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File: year one season 3.png (827 KB, 553x827)
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I'm back plebs.

Let us play an animal kingdom game. Where you play as any animal you want to give human sentience. Choose how you develop your animal nation and conquer / or befriend your neighbor

First, choose an animal.

Choose two traits.

(Just make up a few and if they seem okay it will be approved.)

Choose a color.

Chose a location on the map.
Whatever location you pick will be the location of your capital so choose carefully.

A Breakdown of Stats

Population: the number here represents the number of animals in your kingdom. You can put 10 of your population to add 1d5 to one of your other rolls, 20 population adds 2d5 and so on. Careful doing this for bad rolls might have you lose the population you put in.

Food: This number is how much food you have to support your population if this ever reaches 0 your nation is dead. At the end of each YEAR (5 turns), you will gain half your food in population. If this number is ever more then half your population your people start to starve and you will lose population every turn it's below half.

Power: This is how much force you can apply to a task and how well you deal with enemies

Defense: This number is how well prepared your nation is for attacks, disaster and anything harmful.

Magic: When you want to use with magic items, spells, or deal with the arcane this number can be added to the task

Tech: This number represents how well your nation can use technology to their advantage

Culture: This number represents how advanced your society is in governance and leadership. Use in rolls for diplomacy, entertainment, art, etc.

Lore: Add some back story to your animal nation here.


A helpful template.


Animal tribe name

1st trait:

2nd trait:


Population: 50

Food:30

Power:

Defense:

Tech:

Magic:

Culture

Lore:


How to Play

You will have two actions each representing a month of in-game time progress. Each action will be a roll of 1d100.

This roll will determine how successful you are in that action.

Claiming Unclaimed Hex Spaces
You may spend resources of your choice to claim a hex adjacent to the one you already have claimed. Alternatively, you can claim a hex not adjacent to you by spending 5+ more per 2 hexes away it is.

Spending resources to claim a hex

Power 5
Defense 5
Food 10
Magic 5
Tech 5

This may change depending on what is in the hex you are claiming, Forest, mountains, swamps.

You may also make roads for faster and safer travel which requires fewer resources to make.

Power 2
Defense 2
Food 4
Magic 2
Tech 2
>>
>Dire Stags (monstrous deer race?)
> Trait 1 - Lord over the forest. Like the lion in the plains, the bears in the mountains, and the sharks in the sea, your people are the rulers of your lands, bonuses to diplomacy and warefare in forests.
> Trait 2 - Chaos Descendants. Your people are unnatural, nature's plan was warped by magics both powerful and foul. The sires of your race were monsters, and the stigma of their rage effects you to this day. Bonuses to magic and combat, but minuses to diplomacy because of the latent rage in our blood.
>color - silver, like the full moon shining through the clouds.
>Location - we are the keepers of the grand forest valleys that sit at the base of the mountain range where North and south connect.
>>
>>3650372
Stags of The Dire

1st trait: Lords of the Forest.
Your tribe was born in these lands and have learned to live in unison with the woods. While on a forest hex, the tribe gets a +5 defense.

2nd trait: Befowed Nature
The twisting of the woods by outside forces has made your forms hideous. But its touch also grants you a boon to use those same forces. +5 magic Start with Dark Nature Magic

Population: 50

Food:30

Power:

Defense: +5 (only in while in a forest hex)

Tech:

Magic: +5

Culture:

These are your starting stats. you are approved.

I'll post the map as soon as we get enough members.
>>
The Golden Foxes
1st trait: Shrewd, most of your people are smart as a whip, and are proficient scientists ( bonus to tech)
2nd trait: Burrowing, the golden foxes can efficiently dig their own homes. (easier to expand into mountains/desert)
Color: Red
Location where the mountains meet the sea to the east and the desert to the south
>>
>>3650509
>>3650509
The Golden Foxes

1st trait: Shrewd
Cunning to a fault your nation grooms its youth to cherish their mind above all else. +5 tech

2nd trait: Burrowing
Gifted with the knowledge and skill of moving earth in the mountains has made it easier to create and expand when in such terrains.
When Expanding or Building in the mountains it takes fewer resources to do so.

Population: 50

Food:30

Power:

Defense:

Tech: +5

Magic:

Culture:
>>
So, is this multiple people against each other or a civ quest?
>>
>>3650217
>Gnawing Horde- Rats, rats beyond counting, intelligent and cunning. Never sated, constantly gnawing and growing.
>1st Trait: Wake of the Horde- The rat's exhaust every edible material on a hex, leaving it depleted/corrupted.
>2nd Trait: Fresh Rations: Quick breeding allows the Horde to turn enemy and friendly causalities into Population, or Food.
>Green
>The (marsh?) north in the little cup of the mountain.
>>
>>3650217
The corvid.

>Culture:
https://m.youtube.com/watch?v=9ct2gyXnHbY
The story of the Rainbow Crow is a tale of renown older than any crow remembers. They say that when the power that be formed the first winter the first animals of the world were in danger. The Rainbow bird, most beautiful bird of them all flew to the sky and was given the gift of fire from the sun. He carried the gift in his beak back to the world but the fire scorched him on the way back. This story and many lesser tales that derived from it are something that binds crows together in shared admiration. His is the life commemorated by crows everywhere as the greatest example of living that one should strive to achieve. Self sacrifice & pride in oneself.

1st trait: Lesser tales of rainbow crow.
The tales of the the beloved Rainbow Crow are an overshadowing legend engrained in crow minds everywhere with many diverse branching tales among family trees with many stories of wit, will & wisdoms . (+Culture)

2nd trait: Eyes for what we lack in splendour

Crows have a strong yearning for things of beauty. Things that they consider themselves to be innately lacking in and as such like to acquire as much of it as they can. (Crows get a bonus to constructing art.)

Population: 50

Food:30

Power:

Defense:

Tech:

Magic:

Culture:
>Map color: Black of course.
>Location: Top map & nestled in the smaller (west side) patch of woods by to the west going river.
>>
>>3650792
It's with multiple people. You don't have to be against each other but it does not mean you can't raise your nation over the bones of those you defeat.

>>3650990

Gnawing Horde

Trait 1: Wake of the Horde
Ceaseless in your hunger your nation devours all that they can. When your army is in a hex for a year (5 turns) it exhausts that hex of its resources and you gain food based on half your population. (this is done before you gain population based on food at the end of the year.)

Trait 2: Waste Not
You see opportunity where there is defeat, those that fall in battle feed those who survive. When you win a battle against an enemy army you gain food equal to half those losses from both armies.

Population: 50

Food:30

Power:

Defense:

Tech:

Magic:

Culture:
>>3651680

The Corvid

1st trait: The Story Continues
+5 to culture

2nd Trait: Decerning Eyes.
You can find the best item from what you have on hand to help make the things you need. When you make a roll for culture you can roll again taking the new results.

Population: 50

Food:30

Power:

Defense:

Tech:

Magic:

Culture: +5
>>
>>3650372
>>3650509
>>3650990
>>3651680

We have enough players to start.
Other players are welcome to join in.
Start your first two actions and let's get this baby started.

https://discord.gg/s8TbamW
Discord for those who want it.
>>
Rolled 28, 10 = 38 (2d100)

>>3654436
First action- organize hunting squads of 5 foxes each to scour the mountains for food
Second action-send out intrepid foxes to gather materials for research (ores, animals, plants etc)
>>
>>3654436
1. Begin the digging of new warrens for more rat-pups.
2. Send a portion of the Horde north, new food sources must be found.
>>
Rolled 45, 97 = 142 (2d100)

>>3654436
> United Feline Tribes

>1st trait: blessed fertility-- blessed By the Fertility Goddess of the snow-capped forests Catusen's reproduced at truly prolific rates to the point where in a year time a dozen will become hundreds (pop grows a triple the standard rate)

>2nd trait: brilliance -- before the unification of the tribe's war was a constant only the best and brightest survived. now with the tribes united these bright minds seek to expand all frontiers of knowledge for Carusenkind

[starting in the snow forests on the top left of the map, map color lapis lazuli blue]

>Lore: the tribes of catkind have warred for untold generations, only with the most current has an unease peace been brokered

>Population: 50

>Food:30

>Power:

>Defense:

>Tech:

>Magic:

>Culture

action one: cat kind has been united but our problems are far from over in the cold north the summers are short and the winters are long, we must prepare for the coming cold times hunt for game and edible plants

action two: we must fortify our settlement against the cold. we must build homes with, thick walls to keep out the cold, fire pits to warm the frosty nights and walls to keep out the predators of the cold forest.

