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File: Trenchers In Unity Clad.png (1.25 MB, 1655x785)
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Within the Tallspire mountain chain a heart of metal beats a steady rhythm. Liquid rock ooze through twisted metal veins. Something alive and yet inanimate. Arrayed around it, the final wards. The Pyre Guard of the Pytherii Theurgical Council. Veterans from six legions. Servitors. Turrets. Lockdown procedures. A company of Faithful Swords, each strong as ten men, each fast as twenty. All motivated, all loyal, all certain of the justice of this particular cause.

They built the heart of a God, here. Why would they doubt now?


>https://www.youtube.com/watch?v=pnZV7lbYpNw
>>
File: Trencher Rules Short.png (194 KB, 1475x599)
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Trenchers takes place in a loosely connected universe. You may have seen some threads before - they are not required reading (But they might be fun!)

What's happening here?

You, yes you, put on the boots of a soldier in a magitech showdown between warring states, trying to accomplish your missions while avoiding gods, death cults, machinations, machines and the weird shadow creatures that want to eat the sun. It's a hard life in the Trencher Corps, but at the end of the day, you'll die a hero! Or. Or just die. That's pretty likely. But you might be a damn hero while doing the dying, Trencher, and we need that kind of pluck around these parts!

Perhaps you're a special forces Trencher, a Coordinator with a squad of willing allies, a Pilot with a tank or you've spent time in the Colleges and picked up a thing or two about Resonance, Specialist?

The system is 3d6 roll under. Lower is better for you. To roll dice, type dice+3d6 in the options field. You want a group of 3d6 for every discrete action you take. Firing at two targets? Roll 6d6. If you're a Coordinator, then one order is an action. If you're a Trencher or a Pilot or something else, it'll be a bit different.

It helps to list your stats and what you are trying to do!

>Fire at the hostile pathfinders by that rock (12 Acc)

The system is modular and flexible. If you want to TRY TO DO SOMETHING, maybe you're just the sort of badass who can pull it off. List the stat doing the work, because it REALLY DOES MATTER.

>Shove this guy into a pit (4 Grit)

Actions consume 1 AP or whichever is listed. It's best to consider that nothing here is ever /free/ unless you're very lucky.

But it is pretty flexible, and you can get your head around the basics real sharp-ish.

In case you want some more reading, there's now a Field Manual that covers things.
>https://docs.google.com/document/d/1JfHizcBpidAa9wTr447aq0W-VQ3X4tO8Q2Uws2ZwYEw/edit?usp=sharing

Here's some archives
>http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=trenchers

There's a skirmishy Discord
>https://discord.gg/BvydtkD
>>
As either Trenchers or Coordinators, your task is to be the boots on the ground and the pinpoint source of violence in the storm.

Trenchers benefit from specialised training and a . . . unique . . . talent that allows a lateral approach to hostile situations. It improves with time, trials and terror.

Coordinators have a direct line to Command and benefit from being surrounded by a squad of loyal(?) competent(??) troopers. You might not be good at magic or have benefited from the gruelling Advanced Urban Assault Course command offers to people who think a six on one fight is a nice warmup, but you do have a radio-link to the artillery section and a dedicated off-map support group. So you've got that going for you, which is nice! Your primary asset is your ability to ask people to Trust Me On This, which can assign orders to allies, improve function or provide direction. And if everything else fails, you can beg Command for fire support.

Note that ally elements certainly do count as "actives", so if you find a lay-about gang of Riflemen you're expected to shout at them to get things done too.

{trenchers}
==Name==
AP xx MP xx
Ht xx Grit xx
React xx Focus xx
==Skills==
Acc xx Close xx
Bright xx Notice xx
Gear xx
==Gear==
Hand1: Chirni77, 1d6+3, 40:40AM, 1/3¬2
>Or pick up something else in the armory?

{coordinators,
==Name, Fireteam {Name}==
AP xx MP xx
Ht xx Grit xx
React xx Authority xx {Man symbol}
==Skills==
Acc xx Close xx
Bright xx Notice xx
Gear xx
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
>>
File: PILOT.png (2.68 MB, 2215x1995)
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As a Pilot, your job is to draw enemy fire, be a forward scout and rallying point and to apply heavy munitions to soft targets.

Piloting takes a bit of a deft touch because these old chassis are not the easiest of equipment to manage. If you can make them dance, you can outfight entire fireteams and run circles around the heavier Pytherii vehicles. If you can't then you will soon find yourself on foot, running from a wrecked vehicle, avoiding gunfire.

If you're keen to strap yourself into what R&D describes as a "walking explosives accident waiting to happen", you may attempt to utilise our new Weapons, Exploration & Bombardment units. R&D told me to tell you in the briefing that if the little red light in the upper half of the cockpit starts blinking, hit the ejector seat.

It should be noted that all Infantry carry Multi-Tools, which can be used to repair superficial structural damage to your vehicle. Your armaments can be used to inflict structural damage to the enemy. It's a symbiotic relationship.

Note that the hookshot - like all actions with no listed cost - consume 1 AP. You will need to reel it back in after use (1 AP). But maybe you want to pull down a wall today?

MHAT
==Name==
INT 45 DR 20
Ap 12 Focus 12
==Skills==
Acc 10
Notice 10
Close 12 (1d6+Margin)
==Systems==
MG - 2d6+2, 3!, autofire 3 60degrees.
Cannon - 3d6(5) 4! 6reload. AP(+1d6) HE(+Aoe) or FireGlass(Overload Magic)
Hookshot - 1d6+Margin, 10Range
ChemSprayer 2 x ! Foam, Flame, Smoke, Gas

The Hookshot rolls vs Close to do its thing, such as reeling, pulling, swinging, etc. You can drag objects or targets.
The MG fires in a cone.
Your cannon has one shot before it needs to reload. Pick shell when you fire.

WEB
==Name==
INT 30 DR 12 Seats 1
AMMO 6
Ap 12 Focus 12
==Skills==
Acc 10
Notice 10
Close 12 (1d6+Margin)
==Systems==
2! TwinMG - 2d6+3, autofire 4 60degrees.
WLaunch - HE, Foam or APxD6,
3! Webber - MultiHook
3! Scyther - roll close-4, hit fronthexes. If hooked target, no penalty.
2! SysLink - AoE Mark, 2AP for +1AOE. Marked Targets can be hacked using Bright

>Oh boy, this thing has an user manual six hundred pages long in the prologue and a start up sequence of two separate key systems. That bodes well.

Experimental Mods Known So Far ( roll your own! )
>https://docs.google.com/document/d/1WVdKDYatXxXy8rqYcHPjeHpFxgZGFrT8EKnIxYm8QIE/edit?usp=sharing
>>
File: RESONANCE OPERATIVE.png (1.48 MB, 1359x1054)
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When everything is going wrong and the world is buckling at the seams, you can usually blame local resonance specialists. Your job as a thaumatheurgical operative is to deflect, defray or destroy hostile thaumatheurgical operations and work your own.

Your Channeling Array allows you to attune to local elements and wield them, while long study of odder things might allow you to speak the Old Words. And that... has some benefits.

You either manipulate elements around you, or get tricky. It should be noted that if you just want to "harm" someone, the best magical device to learn to use is the wonderful invention called a gun. Simply trying to harm or kill people by hitting them with lots of force is usually going to get you bad return on investment. Bullets work better. Magic is a subtle kind of thing.

But if you want to bend a rock to your will to turn it into a prowling wolf with obsidian claws and granite blood to sent it hunting against those that would harm you, well, for that kind of thing a gun just won't cut it.

{resonance specialists}
==Name==
AP xx MP xx
Ht xx Grit xx
React xx Focus xx Threshold 1
==Skills==
Acc xx Close xx Channeling xx
Bright xx Notice xx
Gear xx
==Gear==
Hand1: C7 Service Pistol, 1d6+1, 12AM, 1/2¬2

It should be noted if you conjure up a particularly impressive kind of invocation, you might want to SUSTAIN IT with 1 AP per TURN. And of course if you have any questions about how to bend reality to your will, the TAs are standing to start screaming incoherently about your awesome prowess.

But perhaps a few freebies can be scribbled in the margins for you, Specialist?

You can source elemental energy at AOE = Threshold (1 aoe normally). So perhaps if pulled 7 Air, you could huck it at someone with a single channeling action. You could infuse it into a gun to make it shoot further. You could ward it on someone as more cover. You could shape it into a wall of air to help against particles.

You could get real tricky and shape it into 7 small creatures then layer them with Intent To Hunt, and off you can watch your scuttling minions go.
>>
File: Lock and Load.png (2.08 MB, 2468x3000)
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If you're a glutton for punishment, you can exchange your gear for some quartermaster specials. Or perhaps just take some time off for some advanced training course. You don't have to do this. It can be fun.

>Gear can usually be spent on a turn by turn basis to be turned into 1d6 effect of grenades and other useful items. Maybe you'd like to grab a bit of kit ahead of time? This naturally expends your gear to make room for all these wonderful toys.

Yes, Pilots can do this too! We can strap some extra plates to those vehicles, no problem. But, Pilot, if it says "grenades", don't go trying to apply it to missiles or cannons now
>>
File: All In.png (398 KB, 2468x3000)
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Finally, if you want to have an overview, available support elements stand ready to join the fight. Coordinators have preferential radio channel prerogatives, but all field-present units may usually beg for support. Intel Sweeping is bandwidth limited and only works once a turn.

Deploying Troopers and Allies do not consume any AP, but does require either an ingress point from an available map side, or a deployment flag. If the flag is currently under assault (enemy units within 2 AoE), we cannot risk deploying more troopers there because they may be engaged on route. Make sure the area is safe.

>Note that CoOrds add in Supply = Authority upon deployment
>Flags generate +1 Supply/Turn, but no matter what, the total input is capped by deployed Coordinators

>Current Supply is 35
>>
Rolled 3, 5, 4 = 12 (3d6)

>>3737898
>>
Rolled 8, 8 = 16 (2d10)

>>3737909
Wait... the dice are different.
>>
>>3737910
>>3737909
Just this once. Otherwise the Tactical Support Section assures you the universe adheres to utilising the same set of dice.

Now, the garage assures that the new systems hardly ever violently catches fire but they also said hardly ever in that specific tone of voice they use, so please be careful.

3 - 5 - 4
Primary - Coordination - Cataclysmic
[Acceleration Rails]
Aiming increases the DMG of weapons by +1 as well.
Misfires might cause feedback.

>>3737910
8, 8
[Rolling Thunder]
Vehicles you’re in can advance 1 hex forward when they fire.
>>
>>3737936
Is it aiming when you use action points to make Close better?
Are all these systems weapons?
>>
File: Entrance Phase.png (442 KB, 1892x1143)
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{HZ-12-6 Spanner}
Hi.

!!!!!!!!!

{HZ-12-6 Spanner}
Look. For once, can you just put the flameburnt weapons down and walk away? I need to get through this door. You need to get out of my way.
>>
>>3737958
In a certain philosophical sense, yes, but the actual answer is that for the MHAT it will be your cannon or the mg and for the WEB it will be the W-Launcher and the MG.

As for aiming, it's 1 AP to increase your skill level by 1 for a given action. Standard pilots come out of basic training with 10 accuracy, and fire their MGs for 2AP. You could 3 AP and fire it for 10+1, 4AP for and its 10+2 so on, so on, so on. This is cute helpful if you want to actually hit something!
>>
>>3737974
Ok


==ZT Mastodon==
INT 35 DR 15 Ward 9
Ap 12 Focus 12
==Skills==
Acc 11
Notice 10
Close 12 (1d6+Margin)
==Systems==
MG, Cannon, Hookshot, ChemSprayer
Acceleration Rail
Rolling Thunder

+1 Accuracy, Wardvest, Amulet of the Icons
>>
>>3738034
etched into the circuitry that runs the onboard computers, left in the code that guides the weapons, scribed on every barrel and firing mechanism and painted onto every armour sheet: prayers of guidance and protection.

(can I improve ward with my free point I'll do that instead if I can)
>>
>>3738042
Certainly!
>>
File: Knock Knock Phase.png (496 KB, 2147x1314)
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{Pytherii Legio}
Put your weapons on the ground!

{HZ-12-6}
Uh-huh. Look. Just... Walk away.
>>
{HZ 12-6}
No? Come on. Fine. Knock knock

{Pytherii Legio}
What?

{HZ 12-6}
it's a local joke. I say knock knock. You ask who goes there


{Pytherii Legio}
Put your hands in the air!

{HZ 12-6}
Knock knock?


{Pytherii Legio}
Who are you? Put your hands in the air--

{HZ 12-6}
Close enough. I'm open up

{Pytherii Legio}
Open... up?/red]

{HZ 12-6}
Orrrrr my friend will knock the house down.

>Pilot phase
>>
>>3738078

Words from god scroll across the top of the viewscreen. Mastodon trains its weapons on the red guys
> aiming (+6?)
> activate cannon on spanner's signal
>>
File: Negotiations .png (785 KB, 2452x1500)
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It's a fraught moment. Perhaps the joke does not quite translate. Pilot Mastodon adds a little touch of genial servo noise as the cannon locks on...

[ 1 / 2 ]
>>
File: Surprise Resolution.png (654 KB, 1219x1375)
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{HZ 12-6}
Oh. Oh, I thought so, gentlemen. Pleasure meeting you. Please kindly surrender to these twitch-reaction soldiers behind me, and let's not all try something foolish later like overcome them. We have plenty of biscuits and a few canteens of stale water, along with a deck of cards to while away the hours.

We'll just be a short while inside this facility of yours. In, out, detonate a few charges in the core reactor facilities, you'll hardly notice we were in there.
>>
File: The Unity Engine.png (1.6 MB, 3992x3850)
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{HZ 12-6}
So if you wouldn't mind telling us where that is, we'll be on our way. . .
--
The guards are not exactly cooperative, but they do share things, after a fashion.

Our objective here is the core of the Unity Engine buried inside this facility. Theurges patrol the halls, embarked on their project of immanence. Guards and turrets will try to halt our progress.

We need to find the Engine and cripple it. If we can, destroy the reactors. If we must, shatter their work stations. If possible, we may need to break their storage areas. Anything. Anything that would allow this project to continue cannot be allowed remain standing.

But the Pytherii will not let this be easy.

--

{HZ 12-6}
Right then, fellas. It's been an absolute pleasure knowing all of you. Once we get this door open, move fast, keep low, keep an eye out for each other and don't stop for anything.

We have a plan here? Let's hear it...


>While we wait for some more reinforcements to trickle in, perhaps consider a plan of approach...
>>
>>3738137
Mastodon doesn't do stealth but it does do distractions. Spanner could lead a small group around while I make as much noise as I can.
>>
>>3738167
Good plan. You draw their attention, we slip on by. You sure you can handle the response teams? There'll be quite a staggering amount of them.
>>
Based on the information we acquired from Legatus Aurielus, we've got a prelimary overview of the facility interior.

Our targets are the reactors, the primary core control, and, opportunistically, anything that looks vulnerable.

They do not currently know we are present. This gives us the element of surprise.

If we can gain access to the facility operations cores, we can interface with their systems. If we can plug in Terentius data-stick, we can splice the contents. More relevantly for us, we can operate the facility systems in our favour.

With Mastodon as the distraction, a small crash-team might accomplish all of this without ever engaging with any of the Pytherii response teams. If we can use the facility systems to send them on a merry chase to all the sectors we are not in, so much the better. If we get caught in a corner, they have us at fifteen to one odds.
>>
>>3738188
>>3738226
no but I don't expect the Mastodon (or me) to last very long. how about swimmers to attack in the south?
>>
>>3738226
>>3738285
Why swim when we can build a bridge?

>+1 Auth
>1 Sapper, 10 Troopers
>Prepwork Detwoerk
>Rifle Grenades
>Deploy

==Ironsides, Fireteam Beagle==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 11
==Skills==
Acc 9 Close 9
Bright 9 Notice 9
Gear 5
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
Prepwork Detwoerk
Rifle Grenades
==Troops==
10x Trooper
1x Sapper
>>
>>3738938
Swimmers wouldn't need to go through the chokepoints
>>
>>3739304
Beidge-builders too, if you play your cards right.
>>
There will be a system for operating a bridge network. The water we can try to make our way through. Past experience shows that it is colder than the frigid dreams of frozen witches, however. Anyone immersed may suffer tremendous shock quite rapidly. Something is leeching the heat from the water and using it to empower something.
>>
Fireteam Beagle has been deployed to the area.
Our total supplies are now at 46.

We have enough local presence to initiate the Breach. If we take the security station on this side rapidly, we may pre-empt any facility wide alarm and maintain our cloak of Stealth.

On your orders, team.

Trencher Phase
>>
Rolled 2, 6, 1 = 9 (3d6)

>>3739521
Okay, men. Let's get cracking!

>Move 5
>2! Plant a flag
>2! Trust me on this: All aliied units not occupied by guarding the prisoners, initiate breach and clear. Prioritize melee to maintain stealth. Bright 9, +1 Ap to skill, +?? actives.

==Ironsides, Fireteam Beagle==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 11
==Skills==
Acc 9 Close 9
Bright 9 Notice 9
Gear 5
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
Prepwork Detwoerk
Rifle Grenades
==Troops==
10x Trooper
1x Sapper
>>
File: The Unity Engine Open Up.png (3.89 MB, 3992x3850)
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You heard the officer, stack up and get ready. On three? Yes, it's always on three. Okay, so is that on three or when you say three-- breach! breach!

bullets and fragmentation fills the interior of the facility as HZ 12-6 overrides the door security access and forces the loyal steel to bend with new purpose. It slinks into the ground soundlessly and the station beyond is ours. The readied troopers spring forward, assaults first, taking out the sentries closest. Seeing no further patrols and trusting their weapons not to travel too far in this winding passage ways, the troopers that follow take out the survivors.

--

We're in

--

No Pytherii response.
Trencher Phase
>>
>>3739727
Take out the Theurges, prepare for defence, and get me someone in that tank!

>1! Deploy a pilot and order him to get into that Pytherian tank
>1! TMOT: breaching troopers to finish off the security guard.
>1! Move 5654, lament [Co] slowness
>1! FT Beagle to murder the theurges in melee (10 troopers +1 sapper)

==Ironsides, Fireteam Beagle==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 11
==Skills==
Acc 9 Close 9
Bright 9 Notice 9
Gear 5
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
Prepwork Detwoerk
Rifle Grenades
==Troops==
10x Trooper
1x Sapper
>>
File: Unity Engine 1.png (3.89 MB, 3992x3850)
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==Crew On Call==
Pi1 | Mastodon
Co2 | Ironsides, Ft Beagle

==Options==
Infantry Sprint: Move 2x MP
Vehicle Scan: Ping nearby, roll notice
CoOrdinator:
Rush, close quarters with +dmg = moved

==Gear==
1d6 effect per 1 gear

--

CoOrdinator Ironsides, none of our men are trained Pytherii bondpilots. We are unable to make their machinery move without the understanding of how the process works. An ACE PILOT such as Mastodon might be able to pull it off. [/blue]

--

The Theurges are engaged in a design beyond our comprehension, each channeling in their soul and power to some vast artifice. Their blood is rainbow flecked stains on blades, and they fall without saying a word. Somehow, they seem already half gone before we put them out of it. Should a man not at least react when stabbed?

--

No Pytherii Response
Trencher Phase
>>
>>3739859
This all smells of Pytherian sorcery, and I don't like this.

>1! TMOT: one allied FT reinforce the defences of the northern corridor.
>1! Troopers manning the northern defences, engage Trutle doctrine
>1! TMOT: the other allied FT as well as the assaults, follow me
>Sprint 43444

==Ironsides, Fireteam Beagle==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 11
==Skills==
Acc 9 Close 9
Bright 9 Notice 9
Gear 5
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
Prepwork Detwoerk
Rifle Grenades
==Troops==
10x Trooper
1x Sapper
>>
Rolled 8, 6 = 14 (2d10)

>>3739859
>>3739816
Hands off the goods, sporty, tech support's here.
>deploy without a vehicle
>sprint
>move 554 55
>crew the tank

==Ochi==
AP 10 MP 3
Ht 10 Grit 4
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 8 Notice 10
Piloting 10
Gear 6
==Gear==
Hand1: C7 Service Pistol (1d6+1; 12/12; 1/2@2; Crit 6)
>>
>>3740016
You'll have to connect yourself to the vehicle.
It might hurt.

Are you sure
>>
>>3740033
Command, if I weren't prepared to suffer just a lil', I wouldn't've joined your quaint little corps now, huh?
Now lemme in the tank.
>>
Rolled 10, 2, 4 = 16 (3d10)

>>3740041
Commendable spirit, tenacious attitude, reckless disregard for standard safety codes. You're a pilot, all right.

Commencing neural-mapping procedure. . .
>>
>>3739859
>Deploy
>Modify field, 6 AP, reduce roll target to 7
>1 AP, 3 MP, Move towards Stores.

==Sheet==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 13
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3, DR 3


[Surging Lvl 2]
You can project a field with AOE = 1/3th Focus
Within it, chaos reigns. Dice targets never exceed 10, and critical ranges expand by +2.
1 AP to activate, 3 AP to collapse field.
You can spend 2 AP to modify your field values by 1.
You can reset your field to its natural state with 1 AP and a Focus roll.
You can spend 1 AP to exclude a target from your Field.

You can Align your Field for 2 AP.
This doubles the criticality by bending towards certain outcomes
(“Jamming”, “Duds”, “Stumbling”, “bleeding”, “fire”)
You treat critical rolls of things other than 111 as critical failures.

>"criticality" is the "chance of critical hits/critical failures"
>+2 base becomes +4 chance of events spiralling off into Fire or...
>>
>>3740070
Are you thinking what I'm thinking?
>>
>>3739859
"Hope this works..."
>-Fake Moustache, Hookshot
>1! Deploy
>1! Take one of the Pytherian Theurges Equipment (Suit, Mask, Comms, etc...the guy is basically in his undies)
>3! From the flag [Go Dark] and disguise myself as a Pytherian Officer
>4! From the flag move 5551
==Tang, Specialist==
AP 9 Ht 12 Cohesion 12
Grit 5 React 9 Focus 6
Threshold 2 DR 2(innate)+3(APEP)-> 5
==Skills==
Acc 11 Close 11 Bright 11 Notice 10
Gear 3/8 Hunger 12
==Gear==
Hand1: Chirni, 1d6+2 at 1/3,2. 40/40 Ammo.
-Fake Moustache
-1! Hookshots
==Trait==
{Animant}
Ignore metabolic hazards.
Bullets hit for 1.
Incorporate material to repair self with 2 AP.
This grisly process may change your make-up.
Roll vs Hunger to devour.
>>
>>3740048
>>3740041
This warcraft prefers to refer to itself as Volatile Endeavour. Bondforged, soullinked, war-cast, battleborn and proud, it is currently listlessly waiting for its pilot to return and, rather haughtily, insinuates that you are neither worthy, interesting or grand enough to pilot it.

You may need to work on your partnership.

Pytherii Light Frames have some advantages over our MHAT systems. They are heavier, have more stern armor, and their weapons reach a higher rate of fire. They can execute turns that would make a MHAT spin out uncontrollable.

They are universally heavy however and so you will need to use AP to re-orient facing.

The Mg and Vindicator are standard, but the Soul Link System may be quite new to you. It allows you to interface with Ensouled Pytherii Equipment, which is... most of it. It is rather like hacking (we use the same procedure) with the minor additional detail that you are currently inside a Pytherii Facility, and the walls are registering a compliant intentions.

Finally, while Sigilcraft are neither as modular as our own, as easy to repair, as simple to maintain or as good at field expedient adaptions, a Pilot in the proper place can exert some small measure of control over the functioning of their armor. Request the Volatile Endeavour to attain a shape more fit for purpose, and it will reshape itself around you to accomplish this.
>>
>>3740095
The obvious caveat to all this is that the Volatile Endeavour is, itself, a semi cognisant entity. It may not be keen to allow you to fire on kindred Pytherii.
>>
>>3740077
I'm thinking that they'll probably have ammunition and explosives that could easily cook off in there. I don't carry enough of that with me to do anything practical with it.

Maybe they'll have something fancy to grab, too, but overall I'm just planning on saving some of my own gear. We don't have much to spare.
>>
>>3740070
wait please don't interpret this as me jumping in the water because I'm DEFINITELY not doing that
>>
Rolled 3, 4, 5, 2, 3, 4 = 21 (6d6)

>>3740122
Oh, that's fine, Volatile Endeavor. I just need access to the walls.
We can fix that later, anyways.
>open wall into R&R area (6ap)
>open wall into Ward Room (6ap)
Accessing...

Command, I know you cultivate a wide variety of pilot skillsets and... talents.
You tellin' me I don't have one? That can't be right, now, can it?

==Ochi==
AP 10 MP 3
Ht 10 Grit 4
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 8 Notice 10
Piloting 10
Gear 6
==Systems==
Mg (2d6+2, 2!, [Autofire 3])
Vindicator Cannon (3d6(4), 4! (R:3)
Soul Link (it's like hacking. 1!)
[TwinSoul]
Roll vs Piloting to Modify Stats, Sustain New Weapons
>>
>>3739859
"Have no fear, mortals, your god is here ! Though you may have trouble seeing me."
>deploy at VA1
>[Fortress of Mind] All points invested to grant myself Stealth 12

==Djinn==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Stealth 12
Gear 8
*Shatterborn
+1 DR.
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3 (DR 3)

[Fortress of Mind *]
You can sustain up to Focus points of volatile force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned. These things layer on yourself to enhance you, or form objects.
Roll vs Focus to add margin extra force to a manifestation this turn. Your other skills use these manifestations. Convert 2 points of Force to 1 point of Element. Roll vs Focus to disruptive break a sustained point of force.
>>
File: The Unity Engine 2-2.jpg (1.73 MB, 3992x3850)
1.73 MB
1.73 MB JPG
==Crew On Call==
Pi1 | Mastodon
Co2 | Ironsides, Ft Beagle
Pi3 | Ochi
Tr4 | Dead
Sp5 | Tang

==Options==
Infantry Sprint: Move 2x MP
Vehicle Scan: Ping nearby, roll notice
CoOrdinator:
Rush, close quarters with +dmg = moved

==Gear==
1d6 effect per 1 gear

--

Hold up, Ironsides. That thing on the ground is a Turret Interface Point - this facility is thick with the damn things. They're stationary MGs with independent firing capabilities. They're apt to react to your presence if you STEP ON THEM or if someone ACTIVATES THEM.

This also appears to be dead end - the hallway opens up in to a river.

--

A small wandering patrol is heading towards the Security Station.

No Pytherii Response
Trencher phase
>>
>>3740127
I thought more about stealing than destruction. We're going in quietly, blowing up stores will attract attention.
>>
>>3740137
8, 6
[Enthusiastic Volunteer]
“You do actually have a license for this, right?”

Vehicles you operate do not have [ Heavy ].
Vehicles you operate roll vs distance moved this turn to see if they score a Complication.

.
..
...
....

. . . . . great
>>
>>3740137
Please don't tell me you're opening up our uniquely defensible position to enemy attack AND alerting the whole base to our presence.
PLEASE.
>>
File: Compliant Intentions.png (40 KB, 2926x103)
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>>3740195
It's simultaneous much better and much worse than this, Coordinator.
>>
Rolled 3, 2, 5 = 10 (3d6)

>>3739859
>>3740185

>+1 Acc
>-8 Add bullets Shock and Gain Nonreq Ammo (+1d6 dmg)
>1! Deploy Fireteam Thriftshop
>MP move to Spanner
>3! All active help in Intel Sweeping the Ward room


==Mackemore, Fireteam {Thrift Shop}==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 10
==Skills==
Acc 10 Close 9
Bright 9 Notice 9
Gear 12/12
==Gear==
Hand1: Chirni 87 [1d6+2, every 1, Infinite AM. 1! to fire, +1 Supress per 2 Shooters, Overwatch for 2 mp]
-+Non req Ammo (+1d6) & Specials {Shock}
>>
Rolled 5, 2, 6, 1, 5, 2 = 21 (6d6)

>>3740195
Uhh...
I'm not opening our uniquely defensible position to enemy attack and alerting the whole base to our presence.
The walls are alive. They move.
Scary stuff, honestly.
>>3740191
HaaaghaagharharghuhACK-
RIGHT.
VOLATILE ENDEAVOR, IT IS MY MISSION TO SHOW YOU A GREAT TIME.
>move 232
Out of the way, ladies, I got this.
>subvert turret trap (5ap)
>subvert the other turret trap (4ap)

==Ochi==
INT 60 DR 25
Ap 12 Focus 12
==Skills==
Acc 11 Close 12
Bright 8 Notice 10
Piloting 10
Gear 6
==Systems==
Mg (2d6+2, 2!, [Autofire 3])
Vindicator Cannon (3d6(4), 4! (R:3)
Soul Link (it's like hacking. 1!)
[TwinSoul]
Roll vs Piloting to Modify Stats, Sustain New Weapons
[Enthusiastic Volunteer]
Vehicles you operate do not have [ Heavy ].
Vehicles you operate roll vs distance moved this turn to see if they score a Complication.
>>
>>3740185
Careful here - there's a turret trap if I've ever seen one!

