__
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (2/5)
-[O] Book of Fire- Place in Items to temporarily gain Pyras Major. The ink has long dimmed.
-Waterskin (9oz.)
-2 Druarg nose
-4oz water
Main hand Guild Rod (+6 MAGPOT)
Offhand Guild Binder
-Empty Page
-Terras Major I
-Empty Page
Spells Know
Terras Major I
Aerias Major I
Aquas Mayor I
Pyras Major I (Book of Fire)

Features: Studious, II Elementalism, Basic Runic, Mage Alumni (+1MAGPOT)
Skills (4 slots)
-Dream Study (Another spell, Aerias Major I)
-Leyline draw (You may tap a runic circle for Mana to cast a spell w/)

Recorded Kills:3 Slims, 1 Mantisoid, 1 Wraith
>>
"Anyone has some rice to spare for a hungry twintail? I still feel rather weak."
>>
Rolled 3, 4 = 7 (2d6)

>>3762664
>rest
>>
>>3762526
If no one else give you the rundown, let me have a look-see once we find each other again. I can Analyse it! I'm just... a wee bit lost.
>>
Waterfuzz examines her charge. Its stats are known.
>>
File: IMPplz.png (398 B, 42x66)
398 B
398 B PNG
>>3763133
Bekko: Oh ~! Another Visitor of Bekko statues ! And you've many unmended ones to bring. O woe is them.
I call on the spirit of these Lost Vessels, descend from the Heavenly Branch so that you may walk the Material and the Astra hand in hand once more with your friends.

The Following Deceased Bodies may choose the following:
> Revive at Rank 1.
> Reincarnate at Rank 1 with a different race and class. [Campfire Only]
>>
>>3763021
Slime Core Analyses:
A Monster Core from a common primordial slime, capable of converting dead life into energy, and water into slime. This is often the common ingredient to Magic [Orbs], [Wands] or [Bombs]
When placed in a slime, grants it another Life after 3 turns.

However extracting one in the first place is extremely rare, requiring the host to be extracted carefully.
>>
>>3764096
Ah, so we don't get to join in on the rank ups after all that effort to retrieve us. I suppose that's the price we pay for dying. I think I might choose to [Reincarnate]

A question before I do throw the dice at fate once again, do I get to re-apply a [Rogue Relative] after reincarnation or is that a one time thing?
>>
>>3764013
Lady waterfuzz would spend part of the night training with her charge.

Fair Twin tail Courtier 2
Noblese Astra: Slime queen (water/pudding)
HP: 13/32 MP: 24/26 Mov:4
Str:5 End:6 Spd:3 [corp 11]
Wil:4 Per:4 Tek:4 [Cognis 8]

Eva: 7x2= 14
Res: 10
Phy: 11
Mem: 8
Cha: 8x2= 16

Skill 2/5
-Lingua Royal
-Acquisition [2nd strike]

->Royal Authority
-Checkmate
-Sanction

Equipment (stats already included earlier)
Body: Woven Dignity (+10hp/+10sp) [Waterskin 0/10][Bandage][Thief Key]
Weapon: Tempered Honor (+4 mag/+6 atk 2 reach) 21/25
>>
>>3763625
>>3762526

We have funds left over that we'll be purchasing supplies with, if we have 50z left, we'll see about getting the item appraised.
_______________________________________

With that, anyone that would like food or water that doesn't already have some, please let me know.
>>
Rolled 2, 6 = 8 (2d6)

>Stands still as his natural charm literally heals him
>>
If anyone needs the rice mill I have on my corpse its available.
>>
Rolled 4, 4, 3, 2, 4, 6, 6, 2, 3, 2, 3, 6, 1, 1, 3, 4, 1, 2, 5, 5, 4, 2, 2, 5 = 80 (24d6)

>>3764096
>>3764118
I guess I can always roll now while I wait for an answer.

>Setting aside items for reincarnation
>rolling dice....
>Farewell to Hatty the Dorf.
>>
>>3764190
Are you sure? If so. I'll take the rice mill and give it to Lady Waterfuzz >>3763625. She'll need it if we are to keep going forward.
>Is this ok? If so. Rest in peace Hatty.
>>
>>3764249
Yes. If Waterfuzz needs it that is that.
>>
>>3764118
You may, as you are still the "same person"

Otherwise, it is a one-time thing.
>>
>>3764207
As a final note, a reincarnation keeps their rolled stats. Should have mentioned that last detail. Otherwise it's a full reroll of a character and the best one can do at that point is a Next of Kin.
>>
>>3764266
Alright, pity that those rolls are gonna go to waste. The first set was pretty nice.
>>
>>3764293
>>3764207

Please note that with the passing of Hatty, the officer status becomes vacant. If you'd like I can put you back on the list.

>>3763524

If you're still interested, there is an officer spot open.
>>
>>3763524
You gain the Laboria perk. The armor and weapons were sold back to the state and recompensed for 800 zny in the bank.
>>
>>3764305
>>3764263
Reincarnation apparently means the same person is there, just a different body. But if you need to shuffle the Officer positions around that is fine. I hop I was helpful during crunch time.
>>
>>3764320

Hm, if you're fine sharing frontline officer duties with Evist, that could work.
>>
>>3764354
It'll be my pleasure.
>>
>Prep spells Aerias and Firas on Guild Binder

Sithar Arcos | Brave Human Magi rank 1
Get Up!
HP: 26/26 SP:31/31 MOV: 3
STR:4 END:3 SPD:4 WIL:8 PER:5 TEK:4
EVA:9 RES:11 PHY:7 MEM:9 CHR:13
MAGPOT:+18
__
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (4/5)
-[O] Book of Fire- Place in Items to temporarily gain Firas Major. The ink has long dimmed.
-Waterskin (Empty)
-2 Druarg nose
-4oz water
Main hand Guild Rod (+6 MAGPOT)
Offhand Guild Binder
-Aerias I
-Terras I
-Firas I
Spells Know
Terras Major I
Aerias Major I
Aquas Major I
FIras Major I (Book of Fire)

Features: Studious, II Elementalism, Basic Runic, Mage Alumni (+1MAGPOT)
Skills (4 slots)
-Dream Study (Another spell, Aerias Major I)
-Leyline draw (You may tap a runic circle for Mana to cast a spell w/)

Recorded Kills:3 Slims, 1 Mantisoid, 1 Wraith
>>
>>3764110
Such wonder, such joy, such strange design! Thank you, Kind Scholar - this strange thing is a curious friend to have made.
>>
>Give one of my two chalks to M1 Shitar
>>
This new body a new name. Dumping all that armor seems to have made me faster!

If anyone needs the spear or shield they are available, though I can use the spear myself it doesn't exactly suit me anymore.

As always I appreciate people checking my numbers. I've already caught myself making mistakes several times. Nearly applied both dorf and twintail bonuses to my sheet.


>New Sheet
Fair Catty the Twintail Paravir
HP : 33 / 33
SP : 21 / 21
Armor : 0

STR 4, END 5, SPD 7, WIL 5, PER 3, TEK 2
EVA 25, RES 10, PHY 9, MEM 5, CHR 8
Corpus 18, Cognis 16, Mov 6

Feature : [+10 HP] [Mov +1] [Kenjutsu]
Skills 2/5 : [Step] [Iai Stance]

Equipment
Haori : HP [+5] SP [+5] EVA [+5] Crit [+10]
Uchigatana : Attack 16 [12+4] Defense [6] Slice [Attack 3 adjacent targets] Step Cut [Move 1 and Attack] Lightning Cut [5 SP. Iai Stance. Move to Attack and move beyond]

Merchant Bag : Belt [+2]

Belt
Blade Ray
Mothman's Other Half
Red Compass
Copy of a Sage's Text
Iron Shield : Atk [10] Def [6] Armor [3 Front] [Stagger]
Sturdy Spear : Atk [11] Reach [2] Dur [19/30] [Prod] [Drive] [Stab]
>>
"Thank you for the meal, it's not my usual fare but I can deal with a little discomfort."
Lady waterfuzz enjoy a rice mill. +10hp

Fair Twin tail Courtier 2
Noblese Astra: Slime queen (water/pudding)
HP: 23/32 MP: 24/26 Mov:4
Str:5 End:6 Spd:3 [corp 11]
Wil:4 Per:4 Tek:4 [Cognis 8]

Eva: 7x2= 14
Res: 10
Phy: 11
Mem: 8
Cha: 8x2= 16

Skill 2/5
-Lingua Royal
-Acquisition [Double attack]

->Royal Authority
-Checkmate
-Sanction

Equipment (stats already included earlier)
Body: Woven Dignity (+10hp/+10sp) [Waterskin 0/10][Bandage][Thief Key]
Weapon: Tempered Honor (+4 mag/+6 atk 2 reach) 21/25
>>
>>3762509
The Paravir stirs, peering round for a guild representative and clutching a very, very old document.

"I was not always called as I am now. Then again, I was not always called this either. I've been lost for a while.

I miss my gun."

Lammergeier - LongCoat Lvl.5

VIT: 3+1 STR: 2+1 RES: 3 INT: 2 SPD: 6 PER: 6+2
- - - - - - - - -
HP: 30/40+15 SP: 9/42 DMG: 9+3 ARM: -/6 M.RES: 3 MAG: 2 VIS: 9 MOV: 5+1

Hands: LR-1a Clearout: RNG: 12 DMG: 18+4+3 Piercing Ammo: 3/5 [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER [Book It]

Inventory: 250z
- Rope
- Ferryman's Coin
- Bandages x3
- Water 9/10oz

Ammo Pockets:
- Iron Drop x29 +3 DPOT
- Thumper x3 +10 Force/Crush
- Rending Swallow x10 +8 DPOT

Bank: 631z
- Bullet Press [Xtal to bullet]
- Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Skirmishing:
[Sneak Attack]
[Spotting II]
[Doubletap]
[Mirage]
[Aide]

===

>rank up to 2 in Paravir, learn [Iai Stance]

Nwosu | Brave Human Paravir 2
Get Up!
HP: 39/39 SP: 21/21 MOV: 5
STR: 4 END: 4 SPD: 6 WIL: 5 PER: 3 TEK: 4
EVA: 14 RES: 9 PHY: 8 MEM: 7 CHR: 8

Weapon: Uchigatana - ATK: 12 DUR: 25 DEF: 4 [Slice] [Step Cut] [Iai - Lighting Cut]

Armor: Haori - +5HP +5SP +5EVA +10CRIT

Features: Kenjutsu
Skills (Max 4):
- [Step]: Once tap to move 1 tile
- [2nd Strike]: Can attack twice a turn
- [Iai Stance]: Next attack gains 50% ATK
>>
>>3764096

>Accept Rez
"Och, what a surprise. Not enough to die for you lot but you need me againt in order to die againt. Well it's nothing new to ol' Blud. Mayhap this time you'll not leave me to rot lest I be saved by a fair maiden more brave than you lot!"
>>
>Stat Shuffle Tek swaps with Wil, STR swaps with End

=Fair Slime=
=Dormant Daemon=
=Dormant Abyss=
HP : 24/26 SP : 10/10 MV : 3 Armor 2
STR : 7 , END : 4 , SPD : 6 , WIL : 4 , PER : 3 , TEK: 2
EVA : 9 , RES : 8 , PHY : 22 , MEM : 5 , CHR : 6

-Main Hand : Undustrial Sledge Hammer [ 2-Handed- Polearm , Attack : 17 (10+7) , Heavy Hard Dmg , Defense : 6 , Reach : 2.]
-Off Hand :
-Armor : Man Eater Armor [Armor : 2 , Hp : 4 , Stats do not decrease on debuff, -1 HP per stat debuff]
Bag : 0z , 1/3 Items
Iron Shield [Defence : 6 , Attack : 9 (5+4) , Front Armor : 3 , On Tap : Zero Damage causes stun]


Race : Absorb, Stat Shuffle
Features : Corpus Increase, Sturdy Body, Advance Block
Skills [3/6] : Rushdown, Jump Attack, Fury
>>
I've been thinking about our last floor and I think I've come to the conclusion that the decision to hold up north and wait out the night was a better decision then the one to retreat east.

The instant people started to head east we broke lines. It caused our entire western front to die. While I most likely would have died regardless being solo against that dark knight with very little support those still left behind on the west branch would have had support against the hydra. Instead they were left behind.
>>
>>3766281
Our western front line broke before the retreat eastward, there was two part to that decision. You getting so far ahead in the hunt formation and Segoi tragic cooking trip just forced some people hands.
>>
>>3766481
I was 1-2 tiles away from everyone else up on the ledge so the death knight wouldn't decide to drop onto the back of our front line. I didn't start moving around until I was under half health.

Blud lost his life after the retreat being called because that was when his flank open. That was when our line broke. We had four guards guarding that flank. If we had stayed there we could have weathered the wildmen and the dark knight.

Admittedly the mages were a problem but they were fairly low on HP.
>>
>>3766570
You ran exactly five tile ahead of the closest guard into the heart of the enemy formation and out of every support character range, Blud lost his life because every guard that should have been there to spread the damage he took went and did its own thing.
>>
>>3766611
No enemy was behind me and Everfrog was just 2 tile southeast of me. Saying I headed into the heart of the enemy formation is hyperbole. Especially given all hits I took were from the front.
>>
To expand on things, when I jumped up there I fully expected to give my life preventing the death knight from jumping into our midst. If I could hold him there for 3-4 turns it'd mean we could clear the mantis pair and solidify our center defense. I was a rank 1 guard with a pointy stick. I knew I was no match for them, but I also had a lot of meat on my bones which meant time bought whittling me down.
>>
>>3764486
We have not met, but HR sends its regards. And considers you found, for the moment. Tireless the march, brother.

>>3764305
Ready to serve. And I will cover up to the first 100z spent on supplies this night.

>>3762858
Something I want to be sure I'm clear on: Do Features occupy skill slots? I assume they do, since Spirit Arts is shown to occupy 2, but I want to be sure.

>Level up, learn Stunning Blow
>Descended from Laboria Tek->Per
>Request Iron Sword back from Maid

Brave Segiu, Human Guard 2
HP 42 | SP 14 | DR 2+3 | MOV 4
STR 4 | END 4 | WLL 4 | PER 4 | TEK 1 | SPD 5
--- PHY 16 | RES 8 | CHR 8 | MEM 5 | EVA 9

Equipment
Non-regulation glue-filled helmet
Chestnut Guild Armor, +10HP, 2 Armor
Stone Sword, Atk 6, Def 3, Dur 20
Iron Shield, Atk 5, Def 6, DR 3 front, Stun if incoming negated

Descended from Laboria
Corpus+x, Sturdy, Advance Block
Rushdown
Stunning Blow
>>
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" Now that we've had a bit of time to calm down, let's review where we're at currently. "

=Debrief=

"Normally this stop was used as something of a break back in the day , but since war broke out on the floors above, monster activity has seen waves of irregularities as well as neglect from the Kingdom's own. The marooned Lord's Hunt after all , was one of the things I was asked to look into, but alas , the time dilation that occurs when one ascends the tree has reduced them to this state, serving as a warning that one should never stop in one place for too long "

The scholar opens his book and draws a few basic shapes into the sand,

" Presently, we have to choices, if we proceed where this route goes, we can descend back down to Varis and resupply, or find ourselves going up through the Bough's hollowed centre, a rotted wood dominated by Kakkokin, and lizards, the plus side to this is the bevy of materials which be found from off the beaten path. "

" The other choice is back, and up. We already know what we'll be dealing with and who. The Lord's Manor is said to be the checkpoint that ascends to a higher floor - and then to Vangard and much of the ecology remains similar throughout "

> What will you choose ?
>>
>>3766741
Features will occupy Skill Slots if the in question is not the Main class equipped.
>>
>>3766753
"Personally guys, I'm for Varis if we can... and more materials isn't a bad thing."
>>
>>3766757
Does taking just 1 rank in a class allow you to take all those features into your skill catalogue to be slotted in when you jump into other classes?
>>
>>3766773
Yep. Features come baked into the class, but beware that some features can be locked to the class, or require more than one skill slot.

For example, if you took a rank in Shrinekeeper/maiden, but that isn't your main class, then Spirit Arts takes up 2 skill slots, and you can't use Last Rites at all.
>>
>>3766778
I was just thinking about the sheer beef of a Junker \ Paravir \ Guard combo. Sure it'd be 3 slots, but Corpus multiplier + 20 HP is kinda worth it.
>>
>>3766753
Though prospecting appeals to me, I think I would prefer that we learn against known enemies to refine our tactics and harvesting.
>>
Rolled 4, 6, 6, 1, 6, 4, 3, 5, 6, 5, 1, 1, 1, 3, 4, 4, 5, 3, 4, 2, 6, 4, 2, 2 = 88 (24d6)

>>3762524
>>
>>3766781
sure but you give up a ton of versality for that one feature.
>>
>>3766753

Later tonight there will be a midnight patch to affirm class balance and roles which will affect:
-Courtier
+Quemist
+ShrineKeeper's equipment

Furthermore a core patch will replace a major stat in name only. And amend on its derivative effects.
-End
- RES
>>
>>3766753
"Although I don't look forward to this, it be better we deal with the Lord now, than facing him later if he appears at a most inopportune moment."
>>
I wouldn't mind a rematch. I say we go for the Hunt.
>>
>>3766753
"We should go back with what we already know. The Lord will prove difficult, but we have already experienced what he'll throw at us."
>Vote to go Back & Up
"But the ultimate choice lies with what everyone else and lady Fierstrom think is best"
>>
>>3764096
>Accept Resurrection

"Honestly being dead sucks kero~"
>>
Rolled 3, 1 = 4 (2d6)

>>3766806
>>
>>3766828
Don’t touch my featuressssss. ( Looking forward to it )

>>3766611
It seems arbitrary to suggest that guards advancing is a significant issue. Hatty had a layer of Regen, and that’s all the support anyone could feasibly provide

>>3766281
I think retreating east stranded a lot of people, led to needing multiple turns to move so few other actions become possible, and spread us out.

Good moment to think on: next time, we can consolidate and wait out the night. No creature was individually an impossible challenge. Our lines were just in disarray and with 3 move shuffling 18 spaces will take a while for anyone! Hunkering down and stacking up works better in this terrain.

I’d also kindly ask that we do not throw high level monsters at each other, the moment I understood I had to deal with a Hydra and a thrown Dark Lord was the moment I figured I should get rid of all my munitions and leave the branch. Relocation is a powerful force. Lets try not to relocate monsters on top of each other unless its a strategy we all agree to.
>>
>>3766995
Considering your survival is nothing short of a miracle and that your useless firework basically removed a threat from the lord's hunt flank, I'd say you're part of the problem too. I'm not even going to start expanding on how far behind you were lagging the whole time either.
>>
>>3766806
>>3766993
I did it. I think?

Timo, of Delphi | Brave Human Courtier Rank:1
HP:40 SP:32 MOV:4
STR:6 END:4 SPD:5 WIL:5 PER:6 TEK:1
EVA:11 RES:9 PHY:10 MEM:7 CHR:22
__
Weapon (E): Tempered Honor
Armor (E): Woven Dignity
Features: Noblesse Astra, Etiquette, Royal Authority
Skills: •House Crest, Blinding Aura
-----
Items:
>>
File: World_Tree_Heaven02.png (4.73 MB, 3451x1929)
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Patch 0.8
https://www.youtube.com/watch?v=4iChFE58NLE

> All Players, the following changes are in effect immediately.

-End will be converted to VIT and for intents and purposes remains the same in function save for name. In future updates, the intention behind the name will be more prominent.

-RES will now confer a small MAGDef bonus, the bonus is equal to square root of RES.

==Class Changes ==
ShrineKeepers: Bow gains "over arching" increasing range by 1 but decreasing hit by 10.

Quemist:
The Lantern may burn stacks of items for multiple shards, if enough of the same colour are burned will form an xtal.
- Prepping is clarified.

Courtier:
Lingua Royal is simply a language, as a verb it isn't valid. However, the contents of the action are. There are now two clear uses for it.
- Recruitment: This will roll against the target's HP +/- mitigating factors vs the Courtier's CHR and adjusted Noblese Astra Buffs. This will open up negotiation prompts if successful.
- Edicts etc: This will roll against the target's CHR +/- mitigating factors vs the Courtier's CHR and adjust Noblese Astra Buffs. The aim for edicts is to manipulate enemy actions subtly by negotiation or reciprocation. Ex. "Don't attack my allies and we won't attack yours " If successful the 2nd party may mirror your sentiment and expect likewise or suggest a counter-offer, or an exchange.
- Exchanges: Sometimes a courtier can be seen making deals with those outside of their kingdom , of course such a thing befits the service of the crown. Propose an exchange for supplies or things of seeming little value and let your merchant's spirit soooaaaaaar into violence.

Breakdown in Communication: Despite Lingua Royale's ability to break the language barrier there are differences in thought and value that are nearly non-negotiable. Monsters with no sense of reason will simply be provoked and attack at the first person capable of communicating with them, or find the terms have no water or the negotiator simply has no leverage. In which case just go ahead and murder them.

Geasses Explained: Control over Allies or captive enemies is elevated into that of Servants, Geasses are magical bonds that are nigh unbreakable causing one to serve at the best of their ability. It is unclear if the person underneath is truly themselves or a puppet with heart strings missing, but it has been proven that truly defiant Geass victims revolt after fulfilling a truly detestable order, or are overriden by another mental status.
>>
>>3767432
And lastly , the geass limit is TWO which can conclude in an astral pact, or dismissal .
>>
>>3767439
Assuming that you don't have pact and thus can't Commit suicide summon. What happens to things you geas once you leave the floor.
>>
>>3764167
I will need to refill my water skin and have 2 Druarg noses that someone pass on me at some point.
>>
>>3767432
Thank you Scholar. That's really useful to know how to do.

>>3767087
Looks about right to my eyes. Welcome aboard. Try not to ... die?

>>3767046
Never answer "Try not to do things that would kill your allies" with a variation of "You were in the way".

We're all in this together. My point is that its more helpful to find things to change than to throw around blame. Your grasp of the field and situation is also lacking, so your statements are wrong. Read through the events of the day again to see the things you've missed and consider the needs or limitations of other classes than your own. It will make things clearer.

Then we can talk about how to improve from there! I have a few ideas.
>>
>>3764167

I'd need some more food and a bit of water to top myself off.
>>
>>3767432

Murjani, Fair Frog Shrine Keeper 2

STR 6 | VIT 4 | SPD 4 | WLL 4 | PER 3 | TEK 6
EVA:7 | RES:16 | PHY:10 | MEM:9 | CHR: 7 | MOV: 3
HP:25/20+5 | SP:36/21+15 | MAG:+4 | MAGD:+4

Corpus:20 | Cognis: 21
Jump

---Equipment---
O'nata (Atk 8, Rch 2-3, Def 2, Dur 20, Swipe, Hook, Half Shaft)
Keeper's Robes (+5HP, +10SP, +4mag)
Paper Seals 4/4 (Rng 4 tiles, *Trigram)

---Features---
•Last Rites (Shepherd/Collect Spirits of the Departed)
•Tempered Soul (2x Res)
•Spirit Arts : Kari, WIL+Magpot Barrier on Other for 2 Turns, 4SP

--4Skill Slots--
• [O] Descended of Tacticians: [Skill Slot]
Tactical Advisement: Order an ally to execute an action, if they perform it- they gain +1o Hit. Spend Act.
•Evening Meditation (+5SP/Floor)
•Gate (Transport Object from 1 Leyline to another, 4SP)

Item:
2x Green Drop
>>
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>>3767432
>Take a Prep Action

>Try to mix a Two-Tone of {Hydras} + {Teras} to explore the resulting alchemical. Is it... Plant? Growth? Answer unclear!

>Mem Used 8/10

>Char: https://pastebin.com/ndtMNpau
>>
>>3766753
While resupply is good, the Lord's Manor must hold the spoils of a thousand hunts. We can make that our resupply point after we oust the Hunt.

Up and at them.
>>
>>3766753

"We will be returning and going through the Lord's Manor. We will go upwards. "
>>
>>3768003
with what.
>>
>>3768103
>>3766781
>>3766787
"My concern is mostly for carrying space here.

We have limited carrying capacity. I'm already at full. I have one spare slot to carry things in, and an empty water skin which anybody can take if they want."

He gestures at our loot.

"I want to take the fastest way back to a town, see if we can get something that increases our capacity to carry things, learn how to USE these supplies. None of us have trade licenses after all, and we need those to utilize these things.

Wherever we go, we're going to be limited in what we can carry out, so I'd prefer to get back to town, cash in what we DO have already, and then go hit up the huntsman for his stuff, then move onto the next town."
>>
>>3768223
Good ideas, too. Time dilation and oddities might mean we end up in different places than before.

Going back means we can pick up the Fallen though, so that's something.
>>
>>3768248
"If you mean the people who fell, they will catch up with us next floor. Wherever we go. They still got ansible to talk with us."
>>
>>3768261
Which is all well and all, but if we meet up in town it's safe and arranged. Meet up in the wild and you won't know where the Lost deploy. Gets a bit dangerous.
>>
>>3768286
"Which is -another- reason to head for a town and get ourselves kitted out with the things I gathered."
>>
Fixing my sheet, taking In One's Footsteps for SK2


Murjani, Fair Frog Shrine Keeper 2

STR 6 | VIT 4 | SPD 4 | WLL 4 | PER 3 | TEK 6
EVA:7 | RES:32 | PHY:10 | MEM:9 | CHR: 7 | MOV: 3
HP:25/20+5 | SP:41/21+20 | MAG:+4 | MAGD:+6

Corpus:20 | Cognis: 21
Jump

---Equipment---
O'nata (Atk 8, Rch 2-3, Def 2, Dur 20, Swipe, Hook, Half Shaft)
Keeper's Robes (+5HP, +10SP, +4mag)
Paper Seals 4/4 (Rng 4 tiles, *Trigram)

---Features---
•Last Rites (Shepherd/Collect Spirits of the Departed)
•Tempered Soul (2x Res)
•Spirit Arts :
- Kari (WIL+Magpot Barrier on Other for 2 Turns, 4SP)
- Gate (Transport Object from 1 Leyline to another, 4SP)

--4Skill Slots--
• [O] Descended of Tacticians: [Skill Slot]
Tactical Advisement: Order an ally to execute an action, if they perform it- they gain +1o Hit. Spend Act.
•Evening Meditation (+5SP/Floor)
•In One's Footsteps: Moving gains 1HP/Turn, Resx2

Item:
2x Green Drop
>>
>>3768292
Yes. For the record, I was agreeing with your assessment.
>>
>>3768329
"Sorry, misunderstood."
>>
>>3768286
>>3768292

Downward is not immediately a town, there is still the wilds between us and it. Just as there is the Lord's Manor between us and upwards.
>>
>>3768350
"Which one leads to civilization -most quickly-. My vote goes to that, whatever it might be. regardless of whether we go up or down. It sounded like going down gets us back to civilization faster than going up."
>>
We will always have space issues, too much stuff and too little bag room. Do we have a [Storage] or a [Bank] available? Something we can only access in campsite \ town? That might be a viable alternative. We can store stuff there in between each floor we travel freeing up space without having to travel to town after each floor.
>>
>>3768362

You seemed to miss that I've already chosen that we will be going through the lord's manor.
>>
>>3768368
Maybe if we could find a Llama... They're usually devious creatures.
>>
>>3766741
A small grin spreads across the warrior's face, faint memories of a distant past sparking in his mind.
"Tireless the march. It brings me unimaginable relief to see an Evist among our company."

>>3762509
Question about durability: does it just tick down by one each time you hit something?
>>
>>3767703
Yes, thank you. I am very excited to be here, 'raring to go', as they say. Just me, my family sword and the clothes on my back. Not a luggage wagons nor manservants in sight. 'Slumming it with the commoners', me, yes. Why I feel like a dangerous... unruly... scruffy brigand sort already and we haven't even sat down yet for our evening tea.

>>3768362
Go down? Now? Why, I've just got here!
>>
>>3768742
And to me, to find a known stalwart far from home.

/Ticks per use, regardless of outcome.

>>3768800
That dangerous feeling will be well-brewed before you see your next teacup. Porcelain keeps poorly on the campaign trail.
>>
Rolled 6, 3 = 9 (2d6)

>>3762509

>Get some Rest (2d6+4 HP)
>Level up in [Guard]
>Learn [Fury]

Catte Haus - Fair Twintail Guard II
STR 4 | END 4 | SPD 4 | WIL 4 | PER 6 | TEK 5
EVA: 20 | RES: 8 | PHY: 16 | MEM: 11 | CHR: 10
HP 24/34 | SP 20/20 | ARM 2 | MOV 4

Chestnut (+10 HP, +2 ARM, [Breathe])
Iron Shield (6 DEF, +3 F.ARM, 5 ATK, [Stagger])
Short Spear 23/30 (6 ATK, 2 RCH, [Drive], [Prod])

Breathe [A]: Regen WIL Hp
Stagger [P]: [Stun] if attack reduced to 0
Drive [A]: Cardinal 2-tile attack
Prod [A]: Push target

5 Slots
[1] Domain
[1] Fury
>>
Rolled 3, 5 = 8 (2d6)

>Level up
>Gain In One's Footsteps
>Gain Cardinal Strike
>Gain +2 seals from Morning Ceremony
>>
>>3769687

>14 SP

HP: 38 SP: 32/34 MOV: 3
STR: 4 END: 7 SPD: 4 WIL: 6 PER: 6 TEK: 5
EVA: 10 RES: 26 PHY: 11 MEM: 11 CHR: 12
__
Weapon: Bamboo Bow (Rng 2-5 arc, atk 13, warn shot)
Offhand: Seals x5
Armor: Keeper's Robe (+5 hp, +10 sp, +4 mag, 2 item slot)
Items: arrows x26

Features: Spirit Arts, Last Rites, Tempered Soul
Skills (4): Morning Ceremony
Spirit Arts: Kari
>>
>Level up
>Get Sanction and House Crest
>>
The time is set for the next ascent.

Fridia 6-7 Est, we attempted 9Est last time and no one benefited from it. so it will be 6EST from now on and persist for a number of turns until Past Midnight.

The time to finish Campfire actions is due on 23:59 Thorsdia,

Our Destination will be on Floor1 of Ascending Boughs, Through the Huntsman's Manor. Prepare for the following:
-Armoured Units,
-Undead,
-Insects that hate Fire.
-Midnight assaults from multiple fronts.

Strategic Appraisal:
Since we will be starting at the the branch where we departed from, it will be a rather open fight from start to end. Furthermore, we will cover the most ground during the day provided we are not hampered by unexpected enemies from the South , North , and West simultaneously. The chances we'll make it to the North Manor by night time is high, unfortunately that's a time where we wouldn't WANT to be in it. But that's a risk we'd have to take.
>>
>>3770516
From my rather disastrous jaunt around that upper section there is a stone bridge that is where the Hunt originated from. That is our destination to get to the manor. I'd bet good money on it. I highly suggest we ignore all other avenues and leave the Nest and its treasure alone. We're on a time limit.

To that end any time saving measures for our slower members will be appreciated, if someone could even do something simple as craft a knotted rope to climb up the cliff face that would work. Otherwise we will face congestion issues. around that ramp
>>
>>3770516
I'd like to know the outcome of my prep action here:

>>3768020
Assuming such a thing is possible!

Also, can anything specific be done to prepare against the foes, Scholar, other than to pray?

Maybe Gacke the other Quemist could prepare vials of fire for people to use, but is there anything we could attempt as a party?
>>
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>>3770516
>>3770574
Oh, you were in the area. Is this thing a knot in the wood or a strange entrance? There may be something inside if it is a doorway of some form.

If we are clever, the section the bridge you mentioned connects to has a height of 3. We could have one person give a boost to another. With a frog using Jump, they could scale it, and then we could help each other climb much faster.
>>
>>3770605
That is a rather fun little slide, there is a hole at the top where I dived in and emerged safe from a killing blow from that knight. Sadly the harpy that was waiting for me finished me off instead.
>>
Would anyone mind me eating that dead Harpy? I believe I could use it's abilities to good effect.
>>
>>3770605
I can improvise a ladder with Terras I to make the climbing easier.
>>
>>3770618
This harpy was an honored member of our group. If possible, I'd like to give her a proper burial, and see if Bekko's blessings extend to her. It wouldn't feel right, letting her be food, like any common beast. If an officer gives you the go-ahead, I'll back down but... I hope you understand, lady slime.
>>
The harpy has the same arrow through its eye as the one that was killed just before we retreated here. The altruistic harpy vanished in the fireball that Ghel Alatine set off.
>>
>>3770641
Ah, it must've disappeared to mourn ser Eugen. I understand, then. I have no further objections. Though I'm not an officer.
>>
>>3770618
I'm a bit surprised nary a soul has tried to Resurrect the poor thing or give it its Last Rites yet. It (she?) deserves it as much as anything. I say: Feel free to nibble if the ShrineKeepers are all busy. Pluck some feathers first though! Capital source of arias!

>>3770610
Do you think it could work the other way? It would mean bypassing the ramp.

>>3770624
That's genius! if you can do that, make that your mission. It will allow people to climb and reach the bridge much, much faster which will be very expedient.
>>
>>3770641
>>3770618
I believe you are correct, thus I have no objections to you eating it. Give it an hour or so to make sure that nothing comes up to say otherwise.

>>3770647
It should work, though I don't know how steep the climb would be. Maybe a Teras mage could shape it to be more accessible?
>>
Rolled 32 (1d100)

>>3770576
>Prep a Viril Powder [Pot 20, 1-15 is Pot10]
>Imbue Styx Vials
>>
>>3770692
" I think I hear the hydra coming. Best get moving. "

>Go Get Lost.
>https://pastebin.com/TAZveDUv
>>
>Polish Uchigatana, Polishing Stone 1/10 uses left. Uchigatana: 16/25==>25/25

>>3764167
>Request a new polishing stone & 1 Waterskin from Mme. Fierstron & the group fund
"I might become very parched in the near future..."