[I am super ready for this quest]
>>
>>3654449
The Golden Foxes
Year 1 month 1

Action 1
Several groups of foxes head out in search of food for the tribe, as they scour the mountainsides looking through the light foliages for any creature or plant to gather a rumble echos throughout the sky. A lightning storm on a clear sky day? No, from up high boulders rain down crushing the hunting party beneath the sudden rockslide.

You lose 1d5 population

Action 2
Thinking it might be good to know what your lands hold in bounty you send out a few foxes to survey to the south. Here the mountains give way to plateaus that sink deep into the earth. While your people search between these fissures they are meet with a voice. "You are trespassing on our lands interlopers. " out of the shadows craws a large mountain cat of brown fur and yellow eyes that bare hungrily down on the pack. " For that, you must die " He jumps with a roar signaling the others waiting in the shadows to leap onto the foxes and devour them in a mess of blood. One is left alive " Go back to your masters, tell them if they want to send more food are way we welcome the feast."

You lose 4 population

>>3654459
Gnawing Horde
You got to roll you disgusting mongrels

>>3654460
United Feline Tribes
Year 1 Month 2

1st trait: Blessed Birth
Catusen has blessed your people and it shows through her giving your people good healthy pups. You gain half your culture in population at the end of the year on top of food.

2nd Trait: Brilliance
You are gifted with smart cats who help bring your civilization up from the dirt and mud. +5 tech


Action 1
Your cats search out in the cold snow for plants and other creatures to drag back to the capitol, and they find a few bulbous turnips with a dark green leaf sprouting out of the tops. they don't taste all that good and are hard, but they are filling. +5 food

Action 2
One of your Enlighten has started to scratch off huge pieces of bark out of the large trees and using them to help build the foundations of some of the first homes in the settlement. These will be sturdy and easy to make allowing for the nation to craft many in a short time. +5 defense
>>
Rolled 66, 25 = 91 (2d100)

>>3654459
Apologies
>>
>>3654436
Oops a bit late in the morning.

Action 1
As much as this founding was all a wonderful get together the necessities of life don’t wait, before everyone goes off to scour for foods a number of Crows begin suggesting a community net project to catch fish on the riverbank.


Action 2
During the initial meetings many crows mentally gorge themselves on stories but feel distraught at their lack of means to personally remember so many of the stories put forwards by the others. Some Crows try their talons at scratching shapes into bark to represent word sounds to remember by.
>>
Rolled 28, 39, 46, 25 = 138 (4d100)

>>3654812
Oops. fucked up the dice. I’m a real scatterbain today it seems.

Also, might as well make it a 4d2 roll to include a turn 2 roll (Though it’d only really count if the QM would be of the generous sort who’d allow that sort of early shenanigans.) It’s basically just to keep cracking at the same two jobs since I know from experience building & teching take multiple turns to complete anyway.

>Do the same project.
>Do the same project.
>>
>>3654777
>>3654459

Gnawing Horde
Year 1 Month 1

Action 1
Your group of rats digs deep into the moist earth carrying loads of the heavy soil in there bellies to barf up in designated areas. Soon they have a decent size moist hovel but a thin layer of water soaks the bottom on the burrows but for now, they will provide a home. Defense +2

Action 2
With hungry mouths to feed the horde must keep a steady supply of food coming into its nation so off the army scuttles into the north tearing its way through the swampy waters. As the close in on the borders, they start seeing an unusual number of flying creatures in the sky. Ahead of them a behemoth of a bird perched on a rooting truck, its neck devoid of feathers and beak gleaning in the hot sun. " Hello little meals I see that you want to go through our lands, but I know hungry little mice such as you would only shorten are dinners if I were to do that. What do you offer me, Vuldan of the Fetid skies?"

>>3654832
>>3654812

Corvid
Year 1 Month 1

Action 1
Hungry crows make for light stories as they say. To keep those tales flowing your murder decides to teach ways in swooping down to catch fish from the running river. A large thing that cuts through the fields with a fast stream, but this width provides a home to many fish that jump from its depths.

The training starts quite slow and with it, some of the crows get too overzealous and end up drowning in the waters. eventually, this lesson gives way to learning and they pick up the method. +5 food
Lose 1d10 population

Action 2

A great tree is found in the woods and your people start their scratching on its trunk roots. Finding the right way to make your stories be made into that wood. The work is hindered when new ideas clash and beat at each other causing a schism to come between your people. Crows now chirp undecided about your stories and peck at their neighbors in criticism.

Writing is made! +2 tech
Your people are confused an angry
When you make your rolls for the month roll 3d100
One of your rolls will be replaced with the lowest roll.
>>
Rolled 88, 75 = 163 (2d100)

In the far reaches of the northern continent on a beach that was once a seasonal breeding ground a multitude of emperors converged and founded a permanent settlement founded on just how freaken amazing they all all.

Trait 1 More coldensraum. The supreme creatures will in time need more land to support ourselves and that land if it is to be as perfect as we are needs to be of a nice crisp always snowing kind of land. (Something, something able to make land colder. If that’s to much i’d Settle for just being given an attack bonus of some kind while on winter tiles)

Trait 2 Narural swimmers. We can rule the land AND the water. (Ocean roll bonus)

Action 1: Construct an armoury of fishbone spears to equip our people.

Action 2: Send fish hunters further into the waters than any before to hunt.

>Map colour: White.
>>3650990
Don’t get in our way! Rats can’t swim you can’t pierce the heartland! How about you scatter off into that disgusting desert wasteland in the south map & let us take care of the whole covering the world in a thick border blob?

>>3651680
Fuck youuu sunny black birds if you really did that than the night of long icicles is coming for you!
>>
>>3655043
1. "Perhaps we go around featherthing? Know of easier prey to the east or west, tell us of them and we will pass by. Perhaps after we are done feasting upon them, some will be left for you, yes yes?"

2. Alone we are weak, together we are legion. By swarming as one, and sacrificing a few lives, we can easily disable and consume creatures far greater than ourselves.
>>
>>3655691
>>
Rolled 95, 92 = 187 (2d100)

>>3655695
Once again, fail to roll.
>>
has OP abandoned the Quest
>>
Rolled 73, 11 = 84 (2d100)

>>3654763
action 1
> collect more food in preparations winter

>action 2 construct a longhouse in the center of the village to serve as the set of government and community.
>>
>>3655804
>>3655810
I hope not after those rolls
>>
>>3655810


>>3656161
I'm at work I'll post when I'm out and able.
>>
>>3655691
>>3655804

Gnawing Horde
Year 1 Month 2

Action 1
Vuldan ruffles his massive black feathers, like a black cloak that set a little off on his shoulders. "Hmm, yes indeed." He looks to the West " A nuisance lies to the borders of our realm in the east are a turtle that takes our food and hide in the mud from our prying eyes. Leave them to ruin than we will owe you a favor." With a hacking chuckle, he takes off in a gust of wind that blows many rats back. "Till you bring me their leaders head do not show your faces here again rodents." He takes off with his flock in tow leaving behind his heavy words.