>1! Warn troopers about turret
>2! 10 men use, multitiools to carefully dismantle the turret. Steal the MG if possible (+1 Ap, +10 act, vs Bright? 20)
>Move 444
>1! TMOT allied troopers build bridge 44 to the wall.

Going to sleep, please bot


==Ironsides, Fireteam Beagle==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 11
==Skills==
Acc 9 Close 9
Bright 9 Notice 9
Gear 5
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
Prepwork Detwork
Rifle Grenades
==Troops==
10x Trooper
1x Sapper
>>
>>3740218
>>3740185
Sorry Forgot my Fireteam composition:
>Fireteam Comp
×6 Troopers
×4 Sappers
>>
>>3740185
>Move 111
>2 AP, Align field with confusion
>4 AP, exclude nearby Trenchers and Hazo ops from field effects.
>IF enemies round that corner, activate field with my last AP

==Sheet==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 13
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3, DR 3


[Surging Lvl 2]
You can project a field with AOE = 1/3th Focus
Within it, chaos reigns. Dice targets never exceed 10, and critical ranges expand by +2.
1 AP to activate, 3 AP to collapse field.
You can spend 2 AP to modify your field values by 1.
You can reset your field to its natural state with 1 AP and a Focus roll.
You can spend 1 AP to exclude a target from your Field.

You can Align your Field for 2 AP.
This doubles the criticality by bending towards certain outcomes
(“Jamming”, “Duds”, “Stumbling”, “bleeding”, “fire”)
You treat critical rolls of things other than 111 as critical failures.

>"criticality" is the "chance of critical hits/critical failures"
>+2 base becomes +4 chance of events spiralling off into Fire or...
>>
File: Waterflow Phase.png (488 KB, 2452x1500)
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But how to bridge this rapid river? It was cold before, but now, even standing nearby, Ironsides begins to shiver.
>>
Rolled 6, 2, 5 = 13 (3d6)

>Deploy at VA1
>[6 AP] Create shadow cloak from Living Shadow, granting [6 Concealment]
>Move 566
>[1 AP] Bright Idea: Can I sense shadows on the other side of this wall?

==Jura==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 12/12
==Skills==
Acc 11 Close 14
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni 77 - 1d6+3, Burst 1/3, 40/40; Silenced
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped
[Wavering Shadows]
[The Ocean Between]
[Nightsworn Regalia]
>>
File: Small Parts.png (945 KB, 1133x1480)
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This strange component of some grand design pumps soundlessly away in motion-flickers that leave the ear hurting and the eye burning. Ironsides stares at it, stares beyond it, looks into a space so fundamentally different the visual cortex does not know how to map from to function. Tearing away their gaze, Ironsides spots small splatters of blood on the inside of his own googles.

--

Some filtration mechanism of fantastic proportions, the rapid flow runs past these enormous pillars. Heat shimmers around the structure, but the light that passes between it bends and breaks for entirely different reasons.
>>
>>3740314
How tall are these pillars? Can we build a bridge to the closest one?
>>
>>3740320
They seem smaller than they should but the differential in distance is ... hard to map. You get the feeling that were we to try bridging it, it would be akin to building a ladder to the sun. They are simultaneous far away and entirely too close. Until the locality-space is stabilised, they may be beyond our reach.
>>
>>3740333
Fucking Pytherians.
>>
Rolled 1, 4, 2 = 7 (3d6)

>>3740185
>Move 6,1,1,
>6! Throw a [Shock Grenade] around the Corner to hit the Patrol. (If no Shock Grenades, Stun Grenade will do)

==Tang, Specialist==
AP 9 Ht 12 Cohesion 12
Grit 5 React 9 Focus 6
Threshold 2 DR 2(innate)+3(APEP)-> 5
==Skills==
Acc 11 Close 11 Bright 11 Notice 10
Gear 3/8 Hunger 12
==Gear==
Hand1: Chirni, 1d6+2 at 1/3,2. 40/40 Ammo.
-Fake Moustache
-1! Hookshots
==Trait==
{Animant}
Ignore metabolic hazards.
Bullets hit for 1.
Incorporate material to repair self with 2 AP.
This grisly process may change your make-up.
Roll vs Hunger to devour.
>>
File: Blessed Arms.png (2.23 MB, 2215x1356)
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2.23 MB PNG
>>3740335
Command agrees.

--

note that Chirnis are +3 and silenced now.
>>
File: The Unity Engine 3.jpg (2.11 MB, 3992x3850)
2.11 MB
2.11 MB JPG
How they build this thing? how do you construct something that isn't even in this place?

Reaction Phase
>>
File: The Unity Engine 3-1.jpg (2.14 MB, 3992x3850)
2.14 MB
2.14 MB JPG
==Crew On Call==
Pi1 | Mastodon
Co2 | Ironsides, Ft Beagle
Pi3 | Ochi
Tr4 | Dead
Sp5 | Tang
TR6 | Djinn
Co7 | Macklemore, FT Thriftshop
Tr8 | Jura

==Options==
Infantry Sprint: Move 2x MP
Vehicle Scan: Ping nearby, roll notice
CoOrdinator:
Rush, close quarters with +dmg = moved

==Gear==
1d6 effect per 1 gear

--

And yet all this is but a tiny part of the grander thing.

--

A grenade goes off with a muffled concussive blast. A nearby legio guardpost turns towards the noise.

--

Trencher Phase
>>
>>3740396
>6 AP, 3 MP to begin tunneling underground.
>1 AP reserved to activate field if swarmed.

==Sheet==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 13
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3, DR 3


[Surging Lvl 2]
You can project a field with AOE = 1/3th Focus
Within it, chaos reigns. Dice targets never exceed 10, and critical ranges expand by +2.
1 AP to activate, 3 AP to collapse field.
You can spend 2 AP to modify your field values by 1.
You can reset your field to its natural state with 1 AP and a Focus roll.
You can spend 1 AP to exclude a target from your Field.

You can Align your Field for 2 AP.
This doubles the criticality by bending towards certain outcomes
(“Jamming”, “Duds”, “Stumbling”, “bleeding”, “fire”)
You treat critical rolls of things other than 111 as critical failures.

>"criticality" is the "chance of critical hits/critical failures"
>+2 base becomes +4 chance of events spiralling off into Fire or...
>>
Rolled 5, 3, 2 = 10 (3d6)

>>3740396
OUT OF THE WAY, EVERYONE. I GOT AN IDEA.
>move 344 4
Climb over the tank if'n you gotta, I'll drive slowly-like. Don't want to be runnin' nobody over now.
>TwinSoul: become amphibious (8ap)
Ironsides, pile onto the tank. Should fit everyone, I think.
Throw on some field expedient modifications while you're at it, too. If'n we can't bridge it, we'll damn sure be able to BOAT it.

==Ochi==
INT 60 DR 25
Ap 12 Focus 12
==Skills==
Acc 11 Close 12
Bright 8 Notice 10
Piloting 10
Gear 6
==Systems==
Mg (2d6+2, 2!, [Autofire 3])
Vindicator Cannon (3d6(4), 4! (R:3)
Soul Link (it's like hacking. 1!)
[TwinSoul]
Roll vs Piloting to Modify Stats, Sustain New Weapons
[Enthusiastic Volunteer]
Vehicles you operate do not have [ Heavy ].
Vehicles you operate roll vs distance moved this turn to see if they score a Complication.
>>
>>3740396
>>3740431
I sure hope this works. This water seems really cold.

1! TMOT: FT Beagle plus nearby troopers, pile up on top of Ochi's tank.
==Ironsides, Fireteam Beagle==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 11
==Skills==
Acc 9 Close 9
Bright 9 Notice 9
Gear 5
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
Prepwork Detwork
Rifle Grenades
==Troops==
10x Trooper
1x Sapper
>>
File: Access Granted.jpg (3.39 MB, 3992x3850)
3.39 MB
3.39 MB JPG
I've got access to the security control station. Uck, wards. Aaah thaT stiINGGSSSSSS-- got it. GOT IT.

I've got a facility scan... here. I get the impression there are things out there I CANNOT PICK UP on this system. It looks like some parts of the Facility is off-limits to this station.

Still....
>>
Rolled 5, 3, 6 = 14 (3d6)

>>3740396
>roll vs 12: Boost Stealth by margin
>Go dark
>move 111
>move 611

==Djinn==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Stealth 12
Gear 8
*Shatterborn
+1 DR.
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3 (DR 3)

[Fortress of Mind *]
You can sustain up to Focus points of volatile force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned. These things layer on yourself to enhance you, or form objects.
Roll vs Focus to add margin extra force to a manifestation this turn. Your other skills use these manifestations. Convert 2 points of Force to 1 point of Element. Roll vs Focus to disruptive break a sustained point of force.
>>
>>3740446
Where to, cap'n?
>>
Rolled 6, 6, 3 = 15 (3d6)

>>3740396
>2! Move 1,6
>6! Saying: "Come on shift, whats the hold u-... Oh...Nice job you accidentaly miscasted again didnt you?...*Sigh* Oi! You 2 go back to your posts. I'm going to bring these 3 (Shoked Theurge and 2 Legios) back to the security station and get them un-stunned. They were heading there anyway." (Bright 11+5! to lie to the 2 Legios direction 1,1,1/2 that everything is Ok & order them to go back to their post)
>1! Push & Pull the Patrol towards the Security room

==Tang, Specialist==
AP 9 Ht 12 Cohesion 12
Grit 5 React 9 Focus 6
Threshold 2 DR 2(innate)+3(APEP)-> 5
==Skills==
Acc 11 Close 11 Bright 11 Notice 10
Gear 2/8 Hunger 12
==Gear==
Hand1: Chirni, 1d6+2 at 1/3,2. 40/40 Ammo.
-Fake Moustache
-1! Hookshots
==Trait==
{Animant}
Ignore metabolic hazards.
Bullets hit for 1.
Incorporate material to repair self with 2 AP.
This grisly process may change your make-up.
Roll vs Hunger to devour.
>>
File: The UNity Engine 4.jpg (3.38 MB, 3992x3850)
3.38 MB
3.38 MB JPG
==Crew On Call==
Pi1 | Mastodon
Co2 | Ironsides, Ft Beagle
Pi3 | Ochi
Tr4 | Dead
Sp5 | Tang
TR6 | Djinn
Co7 | Macklemore, FT Thriftshop

==Options==
Infantry Sprint: Move 2x MP
Vehicle Scan: Ping nearby, roll notice
CoOrdinator:
Rush, close quarters with +dmg = moved

==Gear==
1d6 effect per 1 gear

--

Fireteam Blue Rat handle the stunned patrol as Specialist Tang distracts the curious guards.

Trencher Dead realises that this is hardened rock-face and paved stone, brutally difficult to tunnel through.
>>
No Pytherii Response
Trencher Phase
>>
>>3740447
(Green Highlighted unit is Lead)
>Mp Move: 44
>1! ×4 Sappers make a hole through the wall Direction 4 for us to go through
>1! ×2 Troopers ready Stun grenades & throw inside IF there are people in the room.
>2! ×4 Troopers breach & clear the R&R room

==Mackemore, Fireteam {Thrift Shop}==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 10
==Skills==
Acc 10 Close 9
Bright 9 Notice 9
Gear 8/16
==Gear==
Hand1: Chirni 87 [1d6+2, every 1, Infinite AM. 1! to fire, +1 Supress per 2 Shooters, Overwatch for 2 mp]
-+Non req Ammo (+1d6) & Specials {Shock}
==Troops==
×6 Troopers
×4 Sappers
>>
Rolled 4, 1, 1 = 6 (3d6)

>>3740573
>move 456
Alright so...
>>3740600
aw shucks.
RIGHT.
END OF THE LINE, MEN. GO GO GO!
>fire vindicator at the hunter-killer (9ap, vs 16)


==Ochi==
INT 60 DR 25
Ap 12 Focus 12
==Skills==
Acc 11 Close 12
Bright 8 Notice 10
Piloting 10
Gear 6
==Systems==
Mg (2d6+2, 2!, [Autofire 3])
Vindicator Cannon (3d6(4), 4! (R:3)
Soul Link (it's like hacking. 1!)
[TwinSoul]
Roll vs Piloting to Modify Stats, Sustain New Weapons
[Enthusiastic Volunteer]
Vehicles you operate do not have [ Heavy ].
Vehicles you operate roll vs distance moved this turn to see if they score a Complication.
>>
>Move 111
>[3 AP] Go to Ground
>[4 AP] Move 4 Living Shadow to infuse saber with shadow-strength (2d6+4, uncapped spellcutter, 4 independent AP)

==Jura==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 12/12
==Skills==
Acc 11 Close 14
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni 77 - 1d6+3, Burst 1/3, 40/40; Silenced
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped
[Wavering Shadows]
[The Ocean Between]
[Nightsworn Regalia]
>>
>>3740573
"What happened to this?"
>4! Move 6,1,1,6
>5! Bright 11+4: Examine the system Repair. (See dialogue)

==Tang, Specialist==
AP 9 Ht 12 Cohesion 12
Grit 5 React 9 Focus 6
Threshold 2 DR 2(innate)+3(APEP)-> 5
==Skills==
Acc 11 Close 11 Bright 11 Notice 10
Gear 2/8 Hunger 12
==Gear==
Hand1: Chirni, 1d6+2 at 1/3,2. 40/40 Ammo.
-Fake Moustache
-1! Hookshots
==Trait==
{Animant}
Ignore metabolic hazards.
Bullets hit for 1.
Incorporate material to repair self with 2 AP.
This grisly process may change your make-up.
Roll vs Hunger to devour.
>>
Rolled 1, 1, 6 = 8 (3d6)

>>3740674
>>3740573
Now with rolls
>>
>>3740573
>7 AP, 3 MP to place SHAPED CHARGES on this wall.
Because I'm going to need to breach this eventually.
>>
Rolled 6, 1, 1, 1, 6, 4 = 19 (6d6)

>>3740573
>2! ×3 troopers fire AP grenades at The enemy hunter killer
>2! ×5 Troopers +1 Sapper fire AP grenades at the Schoale

==Ironsides, Fireteam Beagle==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 11
==Skills==
Acc 9 Close 9
Bright 9 Notice 9
Gear 5
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
Prepwork Detwork
Rifle Grenades
==Troops==
10x Trooper
1x Sapper
>>
>>3740573
>>3740731
>Use 3 MP to get off the tank and move 666
>>
>>3740755
>>3740731
>>3740573

>LAST MODIFICATION NO MORE PULL OUTS AFTER THIS: Move 661 not 666
>>
File: The Unity Engine 5.jpg (2.57 MB, 3194x3080)
2.57 MB
2.57 MB JPG
==Crew On Call==
Pi1 | Mastodon
Co2 | Ironsides, Ft Beagle
Pi3 | Ochi
Tr4 | Dead
Sp5 | Tang
TR6 | Djinn
Co7 | Macklemore, FT Thriftshop
Tr8 | Jura

==Options==
Infantry Sprint: Move 2x MP
Vehicle Scan: Ping nearby, roll notice
CoOrdinator:
Rush, close quarters with +dmg = moved

==Gear==
1d6 effect per 1 gear

--

roilling coils of shadow-stuff coalesce around Trencher Jura's sabre. In this place, they come too readily. The barrier between Here and the Other is thin, transparent. Too easy to break by far.

--

Pilot Ochi sets of an AP round, yet the Volatile Endeavour nudges it just so - to strike in the rear plating of the hostile sigilcraft. It appears the Endeavour is competitive, and considers this particular Pilot and Craft to be one of its own rivals. The heavy cannon round tears up the threads of the enemy craft, reducing its mobility. It attempts to turn in response, but makes no progress.

With the thunderous roar of the cannon, nearby Pytherii are shocked and stunned in surprise. A clear-headed Scholae takes in the extent of the situation rapidly and barks as quick command! The nearby Theurge-Technician bends over the console and the walls begin to shift.

--

Trencher Phase
>>
>>3740600
The off-shift personnel in this room surrender without much fight given the overwhelming local presence.
>>
Rolled 5, 1, 1, 4, 6, 4, 1, 1, 1, 6, 4, 5, 3, 1, 5, 2, 4, 5, 5, 4, 5 = 73 (21d6)

>[2 AP] Shadow Step 5 into the ward room behind theurges
>[1 AP] Empower Nightsworn Regalia vs. 12 Focus
>[3 MP+4 AP+4 AP(Sword)+6 Focus] Slice & Dice all 6 Theurges with saber [14+4 Unaware+3 Brace+7 Aim+6 Focus-15 Flurry(+5 rolls)-1 (+1 Damage)] vs. 18, 2d6+5 uncapped spellcutter [empowered?]

==Jura==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 6/12
==Skills==
Acc 11 Close 14
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni 77 - 1d6+3, Burst 1/3, 40/40; Silenced
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped
[Wavering Shadows]
[The Ocean Between]
[Nightsworn Regalia]
>>
Aaah-- That still stings eeesh. People, i'm starting to pick up increased chatter on the internal lines. I'm silencing some and re-directing others.

I'm not sure how long I can keep everyone playing guessing games with their own systems, though
>>
>>3740783
"Anything we can do to help you keep going Spanner?"
>>
>>3740787
Hook up to one of the actual processing cores. I'm dancing with mesh guardians with two feet tied behind my back here! It's like bringing a spear to a tank fight. This security console doesn't even have half the privileges I'm making it believe it does!
>>
>>3740774
(Am I the one thinking the text under me or is that the Legios asking me?)
>>
>>3740811
Seems they're too worried to speak to you!
>>
File: Murder Phase.png (621 KB, 1866x1301)
621 KB
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This circle of convocation is drawing on all the attention the Theurges can muster. They die without knowing they have fallen at all...
>>
>>3740774
"Sorry for the wait everyone, got assigned to medical duty and well...I still am. But hey at least you guys can know I will be around to mend your wounds or at least save you!"
>Deploy at Va1 and start setting up a field station, tents, surgical equipment and drugs, lots of drugs.-5 supply.


{resonance specialist}
==Dr. Vitae==
AP 6 MP 3
Ht 11/11 Grit 2
React 7 Focus 12/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 15
Bright 10 Notice 10,
Medicine: 14 +1 to first aid actions
Gear
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: Field kit: 1d3 heal+margin, provides painkillers, fixes status! Also know anatomy!
[Metaphysical Suture Kit] Can heal/stitch mental status effects
[Array cycler] +1 Threshold
>>
Rolled 4, 5, 1 = 10 (3d6)

>>3740774
>load another shell
Um, ah...
Fireteam Thri- is that really your name? Thrift Shop, you need to get a flag down. The more ground we control, the more supply we get, the more forces we can field.
Fireteam Beagle, the tank's immobilized, and I'm reasonably sure it only has front firing arcs. It's busy now, and the bigger threat is those people MESSING WITH THE WALLS.
>move 56
NOW EVERYONE OFF.
>open up the wall out of the R&R area, the one that was just closed (1ap)
>open up that little section of wall between me and the theurge-technician (1ap)
>open up some MG fire on that theurge-technician (5ap)

==Ochi==
INT 60 DR 25
Ap 12 Focus 12
==Skills==
Acc 11 Close 12
Bright 8 Notice 10
Piloting 10
Gear 6
==Systems==
Mg (2d6+2, 2!, [Autofire 3])
Vindicator Cannon (3d6(4), 4! (R:3)
Soul Link (it's like hacking. 1!)
[TwinSoul]
Roll vs Piloting to Modify Stats, Sustain New Weapons
[Enthusiastic Volunteer]
Vehicles you operate do not have [ Heavy ].
Vehicles you operate roll vs distance moved this turn to see if they score a Complication.
>>
Rolled 3, 1, 2 = 6 (3d6)

>>3740774
"Alright guys, set up shop and next!"
>2!: Plant a flag down
>Mp move: 6,6 (The wall where the Legios are)
>1! ×4 Sappers, Make hole in the Wall direction 6
>1! ×6 Troopers and the (Fireteam of ×6 Assaults, ×2 Troppers, ×2 Sappers {Designation: FT Blue Nawhal}) [Rush] in through the wall and attack the Pathfinders and the Legios +2MP

==Mackemore, Fireteam {Thrift Shop}==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 10
==Skills==
Acc 10 Close 9
Bright 9 Notice 9
Gear 8/16
==Gear==
Hand1: Chirni 87 [1d6+2, every 1, Infinite AM. 1! to fire, +1 Supress per 2 Shooters, Overwatch for 2 mp]
-+Non req Ammo (+1d6) & Specials {Shock}
==Troops==
×6 Troopers
×4 Sappers
>>
>>3740774
>9! Interface with the System Repair and Improve my APEP

==Tang, Specialist==
AP 9 Ht 12 Cohesion 12
Grit 5 React 9 Focus 6
Threshold 2 DR 2(innate)+3(APEP)-> 5
==Skills==
Acc 11 Close 11 Bright 11 Notice 10
Gear 2/8 Hunger 12
==Gear==
Hand1: Chirni, 1d6+2 at 1/3,2. 40/40 Ammo.
-Fake Moustache
-1! Hookshots
==Trait==
{Animant}
Ignore metabolic hazards.
Bullets hit for 1.
Incorporate material to repair self with 2 AP.
This grisly process may change your make-up.
Roll vs Hunger to devour.
>>
Rolled 2, 6, 4, 3, 2, 5 = 22 (6d6)

>>3740774
>Boost stealth by margin against 12
>move 616
>move 554
>vs Bright Idea, investigate the green symbol on the floor 6 of me
>move 54
>pull out a ceremonial sabre out of my pack (-4 gear)

==Djinn==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Stealth 12
Gear 4
*Shatterborn
+1 DR.
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3 (DR 3)
Ceremonial Sabre (melee +1d6, uncapped, spellcutter)

[Fortress of Mind *]
You can sustain up to Focus points of volatile force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned. These things layer on yourself to enhance you, or form objects.
Roll vs Focus to add margin extra force to a manifestation this turn. Your other skills use these manifestations. Convert 2 points of Force to 1 point of Element. Roll vs Focus to disruptive break a sustained point of force.
>>
Rolled 5, 2, 4, 2, 1, 1, 2, 5, 6 = 28 (9d6)

>>3740774
>1! Dismount tank
>Move 6-5
>1! ×2 Troopers throw a Shock grenade at the Scholae
>1! ×6 Troopers: Kill the Scholae (u)
>1! ×2 Troopers, ×1 Sapper: Interfeer with the core. Try to move the walls to box us and the Pathfinder west with us but block the eagles from seing this

==Ironsides, Fireteam Beagle==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 11
==Skills==
Acc 9 Close 9
Bright 9 Notice 9
Gear 5
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
Prepwork Detwork
Rifle Grenades
==Troops==
10x Trooper
1x Sapper
>>
>>3740774

> Take kit: [Shadowsever].

==Fireteam Axolotl==
AP: 4 || MP: 5 || GRT: 2 || REA: 6 || HP: 12/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 13 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 0/0 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Sepento] || Dmg: 1d6+2 || | +1 suppress || Firing zone: 30° || 1AP per shot
Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
Other: [Shadowsever] || Attacks cut bindings
==Men==
(5) Veterans

> Deploy @ hex to the west of VA1

> 5MP, 1AP || Fireteam Axolotl traverses the, ornate candle-lined passages of the Pytherii facility at a slow jog.|| {Move [5x1], [6x2], [3x1].}
> 3AP, 5 Actives || upon regrouping with allied elements, Samson orders his men to begin digging in, entrenching a sharp corner at the end of a hallway, || {Fortify current position.}
>>
File: The Unity Engine 6.jpg (2.66 MB, 3194x3080)
2.66 MB
2.66 MB JPG
==Crew On Call==
Pi1 | Mastodon
Co2 | Ironsides, Ft Beagle
Pi3 | Ochi
Tr4 | Dead
Sp5 | Tang
TR6 | Djinn
Co7 | Macklemore, FT Thriftshop
Tr8 | Jura
Ro9 | Dr. Vitae
Co10| Samson, Ft Axolotl

==Options==
Infantry Sprint: Move 2x MP
Vehicle Scan: Ping nearby, roll notice
CoOrdinator:
Rush, close quarters with +dmg = moved

==Gear==
1d6 effect per 1 gear

==Environment==
Walls have 15 points, hardened DR.

--

The walls begin to shift and blur to intercede our progress.

Blood and screams fill the hallways. In the chaos, we set up a field station to organise the flow of wounded.

The Pytherii response is sluggish, disorganised from HZ 12-6' interdiction of their communications. But they will rally soon.

--

Trencher Phase
>>
Rolled 6, 2, 6, 2, 5, 6 = 27 (6d6)

>>3740910
"I hear wounded, I'm on my way!!"
>Sprint: 5,5,4 4 3 4
>1 AP: Sprint: 4,4,
>2 AP: Use my field kit on the fallen vanadia trooper.
>2 AP Use my field kit on the second fallen vanadia troop.
>1 AP: Tell them the direction in the field station we have setup.
{resonance specialist}
==Dr. Vitae==
AP 6 MP 3
Ht 11/11 Grit 2
React 7 Focus 12/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 15
Bright 10 Notice 10,
Medicine: 14 +1 to first aid actions
Gear
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: Field kit: 1d3 heal+margin, provides painkillers, fixes status! Also know anatomy!
[Metaphysical Suture Kit] Can heal/stitch mental status effects
[Array cycler] +1 Threshold
>>
>Burn 1 focus for 1 AP
>1 AP: MAKE SURE I DO NOT LOOK AT THE EYEBALL BREAKING MACHINE!
>>
Rolled 4, 2, 6, 4, 6, 6 = 28 (6d6)

>>3740910
>boost Stealth by margin, rolling vs 12
>brace weapon (-3 MP, +3 shooting skill)
>aim (5 AP, +5 shooting skill)
>open fire the two legios and the one theurge, three targets (-2), aiming for the vitals on all three (-4), firing 21 shots (+7), targets are unaware, the Chirni is silenced. (accuracy 11)

==Djinn==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Stealth 12
Gear 4
*Shatterborn
+1 DR.
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3 (DR 3)
Ceremonial Sabre (melee +1d6, uncapped, spellcutter)

[Fortress of Mind *]
You can sustain up to Focus points of volatile force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned. These things layer on yourself to enhance you, or form objects.
Roll vs Focus to add margin extra force to a manifestation this turn. Your other skills use these manifestations. Convert 2 points of Force to 1 point of Element. Roll vs Focus to disruptive break a sustained point of force.
>>
Rolled 6, 5, 4 = 15 (3d6)

>>3740910

==Fireteam Axolotl==
AP: 4 || MP: 5 || GRT: 2 || REA: 6 || HP: 12/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 13 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 0/0 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Sepento] || Dmg: 1d6+2 || | +1 suppress || Firing zone: 30° || 1AP per shot
Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
Other: [Shadowsever] || Attacks cut bindings
==Men==
(5) Veterans

> 5MP, 2AP || Driven forward by sounds of alarm and theurgaical devastation, Fireteam axolotl hustles around a corner, and then another. || {Move [1x3], [6x2], [5x2].}
> 2AP, 5 Actives || Bringing their armaments to bear, the veteran squad unloads upon the Theurge gormlessly standing in the middle of the hallway. || Target: 13+5+2, Effect: +10, Weapon: Chirni 87, Dmg: (1d6)+1d6+2, Dmg type: Explosive+Unbinding, Crit: 6+1 || {Squad open fires on the target occupying the hex @ [4x3].}
>>
>>3740910
>8! More lies & Deceit:"Its a trophy, got it off one Special forces officer who dared challenge me in glorious melee combat. The fight was long...but I prevailed in the end. Just like all Pytherian's should. He was really good. A shame he wasnt on our side. I bring this armor to remind of that day. But I would rather sacrifice this Armor instead of mine glorious Pytherian set in case this machine breaks...for any reason. And you guys? Got any trophies of your own? While I finish interfacing?"
>1! Finish interfacing?

==Tang, Specialist==
AP 9 Ht 12 Cohesion 12
Grit 5 React 9 Focus 6
Threshold 2 DR 2(innate)+3(APEP)-> 5
==Skills==
Acc 11 Close 11 Bright 11 Notice 10
Gear 2/8 Hunger 12
==Gear==
Hand1: Chirni, 1d6+2 at 1/3,2. 40/40 Ammo.
-Fake Moustache
-1! Hookshots
==Trait==
{Animant}
Ignore metabolic hazards.
Bullets hit for 1.
Incorporate material to repair self with 2 AP.
This grisly process may change your make-up.
Roll vs Hunger to devour.
>>
Rolled 4, 4, 4 = 12 (3d6)

>>3740957
>>3740910
dice not roll damnit
>>
Rolled 2, 5, 5, 1, 3, 1 = 17 (6d6)

>>3740910
These walls are really annoying.
But...
Walls are just a suggestion... when you don't know how to pilot a vehicle.
>move 4666 (through the wall)
WOOOO
>fire mg at the theurge-technician (4ap)
>fire cannon at scholae (4ap)
>face the hunter-killer
YOU AND ME.