Sasaki Rokuro | Brave Human Paravir Rank:2
[Get Up!]
HP: 42/42 SP:25/25 MOV:4
STR:5 END:4 SPD:4 WIL:5 PER:5 TEK:3
EVA:14 RES:9 PHY:9 MEM:8 CHR:10
__
Weapon (E): Uchigatana; Atk=12(17), Def= 4(9), Slice, Step Cut, Iaï Cut=5 Sp Durability: 25/25

Armor (E): Haori; +5: Hp, Sp, Eva|+10 Crit
{Items}: 1×Bandage, 1×Polishing stone (1/10), 1×Ricemill
Features: Kenjutsu, +10 Hp, Mov+1
Skills (Max 4):•Step •Iaï Stance •2nd Strike
>>
>Absorb dead harpy
>Gather up the fallen feathers
>>
>>3768742
>Question about durability: does it just tick down by one each time you hit something?
"Yes, us scrappers can repair something with ore or wood or other materials as relevant. I'm actually saving my ore just incase anybody has something REALLY delicate that needs to be repaired. I can mulch some huntsmen for more ore if absolutely necessary.
>>
>>3770516
I'm going to use my ore to make myself a drill then.

>craft drill into other item slot.

That leaves me one ore.
>>
>>3770516
>260z on bandages x2 and herb powder
>Attempt combine 2 bandages with Slime Glue, create Frogtongue Tape (tm) or somesuch
>>
>>3770809
"Greep! That look in your eyes tells me you've no more use for that empty waterskin. I've an interest in it if you plan on just throwing it away!"
>>
>>3764167

Again If people need a refresh in food or water please let me know.
>>
>>3770998
Right here!: >>3770712
Unless I cant apply?
>>
>>3770733
>>3770516
Was I too late to get this resolved?
>>
>>3770854
>Gives Murjani my water skin
"There you go Murjani. I don't know where you'll fill it though."
>>
>>3771234
Choose One:
- +2d6 HP / SP recovery
- Gliding [2 Slots]: Move horizontally over air but end your move on solid ground.
- Aer Slash: Slashing Weapon gains a ranged AER attack with 5 range. 3SP.
>>
>>3771253
I will take gliding regardless, but does landing with Glide on an enemy count as a jump attack?
>>
>>3771264
It's simply a drop attack.
>>
>>3771274
Thank you.
>>
>>3767469
>Two waterskins

>>3767742
> One ricemill, one waterskin

>>3770712
>One waterskin, one polishing stone

>Two waterskin for myself
>325z

HP: 38 SP: 32/34 MOV: 3
STR: 4 END: 7 SPD: 4 WIL: 6 PER: 6 TEK: 5
EVA: 10 RES: 26 PHY: 11 MEM: 11 CHR: 12
__
Weapon: Bamboo Bow (Rng 2-5 arc, atk 13, warn shot)
Offhand: Seals x5
Armor: Keeper's Robe (+5 hp, +10 sp, +4 mag, 2 item slot)
Items: arrows x26, 2x waterskin

Features: Spirit Arts, Last Rites, Tempered Soul
Skills (4): Morning Ceremony
Spirit Arts: Kari
>>
>>3771356
>Confirmed! Thank you very much!

Sasaki Rokuro | Brave Human Paravir Rank:2
[Get Up!]
HP: 42/42 SP:25/25 MOV:4
STR:5 END:4 SPD:4 WIL:5 PER:5 TEK:3
EVA:14 RES:9 PHY:9 MEM:8 CHR:10
__
Weapon (E): Uchigatana; Atk=12(17), Def= 4(9), Slice, Step Cut, Iaï Cut=5 Sp Durability: 25/25

Armor (E): Haori; +5: Hp, Sp, Eva|+10 Crit
{Items}: 1×Bandage, 2×Polishing stone (1/10), 1×Ricemill, 1×Waterskin 10/10 Oz
Features: Kenjutsu, +10 Hp, Mov+1
Skills (Max 4):•Step •Iaï Stance •2nd Strike
>>
>>3771356
>Received
Much appreciated
>>
>>3771250
"I'm sure an opportunity will present itself, kero! Many thanks!"

>>3770516
Is there any chance to get the stats for Green Drops?
>>
>>3771545
You may need to provide a whole lot more details for that to be feasible.

When did you pick them up, what did you pick them up from?
>>
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>>3771556
Last Rites for Slimes
They appear to be some kind of edible
>>
>>3770516
"Ready to go at nyany time~"

Catte Haus - Fair Twintail Guard II
STR 4 | END 4 | SPD 4 | WIL 4 | PER 6 | TEK 5
EVA: 20 | RES: 8 | PHY: 16 | MEM: 11 | CHR: 10
HP 34/34 | SP 20/20 | ARM 2 | MOV 4

Chestnut (+10 HP, +2 ARM, [Breathe])
Iron Shield (6 DEF, +3 F.ARM, 5 ATK, [Stagger])
Short Spear 23/30 (6 ATK, 2 RCH, [Drive], [Prod])

Breathe [A]: Regen WIL Hp
Stagger [P]: [Stun] if attack reduced to 0
Drive [A]: Cardinal 2-tile attack
Prod [A]: Push target

5 Slots
[1] Domain
[2] Fury
>>
Rolled 2, 1, 5, 2, 1, 2, 1, 2, 3, 2, 3, 1, 5, 1, 1, 3, 4, 1, 1, 1 = 42 (20d6)

Fellas,I think I hear someit.
>>
Rolled 4, 6, 2, 5, 4, 1, 1, 6, 5, 2, 5, 4, 3, 5, 6, 6, 3, 1, 3, 1, 4, 5, 5, 1 = 88 (24d6)

>>3771633
You are like little baby! Watch THIS
>>
>>3771356
"Boss, do we want to hand out my mantis blades to anybody so that we don't have to worry about losing them both if I cap it? Or should I hang onto them?"
>>
File: WTH_GetReady.png (269 KB, 728x492)
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=Musings from the Tree=
There have been worlds that have developed without the hindrance of monsters, and has instead formed around the conflict of less than monolithic races. In a way this too is a form of monster culture as the weapons that came from such Stars have become extremely sophisticated but surprisingly not much more effective for it in terms of ascending the tree and confronting its myriad of horrors. Across all biomes however, common weapons across all eras have carved themselves a common link.

The Shield: Whether it be a solid piece of wood or lightweight polycarbons from laborian factories the shield's function has become nigh symbolic as both a crest and a common means of defense. Its ability to absorb intimate and inevitable blows do more to ensure the survival of calmer races in combat situations.

The Sword: A bladed weapon of any shape, whether curved, ringed, or straight have fallen into this category, many cultures come together to exchange blades whether in alliance, or conflict with one another, the Sword does not discriminate, and with monsters, any who can brave a close encounter will surely find a way to seek purchase with blade and mortal flesh. Overtime many cultures and styles develop around its many nuances and indeed have improved for it.

The Spear: A weapon that penetrates lines, ranks, and even social class. From commoners, conscripts, cavaliers and nobles, a spear can be used by one and all and have been the more common answer to oversized creatures that requires numbers and tactics to take down. Indeed it would rival the Sword in its frank effectiveness with fair little training.

The Axe: The heft and mass of such a destructive tool found its roots in a culture's need to harvest the megaflora around them. And out of many such tools , The Axe remains a weapon of both survival, and power. Regions and peoples that hold fast to such instincts often favor this weapon and the martial requirements to wield one against early beasts puts them on the same consideration in terms of natural might. Ironically, some regal cultures have taken to such symbols of power and adopt extravagant wedges to throw about in battle.

The Bow: Range has gone as far back as served the milder of us against creatures too dangerous to approach and has formented a wider array of tactics that eschew close contact to begin with. In martial practice however, it's been employed in sieges, encirclements, and patrols as if to exert some measure of authority on unclaimed land. Hunters go so far as to claim that most prey are not even worth considering enemy - but simply as food.

With these tools, most inheritors came to flourish in their respective branches, paving the way to discovery nurtured by necessity.

=REPORT IN=

6PM-7 EST: Pre-Made Party will Deploy according to formation on the Landing. Barring that, extra preparation will be made

8PM Est: CO confirmation and map check. First Phase will Drop.

Report in.
>>
>>3771638
>>3771633

Cute but you'll have to stick with the first set of rolls. if you're making a character
>>
>>3771658
Reporting in.

I do have a question to go along with my presence. Are Step Cut and Lightning Cut attacks cardinal directional attacks? Jenny being present with Jump Attack reminded me that just because you move doesn't always mean that must be the case.
>>
>>3771662
>>3771658
Attaching sheet

Fair Catty the Twintail Paravir
HP : 33 / 33
SP : 21 / 21
Armor : 0

STR 4, VIT 5, SPD 7, WIL 5, PER 3, TEK 2
EVA 25, RES 10, PHY 9, MEM 5, CHR 8
Corpus 18, Cognis 16, Mov 6

Feature : [+10 HP] [Mov +1] [Kenjutsu]
Skills 2/5 : [Step] [Iai Stance]

Equipment
Haori : HP [+5] SP [+5] EVA [+5] Crit [+10]
Uchigatana : Attack 16 [12+4] Defense [6] Slice [Attack 3 adjacent targets] Step Cut [Move 1 and Attack] Lightning Cut [5 SP. Iai Stance. Move to Attack and move beyond]

Merchant Bag : Belt [+2]

Belt
Blade Ray
Mothman's Other Half
Red Compass
Copy of a Sage's Text
Iron Shield : Atk [10] Def [6] Armor [3 Front] [Stagger]
Sturdy Spear : Atk [11] Reach [2] Dur [19/30] [Prod] [Drive] [Stab]
>>
>>3771658
>Ready to go!

Sasaki Rokuro | Brave Human Paravir Rank:2
[Get Up!]
HP: 42/42 SP:25/25 MOV:4
STR:5 END:4 SPD:4 WIL:5 PER:5 TEK:3
EVA:14 RES:9 PHY:9 MEM:8 CHR:10
__
Weapon (E): Uchigatana; Atk=12(17), Def= 4(9), Slice, Step Cut, Iaï Cut=5 Sp Durability: 25/25

Armor (E): Haori; +5: Hp, Sp, Eva|+10 Crit
{Items}: 1×Bandage, 2×Polishing stone (1/10), 1×Ricemill, 1×Waterskin 10/10 Oz
Features: Kenjutsu, +10 Hp, Mov+1
Skills (Max 4):•Step •Iaï Stance •2nd Strike
>>
>>3771658
Reporting in.

Sithar Arcos | Brave Human Magi rank 2
Get Up!
HP: 26/26 SP:31/31 MOV: 3
STR:4 VIT:3 SPD:4 WIL:8 PER:5 TEK:4
EVA:9 RES:11 PHY:7 MEM:9 CHR:13
MAGPOT:+18
__
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (5/5)
-[O] Book of Fire- Place in Items to temporarily gain Firas Major. The ink has long dimmed.
-Waterskin (10oz.)
-Waterskin (10oz.)
-2 Druarg nose
-4oz water
Main hand Guild Rod (+6 MAGPOT)
Offhand Guild Binder
-Aerias I
-Terras I
-Firas I
Spells Know
Terras Major I
Aerias Major I
Aquas Major I
FIras Major I (Book of Fire)

Features: Studious, II Elementalism, Basic Runic, Mage Alumni (+1MAGPOT)
Skills (4 slots)
-Dream Study (Another spell, Aerias Major I)
-Leyline draw (You may tap a runic circle for Mana to cast a spell w/)

Recorded Kills:3 Slims, 1 Mantisoid, 1 Wraith
>>
>>3771662
>>3771668
>Step Cut: Move in 1 Cardinal Direction. Afterwards you attack in any direction (8 directions to choose from)

>Lightning Cut: After Iaï you dash & cut in 1 specific Cardinal direction (Straight line). Whether you pass through your enemy or stay in front of him is up to you & your Mov stat. (You cannot share his tile). This attack doesnt activate enemy domain. Being faster then the most refined reflexes.
>>
>>3771684
Thanks, I thought it might work like that but best to ask about it when rulesets collide.
>>
>>3771658
Reporting in.

Long form sheet:
Hetros Jistin
Brave Human Junker 2.
=STATS=
STR: 5(4+1brv) | END: 4(4) | SPD: 4(4) [Corpus: 9]
WIL: 4(3+1brv) | PER: 4(4) | TEK: 5(5) [Cognis: 8]
Eva:8 | Res:12 (8+3eqp) | Phy:9 | Mem:9 | Chr:8
Mov:4 | Vis:4

HP: 47/47 (27+10eqp+10jkr)
SP: 21/21 (16+5eqp)

Crafting Pot: +2
Tool Pot: +5

=EQUIPMENT=
Head:
Body: Junker's Harness (+10hp, +5sp, 4 slots, *Power Battery: +10% of HP to Tool Potency)
Accessory:
Accessory:
Weapon: Poly Arm [DUR:38/40] 15dmg (6atk+4PwrBat+5str) (+6atk, +3def, +2 pot to crafting | *Running Lariat | *Transform Stance[Tap] | 2 tools)
-Tool 1: Sawblade [4dur] 15 slashing Work (6atk+4PwerBat+5str) (*Cuts Wood, Muches Bodies | *Wide Cut, 3 vert cut)
-Tool 2: Mag. Drill [4dur] 15 Hvy Piercing Work (6atk+4PwrBat+5str) (*Mines Metal | *Walking Drill, Deal Damage Every Step Taken)

Carrying (3)
-ore x1
-pelts x5
-Mantis Blade x2
-

=ABILITIES=
Features:
-Get Up (Human):???
-HP Engine (JunkerF): +10HP
-Destroy & Found (JunkerF): Destroyed objects give Components, & gears/items too, with correct damage type/tool
-Gear Restore (JunkerF): [5sp]: You can restore broken object using component material (ore/wood/pelt) equal to the object's highest stat.

Skills (4):
-Machine Stance (JunkerS): May use HP and SP inplace of Dur when using tools/weapons
-Climbing Gear (JunkerS): Climb Walls at 1mov/Lvl
-
-

Skills Known:
>>
>>3771658
>It's time

Ichiro Sogenji | Brave Frog Shrine Keeper II
Jump! Blessing of Bekko
HP: 29/29 SP: 36/39 MOV: 3
STR: 7 END: 5 SPD: 4 WIL: 4 PER: 6 TEK: 2
EVA: 10 RES: 18 PHY: 12 MEM: 8 CHR: 10

Feats: Spirit Arts, Last Rites, Tempered Soul (2x Res)
Skills (4 slots)
In Spirit (Will nulls elem dmg)
Morning Ceremony (+2 seals per floor)
Spirit Arts
Kari (Grants temporary barrier for 2 turns, Pot: will+mag)
Cardinal Strike (next phys atk gains +elem damage based on direction of atk)

O'nata (Atk 8, Rch 2-3, Def 2, Dur 19, Swipe, Hook, Half Shaft)
Paper Seals x2
Keeper's Robes (+5HP, +10SP, +4mag)
Waterskin (restores 2SP per sip, 10oz)
Harpie Feathers x3
>>
>>3771658
Catte Haus - Fair Twintail Guard II
STR 4 | END 4 | SPD 4 | WIL 4 | PER 6 | TEK 5
EVA: 20 | RES: 8 | PHY: 16 | MEM: 11 | CHR: 10
HP 34/34 | SP 20/20 | ARM 2 | MOV 4

Chestnut (+10 HP, +2 ARM, [Breathe])
Iron Shield (6 DEF, +3 F.ARM, 5 ATK, [Stagger])
Short Spear 23/30 (6 ATK, 2 RCH, [Drive], [Prod])

Breathe [A]: Regen WIL Hp
Stagger [P]: [Stun] if attack reduced to 0
Drive [A]: Cardinal 2-tile attack
Prod [A]: Push target

5 Slots
[1] Domain
[2] Fury
>>
>>3771658
>>Report in, as someone whom fell from the tree.
"Let's see if I can find my comrades."
"Fext Kat" | Fair Human Junker | Rank:2
*Get Up
HP: 35/44 SP:15/25 MOV:3
STR:4 VIT:4 SPD:3 WIL:6 PER:4 TEK:5
EVA:7 RES:10 PHY:8 MEM:9 CHR:10
__
Weapon:Poly Arm [DUR 21/40] Tools 1/2 (+6 ATK / +3 DEF /+2 CRAFT POT) *Running Lariat, *Transform Stance [tap]
Armor:Junker's Harness (+10 HP / +5 SP 1/ 4 Equip Slots) *Power Battery; 10% of HP Boost TOOL POT
Offhand:
Tool: Sawblade [4dur] 14 slashing Work (6atk+4PwerBat+4str) (*Cuts Wood, Mulches Bodies | *Wide Cut, 3 vert cut)
Equip: 4xSlime Jelly/
:'Heart' Engine; +10 HP / Destroyed & Found / Gear Restore
Skills (Max 4):Climbing Gear / Mine Make
>>
>>3771633
>Ready

Brave Segiu, Human Guard 2
HP 42 | SP 14 | DR 2+3 | MOV 4
STR 4 | END 4 | WLL 4 | PER 4 | TEK 1 | SPD 5
--- PHY 16 | RES 8 | CHR 8 | MEM 5 | EVA 9

Equipment
Chestnut Guild Armor, +10HP, 2 Armor
Stone Sword, Atk 6, Def 3, Dur 20
Iron Shield, Atk 5, Def 6, DR 3 front, Stun if incoming negated

Inv:
Non-regulation Slime-glue-filled helmet
Bandages x2
Herb Powder

Descended from Laboria
Corpus+x, Sturdy, Advance Block
Rushdown
Stunning Blow
>>
>>3771658
Does the Tempest Cry: Halt?
What are tempests to them
If you fall by the root
You must climb by the leaf

Couriers accept their duty and climb with relifef

>I'm Lost.

Ghel Alatine | Fair Slime Quemist
Absorb, Shuffle
HP: 15 SP 9:23 MOV: 4
STR: 3+2 VIT:4+1 SPD:7 WIL:4 PER:5 TEK:6
EVA:11 RES:10 PHY:7 MEM:10 Chr: 9
Arm: 2
--
Weapon: ArcLoader, 5R, 2AM, Tek+Spd+Ammo, Load: 2x [Styx, 35 Poison, 1 AoE]
Helmet: Owl's Cowl, +5SP/+5HP
Armor: Feudal Armor, +1Vit, +2Str, +2Armor, +1.5 Weather Res
Offhand: Prometheus Lantern, +4 Alq
{0light 0air 0Fire 0earth 4aquas 0dark, 1x Vial With Slime Core, 2x Somnus p20, 1x Sunny Park p20, 1x Elusvius p20 }
Accessory: A Nice Tie.
Features: Quemist 2
Skills (6): Carbonate, Fall Protection, Imbue
--
Inv [4]
PickAxe (7), 19x [Poison20] Styx Vial, 3x Iron Draught p20
>>
>>3771356
100z from me to you.

>440z left
>>
>>3771658
Once again up the branches eh?
>Deploy

Kazuma Alleyson
Brave Twintail Paravir II
HP: 24/33 SP: 21/21
STR 5 END 4 SPD 4 WIL 5 PER 3 TEK 5 CORP 9 COG 8
EVA (4+3+5x2) (24) RES 3+4 (7) PHY 4+4 (8) MEM 3+4 (7) CHR 3+3 (6) MOV 5
Feat: +10 HP, Kenjutsu, Move+1
Armor: Haori - +5 HP, +5 SP, +5 EVA, +10 CRIT
Weapon: Uchigatana - ATK 12, DUR 25/25, DEF 4 [Slice] [Step Cut] [Iai - Lightning Cut]
Carried (4)
-Polishing Stone 1/10 DUR: Restores weapon durability equal to remaining DUR when used.
-Bandages: Cures bleeding
-
-
[Skills] Max 5
Step: Once Tap to Move 1 Tile
Iai Stance: Next attack gains 50% ATK, can use Iai Skills in this stance
Focus: Spend 1 Action or 10 SP to boost HIT by 30
>>
>>3768894
Hrm, No, I suppose not. No lavendar-scented soap either, I suppose...? No, no of course not. Think like a commoner, Timothy!

>>3771658
> standing ready

Timo, of Delphi | Brave Human Courtier Rank:1
HP:40 SP:32 MOV:4
STR:6 END:4 SPD:5 WIL:5 PER:6 TEK:1
EVA:11 RES:9 PHY:10 MEM:7 CHR:22
__
Weapon (E): Tempered Honor
Armor (E): Woven Dignity
Features: Noblesse Astra, Etiquette, Royal Authority
Skills: •House Crest, Blinding Aura
-----
Items:
>>
>>3771658
>Ready to deploy

[G] Jenny : Rank 2

=Fair Slime=
=Dormant Daemon=
=Dormant Abyss=
HP : 24/26 SP : 10/14 MV : 3 Armor 2
STR : 7 , VIT: 4 , SPD : 6 , WIL : 4 , PER : 3 , TEK: 2
EVA : 9 , RES : 8 , PHY : 22 , MEM : 5 , CHR : 6

-Main Hand : Undustrial Sledge Hammer [ 2-Handed- Polearm , Attack : 17 (10+7) , Heavy Hard Dmg , Defense : 6 , Reach : 2.]
-Off Hand :
-Armor : Man Eater Armor [Armor : 2 , Hp : 4 , Stats do not decrease on debuff, -1 HP per stat debuff]
Bag : 0z , 1/3 Items
Iron Shield [Defence : 6 , Attack : 9 (5+4) , Front Armor : 3 , On Tap : Zero Damage causes stun]


Race : Absorb, Stat Shuffle
Features : Corpus Increase, Sturdy Body, Advance Block
Skills [5/6] : Rushdown, Jump Attack, Fury, Gliding
>>
>>3767742
>Two more rice mill, 60z

>>3771658
>ready

HP: 38 SP: 32/34 MOV: 3
STR: 4 END: 7 SPD: 4 WIL: 6 PER: 6 TEK: 5
EVA: 10 RES: 52 PHY: 11 MEM: 11 CHR: 12
__
Weapon: Bamboo Bow (Rng 2-5 arc, atk 13, warn shot)
Offhand: Seals x5
Armor: Keeper's Robe (+5 hp, +10 sp, +4 mag, 2 item slot)
Items: arrows x26, 2x waterskin

Features: Spirit Arts, Last Rites, Tempered Soul,
Skills (4): Morning Ceremony, In One's Footsteps
Spirit Arts: Kari, Cardinal Strike
>>
>>3771658
>Prepare for deployment.

Ser Lyxen of Veritas| Brave Slime Courtier
Absorb, Shuffle
HP: 18/18 SP: 24/24 MOV: 3
STR: 4 END:4 SPD:6 WIL:5 PER:2 TEK:4
EVA:8 RES:9 PHY:8 MEM:6 Chr: 7
Corpus: 8 Cognis: 7
--
Weapon: Tempered Honor, 25 DUR, +4 MAG, +6 ATK, Reach 2
Helmet:
Armor: Woven Dignity, +10 HP, +10 SP
Offhand:
Accessory:
Features: Noblese Astra- Lux Wyrm (+15 to Star, +15 to Moon)
Etiquette: CHR x 2
Royal Authority-
Checkmate: Instead of landing the killing blow apply a geass or a curse. 6SP
Skills (6): House Crest(+25 HIT Focus Element)
--
Inv [3]
>>
Hello this is twintail

Fair Twin tail Courtier 2
Noblese Astra: Slime queen (water/pudding)
HP: 23/32 MP: 24/26 Mov:4
Str:5 Vit:6 Spd:3 [corp 11]
Wil:4 Per:4 Tek:4 [Cognis 8]

Eva: 7x2= 14
Res: 10
Phy: 11
Mem: 8
Cha: 8x2= 16

Skill 2/5
-Lingua Royal
-Acquisition [Double attack]

->Royal Authority
-Checkmate
-Sanction

Equipment (stats already included earlier)
Body: Woven Dignity (+10hp/+10sp) [Waterskin 0/10][Bandage][Thief Key]
Weapon: Tempered Honor (+4 mag/+6 atk 2 reach) 21/25
>>
C1 Ser Lyxen, Brave Slime
C2 Timo, Brave Human
C3 Lady Waterfuzz, Fair Twintail
>++ Dark Servant?

SK1 Lillian Fierstrom, Fair Human, Bamboo Bow
SK2 Ichiro Sogenji, Brave Frog, O'Nata

G1 Jenny, Fair Slime, Undustrial Sledge Armor + Maneater Armor
G2 Segiu Evist, Brave Huma, Stonesword + Ironshield
G3 Catte Haus, Fair Twintail, Shortspear + Ironshield

P1 Kazuma, Brave Twintail
P2 Sasaki, Brave Human
P3 Catty, Fair Twintail

Q1 Ghel Alatine, Fair Slime Quemist, Arcloader Rifle [LOST]

J1 Fext Kat, Fair Human, Sawblade, [LOST]
J2 Hetros Jistin, Brave Human, Sawblade + Drill

M1 Sithar, Brave Human

---

{15} Crew
>>
>>3772009
I clocked in before Fext? We've both already got our designations and they worked out the same, you sure you want us swapped?
>>
>>3772009
I have poly-arm in standard form up, not sawblade.
And like Mr. Jistin, I am preferable to J2 for now, let him keep the one."
>>
>>3772050
Your offhand says saw. If it is on the sheet it is equipped.

>>3772032
I just write the list by reading up. The number does not matter.
>>
>>3772076
Off hand is blank. Sawblade is listed in my Tools.
My weapon is poly-arm as listed on my sheet and I note whatever tool is attached. In this case, none.
And if the number doesn't matter then we will remain as we are and ignore you.
>>
>>3772076
it does because it's the numbers that Monday uses to label our characters doesn't he?
>>
Do you really care what number you are labelled as? Its just an identifier so you can find yourself on the map.
>>
>>3772162
>>3772124
You have already confused each other for each other once. I suggest you do not further complicate the fraught capacity for finding out who is who by doing it again.

I made a list to track who is around for deployment so that it would be easy. I did this by starting at the bottom and reading up until I found the post that said "Report in". This is the easiest way to do it because it means I do not miss anyone when I read. There is no political, personal, emotional, financial, social or relational meaning to the deployment number. It is just "As you read it".

These numbers are of incredible importance because this is a moving game of many complicated strategic parts. Without them, tracking the movement and activity of 15 separate entities on a map full of explosions and chaos is entirely impossible. When making a sprite for this game, the information in your character sheet is used to compile it from multiple different assets. This means that if you have written Offhand: Tool: Sawblade for a class that wields and uses sawblades in one of their two hands I am going to read it as you having equipped a sawblade. To correct this, I am very glad that you indicate I am in error, but it would VERY MUCH MORE CONVENIENT if you moved the ITEMS NOT ON YOUR SPRITE to your INVENTORY.

After collecting and making the sprite from assets available based on your character sheet, it is assigned a number. If you disregard, ignore, change, argue against or alter the assigned number, the result is that you take movements for people that aren't you and no one knows who is who and everything actually, for real, not joking, literally collapses.

I cannot seriously believe you would actually waste time out of all of our lives complaining about the number you were assigned in a volunteer rooster list I created so as to track those who would be deploying.

Please for the sake of all of our collective sanity, never do this again.

Please.
>>
>>3772251
Junkers didn't even have numbers upon them during last map. So I see where you're coming from, but it lacks heft.
If numbers are upon me, from the Runner Scholar, that are different from the one I wear I will correct.
>>
File: 1566510119874.png (5.4 MB, 4948x3333)
5.4 MB
5.4 MB PNG
The green lines seem to be bridges and most likely the main access to where we have to go.

Sithar, if you can make method of climbing this cliff right next to us, then move onto blocking off the branches to the south. The area's marked in orange.

We saw mantis and druegar in the area marked in blue, but they were also fighting the huntsmen.

The red area we have to worry about as the hydra may be down there.

We can move west, using the elevation advantage to try and exploit the choke if and when we do run into enemies.
>>
>>3771863
The Undustrial sledhammer isn't currently equippable with the Guard Class.
- Reason: 2Handed PoleArm
>>
>>3772415
Back to the Iron Broadsword and Iron Shield then
>>
>>3772422
kzzz--- sorry about--- the--- trade commission running audits-- get you a better hammer one day!
>>
>>3772443
Do not fret, I completely forgot about class restrictions myself. Too used to just picking something up and swinging it around.
>>
>Deploy with sheet

====
Bludrayj | Brave Dwarf Guard Rank:1
+1 Item space
HP: 60/60 (0/10) SP:9/9 MOV: 3
STR: 7 END:3 SPD:5 WIL:5 PER:5 TEK:4
EVA:10 RES:7 PHY:20 MEM:9 CHR:9
__
Weapon: Iron Broadsword (+9(16) ATK, +4(20) Counter, +3(10) DEF, DUR 23/30; Slice/Stab)
Armor: Chestnut Guild Armor (+10 HP, 2 ARM)
Offhand: Iron Shield (+6(13) DEF, +3 Fr.Arm. +5(12) ATK(Stun), Stunning Blow on negate)
Items: -Rice Mill
-2x Polishing Stones

Features: Corpus, Sturdy Body, Advance Block
Skills (Max 4): Fury
>>
>>3772009
>Eat 3 rice mills
>Deploy
>>
>>3771658
>>3772009
>Reporting for deployment

Ragstar Monandeas| Brave Twintail Magi II

HP: 23/23 (9*2+5) SP:25/27 (11*2+5) MOV 3 (2/2+1+1) MAG POT 15

STR: 5 (4+1) END:4 SPD:2 WIL:6 (4+1+1) PER:5 TEK:3
EVA:14 (7*2) RES:10 PHY:9 MEM:8 CHR:11
________________

Weapon: Guild Rod(MPOT 6, RNG 4, blast)
Armor: Journeyman's coat (+5 hp, +5 sp, +3 magpot)
Offhand: Guild Binder (3 pages, prepare spell, + TEK, Pages: Firas, Firas, Firas)

Features: Studious (+1 Will), Elementalism, Basic Runic
Skills: Firas I, Firas II, Aquas I, Leyline Draw

Items: Chalkx2
>>
>>3772474
Please deploy with a character sheet.
>>
Do try not to die.

C1 Ser Lyxen, Brave Slime
C2 Timo, Brave Human
C3 Lady Waterfuzz, Fair Twintail
>++ Dark Servant?
C4 Dorf Shed, Brave Dorf

SK1 Lillian Fierstrom, Fair Human, Bamboo Bow
SK2 Ichiro Sogenji, Brave Frog, O'Nata

G1 Jenny, Fair Slime, Undustrial Sledge Armor + Maneater Armor
G2 Segiu Evist, Brave Huma, Stonesword + Ironshield
G3 Catte Haus, Fair Twintail, Shortspear + Ironshield
G4 Bludrayj, Brave Dwarf, Sword+Shield

P1 Kazuma, Brave Twintail
P2 Sasaki, Brave Human
P3 Catty, Fair Twintail

Q1 Ghel Alatine, Fair Slime Quemist, Arcloader Rifle [LOST]

J1 Fext Kat, Fair Human, [LOST]
J2 Hetros Jistin, Brave Human, Sawblade + Drill

M1 Sithar, Brave Human
M2 Ragstar Monandeas, Brave Twintail
>>
File: Varisian_Bough_F1_Turn20A.png (6.17 MB, 4948x3333)
6.17 MB
6.17 MB PNG
" There seems to be a slime colony that formed in the aftermath of last night's battle. Beware of any enemies that fed recently as well and carrion feeders that are soon to make their way here... we have 12 hours until nightfall.. "

Act Phase. 45 Min
https://www.youtube.com/watch?v=GHtJ08FWmP0
>>
File: Varisian_Bough_Event02.png (3.62 MB, 3296x2165)
3.62 MB
3.62 MB PNG
It seems our lost people have caught up... but..
>>
>>3772576
>Move 3W
>Parry

Ser Lyxen of Veritas| Brave Slime Courtier
Absorb, Shuffle
HP: 18/18 SP: 24/24 MOV: 3
STR: 4 END:4 SPD:6 WIL:5 PER:2 TEK:4
EVA:8 RES:9 PHY:8 MEM:6 Chr: 7
Corpus: 8 Cognis: 7
--
Weapon: Tempered Honor, 25 DUR, +4 MAG, +6 ATK, Reach 2
Helmet:
Armor: Woven Dignity, +10 HP, +10 SP
Offhand:
Accessory:
Features: Noblese Astra- Lux Wyrm (+15 to Star, +15 to Moon)
Etiquette: CHR x 2
Royal Authority-
Checkmate: Instead of landing the killing blow apply a geass or a curse. 6SP
Skills (6): House Crest(+25 HIT Focus Element)
--
Inv [3]
>>
>>3772576

>Move 3W 1S

Dorf Shed | Brave Dorf Courtier Rank 2
HP: 54/58 SP: 10/20 MOV: 2
STR:7 VIT:5 SPD:4 WIL:5 PER:5 TEK:5
EVA:9 RES:10 PHY:12 MEM:10 CHR:20

Weapon: Tempered Honor (+6 atk, +4 mag, Reach 2, 19/25 DUR)
Armor: Woven Dignity (+10 hp, +10 sp, +3 Slots)
[][][][]
Features: Noblese Astra: Dark Argonaut | Etiquette | +1 Item Space
Royal Authority:
-Astral Pact
-Sanction
Skills [2/4]:
-Lingua Royal
-House Crest

"SHRINE KEEPERS START SLAPPING EVERYONE AROUND YOU WITH kARI, STICK TO A GUARD AND MOVE IT. We will mow them down with elegance, and panache"
>>
>>3772576
So the manor we're after is just over there with the stone bridge? Well chums that doesn't seem like much of a walk.
>>
>Move 3S
>Block S [21](7 STR + 9 DEF + 5 Armor)

Mantis on the branch.