A bit of fear has spread throughout your people with this winged beast over you, making them more prepared for fights to come. +2 defense


Action 2
The nation's army practices swarming techniques to overwhelm and overcome other enemies. The training goes well, an instinct honed to a fine edge of discipline. One of your high ranking rats found it would be even better to burrow into the sides of larger enemies and then eat them from the inside out. +5 power
New Tactic Learned: Devour

>>3655829
United Feline Tribes.
Year 1 Month 2

Action 1
A group of timid hares is found by your hunting party, your cats bully them into running near their homes, where you kill the fleeing and hide in the bushes to gaze at the feast before you. If done right this could feed your village for months to come. The hunting party cleans up and takes their kill back to the capitol. +5 food

Action 2
A place of unified thought is needed to keep the nation in a clear path and with this,in mind,a group of cats set out to create a longhouse. The work is steady but the knowledgestructures is still limited, which proves itself quite fatal when the workers get killed by it collapsing on top of them burying them under piles of snow.
Lose 1d10+5 population
>>
Rolled 1 + 5 (1d10 + 5)

>>3656798
>>
Rolled 87, 46 = 133 (2d100)

>>3656818
that could have been worse

action1
in the wake of the tragic death of 6 cats construction is put on hold will our smart kitty's research what went wrong and how to prevent it in the future.

action two
clear the area around the warrens of dangerous predators to encourage the hare population to grow so we have more to hunt.
>>
>>3656798
1. The army moves towards the turtles. Single scouts, the fingers of the Horde, will find where the turtles hide in the mud. Then the horde will swarm them in the night, overwhelming them.
2. Mothers of the Horde know weak offspring have no place and will not raise invalids, the largest pups receive more food, and are raised to be war ready.
>>
Rolled 22, 42 = 64 (2d100)

>>3657091
One day
>>
>>3656798
Dice field is already pretty whack so i’ll just say it plain that I used a roll site for the d10 deaths & got a 9, 14 Crows perished in those first fishing attempts.

Action 1:
As the tempers flare over lost lives & contradiction tales where crows throw tantrums & scuffle a great big suggestion is made. Using their newfound writing a representative of every retelling of rainbow crow’s story...So all of them... gather around a boulder in the woods to carve out their own retelling in the story on it’s flat face. The boulder is than tilted down to have the carved section face into the ground and thereby ‘grounding disagreements’ The crows than etch out a carving of each of the 14 lost souls on the turned stone. Everyone who’s survived arrives in attendance.

Action 2: Lessons in extracting the dangerous river food have been an uphill process. Crows start looking to refine their trial & error techniques into something more organized.

Year 1: month 2.
>Population: 36

>Food:35

>Power:

>Defense:

>Tech: 2

>Magic:

>Culture

>>3655168
Please do reconsider your brutalistic lifestyle oh emperor penguins....or else I trust in your catty peers to put you in your place. (All of this being off the record of course since I don’t think we even know of eachother’s existence right now.)
>>3655691
...Honestly It may be one thing having nazis half a map away having a grudge about religion but an ever present looming danger of a skaven scourge-tide that is only kept back by a mountain? Now *that* I’m terrified of.
>>
Rolled 1, 63, 24 + 13 = 101 (3d100 + 13)

>>3657135
Adding a 3d5 (1+1+2+3+1) from every crow being in attendance for the ceremony and an additional +5 from culture bonus of the story continues for a total additional bonus of 13.
>>
Rolled 35 + 13 (1d100 + 13)

>>3657146
>Aaaaaaahhhh!

Nope, nopenopenopenope, Decerning Eyes time. Go away 1.
>>
>>3654436
Yo OP can people still join?
>>
>>3655168
The pengu tribe

1st trait: Minor ice magic
The people of the nation have become adept at using minor forms of ice magic in a verity of ways, offensively or defensively. +2 magic

2nd trait:
Natural Swimmers
You move through a water hex faster than normal, when moving through a water hex you receive a +2 defense

Year 1 month 1

Action 1 and 2
The swimmers head deeper into the waters finding in those waters to the South a vicious swarm of Sailfish , their dangerous swords gleaming in the sun as your people come close. They attack, pushing forward to strike at the stragglers of your group. But tighten up your formation and have your hunters turn together to avoid the incoming attack. Not tight enough to keep the group of Sailfish from slicing through the sides of a few of your pack. Now leaving a trail of blood behind you and knowing the dangers of staying in the water to long while wonded you have the group mobilizes so as to strike fast and hard into the swarming enemies. Beaks dig into scaly skin and blood bubbles rise up to the surface while your team takes apart their ranks in the confusion.

After the battle is done and suffering minimal casualties you drag your spoils back to your capital. Where you feast on the goes and take their bones to craft great weapons , the leader of the party is gifted a Sailfish skull headpiece as a reward for their bravery.

Bone weapons compleat +5 power
Food +5
Lose 1d5+1 population


>>3657337
Yeah man give us some stats and we will get started
>>
File: Titan Tribe.jpg (148 KB, 848x1000)
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>>3650217
>>3658540
>Animal tribe name: Titan Clans

>1st trait: Strength of Titans
>The beetles of the Titan Clans possess incredible physical strength, able to hurl even boulders. Standing about 9-11ft tall.

>2nd trait: Resilient Survivors
>Due to the tough nature of their home and lack of resources the Titan Beetles are able to go long times with little food or drink.

>Color: Purple.

>Location: Mountains/Desert hills.
>>
>>3659201
Love the enthusiasm, but try to keep it to animals, for now, I have plans for insects later that I do not want to spoil.
>>
>>3656818
>>3656837
>>3659672
when you got time to update?
>>
>>3656837
United Feline Tribes
Year 1 Month 3

Action 1
While those who fell are mourned in the silent cold it is not the time to wallow in one's grief. Those of your tribe come together to find a solution to what had made the longhouse fall in on itself. Bad wood, Wight of the snow which cluttered the roof, or bad design of the structure. The cats simply didn’t know enough of how to build such things before trying such a feat. Now that they see this folly and know the consequences that ignorance brings these felines to endeavor to learn.

An so after many hours of research that had them trying different approaches to creating a building they find just the right way to craft a longhouse. Dig a trench long enough and sit its walls with sturdy rocks, find large enough bark to create a dome around this and keep it sturdy with large enough sticks set in a row down its center.

+2 tech
Blueprints for Longhouse acquired. (next time you craft this structure you get a +10 to the roll)

Action 2
The area around the hares' din seems to have very few predators that might claim them for their own. So you mark the area as a claim by your nation and think that is settled, but when your hunters are about to leave they are met with the face of nearly thirty red-eyed bunnies in the white snow, so bleached that the group didn’t even see them approach despite their numbers. “Why have you come to the warrens clawed ones?” echoes out a voice from the horde. “ We mean no harm to your kind but you bring with you the scent of blood and dominance.”

>>3657091

The Gnawing Horde
Year 1 Month 3

Action 1
Many hours are spent in the heat of the swamp searching for these shelled creatures, yet as the scout's sludge through the mud, they find nothing but flies that fill the air and plants to block their view. Night comes to add no more luck to their search and just when they are about to go back to be relieved a rumbling can be heard.

Out of the depths of the muddy water rises a massive island, a shell caked with years of growth and mudslides way that it waves over the scouts of the horde easily drowning a few in its filth. Then before you the turtle yawns, its yellow eyes open to spot your kind and with a slink of its neck the mud bellows from below him to wave forward once more into the rats pushing them back. On the outskirts of these creatures domain, where your scouts that live sit and watch, they find many more islands rise from the waters all shapes and sizes but all grand in scheme. A report is made and sent back to head command.

Action 2
There are a few members of the horde that seem to care for all of their children and keep them all fed. This causes week meat to fill the ranks of the horde and is unacceptable. A group is formed by the true mothers of the Horde that set out to beat and devour those that find this practice acceptable. But there are many warrens in the vast drowned networks and will take some time to root these cretins out. (1/2)
>>
>>3660385
>>3657135
(I’m going to let this slide for now, but do make your rolls for deaths here so I know the tally)
Corvid
Year 1 Month 3

Action 1
Some voices gather around to try and gather the bickering murder and help them come to better terms with the greater whole. The tale is heard and all gather around the sun-baked rock near the river bed to come to talk it out. As the scratching ceremony begins though several crows pin down writers to the sun-baked boulder and brutally tear into them before all others. Spilling their fellow bird's blood across the stone to sizzle. Some crows screech in horror and try to fly away, only to be met with the onslaught of the killer's followers to be pin down and force to watch the shiny black bird atop his friend's corpse. “There is but one tale now!” He screeches out for all to hear, stretching out his wings toward the sun. “I am the lord of Passions! And your songs will sing of me from now on!”