==Ochi==
INT 60 DR 25
Ap 12 Focus 12
==Skills==
Acc 11 Close 12
Bright 8 Notice 10
Piloting 10
Gear 6
==Systems==
Mg (2d6+2, 2!, [Autofire 3])
Vindicator Cannon (3d6(4), 4! (R:3)
Soul Link (it's like hacking. 1!)
[TwinSoul]
Roll vs Piloting to Modify Stats, Sustain New Weapons
[Enthusiastic Volunteer]
Vehicles you operate do not have [ Heavy ].
Vehicles you operate roll vs distance moved this turn to see if they score a Complication.
>>
Rolled 5, 3, 3 = 11 (3d6)

>>3740910
>1! FT Blue Rat Advance inside the Ward Room & fortify/clear
>1! FT Blue Nahwhal: Salt these corpses & follow up
>MP Move 5-5
>1! ×4 Sappers Open the wall direction 5
>1! ×6 Troopers and FT Nahwhal assault the people in the room. Use Shock bullets and Non-Req.

==Mackemore, Fireteam {Thrift Shop}==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 10
==Skills==
Acc 10 Close 9
Bright 9 Notice 9
Gear 8/16
==Gear==
Hand1: Chirni 87 [1d6+2, every 1, Infinite AM. 1! to fire, +1 Supress per 2 Shooters, Overwatch for 2 mp]
-+Non req Ammo (+1d6) & Specials {Shock}
==Troops==
×6 Troopers
×4 Sappers
>>
>>3740910
>1! ×1 Sapper, ×2 Troopers Open the wall direction 5 (West)
>Mp move: 5-6-5 (On top of the tank)
>3! ×8 Troopers kill the people in the room. Start with the Theurge, then the Scholae, then the Pathfinders unless they surrender

==Ironsides, Fireteam Beagle==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 11
==Skills==
Acc 9 Close 9
Bright 9 Notice 9
Gear 5
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
Prepwork Detwork
Rifle Grenades
==Troops==
10x Trooper
1x Sapper
>>
Rolled 2, 2, 2 = 6 (3d6)

>>3740910
>>3740997
(Botting is hard . Must add rolls)
>>
Rolled 6, 3, 4, 1, 2, 5, 5, 6, 6, 3, 6, 6, 5, 6, 4, 1, 3, 2 = 74 (18d6)

>[1 AP] Confirm 6 kills, restore 6 Focus
>Move 454
>[1 AP + 1 Focus] Attack adjacent Theurge while stepping 6 [14+4 Unaware-2 Step+1 Focus] vs. 17, 2d6+4 uncapped, spellcut
>[2 AP] Shadow step 5656 into Theurge's shadow
>[3 AP + 4 AP (Sword) +5 Focus] Attack Theurge, 2 Legio, 2 Pathfinders [14+4 Unaware+6 Aim+5 Focus-12 Flurry(x4)] vs. 17, 2d6+4 uncapped, spellcut

==Jura==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 6/12
==Skills==
Acc 11 Close 14
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni 77 - 1d6+3, Burst 1/3, 40/40; Silenced
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped spellcut
[Wavering Shadows]
[The Ocean Between]
[Nightsworn Regalia]
>>
>>3740997
>>3741003
Please do not issue orders for non-present personnel.
>>
>>3741037
Ok
>>
>>3740910
>Move 11
>Set shaped charges on wall, aimed for the people standing in the great big circle on the other side of the wall. 8 points.
>>
File: The Unity Engine 7.jpg (2.74 MB, 3194x3080)
2.74 MB
2.74 MB JPG
==Crew On Call==
Pi1 | Mastodon
Co2 | Ironsides, Ft Beagle
Pi3 | Ochi
Tr4 | Dead
Sp5 | Tang
TR6 | Djinn
Co7 | Macklemore, FT Thriftshop
Tr8 | Jura
Ro9 | Dr. Vitae
Co10| Samson, Ft Axolotl

==Options==
Infantry Sprint: Move 2x MP
Vehicle Scan: Ping nearby, roll notice
CoOrdinator:
Rush, close quarters with +dmg = moved

==Gear==
1d6 effect per 1 gear

--

Fireteam Axolotl participates in a friendly fire incident.

--

Reaction Phase
>>
>>3741141
>Wants to open wall direction5
>Direction 6 Opens
These walls got me real fucked up
>>
>>3741171
You act from the Coordinator, outlined in Green, which is also yourself.
Don't worry, I got this anyways.
>>
File: The Unity ENgine 7-1.jpg (2.05 MB, 3194x3080)
2.05 MB
2.05 MB JPG
==Crew On Call==
Pi1 | Mastodon
Co2 | Ironsides, Ft Beagle
Pi3 | Ochi
Tr4 | Dead
Sp5 | Tang
TR6 | Djinn
Co7 | Macklemore, FT Thriftshop
Tr8 | Jura
Ro9 | Dr. Vitae
Co10| Samson, Ft Axolotl

==Options==
Infantry Sprint: Move 2x MP
Vehicle Scan: Ping nearby, roll notice
CoOrdinator:
Rush, close quarters with +dmg = moved

==Gear==
1d6 effect per 1 gear

--

{Hz 12-6}
--ghrh! They fried the link remotely, I've been booted from the system. I've lost link.

---

every speaker in the facility bleats a trumpet of static, as every radio channel on every legio joins in the rising chorus. Then, silence...Until a voice speaks

{High Operant Soul Tonos}
Ah. You have come at last to see our grand design. Did Tveilirisk send you? Was it Gerean, that meddling colonel? You think you can dam the river of the inevitable. Pulling the essence of our design from Voltera will get you nothing.

We have already succeeded. You've come to stop that which was completed months ago. You cannot turn back time.

And now, Trenchers, you are going to die here. I can see you. Skulking like rats along the nerves of my being.


--

Trencher Phase

>FT Axolotl casualties
>FT Thriftshop casualties
>FT Blue Narwhal casualties
>Pilot Ochi integrity warning
>Trencher Jura hit for 2 damage
>>
Rolled 3, 3, 1 = 7 (3d6)

>>3741229
>>3741008

==Fireteam Axolotl==
AP: 4 || MP: 5 || GRT: 2 || REA: 6 || HP: 12/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 13 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 0/0 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Sepento] || Dmg: 1d6+2 || | +1 suppress || Firing zone: 30° || 1AP per shot
Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
Other: [Shadowsever] || Attacks cut bindings
==Men==
(4/5) Veterans

> 3MP || Moving briskly away from the chemical inferno scorching their flank and ignoring the stench of burning flesh, Fireteam Axolotl moves into the now cleared room, and get into optimal firing position to neutralize the hostiles engaging Trencher Jura. || {Move [4x1], [5x2].}
> (Say) Trencher! Incoming heavy fire! Get clear!
> 4AP, 2MP, 5 Actives || Giving the infiltration specialist a few moments to get clear, Fireteam Axolotl sprays a veritable hail of explosive rounds @ the pytherii troopers hunkering down behind the adjacent barricade. || Accuracy:13+4+4+2, Effect: +8, Crit: 6+1, Weapon Chirni 87, Damage: (1d6*2)+2, Damage type: Explosive & Unbinding || {Split fire between the target occupying the hex @ [5x1], [6x2] and the target occupying the hex @ [5x3], [6x1].}
>>
Rolled 3, 4, 2, 2, 1, 3 = 15 (6d6)

>>3741229
>gain access to Core 1 (2ap)
Spanner! Getting system access... now! See if you can get back in.
>return MG fire at the pathfinders (4ap)
>move 334
Gettoff, swordy! You have no idea what I'm capable of!
>do a... roll? (3ap)


==Ochi==
INT 60 DR 25
Ap 12 Focus 12
==Skills==
Acc 11 Close 12
Bright 8 Notice 10
Piloting 10
Gear 6
==Systems==
Mg (2d6+2, 2!, [Autofire 3])
Vindicator Cannon (3d6(4), 4! (R:3)
Soul Link (it's like hacking. 1!)
[TwinSoul]
Roll vs Piloting to Modify Stats, Sustain New Weapons
[Enthusiastic Volunteer]
Vehicles you operate do not have [ Heavy ].
Vehicles you operate roll vs distance moved this turn to see if they score a Complication.
>>
>>3741263
Pilot, how exactly are you plugging in? You're. . . in a tank.
>>
>>3741275
With... the Soul Link?
D-does it not work like that?
>>
>>3741279
It does, Pilot. if you have pytherii enabled equipment! HZ 12-6 assures us that while they are many things they are not also an abomination wrought by Theurgical Craft. We'll need to splice in something our communication lines can parse!
>>
>>3741286
Huh.
Do I at least have system access?
>>
>>3741303
Yes.
>>
Rolled 3, 2, 5 = 10 (3d6)

>>3741229
>1! Spanner! Get to Core 1! Careful of the turrets! Redeploy at VA2 if you need to
>1! FT Nahwhal! Retreat & and go get healed up & reinforced for next round. Get us some help too
>1! Mastodon!....Its time! Get in here, you've waited long enough. Redploy to Va2 and help us out
>1! SQUAD! Return Fire against the Enemies NW. ×4 Troopers, ×3 Sappers. Kill the turret, then kill the entrenched people (+3 MP)

==Mackemore, Fireteam {Thrift Shop}==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 10
==Skills==
Acc 10 Close 9
Bright 9 Notice 9
Gear 8/16
==Gear==
Hand1: Chirni 87 [1d6+2, every 1, Infinite AM. 1! to fire, +1 Supress per 2 Shooters, Overwatch for 2 mp]
-+Non req Ammo (+1d6) & Specials {Shock}
==Troops==
×4 Troopers
×3 Sappers
>>
>>3741229
>>3741310
>Shock Bullets & Non Req Ammo
>>
Rolled 3, 2, 2, 4, 5, 5 = 21 (6d6)

>>3741254
"Understood!"

>[1 AP] Confirm 2 kills, restore 2 Focus
>[3 AP] Take down Legio to my 6 using his own shadow [Close 14+2] vs. 16
>[4 AP(Sword)] Saber stabs into Legio's armor joint at his neck [Close 14+4 Takedown+1 Aim-4 Called Shot] vs. 17, 2d6+4 uncapped spellcut
>Move 31
>[3 AP] Go to Ground

==Jura==
AP 7 MP 3
Ht 10/12 Grit 4
React 9 Focus 8/12
==Skills==
Acc 11 Close 14
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni 77 - 1d6+3, Burst 1/3, 40/40; Silenced
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped spellcut
[Wavering Shadows]
[The Ocean Between]
[Nightsworn Regalia]
>>
Rolled 1, 6, 1 = 8 (3d6)

>>3741229
>1! Move towards the turret (direction 5 I think?)
>6! Hack the turret, Mark the 5 Legios 3-3 as Vanadian Targets. Fire.
>2! Move 5-5

==Tang, Specialist==
AP 9 Ht 12 Cohesion 12
Grit 5 React 9 Focus 6
Threshold 2 DR 2(innate)+3(APEP)-> 5
==Skills==
Acc 11 Close 11 Bright 11 Notice 10
Gear 2/8 Hunger 12
==Gear==
Hand1: Chirni, 1d6+2 at 1/3,2. 40/40 Ammo.
-Fake Moustache
-1! Hookshots
==Trait==
{Animant}
Ignore metabolic hazards.
Bullets hit for 1.
Incorporate material to repair self with 2 AP.
This grisly process may change your make-up.
Roll vs Hunger to devour
>>
>>3741229
"More cries, the job continues"
>Burn 1 focus for 1 AP
>Sprint: 1,1,1, 6,6,5
>1 AP Sprint/move: 5 6
>1 AP Grab downed soldier right next to me and move him to the hex 3
>1 AP: Sprint/move: 4,
>1 AP: Grab/Fireman carry downed trooper and my guess can't sprint with trooper.
>2 AP: Move: 1 3 1

{resonance specialist}
==Dr. Vitae==
AP 6 MP 3
Ht 11/11 Grit 2
React 7 Focus 11/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 15
Bright 10 Notice 10,
Medicine: 14 +1 to first aid actions
Gear
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: Field kit: 1d3 heal+margin, provides painkillers, fixes status! Also know anatomy!
[Metaphysical Suture Kit] Can heal/stitch mental status effects
[Array cycler] +1 Threshold
>>
>>3741310
I don't work for you, badge-brain. But I was going to Core anyway. So let's call it even
>>
>>3741229
>1 AP. Activate field of absolute suck. (Roll vs 7, aligned to confusion)
>1 AP, exclude myself
>3 AP, smoke grenade at the people shooting me.
>1 AP, exclude Specialist Tang
>1 AP, 3 MP, create some kind of defensive cover for myself then geez

==Sheet==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 13
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3, DR 3


[Surging Lvl 2]
You can project a field with AOE = 1/3th Focus
Within it, chaos reigns. Dice targets never exceed 10, and critical ranges expand by +2.
1 AP to activate, 3 AP to collapse field.
You can spend 2 AP to modify your field values by 1.
You can reset your field to its natural state with 1 AP and a Focus roll.
You can spend 1 AP to exclude a target from your Field.

You can Align your Field for 2 AP.
This doubles the criticality by bending towards certain outcomes
(“Jamming”, “Duds”, “Stumbling”, “bleeding”, “fire”)
You treat critical rolls of things other than 111 as critical failures.

>"criticality" is the "chance of critical hits/critical failures"
>+2 base becomes +4 chance of events spiralling off into Fire or...
>>
Rolled 3, 1, 6 = 10 (3d6)

>>3741369
forgot to roll
>>
>>3741349
You also cannot sprint with AP, Doctor. It's movement points only. No matter how fast you think you need to go, you will not outrun the wind.
>>
>>3741350
Got it! Were in your hands.
>(Dont know if this is an action refund but if it is, I would like):my Fireteam to grab some more approproate cover
"Channel your inner Ninja. Find your inner peace boys!"
>>
>>3741379
I see..
>Burn 1 focus to make for the 1 move/Ap deficit.
>>
>>3741391
>2 focus.
Sorry not 1 2 my bad DX
>>
Rolled 2, 5, 5, 4, 4, 4 = 24 (6d6)

>>3741229
Our impetus is exausting itself. Push on, men! The attack must go on!

>Have I lost the allied FT somewhere?
>1! Sapper and 1 trooper, prepare breaching charges and breach the wall to 6
>1! 3 Troopers fire at the officer trying to breach Ochi (vs 12)
>2! 6 Troopers breach the Pytherian tank (+1 Ap, vs 16)

==Ironsides, Fireteam Beagle==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 11
==Skills==
Acc 9 Close 9
Bright 9 Notice 9
Gear 5
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
Prepwork Detwork
Rifle Grenades
==Troops==
10x Trooper
1x Sapper
>>
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At long last, trencher Dead decides in their heart of hearts that it is time to stop holding back. Local probability space takes a beating as everything goes all kinds of sideways.

--

Fireteam Blue Narwhal falls back, dragging the wounded to the field station for recovery. Then they begin reinforcing for another pushing.

--

Fireteam Thriftshop opens up at the entrenched Legio Maniple, downing a Chemicae and a Legio and suppressing the others.

--

Trencher Jura flips a soldier over with his own shadow. The fighter never has a chance to regain their feet. Fireteam Axolotl swings in to provide backup.

--

bathed in the radiant energies of Trencher Deads field, the Convocants engaged in controlling the ritual circle in the storage section begin to lose control of their work...

--

Reaction Phase
>>
File: The Unity Engine 8-1.jpg (2.18 MB, 3194x3080)
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==Crew On Call==
Pi1 | Mastodon
Co2 | Ironsides, Ft Beagle
Pi3 | Ochi
Tr4 | Dead
Sp5 | Tang
TR6 | Djinn
Co7 | Macklemore, FT Thriftshop
Tr8 | Jura
Ro9 | Dr. Vitae
Co10| Samson, Ft Axolotl

==Options==
Infantry Sprint: Move 2x MP
Vehicle Scan: Ping nearby, roll notice
CoOrdinator:
Rush, close quarters with +dmg = moved

==Gear==
1d6 effect per 1 gear

--

>Fireteam Beagle casualties
>Fireteam Thriftshop casualties
>Pilot Ochi integrity warning

--

A group of theurges invert themselves out of existence.

A legio ends up somewhere else than planned.

A grenade goes off in the wrong direction.

A sigilcraft performs vehicular manslaughter.
Twice.

--

The Engine twists and the river begins to... mingle with something else.

--

{High Operant Soul Tonos}
NO ,YOU DAMNABLE HERETICS. STOP! CEASE YOUR INSANE MEDDLING IN THE WORKS OF THOSE GREATER THAN YOURSELVES. THIS ENTERPRISE IS ARTFUL AND PRECISE. IF YOU DESTROY THE PILLARS THAT HOLD THE ENGINE SUSPENDED, THERE WILL BE A RECKONING

WE KEEP THEM AT BAY NOW AND LET THEM IN SLOW AND SURE

IF YOU OPEN THE GATEWAY, THEY'LL COME HERE ALL AT [B]ONCE[/B].

BIO-SANCTUM, ARE THE SPECIMENS ARE THE SPECIMENS READY FOR RELEASE?
GIVE THEM THE STIMULANTS AND RELEASE THE INHIBITOR ARRAYS. TELL THEM ITS TIME TO HUNT. OUR FACILITY HAS RATS AND WE MUST UNLEASH THE DOGS.


--

Trencher phase.
>>
Rolled 2, 2, 4, 4, 5, 4 = 21 (6d6)

>>3741883
If a Pythie can breach with just a sword, you can too! What the hell were you doing in the boot camp!?
Alright then, grenade the fucks and take cover! I'll find real men to do a man's job!

>2! Launch 5 grenades at the Pytherian tank, aiming to catch the turret in the AoE (Prepwork Detwork, Rifle Grenades, -2 dist, +1Ap, +5 act, vs 13)
>2! TMOT: FT Blue Narwhal, sprint and breach the tank (+1Ap, +5? act, vs 15)
>Move 16

==Ironsides, Fireteam Beagle==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 11
==Skills==
Acc 9 Close 9
Bright 9 Notice 9
Gear 5
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
Prepwork Detwork
Rifle Grenades
==Troops==
5x Trooper
>>
Rolled 3, 1, 4, 1, 5, 2 = 16 (6d6)

>>3741883
>Boost Stealth by margin (vs12)
>Move 544
>Move 445
>Overwatch a shock grenade, thrown at the faithful sword from around the corner. Throw it to stop him as close to the water as possible

==Djinn==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Stealth 12
Gear 4
*Shatterborn
+1 DR.
==Gear==
Hand1: Chirni77 (19/40, x2)
Armor: AEPP-3 (DR 3)
Ceremonial Sabre (melee +1d6, uncapped, spellcutter)

[Fortress of Mind *]
You can sustain up to Focus points of volatile force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned. These things layer on yourself to enhance you, or form objects.
Roll vs Focus to add margin extra force to a manifestation this turn. Your other skills use these manifestations. Convert 2 points of Force to 1 point of Element. Roll vs Focus to disruptive break a sustained point of force
>>
Rolled 6, 3, 3 = 12 (3d6)

>>3741883
Command, the water went all spooky-like. Looks like a bunch of stars now.
What's going on?
>move 166 16
>reload!
>fire the cannon at the hunter-killer (4ap, vs 11)


==Ochi==
INT 60 DR 25
Ap 12 Focus 12
==Skills==
Acc 11 Close 12
Bright 8 Notice 10
Piloting 10
Gear 6
==Systems==
Mg (2d6+2, 2!, [Autofire 3])
Vindicator Cannon (3d6(4), 4! (R:3)
Soul Link (it's like hacking. 1!)
[TwinSoul]
Roll vs Piloting to Modify Stats, Sustain New Weapons
[Enthusiastic Volunteer]
Vehicles you operate do not have [ Heavy ].
Vehicles you operate roll vs distance moved this turn to see if they score a Complication.
>>
>>3741883
>Move 6
>1 AP, 2 MP to improve my personal defensive cover.
>4 AP to reduce the field cap to 5. Not sure this is strictly necessary, but I don't want to get shot or stabbed.
>2 AP to increase the field's crit range to +3/6.

"Fireteam Blue Rat, you probably want to get out of range."

==Sheet==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 13
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3, DR 3


[Surging Lvl 2]
You can project a field with AOE = 1/3th Focus
Within it, chaos reigns. Dice targets never exceed 10, and critical ranges expand by +2.
1 AP to activate, 3 AP to collapse field.
You can spend 2 AP to modify your field values by 1.
You can reset your field to its natural state with 1 AP and a Focus roll.
You can spend 1 AP to exclude a target from your Field.

You can Align your Field for 2 AP.
This doubles the criticality by bending towards certain outcomes
(“Jamming”, “Duds”, “Stumbling”, “bleeding”, “fire”)
You treat critical rolls of things other than 111 as critical failures.

>"criticality" is the "chance of critical hits/critical failures"
>+2 base becomes +4 chance of events spiralling off into Fire or...
>>
>>3742045
We don't know. It appears the integrity stabilisation reaching a critical threshold. There's a lot of energy bound up in this place and you've taken out three of the convocation circles and four of the stabilisation engineers.

It's building towards a Backlash Event.
>>
Rolled 6, 5, 4, 4, 5, 4 = 28 (6d6)

>>3741883
>1! Reinforcements from Va2: ×5 Troopers & ×1 Sapper
>1! ×3 Troopers: Fire Shock Non-Req Ammo at the turret
>MP Move: 6-6-6
>1! Call a reinforcement team of ×4 Troopers, ×4 Assaults & ×2 Sappers. Order to come help us
>1! ×3 Troopers, ×4 Sappers (& the additionnal FT that I requested?) Fire on the hostiles falling back. Shock Non Req Rounds

==Mackemore, Fireteam {Thrift Shop}==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 10
==Skills==
Acc 10 Close 9
Bright 9 Notice 9
Gear 8/16
==Gear==
Hand1: Chirni 87 [1d6+2, every 1, Infinite AM. 1! to fire, +1 Supress per 2 Shooters, Overwatch for 2 mp]
-+Non req Ammo (+1d6) & Specials {Shock}
==Troops==
×1 Troopers (Reinforced?)
×3 Sappers (Reinforced??)
>>
Rolled 2, 4, 6 = 12 (3d6)

>>3741883
>6! Move 4-4-4-5-5-5
>3! Fire hookshot at the wall 6-6 & climb it (dont know if these are like Batman Hookshot that reel you in but I would like it to not fall in the Water)

==Tang, Specialist==
AP 9 Ht 12 Cohesion 12
Grit 5 React 9 Focus 6
Threshold 2 DR 2(innate)+3(5)(APEP)-> 5
==Skills==
Acc 11 Close 11 Bright 11 Notice 10
Gear 2/8 Hunger 12
==Gear==
Hand1: Chirni, 1d6+2 at 1/3,2. 40/40 Ammo.
-Fake Moustache
-1! Hookshots
==Trait==
{Animant}
Ignore metabolic hazards.
Bullets hit for 1.
Incorporate material to repair self with 2 AP.
This grisly process may change your make-up.
Roll vs Hunger to devour
>>
Rolled 5, 9 = 14 (2d10)

Rolling for trencher skill!
>>
Rolled 6, 3, 2, 5, 2, 3 = 21 (6d6)

>>3741883
"Trooper your arm is gone, and so are some of your ribs! You have a choice keep fighting or head to evac. I have wounded to take care of make your choice before you get shot again!"
>Have 8 focus??
>Sprint:6 4
>2 ap: Commit emergency triage on the hex 5 of me
>1 AP Inform that they can either head to evac or join back in Ft. Thrisftshop's.
>Sprint: 1,3 1 2
>3 AP: Using 1 skill to boost medicine commit emergency triage on the hex that i am in.

{resonance specialist}
==Dr. Vitae==
AP 6 MP 3
Ht 11/11 Grit 2
React 7 Focus 8/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 15
Bright 10 Notice 10,
Medicine: 14 +1 to first aid actions
Gear
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: Field kit: 1d3 heal+margin, provides painkillers, fixes status! Also know anatomy!
[Metaphysical Suture Kit] Can heal/stitch mental status effects
[Array cycler] +1 Threshold
>>
>>3742331
Hey! Hey you! Hey!! No chewing on Command's deployment papers! Come on Trencher, have another chocolate bar, we give you rations for a reason y'know. There's a good fella, come on now.

Rolled 5, 9 = 14 (2d10)
[Spitespawn]
Recover 1 HT when you recover Focus.

Spend 1 AP to leech 2 HT or status from someone else within Focus/4.
In direct contact, this is doubled.
Roll Acc or Close, your targets might dodge
>So if you want to leech 8 HP that's 4 AP and 1 roll.
You can Glut yourself to a maximum of HT x GRIT.

Burn 1 HT to hit for 1d3 Corrode in 1 AOE, Focus/4 range.
Burn 3 HT for 1 AP
Burn HT = New Rank for +Stat.
>>
>>3742396
"WE HAVE CHOCLATE BARS!?!?!"
>eat *several*
>>
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>>3742396
Allright, Trencher. You're geared up and good to go. Fireteams Blue Narwhal, Thriftshop, Axolotl and Beagle are already securing most of the area. Trenchers Dead, Jura, Djinn along with Specialist Tang have pushed the Pytherii back towards the reactors. Doctor Vitae is. . . doing whatever the good doctor does when he's not in the mess hall going on about organ replacements.

Keep your wits about you, move fast and stick with the team. You'll do all right!
>>
Rolled 6, 5, 3 = 14 (3d6)

>>3741883

==Fireteam Axolotl==
AP: 4 || MP: 5 || GRT: 2 || REA: 6 || HP: 12/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 13 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 0/0 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Sepento] || Dmg: 1d6+2 || | +1 suppress || Firing zone: 30° || 1AP per shot
Weapon2: [MG] || Dmg: 2d6+2 || Autofire 3 || Firing zone: 60°|| 2AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
Other: [Shadowsever] || Attacks cut bindings
==Men==
(4/5) Veterans

> 1MP || With the coast clear, Fireteam Axolotl steps out into the larger thoroughfare, turning towards the harsh percussive droning of suppressing fire. || {Move [5x1].}
> 4AP, 2MP, 5 Actives || All at once, the automated machinegun emplacement is beset by gale of explosive ordinance.|| Target: 13+5+4+2, Effect: +8, Crit: 6+1, Weapon: Chirni 87, Damage: (1d6*2)+2, Damage type: Explosive & Unbinding || {Fire upon the turret occupying the hex @ [4x3].}
> 2MP || Without stopping to check if their target was eliminated, Fireteam Axolotl dives behind cover.|| {Move [5x1], [6x1].}
>>
Rolled 6, 1, 1 = 8 (3d6)

>[1 AP] Confirm 1 kill, restore 1 Focus
>[2 AP] Shadow Step 4544 into wall shadow
>[4 AP+4 AP(Sword)+2 MP] Find a vulnerable part of the turret machinery to my 4, then stab the darksaber in and fill turret with shadow spikes [Close 14+4 Unaware+7Aim+2Brace-4 Called Shot-7 Damage(+7)] vs. 16, 2d6+11 uncapped spellcutter
>Move 6 behind wall cover

==Jura==
AP 7 MP 3
Ht 10/12 Grit 4
React 9 Focus 9/12
==Skills==
Acc 11 Close 14
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni 77 - 1d6+3, Burst 1/3, 40/40; Silenced
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped spellcut
[Wavering Shadows]
[The Ocean Between]
[Nightsworn Regalia]
>>
>>3742475
(Updating my character sheet now so I don't forget how many actives I have again.)

==Fireteam Axolotl==
AP: 4 || MP: 5 || GRT: 2 || REA: 6 || HP: 12/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 13 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 0/0 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Chirni 87] || Dmg: 1d6+2 || | +1 suppress || Firing zone: 30° || 1AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
Other: [Shadowsever] || Attacks cut bindings
==Men==
(3/5) Veterans
>>
Rolled 1, 6, 2, 3, 3, 4 = 19 (6d6)

"Gourmet Bathory, here to sample the finest cuisinesouls of the battlefield!"