[G] Jenny : Rank 2

=Fair Slime=
=Dormant Daemon=
=Dormant Abyss=
HP : 24/26 SP : 10/14 MV : 3 Armor 2 +3 Front
STR : 7 , VIT: 4 , SPD : 6 , WIL : 4 , PER : 3 , TEK: 2
EVA : 9 , RES : 8 , PHY : 22 , MEM : 5 , CHR : 6
BLOCK : 21

-Main Hand : Iron Broadsword [Attack : 16 (9+7) , Counter : 20(9+4+7) , Defence : 3 , Durability : 29 , Slice : 3 line perpendicular , Stab : 1 target]
-Off Hand : Iron Shield [Defence : 6 , Attack : 13 (5+7) , Front Armor : 3 , On Tap : Zero Damage causes stun]
-Armor : Man Eater Armor [Armor : 2 , Hp : 4 , Stats do not decrease on debuff, -1 HP per stat debuff]
Bag : 0z , 1/3 Items Undustrial Sledge Hammer [ 2-Handed- Polearm , Attack : 10 , Heavy Hard Dmg , Defense : 6 , Reach : 2.]


Race : Absorb, Stat Shuffle
Features : Corpus Increase, Sturdy Body, Advance Block
Skills [5/6] : Rushdown, Jump Attack, Fury, Gliding
>>
>>3772494
If I can't make it to the phase, please somebody bot me during the first turn/turns to place some runes. Thanks!
>>
>>3772585
>Move 3W
>Draw Terras rune on the ground

Sithar Arcos | Brave Human Magi rank 2
Get Up!
HP: 26/26 SP:31/31 MOV: 3
STR:4 VIT:3 SPD:4 WIL:8 PER:5 TEK:4
EVA:9 RES:11 PHY:7 MEM:9 CHR:13
MAGPOT:+18
__
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (5/5)
-[O] Book of Fire- Place in Items to temporarily gain Firas Major. The ink has long dimmed.
-Waterskin (10oz.)
-Waterskin (10oz.)
-2 Druarg nose
-Chalk
Main hand Guild Rod (+6 MAGPOT)
Offhand Guild Binder
-Aerias I
-Terras I
-Firas I
Spells Know
Terras Major I
Aerias Major I
Aquas Major I
FIras Major I (Book of Fire)

Features: Studious, II Elementalism, Basic Runic, Mage Alumni (+1MAGPOT)
Skills (4 slots)
-Dream Study (Another spell, Aerias Major I)
-Leyline draw (You may tap a runic circle for Mana to cast a spell w/)

Recorded Kills:3 Slims, 1 Mantisoid, 1 Wraith
>>
>>3772601
Reposting your tags won't help. Please delete a post that does not contain any rolls and repost with the proper tags.

The actions are scrapped by a bot that only picks up greentext. It does not automatically get any corrections to your previous posts.
>>
>>3772576
>Draw rune S of me
>Draw rune W of me

Ragstar Monandeas| Brave Twintail Magi II

HP: 23/23 (9*2+5) SP:25/27 (11*2+5) MOV 3 (2/2+1+1) MAG POT 15

STR: 5 (4+1) END:4 SPD:2 WIL:6 (4+1+1) PER:5 TEK:3
EVA:14 (7*2) RES:10 PHY:9 MEM:8 CHR:11
________________

Weapon: Guild Rod(MPOT 6, RNG 4, blast)
Armor: Journeyman's coat (+5 hp, +5 sp, +3 magpot)
Offhand: Guild Binder (3 pages, prepare spell, + TEK, Pages: Firas, Firas, Firas)

Features: Studious (+1 Will), Elementalism, Basic Runic
Skills: Firas I, Firas II, Aquas I, Leyline Draw

Items: Chalkx2
>>
>>3772576
>move 3W
>throw Paper seal at [G4] Bludrayj

Ichiro Sogenji | Brave Frog Shrine Keeper II
Jump! Blessing of Bekko
HP: 29/29 SP: 36/39 MOV: 3
STR: 7 END: 5 SPD: 4 WIL: 4 PER: 6 TEK: 2
EVA: 10 RES: 18 PHY: 12 MEM: 8 CHR: 10

Feats: Spirit Arts, Last Rites, Tempered Soul (2x Res)
Skills (4 slots)
In Spirit (Will nulls elem dmg)
Morning Ceremony (+2 seals per floor)
Spirit Arts
Kari (Grants temporary barrier for 2 turns, Pot: will+mag)
Cardinal Strike (next phys atk gains +elem damage based on direction of atk)

O'nata (Atk 8, Rch 2-3, Def 2, Dur 19, Swipe, Hook, Half Shaft)
Paper Seals x2
Keeper's Robes (+5HP, +10SP, +4mag)
Waterskin (restores 2SP per sip, 10oz)
Harpie Feathers x3
>>
>>3772585
>Move 3west
>Move 2west, 1 north

Hetros Jistin
Brave Human Junker 2
HP: 47/47 | SP: 1/21
STR:5+ | END:4 | SPD:4 | WIL:4+ | PER:4 | TEK:5 | Corp:9 | Cog:8
Eva:8 | Res:9 | Phy:9 | Mem:9 | Chr:8 | Mov:3 | Vis:4
Feat: Get Up | +10hp | Destroy & Found | Gear Restore
Head:
Body: Junker's Harness (+10hp, +5sp, 4 slots, *Power Battery: +10%[5] of HP to Tool Potency)
Accessory:
Accessory:
Weapon: Poly Arm [DUR:38/40] 15dmg (6atk+4PwrBat+5str) (+6atk, +3def, +2 pot to crafting | *Running Lariat | *Transform Stance[Tap] | 2 tools)
-Tool 1: Sawblade [4dur] 15 slashing Work (6atk+4PwrBat+5str) (*Cuts Wood, Muches Bodies | *Wide Cut, 3 vert cut)
-Tool 2: Mag. Drill [4dur] 15 Hvy Piercing Work (6atk+4PwrBat+5str) (*Mines Metal | *Walking Drill, Deal Damage Every Step Taken)
Skills (2/4): Machine Stance, Climbing Gear
Carrying (3/4): ore x1, pelts x5, Mantis Blade x2
Notes: CraftPot+2, ToolPot+5,
>>
>>3772576
Just to confirm but I'm the Twintail Paravir with the Triforce on her shoulder right?
>>
>>3772612
Yes!
>>
>Move 3W
>Climb up through tree knot-hole

====
Bludrayj | Brave Dwarf Guard Rank:1
+1 Item space
HP: 60/60 (0/10) SP:9/9 MOV: 3
STR: 7 END:3 SPD:5 WIL:5 PER:5 TEK:4
EVA:10 RES:7 PHY:20 MEM:9 CHR:9
__
Weapon: Iron Broadsword (+9(16) ATK, +4(20) Counter, +3(10) DEF, DUR 23/30; Slice/Stab)
Armor: Chestnut Guild Armor (+10 HP, 2 ARM)
Offhand: Iron Shield (+6(13) DEF, +3 Fr.Arm. +5(12) ATK(Stun), Stunning Blow on negate)
Items: -Rice Mill
-2x Polishing Stones

Features: Corpus, Sturdy Body, Advance Block
Skills (Max 4): Fury
>>
Rolled 34 (1d100)

>>3772576
>>3772585
>>Move 1 North 1 East
>>Punch stone East, trying to harvest anything useable. [14 DMG]
"Let's see if I can find any ore, then continue my climb. And keep trying to catch up to the rest of the group."

"Fext Kat" | Fair Human Junker | Rank:2
*Get Up
HP: 35/44 SP:15/25 MOV:3
STR:4 VIT:4 SPD:3 WIL:6 PER:4 TEK:5
EVA:7 RES:10 PHY:8 MEM:9 CHR:10
__
Weapon:Poly Arm [DUR 20/40] Tools 1/2 (+6 ATK / +3 DEF /+2 CRAFT POT) *Running Lariat, *Transform Stance [tap]
Armor:Junker's Harness (+10 HP / +5 SP 1/ 4 Equip Slots) *Power Battery; 10% of HP Boost TOOL POT
Offhand:
Tool: Sawblade [4dur] 14 slashing Work (6atk+4PwerBat+4str) (*Cuts Wood, Mulches Bodies | *Wide Cut, 3 vert cut)
Equip: 4xSlime Jelly/
:'Heart' Engine; +10 HP / Destroyed & Found / Gear Restore
Skills (Max 4):Climbing Gear / Mine Make
>>
>>3772576
Well I say, that fellow ahead on the rise there doesn't look like a very happy chappie. Is he one of ours?
>>
>>3772624
HEY
HEY YOU YEAH BUDDY mate PAL that's one of them there LORD'S HUNTER RETINUE. They're all keen to bleed your spine of its precious fluids!
>>
Rolled 29 (1d100)

>Have the wyldeman axe throw at the mantis S, if this uses his weapon then have him pick up the one on the ground
>Move 2W
>>
>>3772626
Ahh, I see. I see. And this gentleman to my left is a former employee of this 'Lord Hunter'? Ahh, and theirs in the manor we are enroute to rapaciously plunder and pillage? I see, I see. DO YOU NEED ANY HELP DOWN THERE MY FINE FELLOW?
>>
>>3772585
Ghel arrived on the wind with the after-taste of mint in her mouth. The leaves fluttered. The branches creaked. The hydra shook its many heads ceaselessly from side to side and locked three pairs of eyes on Ghel.
Ghel gulped.
The enormous thing had fallen near Ghel when she tumbled on the aftershock of the explosion, then hunted throughout the night. Damn thing had three times the malice of a stimulant fed snake and six times the aggression.

>>3772636

" HELP.
HEEEEELP. ANYONE. HELP. I'M BEING HUNTED BY A HYDRA AND IT'S REALLY MEAN HELP
>>
>>3772636
To meow~ understanding yeah, didn't think our Courtiers could hold one of them. They are disinclined to diplomacy if I recall the briefing right.
>>3772576
Only fair that I should lead the charge after my early escape last night.

>Move 4W, 1S
>-Face W
>Parry W (17 ATK)

Kazuma Alleyson
Brave Twintail Paravir II
HP: 24/33 SP: 21/21
STR 5 END 4 SPD 4 WIL 5 PER 3 TEK 5 CORP 9 COG 8
EVA (4+3+5x2) (24) RES 3+4 (7) PHY 4+4 (8) MEM 3+4 (7) CHR 3+3 (6) MOV 5
Feat: +10 HP, Kenjutsu, Move+1
Armor: Haori - +5 HP, +5 SP, +5 EVA, +10 CRIT
Weapon: Uchigatana - ATK 12, DUR 25/25, DEF 4 [Slice] [Step Cut] [Iai - Lightning Cut]
Carried (4)
-Polishing Stone 1/10 DUR: Restores weapon durability equal to remaining DUR when used.
-Bandages: Cures bleeding
-
-
[Skills] Max 5
Step: Once Tap to Move 1 Tile
Iai Stance: Next attack gains 50% ATK, can use Iai Skills in this stance
Focus: Spend 1 Action or 10 SP to boost HIT by 30
>>
>Move 5W
>Climb up hole, and hide behind Blud.

I'm slightly more squishy. OK. A lot more squishy. Still I got your back.

Fair Catty the Twintail Paravir
HP : 33 / 33
SP : 21 / 21
Armor : 0

STR 4, VIT 5, SPD 7, WIL 5, PER 3, TEK 2
EVA 25, RES 10, PHY 9, MEM 5, CHR 8
Corpus 18, Cognis 16, Mov 6

Feature : [+10 HP] [Mov +1] [Kenjutsu]
Skills 2/5 : [Step] [Iai Stance]

Equipment
Haori : HP [+5] SP [+5] EVA [+5] Crit [+10]
Uchigatana : Attack 16 [12+4] Defense [4] Slice [Attack 3 adjacent targets] Step Cut [Move 1 and Attack] Lightning Cut [5 SP. Iai Stance. Move to Attack and move beyond]

Merchant Bag : Belt [+2]

Belt
Blade Ray
Mothman's Other Half
Red Compass
Copy of a Sage's Text
Iron Shield : Atk [10] Def [6] Armor [3 Front] [Stagger]
Sturdy Spear : Atk [11] Reach [2] Dur [19/30] [Prod] [Drive] [Stab]
>>
>>3772639
NEVER FEAR! I will be RIGHT OVER!
As soon as I figure out how to put one foot in front of the other again, haha!
>>
Rolled 1, 37 = 38 (2d100)

Rendevous will not be a simple matter.

>>3772585
>Move 2W
>Combine 2x bandages with Slime glue, for Frogtongue Tape or somesuch

Brave Segiu, Human Guard 2
HP 42 | SP 14 | DR 2+3 | MOV 4
STR 4 | END 4 | WLL 4 | PER 4 | TEK 1 | SPD 5
--- PHY 16 | RES 8 | CHR 8 | MEM 5 | EVA 9

Equipment
Chestnut Guild Armor, +10HP, 2 Armor
Stone Sword, Atk 6, Def 3, Dur 20
Iron Shield, Atk 5, Def 6, DR 3 front, Stun if incoming negated

Inv:
Non-regulation Slime-glue-filled helmet
Bandages x2
Herb Powder

Descended from Laboria
Corpus+x, Sturdy, Advance Block
Rushdown
Stunning Blow
>>
>>3772576
>Move 4S
>Block S (10 BLK + 5 ARM)
>-Domain

Catte Haus - Fair Twintail Guard II
STR 4 | END 4 | SPD 4 | WIL 4 | PER 6 | TEK 5
EVA: 20 | RES: 8 | PHY: 16 | MEM: 11 | CHR: 10
HP 34/34 | SP 20/20 | ARM 2 | MOV 4

Chestnut (+10 HP, +2 ARM, [Breathe])
Iron Shield (6 DEF, +3 F.ARM, 5 ATK, [Stagger])
Short Spear 23/30 (6 ATK, 2 RCH, [Drive], [Prod])

Breathe [A]: Regen WIL Hp
Stagger [P]: [Stun] if attack reduced to 0
Drive [A]: Cardinal 2-tile attack
Prod [A]: Push target

5 Slots
[1] Domain
[2] Fury
>>
>>3772576

>Move 2 S, 1 W
>Throw seal on P2 Kazuma

HP: 38 SP: 32/34 MOV: 3
STR: 4 END: 7 SPD: 4 WIL: 6 PER: 6 TEK: 5
EVA: 10 RES: 52 PHY: 11 MEM: 11 CHR: 12
__
Weapon: Bamboo Bow (Rng 2-5 arc, atk 13, warn shot)
Offhand: Seals x4
Armor: Keeper's Robe (+5 hp, +10 sp, +4 mag, 2 item slot)
Items: arrows x26, 2x waterskin

Features: Spirit Arts, Last Rites, Tempered Soul,
Skills (4): Morning Ceremony, In One's Footsteps
Spirit Arts: Kari, Cardinal Strike
>>
>>3772576
>-Step 1 West
>Move 1 North, 1 West
>-Iaï Stance
>Parry West (26 Atk)


Sasaki Rokuro | Brave Human Paravir Rank:2
[Get Up!]
HP: 42/42 SP:25/25 MOV:4
STR:5 END:4 SPD:4 WIL:5 PER:5 TEK:3
EVA:14 RES:9 PHY:9 MEM:8 CHR:10
__
Weapon (E): Uchigatana; Atk=12(17), Def= 4(9), Slice, Step Cut, Iaï Cut=5 Sp Durability: 25/25

Armor (E): Haori; +5: Hp, Sp, Eva|+10 Crit
{Items}: 1×Bandage, 2×Polishing stone (1/10), 1×Ricemill, 1×Waterskin 10/10 Oz
Features: Kenjutsu, +10 Hp, Mov+1
Skills (Max 4):•Step •Iaï Stance •2nd Strike
>>
Rolled 11 (1d100)

>>3772585
>Move 1West 2North 1West
>--Carbonate for +AoE
>Throw Elusvius 4W, 1SouthWest, create illusion: Make a BIG distracting delicious succulent MEAL for the HYDRA to entice its attention and draw its 3 heads. [Pot 20, Tek 6]
>--Be really quiet because there's a big mantis there.

Ghel Alatine | Fair Slime Quemist
Absorb, Shuffle
HP: 15 SP 9:23 MOV: 4
STR: 3+2 VIT:4+1 SPD:7 WIL:4 PER:5 TEK:6
EVA:11 RES:10 PHY:7 MEM:10 Chr: 9
Arm: 2
--
Weapon: ArcLoader, 5R, 2AM, Tek+Spd+Ammo, Load: 2x [Styx, 35 Poison, 1 AoE]
Helmet: Owl's Cowl, +5SP/+5HP
Armor: Feudal Armor, +1Vit, +2Str, +2Armor, +1.5 Weather Res
Offhand: Prometheus Lantern, +4 Alq
{0light 0air 0Fire 0earth 4aquas 0dark, 1x Vial With Slime Core, 2x Somnus p20, 1x Sunny Park p20, 1x Elusvius p20 }
Accessory: A Nice Tie.
Features: Quemist 2
Skills (6): Carbonate, Fall Protection, Imbue
--
Inv [4]
PickAxe (7), 19x [Poison20] Styx Vial, 3x Iron Draught p20
>>
>>3772585
Engard, bug!
Fellow, RUN PAST IT WHILE WE DISTRACT IT!

> Move South, East, South
> Tap to Attune [Hydras 9]
> Parry [Reach 2 | 12d100 | Crest +25Hit]

Timo, of Delphi | Brave Human Courtier Rank:1
HP:40 SP:32 MOV:4
STR:6 END:4 SPD:5 WIL:5 PER:6 TEK:1
EVA:11 RES:9 PHY:10 MEM:7 CHR:22
>>
>Phase Mark
>>
>>3772670
GOOD IDEA
>>
Reset
>>
>>3772670
"Is that even how domain works? I feel like you'll probably get cut to ribbons... though maybe by approaching from behind you won't?"
>>
>>3772750
He us not using Domain, he is using Parry. Its one of the options you have to ward off attacks that is not block.
>>
File: Varisian_Bough_F1_Turn20B.png (6.62 MB, 4948x3333)
6.62 MB
6.62 MB PNG
World Phase.
https://www.youtube.com/watch?v=MPvQoxXUQok
>>
Good news. The hole is traversable.
>>
Please work please work please work PLEASE work please WORK
>>
File: Varisian_Bough_F1_Turn21A.png (6.65 MB, 4948x3333)
6.65 MB
6.65 MB PNG
Act Phase. 30 Minutes.
https://www.youtube.com/watch?v=oAGGcFWqp84&t=00
>>
Rolled 67, 12 = 79 (2d100)

>Stab Marauder S (21 ATK)
>Shield Bash Marauder S (17 ATK, Stun?)

====
Bludrayj | Brave Dwarf Guard Rank:1
+1 Item space
HP: 51/60 (0/10) SP:9/9 MOV: 3
STR: 7 END:3 SPD:5 WIL:5 PER:5 TEK:4
EVA:10 RES:7 PHY:20 MEM:9 CHR:9
__
Weapon: Iron Broadsword (+9(16+5) ATK, +4(20+5) Counter, +3(10) DEF, DUR 23/30; Slice/Stab)
Armor: Chestnut Guild Armor (+10 HP, 2 ARM)
Offhand: Iron Shield (+6(13) DEF, +3 Fr.Arm. +5(12+5) ATK(Stun), Stunning Blow on negate)
Items: -Rice Mill
-2x Polishing Stones

Features: Corpus, Sturdy Body, Advance Block
Skills (Max 4): Fury
>>
Rolled 28 (1d100)

>>3772825
>[Stab] Megamantis 2S (10 ATK, 2 RCH)
>Block S (10 BLK + 5 ARM)
>-Domain

Catte Haus - Fair Twintail Guard II
STR 4 | END 4 | SPD 4 | WIL 4 | PER 6 | TEK 5
EVA: 20 | RES: 8 | PHY: 16 | MEM: 11 | CHR: 10
HP 34/34 | SP 20/20 | ARM 2 | MOV 4

Chestnut (+10 HP, +2 ARM, [Breathe])
Iron Shield (6 DEF, +3 F.ARM, 5 ATK, [Stagger])
Short Spear 23/30 (6 ATK, 2 RCH, [Drive], [Prod])

Breathe [A]: Regen WIL Hp
Stagger [P]: [Stun] if attack reduced to 0
Drive [A]: Cardinal 2-tile attack
Prod [A]: Push target

5 Slots
[1] Domain
[2] Fury
>>
>>3772825
>Cast Terras I Earth at 2NW
>Cast Terras I Earth at 2NW 1N 1NW on the wall

Sithar Arcos | Brave Human Magi rank 2
Get Up!
HP: 26/26 SP:31/31 MOV: 3
STR:4 VIT:3 SPD:4 WIL:8 PER:5 TEK:4
EVA:9 RES:11 PHY:7 MEM:9 CHR:13
MAGPOT:+18
__
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (5/5)
-[O] Book of Fire- Place in Items to temporarily gain Firas Major. The ink has long dimmed.
-Waterskin (10oz.)
-Waterskin (10oz.)
-2 Druarg nose
-Chalk
Main hand Guild Rod (+6 MAGPOT)
Offhand Guild Binder
-Aerias I
-Terras I
-Firas I
Spells Know
Terras Major I
Aerias Major I
Aquas Major I
Firas Major I (Book of Fire)

Features: Studious, II Elementalism, Basic Runic, Mage Alumni (+1MAGPOT)
Skills (4 slots)
-Dream Study (Another spell, Aerias Major I)
-Leyline draw (You may tap a runic circle for Mana to cast a spell w/)

Recorded Kills:3 Slims, 1 Mantisoid, 1 Wraith
>>
Rolled 67 (1d100)

>>3772825
Agh, that could have gone better. I grew too bold.
>Cut Slime W (17 DMG, Front Cut Staggers)
>Move 2E
>-Face W

Kazuma Alleyson
Brave Twintail Paravir II
HP: 19/33 SP: 21/21
STR 5 END 4 SPD 4 WIL 5 PER 3 TEK 5 CORP 9 COG 8
EVA (4+3+5x2) (24) RES 3+4 (7) PHY 4+4 (8) MEM 3+4 (7) CHR 3+3 (6) MOV 5
Feat: +10 HP, Kenjutsu, Move+1
Armor: Haori - +5 HP, +5 SP, +5 EVA, +10 CRIT
Weapon: Uchigatana - ATK 12, DUR 24/25, DEF 4 [Slice] [Step Cut] [Iai - Lightning Cut]
Carried (4)
-Polishing Stone 1/10 DUR: Restores weapon durability equal to remaining DUR when used.
-Bandages: Cures bleeding
-
-
[Skills] Max 5
Step: Once Tap to Move 1 Tile
Iai Stance: Next attack gains 50% ATK, can use Iai Skills in this stance
Focus: Spend 1 Action or 10 SP to boost HIT by 30
>>
Rolled 65 (1d100)

>>3772825
>Jump 3N
>Throw a paper seal at [G4] Bludrayj

Ichiro Sogenji | Brave Frog Shrine Keeper II
Jump! Blessing of Bekko
HP: 29/29 SP: 36/39 MOV: 3
STR: 7 END: 5 SPD: 4 WIL: 4 PER: 6 TEK: 2
EVA: 10 RES: 18 PHY: 12 MEM: 8 CHR: 10

Feats: Spirit Arts, Last Rites, Tempered Soul (2x Res)
Skills (4 slots)
In Spirit (Will nulls elem dmg)
Morning Ceremony (+2 seals per floor)
Spirit Arts
Kari (Grants temporary barrier for 2 turns, Pot: will+mag)
Cardinal Strike (next phys atk gains +elem damage based on direction of atk)

O'nata (Atk 8, Rch 2-3, Def 2, Dur 19, Swipe, Hook, Half Shaft)
Paper Seals x2
Keeper's Robes (+5HP, +10SP, +4mag)
Waterskin (restores 2SP per sip, 10oz)
Harpie Feathers x3
>>
>>3772856
Also paper seals should be zero
>>
>>3772825
>-Transform Stance into Mag. Drill
>Walking Drill 2west, 1Up making a ramp
>Walking Drill 3 West
>-Machine Stance to expend 8SP instead of 8dur
>Gather dropped materials as I drill

Hetros Jistin
Brave Human Junker 2
HP: 47/47 | SP: 13/21
STR:5+ | END:4 | SPD:4 | WIL:4+ | PER:4 | TEK:5 | Corp:9 | Cog:8
Eva:8 | Res:9 | Phy:9 | Mem:9 | Chr:8 | Mov:3 | Vis:4
Feat: Get Up | +10hp | Destroy & Found | Gear Restore
Head:
Body: Junker's Harness (+10hp, +5sp, 4 slots, *Power Battery: +10%[5] of HP to Tool Potency)
Accessory:
Accessory:
Weapon: Poly Arm [DUR:38/40] 15dmg (6atk+4PwrBat+5str) (+6atk, +3def, +2 pot to crafting | *Running Lariat | *Transform Stance[Tap] | 2 tools)
-Tool 1: Sawblade [4dur] 15 slashing Work (6atk+4PwrBat+5str) (*Cuts Wood, Muches Bodies | *Wide Cut, 3 vert cut)
-Tool 2: Mag. Drill [4dur] 15 Hvy Piercing Work (6atk+4PwrBat+5str) (*Mines Metal | *Walking Drill, Deal Damage Every Step Taken)
Skills (2/4): Machine Stance, Climbing Gear
Carrying (3/4): ore x1, pelts x5, Mantis Blade x2
Notes: CraftPot+2, ToolPot+5,
>>
>>3772825
Haha, the bug has fallen into my trap!
My sword is reach 2! Does that mean I can hit it from here?
>>
Rolled 32 (1d100)

>>3772825

>Move 3 S
>Fire on the mantis with bow (13 atk)

HP: 38 SP: 32/34 MOV: 3
STR: 4 END: 7 SPD: 4 WIL: 6 PER: 6 TEK: 5
EVA: 10 RES: 52 PHY: 11 MEM: 11 CHR: 12
__
Weapon: Bamboo Bow (Rng 2-5 arc, atk 13, warn shot)
Offhand: Seals x5
Armor: Keeper's Robe (+5 hp, +10 sp, +4 mag, 2 item slot)
Items: arrows x25, 2x waterskin

Features: Spirit Arts, Last Rites, Tempered Soul,
Skills (4): Morning Ceremony, In One's Footsteps
Spirit Arts: Kari, Cardinal Strike
>>
>>3772864
Yes. Its is 2 SW of you
>>
>>3772825
"No thank you, keep your grabby hands off me."
>>Move 1 West, Climb 2 North
>>Climb 1 North, Move 1 West 1 North

"Fext Kat" | Fair Human Junker | Rank:2
*Get Up
HP: 35/44 SP:15/25 MOV:3
STR:4 VIT:4 SPD:3 WIL:6 PER:4 TEK:5
EVA:7 RES:10 PHY:8 MEM:9 CHR:10
__
Weapon:Poly Arm [DUR 20/40] Tools 1/2 (+6 ATK / +3 DEF /+2 CRAFT POT) *Running Lariat, *Transform Stance [tap]
Armor:Junker's Harness (+10 HP / +5 SP 2/ 4 Equip Slots) *Power Battery; 10% of HP Boost TOOL POT
Offhand:
Tool: Sawblade [4dur] 14 slashing Work (6atk+4PwerBat+4str) (*Cuts Wood, Mulches Bodies | *Wide Cut, 3 vert cut)
Equip: 4xSlime Jelly/2xOre
:'Heart' Engine; +10 HP / Destroyed & Found / Gear Restore
Skills (Max 4):Climbing Gear / Mine Make
>>
>>3772868
Thank you, swordmaster, for lending your expertise!
>>
Rolled 68 (1d100)

>Attack the mantis [19]
>-Fury +1 (2/2 )
>Block [21]


[G] Jenny : Rank 2

=Fair Slime=
=Dormant Daemon=
=Dormant Abyss=
HP : 24/26 SP : 10/14 MV : 3 Armor 2 +3 Front
STR : 7 , VIT: 4 , SPD : 6 , WIL : 4 , PER : 3 , TEK: 2
EVA : 9 , RES : 8 , PHY : 22 , MEM : 5 , CHR : 6
BLOCK : 21

-Main Hand : Iron Broadsword [Attack : 16 (9+7) , Counter : 20(9+4+7) , Defence : 3 , Durability : 28 , Slice : 3 line perpendicular , Stab : 1 target]
-Off Hand : Iron Shield [Defence : 6 , Attack : 13 (5+7) , Front Armor : 3 , On Tap : Zero Damage causes stun]
-Armor : Man Eater Armor [Armor : 2 , Hp : 4 , Stats do not decrease on debuff, -1 HP per stat debuff]
Bag : 0z , 1/3 Items Undustrial Sledge Hammer [ 2-Handed- Polearm , Attack : 10 , Heavy Hard Dmg , Defense : 6 , Reach : 2.]


Race : Absorb, Stat Shuffle
Features : Corpus Increase, Sturdy Body, Advance Block
Skills [5/6] : Rushdown, Jump Attack, Fury, Gliding
>>
Rolled 46 (1d100)

It worked. Ghel was still alive. The gooey strands of her heart sung with the wonder of it.

>>3772866
>>3772864
>>3772599
>>3772631
" You! Hey! Hello! I lost you, fell off the branch, long story, it's great to see you again, bad news, I brought a hydra friend

Good news, stay sticking together I'll have us all roaring to go in no time! I've spent all night brewing up some real high class stimulants!"

>Move 4North
>Blast mantis in the back with my Arcloader Shotgun [35 Pot Poison Styx Vial Shot, 1 AoE]

Ghel Alatine | Fair Slime Quemist
Absorb, Shuffle
HP: 15 SP 6:23 MOV: 4
STR: 3+2 VIT:4+1 SPD:7 WIL:4 PER:5 TEK:6
EVA:11 RES:10 PHY:7 MEM:10 Chr: 9
Arm: 2
--
Weapon: ArcLoader, 5R, 2AM, Tek+Spd+Ammo, Load: 2x [Styx, 35 Poison, 1 AoE]
Helmet: Owl's Cowl, +5SP/+5HP
Armor: Feudal Armor, +1Vit, +2Str, +2Armor, +1.5 Weather Res
Offhand: Prometheus Lantern, +4 Alq
{0light 0air 0Fire 0earth 4aquas 0dark, 1x Vial With Slime Core, 2x Somnus p20, 1x Sunny Park p20}
Accessory: A Nice Tie.
Features: Quemist 2
Skills (6): Carbonate, Fall Protection, Imbue
--
Inv [4]
PickAxe (7), 19x [Poison20] Styx Vial, 3x Iron Draught p20
>>
>>3772875
>Correction Attack is 16
>>
Rolled 20 (1d100)

>>3772825

>Climb in the hole upwards
>Lingua Royal the Duergar in the ice "Hey, how about we settle our differences, I let you out, you help us kill this axeman here and then I swear on my honor my entire group will not harm you if you do not harm us." (+15 Dark)

Dorf Shed | Brave Dorf Courtier Rank 2
HP: 54/58 SP: 10/20 MOV: 2
STR:7 VIT:5 SPD:4 WIL:5 PER:5 TEK:5
EVA:9 RES:10 PHY:12 MEM:10 CHR:20

Weapon: Tempered Honor (+6 atk, +4 mag, Reach 2, 19/25 DUR)
Armor: Woven Dignity (+10 hp, +10 sp, +3 Slots)
[][][][]
Features: Noblese Astra: Dark Argonaut | Etiquette | +1 Item Space
Royal Authority:
-Astral Pact
-Sanction
Skills [2/4]:
-Lingua Royal
-House Crest
>>
>>3772642

"Quick Catty! Finish the axeman while he is weak!"
>>
Rolled 64 (1d100)

>[Step Cut] Move 1S and cut the wyldman
>-Bleed?
>Evade 2W

Fair Catty the Twintail Paravir
HP : 33 / 33
SP : 21 / 21
Armor : 0

STR 4, VIT 5, SPD 7, WIL 5, PER 3, TEK 2
EVA 25, RES 10, PHY 9, MEM 5, CHR 8
Corpus 18, Cognis 16, Mov 6

Feature : [+10 HP] [Mov +1] [Kenjutsu]
Skills 2/5 : [Step] [Iai Stance]

Equipment
Haori : HP [+5] SP [+5] EVA [+5] Crit [+10]
Uchigatana : Attack 16 [12+4] Defense [4] Slice [Attack 3 adjacent targets] Step Cut [Move 1 and Attack] Lightning Cut [5 SP. Iai Stance. Move to Attack and move beyond]

Merchant Bag : Belt [+2]

Belt
Blade Ray
Mothman's Other Half
Red Compass
Copy of a Sage's Text
Iron Shield : Atk [10] Def [6] Armor [3 Front] [Stagger]
Sturdy Spear : Atk [11] Reach [2] Dur [19/30] [Prod] [Drive] [Stab]
>>
Rolled 25 (1d100)

>>3772825
> Poke the giant bug. Hiyah! Backstep [1d100+25, D12+4]
> Tap to Attune [4 Hydras!]
> How does the Bishop work?

Timo, of Delphi | Brave Human Courtier Rank:1
HP:40 SP:32 MOV:4
STR:6 END:4 SPD:5 WIL:5 PER:6 TEK:1
EVA:11 RES:9 PHY:10 MEM:7 CHR:22
>>
Corpses can't be stood on, so let them hold your flanks.