Lose 1d10+5 population

Action 2
Finding the waters far too difficult to dive into there has been some worry that maybe a new way to gather fish will be needed. So a smart little crow finds that when you dip a vine int other water from a tree, a fish is likely to grab onto it after some time. The teach these ideas to others and soon rows of crows are fishing off the trees near the river.
+5 food
>>
Rolled 1 + 5 (1d10 + 5)

>>3660387
>>
Rolled 13, 69 + 5 = 87 (2d100 + 5)

>>3660425
Hot damn what a pickle. At least we don’t need to worry much about population exceeding the food capacity very soon [Laughs nervously in murder]

>Population: 30

>Food:40

>Power:

>Defense:

>Tech: 2

>Magic:

>Culture 5

Action 1: At the scene of the massacre with the lord of passions and his murdering conspirators the lord gives out his declaration of supreme power.

Shellshocked at the sight of what transpired at the stone when the murderous Lord of passions asserted himself the crows returned home and a determined old crow whispered with the other newly oppressed crows through the night. “We will indeed all sing of him. For all of time in fact, long after he is dead and gone. He & his minions will be sung of as the murderers they are.”

The lord & his followers tightened the new status quo. At the dawn of the third day of this new regime the old and clever crow remembering a story of how The first crow, rainbow crow tricked a prowling cat to cat him fish steps up to the lord of passion’s high perch, kneeling and asks if the he and his followers, the successors of Rainbow crow will be able to meet the same standards of excellency. There are dangers everywhere and everyone knows the immaculate Rainbow crow outshines all enemies. Would you & your followers ‘murder’ these things and righteously guard against our enemies both mundane & abstract? The glory of slaying and feeding upon the fish of the river isn’t going to won on its own, just as example.” (Attempting to turn the Murder pack into some kind of unwitting military/labour force.

Action 2: Behind the Lord of passion’s murder pack’s back the other crows start moulding wet mud & clay, partially as a relief of frustration for the nightmare murder’s regime and partially out of honest enjoyment of crafting it. (Attempt to learn pottery)
>>
Rolled 24 (1d100)

>>3660488
Using Discerning eyes to reroll the diplomacy check...Even If i’m super conflicted because it doesn’t fit well. It’s clearly meant for finding treasure & making art, not doing charisma.

But that said the alternative of not using it is....getting another massacre on my plate at the claws of the Lord of passion. Come on dice oh friend ol pal don’t doom me again..
>>
Rolled 97, 10 = 107 (2d100)

>>3660385
1. New strategy, we nust find where their eggs are kept, and perhaps steal or destroy them to lure them away from their holes into a trap.

2. A strange litter of white furred ratpups are born. Not the strongest, but even moreso cunning and vicious. The pups possess a strange green spark in their eyes. (Warmage/engineer caste basically)
>>
Rolled 83 + 10 (1d100 + 10)

>>3660385
>Population: 44

>Food:30

>Power:

>Defense:

>Tech:+2

>Magic:

>Culture

Action 1
Finish what we started constructed the longhouse.

Action 2
Build a militia training grounds
>>
Rolled 81 + 10 (1d100 + 10)

>>3662767
>>
>>3660488
>>3660496
Corvid
Year 1 Month 4

Action 1
The lord of passion hops from his perch and over to the wizened crow and places his wing on their head. “ You worry about the well being of your people old one, I know it's hard to see change come.” With a jab into the neck of the old crow from the beak of lord of passion swiftly ends his life. “ It is a mercy I give you do not worry over the weight of these trying times.” As the bird falls to the ground in its blood, The Lord of passion spreads its wings out to address the forest. “ Now let us tend to the flock which seems to have forgotten, Their Passion!”

With those words ringing in the woods the Lord of Passion sends his troops out to gather younglings from the nest and drag them off to some unknown place.

Lose 1d10+1 population

Action 2
Some of the flock has taken to playing in the mud around the river banks, which some form into little clay bird idols. These little birds they would hide in small pots with lids and hold them for good luck.
Choose one +2 tech OR +2 Culture
>>
>>3660564
Gnawing Horde

Year 1 Month 4

Action 1
Once more the horde scouts are sent off, this time to find the home of the turtles so that you may strike their weaker young and cut the threat off at its source. Know where they had risen from the month before and careful observation since then has helped pinpoint an area that could be hiding their lair. The fingers of the horde then start to dig, burrowing for days under the mud and soil, Draining the water with their bellies and never faltering in the duty set before them. Eventually, you hit a strange harden stone, one which takes breaking the fangs of several of your sharpest rats and hours of work that rewards the group with you falling into a great root system deep bellow, the strangely harden stone making huge tunnels big enough to support traffic from the shelled ones.

The team spreads out Into all the chambers, scuttering about to find every egg room, making sure to leave none left. When satisfied that all these eggs were found you commence a stealth operation to simultaneously wreck every egg in each hatchery before leaving to report the news.

The plan goes off without a hitch, silently the bottoms of all the eggs are bitten into to leak onto the floor and those about ready to hatch are either killed or tied and dragged with the group to take back to the Horde.

That night the earth splintered where the turtles home was, rocks could be seen flying into the sky from miles around and the ground shake non-stop till the sun peaked over the horizon, but your rats were on their way home carrying their spoils in tow.

They arrive bearing the nearly hatch turtle eggs and present them to the horde letting them choose how to use these creatures for the greater good.

Krillagax, the head of this operation and praised for its success is rewarded greatly for his endeavors, food and slaves granted that he will head as many battles in the future. That night after feasting, his body changed, muscles tear out their skin his bulk looms over even the tallest of rats and his claws and teeth turn dark and ragged like the very stone the turtles threw at them.

Gained Turtle Eggs

Gained Unique Character: Krillagaz, The Stone Eater.

+5 power


Action 2
Mothers are delighted at these special births and happy to see their strength as they devour their weaker brothers, but this is swiftly turned sour when those same children rise back up from being feasted on and attack the very mothers that birthed them. These creatures, The Borndead, ravage the horde's ranks, who are unable to predict the cause of the stillbirths or which ones are infected with this undead plague that now devours through their people with new dead rat pups.

Lose 4d10+5 Population
>>
Rolled 35 (1d100)

>>3662772
>>3662767
Diplomatic action
the Lead hunter steps forward gesturing with his tail for the rest to stand ready to fight I am the one who leads these Toms. We have come to mark this land as our own to ward off larger predators from the area, that is all.
>>
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>>3662958
>>3662996

>>3662767
>>3662772

United Feline Tribes

Year 1 Month 4

Action 1
No longer fearing failure and with a plan, in motion, the cats set forth to gather the material to make the longhouse. Stroked with the fire of inspiration the great minds make adjustments to the blueprints to help make the structure bigger and far more defensible. The construction is hard, tiring many, but the thought of a warm place to rest with fellow cats helps drive them all forward! Many days pass by before the last bark roof piece is placed down and with it a shout of excited meows from the group that had gathered to watch its completion.

A feast was held on that night, one where many cat kinds gather around on furred rugs and ate from wooden bowls in quite a comfort while talking over ideas with fellow friends.

A seat of government and symbol of community is made!

+5 culture
+ 2 Defence.


Action 2
While many builders are working on the grand Longhouse there are a few, inspired by its work, who have taken ideas from the blueprint made and have gone out to make a place to train great hunters in a more controlled environment. They think, “if we can see further and climb better we may see threats before they even reach us!” An so they make a building which is tied to several of the large dark trees, built high up in its branches and made to help make better climbers and stand as a scouting base for those trained there.