>3MP to sprint 10 hexes 5661 5561 1 3*2*1.5 = 11.25
>1AP to [Tackle] Legios
>5AP [Spitespawn] succ Legios

==Bathory==
AP 6 MP 3
Ht 12 Grit 5
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 8
==Gear== Gear 8
Hand1: Chirni77, 1d6+3, 40:40AM, 1/3¬2
SecPlate +1 DR (4DR)
Better Boots 1MP = 1.5 Move, +2 Acrobatics
[Spitespawn]
Recover 1 HT when Focus recovers. Glut to max HTxGRIT
1 AP + Acc/Close roll to leech 2 HT/status in Focus/4 (4HT,if melee)

Burn 1 HT for 1d3 Corrode 1 AOE, Focus/4 range.
Burn 3 HT for 1 AP
Burn HT = New Rank for +Stat.
>>
Rolled 6, 2, 4, 4, 6, 1, 5, 4, 4 = 36 (9d6)

>>3742527
Rest of the rolls for Spitespawn
>>
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==Crew On Call==
Pi1 | Mastodon
Co2 | Ironsides, Ft Beagle
Pi3 | Ochi, Volatile Endavour
Tr4 | Dead
Sp5 | Tang
TR6 | Djinn
Co7 | Macklemore, FT Thriftshop
Tr8 | Jura
Ro9 | Dr. Vitae
Co10| Samson, Ft Axolotl
Tr11| Tr Bathory

==Allies=
Ft Blue Narwhal
Ft Blue Rat
Ft Mauve Snake

==Options==
Infantry Sprint: Move 2x MP
Vehicle Scan: Ping nearby, roll notice
CoOrdinator:
Rush, close quarters with +dmg = moved
OPEN UP!, 2xPenalty and 2x active effect+supression. Can't move.

==Gear==
1d6 effect per 1 gear

--

Probability begins to shiver and bend, the world straining at the edges. Mingling fields of the Other overlap with gunfire and local supremacy. We are pushing the Pytherii from this facility, step by dogged steep.

Keep it up, trenchers! Don't let them recover! This is why we've come all this way!

--

Trencher Jura feels the faint sting of disappointment when they face down a turret long since scrap metal.

Trencher Dead fluxes their field and ambles forward, at which point a Legio decides to simply body-tackle the poor Trencher when all else appears to be failing.
>Don't try to build things in melee combat, Trencher. The people with swords get free attacks.

Fireteam Beagle lets loose a barrage of grenades as Pilot Ochi rams through a wall and fires off a point-blank cannon blast. in the shockwave and dusty debris, the Core Control unit for this sector gives off a few desultory sparks and flatlines. No access from that vector, Trenchers!

--

Dr Vitae helps a trooper back to their feet, who scrambles to keep up with Fireteam Thriftshop, sprinting ahead to catch up with the Pytherii.

--

Reaction Phase
>>
>>3742595
Dammit.
>>
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==Crew On Call==
Pi1 | Mastodon
Co2 | Ironsides, Ft Beagle
Pi3 | Ochi, Volatile Endavour
Tr4 | Dead
Sp5 | Tang
TR6 | Djinn
Co7 | Macklemore, FT Thriftshop
Tr8 | Jura
Ro9 | Dr. Vitae
Co10| Samson, Ft Axolotl
Tr11| Tr Bathory

==Allies=
Ft Blue Narwhal
Ft Blue Rat
Ft Mauve Snake

==Options==
Infantry Sprint: Move 2x MP
Vehicle Scan: Ping nearby, roll notice
CoOrdinator:
Rush, close quarters with +dmg = moved
OPEN UP!, 2xPenalty and 2x active effect+supression. Can't move.

==Gear==
1d6 effect per 1 gear

--

>Fireteam Axolotl casualties
>Fireteam Thriftshop casualties
>Fireteam Thriftshop needs medical

--

Paths bend, vectors break, confusion reigns.

--

The Maniple on the other end of the bridge sees a Scholae rounding the corner. Hardened veterans glance at each other, check their gear and then come to a collective decision.

--

{High Operant Soul Tonos}
Release the first batch. Yes. I understand they're volatile. It has to be done. We are this close. Perhaps this may give us the final field adjustments. If the anchor slips at last, it will take us decades to reconstruct the Effort. They will forgive us for our haste

--

Flickering shapes blur from the edge of our vision, dancing between the cracks in walls and the gaps in vision. Fireteam Axolotl feels a collective shiver down their spines as a wash of danger rolls across the area.

Twice the blurry gasp of a man, clutching serrated weaponry last seen in the hands of the Nightgaunts we fought to get here, these things are neither Pytherii or Spriteling, but some... union of both. Perhaps this was what the Officious Theurge attempted to achieve? Is this some part of their plan for Unity?


--

Trencher Phase
>>
Rolled 6, 5, 5, 6, 2, 3 = 27 (6d6)

>>3742736
>Move 1
>2 AP, Exclude myself and that other trencher whose name I can't read from the field's effect.
>Just start stabbing back. Remainder of AP towards this.

==Sheet==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 13
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3, DR 3


[Surging Lvl 2]
You can project a field with AOE = 1/3th Focus
Within it, chaos reigns. Dice targets never exceed 10, and critical ranges expand by +2.
1 AP to activate, 3 AP to collapse field.
You can spend 2 AP to modify your field values by 1.
You can reset your field to its natural state with 1 AP and a Focus roll.
You can spend 1 AP to exclude a target from your Field.

You can Align your Field for 2 AP.
This doubles the criticality by bending towards certain outcomes
(“Jamming”, “Duds”, “Stumbling”, “bleeding”, “fire”)
You treat critical rolls of things other than 111 as critical failures.

>"criticality" is the "chance of critical hits/critical failures"
>+2 base becomes +4 chance of events spiralling off into Fire or...
>>
Rolled 2, 5, 5, 3, 4, 6, 5, 4, 4 = 38 (9d6)

>>3742736
"Great work everybody! Keep it up! Mr. Macklemore these stims should help you get back up good luck!"
>Commit emergency triage on the hex that I am in.
>Sprint: 5,4,5.
>Use my field kit and a bunch of stims on Macklemore:
>Sprint: 3 1
>use my field kit on the nearby wounded trooper.


{resonance specialist}
==Dr. Vitae==
AP 6 MP 3
Ht 11/11 Grit 2
React 7 Focus 8/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 15
Bright 10 Notice 10,
Medicine: 14 +1 to first aid actions
Gear
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: Field kit: 1d3 heal+margin, provides painkillers, fixes status! Also know anatomy!
[Metaphysical Suture Kit] Can heal/stitch mental status effects
[Array cycler] +1 Threshold
>>
>>3742736
Alright, men! Advance! We're going for a flank attack!

>1! FT Blue Narwhal to take out the turret
>1! Resupply grenades from flag
>1! Deploy FT Bulldog (10 troopers), order to follow
>Sprint 345 656
>1! Rush the turret if it's still alive!

==Ironsides, Fireteam Beagle==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 11
==Skills==
Acc 9 Close 9
Bright 9 Notice 9
Gear 5
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
Prepwork Detwork
Rifle Grenades
==Troops==
11x Trooper
>>
>>3742736
>>3742756
(Am I revived/Not KO anymore Command?)
>>
Rolled 3, 5, 1, 1, 4, 1 = 15 (6d6)

>>3742736

==Fireteam Axolotl==
AP: 4 || MP: 5 || GRT: 2 || REA: 6 || HP: 12/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: 13 || Close: 8 || Bright: 8 || Notice: 8 || Gear: 0/0 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Chirni 87] || Dmg: 1d6+2 || | +1 suppress || Firing zone: 30° || 1AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
Other: [Shadowsever] || Attacks cut bindings
==Men==
(4/5) Veterans

> 1MP || Persuaded by the death rattle of their comrade, the remainder of Fireteam Axolotl takes cover immediately, hunkering down behind the sandbags. || {Please get behind cover.}
> 2AP, 4MP, 2 Actives || Under the directions of Coordinator Samson, two veterans pick off the hostiles heading the incoming group. || Accuracy:13+2+2+4, Effect: +8, Crit: 6+1, Weapon: Chirni 87, Damage: ((1d6)*2)+2, Damage type: Explosive & Unbinding || {Split fire between the target occupying the hex @ [2x1], [1x1], [2x2], the target occupying the hex @ [2x1], [1x1], [2x1], [1x1], and the target occupying the hex @ [2x1], [1x1], [2x2], [1x2].}
> 2AP, 2 Actives || Meanwhile, the remainder of Fireteam Axolotl keeps the pressure on. Refusing to let... *whatever* those things are, encroach any further on their position. || Accuracy:13+2+2, Effect: +8, Crit: 6+1, Weapon: Chirni 87, Damage: ((1d6)*2)+2, Damage type: Explosive & Unbinding || {Lay down suppressing fire down the passage which the Nightfinders came from.}
>>
Rolled 4, 5, 1 = 10 (3d6)

>>3742736
>reload cannon
'ere we go!
>move 66 (through the wall)
Coax online! Givin' 'em what-for!
>fire the MG, facing 1 (7ap, vs 16)
Void, that's a lotta men. Get some 'nades in there, yeah? That'll show 'em up.


==Ochi==
INT 60 DR 25
Ap 12 Focus 12
==Skills==
Acc 11 Close 12
Bright 8 Notice 10
Piloting 10
Gear 6
==Systems==
Mg (2d6+2, 2!, [Autofire 3])
Vindicator Cannon (3d6(4), 4! (R:3)
Soul Link (it's like hacking. 1!)
[TwinSoul]
Roll vs Piloting to Modify Stats, Sustain New Weapons
[Enthusiastic Volunteer]
Vehicles you operate do not have [ Heavy ].
Vehicles you operate roll vs distance moved this turn to see if they score a Complication.
>>
>>3742786
Stop lying around, Vanadii and FIGHT
>but spend 1 AP to regain your footing
>>
Rolled 2, 6, 1 = 9 (3d6)

>>3742736
"One moment. I will be right back."
>move 112
>Transfer 7 points of force from my Stealth to the AEPP's DR, renaming it to War Regalia in the process
>boost Stealth by margin

==Djinn==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Stealth 5
Gear 4
*Shatterborn
+1 DR.
==Gear==
Hand1: Chirni77 (19/40, x2)
Armor: War Regalia (DR 3+7)
Ceremonial Sabre (melee +1d6, uncapped, spellcutter)

[Fortress of Mind *]
You can sustain up to Focus points of volatile force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned. These things layer on yourself to enhance you, or form objects.
Roll vs Focus to add margin extra force to a manifestation this turn. Your other skills use these manifestations. Convert 2 points of Force to 1 point of Element. Roll vs Focus to disruptive break a sustained point of force
>>
Rolled 2, 5, 3, 3, 6, 6, 6, 1, 4, 6, 3, 5, 1, 5, 6, 3, 1, 2 = 68 (18d6)

>>3742736
>2AP to [Spitespawn]x2 the Legios near me for 4x2 HT (6d6 Close)
>2AP to [Spitespawn]x2 the Legios at 22 for 4x2 HT (6d6 Acc)
>2AP to [Spitespawn]x2 the Legios at 211 for 4x2 HT (6d6 Acc)
nom nom
>2MP to [Sprint] 4444 5
It's getting pretty loud out there. I hope nothing bad is happening...

==Bathory==
AP 6 MP 3
Ht 16/12 Grit 5
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 0
==Gear== Gear 8
Hand1: Chirni77, 1d6+3, 40:40AM, 1/3¬2
SecPlate +1 DR (4DR)
Better Boots 1MP = 1.5 Move, +2 Acrobatics
[Spitespawn]
Recover 1 HT when Focus recovers. Glut to max HTxGRIT
1 AP + Acc/Close roll to leech 2 HT/status in Focus/4 (4HT,if melee)

Burn 1 HT for 1d3 Corrode 1 AOE, Focus/4 range.
Burn 3 HT for 1 AP
Burn HT = New Rank for +Stat.
>>
>>3742881
HT succ for the faraway Legios should be 2x2
>>
Rolled 6, 1, 4 = 11 (3d6)

>>3742736
>1! Get up & regain footing
>2! Plant down a flag! (Capture the crates near us for supplies) Inspire our man! "DO NOT BREAK! TONIGHT IS THE NIGHT & WE'LL FIGHT TILL ITS OVER! THEY CAN'T HOLD US!"
>1! [Trust me on this] (+ all actives ) FT Mauve Snake! Get Shock Grenades on the Legios position 6-6-6 of me. Maintain Suppresive fire on them!


==Mackemore, Fireteam {Thrift Shop}==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 10
==Skills==
Acc 10 Close 9
Bright 9 Notice 9
Gear 8/16
==Gear==
Hand1: Chirni 87 [1d6+2, every 1, Infinite AM. 1! to fire, +1 Supress per 2 Shooters, Overwatch for 2 mp]
-+Non req Ammo (+1d6) & Specials {Shock}
==Troops==
(Unsure)
>>
Rolled 4, 1, 1 = 6 (3d6)

>>3742736
>3!(I'm no Spider-Man but) Stick to the wall & Move: 1-1-5 (Get in behind the Pathfinder)
>6! Intel-Sweep direction 4-4-4-4 (+3 acc, 2! for +1 AoE)


==Tang, Specialist==
AP 9 Ht 12 Cohesion 12
Grit 5 React 9 Focus 6
Threshold 2 DR 2(innate)+3(5)(APEP)-> 5
==Skills==
Acc 11 Close 11 Bright 11 Notice 10
Gear 2/8 Hunger 12
==Gear==
Hand1: Chirni, 1d6+2 at 1/3,2. 40/40 Ammo.
-Fake Moustache
-1! Hookshots
==Trait==
{Animant}
Ignore metabolic hazards.
Bullets hit for 1.
Incorporate material to repair self with 2 AP.
This grisly process may change your make-up.
Roll vs Hunger to devour
>>
File: The Unity Engine 10.jpg (2.43 MB, 3194x3080)
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Fireteam Axolotl's keen precision and steel nerve marksmanship has won all fights so far.
These blurry, blisteringly fast shapes recoil from bullets with prenatural ability. Lead fills the air and high explosive impacts shake the halls and yet they dance through the storm!

--

Trencher Bathory enjoys a light snack.

--

Legio Phase
>>
Rolled 3, 3, 4, 6, 6, 6 = 28 (6d6)

>[2 AP] Move 2 Living shadow from Concealment to form shadowy grasping claws (Act as hookshots)
>Move 16
>[1 AP] Grapple to wall 6 following Tang
>[2 AP] Shadow Step into Pathfinder shadow 6
>[2 AP+ 4 AP(sword)] Slice and Dice Theurge formation, including lead[Close 14+4 Unaware+5 Aim-3 Flurry-4 Called Shot] vs. 16, 2d6+4 uncapped spellcutter
>Move 6
>[1 Focus] Grapple 2 around corner of wall

==Jura==
AP 7 MP 3
Ht 10/12 Grit 4
React 9 Focus 3/12
==Skills==
Acc 11 Close 14
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni 77 - 1d6+3, Burst 1/3, 40/40; Silenced
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped spellcut
[Wavering Shadows]
[The Ocean Between]
[Nightsworn Regalia]
>>
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Roiling, rolling waves of concussive energy flow through the cavernous design of this place. Pumps flood with liquid intent and the valves adjust the flow of energy from the vast flow of the underground sea, each a small army of workers along its magnificient flow tapping it for every scrap of heat and fire so that the rapid current can an Engine to bridge the gap between worlds.

Teams of Convocant Specialists are arranged in ward lines, geometric circles, patterns of flow and direction shaping the output of the Grand Design.

The Facility itself is alive with the buzzing thrum of faith and belief and assurance that, at long last, Unity.

The Fire Burns Us.
The Light Blinds Us.
The Eye Sees Us And We Cannot See It.

And We Yearn To Be One.
At Long Last.

Unity

--

But every grand machine. . . has flaws.
>>
REPORT
SECONDARY FLOW CONTROL IS DISABLED
DESTABILISATION EVENT IN CONTAINMENT ANCHOR FOUR
BREACH IN SECTORS TWO, SEVEN, EIGHT AND ELEVEN
BASELINE FRAY INCREASING EXPONENTIALLY

WE HAVE ANCHOR DRIFT
REPEAT
WE HAVE ANCHOR DRIFT

THE ENGINE IS EXPERIENCING A DISJUNCTIVE TERMOR
>>
File: blinking.gif (1.29 MB, 195x229)
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>>3743246
>MFW I accidentally copy the wrong actions and it sort of works out
>>
Rolled 3, 5, 6, 1, 4, 5 = 24 (6d6)

>>3743246
"Come, Shadows. This light shall be your undoing."
>Assign 1 point of force to armor DR
>Assign 2 points of Empyreal Light to my Ceremonial Saber
>Boost Empyreal Light by margin (vs 12)
>move 61
>Melee attack the nearest Shadowfinder
>dodge

==Djinn==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Stealth 5
Gear 4
*Shatterborn
+1 DR.
==Gear==
Hand1: Chirni77 (19/40, x2)
Armor: War Regalia (DR 3+8)
Ceremonial Sabre (melee +1d6, uncapped, spellcutter)

[Fortress of Mind *]
You can sustain up to Focus points of volatile force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned. These things layer on yourself to enhance you, or form objects.
Roll vs Focus to add margin extra force to a manifestation this turn. Your other skills use these manifestations. Convert 2 points of Force to 1 point of Element. Roll vs Focus to disruptive break a sustained point of force
>>
WE NEED CONTROL TEAMS TO SECTOR TWO. SECTOR SIX. SECTORS SEVEN THROUGH ELEVEN.

SOMEONE REACH THE CORE CONTROL.
NO.
I
willNOT ACCEPT NO FOR AN ANSWER. SCHOLAE OTOSCON, TAKE YOUR MEN AND ROUSE THE EAGLES. WE HAVE CRITICAL BYPASS SINGULARITIES IN WARD-CHAINS SWORD, SHIV, STILETTO AND WARDS SHIELD-NINE TO SHIELD-SIXFOUR.

WE--- ANCHOR LOSS. ANCHOR LOSS.

WE'RE DRIFTING
>>
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aaahhhhome at last
>>
File: The Other Place.jpg (2.32 MB, 3254x3014)
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kkkkkzzzzz----------------------------------------------------------------------------------h---e--------l--------------------------------------------------------
>>
The Fire Burns Us.
The Light Blinds Us.
The Eye Sees Us
And We Wither.
It warms us, then scars us, then we die.
It heals us, then hurts us, then harms us.
Too much. Moths cannot touch the Flame.

We Yearn To Be One.
At Long Last.

But the Flesh is Frail
The Husks Will Burn
The Cores Will Melt
The Sword Will Shatter
Our Wards Will Break
Our Bones Will Char
Our Skin will blister

The Empyreal Fire is not for Us
We Cannot Take Its Radiance
We are Denied
Unity. We are spark-traders, ash-tongues, flicker-souls, glimmer-hearts... Tiny hands grasping at something so Vast

But we will not denied. In Sareth, Old and Grand and Desolate, they bound a Star.
Hubris. Madness. Arrogance.
Ambition.

And so the Design
And so the Plan
And so the Heart
And so the Engine
And so, at last, Unity.

There are those things that do not burn in the light. There are those things that hunt soulscrap, light-sparks, lantern-glow. They do not burn. They cannot burn. They eat the light.

And the light feeds them.
Warms them. Nourishes them. Makes them prosper, vast and dark and beautiful.

The Empyreal Flame is denied to us in truth. Even Husks will turn to bone-char and ash. These forms are too frail. The Eye is too much.

We will not be denied any longer.
Bind them all and chain them all and force them all together and we will have our Unity and never, feel, cold, again.
.
>>
Well. That'stheir theory. There might have a few mistakes along the way.

Hello, Trenchers.

How does it feel to come home, at last?
>>
>>3743368
"I was hoping for more time. I was having fun out here."
>>
It's rather pleasant here. If you learn to ground yourself against the churn of possibilities. You will never master this skill, it would take an aeon too long. This place was not meant for you.
A shame.
I would have such interesting things to show you. We are kin, after all, are we not?
Calm your tremor hearts. It will all be quite interesting.
Fond fortunes.

They're all looking forward to meeting you.

--

>Trencher Phase
>>
>>3743385
Gah!
C-command, what's going on?
What do we dooo?
>>
>>3743395
Oh.
Oh, friend.

They can't hear you out here.
>>
Rolled 9, 2 = 11 (2d10)

>>3743364

==Specialist ???==
AP: 6 || MP: 3 || GRT: 4 || REA: 9 || HP: 12/12 || DR: 3 || Focus: 12/12 ||
==Skills==
ACC: 11 || Close: 12 || Bright: 12 || Notice: 10 || Gear: 8/8 ||
==Kit==
Armor: [AEPP-3-1] || DR 3
Weapon1: [Chirni 77] || Dmg: 1d6+2 || Burst: 1/3, 2 || Ammo: 40x2 || Reload: 2, (4)

(Rollng for Talent.)
>>
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>>3743398
What strange world have we been lost in?
If only we had a compass to guide our way...

Unfortunately, we only have our wits with us.
Cross referencing with HZ 12-6's intel leads me to suspect that Voltariel manifested near the Bio Research labs.
>>
Rolled 6, 2, 3, 1, 4, 4 = 20 (6d6)

>>3743385>>3743364
"You two gather me any wounded or dying pytherii pathfinders or 'knights' who are willing to help us. Yes ask them the question before you touch them. WHATEVER YOU DO, DO NOT TOUCH THE THEURGES. "
>Sprintg: 1,3,2 32
>Commit emergency on hex 3 +1 first aid?
>Commit emergency triage on hex 4 +1 first aid?
>2 AP Using my 'authoritah' as alpha medic tell the two medics next to me to start gathering wounded pathfinders or 'knights' who are willing to help vanadia in this mission. DO NOT TOUCH THE THEURGES

{resonance specialist}
==Dr. Vitae==
AP 6 MP 3
Ht 11/11 Grit 2
React 7 Focus 8/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 15
Bright 10 Notice 10,
Medicine: 14 +1 to first aid actions
Gear
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: Field kit: 1d3 heal+margin, provides painkillers, fixes status! Also know anatomy!
[Metaphysical Suture Kit] Can heal/stitch mental status effects
[Array cycler] +1 Threshold
>>
Rolled 6, 2, 6, 4, 6, 2 = 26 (6d6)

>>3743398
Out here?
oh void.
>move 11
>twinsoul: sustain a loudspeaker (3ap)
ATTENTION PYTHERIAN SOLDIERS.
WE HAVE NO IDEA WHAT IS GOING ON.
WE REQUEST HUMBLY THAT YOU DO NOT FIRE ON OUR TROOPS, AND THAT WE LIKEWISE WILL NOT FIRE ON YOURS, UNTIL WE FIGURE OUT WHAT THE FUCK IS GOING ON AND FIX IT.
ADDITIONALLY, WE REQUEST YOUR AID, AS WE ARE MORE LIKELY TO MAKE IT THROUGH WHATEVER IS GOING ON... TOGETHER.
DO YOU ACCEPT THESE TERMS?
>twinsoul: regen Integrity (7ap)


==Ochi==
INT 60 DR 25
Ap 12 Focus 12
==Skills==
Acc 11 Close 12
Bright 8 Notice 10
Piloting 10
Gear 6
==Systems==
Mg (2d6+2, 2!, [Autofire 3])
Vindicator Cannon (3d6(4), 4! (R:3)
Soul Link (it's like hacking. 1!)
[TwinSoul]
Roll vs Piloting to Modify Stats, Sustain New Weapons
[Enthusiastic Volunteer]
Vehicles you operate do not have [ Heavy ].
Vehicles you operate roll vs distance moved this turn to see if they score a Complication.
>>
>>3743385
>1 AP "You should stop trying to kill me. It doesn't work. Unfortunately, neither does me killing you. Just go have lunch or something. Otherwise you'll probably just keep killing eachother. That would be sad."
>1 AP to exclude myself from my field.
>Move 222
>"Wait, actually come back. How the hell do I get past this gaping hole in reality?"
>If I'm outside free attack range, 5 AP to heal self? Stims? Bandages? Something?

==Sheet==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 13
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni77 (40/40, x2)
Armor: AEPP-3, DR 3


[Surging Lvl 2]
You can project a field with AOE = 1/3th Focus
Within it, chaos reigns. Dice targets never exceed 10, and critical ranges expand by +2.
1 AP to activate, 3 AP to collapse field.
You can spend 2 AP to modify your field values by 1.
You can reset your field to its natural state with 1 AP and a Focus roll.
You can spend 1 AP to exclude a target from your Field.

You can Align your Field for 2 AP.
This doubles the criticality by bending towards certain outcomes
(“Jamming”, “Duds”, “Stumbling”, “bleeding”, “fire”)
You treat critical rolls of things other than 111 as critical failures.

>"criticality" is the "chance of critical hits/critical failures"
>+2 base becomes +4 chance of events spiralling off into Fire or...
>>
>>3743909
(Heya trencher! 'w')
You can use your first aid kit in your gear pack to heal yourself! A first aid kit costs 1 gear, is 3 ap to use for you as you are fishing it out from your AEPP and roll againts your bright idea! Your first aid kit heals 1d6+your margin, it 'revives' wounded troopers and heals you!
Also keep in mind you can't really fail applying bandages to yourself just do it better! So you always heal for the 1d6! All hail the wonders of modern medicine!)
>>
Rolled 2, 6, 1 = 9 (3d6)

>>3743246
There's powerful fuckery at work here...
Concentrate on the task before you, troopers! One thing at a time. We'll find a solution to whatever happened.


>1! TMOT: Bulldog company assaults to breach the Pytherian tank (6 act)
>Move 661
>2! What are we dealing with? What's this green stuff? (+ 1Ap, +4 act, vs 14)
>1! TMOT: The rest of the troops, dig the green stuff. We need to open the passage (17 act)

==Ironsides, Fireteam Beagle==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 11
==Skills==
Acc 9 Close 9
Bright 9 Notice 9
Gear 5
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
Prepwork Detwork
Rifle Grenades
==Troops==
11x Trooper
>>
>>3743385
"Ms. Spanner are you gonna do anything? We're kinda cut off from command and we have a situation atm ma'am..."
>'Talk to HZ-12-6 Spanner
>>
>>3744013
Since command is... somewhere else... I'll try to fill you in with what we know.
The tank is already being breached by some shadow tendrils.
It's... probably no longer a threat? Try not to drown, this isn't the kinda water you can swim out of.
The green stuff is gas. You got a gas mask? Might wanna throw that on afore you start choking.
Oh, and make sure you don't shoot those people 'cross the bridge. We might make an enemy's enemy yet, y'hear?
>>
>>3744040
That doesn't really look like gas. I thought it was some kind of foam
>>
Rolled 5, 3, 2, 1, 6, 5 = 22 (6d6)

>[1 AP] Confirm 6 kills, +6 Focus
>[2 AP] Shadow Step 1211 into Theurge shadow, stepping on the ward platform
>[3 AP] Move Living Shadow from Darksaber to conjoin the shadows of all Theurges in formation, to more powerfully link them to Wavering Shadows and gain a pool of AP to use for Theurge actions [Focus 12+2] vs. 14, margin Living Shadow moved
>[1 AP] Glean the Theurge-amalgam shadow's thoughts on what is happening. What are the Theurges doing, and can I use it. [Bright 12]

"I see, we're playing again. I'd almost forgotten the pull of the tide. But I'm not returning before I have my fun, Volariel."

==Jura==
AP 7 MP 3
Ht 10/12 Grit 4
React 9 Focus 12/12
==Skills==
Acc 11 Close 14
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni 77 - 1d6+3, Burst 1/3, 40/40; Silenced
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped spellcut
[Wavering Shadows]
[The Ocean Between]
[Nightsworn Regalia]
>>
Rolled 6, 4, 5, 6, 4, 2, 1, 3, 5, 4, 2, 5, 3, 4, 5, 2, 6, 1 = 68 (18d6)

>>3743364
>>3743265
Djinn, if you can occupy two of the Nightfinders I'll deal with the bottom one.
I'll help you out once I'm done.
Or maybe we can concentrate our forces and strike them down one by one?

>2MP to Sprint 5655 3
>1AP to ram the Nightfinder against the wall and pin. (3d6 vs 12)
I wonder if your lifestuff tastes like a human's?
>5AP to melee range [Spitespawn]x5 for 4x5 HT, (3d6*5 vs 12)
>1MP to position self so that friendly fire from 4 doesn't hit me.