>>3772825
>Move SWSW
>Block W, 15front, +10 ablative

Brave Segiu, Human Guard 2
HP 42 | SP 14 | DR 2+3 | MOV 4
STR 4 | END 4 | WLL 4 | PER 4 | TEK 1 | SPD 5
--- PHY 16 | RES 8 | CHR 8 | MEM 5 | EVA 9

Equipment
Chestnut Guild Armor, +10HP, 2 Armor
Stone Sword, Atk 6, Def 3, Dur 20
Iron Shield, Atk 5, Def 6, DR 3 front, Stun if incoming negated

Inv:
Non-regulation Slime-glue-filled helmet
Bandages x2
Herb Powder

Descended from Laboria
Corpus+x, Sturdy, Advance Block
Rushdown
Stunning Blow
>>
Rolled 27 (1d100)

>>3772778
>-Iai stance
>Step Cut moving 1 north, cuting the slime 1 West (18 Atk)
>-Step 1 North
>Parry West (17 Atk)

Sasaki Rokuro | Brave Human Paravir Rank:2
[Get Up!]
HP: 42/42 SP:25/25 MOV:4
STR:5 END:4 SPD:4 WIL:5 PER:5 TEK:3
EVA:14 RES:9 PHY:9 MEM:8 CHR:10
__
Weapon (E): Uchigatana; Atk=12(17), Def= 4(9), Slice, Step Cut, Iaï Cut=5 Sp Durability: 24/25

Armor (E): Haori; +5: Hp, Sp, Eva|+10 Crit
{Items}: 1×Bandage, 2×Polishing stone (1/10), 1×Ricemill, 1×Waterskin 10/10 Oz
Features: Kenjutsu, +10 Hp, Mov+1
Skills (Max 4):•Step •Iaï Stance •2nd Strike
>>
>>3772887
You're a hero! A life saver! a shining star of goodness! And handsome, even!
>>
>EVERYONE UPDATE YOUR PROPER TAGS

[ Look back a the unit list >>3772535
and update your tags properly. If you look like you did nothing, your turn was skipped because of wrong tag. ]
>>
>>3772878
High class you say? Truly? Why, I could kiss you my gelatinous friend if it would not mean ruining my make up. Ahh, and my spirits had fallen so! A taste of home on this journey upwards...!

>>3772897
But it is you who brightens my day, sir!
>>
>>3772887

If you can, please try and update your sheet to have a bigger one with all your into in it. You can pattern yours around mine since we have the same class.
>>
>>3772934
Doesn't seem much point to me, there's nothing interesting on it! It's all passives. But who am I to deny such a handsome dwarrow? Is this fine?

Timo, of Delphi | Brave Human Courtier Rank:1
HP:40 SP:32 MOV:4
STR:6 END:4 SPD:5 WIL:5 PER:6 TEK:1
EVA:11 RES:9 PHY:10 MEM:7 CHR:22
__
Weapon (E): Tempered Honor
Armor (E): Woven Dignity
Features: Noblesse Astra, Etiquette, Royal Authority
Skills: •House Crest (Delphi: Hydras Argonaut), Blinding Aura
-----
Items:
>>
If I'm not too late

>retreat 4N

Fair Twin tail Courtier 2
Noblese Astra: Slime queen (water/pudding)
HP: 18/32 MP: 24/26 Mov:4
Str:5 Vit:6 Spd:3 [corp 11]
Wil:4 Per:4 Tek:4 [Cognis 8]

Eva: 7x2= 14
Res: 10
Phy: 11
Mem: 8
Cha: 8x2= 16

Skill 2/5
-Lingua Royal
-Acquisition [Double attack]

->Royal Authority
-Checkmate
-Sanction

Equipment (stats already included earlier)
Body: Woven Dignity (+10hp/+10sp) [Waterskin 0/10][Bandage][Thief Key]
Weapon: Tempered Honor (+4 mag/+6 atk 2 reach) 21/25
>>
File: Varisian_Bough_F1_Turn21B.png (6.98 MB, 4948x3333)
6.98 MB
6.98 MB PNG
=World Phase=

https://www.youtube.com/watch?v=oAGGcFWqp84&t=00
>>
File: Varisian_Bough_F1_Turn22A.png (7.17 MB, 4948x3333)
7.17 MB
7.17 MB PNG
Act Phase.
8Am.... We're making good time. However we already lost someone to the morning...

Apologies, Lyxen. Perhaps we can ask Bekko for help with this, but creating a detachment would be dangerous...

Mysterious Maid: If you'd like perhaps I can jump down there.

Scholar: And Impose on a guest ? We couldn't possibly - not when you've already -

Maid: Well if you're so wrapped up in courtesy perhaps we'll let your Commander decide.

> Deploy The Maid ?

Act Phase: 30Min
>>
Rolled 73 (1d100)

>>3773053
>[Stab] Megamantis 2S (10 ATK, 2 RCH)
>Block S (10 BLK + 5 ARM)
>-Domain

Catte Haus - Fair Twintail Guard II
STR 4 | END 4 | SPD 4 | WIL 4 | PER 6 | TEK 5
EVA: 20 | RES: 8 | PHY: 16 | MEM: 11 | CHR: 10
HP 34/34 | SP 20/20 | ARM 2 | MOV 4

Chestnut (+10 HP, +2 ARM, [Breathe])
Iron Shield (6 DEF, +3 F.ARM, 5 ATK, [Stagger])
Short Spear 22/30 (6 ATK, 2 RCH, [Drive], [Prod])

Breathe [A]: Regen WIL Hp
Stagger [P]: [Stun] if attack reduced to 0
Drive [A]: Cardinal 2-tile attack
Prod [A]: Push target

5 Slots
[1] Domain
[2] Fury
>>
Rolled 14 (1d100)

>>3773053
>-Iai Stance
>Cut Slime Hunter SW (25.5 ATK, Fore Flank Cut reduces attack, Iai bonus already added.)
>-Step N
>Dodge E

Kazuma Alleyson
Brave Twintail Paravir II
HP: 19/33 SP: 21/21
STR 5 END 4 SPD 4 WIL 5 PER 3 TEK 5 CORP 9 COG 8
EVA (4+3+5x2) (24) RES 3+4 (7) PHY 4+4 (8) MEM 3+4 (7) CHR 3+3 (6) MOV 5
Feat: +10 HP, Kenjutsu, Move+1
Armor: Haori - +5 HP, +5 SP, +5 EVA, +10 CRIT
Weapon: Uchigatana - ATK 12, DUR 24/25, DEF 4 [Slice] [Step Cut] [Iai - Lightning Cut]
Carried (4)
-Polishing Stone 1/10 DUR: Restores weapon durability equal to remaining DUR when used.
-Bandages: Cures bleeding
-
-
[Skills] Max 5
Step: Once Tap to Move 1 Tile
Iai Stance: Next attack gains 50% ATK, can use Iai Skills in this stance
Focus: Spend 1 Action or 10 SP to boost HIT by 30
>>
Rolled 84, 54 = 138 (2d100)

>>3773053

>-Deploy the maid for Ser Lyxen
>Cast Kari on P2 Kazuma (10 pot)
>Fire bow on wyldsman 3 W (13 atk)

HP: 38 SP: 32/34 MOV: 3
STR: 4 END: 7 SPD: 4 WIL: 6 PER: 6 TEK: 5
EVA: 10 RES: 52 PHY: 11 MEM: 11 CHR: 12
__
Weapon: Bamboo Bow (Rng 2-5 arc, atk 13, warn shot)
Offhand: Seals x5
Armor: Keeper's Robe (+5 hp, +10 sp, +4 mag, 2 item slot)
Items: arrows x24, 2x waterskin

Features: Spirit Arts, Last Rites, Tempered Soul,
Skills (4): Morning Ceremony, In One's Footsteps
>>
Rolled 76, 49 = 125 (2d100)

>>3773053

>Attack Axemen S (13 Dmg, +25 hit)
>Lingua Royal the Harpy SW "Ah, milady, might your be convinced in a barter of your skills versus food or something else you might want?"

Dorf Shed | Brave Dorf Courtier Rank 2
HP: 54/58 SP: 10/20 MOV: 2
STR:7 VIT:5 SPD:4 WIL:5 PER:5 TEK:5
EVA:9 RES:10 PHY:12 MEM:10 CHR:20

Weapon: Tempered Honor (+6 atk, +4 mag, Reach 2, 19/25 DUR)
Armor: Woven Dignity (+10 hp, +10 sp, +3 Slots)
[][][][]
Features: Noblese Astra: Dark Argonaut | Etiquette | +1 Item Space
Royal Authority:
-Astral Pact
-Sanction
Skills [2/4]:
-Lingua Royal
-House Crest
>>
Rolled 22 (1d100)

>>3773053
>Move 2N
>Aguas Mayor I as ray at the slime axeman at 3W 1 NW (1 higher on vertical plane)

Sithar Arcos | Brave Human Magi rank 2
Get Up!
HP: 26/26 SP:31/31 MOV: 3
STR:4 VIT:3 SPD:4 WIL:8 PER:5 TEK:4
EVA:9 RES:11 PHY:7 MEM:9 CHR:13
MAGPOT:+18
__
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (5/5)
-[O] Book of Fire- Place in Items to temporarily gain Firas Major. The ink has long dimmed.
-Waterskin (10oz.)
-Waterskin (10oz.)
-2 Druarg nose
-Chalk
Main hand Guild Rod (+6 MAGPOT)
Offhand Guild Binder
-Aerias I
-Terras I
-Firas I
Spells Know
Terras Major I
Aerias Major I
Aquas Major I
Firas Major I (Book of Fire)

Features: Studious, II Elementalism, Basic Runic, Mage Alumni (+1MAGPOT)
Skills (4 slots)
-Dream Study (Another spell, Aerias Major I)
-Leyline draw (You may tap a runic circle for Mana to cast a spell w/)

Recorded Kills:3 Slims, 1 Mantisoid, 1 Wraith
>>
>>3773053
>Deploy


Murjani, Fair Frog Shrine Keeper 2

STR 6 | VIT 4 | SPD 4 | WLL 4 | PER 3 | TEK 6
EVA:7 | RES:32 | PHY:10 | MEM:9 | CHR: 7 | MOV: 3
HP:25/20+5 | SP:41/21+20 | MAG:+4 | MAGD:+6

Corpus:20 | Cognis: 21
Jump

---Equipment---
O'nata (Atk 8, Rch 2-3, Def 2, Dur 20, Swipe, Hook, Half Shaft)
Keeper's Robes (+5HP, +10SP, +4mag)
Paper Seals 4/4 (Rng 4 tiles, *Trigram)

---Features---
•Last Rites (Shepherd/Collect Spirits of the Departed)
•Tempered Soul (2x Res)
•Spirit Arts :
- Kari (WIL+Magpot Barrier on Other for 2 Turns, 4SP)
- Gate (Transport Object from 1 Leyline to another, 4SP)

--4Skill Slots--
• [O] Descended of Tacticians: [Skill Slot]
Tactical Advisement: Order an ally to execute an action, if they perform it- they gain +1o Hit. Spend Act.
•Evening Meditation (+5SP/Floor)
•In One's Footsteps: Moving gains 1HP/Turn, Resx2

Item:
2x Green Drop
1x Empty Waterskin
>>
Rolled 87 (1d100)

>>3773053
>Move 1S 1W
>-imbue tempered honor 2SP
>Backstep on the slime W (19 attack hydras aligned)

Fair Twin tail Courtier 2
Noblese Astra: Slime queen (water/pudding)
HP: 18/32 MP: 22/26 Mov:4
Str:5 Vit:6 Spd:3 [corp 11]
Wil:4 Per:4 Tek:4 [Cognis 8]

Eva: 7x2= 14
Res: 10
Phy: 11
Mem: 8
Cha: 8x2= 16

Skill 2/5
-Lingua Royal
-Acquisition [Double attack]

->Royal Authority
-Checkmate
-Sanction

Equipment (stats already included earlier)
Body: Woven Dignity (+10hp/+10sp) [Waterskin 0/10][Bandage][Thief Key]
Weapon: Tempered Honor (+4 mag/+6 atk 2 reach) 21/25
>>
Rolled 24 (1d100)

>-Iai Stance
>[Step Cut] Move 1S and Cut him [16] + [8]
>Move 3N

Ouch.

Fair Catty the Twintail Paravir
HP : 16 / 33
SP : 21 / 21
Armor : 0

STR 4, VIT 5, SPD 7, WIL 5, PER 3, TEK 2
EVA 25, RES 10, PHY 9, MEM 5, CHR 8
Corpus 18, Cognis 16, Mov 6

Feature : [+10 HP] [Mov +1] [Kenjutsu]
Skills 2/5 : [Step] [Iai Stance]

Equipment
Haori : HP [+5] SP [+5] EVA [+5] Crit [+10]
Uchigatana : Attack 16 [12+4] Defense [4] Slice [Attack 3 adjacent targets] Step Cut [Move 1 and Attack] Lightning Cut [5 SP. Iai Stance. Move to Attack and move beyond]

Merchant Bag : Belt [+2]

Belt
Blade Ray
Mothman's Other Half
Red Compass
Copy of a Sage's Text
Iron Shield : Atk [10] Def [6] Armor [3 Front] [Stagger]
Sturdy Spear : Atk [11] Reach [2] Dur [19/30] [Prod] [Drive] [Stab]
>>
Rolled 29 (1d100)

>>3773053
"Oh, hello ladies... um... BYE!"
>Move 1N, 2E
>-Machine Stance into Polyarm
>Attack Axeman North of me with 15 Punching Work

Hetros Jistin
Brave Human Junker 2
HP: 47/47 | SP: 1/21
STR:5+ | END:4 | SPD:4 | WIL:4+ | PER:4 | TEK:5 | Corp:9 | Cog:8
Eva:8 | Res:9 | Phy:9 | Mem:9 | Chr:8 | Mov:3 | Vis:4
Feat: Get Up | +10hp | Destroy & Found | Gear Restore
Head:
Body: Junker's Harness (+10hp, +5sp, 4 slots, *Power Battery: +10%[5] of HP to Tool Potency)
Accessory:
Accessory:
Weapon: Poly Arm [DUR:38/40] 15dmg (6atk+4PwrBat+5str) (+6atk, +3def, +2 pot to crafting | *Running Lariat | *Transform Stance[Tap] | 2 tools)
-Tool 1: Sawblade [4dur] 15 slashing Work (6atk+4PwrBat+5str) (*Cuts Wood, Muches Bodies | *Wide Cut, 3 vert cut)
-Tool 2: Mag. Drill [4dur] 15 Hvy Piercing Work (6atk+4PwrBat+5str) (*Mines Metal | *Walking Drill, Deal Damage Every Step Taken)
Skills (2/4): Machine Stance, Climbing Gear
Carrying (3/4): ore x1, pelts x5, Mantis Blade x2
Notes: CraftPot+2, ToolPot+5,
>>
Rolled 99, 49 = 148 (2d100)

>Stab Axeman S (29 ATK)
>Shield Bash Axeman S (25 ATK)
>- Take the Axeman's axe?

====
Bludrayj | Brave Dwarf Guard Rank:1
+1 Item space
HP: 34/60 (0/10) SP:9/9 MOV: 3
STR: 7 END:3 SPD:5 WIL:5 PER:5 TEK:4
EVA:10 RES:7 PHY:20 MEM:9 CHR:9
__
Weapon: Iron Broadsword (+9(16+13) ATK, +4(20+13) Counter, +3(10) DEF, DUR 21/30; Slice/Stab)
Armor: Chestnut Guild Armor (+10 HP, 2 ARM)
Offhand: Iron Shield (+6(13) DEF, +3 Fr.Arm. +5(12+13) ATK(Stun), Stunning Blow on negate)
Items: -Rice Mill
-2x Polishing Stones

Features: Corpus, Sturdy Body, Advance Block
Skills (Max 4): Fury
>>
Rolled 45 (1d100)

>Attack mantis [16]
>-Fury [2] (4/2)
>Block [21]
>-Stun at 0


[G] Jenny : Rank 2

=Fair Slime=
=Dormant Daemon=
=Dormant Abyss=
HP : 22/26 SP : 10/14 MV : 3 Armor 2 +3 Front
STR : 7 , VIT: 4 , SPD : 6 , WIL : 4 , PER : 3 , TEK: 2
EVA : 9 , RES : 8 , PHY : 22 , MEM : 5 , CHR : 6
BLOCK : 21

-Main Hand : Iron Broadsword [Attack : 16 (9+7) , Counter : 20(9+4+7) , Defence : 3 , Durability : 29 , Slice : 3 line perpendicular , Stab : 1 target]
-Off Hand : Iron Shield [Defence : 6 , Attack : 13 (5+7) , Front Armor : 3 , On Tap : Zero Damage causes stun]
-Armor : Man Eater Armor [Armor : 2 , Hp : 4 , Stats do not decrease on debuff, -1 HP per stat debuff]
Bag : 0z , 1/3 Items Undustrial Sledge Hammer [ 2-Handed- Polearm , Attack : 10 , Heavy Hard Dmg , Defense : 6 , Reach : 2.]


Race : Absorb, Stat Shuffle
Features : Corpus Increase, Sturdy Body, Advance Block
Skills [5/6] : Rushdown, Jump Attack, Fury, Gliding
>>
Rolled 24 (1d100)

>>3773053
>>Move 1 West, Climb 1 West, Move 1 West
>>Attempt to get into Chest North, breaking the lock with Poly-arm if needed. Otherwise looting if its unlocked. [14 DMG]
>>-Face East
"If there are dieties... I gotta believe some Goddess of luck or karma is trying to speak to me. Blyat' suka ya chertovski idiotskaya."

"Fext Kat" | Fair Human Junker | Rank:2
*Get Up
HP: 35/44 SP:15/25 MOV:3
STR:4 VIT:4 SPD:3 WIL:6 PER:4 TEK:5
EVA:7 RES:10 PHY:8 MEM:9 CHR:10
__
Weapon:Poly Arm [DUR 20/40] Tools 1/2 (+6 ATK / +3 DEF /+2 CRAFT POT) *Running Lariat, *Transform Stance [tap]
Armor:Junker's Harness (+10 HP / +5 SP 2/ 4 Equip Slots) *Power Battery; 10% of HP Boost TOOL POT
Offhand:
Tool: Sawblade [4dur] 14 slashing Work (6atk+4PwerBat+4str) (*Cuts Wood, Mulches Bodies | *Wide Cut, 3 vert cut)
Equip: 4xSlime Jelly/2xOre
:'Heart' Engine; +10 HP / Destroyed & Found / Gear Restore
Skills (Max 4):Climbing Gear / Mine Make
>>
>>3773053

>Botting SK2
>move 2 W, 1 N
>Go into and up the hole

Ichiro Sogenji | Brave Frog Shrine Keeper II
Jump! Blessing of Bekko
HP: 29/29 SP: 36/39 MOV: 3
STR: 7 END: 5 SPD: 4 WIL: 4 PER: 6 TEK: 2
EVA: 10 RES: 18 PHY: 12 MEM: 8 CHR: 10

Feats: Spirit Arts, Last Rites, Tempered Soul (2x Res)
Skills (4 slots)
In Spirit (Will nulls elem dmg)
Morning Ceremony (+2 seals per floor)
Spirit Arts
Kari (Grants temporary barrier for 2 turns, Pot: will+mag)
Cardinal Strike (next phys atk gains +elem damage based on direction of atk)

O'nata (Atk 8, Rch 2-3, Def 2, Dur 19, Swipe, Hook, Half Shaft)
Paper Seals x2
Keeper's Robes (+5HP, +10SP, +4mag)
Waterskin (restores 2SP per sip, 10oz)
Harpie Feathers x3
>>
>>3773053
> Move NNWW
> Parry [1d100+25, D12+4 Hydras]
Does attuning cost SP?

Timo, of Delphi | Brave Human Courtier Rank:1
HP:40 SP:32 MOV:4
STR:6 END:4 SPD:5 WIL:5 PER:6 TEK:1
EVA:11 RES:9 PHY:10 MEM:7 CHR:22
__
Weapon (E): Tempered Honor
Armor (E): Woven Dignity
Features: Noblesse Astra, Etiquette, Royal Authority
Skills: •House Crest (Delphi: Hydras Argonaut), Blinding Aura
-----
Items:
>>
Rolled 33, 97, 32 = 162 (3d100)

>>3773053
>~1st Roll to resolve Parry (17 atk)
>-Iaï Stance
>Lightning cut through the slime moving 3 West finishing the slime (26 Atk) Stagger
>-Step 1 S
>2nd Strike: Step Cut the Big Slime moving 1 South, Slice East (Rear Flank Slice 21 Atk)


Sasaki Rokuro | Brave Human Paravir Rank:2
[Get Up!]
HP: 42/42 SP:20/25 MOV:4
STR:5 END:4 SPD:4 WIL:5 PER:5 TEK:3
EVA:14 RES:9 PHY:9 MEM:8 CHR:10
__
Weapon (E): Uchigatana; Atk=12(17), Def= 4(9), Slice, Step Cut, Iaï Cut=5 Sp Durability: 22/25

Armor (E): Haori; +5: Hp, Sp, Eva|+10 Crit
{Items}: 1×Bandage, 2×Polishing stone (1/10), 1×Ricemill, 1×Waterskin 10/10 Oz
Features: Kenjutsu, +10 Hp, Mov+1
Skills (Max 4):•Step •Iaï Stance •2nd Strike
>>
Rolled 75 (1d100)

>Botting M2
>Move 2W
>Firas 1 Marauder 3W 1 Up (Magpot 15)

Ragstar Monandeas| Brave Twintail Magi II

HP: 23/23 (9*2+5) SP:25/27 (11*2+5) MOV 3 (2/2+1+1) MAG POT 15

STR: 5 (4+1) END:4 SPD:2 WIL:6 (4+1+1) PER:5 TEK:3
EVA:14 (7*2) RES:10 PHY:9 MEM:8 CHR:11
________________

Weapon: Guild Rod(MPOT 6, RNG 4, blast)
Armor: Journeyman's coat (+5 hp, +5 sp, +3 magpot)
Offhand: Guild Binder (3 pages, prepare spell, + TEK, Pages: Firas, Firas, Firas)

Features: Studious (+1 Will), Elementalism, Basic Runic
Skills: Firas I, Firas II, Aquas I, Leyline Draw

Items: Chalkx2
>>
Rolled 97 (1d100)

>>3773053

>Botting Q1
>Blast mantis in the back with my Arcloader Shotgun [35 Pot Poison Styx Vial Shot, 1 AoE]
>Reload

Ghel Alatine | Fair Slime Quemist
Absorb, Shuffle
HP: 15 SP 6:23 MOV: 4
STR: 3+2 VIT:4+1 SPD:7 WIL:4 PER:5 TEK:6
EVA:11 RES:10 PHY:7 MEM:10 Chr: 9
Arm: 2
--
Weapon: ArcLoader, 5R, 2AM, Tek+Spd+Ammo, Load: 2x [Styx, 35 Poison, 1 AoE]
Helmet: Owl's Cowl, +5SP/+5HP
Armor: Feudal Armor, +1Vit, +2Str, +2Armor, +1.5 Weather Res
Offhand: Prometheus Lantern, +4 Alq
{0light 0air 0Fire 0earth 4aquas 0dark, 1x Vial With Slime Core, 2x Somnus p20, 1x Sunny Park p20}
Accessory: A Nice Tie.
Features: Quemist 2
Skills (6): Carbonate, Fall Protection, Imbue
--
Inv [4]
PickAxe (7), 19x [Poison20] Styx Vial, 3x Iron Draught p20
>>
Rolled 89, 73 = 162 (2d100)

>Bot G2 Segiu

>Slice SW the big slime and small slime
>Block W [21]

Brave Segiu, Human Guard 2
HP 42 | SP 14 | DR 2+3 | MOV 4
STR 4 | END 4 | WLL 4 | PER 4 | TEK 1 | SPD 5
--- PHY 16 | RES 8 | CHR 8 | MEM 5 | EVA 9

Equipment
Chestnut Guild Armor, +10HP, 2 Armor
Stone Sword, Atk 6, Def 3, Dur 20
Iron Shield, Atk 5, Def 6, DR 3 front, Stun if incoming negated

Inv:
Non-regulation Slime-glue-filled helmet
Bandages x2
Herb Powder

Descended from Laboria
Corpus+x, Sturdy, Advance Block
Rushdown
Stunning Blow
>>
>>3773127
Not sure Stone Sword has Slice, but accepting.
>>
>>3773094
Isnt your block 18? Fury doesnt add to block. Only to attacks.
>>
>>3773131
7 STR 9 Def 5 armor.
Should be 21
>>
>>3773163
The calculation looks like 7str, 6def, 5arm = 18block, to me.
>>
>>3773163
Iron Broadsword for 3 Def, Iron Shield for 6 Def. Unless they don't stack.
>>
>>3773181
You use the def score of the weapon you're blocking with.
>>
>>3773198
Nothing on the sheets indicate you only Block with one hand. But if that is the way it works I'll adjust my sheet.
>>
File: Varisian_Bough_F1_Turn22B.png (7.44 MB, 4948x3333)
7.44 MB
7.44 MB PNG
World Phase.
> There will be a 15 Minute break before processing resumes. But Fast Phases is over and Daily Phases begin, thank you for joining : )

About Full Blocking.
It's possible to block with both weapons' def values, however it would require that one does not use that weapon's available cooldown for that turn. In the event that you are using a two handed weapon, parrying becomes the only option or a cooldown restore. >>3773203

====

Event:
Fex Kat finds an antiquated box, within is a weapon that requires simple maintenance to utilize. The box is no longer useable.

https://www.youtube.com/watch?v=oAGGcFWqp84&t=00
>>
>>3773226
https://www.youtube.com/watch?v=xa4_iYPiy-M
>>
>>3773226
Thank you for the clarification. The extra 3 Def might just be worth giving up an Attack.
>>
If anyone has those noses I suggest we give it to them. Having a friendly Harpy nearby could help greatly. Just getting people up from the Bekko shrine upon recovering them would be their weight in gold.
>>
>>3773131
Looking good
>>
I do not wish to greedy after the Harpy in camp, does anyone want this mantis corpse? I will absorb it next turn if not.
>>
>>3773226
>"Fine lady, allow me to offer you 2 druagr noses. My companions will sure to procure you a third one in a few short moments."
>>
>>3773226

>"The pact is sealed, wait 1 moment and we will gieve you the 2 you require"

"We have a deal with those harpy ladies, leave them alone and fetch me some Duergar noses"
>>
>>3773255
Do as you like, but the fact that its melting is a bit...I dont know the words... Toxic?
>>
>>3773275
It'll be fine. Slimes can eat anything.
>>
>>3773226
"Horohorohoro! What is this? I'm pretty used to firearms and this one looks almost as if it's a collector's piece. Come with me little one, it's dangerous to go alone."
>>
>>3773226
"If you will keep your sisters from attacking us, I will endeavor to carve 3 draugr for their noses for you Miss Harpy. If they attack us then I cannot guarantee that I will be able to devote myself to harvesting the draugr for parts."
>>
This one right here should make the third nose, as long as we don't destroy the corpse when shattering the ice.
>>
File: Varisian_Bough_F1_Turn23A.png (6.49 MB, 4241x2857)
6.49 MB
6.49 MB PNG
Act Phase. 18 Hours.
https://www.youtube.com/watch?v=-xG1eeop3T4&t=00

As two of our lost siblings make their way back to us trouble eyes them both doubly, then triply, as the twin screams of nesting hydras echo through the first boughs. What luck. But luckily, we've our shields, of iron and earth, and if need be, our enemies to serve as fodder.

" Get in our way will you ? Very well "
>>
>>3773371
In character question, if I move 3 west will I fall mid run? The ice block and the ramp makes it hard to tell.
>>
>>3773371
How does climbing work? Do you use twice the amount of movement to go up?
>>
>>3773385
We are going to have to fight this hydra, its too fast to do otherwise. Jenny I think your meal will have to wait. Absorb is turn ending and we'll need your shield. Another guard beside her should block that breath. completely but they will need support with this.
>>
Rolled 56 (1d100)

>>3762863
"If you could harvest some dragur noses, assuming you live through the next few turns, I'd appreciate it"

>>3773371
>-Transform Stance: Drill
>Drill-harvest the iced Duergar (15 heavy piercing work)
>Parry NW

Hetros Jistin
Brave Human Junker 2
HP: 47/47 | SP: 13/21
STR:5+ | END:4 | SPD:4 | WIL:4+ | PER:4 | TEK:5 | Corp:9 | Cog:8
Eva:8 | Res:9 | Phy:9 | Mem:9 | Chr:8 | Mov:3 | Vis:4
Feat: Get Up | +10hp | Destroy & Found | Gear Restore
Head:
Body: Junker's Harness (+10hp, +5sp, 4 slots, *Power Battery: +10%[5] of HP to Tool Potency)
Accessory:
Accessory:
Weapon: Poly Arm [DUR:33/40] 15dmg (6atk+4PwrBat+5str) (+6atk, +3def, +2 pot to crafting | *Running Lariat | *Transform Stance[Tap] | 2 tools)
-Tool 1: Sawblade [4dur] 15 slashing Work (6atk+4PwrBat+5str) (*Cuts Wood, Muches Bodies | *Wide Cut, 3 vert cut)
-Tool 2: Mag. Drill [4dur] 15 Hvy Piercing Work (6atk+4PwrBat+5str) (*Mines Metal | *Walking Drill, Deal Damage Every Step Taken)
Skills (2/4): Machine Stance, Climbing Gear
Carrying (3/4): ore x1, pelts x5, Mantis Blade x2
Notes: CraftPot+2, ToolPot+5,
>>
Rolled 94 (1d100)

>>3773371
>Gate Fext to me via Seal attached the previous day (see pic)
>If the Draugr came with her, Hook the Draugr

Murjani, Fair Frog Shrine Keeper 2

STR 6 | VIT 4 | SPD 4 | WLL 4 | PER 3 | TEK 6
EVA:7 | RES:32 | PHY:10 | MEM:9 | CHR: 7 | MOV: 3
HP:25/20+5 | SP:41/21+20 | MAG:+4 | MAGD:+6

Corpus:20 | Cognis: 21
Jump

---Equipment---
O'nata (Atk 8, Rch 2-3, Def 2, Dur 20, Swipe, Hook, Half Shaft)
Keeper's Robes (+5HP, +10SP, +4mag)
Paper Seals 4/4 (Rng 4 tiles, *Trigram)

---Features---
•Last Rites (Shepherd/Collect Spirits of the Departed)
•Tempered Soul (2x Res)
•Spirit Arts :
- Kari (WIL+Magpot Barrier on Other for 2 Turns, 4SP)
- Gate (Transport Object from 1 Leyline to another, 4SP)

--4Skill Slots--
• [O] Descended of Tacticians: [Skill Slot]
Tactical Advisement: Order an ally to execute an action, if they perform it- they gain +1o Hit. Spend Act.
•Evening Meditation (+5SP/Floor)
•In One's Footsteps: Moving gains 1HP/Turn, Resx2

Item:
2x Green Drop
1x Empty Waterskin
>>
File: SealOnFext.png (240 KB, 518x591)
240 KB
240 KB PNG
>>3773429
Oops. Forgot the pic. Also, I'm SK3 right?
>>
Hmm, if we don't want that death knight flanking us I think we're gonna need someone next to or on the bridge this turn. It can't be me, I'm a single hit from death. They'd just trample my corpse.
>>
>>3773371
>>3773400

Sithar, wait till Ghel has moved safely into the group, then create a wall and block the hydra out.
>>
>>3773484
That will buy us a turn, but I'm afraid those blocks only have 17-18 HP, meaning it will only take 1 breath attack to destroy them. The other Hydra was doing 20+ damage.
>>
>Move 2W
>-Face S
>Absorb Mantis.

Clearing a path

[G] Jenny : Rank 2

=Fair Slime=
=Dormant Daemon=
=Dormant Abyss=
HP : 22/26 SP : 10/14 MV : 3 Armor 2 +3 Front
STR : 7 , VIT: 4 , SPD : 6 , WIL : 4 , PER : 3 , TEK: 2
EVA : 9 , RES : 8 , PHY : 22 , MEM : 5 , CHR : 6
BLOCK : 18

-Main Hand : Iron Broadsword [Attack : 16 (9+7) , Counter : 20(9+4+7) , Defence : 3 , Durability : 29 , Slice : 3 line perpendicular , Stab : 1 target]
-Off Hand : Iron Shield [Defence : 6 , Attack : 13 (5+7) , Front Armor : 3 , On Tap : Zero Damage causes stun]
-Armor : Man Eater Armor [Armor : 2 , Hp : 4 , Stats do not decrease on debuff, -1 HP per stat debuff]
Bag : 0z , 1/3 Items Undustrial Sledge Hammer [ 2-Handed- Polearm , Attack : 10 , Heavy Hard Dmg , Defense : 6 , Reach : 2.]