+5 power


Diplomacy Action
The snow seems to whip up slightly at the words of your leader. “I see “ Say a hare in a loud echo that surrounds your pack. “ Then go, deal with countless darkness that chases the tail and we will leave you alone.” All at once these hares close their eyes and lower themselves to the ground, vanishing from your view completely in an instant.
>>
Rolled 6 + 1 (1d10 + 1)

>>3662953
>>
Rolled 37, 58 = 95 (2d100)

>>3662958
1. The turtle eggs soon to be hatched will do nicely as soon to be slaves. We prepare for they're hatching, and potential retribution by the adults. While the land will soon be depleted, safety of the young is paramount. The new white furred young are separated from the rest of the horde. Litters are kept under close guard from warriors. And pens are constructed to hold the hatched turtles

>2. Killagax is to lead a mission, seeing if he and his rats can break singular turtles away from their group, lead it on chase. Then have hidden rats surgd around it.
>>
Rolled 8, 10, 2, 4 = 24 (4d10)

>>3662958
>>
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>>3659672
>Insects
>Not animals
Bruh.

>>3650217
Fine I can work with this.
>Animal: Bearded Vultures
>Animal tribe name: Vulture Clans.

>1st Trait: Unconquerable Survivors
>Those of the Vulture clans have learned and evolved to survive off as little as possible. They require less food and drink than other, and in dire times can devour the bones of their prey. They have no problem with eating other races.

>2nd Trait: Avian Warriors
>They possess great natural skill with weapons, even their natural ones, and show great grave and deadly skill in battle. When they take to the air they weave through it with ease. Sometimes they may even lift a foe far into the sky to break them upon the rocks.

>Culture: Build their aviary homes far in the peaks of the mountains where assault is hard, and to be closer to the spirits of their ancestors in the sky. Lead by a wise warrior-king taught from birth to master the blade and pen.

>Color: Purple.

>Location: Mountains/hills, kinda in the middle between Foxes and the lake.
>>
Rolled 98 (1d100)

>>3663128
>>Population: 44
>>Food:40
>>Power:
>>Defense:+2
>>Tech:+2
>>Magic:
>>Culture +5

Action 1
Hunt for game and forage for edible plants. while our food store are high they could be higher

Action 2
Having our own constant supply of edible plant would be very nice its to bad we have to forage so hard for them. a group of Toms and Mollys begin studying how and why edible grow so that we can farm them ourselves.
>>
Rolled 57 (1d100)

>>3663377
>>
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>>3650217
May I have a octopus civ. In water to the north east of the island in the lake. Turquoise in colour please


Suyat Combine

1st trait: Muscular Hydrostat: Octopi can change skin shape and texture to mimic environment helping greatly with camouflage

2nd trait: Ink Cloud: Octopi can jet out a ink cloud temporarily binding or serving as a decoty to better escape.


Population: 50

Food:30

Power:

Defense:

Tech:

Magic:

Culture

Lore: The Akkorokamui once ruled the world in eons past, when the world was but roiling waters. In time ambition became their downfall, Akkorokamui, turned on each other in campaigns of conquest. They fell one by one, the Cecaelia fled from the aquatic cities and the once great empires came to ruin. As the waters receded earth arose, proliferating the globe. As land ascended from the depths it trapped the small parts of the sea. In this small trapped sea the Suyat arose. Worshiping long dead ancestors they have regressed to a primitive way of life, isolated from the great ocean they have existed for many generations, adapting to the lake waters.
>>
>>3663288
>>3663288
Gnawing Horde
Year 1, Month 5

Action 1
There is much hardship in the capital of the Gnawing Horde, unrest and the undead have shown to be a hard demoralizing effect on all in the nation. Despite having guards on high alert they are no match for the swarm of undead young who run over and devour them in terrifying chatters. They rush into the nursery's and add more young pups to their ranks, only turning those newborns.
Lose 1d10 population

Action 2
The lumbering Killagax, after resting and feasting takes his troop to the for-front of the turtle territory, finding the place in disarray with large stone pillars that cover the field. They have shifted from fueled anger to deepening sorrow, now is the time to strike at them. With a nod of his head, a group of rats rushes forward to the nearest mount, tackling the form to wake the slumbering beast beneath. Killagax and the rest of his team move further away, allowing his men to lead the creature into his waiting fangs.

A great roar comes from the turtle, fending off the two rats biting at his heels. The large shelled one rushes into the high weeds, and into the ambush that lies in wait. From up high on the reeds your team strikes at the beast back, but this proves to no avail. Showing that the beast shell is far harder then the rats teach and the mud sloughs them off when it bucks. Killagax roars and charges into the creature, nearly twice his size but far slower and untrained. The Dire-rat slams into the underbelly of the creature pushing hard to tip it over, but the weight was heavy and his muscles burned at the effort. The turtle bucks again this time slamming down into Killagaxs back, then again, slamming all of its weight into the buckling rat beneath it.

KIllagax drolled blood, his back was burning with pain. This was not his end though and he would not be bested by some dull creature! With a cry, he shoved his shoulder in the turtle's belly just as it hefted itself up knocking the creature off balance. Killagax backed up and with a yell shoved both paws into the dirt which instantly harden under him and shot out towards the turtle tipping in the air.

A lance of stone shoots froth out of the ground, shattering the shell and holding the creature in place. Plenty of time for the troops to swarm inside the wound and start devouring it from there out.
>>3663316
Vulture Clans

1st Trait: Unconquerable Survivors.
You need less food to survive in the wilds allowing you to stave off starvation in the most trying of times. When your food is below half your population, you can go for two months without taking losses.

2nd Trait Avian Warriors
Strength and skill go claw in wing with your fighters, they use whatever methods to make sure they end up the victors. +5 Power

Population: 50
Food:30
Power:
Defense:
Tech:
Magic:
Culture
Your apoved spoke birbs make your actions
>>
>>3663512
>>3663512
Nothing against Octopi, but they, and squids are my most requested aquatic race to play when I do this quest. So I write about them a lot. Would you consider choosing a different race?
>>
Rolled 52, 2 = 54 (2d100)

>>3663570
1. Have the rats in the turtlelands begin fortifying the area there.

2. This plague must not spell the end. The living of the horde flee, abandoning the old nursery, and heading towards the turtlelands. Have the old pf the horde ponder the reason for this blight.
>>
Rolled 8 (1d10)

>>3663570
>>
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>>3663573
Sure thing

1. Polar Bears
2. Peacocks
3. Armadillos


1 is most preferred, 3 the least though I wouldn't mind playing any of those
>>
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Rolled 40, 35 = 75 (2d100)

>>3663254
7 lost souls & I'll take the +2 to tech.

>Population: 23
>Food:40
>Power:
>Defense:
>Tech: 4
>Magic:
>Culture 5

Action 1. (Add +4 tech bonus.)

The remainder of the Crows not high on The cult's koolaid terrified that their children are being held hostage despair. Many in their bouts of depression grind herbs in clay pots and consume the resulting mixtures to feel anything other than the grief. With only the legend to cling onto it is only natural that many crows bring fire by burning the mixture for a more powerful & symbolic high. Adding a 1d5 to this rolls...Which upon rolling on my calculator ended up being a 3.

Action 2. (Add +5 Culture maybe.)

As the world around her devolves into insanity & drug addiction a new 'clever' can takw it no longer. She resolves to be a savior or a 'clever fool' as the Lord so eloquently called the old crowwho first tried to reel him back. The crow gathers up herbs that the ones who've lost hope have taken to abusing. She stuffs her nose with mud, takes the herbs to the lord's nest and lights it 'as a gift' while whispering in his ear. If all else fails at least she can hope and dream that the murderer will die of an overdose after he kills her.

Honestly if my luck ontinues and I get more 30-20 range rolls I honestly Don't know how I'd be able to bounce back from any of this.
>>3663512
>>3663316
Fucking save me from this fresh hell!
>>
Rolled 85, 25 = 110 (2d100)

>>3663570
1. Fortify the mountain city.