==[Tr]Bathory==
AP 6 MP 3
Ht 22/12 Grit 5
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 0
==Gear== Gear 0
Hand1: Chirni77, 1d6+3, 40:40AM, 1/3¬2
SecPlate +1 DR (4DR)
Better Boots 1MP = 1.5 Move, +2 Acrobatics

[Spitespawn]
Recover 1 HT when Focus recovers. Glut to max HTxGRIT(60)
1 AP + Acc/Close roll to leech 2 HT/status within Focus/4 (4HT,if melee)
Burn 1 HT for 1d3 Corrode 1 AOE, Focus/4 range.
Burn 3 HT for 1 AP
Burn HT = Buff stat to level of burnt HT, 1HT/change per turn to maintain
>>
Rolled 2, 4, 2, 3, 6, 5, 3, 2, 5 = 32 (9d6)

>>3743364
>2! (I'm no therapist but); Try to calm the 2 Pathfinders down & tell them: 1st thing is first Pathfinders. Try. Not. To. Panic. Look at yourselves. You reek of terror & fear. Try to take deep breath. If you need to. Use one of the standard isue bags to breathe properly. After you've calmed down a bit. Follow me. We must investigate What has happenned here & where we stand at right now... We are a long way from Pyther or Vanadia currently. (+1)
>3! Move 5-5-5
>2! Investigate what happened here. I sure has shit didnt make the reactor explode here. Try not to touch any radiation or fallout...this is a bit nasty.(+1)
>2! Intel-Sweep direction 4-4-4-4 (+1 acc)

==Tang, Specialist==
AP 9 Ht 12 Cohesion 12
Grit 5 React 9 Focus 6
Threshold 2 DR 2(innate)+3(5)(APEP)-> 5
==Skills==
Acc 11 Close 11 Bright 11 Notice 10
Gear 2/8 Hunger 12
==Gear==
Hand1: Chirni, 1d6+2 at 1/3,2. 40/40 Ammo.
-Fake Moustache
-1! Hookshots
==Trait==
{Animant}
Ignore metabolic hazards.
Bullets hit for 1.
Incorporate material to repair self with 2 AP.
This grisly process may change your make-up.
Roll vs Hunger to devour
>>
Rolled 6, 4, 2, 4, 6, 4 = 26 (6d6)

>>3743364
>1! Stop Dodging! Take a penalty of 2 to skill to incure a penalty of 1 on the Nightfinder. ×4 Troopers: Fire on the Night finder with a scythe. (Shock bullets+ Non req, (+2 Mp)
>1! ×3 Troopers throw a Salt grenade at the Nightfinder with a scythe.
>1! Mastodon & the escort squad. You need to move into the facility. Take the prisoners with you if you can.
>1! ×3 Assault, ×1 Trooper: Get ready for the Nightfinders. Counter-Attack & defend against it.(Block him) (+1Mp)

==Mackemore, Fireteam {Thrift Shop}==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 10
==Skills==
Acc 10 Close 9
Bright 9 Notice 9
Gear 8/16
==Gear==
Hand1: Chirni 87 [1d6+2, every 1, Infinite AM. 1! to fire, +1 Supress per 2 Shooters, Overwatch for 2 mp]
-+Non req Ammo (+1d6) & Specials {Shock}
==Troops==
×8 Troopers
×1 Sapper
×3 Assaults
>>
>>3743414
Oh oh Oh spark-thought and shimmer-heart, your precious Colonel plucks at the strands and this is what you do...
They tried in Sareth. The Iconographs failed. And all this for the sweet idea of freedom! Oh the Theurge are going to loathe[/b you, softsoul.


9,2
[Profuse Verdancy]
Roll vs Focus to generate, push or pull Margin [Vitality]. Sources of Vitality within GRIT AoE can be interacted with, rolling Close or Acc to strike, Focus to grow and shape.
>You can try people, sure, but Command kindly offers the free suggestion that plants and living materials are much, much easier to manipulate than those with minds to say no
>>
>>3744495
Friend Volariel, is there any vitality in these walls?

How do I become as rainbow as you?
>>
>>3744567
I can show you.
>>
>>3743364
>reposting because I went to early, rolls are >>3743265

"Come, Shadows. This light shall be your undoing."
>Assign 1 point of force to armor DR
>Assign 2 points of Empyreal Light to my Ceremonial Saber
>Boost Empyreal Light by margin (vs 12)
>move 61
>Melee attack the nearest Shadowfinder
>dodge

==Djinn==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Stealth 5
Gear 4
*Shatterborn
+1 DR.
==Gear==
Hand1: Chirni77 (19/40, x2)
Armor: War Regalia (DR 3+8)
Ceremonial Sabre (melee +1d6, uncapped, spellcutter)

[Fortress of Mind *]
You can sustain up to Focus points of volatile force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned. These things layer on yourself to enhance you, or form objects.
Roll vs Focus to add margin extra force to a manifestation this turn. Your other skills use these manifestations. Convert 2 points of Force to 1 point of Element. Roll vs Focus to disruptive break a sustained point of force
>>
>>3744577
That sounds nice. I hope we can be friends.
>>
File: HELP.png (1.05 MB, 1622x1112)
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...
>>
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in truth all the shadare one and the same. You can no more stab a single one than empty all the ocean with a spoon. They are all linked.

--

The facility crumples, wardlines fusing as rock bleeds away into a background mash of colour swirls.

The Other Phase
>>
>>3744860
I was just testing your situational awareness in high stress situations, troopers! You've all passed, good job!
>>
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Scraps of the world blow away in a breeze from nowhere. Bullets fill the hallways as the Nightfinders counter-attack. Trencher BATHORY is sent flying while trencher DJINN buckles under the onslaught of furious blows, kinetic pretend-plates shattering and the blazing flame going out!

--

{High Operant Soul Tonos}
INITIATING EMERGENCY CONTAINMENT PROTOCOLS. FACILITATING LOCKDOWN. LOSS OF ANCHORS EIGHT AND NINE. LOSS OF CORE ONE. FACILITY RESPONSE SLUGGISH IN SECTORS ONE THROUGH SIX.

PATHFINDERS, PULL BACK. OTOSCON, RALLY THE SOLDIERS. ENGAGE HAZARDOUS ANOMALY MODE.

SOMEONE FIND THE GRAND CONVOKER.
WE NEED CORE CONTROL ACCESS.

THIS STORM WILLSTABILISE. I JUST NEED A LITTLE MORE TIME.

--

{Scholae Fotoposi}
We'll meet again, Vanadii. Take care of my men. This place is no true place for a war.

Good luck. Maniple! Fall back! Disengage the Vanadii! Re-orient! Pathfinders, spread out! Ensure ward integrity! Pairs!

--

This place is so vast and we are so small. Flickers of intent in the the endless night, a little dry boat in an ocean, kindling for a fire. Trencher JURA feels their self loosen, flicker. The Shadow-Theurges are bound in a grand design, they still struggle to control the enormous energies of the Engine. Drift is a momentary phenomenon unless full severance is achieved. But to be caught outside the protective wards and walls of the Facility is to be given over to the background wash of the Other, stripped and fading into the possibility-space of the universe. Death, in a sense.

From the twisting thought-strands of the Theurges, Trencher Jura does pull one salient fact: The High Operant Soul may seek the Grand Convoker because the Pytherii still believe that he controls the ritual. But this is false. The theurges here are bound by the will of something else, something that flickers with a rainbow trail...

Trencher Phase
>>
==Crew On Call==
Pi1 | Mastodon
Co2 | Ironsides, Ft Beagle
Pi3 | Ochi, Volatile Endavour
Tr4 | Dead
Sp5 | Tang
TR6 | Djinn
Co7 | Macklemore, FT Thriftshop
Tr8 | Jura
Ro9 | Dr. Vitae
>Co10| Samson, Ft Axolotl. Need Extraction.
Tr11| Tr Bathory
Tr12| Newguy, VA3

==Allies=
Ft Blue Narwhal
Ft Blue Rat
Ft Mauve Snake

==Options==
Infantry Sprint: Move 2x MP
Vehicle Scan: Ping nearby, roll notice
CoOrdinator:
Rush, close quarters with +dmg = moved
OPEN UP!, 2xPenalty and 2x active effect+supression. Can't move.

==Gear==
1d6 effect per 1 gear
>>
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>>3744445
Did you know, notTheurge.

I was given a gift by far fellow friends, once! A small delicious object!

I have grown so fond of them since. One can do so much with a few well placed points of insurmountable leverage.

Your investigations and the blast pattern spread of these reactors indicate that the Pytherii craftmanship was flawless. The compound explosive package that took out these anchors were detonated remotely by a saboteur attempting to destabilise the Facility and let the Other in.

You don't know what would happen if you were bathed in the Ghostlight as an Animant. It is the pure stuff of raw Possibility. You believe it might prove quite dangerous or exhilarating...[/i
>>
Rolled 5, 5, 5, 4, 3, 3, 3, 3, 5 = 36 (9d6)

>>3744938
"You DARE wound a GOD ? I WILL make you pay for this."
>Assign one point of Force to DR
>Assign two points of Shadow to a shadow pseudopod (Reach 1)
>Boost Shadow pseudopod by margin
>Interface with the nearest Shadowfinder with shadow pseudopod
>move 3
>Order Shadowfinders through interface: "KNEEL"
>2AP Stay myself stay myself stay myselfstaymyselfstaymyselfstaymyself

==Djinn==
AP 7 MP 3
Ht 9 Grit 4
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 4
*Shatterborn
+1 DR.
==Gear==
Hand1: Chirni77 (19/40, x2)
Armor: War Regalia (DR 3+6)
Ceremonial Sabre (melee +1d6, uncapped, spellcutter)

[Fortress of Mind *]
You can sustain up to Focus points of volatile force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned. These things layer on yourself to enhance you, or form objects.
Roll vs Focus to add margin extra force to a manifestation this turn. Your other skills use these manifestations. Convert 2 points of Force to 1 point of Element. Roll vs Focus to disruptive break a sustained point of force
>>
Rolled 1, 6, 4 = 11 (3d6)

>>3744938
>move 12
Dodgy little shits, huh?
Dance this, then.
>line up MG fire arc on all of the nightfinders (10ap, -2 react, vs 15)


==Ochi==
INT 60 DR 25
Ap 12 Focus 12
==Skills==
Acc 11 Close 12
Bright 8 Notice 10
Piloting 10
Gear 6
==Systems==
Mg (2d6+2, 2!, [Autofire 3])
Vindicator Cannon (3d6(4), 4! (R:3)
Soul Link (it's like hacking. 1!)
[TwinSoul]
Roll vs Piloting to Modify Stats, Sustain New Weapons
[Enthusiastic Volunteer]
Vehicles you operate do not have [ Heavy ].
Vehicles you operate roll vs distance moved this turn to see if they score a Complication.
>>
Rolled 1, 5, 2, 3, 4, 3 = 18 (6d6)

>>3744938
"Oh....Then I am sorry alright lets get to work.
*Looks at pytherii troopers*
"We'll were not going to be fighting you anytime soon so your welcome to help around . Fortify this place from whatever is coming in, guard us from the tentacles straight out of a Uthan porn mag. Oh and be a nurse I'm sure the wounded will appreciate it actually you should do that last one, I think we still have some uniforms...
>1 AP Apoligize to the medics
>1 AP: Suggest to the pytherians to be nurses to the wounded, or fortify this place from the Uthan tentacles or Uthenticals. While please not touching any of the theurges.
>OAP: Formally and scientifically dub the tentacles, Uthenticals
>Move: 6
>Emergency triage: the hex that I am in +1 first aid?
>Emergency triage: The hex 4 of me. +1 first aid?


{resonance specialist}
==Dr. Vitae==
AP 6 MP 3
Ht 11/11 Grit 2
React 7 Focus 8/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 15
Bright 10 Notice 10,
Medicine: 14 +1 to first aid actions
Gear
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: Field kit: 1d3 heal+margin, provides painkillers, fixes status! Also know anatomy!
[Metaphysical Suture Kit] Can heal/stitch mental status effects
[Array cycler] +1 Threshold
>>
Rolled 1, 2, 4, 1, 4, 4 = 16 (6d6)

>>3744938
Cease this immediately you shadowy shitmower!

>1! 2 salt grenades at shadowy tentacles (Prepwork Detwork, +2 act, vs 11)
>1! TMOT FT Bulldog, cut the tentacles and free Anderson!
>Move 21
>1! Launch 3 salt grenades at the scythe Nightfinder (Prepwork Detwork, -1 dist, +5 act even though only 3 grenades (it ain't forbidden by nothing), vs 13)
>1! 3 actives drag the stunned troopers to the rear

==Ironsides, Fireteam Beagle==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 11
==Skills==
Acc 9 Close 9
Bright 9 Notice 9
Gear 5
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
Prepwork Detwork
Rifle Grenades
==Troops==
11x Trooper
>>
Rolled 4, 3, 1 = 8 (3d6)

>>3744495

Take [Secplate].
Take [Better Boots].
Improve MP from 3 to 4.

==Specialist Berhalt==
AP: 6 || MP: (3 => 4) || GRT: 4 || REA: 9 || HP: 12/12 || DR: (3 => 4) || Focus: 12/12 ||
==Skills==
ACC: 11 || Close: 12 || Bright: 12 || Notice: 10 || Gear: 8/8 ||
==Kit==
Armor: [AEPP-3-1] || DR 3
Weapon1: [Chirni 77] || Dmg: 1d6+2 || Burst: 1/3, 2 || Ammo: 40x2 || Reload: 2, (4)
Other: [Secplate] || DR +1
Other: [Better Boots] || Each MP buys 1.5 movement || +2 Acrobatics

> Deploy @ VA3, on the hex that [Tr] Newguy is occupying.

> 2MP || --- || {Sprint [1x2], [6x2], [5x2]. Keep out of reach of the Nightfinders.}
> 1AP || --- || {Pick up Coordinator Samson.}
> 2MP || --- || {Sprint [2x2], [3x2], [4x2]. Keep out of reach of the Nightfinders.}
> 1AP || --- || {Med-evac Coordinator Samson.}
> 4AP || --- || Target: 12+4 || {Grow wall @ [1x1], [6x1] into the hexes [1x1] and [1x2] relative to it.}
>>
>>3744938
That hurt... but I'll feel better once I take it back.
>1MP Roll over to the other side of the sandbags
>2MP Brace for Acc+2
>4AP [Spitespawn] the Nightfinder with the scythe for 2x4 HT (3d6 vs 13)
>2AP [Spitespawn] the Nightfinder with the sword fir 2x2 HT (3d6 vs 13)

==[Tr]Bathory==
AP 6 MP 3
Ht 31/12 Grit 5
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 0
==Gear==
Hand1: Chirni77, 1d6+3, 40:40AM, 1/3¬2, 2(4)
SecPlate +1 DR (4DR)
Better Boots 1MP = 1.5 Move, +2 Acrobatics

[Spitespawn]
Recover 1 HT when Focus recovers. Glut to max HTxGRIT(60)
1 AP + Acc/Close roll to leech 2 HT/status within Focus/4 (4HT,if melee)
Burn 1 HT for 1d3 Corrode 1 AOE, Focus/4 range.
Burn 3 HT for 1 AP
Burn HT = Buff stat to level of burnt HT, 1HT/change per turn to maintain
>>
Rolled 1, 3, 3, 2, 2, 1 = 12 (6d6)

>>3745004
>>
>>3744985
Can’t sprint with a carried body.
Can’t sprint 5 with 2 mp buying 4.5 move.

Try again, Trencher!
>>
>>3745041
C-commander! I thought you were cut off!
>>
>>3745054
Been screaming bloody murder for the last six days—— what’s HAPPENING?
Perotil is working around it but—— which—-
>>
Rolled 6, 4, 4 = 14 (3d6)

>>3744938
>>3745041

==Specialist Berhalt==
AP: 6 || MP: (3 => 4) || GRT: 4 || REA: 9 || HP: 12/12 || DR: (3 => 4) || Focus: 12/12 ||
==Skills==
ACC: 11 || Close: 12 || Bright: 12 || Notice: 10 || Gear: 8/8 ||
==Kit==
Armor: [AEPP-3-1] || DR 3
Weapon1: [Chirni 77] || Dmg: 1d6+2 || Burst: 1/3, 2 || Ammo: 40x2 || Reload: 2, (4)
Other: [Secplate] || DR +1
Other: [Better Boots] || Each MP buys 1.5 movement || +2 Acrobatics
==Talent==
[Profuse Verdancy] || Sources within Grit AOE can be interacted with. || Roll focus to generate, push, or pull margin Vitality. || Roll Focus to grow and shape sources of Vitality. || Roll Close or ACC to strike. || Sapient sources of Vitality may resist this ability or produce unpredictable outcomes.

> 3MP || --- || {Move [1x2], [6x1].}
> 6AP || --- || Target: 12+6 || {Grow wall @ 5x3. Relative to the aforementioned point, extend the wall to [1x2] then to [5x1], fusing it to the other wall segment in that hex.}
>>
Rolled 1, 5, 4, 3, 1, 6 = 20 (6d6)

>>3744947
-Inside Tang's mind: "I see, sabotage. Not by us but by an inside man huh?"
>>3744938
>3! Tell the 2 Pathfinders: "Seems like this core was sabotaged. Not from the Vanadians but by an inside man...Now I am going to try something so back-up a bit. Dont fear, just observe what happens OK?"
>6! Incorporate the reactors Pale Blue stuff & try to maintain my form. Absorb it & try to make the power my own?

==Tang, Specialist==
AP 9 Ht 12 Cohesion 12
Grit 5 React 9 Focus 6
Threshold 2 DR 2(innate)+3(5)(APEP)-> 5
==Skills==
Acc 11 Close 11 Bright 11 Notice 10
Gear 2/8 Hunger 12
==Gear==
Hand1: Chirni, 1d6+2 at 1/3,2. 40/40 Ammo.
-Fake Moustache
-1! Hookshots
==Trait==
{Animant}
Ignore metabolic hazards.
Bullets hit for 1.
Incorporate material to repair self with 2 AP.
This grisly process may change your make-up.
Roll vs Hunger to devour
>>
Rolled 1, 2, 5, 4, 3, 3 = 18 (6d6)

>>3744938
>1! Pull back & Un-Stun the Assaults. Medics! Help these guys out after the heavily wounded thank you.
>1! ×2 Trooper:Throw more Salt Grenades at the Nightfinder (+1 Mp)
>1! ×3 Troopers: Throw Stun Grenades at the Nightfinder with a scyther (+2 Mp)
>1! Blue Rat! Whenever you're ready. Throw you're grenades
>>
Rolled 6, 6, 1, 6, 6, 3 = 28 (6d6)

>- I have 12 Focus
>[2 AP] Adjust 2 Living Shadows from Grappling Claws to +2 Grit
>[1 AP + 3 AP(Theurge pool)] Empower Nightsworn Regalia [Focus 12+3] vs. 15
>[4 AP] The Theurges are bound by Volariel. All Shadows are linked. [Bright 12+3] vs. 15
>[2 AP(Theurge pool)] Shadow Step through the Theurge link to Volariel's shadow

"I know what thing has disrupted your ritual. The Grand Convoker is not in control. Just keep doing what you are doing. Don't mind the crawling feeling."
"We need to chat with Volariel again."

==Jura==
AP 7 MP 3
Ht 10/12 Grit 4+2
React 9 Focus 12/12
==Skills==
Acc 11 Close 14
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni 77 - 1d6+3, Burst 1/3, 40/40; Silenced
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped spellcut
[Wavering Shadows]
[The Ocean Between]
[Nightsworn Regalia]
>>
>>3745183
Oh hello friend
>>
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{Scholae Ostoscon}
RELEASE THE CONVOKERS, YOU MALIGN SPECK OF DIRT OR WILL SEVER THE CONSTITUENT COMPONENTS OF YOUR FUCKING SOUL

{Volariel}
Yes yes yes They allsaythat

Oh. An unforeseen guest in our little fete! Magnanimously joyous of you to join us, softsoul.
>>
File: THE OTHER PLACE 3.jpg (2.52 MB, 3254x3014)
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This is a delicate moment in time, a surgical incision in the here and there.

I offer you kindly, truly, with the keen edge barbs of my sou... well, if i had one.

Are you sure? Float away, shadow-speck. You and your friends in the drab corridors of this blemish on Creation have much more malign things than I to occupy your hurried thoughts.

--

Reaction Phase
>>
>>3745602
"You're really ruining my fun here, Volariel. Especially since I had to suffer this the hard way, and get put in this meat suit for an observable time frame. I wanted to play a game with the little things, not break them by bringing them back."
>>
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{Pytherii Legio}
Legio! Let's show these flamelickers what we stand for!

OPEN UP
>>
>>3745602
"Don't worry Pathfinder. Just keep silent & watch. Talking only makes it harder. Just trust me. Victoria expectat!"
>>
>>3745639
It is so very restrictive, this cage of meat and electrochemical transmissions. So awkward and ungangly. You have my sympathies, softsoul.

But it has its many charmms. I have grown to like the. . . What are they? The small cakes you serve in Isfelt, in the bar, by the corner, the old man with a beard that covers only half his face for scars from the war? The Blue Berries?

In my direhour, I think of this and others.

Your world is an interesting place. So many sights. Sounds. So many tastes.

it is not too late. You can still go back there.
>>
File: The Other Place 3-1-1.jpg (2.62 MB, 3254x3014)
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{High Operant Soul Tonos}
MULTIPLE WARD BREACHES -- PARTIAL LOSS OF A CORE UNIT. IN THE NAME OF THE HIGH FLAME AND THE LOW SPARK OH MY GODS---

--

Trencher Dead is ripped apart.
Trencher Djinn turns his chirni on his allies, gunning down Fireteam Rat and the Pytherii Stabilisation Engineer attempting to wrest control of the facility back.
Trencher Berhalt is clipped by the wild spray of gunfire but ducks into a nearby crevice, bleeding from multiple gunshot wounds. The Nightfinder strides in . . .
Specialist Tang Leaves This Place Behind.
Trencher Barthory is hammered by a wild swinging scythe
Pilot Ochi starts having severe trouble breathing
--

{Pytherii Legio}
they're slowing down! We can take them! They're just shadow-spitters! Legio! Get the bastards!

==Crew On Call==
Pi1 | Mastodon
Co2 | Ironsides, Ft Beagle
Pi3 | Ochi, Volatile Endavour
>Tr4 | Dead | KIA.
>Sp5 | Tang | Ascended.
>TR6 | Djinn | SUBVERTED. YOU SHOULD PROBABLY TRY TO STOP KILLING YOUR FRIENDS. YOU'RE GOING TO DO IT AGAIN ON REACTION PHASE UNLESS YOU GET ALL THIS SHADOWS OUT OF YOUR INSIDES
Co7 | Macklemore, FT Thriftshop
Tr8 | Jura
Ro9 | Dr. Vitae
>Co10| Samson, Ft Axolotl. Need Extraction.
Tr11| Tr Bathory
>Tr12| Berhalt KIA

==Allies=
Bulldog Company

==Options==
Infantry Sprint: Move 2x MP
Vehicle Scan: Ping nearby, roll notice
CoOrdinator:
Rush, close quarters with +dmg = moved
OPEN UP!, 2xPenalty and 2x active effect+supression. Can't move.

==Gear==
1d6 effect per 1 gear
>>
>Fallen Trenchers can re-iterate with the same power-set or a new one.

>It seems as little . . . easier in this place?

>Trencher Phase
>>
>>3745777
>>3745789
"Hum...."
>>
{HZ 12-6}
hrrrheeeee---- I AM GOING TO PUNCH THAT ENGINEER IN HIS---- wheat-- what--- ah--

Twelve Hours
Six Minutes
A Spanner In The Works
-- Integrity maintenance, 93.4%, subjective continuum... erratic---

WHAT THE FETH IS HAPPENING
>>
Rolled 9, 8 = 17 (2d10)

>>3745777

==Specialist ???==
AP: 6 || MP: 3 || GRT: 4 || REA: 9 || HP: 12/12 || DR: 3 || Focus: 12/12 ||
==Skills==
ACC: 11 || Close: 12 || Bright: 12 || Notice: 10 || Gear: 8/8 ||
==Kit==
Armor: [AEPP-3-1] || DR 3
Weapon1: [Chirni 77] || Dmg: 1d6+2 || Burst: 1/3, 2 || Ammo: 40x2 || Reload: 2, (4)
==Talent==
???

(Okay. Let's try this again. Rolling for talent now, Deploying afterwards.)
>>
>>3745777
"Hum...hello?...<_<...What's going on?...Did I just?"
>>
>>3745806
Commander, you're back!

I have a question..
Which stats does [Spitespawn] allow me to raise? I could raise say... Combat really high right?
>>
File: The Old Pillars.png (1.5 MB, 1685x1369)
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>>3745824
>>3745793
Momentary confusion is an imminently understandable state of mind, soft-soul!

But so it goes. Sometimes, the sun gets to us all. We find our winding paths twist through the warrens of the world, until along those little wandering routes, we become more... something Other than what we were.

But not to worry. We only carry that with us we need to carry, yes? It is so? Ah! Friend. Put down your burdens.

Share some.
Sell some.

There's a market for everything, you know!
>>
Rolled 4, 5, 5, 1, 1, 4, 2, 6, 5 = 33 (9d6)

>>3745777
>convert 2 points of force taken from DR, into one point of Space
>Burn 1 point of space to teleport "Trencher Djinn" 1. Exclude the shadows inside me from the teleportation
>Attack the gun Shadowfinder from behind with saber
>Repeat
>Dodge
>>
>>3745838
{HZ 12-6}
You can learn the arts of FistFighting rather well for no more than 120 units of biomass taking you from lacking to a fine artist at 15 rated skill. That's only a small family, Trencher.

It would be easy to raise your Close to 15, but then, that would be 42! 13, 14, 15, all in a line.

Perhaps if you wish to murder, consider the simpler kind of killing: Slough off the life you have in a corrosive burst. 10d3 points of Corrosion is all the combat we need around these parts. Mind the floor. Or perhaps some Killing Claws? 1 and 2 and 3 and 4 gets you 4 points of murdery damage, at only 10 HT.
>>
Rolled 4, 5, 4, 6, 4, 2 = 25 (6d6)

>>3745789
GhhhACK-
>focus MG fire on that nightfinder who shot me (12ap, -3 react, vs 15)
>fire the cannon at that sword wielding nightfinder (4foc, vs 11)
Hhhh... hhh...
Eject... where...
>evac the tank (4foc)
>move 343
>>3745806
Huuaaagh. We're... Somewhere Else. Sabotage in the reactor cores. Not our fault.
Showdown with Volariel over in the Control Room. No idea what's... ugh... going on.
Contact with command is... gone. Think that makes you acting leader. I think.
We're gonna die out here... oh void...


==Ochi==
INT 60 DR 25
Ap 12 Focus 12
==Skills==
Acc 11 Close 12
Bright 8 Notice 10
Piloting 10
Gear 6
==Systems==
Mg (2d6+2, 2!, [Autofire 3])
Vindicator Cannon (3d6(4), 4! (R:3)
Soul Link (it's like hacking. 1!)
[TwinSoul]
Roll vs Piloting to Modify Stats, Sustain New Weapons
[Enthusiastic Volunteer]
Vehicles you operate do not have [ Heavy ].
Vehicles you operate roll vs distance moved this turn to see if they score a Complication.
>>
>>3745865
==Djinn==
AP 7 MP 3
Ht 9 Grit 4
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 4
*Shatterborn
+1 DR.
==Gear==
Hand1: Chirni77 (19/40, x2)
Armor: War Regalia (DR 3+9)
Ceremonial Sabre (melee +1d6, uncapped, spellcutter)

[Fortress of Mind *]
You can sustain up to Focus points of volatile force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned. These things layer on yourself to enhance you, or form objects.
Roll vs Focus to add margin extra force to a manifestation this turn. Your other skills use these manifestations. Convert 2 points of Force to 1 point of Element. Roll vs Focus to disruptive break a sustained point of force
>>
>>3745849
>Pic related
"Hum...well...Where should I start?"
>Sit down & put all the gear down for a sec...
>>
Rolled 10 (1d10)

>>3745812
>And it's all rather... too thin.
>>
>>3745751
"Ah yes. The difficulty, I fear, is in the how. Unless you don't mind me borrowing something of yours?"
>>
>>3745867
I was hoping to make it easier to consume things, but I'll come up with something.
>>
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>>3745812
Well. That's. . . Problematic

[ Past The First Gate ]
“And it Spirals On
You lose your HT stat.
You have 35 Focus. Focus doubles as your HT stat.

You are a scar in the space between Here and the Other.
Gain a [Mantle] stat of 6.
You can innately:
Choose to add Threshold to anything you do (Costing 6 AP Extra)
Take 3x AP cost to multiply effect by Mantle.

You may, in direct LoS:
1 AP: Mark a source of elemental energy to Mantle it. This ticks up a Boon of that type.
Roll vs Threshold to Manipulate Mantled sources of energy, with a base effect of Threshold + Margin.

Roll vs Mantle + Boons to invoke a Change for that aspect.

{Spark}
==Name==
AP 7 MP 3
Grit 4 React 9
Focus 35 Mantle 6 Threshold 12
==Skills==
Acc xx Close xx
Bright xx Notice xx
Gear xx
==Gear==
Hand1: Chirni77, 1d6+3, 40:40AM, 1/3¬2
>Or pick up something else in the armory?
>>
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>>3745884
Oh, no. Not even asliver. I'm glutted with the bounty of a feast and a feast and a feast.

I would irrepressibly rude to deny a kind request.
>>
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>>3745878
a bounty of joyous inventions to burn the hand of your fellows. And this! A fetcher of cups, drinks, ingots and far windows?

Precious precious prizes all but.. aaaah...
Softsoul, this is not the water I seek for my famished soul!