Race : Absorb, Stat Shuffle
Features : Corpus Increase, Sturdy Body, Advance Block
Skills [5/6] : Rushdown, Jump Attack, Fury, Gliding
>>
>>3773371
>deploy

Nwosu | Brave Human Paravir 2
Get Up!
HP: 39/39 SP: 21/21 MOV: 5
STR: 4 END: 4 SPD: 6 WIL: 5 PER: 3 TEK: 4
EVA: 14 RES: 9 PHY: 8 MEM: 7 CHR: 8

Weapon: Uchigatana - ATK: 12 DUR: 25 DEF: 4 [Slice] [Step Cut] [Iai - Lighting Cut]

Armor: Haori - +5HP +5SP +5EVA +10CRIT

Features: Kenjutsu
Skills (Max 4):
- [Step]: Once tap to move 1 tile
- [2nd Strike]: Can attack twice a turn
- [Iai Stance]: Next attack gains 50% ATK
>>
Rolled 68 (1d100)

>>3773371
"Be at peace. Your torment is over."
>Last rites the axeman
>Kari [G4] Bludrayj (pot 8)

Ichiro Sogenji | Brave Frog Shrine Keeper II
Jump! Blessing of Bekko
HP: 29/29 SP: 32/39 MOV: 3
STR: 7 END: 5 SPD: 4 WIL: 4 PER: 6 TEK: 2
EVA: 10 RES: 18 PHY: 12 MEM: 8 CHR: 10

Feats: Spirit Arts, Last Rites, Tempered Soul (2x Res)
Skills (4 slots)
In Spirit (Will nulls elem dmg)
Morning Ceremony (+2 seals per floor)
Spirit Arts
Kari (Grants temporary barrier for 2 turns, Pot: will+mag)
Cardinal Strike (next phys atk gains +elem damage based on direction of atk)

O'nata (Atk 8, Rch 2-3, Def 2, Dur 19, Swipe, Hook, Half Shaft)
Paper Seals x1
Keeper's Robes (+5HP, +10SP, +4mag)
Waterskin (restores 2SP per sip, 10oz)
Harpie Feathers x3
>>
>>3773484
Got it, but will Ghel be able to get pass that Mantisoid?
>>
Rolled 9 (1d100)

>>3773371
My thanks Lady Fierstrom.
>-Regen 10 HP from Kari
>Move S,W
>-Iai Stance
>Cut Slime W (ATK 25.5, Front Cut Breaks Stance, Iai Bonus already included.)
>-Step E

Kazuma Alleyson
Brave Twintail Paravir II
HP: 29/33 SP: 21/21
STR 5 END 4 SPD 4 WIL 5 PER 3 TEK 5 CORP 9 COG 8
EVA (4+3+5x2) (24) RES 3+4 (7) PHY 4+4 (8) MEM 3+4 (7) CHR 3+3 (6) MOV 5
Feat: +10 HP, Kenjutsu, Move+1
Armor: Haori - +5 HP, +5 SP, +5 EVA, +10 CRIT
Weapon: Uchigatana - ATK 12, DUR 24/25, DEF 4 [Slice] [Step Cut] [Iai - Lightning Cut]
Carried (4)
-Polishing Stone 1/10 DUR: Restores weapon durability equal to remaining DUR when used.
-Bandages: Cures bleeding
-
-
[Skills] Max 5
Step: Once Tap to Move 1 Tile
Iai Stance: Next attack gains 50% ATK, can use Iai Skills in this stance
Focus: Spend 1 Action or 10 SP to boost HIT by 30
>>
Rolled 97 + 25 (1d100 + 25)

>>3773371
> Move SWWW
> Poke the badly damaged slime [1d100+25, D12+4]

Timo, of Delphi | Brave Human Courtier Rank:1
HP:40 SP:32 MOV:4
STR:6 END:4 SPD:5 WIL:5 PER:6 TEK:1
EVA:11 RES:9 PHY:10 MEM:7 CHR:22
__
Weapon (E): Tempered Honor
Armor (E): Woven Dignity
Features: Noblesse Astra, Etiquette, Royal Authority
Skills: •House Crest (Delphi: Hydras Argonaut), Blinding Aura
-----
Items:
>>
Rolled 37 (1d100)

>>3773371
>Step Cut [Cut] moving 1 South, Rear Flank Cutting the Slime NE. Kenjutsu: 100% dmg (17 Atk)
>-Step 1 North
>Move 3 West, 1 North
>-Talk to the Batslimes: "Lady Waterfuzz & her retinue (us) require your assistance. Are you all still willing to help her?

Sasaki Rokuro | Brave Human Paravir Rank:2
[Get Up!]
HP: 42/42 SP:20/25 MOV:4
STR:5 END:4 SPD:4 WIL:5 PER:5 TEK:3
EVA:14 RES:9 PHY:9 MEM:8 CHR:10
__
Weapon (E): Uchigatana; Atk=12(17), Def= 4(9), Slice, Step Cut, Iaï Cut=5 Sp Durability: 21/25

Armor (E): Haori; +5: Hp, Sp, Eva|+10 Crit
{Items}: 1×Bandage, 2×Polishing stone (1/10), 1×Ricemill, 1×Waterskin 10/10 Oz
Features: Kenjutsu, +10 Hp, Mov+1
Skills (Max 4):•Step •Iaï Stance •2nd Strike
>>
>>3773445
Yes, you are [SK3]
>>
>>3773506
(Jenny? Did you see this?: >>3773400 & >>3773484 I know I said that it would probably be ok, but maybe there is a possibility of catching a bigger fish if we can use the Mantis has bait?
>>
Rolled 57 (1d100)

>>3773371
>>Shove Druagr off of me toward the East [Tool Pot4+STR4?]
>>Move/Climb 3 North
"Cyka bylat, you reek much worse up close. No get off of me!"
>>Request that an Officer place my action before >>3773429 SK3 to lessen the chance of bringing a draugr into our lines.


"Fext Kat" | Fair Human Junker | Rank:2
*Get Up
HP: 17/44 SP:15/25 MOV:3
STR:4 VIT:4 SPD:3 WIL:6 PER:4 TEK:5
EVA:7 RES:10 PHY:8 MEM:9 CHR:10
__
Weapon:Poly Arm [DUR 19/40] Tools 1/2 (+6 ATK / +3 DEF /+2 CRAFT POT) *Running Lariat, *Transform Stance [tap]
Armor:Junker's Harness (+10 HP / +5 SP 4/ 4 Equip Slots) *Power Battery; 10% of HP Boost TOOL POT
Offhand:
Tool: Sawblade [4dur] 14 slashing Work (6atk+4PwerBat+4str) (*Cuts Wood, Mulches Bodies | *Wide Cut, 3 vert cut)
Equip: 4xSlime Jelly/2xOre/Machine Rifle/10xG.Shot/Handwritten Correspondence
:'Heart' Engine; +10 HP / Destroyed & Found / Gear Restore
Skills (Max 4):Climbing Gear / Mine Make
>>
Rolled 52 (1d100)

>Move 2S, 3W
>Attempt to remove draugr nose via Slice [16]
>-[Step] S

Fair Catty the Twintail Paravir
HP : 16 / 33
SP : 21 / 21
Armor : 0

STR 4, VIT 5, SPD 7, WIL 5, PER 3, TEK 2
EVA 25, RES 10, PHY 9, MEM 5, CHR 8
Corpus 18, Cognis 16, Mov 6

Feature : [+10 HP] [Mov +1] [Kenjutsu]
Skills 2/5 : [Step] [Iai Stance]

Equipment
Haori : HP [+5] SP [+5] EVA [+5] Crit [+10]
Uchigatana : Attack 16 [12+4] Defense [4] Slice [Attack 3 adjacent targets] Step Cut [Move 1 and Attack] Lightning Cut [5 SP. Iai Stance. Move to Attack and move beyond]

Merchant Bag : Belt [+2]

Belt
Blade Ray
Mothman's Other Half
Red Compass
Copy of a Sage's Text
Iron Shield : Atk [10] Def [6] Armor [3 Front] [Stagger]
Sturdy Spear : Atk [11] Reach [2] Dur [19/30] [Prod] [Drive] [Stab]
>>
>>3773789
Yes!
>>
>>3773371
>Move 1west, 3north
>Keep going 3north 1 west

BLOCK THE GAP
>>
>>3773371
>Move 2S 1W
>Cast Terras I Earth Rise at 4S


Sithar Arcos | Brave Human Magi rank 2
Get Up!
HP: 26/26 SP:29/31 MOV: 3
STR:4 VIT:3 SPD:4 WIL:8 PER:5 TEK:4
EVA:9 RES:11 PHY:7 MEM:9 CHR:13
MAGPOT:+18
__
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (5/5)
-[O] Book of Fire- Place in Items to temporarily gain Firas Major. The ink has long dimmed.
-Waterskin (10oz.)
-Waterskin (10oz.)
-2 Druarg nose
-Chalk
Main hand Guild Rod (+6 MAGPOT)
Offhand Guild Binder
-Aerias I
-Terras I
-Firas I
Spells Know
Terras Major I
Aerias Major I
Aquas Major I
Firas Major I (Book of Fire)

Features: Studious, II Elementalism, Basic Runic, Mage Alumni (+1MAGPOT)
Skills (4 slots)
-Dream Study (Another spell, Aerias Major I)
-Leyline draw (You may tap a runic circle for Mana to cast a spell w/)

Recorded Kills:3 Slims, 1 Mantisoid, 1 Wraith
>>
>>3773371
>Move 1S 3W
>Move 4W

Fair Twin tail Courtier 2
Noblese Astra: Slime queen (water/pudding)
HP: 18/32 MP: 22/26 Mov:4
Str:5 Vit:6 Spd:3 [corp 11]
Wil:4 Per:4 Tek:4 [Cognis 8]

Eva: 7x2= 14
Res: 10
Phy: 11
Mem: 8
Cha: 8x2= 16

Skill 2/5
-Lingua Royal
-Acquisition [Double attack]

->Royal Authority
-Checkmate
-Sanction

Equipment (stats already included earlier)
Body: Woven Dignity (+10hp/+10sp) [Waterskin 0/10][Bandage][Thief Key]
Weapon: Tempered Honor (+4 mag/+6 atk 2 reach) 20/25
>>
Rolled 9 (1d100)

>>3773371
>Move 2W
>tap runes 3E and 3E 1SE for firas mana.
>Ignite the aer at 3SW 1S. [Blast] to hit both slimes. MPOT 15. -1sp

Ragstar Monandeas| Brave Twintail Magi II

HP: 23/23 (9*2+5) SP:24/27 (11*2+5) MOV 3 (2/2+1+1) MAG POT 15

STR: 5 (4+1) END:4 SPD:2 WIL:6 (4+1+1) PER:5 TEK:3
EVA:14 (7*2) RES:10 PHY:9 MEM:8 CHR:11
________________

Weapon: Guild Rod(MPOT 6, RNG 4, blast)
Armor: Journeyman's coat (+5 hp, +5 sp, +3 magpot)
Offhand: Guild Binder (3 pages, prepare spell, + TEK, Pages: Firas, Firas, Firas)

Features: Studious (+1 Will), Elementalism, Basic Runic
Skills: Firas I, Firas II, Aquas I, Leyline Draw

Items: Chalk
>>
>>3773970
>>3773429
>At the request of the players please process Fex actions before Murjani
T. Terminus Clock user
>>
4 hours until act phase. I suggest botting begin in 2 hours.

>>3773429
>>3773425
These actions might not be processed. You are missing tags.
>>
>>3774342
>well I rolled there's not much I can do except this.
>>3773425
>>3773371
>>
>>3774076
There is no M3 on the board. I believe your tag is incorrect.
>>
>>3774349
I know, but best to let you know so it doesn't happen in future turns.
>>
>>3774342
Murjani's act has an extremely high chance of being ignored for not being identifiable on the map.
>>
Rolled 88 (1d100)

>- I took an axe last turn - keep sword equipped for now
>Move SWW, face N
>Stab Draugr NE, preserve nose (29 ATK)

====
[G4] Bludrayj | Brave Dwarf Guard Rank:1
+1 Item space
HP: 34/60 (0/10) SP:9/9 MOV: 3
STR: 7 END:3 SPD:5 WIL:5 PER:5 TEK:4
EVA:10 RES:7 PHY:20 MEM:9 CHR:9
__
Weapon: Iron Broadsword (+9(16+13) ATK, +4(20+13) Counter, +3(10) DEF, DUR 20/30; Slice/Stab)
Armor: Chestnut Guild Armor (+10 HP, 2 ARM)
Offhand: Iron Shield (+6(13) DEF, +3 Fr.Arm. +5(12+13) ATK(Stun), Stunning Blow on negate)
Items: -Rice Mill
-2x Polishing Stones
-Axe (+9(16+13) HVY ATK, DUR 30/30, Tomahawk)
Features: Corpus, Sturdy Body, Advance Block
Skills (Max 4): Fury
>>
>>3774342
>>3774367
>>3774503

I had already rolled and couldn't make a repost with a confirmed tag as a result, so I simply asked for a number confirmation in a linked post. Please bot me with the same actions:

Gate Fext [J2] to me via Seal attached the previous day (see pic)
If the Draugr came with her, Hook the Draugr


Murjani, Fair Frog Shrine Keeper 2

STR 6 | VIT 4 | SPD 4 | WLL 4 | PER 3 | TEK 6
EVA:7 | RES:32 | PHY:10 | MEM:9 | CHR: 7 | MOV: 3
HP:25/20+5 | SP:41/21+20 | MAG:+4 | MAGD:+6

Corpus:20 | Cognis: 21
Jump

---Equipment---
O'nata (Atk 8, Rch 2-3, Def 2, Dur 20, Swipe, Hook, Half Shaft)
Keeper's Robes (+5HP, +10SP, +4mag)
Paper Seals 4/4 (Rng 4 tiles, *Trigram)

---Features---
•Last Rites (Shepherd/Collect Spirits of the Departed)
•Tempered Soul (2x Res)
•Spirit Arts :
- Kari (WIL+Magpot Barrier on Other for 2 Turns, 4SP)
- Gate (Transport Object from 1 Leyline to another, 4SP)

--4Skill Slots--
• [O] Descended of Tacticians: [Skill Slot]
Tactical Advisement: Order an ally to execute an action, if they perform it- they gain +1o Hit. Spend Act.
•Evening Meditation (+5SP/Floor)
•In One's Footsteps: Moving gains 1HP/Turn, Resx2

Item:
2x Green Drop
1x Empty Waterskin
>>
>>3773371

>Move 3
>Throw seal onto G2

HP: 38 SP: 28/34 MOV: 3
STR: 4 END: 7 SPD: 4 WIL: 6 PER: 6 TEK: 5
EVA: 10 RES: 52 PHY: 11 MEM: 11 CHR: 12
__
Weapon: Bamboo Bow (Rng 2-5 arc, atk 13, warn shot)
Offhand: Seals x3
Armor: Keeper's Robe (+5 hp, +10 sp, +4 mag, 2 item slot)
Items: arrows x24, 2x waterskin

Features: Spirit Arts, Last Rites, Tempered Soul,
Skills (4): Morning Ceremony, In One's Footsteps
>>
Rolled 28 (1d100)

>Botting [C4] Dorf Shed
>Thrust at the draugr. [13]
>-Collect nose and present to harpy
>Address the harpy. "Three noses have been offered by my allies and friends. We have a bargain? Your aid upon these boughs?"

Two noses offered here.
>>3773256
Dorf Shed | Brave Dorf Courtier Rank 2
HP: 54/58 SP: 10/20 MOV: 2
STR:7 VIT:5 SPD:4 WIL:5 PER:5 TEK:5
EVA:9 RES:10 PHY:12 MEM:10 CHR:20

Weapon: Tempered Honor (+6 atk, +4 mag, Reach 2, 19/25 DUR)
Armor: Woven Dignity (+10 hp, +10 sp, +3 Slots)
[][][][]
Features: Noblese Astra: Dark Argonaut | Etiquette | +1 Item Space
Royal Authority:
-Astral Pact
-Sanction
Skills [2/4]:
-Lingua Royal
-House Crest
>>
Rolled 41, 51 = 92 (2d100)

>Bot G2 Segiu

>Slice SW the big slime and small slime
>Block W [15]

Brave Segiu, Human Guard 2
HP 42 | SP 14 | DR 2+3 | MOV 4
STR 4 | END 4 | WLL 4 | PER 4 | TEK 1 | SPD 5
--- PHY 16 | RES 8 | CHR 8 | MEM 5 | EVA 9

Equipment
Chestnut Guild Armor, +10HP, 2 Armor
Stone Sword, Atk 6, Def 3, Dur 20
Iron Shield, Atk 5, Def 6, DR 3 front, Stun if incoming negated

Inv:
Non-regulation Slime-glue-filled helmet
Bandages x2
Herb Powder

Descended from Laboria
Corpus+x, Sturdy, Advance Block
Rushdown
Stunning Blow
>>
>Bot [G3] Catte Haus
>Move 1S, 1W
>Block S (10 BLK + 5 ARM)
>-Domain

Catte Haus - Fair Twintail Guard II
STR 4 | END 4 | SPD 4 | WIL 4 | PER 6 | TEK 5
EVA: 20 | RES: 8 | PHY: 16 | MEM: 11 | CHR: 10
HP 34/34 | SP 20/20 | ARM 2 | MOV 4

Chestnut (+10 HP, +2 ARM, [Breathe])
Iron Shield (6 DEF, +3 F.ARM, 5 ATK, [Stagger])
Short Spear 23/30 (6 ATK, 2 RCH, [Drive], [Prod])

Breathe [A]: Regen WIL Hp
Stagger [P]: [Stun] if attack reduced to 0
Drive [A]: Cardinal 2-tile attack
Prod [A]: Push target

5 Slots
[1] Domain
[2] Fury
>>
>>3773371
>>3774794
>-Overriding this bot order.

>Move 2W
>Block S (10 BLK + 5 ARM)
>-Domain

Catte Haus - Fair Twintail Guard II
STR 4 | END 4 | SPD 4 | WIL 4 | PER 6 | TEK 5
EVA: 20 | RES: 8 | PHY: 16 | MEM: 11 | CHR: 10
HP 34/34 | SP 20/20 | ARM 2 | MOV 4

Chestnut (+10 HP, +2 ARM, [Breathe])
Iron Shield (6 DEF, +3 F.ARM, 5 ATK, [Stagger])
Short Spear 22/30 (6 ATK, 2 RCH, [Drive], [Prod])

Breathe [A]: Regen WIL Hp
Stagger [P]: [Stun] if attack reduced to 0
Drive [A]: Cardinal 2-tile attack
Prod [A]: Push target

5 Slots
[1] Domain
[2] Fury
>>
Going forward, if you post without the proper tag, you will not be processed. If you roll without your proper tag, you have lost your action.

If you are unsure about your tag, please ask.
>>
File: Varisian_Bough_F1_Turn23B.png (6.47 MB, 4241x2857)
6.47 MB
6.47 MB PNG
World Phase.
>>
Oh my lucky stars am I so glad to see all of you! There's a GIANT Hydra coming right this way! It's been hunting me all night, tell you the truth, bit of a bother, kind of horrifying. It breathes fire! At range SIX. Stack up two guards near the faces and we can BLOCK THE CONE !
>>
>>3775242
I will take and slot poison resistance. It will hopefully aid with the coming fight
>>
>>3775272
Also sorry about the fact you're slowly dying from my previous shotgun poison blast.
>>
>>3775282
Yes, so I see. Do any of those antidotes remain?
>>
>>3775291
Ser Segiu has some Herb Powder, and I can remedy the worst of it with the potion I have brought. I will do so.
>>
... Of course! If you're Resistant to the Poison, you will be fine! No need to worry.
>>
>>3775257
I think your old friend is in the Nest, given it shot fire earlier there. This one seems to have a green gas for breath. I'm guessing poison hence my choice.
>>
>>3775311
Then that wall might slow it down but it won't do much against its poison breath...
>>
>>3775311
>>3775020
Good thinking!

If you and Catte Hause block heads together, its monstrous breath cannot get to us. The cone will terminate.

If you hold it, I will pump it full of bullets!
>>
File: Varisian_Bough_F1_Turn24A.jpg (7.13 MB, 4241x2857)
7.13 MB
7.13 MB JPG
https://www.youtube.com/watch?v=ApEkbT7Q__o

Report ! The Hydra broke through two of our barriers with two of its heads and have started spraying concussive fire on the party ! Set up a guard formation to block of its ray attacks and engage it from safety, Hurry !

> Act Phase
>>
Of course. Three heads, three different breath attacks.
>>
>>3775463
AW. AW AW AW AW. AW. Aah that HURTS. Furface and Jenny, hold the line! I've got to get out of the line of fire before I dust myself!
>>
>>3775463
Will taking poison resistance cure my poisoning?
>>
Nao dun' let me die this time around, and I'll start killing the bastards fer ya.
>>
>>3775482
A resistance roll will trigger against the poison CR which is 50 to beat.
>>
>>3775463
>>Move 3 East
>>Move 1 North 2 East
"Cyka blyat I forgot the stuff with stankass jumping me. Lord Shed, have you or anyone made allies with any harpies? I left a gun, ammo, and some notes from a chest I found in my concern of the hydra."
"Fext Kat" | Fair Human Junker | Rank:2
*Get Up
HP: 17/44 SP:15/25 MOV:3
STR:4 END:4 SPD:3 WIL:6 PER:4 TEK:5
EVA:7 RES:10 PHY:8 MEM:9 CHR:10
__
Weapon:Poly Arm [DUR 19/40] Tools 1/2 (+6 ATK / +3 DEF /+2 CRAFT POT) *Running Lariat, *Transform Stance [tap]
Armor:Junker's Harness (+10 HP / +5 SP 1/ 4 Equip Slots) *Power Battery; 10% of HP Boost TOOL POT
Offhand:
Tool: Sawblade [4dur] 14 slashing Work (6atk+4PwerBat+4str) (*Cuts Wood, Mulches Bodies | *Wide Cut, 3 vert cut)
Equip: 4xSlime Jelly/2xOre
:'Heart' Engine; +10 HP / Destroyed & Found / Gear Restore
Skills (Max 4):Climbing Gear / Mine Make
>>
>>3775495
Should I roll that during my turn? Or let processing handle it?
>>
Rolled 18 (1d100)

>Attack axeman N (34 HVY)
>Block N (18)

====
[G4] Bludrayj | Brave Dwarf Guard Rank:1
+1 Item space
HP: 25/60 (0/10) SP:9/9 MOV: 3
STR: 7 END:3 SPD:5 WIL:5 PER:5 TEK:4
EVA:10 RES:7 PHY:20 MEM:9 CHR:9
__
Weapon: Axe (+9(16+18) HVY ATK, DUR 28/30, Tomahawk)
Armor: Chestnut Guild Armor (+10 HP, 2 ARM)
Offhand: Iron Shield (+6(13) DEF, +3 Fr.Arm. +5(12+18) ATK(Stun), Stunning Blow on negate)
Items: -Rice Mill
-2x Polishing Stones
-Iron Broadsword (+9(16+18) ATK, +4(20+18) Counter, +3(10) DEF, DUR 21/30; Slice/Stab)
Features: Corpus, Sturdy Body, Advance Block
Skills (Max 4): Fury
>>
Rolled 65 (1d100)

>>3775463

>-Imbue Weapon (+4 Mag, +15 to Hit)
>Attack Marauder (17 dmg (13+4mag), +25 to hit from Dark element)
>Grab dead Duergar Corpse throw it behind me using superior Dorfen strength (7)

Dorf Shed | Brave Dorf Courtier Rank 2
HP: 54/58 SP: 10/20 MOV: 2
STR:7 VIT:5 SPD:4 WIL:5 PER:5 TEK:5
EVA:9 RES:10 PHY:12 MEM:10 CHR:20

Weapon: Tempered Honor (+6 atk, +4 mag, Reach 2, 19/25 DUR)
Armor: Woven Dignity (+10 hp, +10 sp, +3 Slots)
[][][][]
Features: Noblese Astra: Dark Argonaut | Etiquette | +1 Item Space
Royal Authority:
-Astral Pact
-Sanction
Skills [2/4]:
-Lingua Royal
-House Crest
>>
>>3762664
>>3763040
>>3764172
>>3763040
>>3764253

Fancy shrine boy, get me a kari. The rest of you, kill this axeman and I'll deal with the noble after the fact!
>>
Rolled 63 + 8 (1d100 + 8)

>-Poison Resistance
>Move 1E, 1S
>Full Block [21]
>-Stun at 0


[G] Jenny : Rank 2

=Fair Slime=
=Dormant Daemon=
=Dormant Abyss=
HP : 19/26 SP : 10/14 MV : 3 Armor 2 +3 Front
STR : 7 , VIT: 4 , SPD : 6 , WIL : 4 , PER : 3 , TEK: 2
EVA : 9 , RES : 8 , PHY : 22 , MEM : 5 , CHR : 6
BLOCK : 18

-Main Hand : Iron Broadsword [Attack : 16 (9+7) , Counter : 20(9+4+7) , Defence : 3 , Durability : 29 , Slice : 3 line perpendicular , Stab : 1 target]
-Off Hand : Iron Shield [Defence : 6 , Attack : 13 (5+7) , Front Armor : 3 , On Tap : Zero Damage causes stun]
-Armor : Man Eater Armor [Armor : 2 , Hp : 4 , Stats do not decrease on debuff, -1 HP per stat debuff]
Bag : 0z , 1/3 Items Undustrial Sledge Hammer [ 2-Handed- Polearm , Attack : 10 , Heavy Hard Dmg , Defense : 6 , Reach : 2.]


Race : Absorb, Stat Shuffle
Features : Corpus Increase, Sturdy Body, Advance Block
Skills [6/6] : Rushdown, Jump Attack, Fury, Gliding, Poison Resistance
>>
Rolled 87 (1d100)

>Move 1E, 2N
>Cut the marauder [16]
>-Step E


Fair Catty the Twintail Paravir
HP : 16 / 33
SP : 21 / 21
Armor : 0

STR 4, VIT 5, SPD 7, WIL 5, PER 3, TEK 2
EVA 25, RES 10, PHY 9, MEM 5, CHR 8
Corpus 18, Cognis 16, Mov 6

Feature : [+10 HP] [Mov +1] [Kenjutsu]
Skills 2/5 : [Step] [Iai Stance]

Equipment
Haori : HP [+5] SP [+5] EVA [+5] Crit [+10]
Uchigatana : Attack 16 [12+4] Defense [4] Slice [Attack 3 adjacent targets] Step Cut [Move 1 and Attack] Lightning Cut [5 SP. Iai Stance. Move to Attack and move beyond]

Merchant Bag : Belt [+2]

Belt
Blade Ray
Mothman's Other Half
Red Compass
Copy of a Sage's Text
Iron Shield : Atk [10] Def [6] Armor [3 Front] [Stagger]
Sturdy Spear : Atk [11] Reach [2] Dur [19/30] [Prod] [Drive] [Stab]
>>
>Move 4W
>Move 3W 1N

Fair Twin tail Courtier 2
Noblese Astra: Slime queen (water/pudding)
HP: 18/32 MP: 22/26 Mov:4
Str:5 Vit:6 Spd:3 [corp 11]
Wil:4 Per:4 Tek:4 [Cognis 8]

Eva: 7x2= 14
Res: 10
Phy: 11
Mem: 8
Cha: 8x2= 16

Skill 2/5
-Lingua Royal
-Acquisition [Double attack]

->Royal Authority
-Checkmate
-Sanction

Equipment (stats already included earlier)
Body: Woven Dignity (+10hp/+10sp) [Waterskin 0/10][Bandage][Thief Key]
Weapon: Tempered Honor (+4 mag/+6 atk 2 reach) 20/25
>>
Rolled 7 (1d100)

>-Carbonate
>Throw Somnus Powder Draught 4S at the Hydra Heads [Pot 20, +1 AoE, rolls to put target to sleep]
>-Carbonate
>Throw Sunny Park 1S [Regen 4, hits G1, G3 and Q1]
>Query: When used, pot is unrolled. This is fine for Nancy Toss on allies, but do I not roll the attack when I throw a bomb? I am rolling 1d100 for the attempt to put the Hydra heads to sleep.

>>3775517
You hero. Here, I made this one special, it'll help!

>>3775020
Get in there, stomper! Hold the line or we're all dead. Don't worry about scrapes, I'll patch you up.

Ghel Alatine | Fair Slime Quemist
Absorb, Shuffle
HP: 11:15 SP 0:23 MOV: 4
STR: 3+2 VIT:4+1 SPD:7 WIL:4 PER:5 TEK:6
EVA:11 RES:10 PHY:7 MEM:10 Chr: 9
Arm: 2
--
Weapon: ArcLoader, 5R, 2AM, Tek+Spd+Ammo, Load: 2x [Styx, 35 Poison, 1 AoE]
Helmet: Owl's Cowl, +5SP/+5HP
Armor: Feudal Armor, +1Vit, +2Str, +2Armor, +1.5 Weather Res
Offhand: Prometheus Lantern, +4 Alq
{0light 0air 0Fire 0earth 4aquas 0dark, 1x Vial With Slime Core, 2x Somnus p20, 1x Sunny Park p20}
Accessory: A Nice Tie.
Features: Quemist 2
Skills (6): Carbonate, Fall Protection, Imbue
--
Inv [4]
PickAxe (7), 17x [Poison20] Styx Vial, 3x Iron Draught p20
>>
Rolled 63 (1d100)

>>3775463
>Move 1W, 2N
>Attack with Mag Drill, 15 Heavy Peircing damage, into the noble huntsman.
>-Machine Stance, 4sp rather than 4 dur


Hetros Jistin
Brave Human Junker 2
HP: 47/47 | SP: 9/21
STR:5+ | END:4 | SPD:4 | WIL:4+ | PER:4 | TEK:5 | Corp:9 | Cog:8
Eva:8 | Res:9 | Phy:9 | Mem:9 | Chr:8 | Mov:3 | Vis:4
Feat: Get Up | +10hp | Destroy & Found | Gear Restore
Head:
Body: Junker's Harness (+10hp, +5sp, 4 slots, *Power Battery: +10%[5] of HP to Tool Potency)
Accessory:
Accessory:
Weapon: Poly Arm [DUR:37/40] 15dmg (6atk+4PwrBat+5str) (+6atk, +3def, +2 pot to crafting | *Running Lariat | *Transform Stance[Tap] | 2 tools)
-Tool 1: Sawblade [4dur] 15 slashing Work (6atk+4PwrBat+5str) (*Cuts Wood, Muches Bodies | *Wide Cut, 3 vert cut)
-Tool 2: Mag. Drill [4dur] 15 Hvy Piercing Work (6atk+4PwrBat+5str) (*Mines Metal | *Walking Drill, Deal Damage Every Step Taken)
Skills (2/4): Machine Stance, Climbing Gear
Carrying (3/4): ore x1, pelts x5, Mantis Blade x2
Notes: CraftPot+2, ToolPot+5,
>>
Rolled 4 (1d100)

>>3775463
>Move 2E 1S
>Cast Aerias I (Forceful Winds) from my guild binder (MAGPOT:18+TEK:4) at 2S 2SW

"Push the it off the bridge!"

Sithar Arcos | Brave Human Magi rank 2
Get Up!
HP: 23/26 SP:29/31 MOV: 3
STR:4 VIT:3 SPD:4 WIL:8 PER:5 TEK:4
EVA:9 RES:11 PHY:7 MEM:9 CHR:13
MAGPOT:18
__
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (5/5)
-[O] Book of Fire- Place in Items to temporarily gain Firas Major. The ink has long dimmed.
-Waterskin (10oz.)
-Waterskin (10oz.)
-2 Druarg nose
-Chalk
Main hand Guild Rod (+6 MAGPOT)
Offhand Guild Binder
-Aerias I <= Using this
-Terras I
-Firas I
Spells Know
Terras Major I
Aerias Major I
Aquas Major I
Firas Major I (Book of Fire)

Features: Studious, II Elementalism, Basic Runic, Mage Alumni (+1MAGPOT)
Skills (4 slots)
-Dream Study (Another spell, Aerias Major I)
-Leyline draw (You may tap a runic circle for Mana to cast a spell w/)

Recorded Kills:3 Slims, 1 Mantisoid, 1 Wraith
>>
>>3775513
>>3773897
We have two people with [C2], I believe Dorf Shed should be [C4].

Everyone please fix your tags according to the list below. Processing is getting extremely stringent it and missing a turn at this time would be unfortunate.

>>3772535
>>
>>3775648
Junkers can safely ignore this post, their designation is fine.
>>
>>3775653
Very good.

Oh as on a less official note, I could use a little pick me up. A single Marauder hit will kill me at this point. If anyone can spare an action I'd appreciate it.
>>
>>3775498
Combination of idiot sickness and such. Meant West not East, an officer's aid would be lovely.
>>
>>3775678
>>3775498
While watching you fall off the same cliff twice would be hilarious, since there's not roll I'll accept the action change.
>Change the first to 3W
>Change the second move to N 2W
>>
>>3775690
"Thank you, love. Much as I can, I'd rather not spend another night alone. I'll redouble my efforts and have less errors in the future."
>>
Rolled 5, 4, 4, 6, 3, 1, 6, 6, 3, 2, 6, 1, 1, 4, 6, 6, 6, 5, 4, 3, 2, 3, 2, 3 = 92 (24d6)

All right, let's try this again.
>>
>>3775463

>Deploy at flag, or location specified by [CO]

"Kerry Kerrigan, aquas magi, ready! Kero kero!"

Kerry Kerrigan | Brave Frog
Corpus: 27/(22+5) HP | Cognis: 35/(30+5) SP | Mov 3 Jump+
6 STR | 5 END | 4 SPD | 6+1 WIL | 3 PER | 4 TEK |
7 EVA | 12 RES | 11 PHY | 7 MEM | 10 CHR | 9 Magpot
Heritage TBD

Magi 1
Studious, II Elementalism, Basic Runic
Skills (1/4)
-Lingua Arcana – Read/Translate old magic tomes
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (0/5)
+Main hand Guild Rod (+6 MAGPOT, 4 RNG, Blast + – Turn ending)
+Offhand Guild Binder
0/3
Spells:
-Aquas I
>>
Is it possible to [Rest] while deployed? I know previous games had rest sites but is it possible here? As a Slime changing skills mid deployment would be a great boon.
>>
Rolled 1, 4, 2, 4, 3, 5, 4, 6, 2, 5, 6, 3, 6, 3, 6, 6, 6, 5, 1, 3, 3, 6, 3, 2 = 95 (24d6)

Just wanna see.
>>
>>3775991
The numbers on the second one are just excellent. Their placement ain't quite what I was hoping for so I got a question for you lot.