2. Search for metal deposits in the mountains.
>>
>>3663592
You are welcome to the polar bears, hit me up with some sats and we will get your start. go ahead and post your actions as well.
>>
Filled this from the updates

Gnawing Horde

Trait 1: Wake of the Horde
Ceaseless in your hunger your nation devours all that they can. When your army is in a hex for a year (5 turns) it exhausts that hex of its resources and you gain food based on half your population. (this is done before you gain population based on food at the end of the year.)

Trait 2: Waste Not
You see opportunity where there is defeat, those that fall in battle feed those who survive. When you win a battle against an enemy army you gain food equal to half those losses from both armies.

Population: 13

Food:30

Power: +10

Defense: +4

Tech:

Magic:

Culture:

Loot: Turtle Eggs

Heroes: Krillagaz- The Stone Eater
>>
>>3663424
>>3663377
just making sure my turn was seen.
>>
Rolled 8, 36 = 44 (2d100)

>>3655168
>>3658540
Thought I was gone did y’all!

Wrong! The Reiceh is merely stuck on other stuff. Much time has been lost! Time to rectify that lost time!

Action 1: Use the skeletal remains of our vanquished swordfishy foes as the foundation of an an elite “SS” team of ‘swordfish sweepers’ to pierce the hearts of swordfish with the weapon of their kin. Such tragic irony! Now our fishing grounds will be purged of intruders who would dare cut into our feeding!

Action 2: The valient heroes of the Reicech who have fallen in battle deserve only the most prestigious of burrials. Chairman Pingi orders for the fallen to be sealed in blocks of ice for future medicine to bring back to us.

>>3663592
Polar bears are very...snow colored. I aprove.
>>3663640
Will sell fishbone weapons to you for corpses. Actually will sell fishbone weapons for corpses for anyone. Gotta gin in on that whole merchant of death gig once trade starts getting hot-I-mean-cool.
Actuall
>>
>>3663645
>>
Rolled 43, 80 = 123 (2d100)

>>3663626
Thank you

Lorek Ursus

Located in the central area of the frozen continent, to the west of the southern forest.

1st trait: Frigid Winds: The bears know of life among the harsh environment. They have learned of the tundra spirits and are able to call upon them, bringing for chilling winds that sap the energy from those who brave the weather. [ ]

2nd trait: Metallurgy: The Lorek Ursus clan has come to know of smithing. They know to heat the metals and pound them together with their large claws till the metals fuse. [ ]


Population: [50]

Food: [30]

Power:

Defense:

Tech:

Magic:

Culture

Lore: The Lorek Ursus Clan was once filled with brimming warriors who dominated the Arctic Expanse. Many generations ago the Usurper King arose, casting down the Lorek Clan. In flight they wandered south searching for lands to settle where they could build anew.


1. Begin work on a hunting lodge. Our Great beasts will need a location to rest, trade routs, report the best ground and butcher the meats in preparation of meals.

2. We must head out in search of the shining stones our elders speak of. In time the elders may fashion for us shining suits that our warrior ancestors donned. For now the raw materials are needed. Send a scouting party to the mountains in search of ore.
>>
>>3663377
United Feline Tribes

Year 1 Month 5

Action 1&2

While the game in your area is not abundant you have managed to find many plants that, if the planted right could prove for the tribe in many ways. One of the felines has been keeping a close eye on how some plants grow and they have found that the turnips found before are not only plentiful but can be cut and planted to grow quickly in a short time despite the cold weather. The only downfall is that these veggies taste bland and unforgivably hard, this is however changed when Brakin, the planter of these turnips mashes them into a paste and combines them with other plants from the forest, adds a pawful of snow and sap from the trees that leaked after their bark was removed from the building. Leaving a wonderfully peppered and sweet-tasting porridge that fills one up and provides a good amount of nutrients.

Acquired great mind: Brakin, Herbalist Chef

+5 food

You have a Turnip farm +1 to food each turn.


>>3663593
Corvid

Year 1 Month 5

Action 1
Many of the flock fell to the stories of grief and have turned to burn odd plants on the rocks so that they may drink in the fumes these plants produce when they burn. It keeps them in a state of mind-numbing conciseness that helps many cope with the new rule imposed on them by the lord of passion. Prolong use of this plant sadly causes dependency and even hallucinations that vividly plague the mind. +2 culture

Obtained the narcotic Flight-dream

Action 2
A little crow sees the pain her people are in and wants to free them of the oppression that has been wrought on them. She has an idea after seeing the weird smoke that the older crows drown their sorrows into and gathers up these plants so that she can deliver them to the Lord of Passion.

He sits high on his sun-baked rock basking in the rays of light when the young crow approaches. “ Why do you disturb me little one?’ he hisses through his beak. “ I’ve come to grant you offerings oh great lord of passion, a wonderful plant grant you closer to the sun!” She says presenting the Flight-dream while bowing low to the ground.” The Lord of Passion hops down from his rock and pecks through the plants. Picking out one and taking it to his stone so he may bask in its burn. He inhales deeply and then lets his eyes flutter open. “ Mmmm yes, this pleases me little bird. You will bring me more and if you can not find more I will have your feather wings plucked clean.” he mummers

While the drug is potent it will take time before he is weak enough to take down.
>>
Rolled 28, 7 = 35 (2d100)

>>3665225
>>Population: 44
>>Food:45 per turn +1
>>Power:+5
>>Defense:+2
>>Tech:+2
>>Magic:
>>Culture +5

action 1
Herbalist Chef Brakin is placed in charge of the Fledgling Argicutual sector of Feline society. his mandate consists of three goals: to expand the Breath and scope of Feline farming, maximize crop growth and yield, and research new and better methods of agriculture. Brakin accepts his appointment coining the motto "Ego sum abundantia bellator" a saying in the old tongue loosely translated to modern catlish it means "I am a warrior of abundance" as he continues his speech he shares a vision of the future where no Feline has to go hungry and food is beyond plenty.

action 2
After the hunters report back it is decided that the village is too vulnerable and the construction of walls is approved
>>
>>3663622
>>3663640
>>3663676
>>3665503


Thus ends Year One!
Year Two begins. Let it shine in your favor!

Gain your Population increase now!

World Event
A quake in the far south shakes the lands, something has been uncovered there.

>>3663316

Vulture Clan
Year 2 Month 1

Action 1

A great city in the mountains if formed by the vultures. Using the sticks and twigs found in the forest that grows on the plateaus below their mountain they use these to build huge nests into the cliff sides. Each nest is built up further than most so that they can ward off the worse of wind that buffets there home. + 5 Defense

Action 2
Not far from the capital of the vultures is a series of holes that line the side of another cliff, a small group is sent to investigate these to find aught of use in them. A circle around shows about 25 holes and only slightly bigger than one of the vultures themselves. It would be a lot to explore them in such a big flock so they split into groups of two and perch on the lips of these holes. The large scavengers poke around in these smoothed out caves curiously too awed at how well made this to wonder WHAT made them they do not notice as the ground swiftly begins to rumble. A mistake when they are overrun by a gaping mouth that starts chomping at the wings of the flocks still in the holes. Some try to spread their wings and fly only to find it blocked by rock and trip to be devoured quickly. Others manage to hovel out in time to take flight in the open air. Right in time to see a giant plated worm-like creature slide out of these barrens, its mouth filled with thousands of fangs and whipping out in search of its intruders.

Lose 1d10 population
>>
>>3663583
>>3663640
>>3663583
Gnawing Horde
Year 2, month 1

Action 1
Orders from the capitol are to dig deep into the turtle territory and drain them of resources while taking out what is left of their clan. With this in mind, Kilagrax starts using his stolen power to build a stone warren for him and his team to nest in between missions. A tactical location is chosen and scouts are placed on lookout while Kilagrax test out his powers. (1/2)

Action 2
A mass exodus is all the nation can see as a solution to the growing numbers that bite at them. What is left of the Gnawing Horde, if it can even be called that now, rushes out of the warrens. The sound of tiny paws splashing through the waters echo throughout the nursery's now as the living flee the tiny glowing-eyed undead close at their heels. When the remaining living burst out of their dirt holes and into the dark clouded skies, a frenzied undead close at their heel, they do not expect to see the hundred chittering rats children surrounding the den and preventing their escape.