A terrible mistake, softsoul, has been made. A violation! A market failure! A near monopoly on assurances grand and divine has long been held by -- ah, I see, the mercantile business interests of the merchants of intangible assets make your eyes glaze over. This look one knows well. But know in your curious burning flame-heart, this monopoly . . . It can be broken.

A trade, I propose. Sell me your death. You ate the stuff of Raw Potential. Your death is anything. Anything at all. Not the worst of endings one can imagine! And so here we are. The Pillars. The highest high in all the city of Sareth, the tower that between the There and what some secret-tongue-waggers call the Other. It cost me a favour to get us here.

Sell me your precious death. Trade it to me. Give it! Give it to me! I want it. It will only cost you everything, your singularly clearest moment of possibility and in return . . . Perhaps you would like to trade a lightly used life? Be a taller man? A better smile? Finer teeth?

Tick tock, Tang. Time... It runs! It shifts. It bends. Say yes. [/red
>>
File: Meanwhile Elsewhere.png (489 KB, 1595x978)
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[Meanwhile, elsewhere]

Ma'am, I have the minister on line 2 for you. It's. . . not good
>>
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[Meanwhile, elsewhere]

It's about the defence planning for the industrial sector. A husk set off a bomb, we--

!!!

Let the minister know I'll call him back.
>>
Rolled 5, 2, 2, 1, 3, 6, 4, 3, 5 = 31 (9d6)

>>3745777
>Emergency triage hex 6
>Emergency triage hex 5
>Emergency triage hex 4


{resonance specialist}
==Dr. Vitae==
AP 6 MP 3
Ht 11/11 Grit 2
React 7 Focus 8/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 15
Bright 10 Notice 10,
Medicine: 14 +1 to first aid actions
Gear
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: Field kit: 1d3 heal+margin, provides painkillers, fixes status! Also know anatomy!
[Metaphysical Suture Kit] Can heal/stitch mental status effects
[Array cycler] +1 Threshold
>>
File: Hard Sales.jpg (170 KB, 1670x1395)
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>>3745995
>>3745878
But I understand, Softsoul. It is a vast odd thing to sell the killing blow that ends. Take your moment. And another. And another.

A vast fortune of Time I will spend, yes, for your comfort today.

Think it over. Think it through.
Tea?

it is just You and Us at the Middle of all things, Fledgling. Sell your Death to me. Time, trials experiences unknowable, sights vast, empires, kingdoms, a happy family, the last hope of a wanderer, the solitude of a stern soul, the tenacity of a true fighter, a potential preponderance of alliterative ability?

Name.
Your.
PRICE
.

And if no price, wanderer heart, hunger-soul...
Ah.


Then I will take it.

>https://www.youtube.com/watch?v=m1Eevyqh3Vk
>>
Rolled 2, 3, 4 = 9 (3d6)

>>3745777
I'm counting on this creature being as tough as I hope it is.
Here goes!
>2MP Move 322
>Burn 12HT to generate 4 AP
>2AP for Close check
>7AP to leech from sword-wielding Nightfinder for 4x7 health, (3d6 vs 14)
>1AP to Dodge
>1MP Move 4 and get as much wall between me and all the chaos to the left as possible.

==[Tr]Bathory==
AP 6 MP 3
Ht 21/12 Grit 5
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 0
==Gear==
Hand1: Chirni77, 1d6+3, 40:40AM, 1/3¬2
AEPP-3 +3 DR
SecPlate +1 DR
Better Boots 1MP = 1.5 Move, +2 Acrobatics

[Spitespawn]
Recover 1 HT when Focus recovers. Glut to max HTxGRIT(60)
1 AP + Acc/Close roll to leech 2 HT/status within Focus/4 (4HT,if melee)
Burn 1 HT for 1d3 Corrode 1 AOE, Focus/4 range.
Burn 3 HT for 1 AP
Burn HT = Buff stat to level of burnt HT, 1HT/change per turn to maintain
>>
>>3745942

> Take [ArrayCycler].
> Take [Amulet of the Icons].
> Increase Focus from 35 to 36.

==Itself==
AP: 7 || MP: 3 || GRT: 4 || REA: 9 || DR: 3 || Focus: (35 => 36) || Threshold: (12 => 13) || Mantle: 6
==Skills==
ACC: 11 || Close: 12 || Bright: 12 || Notice: 10 || Gear: 1/1 ||
==Kit==
Armor: [AEPP-3-1] || DR 3
Weapon1: [Chirni 77] || Dmg: 1d6+2 || Burst: 1/3, 2 || Ammo: 40:40
==Talent==
[Past The First Gate] || Focus replaces HP and is raised to 35. || Gain a [Mantle] stat of 6 || You can innately: Choose to add Threshold to anything you do (Costing 6 AP Extra). || You can innately: Take 3x AP cost to multiply effect by Mantle. || With LOS to a target, you can: Spend 1AP to mark a source of elemental energy to Mantle it. This ticks up a Boon of that type. || With LOS to a target, you can: Roll vs Threshold to Manipulate Mantled sources of energy, with a base effect of Threshold + Margin. || Roll vs Mantle + Boons to invoke a Change for that aspect.

> Deploy @ VA3, on the same hex as the assault trooper.

> 3MP || --- || {Move [4x2], [3x1].}
> 7AP || --- || {Relative to the caster, Mark the ground as an elemental source at the following hexes: ([1x3]), ([1x2], [6x1]), ([1x3], [6x1]), ([1x4]), ([1x4], [6x1]), ([1x5]), ([1x5], [6x1]) }
>>
>>3745995
>>3746112
"Oh I see. My death huh? Well that doesnt come cheap. Lets see. My teamates are in a pickle. The facility is stuck in the...Void I think?. Ok then lets see. And I am going to be very detailed about what I want as payement:
>1.Get all the Vanadians & Injured Pytherians out of the facility we were inside of. Make them all appear back in the real world where we came from on the spot the entrance of the facility used to be.
>2.The reactor Cores inside the facility need to explode. Do the same with the ventilation vents that were under water.
>3.The Core Commands need to be put out of commission too...make that explode too.
>4. Give me one of your scarves. Wherever my soul goes from now on, it will follow me & be with me at all times.
>5. I want you to give me a reincarnation cycle. Start it after this damn war is over. I do not care for who won it. Just make sure I at least have loving parents & family. And that I keep the scarf ;)
>6. If the previous thing is a bit too inconvenient to attain just give me a new life & a body that is always healthy & never break. Mind you I still want to be human & after this stupid war.

Can you give all of this in exchange for my Death? If so... lets handshake on it?
>>
Rolled 5, 3, 1 = 9 (3d6)

>>3745777
Target - the fucker with the scythe. Dispersed fire! Don't let it dodge!

>Move 321
>1! Restock grenades
>3! TMOT: FTs Beagel and Bulldog, open fire on the scythe Nighfinder using anti-dodge technique (-1 dist, +21 act, +2 Ap, -14 for -7 react, vs 17)

==Ironsides, Fireteam Beagle==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 11
==Skills==
Acc 9 Close 9
Bright 9 Notice 9
Gear 5
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
Prepwork Detwork
Rifle Grenades
==Troops==
11x Trooper
>>
Rolled 2, 8 = 10 (2d10)

>>3745777
>Protest.
>This is not how this is supposed to happen.
>>
Rolled 4, 3, 3 = 10 (3d6)

>Move 32
>[5 AP] Trigger emergency Shutdown using the Core Controls #1; learn the commands for future Core Control triggers this turn [Bright 12+4] vs. 16
>[2 AP] Utilize Volariel's shadow power to shadow step to the Theurge-link shadow nearest to the Core Controls far in the 5/6 general direction (6x16, 5x5? based on previous Hazocom recon. Closer if necessary, and reinterpret action as needed)
>[1 MP+1 Focus] Move 44
>[1 Focus] Trigger emergency Shutdown using Core Controls #2
>[2 Focus] Shadow Step to machinery shadow 4444
>[1 Focus] Trigger emergency Shutdown using Core Controls #3
>Permission granted to burn Focus as needed for this action, as I am going into fog of war

==Jura==
AP 7 MP 3
Ht 10/12 Grit 4+2
React 9 Focus 12/12
==Skills==
Acc 11 Close 14
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni 77 - 1d6+3, Burst 1/3, 40/40; Silenced
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped spellcut
[Wavering Shadows]
[The Ocean Between]
[Nightsworn Regalia]
>>
>>3746294
[red] is that all? Deal! [/red]
>>
Rolled 2 (1d10)

>>3746718
>Oh no
>>
>>3747042
>>3746718
" I need you to understand that that he Isfelt-Kalcmiri Accords mean I may need to consider you an enemy of the state"

2, 8, 2
[Worldcracker]
“ Hellfire hearts and havoc souls “

Gain +2 Reaction
Gain +1 MP
Gain {Breaking} 12
Roll vs Breaking to redirect kinetic force and vectors. This adds to, imbues, moves, constraints, shapes or bends force vectors.
This is uncapped.
You can absorb/hold up to Focus kinetic force for storage and use. Roll, or siphon 1:1.
-3 for +1 AoE.

{Trenchers}
==Name==
AP 7 MP 4 Ht 12 Grit 4 React 11 Focus 12
==Skills==
Acc 11 Close 12 Bright 12 Notice 10 Gear 8
[Breaking] 12

==Gear== Hand1: Chirni77, 1d6+3, 40:40AM, 1/3¬2
>Or pick up something else in the armory
>>
Rolled 3, 5 = 8 (2d10)

>>3745777
oh void oh void
what if they realize i'm not actually vanadian.
...
What's... going on, everyone?

==Kestrel==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 12 Close 12
Bright 12 Notice 10
Gear 0
==Gear==
Specials (HiEx)
Nonreq. Munitions
Hand1: Ciw-82 (3d6+6; 30/30[2]; 1/5,2; 4AP; [SL])
>>
>>3746906
"Cool, you might as well also teleport to Company Command all the research & Suitbays they have inside of there. We now have deal. Just...be gentle with my Death of you can."
>>
>>3747082
Nothing too dangerous, Kestrel. Welcome aboard. Curious accent you've got there . . .

3, 5, 1
[Flickerfield]
You radiate a Focus/4 AoE Field.
Reduce Area with 2 AP.
Use 1 AP or MP to add/subtract 1d6 from actions, events, rolls, outcomes, effects within the field (it's single target per AP)…
Flux your Field for 4 AP.
This makes it [/i]affect everything.[/i]
>>
Rolled 4, 5, 4, 3, 1, 2 = 19 (6d6)

>>3747147
Copy-four. Tango tango. I definitely know what I'm doing.
>deploy at VA3
>move 2
>fire at the sword wielding gaunt (4!, 2MP; -3 react, vs 8)
>subtract 2d6 from previous roll
>add d6 to damage
Target is... sigma bravo. Alpha. Two.


==Kestrel==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 12 Close 12
Bright 12 Notice 10
Gear 0
==Gear==
Specials (HiEx)
Nonreq. Munitions
Hand1: Ciw-82 (3d6+6; 30/30[2]; 1/5,2; 4AP; [SL])
[Flickerfield]
Radiate Focus/4 AoE Field
Reduce Area with 2AP
1AP or 1MP adds/subtracts 1d6 from actions, events, rolls, outcomes, effects in field (single target)
Flux Field for 4AP (affects everything)
>>
File: The Other Place 4.jpg (2.71 MB, 3254x3014)
2.71 MB
2.71 MB JPG
==Crew On Call==
Pi1 | Mastodon
Co2 | Ironsides, Ft Beagle
>Pi3 | Ochi | Evac
>Tr4 | Dead | KIA.
>Sp5 | Tang | Ascended.
>TR6 | Djinn | SUBVERTED. YOU SHOULD PROBABLY TRY TO STOP KILLING YOUR FRIENDS.
Co7 | Macklemore, FT Thriftshop
Tr8 | Jura
Ro9 | Dr. Vitae
>Co10| Samson, Ft Axolotl. Need Extraction.
Tr11| Tr Bathory
>Tr12| Berhalt KIA
Tr13 | Kestrel
Tr14 | unDEAD

==Allies=
Bulldog Company

==Options==
Infantry Sprint: Move 2x MP
Vehicle Scan: Ping nearby, roll notice
CoOrdinator:
Rush, close quarters with +dmg = moved
OPEN UP!, 2xPenalty and 2x active effect+supression. Can't move.

==Gear==
1d6 effect per 1 gear

--

Trencher Bathory eats a Nightfinder as bullets spray and fragmentation scar the area.

Trencher Jura hits a switch and then, after a sprint, has to stop for breath

Trencher Djinn realises he cannot manifest outside himself. That includes also trying to teleport himself to a spatial coordinate he is not currently in. He spins and wrecks a Nightfinder with a well-placed killing blow. And the shadows whisper...

--

Somewhere very far away, someone makes a deal . . .

Reaction Phase
>>
File: Done Deals.jpg (175 KB, 1684x1381)
175 KB
175 KB JPG
Thank you.
>>
>>3747208
"You're business is welcomed. I wonder if we'll have the pleasure of doing it again? Till next time..."
>>
File: The Other Place 4-1.jpg (2.65 MB, 3254x3014)
2.65 MB
2.65 MB JPG
==Crew On Call==
Pi1 | Mastodon
Co2 | Ironsides, Ft Beagle
>Pi3 | Ochi | Evac
>Tr4 | Dead | KIA.
Sp5 | Tang |
TR6 | Djinn |
Co7 | Macklemore, FT Thriftshop
Tr8 | Jura
Ro9 | Dr. Vitae
>Co10| Samson, Ft Axolotl. Need Extraction.
Tr11| Tr Bathory
>Tr12| Berhalt KIA
Tr13 | Kestrel
Tr14 | unDEAD
Ot15 | Itself

==Allies=
Bulldog Company

==Options==
Infantry Sprint: Move 2x MP
Vehicle Scan: Ping nearby, roll notice
CoOrdinator:
Rush, close quarters with +dmg = moved
OPEN UP!, 2xPenalty and 2x active effect+supression. Can't move.

==Gear==
1d6 effect per 1 gear

--

This entire reality bubble is destabilising! We're drifting into the Other! The facility is being unmade as we --- Swarmforms! Unity Swarmforms! Close contact!

Is this what they are?! It's a not a God, it's a eco-system. It's... Oh. Oh I get it. I get it. Trenchers! THEY'RE NOT A SWARM AT ALL. THEY'RE PLATELETS. F-FROM A WOUND. THEY'RE REFLEXIVELY TRYING TO SEAL THE INTRUSION INTO THE OTHER, EATING IT AWAY-- IT--

GET ME AN EXIT--

{Vanadii Wounded Trooper}
Hey. . . A breeze? The tunnel! Guys, guys, the tunnel is back! The tunnel is back!

{HAZ 12-6 Spanner}
We are DONE here, move it! Wounded first, bounding leaps, form a icon-damned firing line! MOVE

>Trencher Phase


Void star and
>>
Rolled 6, 2, 6, 1, 5, 6 = 26 (6d6)

>>3747250
"..."
>move 333
>throw an incendiary grenade 11 (-1 gear)
>move 2
>throw an incendiary grenade 22 onto the sandbags (-1 gear)

==Djinn==
AP 7 MP 3
Ht 9 Grit 4
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 2
*Shatterborn
+1 DR.
==Gear==
Hand1: Chirni77 (19/40, x2)
Armor: War Regalia (DR 3+9)
Ceremonial Sabre (melee +1d6, uncapped, spellcutter)

[Fortress of Mind *]
You can sustain up to Focus points of volatile force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned. These things layer on yourself to enhance you, or form objects.
Roll vs Focus to add margin extra force to a manifestation this turn. Your other skills use these manifestations. Convert 2 points of Force to 1 point of Element. Roll vs Focus to disruptive break a sustained point of force
>>
>>3747250
>sprint 443 222
>plant a flag
Everyone please rally! Rally point victor-alpha-four is planted.
They don't like fire. Use incendiaries if you have them.


==Kestrel==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 12 Close 12
Bright 12 Notice 10
Gear 0
==Gear==
Specials (HiEx)
Nonreq. Munitions
Hand1: Ciw-82 (3d6+6; 30/30[2]; 1/5,2; 4AP; [SL])
[Flickerfield]
Radiate Focus/4 AoE Field
Reduce Area with 2AP
1AP or 1MP adds/subtracts 1d6 from actions, events, rolls, outcomes, effects in field (single target)
Flux Field for 4AP (affects everything)
>>
>>3747294
Trencher, planting a flag is not a close quarters melee attack! I applaud your ability to carry the Standard, and I wish all were so patriotic! It won't work like that!

We also can't advance to a flag through hostile territory under enemy control, and these swarmforms and their tendricular counter-parts are threatening most of the facility!

RUN
>>
Rolled 5, 4, 3, 6, 4, 3 = 25 (6d6)

>>3747250
>Move 611
>3 AP, Toss an Incendiary at the oncoming horde.
>Move 65
>4 AP, [Breaking] to absorb the kinetic energy of those tendrils breaking through the wall.


==undead==
AP 7 MP 5 Ht 12 Grit 4 React 11 Focus 12
==Skills==
Acc 11 Close 12 Bright 12 Notice 10 Gear 8
[Breaking] 12

==Gear== Hand1: Chirni77, 1d6+3, 40:40AM, 1/3¬2
[Worldcracker]
“ Hellfire hearts and havoc souls “

Gain +2 Reaction
Gain +1 MP
Gain {Breaking} 12
Roll vs Breaking to redirect kinetic force and vectors. This adds to, imbues, moves, constraints, shapes or bends force vectors.
This is uncapped.
You can absorb/hold up to Focus kinetic force for storage and use. Roll, or siphon 1:1.
-3 for +1 AoE.
>>
Rolled 1, 1, 2, 3, 1, 1 = 9 (6d3)

>>3747250
I feel like I just ingested some cold, wispy silk. Somewhat unpleasant.

"Spanner, what is this v next to my health and what did I just consume from that Nightfinder?"

>2MP to move 223
>1AP+3HT to fire Corrosive blast at [111] for (3d3)(1AOE)
>1MP+1AP to move 222
>1AP+3HT to fire Corrosive blast at [11] for (3d3)(1AOE)
>1AP to [Spitespawn] leech the swarm for 2 HT (3d6 vs 11)
>2AP to move 43, taking cover behind the wall

==[Tr]Bathory==
AP 6 MP 3
Ht 49/12 Grit 5
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 0
==Gear==
Hand1: Chirni77, 1d6+3, 40:40AM, 1/3¬2
AEPP-3 +3 DR
SecPlate +1 DR
Better Boots 1MP = 1.5 Move, +2 Acrobatics

[Spitespawn]
Recover 1 HT when Focus recovers. Glut to max HTxGRIT(60)
1 AP + Acc/Close roll to leech 2 HT/status within Focus/4 (4HT,if melee)
Burn 1 HT for 1d3 Corrode 1 AOE, Focus/4 range.
Burn 3 HT for 1 AP
Burn HT = Buff stat to level of burnt HT, 1HT/change per turn to maintain
>>
Rolled 5, 5, 4 = 14 (3d6)

>>3747401
[Spitespawn] roll
>>
>>3747250
Okay men, listen to my command: RETREAT! We need to take a good position and cover the rest!
And give the guns back to the Pythies, we're up this shit creek together!

>1! Enact Rolling Thunder doctrine
>1! TMOT: Bulldog Company, follow me
>Sprint 432 222
>1! TMOT: Autorize returning weapons to POWs

==Ironsides, Fireteam Beagle==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 11
==Skills==
Acc 9 Close 9
Bright 9 Notice 9
Gear 5
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
Prepwork Detwork
Rifle Grenades
==Troops==
11x Trooper
>>
>>3747250
"Alright people we're evacing! Wounded get out first, Pytherii will move with us. No time to lose!"

>1! Bulldog Company! You're ×6 Assaults need to pick up Axolotl to give them Extraction & follow us to exfill
>1! (My Sprite is on 2 separate hexes, I'll choose to be on the hex direction 1 of Tang) "You got them Bulldog? Follow me!" Move: 2-3-2
>1! Medics, Wounded & Pilot Mastodon! Were packing up! Take the Pytherians too & exit the combat area! Towards: HOME
>MP Move: 1-2-2
>1! All actives! Exit the combat area! GO GO GO were going Home!

==Mackemore, Fireteam {Thrift Shop}==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 10
==Skills==
Acc 10 Close 9
Bright 9 Notice 9
Gear 8/16
==Gear==
Hand1: Chirni 87 [1d6+2, every 1, Infinite AM. 1! to fire, +1 Supress per 2 Shooters, Overwatch for 2 mp]
-+Non req Ammo (+1d6) & Specials {Shock}
==Troops==
×5 Troopers
×1 Sappers
×3 Assaults
>>
>>3747250

"Oh shit it worked...OH SHIT IT WORKED. GET OUT OF HERE PEOPLE THIS OUR ONLY CHANCE WE GOTTA GO. SOD THIS PLACE! "
>9! Run!: 2-1-3-2-2-1-2-2-3


==Tang, Specialist==
AP 9 Ht 12 Cohesion 12
Grit 5 React 9 Focus 6
Threshold 2 DR 2(innate)+3(5)(APEP)-> 5
==Skills==
Acc 11 Close 11 Bright 11 Notice 10
Gear 2/8 Hunger 12
==Gear==
Hand1: Chirni, 1d6+2 at 1/3,2. 40/40 Ammo.
-Fake Moustache
-1! Hookshots
==Trait==
{Animant}
Ignore metabolic hazards.
Bullets hit for 1.
Incorporate material to repair self with 2 AP.
This grisly process may change your make-up.
Roll vs Hunger to devour
>>
>>3747415>>3747250
*glares*
"If they use it againts us I swear by the icons above..."
"Alright everyone lets get things together, you, you and you grab these stretchers and get moving!"
>Sack 6 focus for AP
>1 AP begin coordinating stretcher and retreat efforts, pytherian wounded grab vanadian wounded lets go go go! Forget the guns!
>1 AP: Radio someone, ANYONE in bulldog company to grab samson,.
>Move: 3,
>1AP: Grab one of the disabled/wounded troopers and start fire carrying him
>Move: 1,1,
>8AP/movement: 3,2,3, 2,3,2, 3
>1AP: Retreat and get out of here!!!

{resonance specialist}
==Dr. Vitae==
AP 6 MP 3
Ht 11/11 Grit 2
React 7 Focus 12/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 15
Bright 10 Notice 10,
Medicine: 14 +1 to first aid actions
Gear
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: Field kit: 1d3 heal+margin, provides painkillers, fixes status! Also know anatomy!
[Metaphysical Suture Kit] Can heal/stitch mental status effects
[Array cycler] +1 Threshold
>>
Rolled 1, 1, 6, 2, 1, 3 = 14 (6d6)

>>3747250

==Itself==
AP: 7 || MP: 3 || GRT: 4 || REA: 9 || DR: 3 || Focus: (35 => 36) || Threshold: (12 => 13) || Mantle: 6
==Skills==
ACC: 11 || Close: 12 || Bright: 12 || Notice: 10 || Gear: 1/1 ||
==Kit==
Armor: [AEPP-3-1] || DR 3
Weapon1: [Chirni 77] || Dmg: 1d6+2 || Burst: 1/3, 2 || Ammo: 40:40
Other: [ArrayCycler] || +1 Threshold.
Other: [Amulet of the Icons] || Roll 3d6 to pray. || Knowing an icon adds +3 tn.
==Talent==
[Past The First Gate] || Focus replaces HP and is raised to 35. || Gain a [Mantle] stat of 6 || You can innately: Choose to add Threshold to anything you do (Costing 6 AP Extra). || You can innately: Take 3x AP cost to multiply effect by Mantle. || With LOS to a target, you can: Spend 1AP to mark a source of elemental energy to Mantle it. This ticks up a Boon of that type. || With LOS to a target, you can: Roll vs Threshold to Manipulate Mantled sources of energy, with a base effect of Threshold + Margin. || Roll vs Mantle + Boons to invoke a Change for that aspect.
==Boons==
Earth:+3

> 3MP || --- || {Move [6x1], [1x1], [6x1].}
> 1AP || --- || {Relative to the caster, Mark Mark the ground as an elemental source at the following hexes: [6x1].}
> 3AP || --- || Target: 13+3 || {Manipulate the surrounding earth. Create of wall of compacted earth @ [1x2], [2x1], [1x1]. Plug up the passage.}
> 3AP || --- || Target: 13+3 || {Manipulate the surrounding earth. Create of wall of compacted earth spanning the hex @ [1x1], [2x4], [1x1] to the hex @ [1x1], [2x5]. Plug up the passage.}
>>
File: The Other Place 5.jpg (2.43 MB, 3254x3014)
2.43 MB
2.43 MB JPG
it is absolutely time to go!

--

Some confusion presents itself as voices clamour for the POW to be armed, while others insist they should abandon all guns. In the chaos, no one quite knows what to make of the order. Pathfinders begin moving towards the exit while hardened legionaires look around for implemenets of murder.

Some grab the wounded as they begin to move...

--

Trenchers pour incindiary grenades into the tight passageways to choke off the further advance of the scuttling hordes, while the walls themselves shift to help us with a command from a new arrival -- and then -- wait -- who put that breaching charge on that wall?!

reaction phase
>>
>>3748291
Bulldog Assaults! Do what you will but remember that getting out of here is top priority. Whatever Axototl did you're just going to have to ask him if he really meant it or not if you think you can both make it!
>>
File: The Other Place 5-1.jpg (2.05 MB, 3105x2227)
2.05 MB
2.05 MB JPG
==Crew On Call==
Pi1 | Mastodon
Co2 | Ironsides, Ft Beagle
>Pi3 | Ochi | Evac
>Tr4 | Dead | KIA.
Sp5 | Tang |
TR6 | Djinn |
Co7 | Macklemore, FT Thriftshop
Tr8 | Jura
Ro9 | Dr. Vitae
>Co10| Samson, Ft Axolotl. Need Extraction.
Tr11| Tr Bathory
>Tr12| Berhalt KIA
Tr13 | Kestrel
Tr14 | unDEAD
Ot15 | Itself

==Allies=
Bulldog Company

==Options==
Infantry Sprint: Move 2x MP
Vehicle Scan: Ping nearby, roll notice
CoOrdinator:
Rush, close quarters with +dmg = moved
OPEN UP!, 2xPenalty and 2x active effect+supression. Can't move.

==Gear==
1d6 effect per 1 gear

--

Go go go go go go go go
--

A score of legionaire faithful come to a conclusive and shoulder pilfered assault shields and tarnished Vanadii blades, oddly balanced in hands used to different weaponry. Then they give a collective salute and march forward.

--

{HZ 12-6 Spanner}
I didn't want to have to do this---
Authorisation code Mongrel Wastrel Wrack Woe. Uplink. Authorise.!


--

Trencher Bathory feels - for a little while at least - happily full with the exotic cuisine of foreign, far places.

++ [Joyous]
When you Leech a status, you can keep points of it. Capped at Focus
When you Burn HT for Corrode, you can burn 6 HT for +1 AoE
When you Leech, you can roll vs Skill -3 to Leech 1 AoE.
Also: Target other things than people.

--

>Trencher Phase
>>
>>3748409
"Cmon people come on come on move it or lose it!"
>2 AP: Direct people to the exit.
>1 AP: Start radioing command to get a line up.
>Move: 2,2 AND GET OUT OF HERE!!!


{resonance specialist}
==Dr. Vitae==
AP 6 MP 3
Ht 11/11 Grit 2
React 7 Focus 12/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 15
Bright 10 Notice 10,
Medicine: 14 +1 to first aid actions
Gear
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: Field kit: 1d3 heal+margin, provides painkillers, fixes status! Also know anatomy!
[Metaphysical Suture Kit] Can heal/stitch mental status effects
[Array cycler] +1 Threshold
>>
Rolled 2, 6, 3, 1, 1, 1 = 14 (6d6)

>>3748409
oh void.
is it always this loud?
>subtract grip strength of tendril holding Ochi by 3d6 (3ap)
>subtract grip strength of tendril holding "patient" by 3d6 (3ap)
Affirm, package is prepped.
Let's echo-victor-alp- ah, fuck it. Evacuate!
>sprint 122 323


==Kestrel==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 12 Close 12
Bright 12 Notice 10
Gear 0
==Gear==
Specials (HiEx)
Nonreq. Munitions
Hand1: Ciw-82 (3d6+6; 30/30[2]; 1/5,2; 4AP; [SL])
[Flickerfield]
Radiate Focus/4 AoE Field
Reduce Area with 2AP
1AP or 1MP adds/subtracts 1d6 from actions, events, rolls, outcomes, effects in field (single target)
Flux Field for 4AP (affects everything)
>>
File: Leg It.png (390 KB, 1955x1321)
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>Doctor Vitae extracted
>>
Rolled 3, 6, 3, 3, 1, 1 = 17 (6d6)

>>3748409
"All fireteams & medics. WE ARE LEAVING! If your stuck use a Salt grenade on whats grabbing you & Book it! That goes for you too Beagle! WE DONT BELONG IN THIS CLUB!!"
https://m.youtube.com/watch?v=75fEhQlc9h4

>1! FT Beagle (11 troopers) & ×3 Bulldog assaults. Pull Pilot Ochi out of that tentacle together & extract!
>1! Medic protecting his patient Grab him & with the help of Bulldog ×3 Assaults & troopees (10?) GTFO. RUN
>1! Bulldog Company & FT Beagle & all final actives lets go. Were leaving! Follow me; MOVE: 2-3-2
>1! Keep leading everyone out moving: 2-3-2
>MP MOVE: 2-3-3

==Mackemore, Fireteam {Thrift Shop}==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 10
==Skills==
Acc 10 Close 9
Bright 9 Notice 9
Gear 8/16
==Gear==
Hand1: Chirni 87 [1d6+2, every 1, Infinite AM. 1! to fire, +1 Supress per 2 Shooters, Overwatch for 2 mp]
-+Non req Ammo (+1d6) & Specials {Shock}
==Troops==
×5 Troopers
×1 Sappers
×3 Assaults
>>
>>3748409
>RUN: 2-3-2-3-2-3-2
>1! Hookshot on Mastodon?
>EVAC! EVAC!