If I was a Slime could I re-arrange things now? Or am I stuck with what the dice gave me for this first little shindig?
>>
>>3776001
You are a wobbly adventurer new to the world of optimization and violent consequences. You come as is.
>>
Rolled 65 (1d100)

>>3775463
"Be at ease, the spirits watch over you, ser dorf."
>move 1S 2W
>Kari [G4] Bludrayj (pot 8)

Ichiro Sogenji | Brave Frog Shrine Keeper II
Jump! Blessing of Bekko
HP: 29/29 SP: 32/39 MOV: 3
STR: 7 END: 5 SPD: 4 WIL: 4 PER: 6 TEK: 2
EVA: 10 RES: 18 PHY: 12 MEM: 8 CHR: 10

Feats: Spirit Arts, Last Rites, Tempered Soul (2x Res)
Skills (4 slots)
In Spirit (Will nulls elem dmg)
Morning Ceremony (+2 seals per floor)
Spirit Arts
Kari (Grants temporary barrier for 2 turns, Pot: will+mag)
Cardinal Strike (next phys atk gains +elem damage based on direction of atk)

O'nata (Atk 8, Rch 2-3, Def 2, Dur 19, Swipe, Hook, Half Shaft)
Paper Seals x1
Keeper's Robes (+5HP, +10SP, +4mag)
Waterskin (restores 2SP per sip, 10oz)
Harpie Feathers x3
>>
>>3775947
Good to have you along, Kerry! You'd be M3. Careful of the Hydra now.

>>3775666
I might have something, Catty Cat. Take a breath to get to you, though. Shout at me if you need it direly, and if you can, break off for a bit to get closer! I'm... not fast.
>>
>>3776116
Gonna be playing things by ear then. If I gotta be the rough n tumble type at tha start then that's the way it's gotta be.

Doesn't mean a gal can't be flexible. Gotta keep the future open to the opportunities yeah? Today I'll be in your face, tomorrow this girl might surprise ya.

>Deploy up on that ledge near Shrine Keeper Sogenji. Looks like they are a bit understrength up there.

Delta | Fair Slime Guard Rank:1

HP: 34/34 SP: 16/16
STR : 5 VIT : 7 SPD : 6 WIL : 2 PER : 6 TEK : 3
EVA: 12 RES : 13 PHY : 24 MEM : 9 CHR: 5
CORPUS 24 COGNIS 8 F.ARMOR 5 MOVE 3
__
Weapon:
Iron Shield (6 DEF, +3 F.ARM, 5 ATK, [Stagger])
Short Spear 30/30 (6 ATK, 2 RCH, [Drive], [Prod])

Armor:
Chestnut (+10 HP, +2 ARM, [Breathe])


Race : Absorb, Stat Shuffle
Features: Corpus Increase, Sturdy Body, Advance Block
Skills (1/6 ) : Domain
>>
>>3776456

You'll be G5
>>
>>3776476
Got it down.
>>
Rolled 69, 42 = 111 (2d100)

>>3775463

>-Face S
>Cast Cardinal Strike on C4 Dorf Shed (10 pot, fire)
>Cast Kari on G3 Catte House to the SE (10 pot)

HP: 38 SP: 20/34 MOV: 3
STR: 4 END: 7 SPD: 4 WIL: 6 PER: 6 TEK: 5
EVA: 10 RES: 52 PHY: 11 MEM: 11 CHR: 12
__
Weapon: Bamboo Bow (Rng 2-5 arc, atk 13, warn shot)
Offhand: Seals x3
Armor: Keeper's Robe (+5 hp, +10 sp, +4 mag, 2 item slot)
Items: arrows x24, 2x waterskin

Features: Spirit Arts (Kari, Cardinal Strike), Last Rites, Tempered Soul,
Skills (4): Morning Ceremony, In One's Footsteps
>>
>>3776508

Processing Note
>Move SK1
>>3776508
>Ahead of C4
>>3775513

Also, process this idiot as C4, as they should be.
>>
>>3776510
Verily
>>
>>3775463
>-Step North
>Climb up North & move 1 West, 1 North
>-Iaï Stance
>Parry North (26 Atk)

Sasaki Rokuro | Brave Human Paravir Rank:2
[Get Up!]
HP: 42/42 SP:20/25 MOV:4
STR:5 VIT:4 SPD:4 WIL:5 PER:5 TEK:3
EVA:14 RES:9 PHY:9 MEM:8 CHR:10
__
Weapon (E): Uchigatana; Atk=12(17), Def= 4(9), Slice, Step Cut, Iaï Cut=5 Sp Durability: 21/25

Armor (E): Haori; +5: Hp, Sp, Eva|+10 Crit
{Items}: 1×Bandage, 2×Polishing stone (1/10), 1×Ricemill, 1×Waterskin 10/10 Oz
Features: Kenjutsu, +10 Hp, Mov+1
Skills (Max 4):•Step •Iaï Stance •2nd Strike
>>
>>3776451
I'll head to the ramp. I can make that in an action easy. Means missing a turn of battle but hopefully a few people from downstairs will start making their way up with the slimes dead.

>>3776510
When do you want bots to start rolling in boss?
>>
>>3775463
>Move 1S
>Block S (10 BLK + 5 ARM)
>-Domain

Catte Haus - Fair Twintail Guard II
STR 4 | END 4 | SPD 4 | WIL 4 | PER 6 | TEK 5
EVA: 20 | RES: 8 | PHY: 16 | MEM: 11 | CHR: 10
HP 34/34 | SP 20/20 | ARM 2 | MOV 4

Chestnut (+10 HP, +2 ARM, [Breathe])
Iron Shield (6 DEF, +3 F.ARM, 5 ATK, [Stagger])
Short Spear 22/30 (6 ATK, 2 RCH, [Drive], [Prod])

Breathe [A]: Regen WIL Hp
Stagger [P]: [Stun] if attack reduced to 0
Drive [A]: Cardinal 2-tile attack
Prod [A]: Push target

5 Slots
[1] Domain
[2] Fury
>>
>>3775463
>Move 2W 1N
>Draw rune W of me

Ragstar Monandeas| Brave Twintail Magi II

HP: 23/23 (9*2+5) SP:24/27 (11*2+5) MOV 3 (2/2+1+1) MAG POT 15

STR: 5 (4+1) END:4 SPD:2 WIL:6 (4+1+1) PER:5 TEK:3
EVA:14 (7*2) RES:10 PHY:9 MEM:8 CHR:11
________________

Weapon: Guild Rod(MPOT 6, RNG 4, blast)
Armor: Journeyman's coat (+5 hp, +5 sp, +3 magpot)
Offhand: Guild Binder (3 pages, prepare spell, + TEK, Pages: Firas, Firas, Firas)

Features: Studious (+1 Will), Elementalism, Basic Runic
Skills: Firas I, Firas II, Aquas I, Leyline Draw

Items: Chalk
>>
Gonna start botting in 2 hours. People yet to act are as follows :

C1 Ser Lyxen Yer alive again!
C2 Timo
SK3 Murjani
G2 Segiu Evist
P1 Kazuma
P4 Nwosu
>>
>>3775463
>-Recover 10 HP from Kari
>Move 4N, 1W
>Move 2W, 1S,
>-Iai Stance

Kazuma Alleyson
Brave Twintail Paravir II
HP: 33/33 SP: 21/21
STR 5 END 4 SPD 4 WIL 5 PER 3 TEK 5 CORP 9 COG 8
EVA (4+3+5x2) (24) RES 3+4 (7) PHY 4+4 (8) MEM 3+4 (7) CHR 3+3 (6) MOV 5
Feat: +10 HP, Kenjutsu, Move+1
Armor: Haori - +5 HP, +5 SP, +5 EVA, +10 CRIT
Weapon: Uchigatana - ATK 12, DUR 24/25, DEF 4 [Slice] [Step Cut] [Iai - Lightning Cut]
Carried (4)
-Polishing Stone 1/10 DUR: Restores weapon durability equal to remaining DUR when used.
-Bandages: Cures bleeding
-
-
[Skills] Max 5
Step: Once Tap to Move 1 Tile
Iai Stance: Next attack gains 50% ATK, can use Iai Skills in this stance
Focus: Spend 1 Action or 10 SP to boost HIT by 30
>>
>>3776725
Kari doesn't provide HP, its a forcefield that has its own HP pool.
>>
>>3775463
>move 3N 7W
>-climb through tunnel to top of cliff
"Aw hell no, I've had quite enough of the good Master Lizard already. I'll be up here, where the enemies don't breathe fire."

Nwosu | Brave Human Paravir 2
Get Up!
HP: 39/39 SP: 21/21 MOV: 5
STR: 4 END: 4 SPD: 6 WIL: 5 PER: 3 TEK: 4
EVA: 14 RES: 9 PHY: 8 MEM: 7 CHR: 8

Weapon: Uchigatana - ATK: 12 DUR: 25 DEF: 4 [Slice] [Step Cut] [Iai - Lighting Cut]

Armor: Haori - +5HP +5SP +5EVA +10CRIT

Features: Kenjutsu
Skills (Max 4):
- [Step]: Once tap to move 1 tile
- [2nd Strike]: Can attack twice a turn
- [Iai Stance]: Next attack gains 50% ATK
>>
>Bot [SK3]Murjani
>Move 2S
>Throw a paper seal on [G1] Jenny

STR 6 | VIT 4 | SPD 4 | WLL 4 | PER 3 | TEK 6
EVA:7 | RES:32 | PHY:10 | MEM:9 | CHR: 7 | MOV: 3
HP:25/20+5 | SP:37/21+20 | MAG:+4 | MAGD:+6

Corpus:20 | Cognis: 21
Jump

---Equipment---
O'nata (Atk 8, Rch 2-3, Def 2, Dur 20, Swipe, Hook, Half Shaft)
Keeper's Robes (+5HP, +10SP, +4mag)
Paper Seals 4/4 (Rng 4 tiles, *Trigram)

---Features---
•Last Rites (Shepherd/Collect Spirits of the Departed)
•Tempered Soul (2x Res)
•Spirit Arts :
- Kari (WIL+Magpot Barrier on Other for 2 Turns, 4SP)
- Gate (Transport Object from 1 Leyline to another, 4SP)

--4Skill Slots--
• [O] Descended of Tacticians: [Skill Slot]
Tactical Advisement: Order an ally to execute an action, if they perform it- they gain +1o Hit. Spend Act.
•Evening Meditation (+5SP/Floor)
•In One's Footsteps: Moving gains 1HP/Turn, Resx2

Item:
2x Green Drop
1x Empty Waterskin
>>
>Bot [G2] Segiu Evist
>Move 1E, 1S
>Block S [15]

Brave Segiu, Human Guard 2
HP 42 | SP 14 | DR 2+3 | MOV 4
STR 4 | END 4 | WLL 4 | PER 4 | TEK 1 | SPD 5
--- PHY 16 | RES 8 | CHR 8 | MEM 5 | EVA 9

Equipment
Chestnut Guild Armor, +10HP, 2 Armor
Stone Sword, Atk 6, Def 3, Dur 20
Iron Shield, Atk 5, Def 6, DR 3 front, Stun if incoming negated

Inv:
Non-regulation Slime-glue-filled helmet
Bandages x2
Herb Powder

Descended from Laboria
Corpus+x, Sturdy, Advance Block
Rushdown
Stunning Blow
>>
Rolled 75, 32 = 107 (2d100)

Unsure about this one, but a vulnerability would be helpful. I think [Below] indicates dice? This is where unfamiliarity with the system makes my usefulness less helpful.

Feel free to override.

>Bot [C2] Timo
>Thrust 2 SW, at the slime
>[Royal Authority : Blinding Aura] Erect the Bishop 3 S
Timo, of Delphi | Brave Human Courtier Rank:1
HP:40 SP:26/32 MOV:4
STR:6 END:4 SPD:5 WIL:5 PER:6 TEK:1
EVA:11 RES:9 PHY:10 MEM:7 CHR:22
__
Weapon (E): Tempered Honor
Armor (E): Woven Dignity
Features: Noblesse Astra, Etiquette, Royal Authority
Skills: •House Crest (Delphi: Hydras Argonaut), Blinding Aura
-----
Items:
>>
>Bot [C1] Lyxen
>Stand up
>Climb to the top of the cliff


Ser Lyxen of Veritas| Brave Slime Courtier
Absorb, Shuffle
HP: 18/18 SP: 24/24 MOV: 3
STR: 4 END:4 SPD:6 WIL:5 PER:2 TEK:4
EVA:8 RES:9 PHY:8 MEM:6 Chr: 7
Corpus: 8 Cognis: 7
--
Weapon: Tempered Honor, 25 DUR, +4 MAG, +6 ATK, Reach 2
Helmet:
Armor: Woven Dignity, +10 HP, +10 SP
Offhand:
Accessory:
Features: Noblese Astra- Lux Wyrm (+15 to Star, +15 to Moon)
Etiquette: CHR x 2
Royal Authority-
Checkmate: Instead of landing the killing blow apply a geass or a curse. 6SP
Skills (6): House Crest(+25 HIT Focus Element)
--
Inv [3]
>>
Doing Morning Routines, we'll open later tonight [EST].
>>
Late posting notice: It's Sunday night and we forgot to take a day off ; w;
>>
File: Varisian_Bough_F1_Turn24B.png (6.86 MB, 4241x2857)
6.86 MB
6.86 MB PNG
https://www.youtube.com/watch?v=1WW0GEotp2M

2 of the Hydra's heads fall asleep, if we cause all three of it to fall to a stupr we would gain enough time to beat a retreat, and yet that creature is prone to hunting, it will not give up easily and has already breathed the ashes of two of our own... Meanwhile as noon approaches, 3 paths present themselves before us, to'rds the mountain's ascent, the manor's road, or back down on some desperate bid for safety... either way, it is approaching time to figure out which strategy to commit to "

>World Phase. The next turn will drop in a few minutes.
>>
>>3779732
We're lacking on damage options down south. If stunning the hydra fails we are looking towards a difficult fight.
>>
>>3776510
>>3774609
Lillian, Murjani, please leave the corpse of that slime-axe-marauder on top of the block. I intend to turn it into xtals so I can heal everyone.

>>3775962
>>3776617
>>3775623
Jenny! Catte Haus! Sithar! I have more somnus! I'm going to THROW IT at the Hydra. Sithar raises a block beneath its EAST side, to tilt it. You two put your backs into it and tilt the damn thing off of the branch!

Once it goes over balance it's not going to be able to recover! We just need to work together on this one!
>>
>>3779732
Hmm, I expected a 21 damage from my hit given Haori expands my crit range and these guys were revealed to have 3 armor. Was my math off or do I need to start tapping stuff like crit additives?
>>
File: Varisian_Bough_F1_Turn25A.png (6.81 MB, 4241x2857)
6.81 MB
6.81 MB PNG
> Act Phase.
The enemy staggers back - !
https://www.youtube.com/watch?v=7PyVx0P9-1U

Fight or flee ! Go forth !
>>
>Drop down the hole at my feet
>From the hole move 2E, 4S
>-Iai Stance.

>>3779782
At your backside Avaline. If your plan fails I'll support this side of the fight. Thankfully I'm fast enough to bounce from one side of the fight to the other as needs must.


Fair Catty the Twintail Paravir
HP : 16 / 33
SP : 21 / 21
Armor : 0

STR 4, VIT 5, SPD 7, WIL 5, PER 3, TEK 2
EVA 25, RES 10, PHY 9, MEM 5, CHR 8
Corpus 18, Cognis 16, Mov 6

Feature : [+10 HP] [Mov +1] [Kenjutsu]
Skills 2/5 : [Step] [Iai Stance]

Equipment
Haori : HP [+5] SP [+5] EVA [+5] Crit [+10]
Uchigatana : Attack 16 [12+4] Defense [4] Slice [Attack 3 adjacent targets] Step Cut [Move 1 and Attack] Lightning Cut [5 SP. Iai Stance. Move to Attack and move beyond]

Merchant Bag : Belt [+2]

Belt
Blade Ray
Mothman's Other Half
Red Compass
Copy of a Sage's Text
Iron Shield : Atk [10] Def [6] Armor [3 Front] [Stagger]
Sturdy Spear : Atk [11] Reach [2] Dur [19/30] [Prod] [Drive] [Stab]
>>
>>3779795
>>3779782

While you can't even really see Jenny I think she was in the perfect position to block the entire cone, it doesn't look like it touched anyone else. If I might suggest we leave Jenny to continue blocking and if it doesn't tip over she can continue to be in the perfect position to continue doing just that.


The reason I suggest this is because earlier it was stated that block relies on cooldowns to work. If Jenny uses her shield to shove the hydra she might take a full blast the following enemy phase.

>>3773226
>>
Rolled 78 (1d100)

>>3779805
Got it, Sir! Lets get you patched up and back in the fight. Sorry about the delay on this here medical action, big gripply fella takes precedence and I'm not the fastest slime. I've got a patch you upper in juuuuuuust a moment.

Any chance I can tempt yous with an Iron Draught while we wait? Gives you hardened skin and a physique to die for!

>>3779795
>Throw Somnus Powder at Conscious Hydra Head 3S [Pot 20]
>Move 2xNorth, 2xWest
>--Bottle as much of this SlimeGloop as possible. I have 17 spare vials and I need to burn this stuff for xtals to save my team. Bottle as much. As. Possible.

SITHAR! CATTE! JENNY! GIVE IT A SHOOOVEEEEEE.

Ghel Alatine | Fair Slime Quemist
Absorb, Shuffle
HP: 15:15 SP 0:23 MOV: 4
STR: 3+2 VIT:4+1 SPD:7 WIL:4 PER:5 TEK:6
EVA:11 RES:10 PHY:7 MEM:10 Chr: 9
Arm: 2
--
Weapon: ArcLoader, 5R, 2AM, Tek+Spd+Ammo, Load: 2x [Styx, 35 Poison, 1 AoE]
Helmet: Owl's Cowl, +5SP/+5HP
Armor: Feudal Armor, +1Vit, +2Str, +2Armor, +1.5 Weather Res
Offhand: Prometheus Lantern, +4 Alq
{0light 0air 0Fire 0earth 4aquas 0dark, 1x Vial With Slime Core, 1x Somnus p20,}
Accessory: A Nice Tie.
Features: Quemist 2
Skills (6): Carbonate, Fall Protection, Imbue
--
Inv [4]
PickAxe (7), 17x [Poison20] Styx Vial, 3x Iron Draught p20
>>
Rolled 4, 67 = 71 (2d100)

>>3779795

>Cast Terras I Earth bloq from my guild binder (MAGPOT:18+TEK:4) at 2S 2SW
>Cast Aquas I as a geyser from my wand at 2S 2SW
Sithar Arcos | Brave Human Magi rank 2
Get Up!
HP: 23/26 SP:26/31 MOV: 3
STR:4 VIT:3 SPD:4 WIL:8 PER:5 TEK:4
EVA:9 RES:11 PHY:7 MEM:9 CHR:13
MAGPOT:18
__
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (5/5)
-[O] Book of Fire- Place in Items to temporarily gain Firas Major. The ink has long dimmed.
-Waterskin (10oz.)
-Waterskin (10oz.)
-2 Druarg nose
-Chalk
Main hand Guild Rod (+6 MAGPOT)
Offhand Guild Binder
-Empty
-Terras I <= Using this
-Firas I
Spells Know
Terras Major I
Aerias Major I
Aquas Major I
Firas Major I (Book of Fire)

Features: Studious, II Elementalism, Basic Runic, Mage Alumni (+1MAGPOT)
Skills (4 slots)
-Dream Study (Another spell, Aerias Major I)
-Leyline draw (You may tap a runic circle for Mana to cast a spell w/)

Recorded Kills:3 Slims, 1 Mantisoid, 1 Wrait
>>
>>3779820
Good point! That's why you're an officer and I'm a paid-by-delivery slime prime courier.
>>
>>3779825
I can wait to see the results of your plan at the very least.

>>3776617
Catte. Use your spear. Its meant to [Prod] things back,

>>3779828
Well done. All that is left is the guards part.
>>
Rolled 72 (1d100)

>>3779795
>Move 2W, 1N
>Use Mag. Drill On Huntmaster's Shield, attempting to shatter or harvest it. (15 Heavy Piercing Work)
"Let's see how well you do without your fancy smanshy gear ehn Hunty-boy?"

Hetros Jistin
Brave Human Junker 2
HP: 47/47 | SP: 5/21
STR:5+ | END:4 | SPD:4 | WIL:4+ | PER:4 | TEK:5 | Corp:9 | Cog:8
Eva:8 | Res:9 | Phy:9 | Mem:9 | Chr:8 | Mov:3 | Vis:4
Feat: Get Up | +10hp | Destroy & Found | Gear Restore
Head:
Body: Junker's Harness (+10hp, +5sp, 4 slots, *Power Battery: +10%[5] of HP to Tool Potency)
Accessory:
Accessory:
Weapon: Poly Arm [DUR:37/40] 15dmg (6atk+4PwrBat+5str) (+6atk, +3def, +2 pot to crafting | *Running Lariat | *Transform Stance[Tap] | 2 tools)
-Tool 1: Sawblade [4dur] 15 slashing Work (6atk+4PwrBat+5str) (*Cuts Wood, Muches Bodies | *Wide Cut, 3 vert cut)
-Tool 2: Mag. Drill [4dur] 15 Hvy Piercing Work (6atk+4PwrBat+5str) (*Mines Metal | *Walking Drill, Deal Damage Every Step Taken)
Skills (2/4): Machine Stance, Climbing Gear
Carrying (3/4): ore x1, pelts x5, Mantis Blade x2
Notes: CraftPot+2, ToolPot+5,
>>
>>3779732
For our people up north the Knight has Domain active! You will take a hit upon entering his range.
>>
>>3779858
"Good thing I've got buckets of health, I'm hoping to open him up to more attacks though, here's hoping!"
>>
>>3779861
His sword attacks do 19-24, his shield 10-15 and a chance to stun. You'll indeed survive.

Variability is because I don't know if he has any sort of armor piercing.
>>
>>3779864
"Well I've got the best chance of actually destroying the shield, since I'm the only one of us who deals heavy damage and has something designed to destroy and harvest ore. If I die I die."
>>
>>3779857
>>3779795
>tag
>-Machine Stance btw to use sp instead of dur, already marked on the sheet.
>>
>>3779870
>>3779867
A note for everyone going forward Hetros lacking his tags in his action post means a high possibility of it not going through. I suggest acting as if he hasn't done his action.
>>
Rolled 14, 53 = 67 (2d100)

>>3779732
"Nyahaha, I'm in danger."

>-imbue tempered honor 2SP
>Backstep (19 attack hydras +15 hit)
>-imbue tempered honor 2SP
>Thrust (19 attack hydras +15 hit)

Fair Twin tail Courtier 2
Noblese Astra: Slime queen (water/pudding)
HP: 6/32 MP: 18/26 Mov:4
Str:5 Vit:6 Spd:3 [corp 11]
Wil:4 Per:4 Tek:4 [Cognis 8]

Eva: 7x2= 14
Res: 10
Phy: 11
Mem: 8
Cha: 8x2= 16

Skill 2/5
-Lingua Royal
-Acquisition [Double attack]

->Royal Authority
-Checkmate
-Sanction

Equipment (stats already included earlier)
Body: Woven Dignity (+10hp/+10sp) [Waterskin 0/10][Bandage][Thief Key]
Weapon: Tempered Honor (+4 mag/+6 atk 2 reach) 18/25
>>
>>3779795

>Prepare Aquas I spell in binder
>Move 2W, 1S

"Please do not wake the hydra, kero."

Kerry Kerrigan | Brave Frog
Corpus: 27/(22+5) HP | Cognis: 35/(30+5) SP | Mov 3 Jump+
6 STR | 5 END | 4 SPD | 6+1 WIL | 3 PER | 4 TEK |
7 EVA | 12 RES | 11 PHY | 7 MEM | 10 CHR | 9 Magpot
Heritage TBD

Magi 1
Studious, II Elementalism, Basic Runic
Skills (1/4)
-Lingua Arcana – Read/Translate old magic tomes
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (0/5)
+Main hand Guild Rod (+6 MAGPOT, 4 RNG, Blast + – Turn ending)
+Offhand Guild Binder
1/3
- Aquas I 13 Magpot
Spells:
-Aquas I
>>
>Flap the wings Gliding presumably gave me for a little extra push on the slipping Hydra.
>Full Block [21]
>-Regen [4]

[G] Jenny : Rank 2

=Fair Slime=
=Dormant Daemon=
=Dormant Abyss=
HP : 23/26 SP : 10/14 MV : 3 Armor 2 +3 Front
STR : 7 , VIT: 4 , SPD : 6 , WIL : 4 , PER : 3 , TEK: 2
EVA : 9 , RES : 8 , PHY : 22 , MEM : 5 , CHR : 6

-Main Hand : Iron Broadsword [Attack : 16 (9+7) , Counter : 20(9+4+7) , Defence : 3 , Durability : 29 , Slice : 3 line perpendicular , Stab : 1 target]
-Off Hand : Iron Shield [Defence : 6 , Attack : 13 (5+7) , Front Armor : 3 , On Tap : Zero Damage causes stun]
-Armor : Man Eater Armor [Armor : 2 , Hp : 4 , Stats do not decrease on debuff, -1 HP per stat debuff]
Bag : 0z , 1/3 Items Undustrial Sledge Hammer [ 2-Handed- Polearm , Attack : 10 , Heavy Hard Dmg , Defense : 6 , Reach : 2.]


Race : Absorb, Stat Shuffle
Features : Corpus Increase, Sturdy Body, Advance Block
Skills [6/6] : Rushdown, Jump Attack, Fury, Gliding, Poison Resistance
>>
>>3779795
>Move as far N as I can, with 6 MOV

Ser Lyxen of Veritas| Brave Slime Courtier
Absorb, Shuffle
HP: 18/18 SP: 24/24 MOV: 3
STR: 4 END:4 SPD:6 WIL:5 PER:2 TEK:4
EVA:8 RES:9 PHY:8 MEM:6 Chr: 7
Corpus: 8 Cognis: 7
--
Weapon: Tempered Honor, 25 DUR, +4 MAG, +6 ATK, Reach 2
Helmet:
Armor: Woven Dignity, +10 HP, +10 SP
Offhand:
Accessory:
Features: Noblese Astra- Lux Wyrm (+15 to Star, +15 to Moon)
Etiquette: CHR x 2
Royal Authority-
Checkmate: Instead of landing the killing blow apply a geass or a curse. 6SP
Skills (6): House Crest(+25 HIT Focus Element)
--
Inv [3]
>>
>>3779795
>>Move/Climb 3 W
>>Climb/Move 3 W

"Fext Kat" | Fair Human Junker | Rank:2
*Get Up
HP: 35/44 SP:15/25 MOV:3
STR:4 VIT:4 SPD:3 WIL:6 PER:4 TEK:5
EVA:7 RES:10 PHY:8 MEM:9 CHR:10
__
Weapon:Poly Arm [DUR 19/40] Tools 1/2 (+6 ATK / +3 DEF /+2 CRAFT POT) *Running Lariat, *Transform Stance [tap]
Armor:Junker's Harness (+10 HP / +5 SP 2/ 4 Equip Slots) *Power Battery; 10% of HP Boost TOOL POT
Offhand:
Tool: Sawblade [4dur] 14 slashing Work (6atk+4PwerBat+4str) (*Cuts Wood, Mulches Bodies | *Wide Cut, 3 vert cut)
Equip: 4xSlime Jelly/2xOre
:'Heart' Engine; +10 HP / Destroyed & Found / Gear Restore
Skills (Max 4):Climbing Gear / Mine Make
>>
Rolled 92 (1d100)

>Move 2W
>Prod the fucker straight off the bridge
>-Domain to guard the bridge NW

Delta | Fair Slime Guard Rank:1

HP: 34/34 SP: 16/16
STR : 5 VIT : 7 SPD : 6 WIL : 2 PER : 6 TEK : 3
EVA: 12 RES : 13 PHY : 24 MEM : 9 CHR: 5
CORPUS 24 COGNIS 8 F.ARMOR 5 MOVE 3
__
Weapon:
Iron Shield (6 DEF, +3 F.ARM, 5 ATK, [Stagger])
Short Spear 30/30 (6 ATK, 2 RCH, [Drive], [Prod])

Armor:
Chestnut (+10 HP, +2 ARM, [Breathe])


Race : Absorb, Stat Shuffle
Features: Corpus Increase, Sturdy Body, Advance Block
Skills (1/6 ) : Domain
>>
>>3780174
Hp is incorrect on sheet. Copy pasted an older sheet. >>3775498 is accurate. Hp is actually only 17 due to Draugr jumping me.>>3775495
>>
Rolled 51 (1d100)

>>3779795
>move 2W
>Attack Lord with O'nata (atk 15)

Ichiro Sogenji | Brave Frog Shrine Keeper II
Jump! Blessing of Bekko
HP: 29/29 SP: 28/39 MOV: 3
STR: 7 END: 5 SPD: 4 WIL: 4 PER: 6 TEK: 2
EVA: 10 RES: 18 PHY: 12 MEM: 8 CHR: 10

Feats: Spirit Arts, Last Rites, Tempered Soul (2x Res)
Skills (4 slots)
In Spirit (Will nulls elem dmg)
Morning Ceremony (+2 seals per floor)
Spirit Arts
Kari (Grants temporary barrier for 2 turns, Pot: will+mag)
Cardinal Strike (next phys atk gains +elem damage based on direction of atk)

O'nata (Atk 8, Rch 2-3, Def 2, Dur 19, Swipe, Hook, Half Shaft)
Paper Seals x1
Keeper's Robes (+5HP, +10SP, +4mag)
Waterskin (restores 2SP per sip, 10oz)
Harpie Feathers x3
>>
Rolled 38 (1d100)

>>3779795
>move 1W 3N
>-[Iai Stance]: +50% ATK
>cut Lord NW [16 + 8 = 24 ATK, Fore Flank Kenjutsu]

Nwosu | Brave Human Paravir 2
Get Up!
HP: 39/39 SP: 21/21 MOV: 5
STR: 4 END: 4 SPD: 6 WIL: 5 PER: 3 TEK: 4
EVA: 14 RES: 9 PHY: 8 MEM: 7 CHR: 8

Weapon: Uchigatana - ATK: 12 DUR: 25 DEF: 4 [Slice] [Step Cut] [Iai - Lighting Cut]

Armor: Haori - +5HP +5SP +5EVA +10CRIT

Features: Kenjutsu
Skills (Max 4):
- [Step]: Once tap to move 1 tile
- [2nd Strike]: Can attack twice a turn
- [Iai Stance]: Next attack gains 50% ATK
>>
>>3779795
>Move 2W, 1N
>Cast Kari on [G1]Jenny via Seal, Pot 8


Murjani, Fair Frog Shrine Keeper 2

STR 6 | VIT 4 | SPD 4 | WLL 4 | PER 3 | TEK 6
EVA:7 | RES:32 | PHY:10 | MEM:9 | CHR: 7 | MOV: 3
HP:25/20+5 | SP:37/21+20 | MAG:+4 | MAGD:+6

Corpus:20 | Cognis: 21
Jump

---Equipment---
O'nata (Atk 8, Rch 2-3, Def 2, Dur 20, Swipe, Hook, Half Shaft)
Keeper's Robes (+5HP, +10SP, +4mag)
Paper Seals 3/4 (Rng 4 tiles, *Trigram)

---Features---
•Last Rites (Shepherd/Collect Spirits of the Departed)
•Tempered Soul (2x Res)
•Spirit Arts :
- Kari (WIL+Magpot Barrier on Other for 2 Turns, 4SP)
- Gate (Transport Object from 1 Leyline to another, 4SP)

--4Skill Slots--
• [O] Descended of Tacticians: [Skill Slot]
Tactical Advisement: Order an ally to execute an action, if they perform it- they gain +1o Hit. Spend Act.
•Evening Meditation (+5SP/Floor)
•In One's Footsteps: Moving gains 1HP/Turn, Resx2

Item:
2x Green Drop
1x Empty Waterskin
>>
>>3779795

>Move 2 W
>Last Rites the two slimes S and E of me

HP: 38 SP: 20/34 MOV: 3
STR: 4 END: 7 SPD: 4 WIL: 6 PER: 6 TEK: 5
EVA: 10 RES: 52 PHY: 11 MEM: 11 CHR: 12
__
Weapon: Bamboo Bow (Rng 2-5 arc, atk 13, warn shot)
Offhand: Seals x3
Armor: Keeper's Robe (+5 hp, +10 sp, +4 mag, 2 item slot)
Items: arrows x24, 2x waterskin

Features: Spirit Arts (Kari, Cardinal Strike), Last Rites, Tempered Soul,
Skills (4): Morning Ceremony, In One's Footsteps
>>
>>3780555
Eastern slime might have already been harvested by Avaline.

Ah cardinal directions, my greatest enemy.
>>
Going to start botting in 3 hours.