All hope lost to them now all the rats falter and fall into the mud. The sky opens up and rain comes down in sheets while a single figure strides from the other pack and into a clearing before them.

Paler than the moon at its fullest, mere bones that wrinkled flesh clings upon, blazing green Erie eyes and no larger than the smallest of pups.

His voice whispers out in smoke that curls and slithers on the ground like a living thing. “You… can not…leave.” he seethes through clenched teeth. “ More. Young. To feed. I Own. You. All” His paw lifts and touches the nearest rat, whose skin immediately crumbles under the rat's paw, turning them into a bubbling pile of green goo in moments. He then looks at the others.

“Death”
>>
>>3665225
+22 population.

>Population: 45
>Food:40
>Power:
>Defense:
>Tech: 4
>Magic:
>Culture 7

Action 1. (Reserving the right to reroll this with Discerning eye)

The now so-called soothsayer witch knowing she’s on to something returns to the crows she’s stolen from & asks for their cooperation if they wish to get the chicks back. She asks for the collection of more of the drugs to continue with her taming of the murderer & his thugs.

Action 2.
The Lord’s demands for glory wait not for the foragings of sticks & herbs by the unpassioned. The lord desires for lesser crows to build him a nest lodge for him and his holy & faithful servants to. The metaphorical whip cracks at the command as Crows are made to comply.

Putting a 3d5 to roll into my dice app ended up with a total of +8. I honestly, truly only do these side rolls because it clutters up the comments to have to do multiple posts potentially of 3 in length for one player.

>>3665503
I would never be one to relish in somebody taking bad rolls...but it’s nice to see that cat person isn’t completely infallible.

>>3665699
Oh, dear god I am so sorry for you anon.
>>
Rolled 7, 10 + 7 = 24 (2d100 + 7)

>>3665760
Oops.
>>
Rolled 10 (1d100)

>>3665768

Oh dear go I am so sorry for me.

Rerolling that 7 in the drug scheme.

Who knows...maybe I’ll be able to pacify that fucker early before he makes roll #2 come to fruition.
>>
Rolled 33, 2 = 35 (2d100)

>>3665699
1. Krillagaz is to strengthen his position in the turtle swamps. The last runners from the capitol tell of the undead plague with little hope. His camp is the last bastion.

2. Those in the clutch of Death... accept fate.
>>
>>3665788
....

Two nat 2's in a row.... clearly cursed.
>>
>>3665781
Aaaaaaaaahhhhhh!!!!!! Goddammit!!! Why are my dice so consistently abysmal?! That’s probably a game over right there.
>>
Rolled 3 (1d10)

>>3665679
Population loss.
>>
Rolled 2, 2, 2 = 6 (3d5)

>>3665679
>>3666211
Population: 47
Food: 30
Power: +5
Defense: +5
Tech:
Magic:
Culture


Action 1: Begin designing and constructing some hanging gardens and vertical farming while incorporating it into our cityscape and architecture. This way we can get some area efficient food production going.

Action 2: Continue the search for metal deposits, while marking the worm caves for future reference. Put 30 pop towards this, rolling the 3d5's.
>>
Rolled 28, 69 + 6 = 103 (2d100 + 6)

>>3666240
>>
>>3666240
Oh fuck forgot to add pop for new year.
+15

Population: 62
Food: 30
Power: +5
Defense: +5
Tech:
Magic:
Culture
>>
>>3665679
>>>Population: 69
>>>Food:46 per turn +1
>>>Power:+5
>>>Defense:+2
>>>Tech:+2
>>>Magic:
>>>Culture 5

>action 1
>Herbalist Chef Brakin is placed in charge of the Fledgling Argicutual sector of Feline society. his mandate consists of three goals: to expand the Breath and scope of Feline farming, maximize crop growth and yield, and research new and better methods of agriculture. Brakin accepts his appointment coining the motto "Ego sum abundantia bellator" a saying in the old tongue loosely translated to modern catlish it means "I am a warrior of abundance" as he continues his speech he shares a vision of the future where no Feline has to go hungry and food is beyond plenty.

>action 2
>After the hunters report back it is decided that the village is too vulnerable and the construction of walls is approved
>>
Rolled 74, 5 = 79 (2d100)

>>3667441
>>
>>3650217
Would sharks be acceptable Op?

The Sharpfin Tribe
Trait1: Apex- the shark people are naturally talented in feats of physical prowess, a +5 to combat and hunting rolls.
Trait 2: Headhunter- when a creature of great strength or stature is killed sharks may sacrifice gained food for culture.
Color: Grey
Location: Southwest coastline.
>>
>>3663676
Lorek Ursus

1st trait Frigid Winds:
When your army is in hex for more than one action it saps the strength of any hostel creatures by half your magic.

2nd trait Metallurgy:
You start with the ability to craft metal weapons. +5 tech

Year 2, Month 1

Action 1
A crew of bears works hard on clawing down trees to drag back towards their capital in an attempt to build a place to prep for hunting and meal preparation. The bear is strong and capable, but take it slow and steady having them take a little longer to create such a structure. (1/2)

Action 2
While the mountains are dangerous they are well worth the risk if it means crafting resources for developing metal suits. A surveying party is sent to the base in search of these useful materials, and after a good time at the base the bears find a cave carved out by the ice, its walls lined with shiny rocks embedded between the frozen waters.
Acquired: Coldsteel.

>>3665503

United Feline Tribes

Year 2, Month 2

Action 1
A strange plague has started to wither the crops shortly after planting than in the cold grown, it saps these foodstuffs of all nutrients and rots them from the core. It spreads to your supplies of surplus and starts turning them as well leaving many mouths unfed. -15 food

Action 2
Work to build a wall around the village starts to take place, sticks are gathered and placed in the center of the town to help its creation. When all was gathered and the cats retired for the day they away in the middle of the night to find smoke and fire burning their homes and gathered wood. Sending great blazes across that take out houses and screeching cats in pain. -2 defense
Lose 1d20+5 population

>>3665760

Corvids

Year 2, Month 1

Action 1
The Lord Of Passion, now hopped up on drugs and seeing odd things out of the corner of his eyes has turned to paranoia, seeing threats from every single crow he holds court with and without. “ Did you see that? A claw ready to strike me! I see them, I see all of those out to get me!”
He has his people start slaughtering any crow who even looks at the Lord of passion in any way. Many are killed for no reason at all and he still sees those around him as out to get him.
Lose 2d20+5 population
Action 2
Crows are scattered to the woods to find sticks so that the nest lodge can be built in the lord of passion name, these flocks fear that if they do not comply they will be dragged away like their young or chased down and killed. So broken by their new lord and minds riddled by the drugs the members of the nation have grown far apart from each other. -5 culture
>>
>>3671359
Gnawing Horde
Year 2, Month 1

Action 1
Krillagaz hears the news with a heated heart, he is not able to stay in the swamps and rushes to the capitol to help his fellow companions! He arrives to find the undead swarming the warrens and tries to fight his way into them only to be stopped at the gates and pinned to the ground. The pale rat with green eyes comes and with a paw he touches the side of Krillagaz face, searing his face black and twisting the flesh till the pain shatters the large rat's mind and burns out his eyes. He does not stay lumped to the floor for long rising then bowing before the pale rat muttering only one word. “Master.”

Changed: Krillagaz, The Stone Cursed. Sworn Ally of the pale rat.