==Tang, Specialist==
AP 9 Ht 12 Cohesion 12
Grit 5 React 9 Focus 6
Threshold 2 DR 2(innate)+3(5)(APEP)-> 5
==Skills==
Acc 11 Close 11 Bright 11 Notice 10
Gear 2/8 Hunger 12
==Gear==
Hand1: Chirni, 1d6+2 at 1/3,2. 40/40 Ammo.
-Fake Moustache
-1! Hookshots
==Trait==
{Animant}
Ignore metabolic hazards.
Bullets hit for 1.
Incorporate material to repair self with 2 AP.
This grisly process may change your make-up.
Roll vs Hunger to devour
>>
>>3748409
"Dying again is not that high on my list of priorities. I'm out."
>move 454
>move 4322222
>sprint 323
>sprint 323
>extract

==Djinn==
AP 7 MP 3
Ht 9 Grit 4
React 9 Focus 5
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 2
*Shatterborn
+1 DR.
==Gear==
Hand1: Chirni77 (19/40, x2)
Armor: War Regalia (DR 3+6)
Ceremonial Sabre (melee +1d6, uncapped, spellcutter)

[Fortress of Mind *]
You can sustain up to Focus points of volatile force energy without any penalties.
Assign 1 point to something with 1 AP. You can deploy with points assigned. These things layer on yourself to enhance you, or form objects.
Roll vs Focus to add margin extra force to a manifestation this turn. Your other skills use these manifestations. Convert 2 points of Force to 1 point of Element. Roll vs Focus to disruptive break a sustained point of force
>>
>>3748409
==Itself==
AP: 7 || MP: 3 || GRT: 4 || REA: 9 || DR: 3 || Focus: (35 => 36) || Threshold: (12 => 13) || Mantle: 6
==Skills==
ACC: 11 || Close: 12 || Bright: 12 || Notice: 10 || Gear: 1/1 ||
==Kit==
Armor: [AEPP-3-1] || DR 3
Weapon1: [Chirni 77] || Dmg: 1d6+2 || Burst: 1/3, 2 || Ammo: 40:40
Other: [ArrayCycler] || +1 Threshold.
Other: [Amulet of the Icons] || Roll 3d6 to pray. || Knowing an icon adds +3 tn.
==Talent==
[Past The First Gate] || Focus replaces HP and is raised to 35. || Gain a [Mantle] stat of 6 || You can innately: Choose to add Threshold to anything you do (Costing 6 AP Extra). || You can innately: Take 3x AP cost to multiply effect by Mantle. || With LOS to a target, you can: Spend 1AP to mark a source of elemental energy to Mantle it. This ticks up a Boon of that type. || With LOS to a target, you can: Roll vs Threshold to Manipulate Mantled sources of energy, with a base effect of Threshold + Margin. || Roll vs Mantle + Boons to invoke a Change for that aspect.
==Boons==
Earth:+4

> 3MP, 1 AP || --- || {Move [1665]}
> 1AP || --- || {Pick up Coordinator Samson from the hex @ 6.}
> 5AP, X Focus || --- || {Use however much Focus is needed to make the following movement while carrying Axolotl. Move [2333, 4431, 2222, 3232, 32]}
>>
Rolled 3, 1, 6, 1, 6, 2 = 19 (6d6)

>>3748409
"Forgive me Command, but I'll have to go all out... Just this once."

>Burn 12 Focus for 12 AP
>Burn 15 HT to raise natural DR to 5 - form multidirectional lightweight bone plates manipulated by tendrils of vital energy
>Burn 21 HT for 7 AP
>3MP to sprint 555 451 112

>5AP to boost Close roll by +5
>4AP to AOE [Leech] facing 1 for 4x4 HT (3d6 vs 14)(-3,+5) to skill
>1AP Dodge or disengage

>2AP to sprint 656 611

>5AP to boost Close roll by +5
>4AP to AOE [Leech] facing 2 for 4x4 HT (3d6 vs 14)(-3,+5) to skill
>1AP to Dodge and disengage

>3AP to sprint 444 333 442

==[Tr]Bathory==
AP 6 MP 3
Ht 44/12 Grit 5
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 0
==Gear==
Hand1: Chirni77, 1d6+3, 40:40AM, 1/3¬2
AEPP-3 +3 DR
SecPlate +1 DR
Better Boots 1MP = 1.5 Move, +2 Acrobatics

[Spitespawn]
++[Joyous]
Recover 1 HT when Focus recovers. Glut to max HTxGRIT(60)
1 AP + Acc/Close roll to [Leech] 2 HT/status(store up to Focus) within Focus/4 (4HT,if melee)
Roll Skill-3 to Leech +1 AoE, can target other than people
Burn 1 HT for 1d3 [Corrode] 1 AOE, Focus/4 range. Burn 6 more HT for +1 AoE
Burn 3 HT for 1 AP || Burn HT = New Rank for +Stat. Successive buffs costs their lvl in HT
-------------------------------
>>
>>3748674
Uhh command can you change the last sprint command to

>burn 3 HT for 1 AP
>4AP to Sprint 443 332 133 33
>>
Rolled 4, 2, 5 = 11 (3d6)

>[1 AP] +3 Focus for shutting down the 3 core controls last turn
>[2 AP] Form Grapple Claws from Living Shadows (Hookshots)
>[1 AP] Use shadow to feint, distracting the 3 Nightsworn enough to slip away [Close 14]
>Move 432
>[2 AP] Shadow Step to other side of wall 2, use Grapple Claws
>[1 AP + 1 Focus] Shadow Step to other side of wall 3
>[2 Focus] Shadow Step to troopers 322 232

==Jura==
AP 7 MP 3
Ht 10/12 Grit 4+2
React 9 Focus 0/12
==Skills==
Acc 11 Close 14
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni 77 - 1d6+3, Burst 1/3, 40/40; Silenced
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped spellcut
[Wavering Shadows]
[The Ocean Between]
[Nightsworn Regalia]
>>
>>3748409
>>3748589

(By the way, my intention is to extract with everyone else, in case that wasn't clear or I screwed up a compass command somewhere.)
>>
File: The Other Place 6 6-1.jpg (2.02 MB, 3105x2227)
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Almost home
Almost there

Come on, Trenchers. Don't stumble at the finishing line.

>trencher Phase
>Bathory miscalculates just a tad, is swarmed by spiteful claws and stinging teeth. A thousand small wounds bloom
>Undead is raked by the hunting swarmforms
>The wall crumbles

{HZ 12-6 Spanner}
OH COME ON, HOW MANY ARE THERE?!

WAIT-- COMPANY! WE DON'T KNOW HOW LONG THE ENTRANCE STAYS OPEN
>>
>>3748761
>sprint 323 232
>made it!
W-wait. It's just come to me. Did we accomplish our objectives?


==Kestrel==
AP 7 MP 3
Ht 12 Grit 4
React 9 Focus 12
==Skills==
Acc 12 Close 12
Bright 12 Notice 10
Gear 0
==Gear==
Specials (HiEx)
Nonreq. Munitions
Hand1: Ciw-82 (3d6+6; 30/30[2]; 1/5,2; 4AP; [SL])
[Flickerfield]
Radiate Focus/4 AoE Field
Reduce Area with 2AP
1AP or 1MP adds/subtracts 1d6 from actions, events, rolls, outcomes, effects in field (single target)
Flux Field for 4AP (affects everything)
>>
>>3748818
"I think this place won't be operating again anytime soon. That's a win in my book."
>>
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kkkkkzzzz---

Kestrel stumbles from nowhere at all, from the Other, from There, to Here, and breathes in the cloying, lovely, stale, lifegiving air of an old cave-system and a battered barricade.
>>
Rolled 3, 5, 4 = 12 (3d6)

>>3748761
>Realize Fireteam Axolotl is unrecoverable.
>Move. Move to the exit. 5 MP and...
>7 AP [Breaking] and 12 stored Force to accelerate my movement. ESCAPE.
>>
File: Greeting Commitee.png (522 KB, 1098x1473)
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{REBUS TWO}
Welcome back
>>
>>3748761
I-I messed up...
>2AP to Boost Close roll
>3AP to AoE [Leech] on own position for 4x3 (3d6 vs 11)
>3MP to sprint 333 333 222
>1AP to dodge and weave through the swarm

==[Tr]Bathory==
AP 6 MP 3
Ht 12 Grit 5
React 9 Focus 12
==Skills==
Acc 11 Close 12
Bright 12 Notice 10
Gear 0
==Gear==
Hand1: Chirni77, 1d6+3, 40:40AM, 1/3¬2
AEPP-3 +3 DR
SecPlate +1 DR
Better Boots 1MP = 1.5 Move, +2 Acrobatics

[Spitespawn]
++[Joyous]
Recover 1 HT when Focus recovers. Glut to max HTxGRIT(60)
1 AP + Acc/Close roll to [Leech] 2 HT/status(store up to Focus) within Focus/4 (4HT,if melee)
Roll Skill-3 to Leech +1 AoE, can target other than people
Burn 1 HT for 1d3 [Corrode] 1 AOE, Focus/4 range. Burn 6 more HT for +1 AoE
Burn 3 HT for 1 AP || Burn HT = New Rank for +Stat. Successive buffs costs their lvl in HT
>>
Rolled 2, 5, 4 = 11 (3d6)

>>3748893
Gods of dice, please bless me.
>>
Rolled 6, 5, 2, 5, 3, 2 = 23 (6d6)

>>3748761
==Itself==
AP: 7 || MP: 3 || GRT: 4 || REA: 9 || DR: 3 || Focus: (35 => 36) || Threshold: (12 => 13) || Mantle: 6
==Skills==
ACC: 11 || Close: 12 || Bright: 12 || Notice: 10 || Gear: 1/1 ||
==Kit==
Armor: [AEPP-3-1] || DR 3
Weapon1: [Chirni 77] || Dmg: 1d6+2 || Burst: 1/3, 2 || Ammo: 40:40
Other: [ArrayCycler] || +1 Threshold.
Other: [Amulet of the Icons] || Roll 3d6 to pray. || Knowing an icon adds +3 tn.
==Talent==
[Past The First Gate] || Focus replaces HP and is raised to 35. || Gain a [Mantle] stat of 6 || You can innately: Choose to add Threshold to anything you do (Costing 6 AP Extra). || You can innately: Take 3x AP cost to multiply effect by Mantle. || With LOS to a target, you can: Spend 1AP to mark a source of elemental energy to Mantle it. This ticks up a Boon of that type. || With LOS to a target, you can: Roll vs Threshold to Manipulate Mantled sources of energy, with a base effect of Threshold + Margin. || Roll vs Mantle + Boons to invoke a Change for that aspect.
==Boons==
Earth:+6


> 2AP || --- || {Mark two hexes of Earth for Mantling.}
> 3AP || The earth between Undead and Bathory and the extraction point buckles and contorts with a surreal degree of malleability. The ground drags itself up into steep mounds and ripples outwards pushing the onslaught of clawed limbs and fanged mouths back for a moment. || Target: 13+3 || {Manipulate Earth. A wave of earth sweeps over the hoard to the north, shoving most back and burying some.}
> 1AP || A Metamorphosis of sorts: White as snow, Stark as death. || Target: 6+6 || {Within Line of sight, change all instances of the element Earth into Salt.}
> 1AP || --- || Extract with Coordinator Samson.
>>
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{REBUS ONE}
Took you a while. Got lost on the Other side? We were . . . getting worried. There was some Discontent.

It's good to see you all again.

Did you happen to find any of our composite detonation packages? We accidentally forgot some of them last time we visited the facility. You know how it gets. You put one down in one of those hard to reach places behind a Core Control unit and you forget you left it there
>>
>>3748910
You might want to back up. There's more of us heading out.
>>
File: DisEngagement Strikes.jpg (781 KB, 2063x1295)
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>Moving past enemy active melee capable units that are ready for you have always, will always, and does always result in reaction attacks.

>Dodge, Trencher.
>DODGE.

>Trencher Undead needs Med Evac
>Trencher Bathory makes it quite a few steps further... but there are so many, many claws...
>>
>>3748910
"Well I dont think you'll find it in your usual lost & found or ever for that fact. So do you mind if we be on our merry way & do like we didnt see each other? We had enough emotions for today. Even managed to almost stay dead this time."
>>
>>3748957
If someone can drag me out... I'll share some food with them.
Unless I can spend some focus or something?
>>
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{REBUS ONE}
Oh, yeah? Real crowd coming through behind ya, as we can see. Form an orderly queue.

Hehe.


==Crew On Call==
>Pi1 | Mastodon Evac
>Co2 | Ironsides, Ft Beagle Evac
>Pi3 | Ochi | Evac
>Tr4 | Dead | KIA.
>Sp5 | Tang | Evac
>TR6 | Djinn | Evac
>Co7 | Macklemore, FT Thriftshop Evac
>Tr8 | Jura Evac
>Ro9 | Dr. Vitae Evac
>Co10| Samson, Ft Axolotl. Evac
>Tr11| Tr Bathory Evac
>Tr12| Berhalt KIA
>Tr13 | Kestrel Evac
>Tr14 | unDEAD Evac
>Ot15 | Itself Evac
>>
File: In Unity Clad End.jpg (676 KB, 2076x1501)
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{REBUS TWO}
You all look look you've come quite a ways away. Rough trip?

That one's bleeding. That one's on not-fire. Not sure what's wrong with you. Oh. Oh that's just blood.

Pays to double-check with you people.
>>
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You did... Good. Better than One here thought.

I bet in their favour, Two.

So you did, One. Sometimes I start thinking that us using these code names makes it real hard to track who pays who.


they exchange a few coins

Right, Vanadii. This is the part where we nicely tell you lot to put your hands up, your weapons down, and to come with us.
>>
File: Greetings Commitee 5.png (1.29 MB, 1020x1146)
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{REBUS TWO}
We've got a lot to talk about
>>
>>3748998
"...Okay."
>>
>>3749010
"I think i pissed myself a little."
>>
>>3748998
> (Say) "You can break a stellar constellati- Ambitions are n- The fire was getting closer."
>>
File: Greetings Commitee 6.png (1.46 MB, 2232x1495)
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>>3749019
{REBUS ONE}
It's always getting closer. Theurges reach too close to the sun. Ought to leave the thing in the sky where it belongs if you ask me. And we need to know: is it done? Is that place gone? "

{?}

"That's enough, Numerius & Negidius. They're with us."

>Trencher Op End
>Thanks for playing!
>>
>>3749026
"....Can i go back to base now?"
>>
>>3749026
(Thanks for running. I liked the part where everything exploded.)
>>
>>3749026
Thanks for running! Sprinting into a swarm of ravenous abominations did not end up as well as I thought it would, but me and undead diving out of the horde through an explosion to extraction was pure kino.
>>
>>3749026
'w')
thanks for running had a blast playing as the field medic =v=
and for finishing the unity arc so long in waiting :D
>>
"Welcome back, people. Enjoy your holiday to some exotic series of suns?

Kindly step aside. Or drag those that can't walk. Daniel's and his team here is going to collapse the entrance and the mountain after it, then crater the crater.

I owe you all a medal, some rest and an honourable discharge to go murder your sorrows in an alcoholic shiv fight in some Kalcmiri bar. Take your armour off, a rest. One day this will all be done.

Unfortunately, we have a problem.

As of three days ago, you were declared enemies of the Vanadian government. Medals have to wait. High Command have decided that if the war is ending, if the Pytherii retreat back to the Seriaki plains border, if everyone goes back to pretending nothing has changed and all is as it was then they don't need the Threshold Project.

So if you aren't feeling too out of it, I may need you to stage a coup.
"

>Unexpected Survivors may gain +1 Statpoint and +1 Skill
>Because of the special duration of this mission, raising Trencher Talents is not possible
>You may take a Debrief Action to perform something, gather your breath, think about the things that have happened, and lick your many, many wounds while paying respect to the fallen. Roll vs a relevant stat or skill. Teamwork adds +2 per participant.
>>
>>3749075
"Wait why dont they think the threshold project no longer needs to exist? I mean its just a project, can't they just turn off the machines, fire or move the people who worked on it and burn the files? Why do we need to stage a coup and why are we 'enemies of vanadia'?"
>>
>>3749098
"Before we go anywhere... can i have a fresh pair of pants and skivvies? I uhhh need new ones."
>>
>>3749075
That was a fun bit o' driving. I'd go an' pick up a certification for operating Pytherian tech, 'cept I don't believe in certifications. Or licenses.
Cheers.
>+acc
>+focus


==Ochi==
INT 60 DR 25
Ap 12 Focus 13
==Skills==
Acc 12 Close 12
Bright 8 Notice 10
Piloting 10
Gear 6
==Systems==
Mg (2d6+2, 2!, [Autofire 3])
Vindicator Cannon (3d6(4), 4! (R:3)
Soul Link (it's like hacking. 1!)
[TwinSoul]
Roll vs Piloting to Modify Stats, Sustain New Weapons
[Enthusiastic Volunteer]
Vehicles you operate do not have [ Heavy ].
Vehicles you operate roll vs distance moved this turn to see if they score a Complication.
>>
Rolled 4, 6, 6 = 16 (3d6)

>>3749075

> Increase MP from 5 to 6.
> Increase Accuracy from 13 to 14.
> Roll vs Accuracy || Humbled by his painful and abrupt loss against the Nightfinders, Samson gathers his fireteam and begins working with them to practice restrictive firing patterns focused on hampering evasive maneuvers. The grizzled coordinator commits both himself and his men to near-constant drills for these techniques, fully intending to repeat the exercises ad nauseum until executing these firing patterns comes to them as natural as blinking or until their fingers fall off.

==Fireteam Axolotl==
AP: 4 || MP: (5 => 6) || GRT: 2 || REA: 6 || HP: 12/12 || DR: 1 || Actives: 5/5 ||
==Skills==
ACC: (13 => 14) || Close: 8 || Bright: 8 || Notice: 8 || Gear: 0/0 ||
==Kit==
Armor: [ATAP-1] || DR 1
Weapon1: [Chirni 87] || Dmg: 1d6+2 || | +1 suppress || Firing zone: 30° || 1AP per shot
Other: [Specials] || Explosive rounds || +1 bullet effect
Other: [Nonreo Munition] || +1d6 bullet dmg
Other: [Personal Arms] || +1 Crit
Other: [Shadowsever] || Attacks cut bindings
==Men==
(4/5) Veterans
>>
>>3749075
GOOD MORNING, SOLDIERS, ITS ME AGAIN.
NOW I KNOW WHAT YOU'RE THINKING. "OH COORDINATOR SOKOLAI, I MISSED NOT HAVING YOUR IMPRESSIVELY LOUD INSIDE VOICE SCRAPING THE INSIDE OF MY EARS ALL THE TIME."
YEAH, I MISSED THE REST OF YOU TOO. I GUESS THE NOSTALGIA CAME RUSHING BACK WHEN I GOT THIS LITTLE SEALED LETTER THE OTHER AFTERNOON.
OF COURSE, I WAS OFF BUSY COMMANDING MY OWN LITTLE MERCENARY SORTIE OF THREE WHISKY SOURS, SO MIND YOU I'M DRUNKER THAN A FLAME-EATER IN A BONFIRE.
WHERE WAS I?
RIGHT.
I CAME BACK TO GOOD OL' FIRETEAM BADGER, WHO HAVE MANAGED TO SET UP SIX DIFFERENT DISTILLERIES IN MY ABSENCE.
AH, BADGERS. I TRAIN 'EM TOO WELL.
THEY WERE SELLING THE BOTTLES IN SOME SORT OF NIGHTMARISH AMMUNITION-BASED BARTER ECONOMY. THAT'S BULLSHIT. THE GIFT OF POTENT AND DEFINITELY TOXIC ALCOHOL DESERVES TO BE SHARED.
TO THAT EFFECT, WE'RE DISTRIBUTING BOTTLES. FIRST COME FIRST SERVE.
>distribute barely legal moonshine to the soldiers
>>
>Get +1 Focus, +1 Close
>Sign up for Breach & Clear Training
>Buy a blueberry muffin from the cafeteria

==Jura==
AP 7 MP 2
Ht 12/12 Grit 4
React 9 Focus 13/13
==Skills==
Acc 9 Close 15
Bright 12 Notice 10
Gear 8
==Gear==
Hand1: Chirni 77 - 1d6+3, Burst 1/3, 40/40; Silenced
Helmet: Protects against [Terror], +1DR
Ceremonial Saber: +1d6 Melee, uncapped spellcut
[Breach & Clear]
[Wavering Shadows]
[The Ocean Between]
[Nightsworn Regalia]
>>
Rolled 4, 1, 6 = 11 (3d6)

>>3749075

Fetch me my breakfast, my lunch, and my dinner! Bring out aaaaaall of it!
The best way to forget about a near death experience is to indulge, and food tastes best when you're back home.
With enough exercise, I won't gain any weight either hehe.

>Reserve the entire cafeteria for a day.
>Practice closing in on enemies at range and forcing them into CQC, disarming techniques, and disengaging without being hit. (3d6 vs Close)
>Thank Spanner and I̯̟̬̫͚̩ṱ͍̜͚̘͔͖s͘é͖̞l̳̱̙̜͈̹̝̀f̞̤͚̪̺ for helping me during extraction

> Close 12->13
> MP 3->4

==[Tr]Bathory==
AP 6 MP 4
Ht 12 Grit 5
React 9 Focus 12
==Skills==
Acc 11 Close 13
Bright 12 Notice 10
Gear 0
==Gear==
Hand1: Chirni77, 1d6+3, 40:40AM, 1/3¬2
AEPP-3 +3 DR
SecPlate +1 DR
Better Boots 1MP = 1.5 Move, +2 Acrobatics

[Spitespawn]
++[Joyous]
Recover 1 HT when Focus recovers. Glut to max HTxGRIT(60)
1 AP + Acc/Close roll to [Leech] 2 HT/status(store up to Focus) within Focus/4 (4HT,if melee)
Roll Skill-3 to Leech +1 AoE, can target other than people
Burn 1 HT for 1d3 [Corrode] 1 AOE, Focus/4 range. Burn 6 more HT for +1 AoE
Burn 3 HT for 1 AP || Burn HT = New Rank for +Stat. Successive buffs costs their lvl in HT
>>
>>3749075
>React +1, [Breaking] +1
>>
Rolled 4, 1, 4 = 9 (3d6)

>>3749075
So it came to my attention that the only weapon most troopers have against AFVs are hurtful words.
This will not stand.

>+Authority
>+Gear
>Requisition, develop, or steal portable anti-tank weapons that every trooper can always have at ready (vs Bright)
>Alternatively, train troopers in tank breaching

==Ironsides, Fireteam Beagle==
AP 4 MP 3
Ht 12 Grit 2
React 7 Authority 12
==Skills==
Acc 9 Close 9
Bright 9 Notice 9
Gear 5
==Gear==
Hand1: Chirni87, 1d6+3, *Suppress
Prepwork Detwork
Rifle Grenades
==Troops==
11x Trooper
>>
>>3749075
Commander, I'd also like to ask some questions now that combat is over.
Regarding CQC techniques and training-

-Does [Wind Up]'s damage bonus allow me to exceed the Grit damage cap?
-Are [Wind Up], [Flurry], and [Step] able to be used multiple times in one attack?
-Does [Step] allow one to extricate themselves from melee combat without incurring a melee attack from the enemy?
-What's the difference between a Grit takedown and a Close takedown?
-Is my ability considered a "magical interaction" that is boosted by threshold?
-Is my corrosive ability able to avoid friendly fire via Advanced Marksmanship training?
-Is the AoE of my corrosive ability blocked by walls?

This may be a lot of questions, but it'll really help this rookie out.
>>
>>3749098
>>3749148
" I kindly remind you, Trencher, that 'turning off the machines' in your case requires hitting the off-switch inside your skull using a rapid fire 11mm point and click interface, then destroying the corpse you leave behind in a sandblaster.

You may not want that to happen. Burning the files is also difficult, Trencher, since you are the files.

That, and High Command, after consuming the reports submitted by active duty personnel and their assigned observers have come to the conclusion that the Threshold Project presents a clear and distinct threat to the stability of the nation. Primarily due to your flagrant disregard for operating protocols, calamitous lack of foresight, distributed command presence, anti social behaviour, callous disregard for the wellfare of those around you, general foundation inability to empathise with the troops serving with, besides, under and next to you, egregious misuse of military resources, volatile consumption of the intangible assets of soldiers in active duty, abandonment of the wounded, nineteen crimes of war as defined by the Uthanii-Pytherii conventions of '48, forty-six instances of crimes against common humanity, repeat blue on blue incidents, a laundry list of other assorted offences petty, small or monstrous, communion with High Icons, exposure to the Grand Other, active subversion of the baseline reality, submission to dire idols, landscaping without a license, utilisation of bonded Pytherii theurgical Immanence Technology, the active consumption of souls for your own gain, bartering with Unknown Outside Context Variables, sheltering, aiding, abetting and nurturing Class Six Animants, improper handling of artefacts, tampering with universal constraints, binding, realising and then releasing manifest self-referencing intentionality loops, operating an unlicensed distillery (six charges?), sale of alcohol without a bar license, desertion in the line of duty and misuse of the Ice Spike programme.

So, Doctor, they do intend to fire the people involved.
I gather Minister Ghelis is out int the wood collecting firewood for the pyre as we speak.
"
>>
>>3749429
It does. You throw a haymaker, they're meant to hurt.

It can. Although if you're the kind of tremendously focused Asset that can pull off a Step Step WindUp Windup Windup Flurry (-10) and still land a blow on your target, you deserve a medal.

It does. That's what its for! That's what gets you out. Step and Parry, gets you out of there with your guard up.

The difference is subtle, and slight, Fistfighter. A Close Quarters Combatant might have higher skill or a weapon they can use (a sword, a spike). Using Grit means you pit your raw brawn and speed in for the wrestling pledge. It works out about the same most times, but then on the off-chance a Pytherii Faithful strong as ten men decides to throw down, your impressive ability to do a handstand will not do you any good (grit) when your target thinks doing a fifty mile morning run is a good warm-up. For that kind of thing, you might want a tool (Close). That, and since you can sometimes shape tools and equipment from your surroundings, it also comes in handy.

It is.

The Marksmanship Course? It is, Specialist Bathory. That's why we have it as a mandatory exercise block every -- Wait one. Trencher, are you telling me you did not sign up for marksmanship training. Trencher, that's mandatory. Is anyone in this entire unit enrolled in the Marksmanship Course? Anyone at all? Anyone?. No? You have all simply been firing live rounds and grenades in close quarters while engaged with multiple ally elements?

I understand the context some of the reports I've been reading now.

And it is blocked! Can't scar things hiding behind a wall, or cover, or in a good deep hole. In some cases it might funnel the blast down the passage, and of course, given your ability, sufficient force will simply get rid of the walls.
>>
>>3749227
It was my pleasure. We're all in this together, yeah?
>>
>>3749741
Why am I suddenly shivering?
>>
>>3749227
> (Say) He had the urge to clear the ground, to look out and see nothi- The laughter drifted up from the street bel- I was speaking and yet the voices never sounded so cold- Political power is a blessing, but don't forget that you might get what you want.