People who haven't acted :
C2 Timo
C4 Dorf Shed
G2 Segiu Evist
G3 Catte Haus
G4 Bludrayj
P1 Kazuma
P2 Sasaki
M2 Ragstar Monandeas
>>
Rolled 40 (1d100)

>>3779732
>~Request Officer & Process to go before [SK2] Ichiro Sogenji
>-Step 1 North
>Lightining Cut the Ghost Lord moving 4 North & Front Cutting {Kenjutsu: Stagger} the Ghost Lord (26 Atk)
>-Iaï Stance
>Move 1 East, 2 South, 1 East Up the Slope

Sasaki Rokuro | Brave Human Paravir Rank:2
[Get Up!]
HP: 42/42 SP:15/25 MOV:4
STR:5 VIT:4 SPD:4 WIL:5 PER:5 TEK:3
EVA:14 RES:9 PHY:9 MEM:8 CHR:10
__
Weapon (E): Uchigatana; Atk=12(17), Def= 4(9), Slice, Step Cut, Iaï Cut=5 Sp Durability: 20/25

Armor (E): Haori; +5: Hp, Sp, Eva|+10 Crit
{Items}: 1×Bandage, 2×Polishing stone (1/10), 1×Ricemill, 1×Waterskin 10/10 Oz
Features: Kenjutsu, +10 Hp, Mov+1
Skills (Max 4):•Step •Iaï Stance •2nd Strike
>>
>>3780667
Missing your tag.
>>
Rolled 36 (1d100)

>>3779795
Oh, it seems they're coming to greet their guests on the porch.
>-Regen 10 HP from Kari
>Move 3W, 2N
>Cut the Lord W with Uchigatana (25.5 ATK, Flank Cut Bleeds, Iai Stance already added.)
>-Step E

Kazuma Alleyson
Brave Twintail Paravir II
HP: 33/33 SP: 21/21
STR 5 END 4 SPD 4 WIL 5 PER 3 TEK 5 CORP 9 COG 8
EVA (4+3+5x2) (24) RES 3+4 (7) PHY 4+4 (8) MEM 3+4 (7) CHR 3+3 (6) MOV 5
Feat: +10 HP, Kenjutsu, Move+1
Armor: Haori - +5 HP, +5 SP, +5 EVA, +10 CRIT
Weapon: Uchigatana - ATK 12, DUR 23/25, DEF 4 [Slice] [Step Cut] [Iai - Lightning Cut]
Carried (4)
-Polishing Stone 1/10 DUR: Restores weapon durability equal to remaining DUR when used.
-Bandages: Cures bleeding
-
-
[Skills] Max 5
Step: Once Tap to Move 1 Tile
Iai Stance: Next attack gains 50% ATK, can use Iai Skills in this stance
Focus: Spend 1 Action or 10 SP to boost HIT by 30
>>
>Move 1W 1N
>Block N (18)

====
[G4] Bludrayj | Brave Dwarf Guard Rank:1
+1 Item space
HP: 25/60 (10/10) SP:9/9 MOV: 3
STR: 7 END:3 SPD:5 WIL:5 PER:5 TEK:4
EVA:10 RES:7 PHY:20 MEM:9 CHR:9
__
Weapon: Axe (+9(16+18) HVY ATK, DUR 28/30, Tomahawk)
Armor: Chestnut Guild Armor (+10 HP, 2 ARM)
Offhand: Iron Shield (+6(13) DEF, +3 Fr.Arm. +5(12+18) ATK(Stun), Stunning Blow on negate)
Items: -Rice Mill
-2x Polishing Stones
-Iron Broadsword (+9(16+18) ATK, +4(20+18) Counter, +3(10) DEF, DUR 21/30; Slice/Stab)
Features: Corpus, Sturdy Body, Advance Block
Skills (Max 4): Fury
>>
>>3780682
Health is actually 19, misunderstood what Kari does. Apologies.
>>
>>3780682
You haven't yet taken an action to equip the axe. You note that yourself here.

>>3774507
>>
Rolled 67 (1d100)

>>3779795
*Fixed*

>~Request Officer & Process to go before [SK2] Ichiro Sogenji
>-Step 1 North
>Lightining Cut the Ghost Lord moving 4 North & Front Cutting {Kenjutsu: Stagger} the Ghost Lord (26 Atk)
>-Iaï Stance
>Move 1 East, 2 South, 1 East Up the Slope

Sasaki Rokuro | Brave Human Paravir Rank:2
[Get Up!]
HP: 42/42 SP:15/25 MOV:4
STR:5 VIT:4 SPD:4 WIL:5 PER:5 TEK:3
EVA:14 RES:9 PHY:9 MEM:8 CHR:10
__
Weapon (E): Uchigatana; Atk=12(17), Def= 4(9), Slice, Step Cut, Iaï Cut=5 Sp Durability: 20/25

Armor (E): Haori; +5: Hp, Sp, Eva|+10 Crit
{Items}: 1×Bandage, 2×Polishing stone (1/10), 1×Ricemill, 1×Waterskin 10/10 Oz
Features: Kenjutsu, +10 Hp, Mov+1
Skills (Max 4):•Step •Iaï Stance •2nd Strike
>>
>>3780706
>>3780667
You cannot redo actions you've rolled for. Even if you miss your tag.
>>
>>3780711
This is the same Action. This roll will simply be ignored for the first roll.
>>
>>3780723
I hope its accepted then.
>>
>>3780727
Nope.
>>
>>3780700
I have what is on the sprite. I wasn't sure what quantam state my weapons were in but my sprite has had an axe for multiple turns, so I have one.
>>
>>3780776
So you do. Huh an ax that equips itself. Interesting.

If I were you I'd go get myself checked out for curses. Something turned these things into undead and the do suspiciously leave their axes behind more often then not.
>>
Botting begins. First post shortly.
>>
Rolled 33, 84 = 117 (2d100)

>Bot C4 Dorf Shed
>Address the two marauders. "What would you want for your aid in passing through the manor?"

Dorf Shed | Brave Dorf Courtier Rank 2
HP: 54/58 SP: 10/20 MOV: 2
STR:7 VIT:5 SPD:4 WIL:5 PER:5 TEK:5
EVA:9 RES:10 PHY:12 MEM:10 CHR:20

Weapon: Tempered Honor (+6 atk, +4 mag, Reach 2, 19/25 DUR)
Armor: Woven Dignity (+10 hp, +10 sp, +3 Slots)
[][][][]
Features: Noblese Astra: Dark Argonaut | Etiquette | +1 Item Space
Royal Authority:
-Astral Pact
-Sanction
Skills [2/4]:
-Lingua Royal
-House Crest
>>
Rolled 64 (1d100)

>>3779795
>Attempt to [Prod] the Hydra off the tree, aiding [G1] Jenny and (ostensibly) [G2] Evist (10 ATK, 2 RCH, 16 PHY)
>Block S (10 BLK + 5 ARM)
>-Domain

Catte Haus - Fair Twintail Guard II
STR 4 | END 4 | SPD 4 | WIL 4 | PER 6 | TEK 5
EVA: 20 | RES: 8 | PHY: 16 | MEM: 11 | CHR: 10
HP 34/34 | SP 20/20 | ARM 2 | MOV 4

Chestnut (+10 HP, +2 ARM, [Breathe])
Iron Shield (6 DEF, +3 F.ARM, 5 ATK, [Stagger])
Short Spear 22/30 (6 ATK, 2 RCH, [Drive], [Prod])

Breathe [A]: Regen WIL Hp
Stagger [P]: [Stun] if attack reduced to 0
Drive [A]: Cardinal 2-tile attack
Prod [A]: Push target

5 Slots
[1] Domain
[2] Fury
>>
Rolled 45 (1d100)

>Bot G2 Segiu Evis
>Move 2N, 1E
>[Rushdown] 4S with Shield aiming to push the hydra off the branch.
>-[Stunning Blow] 2 SP

Not sure if Stunning blow is valid, couldn't find whether it was tap or action.

Brave Segiu, Human Guard 2
HP 42 | SP 14 | DR 2+3 | MOV 4
STR 4 | END 4 | WLL 4 | PER 4 | TEK 1 | SPD 5
--- PHY 16 | RES 8 | CHR 8 | MEM 5 | EVA 9

Equipment
Chestnut Guild Armor, +10HP, 2 Armor
Stone Sword, Atk 6, Def 3, Dur 20
Iron Shield, Atk 5, Def 6, DR 3 front, Stun if incoming negated

Inv:
Non-regulation Slime-glue-filled helmet
Bandages x2
Herb Powder

Descended from Laboria
Corpus+x, Sturdy, Advance Block
Rushdown
Stunning Blow
>>
Rolled 54 (1d100)

>Bot M2 Ragstar Monandeas
>Move 3S
>Cast Aquas Geyser from the west facing side of the block raised under the Hydra's foot. Give it that final push

Ragstar Monandeas| Brave Twintail Magi II

HP: 23/23 (9*2+5) SP:24/27 (11*2+5) MOV 3 (2/2+1+1) MAG POT 15

STR: 5 (4+1) END:4 SPD:2 WIL:6 (4+1+1) PER:5 TEK:3
EVA:14 (7*2) RES:10 PHY:9 MEM:8 CHR:11
________________

Weapon: Guild Rod(MPOT 6, RNG 4, blast)
Armor: Journeyman's coat (+5 hp, +5 sp, +3 magpot)
Offhand: Guild Binder (3 pages, prepare spell, + TEK, Pages: Firas, Firas, Firas)

Features: Studious (+1 Will), Elementalism, Basic Runic
Skills: Firas I, Firas II, Aquas I, Leyline Draw

Items: Chalk
>>
I have no clue what to do with Timo. If we were stabbing the thing I'd have him poke the Hydra but as is... I think I'll just leave it up to time. If he posts good. If not oh well.
>>
>>3780212
>>3780877
>>3780883
>>3779898
>>3779828
Fantastic work, fellas. We might have cracked this case through sheer thews and my slightly too wobbley brains. Drinks on me if we make it out alive.
>>
Rolled 84 (1d100)

>>3780870

>Override action
>Move 1S 1W
>-Imbue Weapon
>Attack Huntsman (13+4 mag, +25 to hit)

Dorf Shed | Brave Dorf Courtier Rank 2
HP: 54/58 SP: 6/20 MOV: 2
STR:7 VIT:5 SPD:4 WIL:5 PER:5 TEK:5
EVA:9 RES:10 PHY:12 MEM:10 CHR:20

Weapon: Tempered Honor (+6 atk, +4 mag, Reach 2, 18/25 DUR)
Armor: Woven Dignity (+10 hp, +10 sp, +3 Slots)
[][][][]
Features: Noblese Astra: Dark Argonaut | Etiquette | +1 Item Space
Royal Authority:
-Astral Pact
-Sanction
Skills [2/4]:
-Lingua Royal
-House Crest
>>
>>3780917
Advance up 2West 2North 4West. Gets Timo on the way.
>>
>Bot C2 Timo
>Move 2W, 2N
>Move 4W

Sure why not

Timo, of Delphi | Brave Human Courtier Rank:1
HP:40 SP:26/32 MOV:4
STR:6 END:4 SPD:5 WIL:5 PER:6 TEK:1
EVA:11 RES:9 PHY:10 MEM:7 CHR:22
__
Weapon (E): Tempered Honor
Armor (E): Woven Dignity
Features: Noblesse Astra, Etiquette, Royal Authority
Skills: •House Crest (Delphi: Hydras Argonaut), Blinding Aura
-----
Items:
>>
>>3780959
Teamwork!
>>
Rolled 65 (1d100)

>>3779795
>tap Mana Charge for 50% boost to next spell. - 3sp
>Move 3S
>tap the runes 3N 1W, 2NE 1E and 4E 1N for mana
>Cast Aquas at 3S 1SE as a geyser from the ground trying to help everyone push the hydra from the branch. MPOT 23. 0 sp.

HP: 23/23 (9*2+5) SP:21/27 (11*2+5) MOV 3 (2/2+1+1) MAG POT 15

STR: 5 (4+1) END:4 SPD:2 WIL:6 (4+1+1) PER:5 TEK:3
EVA:14 (7*2) RES:10 PHY:9 MEM:8 CHR:11
________________

Weapon: Guild Rod(MPOT 6, RNG 4, blast)
Armor: Journeyman's coat (+5 hp, +5 sp, +3 magpot)
Offhand: Guild Binder (3 pages, prepare spell, + TEK, Pages: Firas, Firas, Firas)

Features: Studious (+1 Will), Elementalism, Basic Runic
Skills: Firas I, Firas II, Aquas I, Leyline Draw

Items: Chalk
>>
>>3780913
>>3780986
>I just realized Catty had botted me. I guess I have to override the action since I already posted and rolled a dice, but, well, the two actions are pretty much alike.
>>
File: Varisian_Bough_F1_Turn25B.png (6.81 MB, 4241x2857)
6.81 MB
6.81 MB PNG
World Phase.
2 battles crossed, one beast soon to topple , 1 comrade lost and many more to come.

https://www.youtube.com/watch?v=csVZ5oiFnEw

"Even I should have known that lives would be lost.
And yet... "

Maid: Do not lose heart. Every man who's laid down their lives for something will find meaning in their own actions, even if others do not.

" Just.. who are you ? "

Maid: I have my suspicions but Im afraid I can't give you an answer just yet. Bekko has cleared up something for me at least- and if we live to see the next encampment, I will promise to tell you.
>>
>>3781480
The huntsman hit three times? Shouldn't weapon cooldown kicked in after one or two hits? Or does domain ignore cooldowns?
>>
>>3781485
Yes, No, Domains gives you a free basic attack against anybody that enter your weapon range, it is one of the strongest skill in the game at this point if used correctly.
>>
>>3781492
Got it. Is there anything else beyond skills like second strike that ignore cooldowns?
>>
>>3781494
Not that we know of, though transform stance for the Junker doesn't seem to send the arm on cooldown even if it's a weapon arte. This might because it's a tap but I wouldn't put much faith in that theory, more likely it's just "working as intended" or the question didn't come up.
>>
File: Varisian_Bough_F1_Turn26A.png (6.15 MB, 4241x2857)
6.15 MB
6.15 MB PNG
Offended by the chink in his armor, the Lord strikes both attackers and castles back behind his men. The aggressors assail an exposed point in our armor and press the assault at the cost of one's own weapon. Normally such wyldsmen wouldn't sacrifice such a weapon but it would seem under command of a lord they operate far more viciously and coldly.
==
Maid: You'll not return to us a second time fiend, I will take your arms and let the worms take the rest.

látom

=Act Phase !=
https://www.youtube.com/watch?v=SwFRXbrBLGs
>>
Well, it worked thanks to the Maid's final actions. The path behind us is threat free beyond several slimes.

Our assault on the castle could be going better. We've got 3 lords and 2 wyldmen in sight and our casualties are ramping up.

For going forward I have two suggestions, first is do NOT enter the domain of the knights unless you can take 20-30 damage. Secondly stop going in front of your guards. They have shields and you do not. You will die, these are not gentle love taps they are giving.

We need range for this assault to work. For this turn concentrate on firming up our lines and getting that marauder dead. Prepare to receive the Lords in the west.
>>
>>3781510
Does Jump Attack work the same as it did in Floors?
>>
>>3781510
>Move 1N, 1W
>Running Frog Jump 4W


Murjani, Fair Frog Shrine Keeper 2

STR 6 | VIT 4 | SPD 4 | WLL 4 | PER 3 | TEK 6
EVA:7 | RES:32 | PHY:10 | MEM:9 | CHR: 7 | MOV: 3
HP:25/20+5 | SP:33/21+20 | MAG:+4 | MAGD:+6

Corpus:20 | Cognis: 21
Jump

---Equipment---
O'nata (Atk 8, Rch 2-3, Def 2, Dur 20, Swipe, Hook, Half Shaft)
Keeper's Robes (+5HP, +10SP, +4mag)
Paper Seals 3/4 (Rng 4 tiles, *Trigram)

---Features---
•Last Rites (Shepherd/Collect Spirits of the Departed)
•Tempered Soul (2x Res)
•Spirit Arts :
- Kari (WIL+Magpot Barrier on Other for 2 Turns, 4SP)
- Gate (Transport Object from 1 Leyline to another, 4SP)

--4Skill Slots--
• [O] Descended of Tacticians: [Skill Slot]
Tactical Advisement: Order an ally to execute an action, if they perform it- they gain +1o Hit. Spend Act.
•Evening Meditation (+5SP/Floor)
•In One's Footsteps: Moving gains 1HP/Turn, Resx2

Item:
2x Green Drop
1x Empty Waterskin
>>
>>3781523
Since this is a different system the answer is easily a "no"
>>
>>3781538
May I get a brief description then? While blind testing it could be entertaining my comrades need me at my best.
>>
>>3781542
It is an ability. You do not have it.
There are emergent properties to performing it- it is circumstantial otherwise.
>>
>>3781544
I inherited Jump Attack when I presented my old sheet. I was given a choice between it and Twist.

>>3759036
>>3759416
>>
That was actually astounding work, people! Put one over the old many headed hydra of commerce. Like to see that snaker grow itself a new head outta GRAVITY.

ALSO WHO JUST DIED?!
>>
Hetros and Kazuma both died.
>>
>>3781547
Ah. In that case.

Jump Attack: Turn Ending. Perform a Jump up to your move. And land above targets to attack. Failure to topple target will result tumbling to the next tile beyond. 4Sp.
>>
>>3781553
Thank you. Is the topple chance based on my Phys verse theirs?
>>
>Move 3N
>Move 3N
>-Regen [4]

[G] Jenny : Rank 2

=Fair Slime=
=Dormant Daemon=
=Dormant Abyss=
HP : 26/26 SP : 10/14 MV : 3 Armor 2 +3 Front
STR : 7 , VIT: 4 , SPD : 6 , WIL : 4 , PER : 3 , TEK: 2
EVA : 9 , RES : 8 , PHY : 22 , MEM : 5 , CHR : 6

-Main Hand : Iron Broadsword [Attack : 16 (9+7) , Counter : 20(9+4+7) , Defence : 3 , Durability : 29 , Slice : 3 line perpendicular , Stab : 1 target]
-Off Hand : Iron Shield [Defence : 6 , Attack : 13 (5+7) , Front Armor : 3 , On Tap : Zero Damage causes stun]
-Armor : Man Eater Armor [Armor : 2 , Hp : 4 , Stats do not decrease on debuff, -1 HP per stat debuff]
Bag : 0z , 1/3 Items Undustrial Sledge Hammer [ 2-Handed- Polearm , Attack : 10 , Heavy Hard Dmg , Defense : 6 , Reach : 2.]


Race : Absorb, Stat Shuffle
Features : Corpus Increase, Sturdy Body, Advance Block
Skills [6/6] : Rushdown, Jump Attack, Fury, Gliding, Poison Resistance
>>
Rolled 36 (1d100)

"Gloopy!"

>Brew up a Green Infusion [Pot 20] (Roll 1-15 is Pot 10)
>Oncetap: Batchburn WyldAxe N and slime-remains W for Xtals
>Imbue Catty's Blade with Poison [Pot 20]
>Oncetap: Batchburn item stack [Slime Bones] x 5 in Prometheus Lantern for Xtals [Per 5, Tek 6]

>>3781549
Got it, cutter-killer. Drink this Green Infusion, pocket this Iron Draught for +4 DEF/Armor, smear this icky gunk all over that fine sword of yours and go *murder* some people.

I don't have the actions to apply the potion. Drink it now for +HP, then take an Iron Draught with a once tap for when you have a spare action. Poison blade imbue will add +20 Poison Pot, lasts 4 turns. The Iron Draught lasts 4 turns of +4 armor when you use it as well.

Ghel Alatine | Fair Slime Quemist
Absorb, Shuffle
HP: 15:15 SP 0:23 MOV: 4
STR: 3+2 VIT:4+1 SPD:7 WIL:4 PER:5 TEK:6
EVA:11 RES:10 PHY:7 MEM:10 Chr: 9
Arm: 2
--
Weapon: ArcLoader, 5R, 2AM, Tek+Spd+Ammo, Load: 2x [Styx, 35 Poison, 1 AoE]
Helmet: Owl's Cowl, +5SP/+5HP
Armor: Feudal Armor, +1Vit, +2Str, +2Armor, +1.5 Weather Res
Offhand: Prometheus Lantern, +4 Alq
{0light 0air 0Fire 0earth 3aquas 0dark, 1x Vial With Slime Core, 1x Vial with Wylder Essence}
Accessory: A Nice Tie.
Features: Quemist 2
Skills (6): Carbonate, Fall Protection, Imbue
--
Inv [4]
PickAxe (7), 16x [Poison20] Styx Vial, 3x Iron Draught p20
>>
>>3781554
typically it is damage vs phys.
>>
>>3781528
>>3780555
>>3780256
Oi fellas with the direct line to God(s), does the big-small G manual have any particulars on the use and abuse of mantiscoid corpses?

I've got a play and a plan for that there croaker Mantis Corpse 4W of me, the big one, with the grass and the life.

Let me do some Science on it, yeah? Leave it for old Ghel....
>>
>>3781567
>>3781560
I know drinking the stuff costs an action, but does inventory exchanges? I might be stuck here for a turn if so.
>>
>>3781575
Use Item Use an item without requiring an equipment change. Act

Take [Visible] Item. Normally a tap. Discarding excess item allowed. [Item won't show up on field.] Runners that throw items down a tree are met with ill karma

Drop/ pass Item. Normally a tap. Will show up on field, or can be passed to someone's hands.

Manage inventory. Act.

Search/Loot area. Act.

==

Sheathe Weapon/ Unsheathe another . Tap. [weapon needs a scabbard or harness]

Stow Weapon into bag./ Change weapon. Act.

Change Gear. Full Act.
>>
>>3781582
Thanks Runner Scholar. Was just about to wing it. So taking 2 potions from Ghel's bags would be an act correct?
>>
>>3781587
you may as well go into inventory management to cover all bases.
>>
>>3781591
Yup


>>3781560
I think you'll find this more useful then I, and my pockets were a bit full. I've always been a bit of a packrat. Of particular note is the Red Compass, if I recall correctly it was drawn to intense concentrations of Aether.

>Manage inventory
>--Take an iron draught and green infusion from Ghel.
>--Pass her a Red Compass, Iron Shield and Spear
>Drink Green Infusion [20]
>-Step North

Fair Catty the Twintail Paravir
HP : 33/ 33
SP : 21 / 21
Armor : 0

STR 4, VIT 5, SPD 7, WIL 5, PER 3, TEK 2
EVA 25, RES 10, PHY 9, MEM 5, CHR 8
Corpus 18, Cognis 16, Mov 6

Feature : [+10 HP] [Mov +1] [Kenjutsu]
Skills 2/5 : [Step] [Iai Stance]

Equipment
Haori : HP [+5] SP [+5] EVA [+5] Crit [+10]
Uchigatana : Attack 16 [12+4] Defense [4] Slice [Attack 3 adjacent targets] Step Cut [Move 1 and Attack] Lightning Cut [5 SP. Iai Stance. Move to Attack and move beyond]

Merchant Bag : Belt [+2]

Belt
Blade Ray
Mothman's Other Half
Copy of a Sage's Text
Iron Draught [20]
>>
>>3781596
Uh, this thing has some kind of... sharp pointy bit at the end? What do you do with that?
Seems kind of off for a walking stick. You'd get stuck in the ground.

Thanks, Catty! This Compass will guide us far and wide. I'll be careful with it.
>>
>Lingua Royal "Fair harpy lady, thank you for saving me. Could you please take those two duarg noses to your sister so our deal can be fulfilled?"
>Move 4E with my minion

Fair Twin tail Courtier 2
Noblese Astra: Slime queen (water/pudding)
HP: 6/32 MP: 18/26 Mov:4
Str:5 Vit:6 Spd:3 [corp 11]
Wil:4 Per:4 Tek:4 [Cognis 8]

Eva: 7x2= 14
Res: 10
Phy: 11
Mem: 8
Cha: 8x2= 16

Skill 2/5
-Lingua Royal
-Acquisition [Double attack]

->Royal Authority
-Checkmate
-Sanction

Equipment (stats already included earlier)
Body: Woven Dignity (+10hp/+10sp) [Waterskin 0/10][Bandage][Thief Key]
Weapon: Tempered Honor (+4 mag/+6 atk 2 reach) 18/25
>>
>>3781510
>Move 6W

Ser Lyxen of Veritas| Brave Slime Courtier
Absorb, Shuffle
HP: 18/18 SP: 24/24 MOV: 3
STR: 4 END:4 SPD:6 WIL:5 PER:2 TEK:4
EVA:8 RES:9 PHY:8 MEM:6 Chr: 7
Corpus: 8 Cognis: 7
--
Weapon: Tempered Honor, 25 DUR, +4 MAG, +6 ATK, Reach 2
Helmet:
Armor: Woven Dignity, +10 HP, +10 SP
Offhand:
Accessory:
Features: Noblese Astra- Lux Wyrm (+15 to Star, +15 to Moon)
Etiquette: CHR x 2
Royal Authority-
Checkmate: Instead of landing the killing blow apply a geass or a curse. 6SP
Skills (6): House Crest(+25 HIT Focus Element)
--
Inv [3]
>>
Rolled 73 (1d100)

>>3781510
>Last Rites Hetros, preserving his soul
>Attack the wyldsman 3N with O'nata (atk 15)

Ichiro Sogenji | Brave Frog Shrine Keeper II
Jump! Blessing of Bekko
HP: 29/29 SP: 28/39 MOV: 3
STR: 7 END: 5 SPD: 4 WIL: 4 PER: 6 TEK: 2
EVA: 10 RES: 18 PHY: 12 MEM: 8 CHR: 10

Feats: Spirit Arts, Last Rites, Tempered Soul (2x Res)
Skills (4 slots)
In Spirit (Will nulls elem dmg)
Morning Ceremony (+2 seals per floor)
Spirit Arts
Kari (Grants temporary barrier for 2 turns, Pot: will+mag)
Cardinal Strike (next phys atk gains +elem damage based on direction of atk)

O'nata (Atk 8, Rch 2-3, Def 2, Dur 17, Swipe, Hook, Half Shaft)
Paper Seals x1
Keeper's Robes (+5HP, +10SP, +4mag)
Waterskin (restores 2SP per sip, 10oz)
Harpie Feathers x3
>>
>>3781510
>Reminder for scolar that this turn is supposed to be Hour 12 (PM/12h00) and Next turn is 1 (PM/13h00)
>>
>>3781510
>Move 2N 1W
>Move 2W 1N

"My good lady, I have two of your noses here for you."

Sithar Arcos | Brave Human Magi rank 2
Get Up!
HP: 23/26 SP:20/31 MOV: 3
STR:4 VIT:3 SPD:4 WIL:8 PER:5 TEK:4
EVA:9 RES:11 PHY:7 MEM:9 CHR:13
MAGPOT:18
__
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (5/5)
-[O] Book of Fire- Place in Items to temporarily gain Firas Major. The ink has long dimmed.
-Waterskin (10oz.)
-Waterskin (10oz.)
-2 Druarg nose
-Chalk
Main hand Guild Rod (+6 MAGPOT)
Offhand Guild Binder
-Empty
-Empty
-Firas I
Spells Know
Terras Major I
Aerias Major I
Aquas Major I
Firas Major I (Book of Fire)

Features: Studious, II Elementalism, Basic Runic, Mage Alumni (+1MAGPOT)
Skills (4 slots)
-Dream Study (Another spell, Aerias Major I)
-Leyline draw (You may tap a runic circle for Mana to cast a spell w/)
>>
Rolled 88 (1d100)

>>3781510
>Move 3 North
>-Pass 1×Bandage to [P4] Nwosu
>Slice the Wyldsaxeman {Kenjutsu; Slice Mov adds dmg} + Iaï (29 Atk)
>-Step South

>>3780264
"Are you ok friend? Here bandage yourself. You still have some fight in you."


Sasaki Rokuro | Brave Human Paravir Rank:2
[Get Up!]
HP: 42/42 SP:20/25 MOV:4
STR:5 VIT:4 SPD:4 WIL:5 PER:5 TEK:3
EVA:14 RES:9 PHY:9 MEM:8 CHR:10
__
Weapon (E): Uchigatana; Atk=12(17), Def= 4(9), Slice, Step Cut, Iaï Cut=5 Sp Durability: 20/25

Armor (E): Haori; +5: Hp, Sp, Eva|+10 Crit
{Items}: 2×Polishing stone (1/10), 1×Ricemill, 1×Waterskin 10/10 Oz
Features: Kenjutsu, +10 Hp, Mov+1
Skills (Max 4):•Step •Iaï Stance •2nd Strike
>>
>>3781510
>>-Grab and Equip the Machine Rifle
>>Loot the remaining items brought by the Harp Sisters. Hoping the Handwritten Correspondence is still with the 10xG.Shot
>>Gear Restore the Machine Rifle utilizing up to all of the 2xOre carried. (Also requesting stats, only ammo capacity appears to have been listed.)

>The blonde woman smiles behind her rebreather at the box as it lands with a thud, and speaks to the pair of harpies that brought it while acquiring the items within.
>"I could kiss both of you, fixing my folly. If ever you have a need and can find me, I owe you sisters a debt!"
Will add the ammo, anything else looted, and remove the ore from my inventory that is noted during phase.

"Fext Kat" | Fair Human Junker | Rank:2
*Get Up
HP: 17/44 SP:15/25 MOV:3
STR:4 VIT:4 SPD:3 WIL:6 PER:4 TEK:5
EVA:7 RES:10 PHY:8 MEM:9 CHR:10
__
Weapon:Machine Rifle Ammo 3-Reload
Armor:Junker's Harness (+10 HP / +5 SP 2/ 4 Equip Slots) *Power Battery; 10% of HP Boost TOOL POT
Offhand:Poly Arm [DUR 19/40] Tools 1/2 (+6 ATK / +3 DEF /+2 CRAFT POT) *Running Lariat, *Transform Stance [tap]
Tools 1/2: Sawblade [4dur] 14 slashing Work (6atk+4PwerBat+4str) (*Cuts Wood, Mulches Bodies | *Wide Cut, 3 vert cut)
Equip: 4xSlime Jelly/2xOre
:'Heart' Engine; +10 HP / Destroyed & Found / Gear Restore
Skills (Max 4):Climbing Gear / Mine Make
>>
>Move 1W 1N
>Block N (18)

====
[G4] Bludrayj | Brave Dwarf Guard Rank:1
+1 Item space
HP: 25/60 (10/10) SP:9/9 MOV: 3
STR: 7 END:3 SPD:5 WIL:5 PER:5 TEK:4
EVA:10 RES:7 PHY:20 MEM:9 CHR:9
__
Weapon: Axe (+9(16+18) HVY ATK, DUR 28/30, Tomahawk)
Armor: Chestnut Guild Armor (+10 HP, 2 ARM)
Offhand: Iron Shield (+6(13) DEF, +3 Fr.Arm. +5(12+18) ATK(Stun), Stunning Blow on negate)
Items: -Rice Mill
-2x Polishing Stones
-Iron Broadsword (+9(16+18) ATK, +4(20+18) Counter, +3(10) DEF, DUR 21/30; Slice/Stab)
Features: Corpus, Sturdy Body, Advance Block
Skills (Max 4): Fury
>>
Rolled 68, 72 = 140 (2d100)

>>3781860
Thank you, Master Rokuro. Things were about to get tricky in the, uh, blood department.

>>3781510
>-use Bandage to stop bleeding
>-[Iai Stance]
>cut Marauder NW [16 + 8 = 24 ATK, Fore Flank Kenjutsu]
>[2nd Strike] cut Marauder NW [16 ATK, Fore Flank Kenjutsu]
>-step S

Nwosu | Brave Human Paravir 2
Get Up!
HP: 17/39 SP: 16/21 MOV: 5
STR: 4 END: 4 SPD: 6 WIL: 5 PER: 3 TEK: 4
EVA: 14 RES: 9 PHY: 8 MEM: 7 CHR: 8

Weapon: Uchigatana - ATK: 12 DUR: 21/24 DEF: 4 [Slice] [Step Cut] [Iai - Lighting Cut]

Armor: Haori - +5HP +5SP +5EVA +10CRIT

Features: Kenjutsu
Skills (Max 4):
- [Step]: Once tap to move 1 tile
- [2nd Strike]: Can attack twice a turn
- [Iai Stance]: Next attack gains 50% ATK
>>
Rolled 39 (1d100)

>-Tell the Harpies while pointing P3 "2 of your noses are with a friend of yours and they're coming, the third is with Catty there. Might you be convinced for extra work? If not, it's been a pleasure trading with you."
>Move 2N
>-Imbue weapon
>Attack the Huntsman 2 NE (13+4mag, +25 to hit)

Dorf Shed | Brave Dorf Courtier Rank 2
HP: 54/58 SP: 6/20 MOV: 2
STR:7 VIT:5 SPD:4 WIL:5 PER:5 TEK:5
EVA:9 RES:10 PHY:12 MEM:10 CHR:20

Weapon: Tempered Honor (+6 atk, +4 mag, Reach 2, 17/25 DUR)
Armor: Woven Dignity (+10 hp, +10 sp, +3 Slots)
[][][][]
Features: Noblese Astra: Dark Argonaut | Etiquette | +1 Item Space
Royal Authority:
-Astral Pact
-Sanction
Skills [2/4]:
-Lingua Royal
-House Crest
>>
Reality has started buckling and breaking, Scholar. I am but a poor Quemist, I only try to make sense of these things. Please help a poor slime understand how the world works.

It is specified we get 2 actions, 1 Once Tap and 2 Taps. But some have more and some have less. How is the world meant to operate?

The Paravirs often [STEP] (a once tap) and use Iai stance (unspecified) in the same turn. What is Iai stance? A tap? A once tap? An action?

Is a Facing Change a once tap at the end of a move? Is it a Tap to change facing?

Is Talking a OnceTap to say something? How much talking can you get away with in a single turn? A busy Courtier often imbues and talks and moves and stabs and picks up a thing. Can this be done?