Action 2
Not Killed like they are expected to be, the remaining rats are taken to damp rooms underground, separated by gender. The females undergo a ritual that has their bellies marked with necrotic symbols seared into their flesh using the dead blood of infants and then bound to the floor. Here they are forced to stillbirth over and over again. Current undead 30. +10 undead


>>3666240

Vulture Clans
Year 2, Month 2

Action 1

Your nation decides to spruce up the place with some beautiful greenery which shouldn’t be too hard since a jungle full of vibrant colors lay right below your mountains. A small group is sent out to search for a collection that would suit the cities need the best, and after many hours of searching, you find an abundance of flowers and vines that would work. The team uses their claws to grasp the vines all together, but when their feet slide over these tendrils they rear up and hiss like a snake striking out and strangling those that got to close. The plant creature squeezes these vultures tight till they pop and blood runs down its vines.

Lose 1d20+5 Population

Action 2

After hearing of the last regretful attempt of finding the stones needed the whole town comes together and rushes along the cliffs searching high and low alongside its sheer face. In no time many sightings are found of glittering rocks shining from spots in the wall and your people can fly back safely to tell of each location.

Acquired: Unknown Metal

>>3669590

Sure mate, I'll accept this

Sharpfin Tribe

Trait 1: Apex; Natural fighters and hunters in the waters allow these sharks to overcome strong opponents. +2 to power, becomes +5 to hunting in a water hex

Trait 2: When Hunting larger game you can turn the spoils into trophies for your people to flaunt. Sacrifice food for Culture
>>
Rolled 5 + 5 (1d20 + 5)

>>3671359
>>
Rolled 12, 12 = 24 (2d100)

>>3671501
>>3671359
>>3671359
>>>>Population: 59
>>>>Food:32 per turn +1
>>>>Power:+5
>>>>Defense:
>>>>Tech:+2
>>>>Magic:
>>>>Culture 5

>action 1
>Herbalist Chef Brakin despite the tragic crop lose is still determined to implement his mandate: to expand the Breath and scope of Feline farming, maximize crop growth and yield, and research new and better methods of agriculture. Brakin despite the set back he still believes in a future where no Feline has to go hungry and food is beyond plenty.

>action 2
> After the fire the Felines set about repairing damaged structures and refortifying the town.
>>
>>3671514
oh, oh god no
>>
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Rolled 98, 17 = 115 (2d100)

>>3671359

Lorek Ursus


1st trait: Frigid Winds: When your army is in hex for more than one action it saps the strength of any hostel creatures by half your magic.

2nd trait: Metallurgy: You start with the ability to craft metal weapons. +5 tech


Population: [50]

Food: [30]

Power:

Defense:

Tech: [+5 Metallurgy] [Cold-Steel]

Magic:

Culture:

1. Yea though we work slow, work shall continue. The bears cleave down trees with their claws and might alone. Taking the large logs back to be stripped with a few divets clawed out so they may be stacked upon eachother in an interlocking fashion. [Hunting Lodge: 1/2]

2. With Coldsteel located we now must find was to retrieve, mine, shape, and mould the metals. For this tools will be needed. Our elders and thinkers will ponder under the stars in praise of the Hibernating Mother, looking to her for divine inspiration. Perhaps these tools can be formed from fire hardened woods, frosted stones, or tooth and claw from deceased bears. Whichever way, tools to master this metal will be needed.
>>
>>3671422

Action 1: A new day dawns in the murky depths that the sharpfins call home, with it a new scent on the tides. Unproven pups and unmated males begin to seek out either prey or challenge.

Action 2: The tribes matriarchs and grey eyes come to realize that the silt covered valley where they currently reside makes for a very poor home! After some deliberation the matriarchs send a small scouting pack to look for a reef or cave system that would make an ideal nesting site.

Population: 50
Food:30
Power: +2
Defense:
Tech:
Magic:
Culture
Lore:
>>
Rolled 46, 57 = 103 (2d100)

>>3671863
>>3671422
Forgot dice roll
>>
Rolled 10 + 5 (1d20 + 5)

>>3671359
>2d20+5 for Corvid.
Can I get an F for my niggers.

>>3671422
Rolling population loss.

Population: 62 - roll
Food: 30
Power: +5
Defense: +5
Tech:
Magic:
Culture:
Resources: Glimmerstone [Unknown Metal]


Action 1: Try and continue on work on those vertical gardens. Find a different less dangerous area for the materials.

Actions 2: Begin trying to work with the strange metal. Carve some furnaces into the stone of the mountain to work with it to keep the wooden structures safe. Devote 20 population towards for 2d5s.
>>
Rolled 1, 4 = 5 (2d5)

>>3672000
Rolling for pop bonus to furnaces.
>>
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Rolled 31, 20 + 5 = 56 (2d100 + 5)

>>3672000
>>3672005
Ancestors please be merciful and bless us.
>>
>>3672009
Can I get an F for me too?
>>
Rolled 2 (1d20)

>>3671422
>>
Rolled 27, 42 = 69 (2d100)

>>3671422
Action 1 Just fucking kill him in an angry mob. I’ve had it with this shit.

Action 2 is try to pick up the ruins that are leftover.
>>
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>>3672369
>27
That's one dead fucking mob.
>>
>>3672369
Damn that’s rough my dude
>>
Rolled 50, 54 = 104 (2d100)

>>3671422
1. Krillagaz knows one thing, flesh must be acquired for the horde. He heads back to pillage the land of the Turtles, with undead in his ranks.

2. Stones are gathered, fixed in place on the caverns walls, and piled outside. The Necropolis shall be secure.
>>
>>3671514
United Feline Tribes
Year 2, Month 3

Action 1
It pains Brakin to see those around him to go without a full belly and his failure only makes that pain hit more so. The herbalist needs to fix this error, and so begins work on a new gene of turnips that would be able to stave off the rotting effects of whatever was spoiling the land. Many days passed while Brakin holed up behind walls experimenting on turnip rinds and testing combinations with other plants that were faring better. Soon he comes from his home, ragged and eyes tired, he presents a new blue-colored bulb which he tells his helpers to cut and plant in the soil.

A week passes and the bulbs slowly grow bringing with it a small hope in the spent herbalist eyes. Another week and the bulbs have blossomed into huge plants that have surpassed all expectations that Barkin had! When the time finally came to harvest these plants grew in droves of the fields around the settlement and happy workers eagerly went to bring them to hungry families. This was not to be the case though, and when these cats went to pull the bulbs from the ground, great roots sprung up and with great speed struck at the works dropping them dead to the ground. Other plants grew wicked barbs that shot out and drove into the flesh of the cats once they landed.

Panic quickly spread and many cats perished in the harvest.

-2d20+5 population

Action 2
The fire was brutal to all, but those who survived fell into a despair that hung over them like a dark cloud. It seems to permeate the very land with the sense off loss and fear for the future, a feeling that did not help motivate the cats to work very hard at rebuilding their ruins of a home. But they carried on and move through the rubble to find anything of worth. As they did so a cold chill that made the snow around them seem warm, filled the air, out of the destroyed homes rose a the wispy figures of those who had perished before looking some and badly burned. Suddenly they all turn to the survivers and they burst into flames of red. The cats run but are far too slow to outrun these mournful creatures who pass through them sending their agonizing pain shouting throughout their bodies.

Finally, the sun rises and the ghost falls back to their graves, but every night brings their ire to the village sapping all strength left in them. -2 power.
>>
Rolled 17, 4 + 5 = 26 (2d20 + 5)

>>3675130
LOW ROLL, LOW ROLL, LOW ROLL.LOW ROLL, LOW ROLL, LOW ROLL, LOW ROLL, LOW ROLL, LOW ROLL, LOW ROLL, LOW ROLL, LOW ROLL, LOW ROLL, LOW ROLL,
>>
Rolled 65, 31 = 96 (2d100)

>>3675130
>>>>Population: 33
>>>>Food:33 per turn +1
>>>>Power:+3
>>>>Defense:
>>>>Tech:+2
>>>>Magic:
>>>>Culture 5

> Brakin now humbled only try to expand the current crop sizes so that more food will be produced on a monthly basis

>Battered and Broken a group of hunters is sent to the hares to ask for aid
>>
>>3675195
why! why god has you have forsaken me!
>>
>>3675195
>>3675201
Cat Gang



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