> B̷͉ec͢a̭̻̝u̖̜̕sę͖͍̘̤ ̳̱o̕f̺͚̬̳ ̗̘̕h͓̺͔̝̟̥er̜̤̙̬,̖̟
> ţ̯̭͜ͅḥ̢̫͍̟̙͢ͅẹ̣̬͓̀ ̰͍̜̪̩͓s̶̷͉̮̰̠͉̬ņ̸͔̺̦̞͉̝o̧̧͉͉̬͓̱͙͕͈w̫̯̗̥ ̴̡̻̺i̭̳̝̭͞ś̜̭͉͉̻̹ ̠̟̣̝̘̝̻̰͠g̛̟͔͚̬̳̥i̷̭̖͝͡g͓̳͈̦͔̹̥̖g̵̛̯l̟̤͍̞͡i̥͚̝̜̹̮̙̯n̴̪͙̥̙͔̹̖g̷̜͖̦̱̕.̷̭̤͙̜͇͚̪
> T̹͕̪͜͡h̰͍͉̳͈̟̣̜͈̠͕͈̗̜͖̥̼͠ạ̱̟̱̬͕̩̱̻̳͚̳͘͘͢t̛̘̪̥̦̯̼͈͉͓͙͖̜̣̠͙́͜͞ ̵̹̝̥͕̮̝̫͇g̴̴͍̝̘̯̳͉̱̬͍͕̤̦̜͉̰i̸͎̮̩̥̰͘r̴̸̴̵͇̜̠͙̙͈̱͈̠̗͍̭͚̠̬͟ĺ̟̗̱̩̼̱̰͓̮̣̮̺̙͢͞ͅͅͅͅ,̙̯̞̪̝̬̣̹͘͠͡ͅ ̵͚͎̞̟̱͈̗̳̩͙͈͟͠w͈̪̝̠̣̺͈̺ͅi̷̷̟̣̝͓̩̞̗͍̰͖̥͘͜͡ṱ̦̻̱͙̞̰̩̀h̶̸̛̛̖͉͚̩̱͚͟ ̷̵̴̼͔̣͚̦͖̟͖̯̻̜̠̰̞̯̣͈́͡ͅh̴̗̻̖̘͉̘͙̼͎̟̱͔̬͖͇̘̳͚ͅe̸̢̡̥͍͓̫̹͉̠̙̻ͅŗ̶̠̬̩͖͢ ̷̷̧͈̘͕͖̣̝l̰̰̗̣̫̣̜̥͉͚̺̥̻͓̺̯̣̮̀̀͡à̢͉̭̣̦͈̝̻͓̦̞̪͇͈͢͠n̗̣̥̼̭̬̫̣̙̤̖̖̜̙̝͈͔̕t̷̶̟͇̰̞͉̱̠̙̩̤͈̯͕̬̳͉́͘͞ͅe̷̷̴̶̡̥͍͓̯̪̰ͅr̸̭̥̪̺͕̬͘n̷̨̜̣̹̟̯͓͕̥̞̘̻̗̻̝̣̰ͅs̴͔͔̘̖͓͍̬͓̗͘͜ͅ.̖̻̺̳̠̱͢͝

...
...
...

> You are alone again.
>>
>>3749646
>half these things, if they are crimes worthy of EXECUTION, are clear signs of the overreach of the Vanadian government
>the other half you got me though, war crimes are bad, and consumption of souls-uh, I'm not sure actually isn't that like routine for our enemy? it's obviously not GOOD, but I need more context here
>>
Rolled 1, 2, 5 = 8 (3d6)

>>3749646
"...I see."
"For the record I want to state I do NOT possess knowledge of the threshold project and did NOT attempt to field surgery on gaunt and ghoul, a pytherii faithful, or a hazocom ...And I will NOT be attempting to self teach myself on how to repeatedly summon a elemental into a feminine nurse form and teach it how to perform basic medical operations. So that I can call upon it later and have it said medical oprations. I will not be doing that."
"What I will be doing is going down and cleaning these pants seriously they reek"
>Get +1 channeling for 16 channeling yay!
>Wonder if due to my field expertise/experiance if i should teach college classes on summoning and resonance operations...
>Get +1 health for 12 health yay
>Learn how to summon a elemental into a feminine nurse form and teach it how to to perform first aid operation so that when i summon it, it will hopefully have that information with it.

{resonance specialist}
==Dr. Vitae==
AP 6 MP 3
Ht 12/12 Grit 2
React 7 Focus 12/12 Threshold 2
==Skills==
Acc 9 Close 10 Channeling 16
Bright 10 Notice 10,
Medicine: 14 +1 to first aid actions
Gear
Words: Force, Shock, Vitality
[Emergency Triage]: Treat all in a hex with 2 AP.
==Gear==
Hand1: Field kit: 1d3 heal+margin, provides painkillers, fixes status! Also know anatomy!
[Metaphysical Suture Kit] Can heal/stitch mental status effects
[Array cycler] +1 Threshold
>>
>>3749929
Oh yeah if it wasn't obvious I'm using my channeling and or medicine ability +my first aid bonus 'w')/
>>
>>3749650
Thanks for the information. I'll be sure to incorporate that into future tactics.

>>3749075
I thought the Pytherians were one push through the Therial hills away from reaching Isfelt. Have the tides of war turned so decisively on them?
>>
>>3750046
Sudden peace talks? Us declared enemies of the state?
I bet the government capitulated in all but name.
>>
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>>3750046
>>3750058
Quite. Last week . . .

Meanwhile, elsewhen
{Gerean}

Let the minister know I'll call him back.

{Aide}
Ma'am--- Is this it? Is it real? I have to inform minister Ghelis! We have to call the Inspectors!
{Gerean}
Hold up Martinez. We don't know that this is real. Wait for the SysWatch Projectors to verify. And then we wait for confirmation from Perotil. There is a certain valour in discretion.
{Aide}
GEREAN! W-we have to TELL people! T-t-t-that alarm! That's a class six incorporation! We... We did it. We made an Icon! You-- you can't keep this secret!
{Gerean}
Martinez, I understand your surprise. However, right now, the Sixth is being buried alive in screaming horrors. The last thing we need is overexcited panick
>>
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{Martines the Aide}
Ma'am with all due respect, they need to know. I -- I can't stay here and do NOTHING. Last week the Pythies bombed Ostovonil, we have to tell people it worked! We can't keep it--
Martinez runs from the office, eyes wild. One of the soldiers at attention shifts slightly. Gerean holds up a hand.
{Gerean}
Let him go. He'll report to Minister Ghelis. It was about time Martinez blew his own cover. I was beginning to grow tired of pretending not to notice him trying to read my notes.
>>
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{Gerean}
Kasper, you have a sidearm?
{Guard One, Kasper}
Yes. C7 Service. Why?
{Gerean}
Pass it to me, please.
{Guard One, Kasper}
?? Ma'am?
{Gerean}
I'm only going to ask once, Kasper. I'll also need you to get to Roberts in the mess, ask him for the special bottle. Bring three cups.
{Guard One, Kasper}
??! Ma'am! T-that bottle-- you can't be serious.

Gerean looks at her own hand with mild surprise, as if the shaking of this same limb is somehow a surprise

{Gerean}
Quite sincere, Kasper. This may be the last chance we have of enjoying Reikan summer produce. There might not be a Reik in twelve hours. Run along. But leave the gun.
>>
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Meanwhile, elsewhen
It is whispered there are no chairs in the High Council meeting chambers. That one must stand in the presence of the Grandest, that mere physical discomfort is a small token of the self that each true Theurge, star-addled, icon-gazing, Other-seeking, throw on the pyre of their ambition when they achieve the first scarring of the retina that brings their twin world eyes.

And yet, right now, the Grandest Whisperer of the Deep Flow, Third in the Council, wishes for little but a chair. For comfort.

Heat radiates around the small room. The storied banners of the Grand Legions are beginning to smoke, flecks of ash follow every word spoken by the thing that used to be the Grandest Flamespeaker. Roiling curls of green-fire flame twist around the proclamations


ADRIFT. LOST. BROKEN. SHATTERED. THROUGH TREACHERY. THROUGH COWARDICE. THROUGH RANK INCOMPETENCE. THE BEACON IS LOST TO US.

BUT MOMENTARY.

I SHALL REQUIRE EACH AND ALL OF YOU TO PLEDGE YOU AND YOURS TO THE REIFICATION OF OUR DESIGNS. TO BREACH THE FAR PLACE, AND BRING IT HERE. OUR ENGINE MUST BE RECOLLECTED. MAKE THE SACRIFICES THAT YOU MUST.

WE SHALL SEE THE FLAME ITSELF AND IT SHALL BE HERE, IN UNITY.


This thing that used to be a friend has grown in the last years. Wise, cunning, clever and true yet kind, compassionate and caring, all these qualities this heap of slag used to have. Now, it whispers little but sparks and hisses nothing but pyroclastic lies.
>>
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In invoking the Fire again and again, in pleading with it, listening to it, in speaking to the High Eye and seeing through its oracular near omniscience, the Grandest Flamespeaker has forgotten the tiny, slithering tendril that collects their immense will to the frail, failing thing that used to be their body.

In the conflagration of ambition that these recent years have been, even this could be allowed. To lean on the True Friend in the Other. To find succour in the welcoming embrace of the Gods.

And every time The Whisperer of the Deep Flow has convinced themselves of this, another thousand lives have been lost. And now, at the end, all these desires return to the childish, insipid wish to simply rest on a chair, to close ones ears, to blot out the whispering ocean for a spell, and to breathe without the stain of ash on the air. So many lost. And all for a hope of a chance at something to outshine the Old Masters, to prove that Pyther is a worthy inheritor of the glory that was Sareth. To build a beacon to call a God.


WE SHALL BE WHOLE. WE SHALL BE WARM. THE EYE SHALL SEE US ALL. IF THEY DO NOT GO WILLINGLY MARCH THEM TO THE CIRCLES. I WILL SECOND MY FAITHFUL TO YOURS.

SHOULD WE REQUIRE MORE KINDLING THE WARDS TEEM WITH FUEL. SEND IN ACQUISITION TEAMS TO FIND WORTHY SOULS FOR THE FIRE. IT IS TIME EVEN THOSE LOW MASSES SERVE


And you go with the flow, ha ha, ha ha, and here one ends, breathing ash with the faint trace of the peppermint old Vothar used to chew back when they were more human than imprint of the vast Eye...
>>
>>3751148
(Well thats ominous, a bunch of powerful old men bickering about wanting to be with a god)
>>
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WE ALL BURN TOGETHER. WE ALL STAND TOGETHER. WE SHALL BE AT LAST UNITED. THIS PETTY SQUABBLING WILL CEASE. THE VANADII, THE UTHANI, THE INSOLENT REIKANS, THE VAINGLORIOUS TOVOTAN. ALL WILL SERVE.

NOW GO. PROVIDE US WITH THE LIST OF FUEL IN SIX HOURS SO THE WORK MAY BEGIN--

{?}
Ah, grand bell to you all.

The old door to the old halls slides open with no sound. The army of servants that toil at keeping the machinery of empire running take care of these old places. A slim shape steps in, placing each foot with the ginger care of a man navigating a minefield

WHO. ARE. YOU. SPARK? A CRAWLING SENATORIAL DOG COME TO BEG ANOTHER FAVOUR OF THE COUNCIL?

{?}
Ah, that's where they put the old thing. Semper Fidelis, yes? You know, personally, I think the banners should be flown from the Fortress of the Wastes. So people can see. To hide away the hard-won glory of these old things. . . It's wrong.

I DO NOT REPEAT MYSELF. NOW SPEAK OR BURN.

{?}
Oh. My name is irrelevant. You can call me First. I have decree for your arrest, pending suspicion of arson.

YOUR DECREES MEAN NOTHING, SPARK. YOUR CLAIMS TO MANDATE ARE ASH ON THE PLAINS OF POTOSPO. CRASSUS DIED. THE SEVENTH DIED. YOUR SENATE IS BUT A SMALL LIGHT WE FEED TO KEEP ORDER. WE. RULE.

{First Rebus}
I was told you might say that, Sir. I was given a reply.

INSOLENT CUR.
>>
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ALWAYS THIS CEASELESS TOIL. THIS ENDLESS PETTY BICKERING. YOUR CONCERNS, YOUR ENDLESS REEKING BUREAUCRACY, YOUR BYLAWS, YOUR REGULATIONS, YOUR DEMANDS, YOUR POLICIES, YOUR POLITICS, YOUR BACKSTABBING INFLUENCE NETWORKS OF MERE MONETARY ACQUISITION. DO YOU THINK YOU CAN BUY SUCH A THING AS TRUE POWER WITH SOMETHING SO MUNDANE AS METAL, PULLED FROM THE EARTH BY A SWEATING, BLEEDING, DYING WORKER?

WE CAUTERISE YOUR ENDLESS STABS OF PRIDE. WE BURN YOUR FAITHLESS LEGIONS. WE BRAND YOUR HERETICAL VOICES.

AND ALWAYS, ALWAYS, ALWAYS ON. CEASE YOUR BLASPHEMOUS DISLOYALTY AND PLEDGE YOUR TINY SOFT SOUL TO US.

THERE IS A GRAND WORK. IT MUST BE DONE. WE ARE APART. WE MUST UNITE. THE HIGH EYE BURNS CEASELESS IN THE GRAND VOID. IT IS SO FAR AWAY. IT IS SO achingly LONELY.

IT IS
A
CRIME OF SUCH STAGGERING MAGNITUDE THAT THE KILLINGS WE HAVE DONE ARE NOTHING. THE MOUNTAINS OF STINGING EMBERS WE HAVE CLIMBED OVER THE CORPSES OF YOU FECKLESS INDIVIDUALISTS IS NOTHING.

WE SHALL LIGHT THE BEACON. WE SHALL SPIN THE ENGINE. WE SHALL SHIFT THE OTHER CLEAN AND PURGE IT OF ITS STAINS AND WE SHALL SCOUR THE VOID-SCAR AND WE SHALL BURN OUT THE ROOT OF THE VOIDSTAR AND FINALLY, FINALLY, FINALLY, THE FLAME SHALL BE HERE. we shall have
unity[.

NOW STAND ASIDE.
WE ARE DONE.


{First Rebus}
In the name of the people, the senate and the dreams we stand for, I place you under arrest for grand crimes against common sense, decency and the world.

WE ARE THE EYE. WE ARE THE FLAME. WE ARE THE SUN. WE BURNED CRASSUS ON THE FIELDS OF POTOSPO. VERITNOR SWORE THE OATH. WE HAVE SCOURGED VANADIA AND WE CRACKED THE REIKAN WALL AND WE WILL BURN THE VOIDSTAR. WE ARE NOT BOUND BY YOUR LAWS. IS THIS YOUR SERVICE? A JOKE? A LAUGH? THE FINAL SPASMODIC TWITCH OF THE BROKEN GREY COUNCIL?

{First Rebus}
You always forget. Somehow.
>>
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A quiet clicking sound, a heartbeat moment of suspension, and then, the soft sound of canisters releasing pent up contents.

WHAT IS THIS

{First Rebus}
Sea salt aerosol.

THIS. WILL NOT. END. THE SENATORIAL CONSPIRACY THAT PUT YOU UP TO THIS WILL BURN--

It's the People and Senate. Not or. Not after. Not but.

And the people keep your rooms clean, husk. They have door keys and a thousand sharp knives.

It's over. You're under arrest. Now either come quietly, or I'll drag you out of here and through the streets if I have to.

Your trial will be fair. It will be public. There will - so help me Icons - be lawyers. And at the end, I am going to take personal satisfaction when you are chained, cast out, exiled and your maddened gaggle of stargazing fools go with you into the Deep Wastes. You can build your bonfire there. You and yours are done building it in our city.
>>
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AND WHAT IF YOUR MANDATE IS NOT ENOUGH?

WE ARE THE SUN. WE ARE THE EYE. WE WILL BE UNITED.

IF YOU WILL NOT SERVE THE WORK YOU WILL SERVE AS FUEL.

NOW BURN.
>>
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" Besides, I'm reliably informed that things are tense in Pyther at present.

Why is Kasper talking so long?"
>>
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"Get me a line to Perotil. If these readings work out, we're through the Threshold. If this is replicable... "

The sound of rushing boots followed shortly by splintering of wood crash through the conversation

COLONEL GEREAN DEVALLIERS. YOU'RE UNDER ARREST. COME QUIETLY OR WE'RE AUTHORISED TO USE LETHAL FORCE.

{Gerean}
"Really? Four of your tin automatons, for me? "

Colonel, this has gone on far, far longer than it has to. Let it go! It wasn't meant to be. This isn't the way forward. This isn't for us.

{Gerean}
You came all this way just to stand in my coffee and tell me the same thing I told someone else years ago? What does High Command want now? There's a war on. I don't have the time.

Your fucking abominations have been eating people, Gerean! There's blasted sections of Imai still on fire! Your icon-damned pet project stops here.
>>
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We're shutting you down. Minister Ghelis has called an emergency meeting of the Defence Council. It's over. Hand over the files, the personnel lists and cooperate.

{Gerean}
No.

You don't get a choice. This isn't a fucking negotiation! They spawned fucking Animants on Pytherii soil! The Uthan Generals have been screaming down the wire for the last 72 hours. They are this close to ordering a full invasion.

We can still fix this. You just have to trust us! Karathiel's giant swinging feathers, Colonel, you had a class two manipulator in a command role! People died.

{Gerean}
I know three things you don't.

Now is not the time for your mystic vague nonsense! Put your Icon-damned hands in the air in the name of the void or I will put you in the ground.

{Gerean}
I know how the Hazardous Operations Command process their prospects. I know why Minister Ghelis wants my research.
>>
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{Gerean}
And I know why I left that spill on the ground. It's not coffee.

The last shot of Gerean's career is a thing of liquid beauty.

{Gerean}
"Montosko? We should go"
>>
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{Gerean}
I'm going to miss this place. Kasper, if you wouldn't mind? Now is just about the right time.

The soft impact of hyperkinetic bullets ping against hardened walls as Gerean fumbles her way through the arming sequence of a composite explosive

{Gerean}
I didn't expect the Defence Council to move this quickly. Haha. I kind of thought we had another week. Haha. Wow being shot hurts. Ah if only we had a basement to hide in. Well. On second thought. Maybe not.

You ever think about the jokes that come back to haunt you? United Trencher Republic, indeed. Haha.

We set out to kill a God. Yeah, that's g-good. That's great. Turns out we were aiming at the wrong one.
>>
We lost them. Get Ghelis an update, then sweep the facility. There has to be protocol backups and secondary storage locations. No one puts incendiary grenades in all of their filing cabinets.

They'll have gone to ground somewhere nearby. Too limited otherwise. Get a search party to sweep the hills. Round up any survivors and interrogate them.

We need to contain this before it gets out of hand.
>>
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{Gerean}
Which was then patched up by a small farmer who had a medical cabinet with rather too much alcohol to be medicinal.

You've made it this far. I know its scant reward to come all the way back home from the Other and then the welcoming committee is a firing line and a declaration of your quite extended prison sentence. The Pytherii have pulled back. Internal squabbling boiling over. And the High Command's Defence Council is mobilising to declare a state of permanent martial law. And here we are.

But the Defence Council want one thing. Us. The Threshold files.

The Pytherii Unity Engine was a design dug from Deep Wastes. Maybe they even tried to build one in Sareth. It worked, yes? It pulls the Other close, it filters it, warps it, wraps itself in it. The Unity Swarmforms, the Nightfinders, reflections of the same. Without the constant tether of the Engine, the Swarmforms have begun to disintegrate. Half the effective strength of the overstretched Faithful Legions, gone. They were imperfect reflections in the end, only fit for the night. During the day, they would return to the Eye in the Other.

I wondered, I asked Tveillirisk and he laughed, I thought... Why did they do all this? Why go through so much hardship to bring something here? This union the theurges speak of, it's a strange dream. They tried to bring a thing here, plucked across the vast distance. I thought to myself: why not start closer to home?

One of them came here, after all."
>>
>>3751552
*raises hand*
"Ma'am I have a question."
"Why do you want to be with a god or hunt one? Is it fashionable these days or something to be part of a icon or something? I'm a man of magic and science and i am honestly boggled why. Is it like a trend these days? "
>>
>>3751616
"Also why do we have to 'unify' I don't want to be one with everything. I like being me, I can read Uthani magazines and practice medicine while being me..."
>>
>>3751552
> (Say) An old house, with its wildly overgrown garden, was silent, secreti- The victim had tried to write something as he lay dying- That girl, that amazing g- The fire was getting closer.
>>
>>3751552
That's dangerous talk, Colonel.
In a "Local madman establishes doomsday cult, ruins everything" way.
>>
>>3751552
>"Oh no. Next she's going to start calling us 'soft souls.' And uh, you okay over there..."
>>3751651
>"Old house? Garden? What?"
>>
>>3751616
>>3751618
>>3751651
>>3751788
Quite dangerous, yes.

And I think in the end, we've all been played. This war, the swarms, the Engine, the sudden whimsical change in the Defence Council's attitude. We've being used like pieces on a board by something else. I wondered why High Command needed the HazoCom units. Oh, they're fine soldiers and excellent observers. They're useful. But what were they doing that there was a need for them at all?

And I think I know. The thing they were meant to safeguard against. A little liar in a cage of flesh. So we'll have to fix this. I don't like being a playing piece.
>>
>>3752047
Please stop taliking in riddles Colonel. You're being very poetic, but I'm just a dumb guy with a gun, too simple to get all the references and allusions and things unsaid but implied. All I want to know is who you want me to shoot and why.

Then I can decide if I agree.
>>
>>3752047
I'm inclined to agree. It's about time for us to become players on this board. Though colonel, I'd like to know if you intend to use us like the Vanadians did. We've been betrayed once already, I'm sure you understand my suspicions.
>>
>>3752047
>Scowl and take a few steps
"You didn't answer my fucking question Gerean. Why do you think its important that we have to hunt some god. With unity dead or well will be dead after we are done pelting that engine into nothingness. It will be done, unity will be gone and my guess this part of the war will be over. Politics will sort themselves out in time, why do you want to go and start this all over again? This war is over, the threshold project is done and served its purpose as far as I am aware. "
>Look at the prospects who are pointing guns at me and everyone and
"There is no need for this. High command, that man or what have you may have be right. As gallant or as willing as Lt. Rookie was he led to the death of hundreds of people. Aurai *MURDERED* OUR OWN PEOPLE by the score and threw them away just so she can get a blast or two of her power going!!! There was nothing left when she was done with them. I should know I was the one who was performing triage at the team. By the way what do you expect to accomplish with a coup? Install a shadow government and make everyone the same!?! That isn't right, none of this is right. It'll lead to the same exact thing the pytherii had! A bunch of high powered fanatics scrambling to become one with something they should not. Except this time they are armed with guns and you are part of it. This isn't right, this isn't for us, Gerean."
>Looks at crowd and rebus
"I think I'm gonna try to go home, or someplace far far away where people dont know or recognize me. Maybe set up shop somewhere in pyther or in some part of the world and try to run a clinic. I dunno,I want to mail some letters and publish my findings and be at peace. Even if its only for a week before someone finds me at least I would have tried to say hello and goodbye to my family and friends."
>Try to leave.
>>
>>3752047

I think it would be wise to tell these men the truth without using shrouded words, no? They have earned that right, at the very least.

>>3752816

Doctor, I think you do not understand. What your Colonel is asking of you is to do exactly the same you did here. Someone in Vanadia harbours goals similar to the Theurge that you stopped here today, although their methods are perhaps different. Such men led Pyther astray, and will be removed, thanks to your efforts here.

>>3752052

So there is your foe; someone lusting for power just like the Theurges, whose success will likely entail a large number of dead, and perhaps the invasion by The Other. Something that clearly must be stopped, no?

>>3752059

Your Colonel's intention aside, perhaps you would be willing to enter into a relationship of mutual use with me? Striking back at the players who declared you enemies, stopping the plans of madmen - ultimately, those are issues that you need to address, if only to survive. This, coincidentally, would keep Vanadia occupied and would secure my rear. To this end, I have materials, contacts, and even a few men - they were impressed with the honor you displayed when you saved my men from that blasted facility - to assist you.

So, would you be willing to help each other with our respective problems?
>>
>>3752047
Commander Gerean, I hope that this talk of unity is merely your theory on the intentions of some unknown influence behind High Command's actions.

>>3752816
>>3751788
It seems that quite a few of us are under the impression that you plan to do something similar. You should clarify this in a manner that is easier to digest, or there might be some problems.

I have a few ideas about where this could be going, but I'll keep them to myself and continue eating these delicious chocolates.
>>
>>3755108
That, I could go with. All those backrooms deals and backstabbing and ancient prophecies and unthinkable mysteries from other dimensions tire me. "Scratch my back and I'll scratch yours" sounds like just the kind of interaction I'd like. And hopefully, if all goes well, we'll be able to rebuild our respective countries on a clean slate. I'm interested, I don't know about my comrades, though.
>>
>>3752816
Gerean says little until she eventually gives a short, sharp nod.
“ Good luck, Doctor. “

>>3755363
>>3752059
>>3752052
“ Very well then.

This Unity Engine. Does it strike you all as a Pytherii design? Does it speak of reverence for the Icons? Does it burn with the wards and lines of Theurgical craft? Spanner has shown me the photographs. The troops have shared their descriptions. Somehow, half a console ended up nearby for easy plucking. It does not seem to me a full formulation of - excuse me, Legatus Aurielius - another blasted Bonded blueprint. To twist their honoured gods into bent shape? No.
The Threshold Project was my idea, yes. It has been a success beyond expectations. But the funding... Those things are never so straight forward. Something is plucking at the strings. The Unity Engine. Swarms. My Project. Different roads to the same goal. So what out there so keenly wants to broadcast our presence to the vast Other? To find a way to carve a path from the Here to... something else?

It is not a coincidence. It never is. We’ve been used. Someone wants to open the gates that Sareth shut. Throw them open. I think I finally know who.

SPANNER.

?

Why is it HaZo?

?

The name.

It’s just a title, Colonel. Hazardous Zone Operations Command?

Yes, HZ 12-6. But what * zone * ?

I don—

What is the standing directive on encountering someone who has learned of GREEN-TWO classified material?

!! Colonel, you’re not supposed to— arrest, following imprisonment. To preserve the secrecy of our mission we cannot allow anyone to know the proccessing location of —

What Zone is it you are meant to guard, Spanner? Warded, grounded, statelocked and shielded? Why are you a steel soldier and not a trained resonance specialist?

Ii—ii— I— I—- because the Zone is not for us. Without a soul no ascension no corruption n-nothing no temptation—

Spanner, why didn’t Aurai’s soulfire affect you?

I— i don’t— we’re— sold it. Sold it away.

HZ 12-6 Spanner, why did you interface with the Pytherii systems, how did you know how to do so and why were you attempting to gain Core access?

Task specific orderrrrrsss - needed coordinates codes locks data correlation for w-where the Engine would d-drift, where it would be be be be for retrieval—-“
>>
Spanner twitches and says nothing at all, mouth opening and closing, horror etched in their eyes.

“ So as the good Legate says. There is your enemy. Those out there who want it all at any price. The people willing to do the small, large and bold sacrifices. It took me a long time to be sure. There is an secret at the heart of Vanadia. It’s just a farm. It’s not special. It could have been any place in the world.

But Reinst, that mad rat bastard, had to find that one. High Command and Minister Ghelis, the Defence Council, this long, bloody inept war, the endless retreat, the burning fire, the churn of loss and destruction, the sheer ludicrous sacrifice of it all... what was it all for? Who benefits from ten million callous little acts of betrayal?

Trenchers, betraying a friend is easy. Betraying an entire country takes effort.

And riding on the back of this con, the Defence Council, Minister Ghelis and their pet rainbow puppeteer intend to open the Voidstar and Transcend, dragging my old friend Reinst with them.”

Gerean lifts a coffee mug. Sips. Puts it down with a soft, clanking clink in the quiet command chamber.

“ Any further questions or can we go shoot the people trying to use the world as currency? “
>>
>>3755592
Whenever people try to ascend and don't ask me along, it makes me want to shoot them.

One question though, who's the "rainbow puppeteer"? Our friend Volly? Why would they need all this?
>>
>>3755592
> (Say) "At its core, the situation remains unchanged. We cannot know the peace we fought for until this is done."
> (Say) "Direct us to the enemy, colonel."
>>
>>3755589
Vitae snaps a salute.
"Thanks and good luck to you and your motley crew. If I make it I'll be sure to get you a free copy of the book when it comes around."
>Walk away and "retire".
>>
>>3755567

Ha! Here is a man! A pity, that we were on opposing sides.

>>3755592
>>3755589

So the Theurges were but a pawn as well? That is worrying, for our ultimate foes are not bound by state lines. It will mean that allies must be sought within other nations, for there may be multiple fronts to this war.

>>3755696
>>3756285

Your enthusiasm is admirable. But you will need a base of operations to strike from. Lucky for you, I happen to know of a place. Or rather, a thing. I know of the location of a massive support infantry sigilcraft that would suit your needs. It was the pet project of a Senator, and but when it was lost the Legion determined it ultimately would not suit our needs. But for you? I think it is perfect.

I will provide transportation and support for repairs. You, however, will need to evict any squatters who might have taken up residence there.



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