What about us poor Quemists, what form does burning something in our Lanterns take? A once tap? an action of Inventory Management? A tap?
>>
>>3781961
Dont forget to refer to this>>3781582 for next time. Your act might get cutoff at some point or you just ignored....probably the later.
>>
>>3782087
Ah shit, didn't clock that, thanks for pointing it out. Might end up paying in blood for that one.
>>
>>3782097
How much? Yours looks fantastic as a vial base! Excellent colouration and yellow bile levels!
>>
>>3781972
The Blud actually was the one who harvested the nose that turn we killed the frozen draugr. I didn't have room for a bloody nose at the time.

>>3775242
>>
>Move 1W, 1N
>-Loot corpses and ax
>Block north for 15
>- Domain

Come at me ya fuckers jump on my big hard shaft.

Delta | Fair Slime Guard Rank:1

HP: 34/34 SP: 16/16
STR : 5 VIT : 7 SPD : 6 WIL : 2 PER : 6 TEK : 3
EVA: 12 RES : 13 PHY : 24 MEM : 9 CHR: 5
CORPUS 24 COGNIS 8 F.ARMOR 5 MOVE 3
__
Weapon:
Iron Shield (6 DEF, +3 F.ARM, 5 ATK, [Stagger])
Short Spear 29/30 (6 ATK, 2 RCH, [Drive], [Prod])

Armor:
Chestnut (+10 HP, +2 ARM, [Breathe])


Race : Absorb, Stat Shuffle
Features: Corpus Increase, Sturdy Body, Advance Block
Skills (1/6 ) : Domain
>>
Act phase was pretty late last night. I will begin botting in 3-4 hours.

People yet to act :
C2 Timo
SK1 Lillian Fierstrom
G2 Segiu Evist
G3 Catte Haus
M2 Ragstar Monandeas
M3 Kerry Kerrigan
>>
>>3782121
Uh... Thank you, I suppose? Tell you what, if any of it's in a fit state after being forcibly removed from me, you can keep it.
>>
>>3781510
>Move 3N
>Move 3W

HP: 23/23 (9*2+5) SP:21/27 (11*2+5) MOV 3 (2/2+1+1) MAG POT 15

STR: 5 (4+1) END:4 SPD:2 WIL:6 (4+1+1) PER:5 TEK:3
EVA:14 (7*2) RES:10 PHY:9 MEM:8 CHR:11
________________

Weapon: Guild Rod(MPOT 6, RNG 4, blast)
Armor: Journeyman's coat (+5 hp, +5 sp, +3 magpot)
Offhand: Guild Binder (3 pages, prepare spell, + TEK, Pages: Firas, Firas, Firas)

Features: Studious (+1 Will), Elementalism, Basic Runic
Skills: Firas I, Firas II, Aquas I, Leyline Draw

Items: Chalk
>>
>>3781832
Threadly reminder that last rite is turn ending if you're going to use it make sure it's the last part of you action
>>
Rolled 6 (1d100)

>Bot C2 Timo
>Move 1W, 3N
>Thrust at the Wyldman 2 NW [16] 12 ATK + 4 MPOT
>-[Astral Imbuement] Hydras 2SP
>-[House Crest] +25 to hit

Timo, of Delphi | Brave Human Courtier Rank:1
HP:40 SP:22/32 MOV:4
STR:6 END:4 SPD:5 WIL:5 PER:6 TEK:1
EVA:11 RES:9 PHY:10 MEM:7 CHR:22
__
Weapon (E): Tempered Honor
Armor (E): Woven Dignity
Features: Noblesse Astra, Etiquette, Royal Authority
Skills: •House Crest (Delphi: Hydras Argonaut), Blinding Aura
-----
Items:
>>
>Bot SK1 Lillian Fierstrom
>Move 2N, 1W
>Move 3W


HP: 38 SP: 20/34 MOV: 3
STR: 4 END: 7 SPD: 4 WIL: 6 PER: 6 TEK: 5
EVA: 10 RES: 52 PHY: 11 MEM: 11 CHR: 12
__
Weapon: Bamboo Bow (Rng 2-5 arc, atk 13, warn shot)
Offhand: Seals x3
Armor: Keeper's Robe (+5 hp, +10 sp, +4 mag, 2 item slot)
Items: arrows x24, 2x waterskin

Features: Spirit Arts (Kari, Cardinal Strike), Last Rites, Tempered Soul,
Skills (4): Morning Ceremony, In One's Footsteps
>>
>>3781510

>Move 3W
>Move 2N 1W

Kerry Kerrigan | Brave Frog
Corpus: 27/(22+5) HP | Cognis: 35/(30+5) SP | Mov 3 Jump+
6 STR | 5 END | 4 SPD | 6+1 WIL | 3 PER | 4 TEK |
7 EVA | 12 RES | 11 PHY | 7 MEM | 10 CHR | 9 Magpot
Heritage TBD

Magi 1
Studious, II Elementalism, Basic Runic
Skills (1/4)
-Lingua Arcana – Read/Translate old magic tomes
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (0/5)
+Main hand Guild Rod (+6 MAGPOT, 4 RNG, Blast + – Turn ending)
+Offhand Guild Binder
1/3
- Aquas I 13 Magpot
Spells:
-Aquas I
>>
>Bot G2 Segiu Evist
>Destroy slime covering myself and [G3] Catte Haus
>Move 2N 2W

Brave Segiu, Human Guard 2
HP 42 | SP 14 | DR 2+3 | MOV 4
STR 4 | END 4 | WLL 4 | PER 4 | TEK 1 | SPD 5
--- PHY 16 | RES 8 | CHR 8 | MEM 5 | EVA 9

Equipment
Chestnut Guild Armor, +10HP, 2 Armor
Stone Sword, Atk 6, Def 3, Dur 20
Iron Shield, Atk 5, Def 6, DR 3 front, Stun if incoming negated

Inv:
Non-regulation Slime-glue-filled helmet
Bandages x2
Herb Powder

Descended from Laboria
Corpus+x, Sturdy, Advance Block
Rushdown
Stunning Blow
>>
> Bot G3 Catte Haus
>Move 3N, 1W
>Move 1W, 1N, 2W

Catte Haus - Fair Twintail Guard II
STR 4 | END 4 | SPD 4 | WIL 4 | PER 6 | TEK 5
EVA: 20 | RES: 8 | PHY: 16 | MEM: 11 | CHR: 10
HP 34/34 | SP 20/20 | ARM 2 | MOV 4

Chestnut (+10 HP, +2 ARM, [Breathe])
Iron Shield (6 DEF, +3 F.ARM, 5 ATK, [Stagger])
Short Spear 22/30 (6 ATK, 2 RCH, [Drive], [Prod])

Breathe [A]: Regen WIL Hp
Stagger [P]: [Stun] if attack reduced to 0
Drive [A]: Cardinal 2-tile attack
Prod [A]: Push target

5 Slots
[1] Domain
[2] Fury
>>
>>3781510
>>3782947
>Overriding bot
>Disentangle self from Slime Goop
>Move 1W 2N 1W
>-Domain

Catte Haus - Fair Twintail Guard II
STR 4 | END 4 | SPD 4 | WIL 4 | PER 6 | TEK 5
EVA: 20 | RES: 8 | PHY: 16 | MEM: 11 | CHR: 10
HP 34/34 | SP 20/20 | ARM 2 | MOV 4

Chestnut (+10 HP, +2 ARM, [Breathe])
Iron Shield (6 DEF, +3 F.ARM, 5 ATK, [Stagger])
Short Spear 22/30 (6 ATK, 2 RCH, [Drive], [Prod])

Breathe [A]: Regen WIL Hp
Stagger [P]: [Stun] if attack reduced to 0
Drive [A]: Cardinal 2-tile attack
Prod [A]: Push target

5 Slots
[1] Domain
[2] Fury
>>
File: Varisian_Bough_F1_Turn26B.png (6.15 MB, 4241x2857)
6.15 MB
6.15 MB PNG
World Phase.
https://www.youtube.com/watch?v=uFsjRzmMsws

" The Enemy Marches, corpses strain on the bridge, soon they will not be above simply trampling them underfoot ! "
>>
>>3783314
Neither Segiu or Timo was moved.

[C2 ] Timo should have been moved to E of P4.
[G2] Segiu should have been moved to W of Q1

>>3782930
>>3782943
>>
Notice: Power is dead in whatever part of the world OP is in and he can't do anything about it. Turn phase will likely take place later today.
>>
File: Varisian_Bough_F1_Turn27A.png (6.08 MB, 4241x2857)
6.08 MB
6.08 MB PNG
Act Phase.
=Phase Mark in 15 Hours =
https://www.youtube.com/watch?v=uFsjRzmMsws&feature=youtu.be

In their hunger the Harpies were easy game for a wandering lord. She who bore a familiar burn scar took the worst of it and was cut in twain - the last of our former comrades' charges lost to a task on our account...

" Wait - pay no heed to the enemy's provocation by the bridge for a moment- does that branch yonder possibly lead to the way up ? We may take it and perhaps find one- or raid the manor and get that and more. Doing so would surely stop their hunts.
>>
>>3783505
>Climb up 1 west
>Climb up 1 north

Sithar Arcos | Brave Human Magi rank 2
Get Up!
HP: 23/26 SP:20/31 MOV: 3
STR:4 VIT:3 SPD:4 WIL:8 PER:5 TEK:4
EVA:9 RES:11 PHY:7 MEM:9 CHR:13
MAGPOT:18
__
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (5/5)
-[O] Book of Fire- Place in Items to temporarily gain Firas Major. The ink has long dimmed.
-Waterskin (10oz.)
-Waterskin (10oz.)
-2 Druarg nose
-Chalk
Main hand Guild Rod (+6 MAGPOT)
Offhand Guild Binder
-Empty
-Empty
-Firas I
Spells Know
Terras Major I
Aerias Major I
Aquas Major I
Firas Major I (Book of Fire)

Features: Studious, II Elementalism, Basic Runic, Mage Alumni (+1MAGPOT)
Skills (4 slots)
-Dream Study (Another spell, Aerias Major I)
-Leyline draw (You may tap a runic circle for Mana to cast a spell w/)
>>
>>3781567
"I... suppose it doesn't matter? With so many Gods, there's bound to be one that gets offended. Just try not to draw too much attention?"

>>3783505
>Move 3W
>Move 1N, 2W

Murjani, Fair Frog Shrine Keeper 2

STR 6 | VIT 4 | SPD 4 | WLL 4 | PER 3 | TEK 6
EVA:7 | RES:32 | PHY:10 | MEM:9 | CHR: 7 | MOV: 3
HP:25/20+5 | SP:33/21+20 | MAG:+4 | MAGD:+6

Corpus:20 | Cognis: 21
Jump

---Equipment---
O'nata (Atk 8, Rch 2-3, Def 2, Dur 20, Swipe, Hook, Half Shaft)
Keeper's Robes (+5HP, +10SP, +4mag)
Paper Seals 3/4 (Rng 4 tiles, *Trigram)

---Features---
•Last Rites (Shepherd/Collect Spirits of the Departed)
•Tempered Soul (2x Res)
•Spirit Arts :
- Kari (WIL+Magpot Barrier on Other for 2 Turns, 4SP)
- Gate (Transport Object from 1 Leyline to another, 4SP)

--4Skill Slots--
• [O] Descended of Tacticians: [Skill Slot]
Tactical Advisement: Order an ally to execute an action, if they perform it- they gain +1o Hit. Spend Act.
•Evening Meditation (+5SP/Floor)
•In One's Footsteps: Moving gains 1HP/Turn, Resx2

Item:
2x Green Drop
1x Empty Waterskin
>>
>>3783505
>move 2E 1N
>Last Rites [P1] Kazuma Alleyson, retrieving his soul

Ichiro Sogenji | Brave Frog Shrine Keeper II
Jump! Blessing of Bekko
HP: 29/29 SP: 28/39 MOV: 3
STR: 7 END: 5 SPD: 4 WIL: 4 PER: 6 TEK: 2
EVA: 10 RES: 18 PHY: 12 MEM: 8 CHR: 10

Feats: Spirit Arts, Last Rites, Tempered Soul (2x Res)
Skills (4 slots)
In Spirit (Will nulls elem dmg)
Morning Ceremony (+2 seals per floor)
Spirit Arts
Kari (Grants temporary barrier for 2 turns, Pot: will+mag)
Cardinal Strike (next phys atk gains +elem damage based on direction of atk)

O'nata (Atk 8, Rch 2-3, Def 2, Dur 18, Swipe, Hook, Half Shaft)
Paper Seals x1
Keeper's Robes (+5HP, +10SP, +4mag)
Waterskin (restores 2SP per sip, 10oz)
Harpie Feathers x3
Holding the soul of Hetros Jistin
>>
Rolled 49 (1d100)

>Tomahawk Axe at Dark Noble 4N (34 HVY)
>-Pick up Axe from dead Huntsman N and equip
>Block N

====
[G4] Bludrayj | Brave Dwarf Guard Rank:1
+1 Item space
HP: 25/60 (10/10) SP:9/9 MOV: 3
STR: 7 END:3 SPD:5 WIL:5 PER:5 TEK:4
EVA:10 RES:7 PHY:20 MEM:9 CHR:9
__
Weapon: Axe (+9(16+18) HVY ATK, DUR 28/30, Tomahawk)
Armor: Chestnut Guild Armor (+10 HP, 2 ARM)
Offhand: Iron Shield (+6(13) DEF, +3 Fr.Arm. +5(12+18) ATK(Stun), Stunning Blow on negate)
Items: -Rice Mill
-2x Polishing Stones
-Iron Broadsword (+9(16+18) ATK, +4(20+18) Counter, +3(10) DEF, DUR 21/30; Slice/Stab)
Features: Corpus, Sturdy Body, Advance Block
Skills (Max 4): Fury
>>
>Move 2N
>-Domain
>Block 16

It ain't easy being a guard. That's fer sure. Gotta leave things up to everyone else. Just sit there and present shield.


Delta | Fair Slime Guard Rank:1

HP: 34/34 SP: 16/16
STR : 5 VIT : 7 SPD : 6 WIL : 2 PER : 6 TEK : 3
EVA: 12 RES : 13 PHY : 24 MEM : 9 CHR: 5
CORPUS 24 COGNIS 8 F.ARMOR 5 MOVE 3
__
Weapon:
Iron Shield (6 DEF, +3 F.ARM, 5 ATK, [Stagger])
Short Spear 29/30 (6 ATK, 2 RCH, [Drive], [Prod])

Armor:
Chestnut (+10 HP, +2 ARM, [Breathe])


Race : Absorb, Stat Shuffle
Features: Corpus Increase, Sturdy Body, Advance Block
Skills (1/6 ) : Domain
>>
>>3783505
>Declare an oath of vengeance on all of the hunting Lord's ilk for their crimes.
>Unfortunately they're all way too damn far away this turn, and mostly blocked by allies being in the way. Parry.
>-Astral Imbuement

Ser Lyxen of Veritas| Brave Slime Courtier
Absorb, Shuffle
HP: 18/18 SP: 24/24 MOV: 3
STR: 4 END:4 SPD:6 WIL:5 PER:2 TEK:4
EVA:8 RES:9 PHY:8 MEM:6 Chr: 7
Corpus: 8 Cognis: 7
--
Weapon: Tempered Honor, 25 DUR, +4 MAG, +6 ATK, Reach 2
Helmet:
Armor: Woven Dignity, +10 HP, +10 SP
Offhand:
Accessory:
Features: Noblese Astra- Lux Wyrm (+15 to Star, +15 to Moon)
Etiquette: CHR x 2
Royal Authority-
Checkmate: Instead of landing the killing blow apply a geass or a curse. 6SP
Skills (6): House Crest(+25 HIT Focus Element)
--
Inv [3]
>>
"It's time"

>>3783505
>-Inventory Tap: Prometheus Lantern burn Iron Shield + Iron Spear for xtals.
>Move 3W
>--Once tap: Inject the Slime Core Vial into the Mantiscoid Fungal Corpse Grove Corpse to help catalyse the reaction to come
>ABSORB. EVERYTHING. Consume the mantiscoid corpse, the fungal growths, the verdant grass. Absorb it all.

Ghel Alatine | Fair Slime Quemist
Absorb, Shuffle
HP: 15:15 SP 0:23 MOV: 4
STR: 3+2 VIT:4+1 SPD:7 WIL:4 PER:5 TEK:6
EVA:11 RES:10 PHY:7 MEM:10 Chr: 9
Arm: 2
--
Weapon: ArcLoader, 5R, 2AM, Tek+Spd+Ammo, Load: 2x [Styx, 35 Poison, 1 AoE]
Helmet: Owl's Cowl, +5SP/+5HP
Armor: Feudal Armor, +1Vit, +2Str, +2Armor, +1.5 Weather Res
Offhand: Prometheus Lantern, +4 Alq
{0light 4air 1Fire 1earth 8aquas 0dark, 2x Vial With Slime Core, 1x Vial with Wylder Essence, 2x20Pot Iron Draught}
Accessory: A Nice Tie.
Features: Quemist 2
Skills (6): Carbonate, Fall Protection, Imbue
--
Inv [4]
PickAxe (7), 16x [Poison20] Styx Vial, Red Compass
>>
>>3783779
You're doing well, Delta. We'll do good things together. Be careful of those Lords, they hit for a staggering amount.

>>3783653
>>3783615
I thank you kindly. I am, as you can see, being The Subtlest Slime.

>>3782584
Deal, hotcat! I've got all kinds of great ideas, incidentally, how do you feel about needles and what would you rate your pain threshold to be?

>>3781891
What a nice looking gun, fext! But those G-shots are dinky. Find me, we'll make some proper bullets!
>>
>-Step N
>Move 1N, 1W, climb up the hole, from hole 2W
>Drink the Iron Draught [20 pot] [4 armor]

>--Poison Imbued Blade [10] [3 Turns]
>--Iai [Stance] [Next Attack]


Fair Catty the Twintail Paravir
HP : 31/ 31
SP : 21 / 21
Armor : 0

STR 4, VIT 4 (5-1), SPD 7, WIL 5, PER 3, TEK 2
EVA 25, RES 10, PHY 9, MEM 5, CHR 8
Corpus 18, Cognis 16, Mov 6

Feature : [+10 HP] [Mov +1] [Kenjutsu]
Skills 2/5 : [Step] [Iai Stance]

Equipment
Haori : HP [+5] SP [+5] EVA [+5] Crit [+10]
Uchigatana : Attack 16 [12+4] Defense [4] Slice [Attack 3 adjacent targets] Step Cut [Move 1 and Attack] Lightning Cut [5 SP. Iai Stance. Move to Attack and move beyond]

Merchant Bag : Belt [+2]

Belt
Blade Ray
Mothman's Other Half
Copy of a Sage's Text
Iron Draught [20]
>>
>Move 3S 1W


Dorf Shed | Brave Dorf Courtier Rank 2
HP: 54/58 SP: 6/20 MOV: 2
STR:7 VIT:5 SPD:4 WIL:5 PER:5 TEK:5
EVA:9 RES:10 PHY:12 MEM:10 CHR:20

Weapon: Tempered Honor (+6 atk, +4 mag, Reach 2, 17/25 DUR)
Armor: Woven Dignity (+10 hp, +10 sp, +3 Slots)
[][][][]
Features: Noblese Astra: Dark Argonaut | Etiquette | +1 Item Space
Royal Authority:
-Astral Pact
-Sanction
Skills [2/4]:
-Lingua Royal
-House Crest
>>
Rolled 82 (1d100)

>>3783505

>Throw seal onto friendly marauder 3 W
>Kari on friendly marauder 3 W (10 pot)

HP: 38 SP: 22/34 MOV: 3
STR: 4 END: 7 SPD: 4 WIL: 6 PER: 6 TEK: 5
EVA: 10 RES: 52 PHY: 11 MEM: 11 CHR: 12
__
Weapon: Bamboo Bow (Rng 2-5 arc, atk 13, warn shot)
Offhand: Seals x2
Armor: Keeper's Robe (+5 hp, +10 sp, +4 mag, 2 item slot)
Items: arrows x24, 2x waterskin

Features: Spirit Arts (Kari, Cardinal Strike), Last Rites, Tempered Soul,
Skills (4): Morning Ceremony, In One's Footsteps
>>
Rolled 6 (1d100)

>Grab the axe S and gives it to my minion
>Order my minion to throw on of its axe at the lord W before moving 3W
>-imbue tempered honor 2SP

Fair Twin tail Courtier 2
Noblese Astra: Slime queen (water/pudding)
HP: 6/32 MP: 16/26 Mov:4
Str:5 Vit:6 Spd:3 [corp 11]
Wil:4 Per:4 Tek:4 [Cognis 8]

Eva: 7x2= 14
Res: 10
Phy: 11
Mem: 8
Cha: 8x2= 16

Skill 2/5
-Lingua Royal
-Acquisition [Double attack]

->Royal Authority
-Checkmate
-Sanction

Equipment (stats already included earlier)
Body: Woven Dignity (+10hp/+10sp) [Waterskin 0/10][Bandage][Thief Key]
Weapon: Tempered Honor (+4 mag/+6 atk 2 reach) 18/25
>>
Botting will begin in 5 hours. People who have yet to act are

C2 Timo
G1 Jenny
G2 Segiu Evist
G3 Catte Haus
P2 Sasaki
P4 Nwosu
J2 Fext Kat
M2 Ragstar Monandeas
M3 Kerry Kerrigan
>>
In [C2] Timo's case I have not seen him in three turns, If allowed I will [Retreat] him off the board Given there are no enemies between us and 2 exits it should be doable as a full turn action.
>>
>>3784252
You should also retreat Segiu in that case
>>
>>3783505
>-Iaï Stance
>Move 1E, 2N
>Parry North (26 Atk)

Sasaki Rokuro | Brave Human Paravir Rank:2
[Get Up!]
HP: 42/42 SP:20/25 MOV:4
STR:5 VIT:4 SPD:4 WIL:5 PER:5 TEK:3
EVA:14 RES:9 PHY:9 MEM:8 CHR:10
__
Weapon (E): Uchigatana; Atk=12(17), Def= 4(9), Slice, Step Cut, Iaï Cut=5 Sp Durability: 19/25

Armor (E): Haori; +5: Hp, Sp, Eva|+10 Crit
{Items}: 2×Polishing stone (1/10), 1×Ricemill, 1×Waterskin 10/10 Oz
Features: Kenjutsu, +10 Hp, Mov+1
Skills (Max 4):•Step •Iaï Stance •2nd Strike
>>
Rolled 26 (1d100)

>>3783505
>Move 3N
>Ignite the aer at 2NW 2N. [Blast] shaped to hit both lords. MPOT 15. -3 sp

HP: 23/23 (9*2+5) SP:19/27 (11*2+5) MOV 3 (2/2+1+1) MAG POT 15

STR: 5 (4+1) END:4 SPD:2 WIL:6 (4+1+1) PER:5 TEK:3
EVA:14 (7*2) RES:10 PHY:9 MEM:8 CHR:11
________________

Weapon: Guild Rod(MPOT 6, RNG 4, blast)
Armor: Journeyman's coat (+5 hp, +5 sp, +3 magpot)
Offhand: Guild Binder (3 pages, prepare spell, + TEK, Pages: Firas, Firas, Firas)

Features: Studious (+1 Will), Elementalism, Basic Runic
Skills: Firas I, Firas II, Aquas I, Leyline Draw

Items: Chalk
>>
>>3783810
Needles? I'd say I'm not a big fan, but getting stabbed is kinda in the job description for this gig, so it'd be a mite hypocritical. Painwise I tend to tap out a little short of disembowelment.
...These are all incredibly disconcerting questions.

>>3783505
>-step 1N
>-[Iai Stance]
>Parry NW (16 + 8 = 24 ATK)
>can [2nd Strike] be used to double parry? If so, parry NW (16 ATK)

Nwosu | Brave Human Paravir 2
Get Up!
HP: 17/39 SP: 16/21 MOV: 5
STR: 4 END: 4 SPD: 6 WIL: 5 PER: 3 TEK: 4
EVA: 14 RES: 9 PHY: 8 MEM: 7 CHR: 8

Weapon: Uchigatana - ATK: 12 DUR: 19/24 DEF: 4 [Slice] [Step Cut] [Iai - Lighting Cut]

Armor: Haori - +5HP +5SP +5EVA +10CRIT

Features: Kenjutsu
Skills (Max 4):
- [Step]: Once tap to move 1 tile
- [2nd Strike]: Can attack twice a turn
- [Iai Stance]: Next attack gains 50% ATK
>>
Rolled 19, 2 = 21 (2d100)

>>3783505
>>-Confirming all that was looted was 4xG.Shot
>>Gear Restore Machine Rifle, assuming both Ore was used prior -5 sp (TEK5+Poly-arm2+Power Battery4=11?)
>>Double Tap Huntsman Lord 3N 2NW [DMG 15 AP=10+5TEK]
"Alright let's see if this beat up antique can still shoot."

"Fext Kat" | Fair Human Junker | Rank:2
*Get Up
HP: 17/44 SP:10/25 MOV:3
STR:4 VIT:4 SPD:3 WIL:6 PER:4 TEK:5
EVA:7 RES:10 PHY:8 MEM:9 CHR:10
__
Weapon:Machine Rifle [x] [x] [] Reload | Range 5 | Rusted | [Double Tap] G.Shot damage 15 AP
Armor:Junker's Harness (+10 HP / +5 SP 2/ 4 Equip Slots) *Power Battery; 10% of HP Boost TOOL POT
Offhand:Poly Arm [DUR 19/40] Tools 1/2 (+6 ATK / +3 DEF /+2 CRAFT POT) *Running Lariat, *Transform Stance [tap]
Tools 1/2: Sawblade [4dur] 14 slashing Work (6atk+4PwerBat+4str) (*Cuts Wood, Mulches Bodies | *Wide Cut, 3 vert cut)
Equip: 4xSlime Jelly/4xG.Shot
:'Heart' Engine; +10 HP / Destroyed & Found / Gear Restore
Skills (Max 4):Climbing Gear / Mine Make
>>
Rolled 70, 81 = 151 (2d100)

>>3783505
>>-Confirming all that was looted was 4xG.Shot
>>Gear Restore Machine Rifle, assuming both Ore was used prior -5 sp (TEK5+Poly-arm2+Power Battery4=11?)
>>Double Tap Huntsman Lord 3N 2NW [DMG 15 AP=10+5TEK]
"Alright let's see if this beat up antique can still shoot."

"Fext Kat" | Fair Human Junker | Rank:2
*Get Up
HP: 17/44 SP:10/25 MOV:3
STR:4 VIT:4 SPD:3 WIL:6 PER:4 TEK:5
EVA:7 RES:10 PHY:8 MEM:9 CHR:10
__
Weapon:Machine Rifle [x] [x] [] Reload | Range 5 | Rusted | [Double Tap] G.Shot damage 15 AP
Armor:Junker's Harness (+10 HP / +5 SP 2/ 4 Equip Slots) *Power Battery; 10% of HP Boost TOOL POT
Offhand:Poly Arm [DUR 19/40] Tools 1/2 (+6 ATK / +3 DEF /+2 CRAFT POT) *Running Lariat, *Transform Stance [tap]
Tools 1/2: Sawblade [4dur] 14 slashing Work (6atk+4PwerBat+4str) (*Cuts Wood, Mulches Bodies | *Wide Cut, 3 vert cut)
Equip: 4xSlime Jelly/4xG.Shot
:'Heart' Engine; +10 HP / Destroyed & Found / Gear Restore
Skills (Max 4):Climbing Gear / Mine Make
>>
>>3783505
>Move 2N 2W
>Move 4W
>-Domain

Catte Haus - Fair Twintail Guard II
STR 4 | END 4 | SPD 4 | WIL 4 | PER 6 | TEK 5
EVA: 20 | RES: 8 | PHY: 16 | MEM: 11 | CHR: 10
HP 34/34 | SP 20/20 | ARM 2 | MOV 4

Chestnut (+10 HP, +2 ARM, [Breathe])
Iron Shield (6 DEF, +3 F.ARM, 5 ATK, [Stagger])
Short Spear 22/30 (6 ATK, 2 RCH, [Drive], [Prod])

Breathe [A]: Regen WIL Hp
Stagger [P]: [Stun] if attack reduced to 0
Drive [A]: Cardinal 2-tile attack
Prod [A]: Push target

5 Slots
[1] Domain
[2] Fury
>>
>>3783505
>Move 2N, 1W
>Move 1W and climb through the hole


[G] Jenny : Rank 2

=Fair Slime=
=Dormant Daemon=
=Dormant Abyss=
HP : 26/26 SP : 10/14 MV : 3 Armor 2 +3 Front
STR : 7 , VIT: 4 , SPD : 6 , WIL : 4 , PER : 3 , TEK: 2
EVA : 9 , RES : 8 , PHY : 22 , MEM : 5 , CHR : 6

-Main Hand : Iron Broadsword [Attack : 16 (9+7) , Counter : 20(9+4+7) , Defence : 3 , Durability : 29 , Slice : 3 line perpendicular , Stab : 1 target]
-Off Hand : Iron Shield [Defence : 6 , Attack : 13 (5+7) , Front Armor : 3 , On Tap : Zero Damage causes stun]
-Armor : Man Eater Armor [Armor : 2 , Hp : 4 , Stats do not decrease on debuff, -1 HP per stat debuff]
Bag : 0z , 1/3 Items Undustrial Sledge Hammer [ 2-Handed- Polearm , Attack : 10 , Heavy Hard Dmg , Defense : 6 , Reach : 2.]


Race : Absorb, Stat Shuffle
Features : Corpus Increase, Sturdy Body, Advance Block
Skills [6/6] : Rushdown, Jump Attack, Fury, Gliding, Poison Resistance
>>
As per miss firestorm request
>If they don't act on their own
>[C2] Timo Retreat
>[G2] Segiu Evist Retreat
>>
>Bot M3 Kerry Kerrigan
>Move 3W
>Move 2W, 1N

Kerry Kerrigan | Brave Frog
Corpus: 27/(22+5) HP | Cognis: 35/(30+5) SP | Mov 3 Jump+
6 STR | 5 END | 4 SPD | 6+1 WIL | 3 PER | 4 TEK |
7 EVA | 12 RES | 11 PHY | 7 MEM | 10 CHR | 9 Magpot
Heritage TBD

Magi 1
Studious, II Elementalism, Basic Runic
Skills (1/4)
-Lingua Arcana – Read/Translate old magic tomes
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (0/5)
+Main hand Guild Rod (+6 MAGPOT, 4 RNG, Blast + – Turn ending)
+Offhand Guild Binder
1/3
- Aquas I 13 Magpot
Spells:
-Aquas I
>>
Test
>>
test
>>
>>3783505
Override bot orders >>3784549

>Move 3W
>Jump 2N

Kerry Kerrigan | Brave Frog
Corpus: 27/(22+5) HP | Cognis: 35/(30+5) SP | Mov 3 Jump+
6 STR | 5 END | 4 SPD | 6+1 WIL | 3 PER | 4 TEK |
7 EVA | 12 RES | 11 PHY | 7 MEM | 10 CHR | 9 Magpot
Heritage TBD

Magi 1
Studious, II Elementalism, Basic Runic
Skills (1/4)
-Lingua Arcana – Read/Translate old magic tomes
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (0/5)
+Main hand Guild Rod (+6 MAGPOT, 4 RNG, Blast + – Turn ending)
+Offhand Guild Binder
1/3
- Aquas I 13 Magpot
Spells:
-Aquas I
>>
>>3783505
Override bot orders >>3784549

>Move 3W
>Jump 2N

Kerry Kerrigan | Brave Frog
Corpus: 27/(22+5) HP | Cognis: 35/(30+5) SP | Mov 3 Jump+
6 STR | 5 END | 4 SPD | 6+1 WIL | 3 PER | 4 TEK |
7 EVA | 12 RES | 11 PHY | 7 MEM | 10 CHR | 9 Magpot
Heritage TBD

Magi 1
Studious, II Elementalism, Basic Runic
Skills (1/4)
-Lingua Arcana – Read/Translate old magic tomes
-Equipment-
Journeyman's coat (+5HP +5SP +3 MAGPOT)
Carried (0/5)
+Main hand Guild Rod (+6 MAGPOT, 4 RNG, Blast + – Turn ending)
+Offhand Guild Binder
1/3
- Aquas I 13 Magpot
Spells:
-Aquas I
>>
test
>>
Due to the current nature of the site, the phase will process over the weekend and resolve to post when the problem is fixed. At the moment, the lag between posting will render uploading large files difficult.

Feel free to check if the site recovers sooner than later.
>>
The entrance to the manor is about to be very clogged in the next few turns, and the risk of bumping people off cliffs is fairly great. For the next several turns please pay attention to the movement and actions of other people if you can.
>>
>>3784841
Good point. I would suggest that anyone moving worried about pushing people take a oncetap to move carefully.

Oncetap: stop if I would shove someone off the side

this is using your one oncetap for the turn to be careful with where you place yourself.
>>
Test
>>
Anyone know how long does the -VIT hit from green infusion last?
>>
>>3786908
Until Rest.
>>
File: Varisian_Bough_F1_Turn27B.png (5.94 MB, 4241x2857)
5.94 MB
5.94 MB PNG
World Phase.
https://www.youtube.com/watch?v=eYnN1m5L17I

Nigh before 2PN , the raid on the Manor begins -
>>
>>3788221
Hmm, in the shadows? A many tailed fox?
>>
/ Thanks for taking care of me in my absence. I intend to rejoin if I'm withdrawn.
>>
Ahahahahh yes SCIENCE it WORKS it's ALIVE, IT