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File: tegaki.png (5 KB, 400x400)
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Select race and gender and describe the dragonfag. I've never done this before, please be gentle while doing the internet equivalent of bending me over a table and sodomizing me.
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>>3649836
Male Nord, young and tough-looking.

After a fight in a local Tavern, this Nord was hit so hard in the head he now believes he's a Khajiit. Should use Khajiiti mannerisms, consume copious amounts of Skooma, etc.

Should only fight with his bare hands in a slapping motion on account of his earnest belief he has claws.
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Select mods to install onto the Very Very Special Edition

Skyrim is simply never complete without mods
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>>3649836
Female, Sexy cat, TTTHHHHHIIICCCCC

I leave it you the mind of the QM
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>>3649897
Oh shit, you're not dead. You still going to actually DM this thread?
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>>3649897
mods:
guns all the guns
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>>3649903
>>3649905

I am serious qm
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>>3649903
>Female, Sexy cat, TTTHHHHHIIICCCCC
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QM are we doing this, because I am ready to rock
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Sexy cats and musket style guns installed! I'm going to assume that's balanced as being a more crossbowey crossbow, where it hits harder but takes even longer to reload. So it's for archers who spent all their time playing counterstrike in high school and who have a accuracy rating of 98%.

With intense amounts of memory loss, Arjoth of Whiterun wakes up thinking he's a Khajit named J'geshi in a damp alley in Riften. He may or may not have been destitute before his blackout. Either way, he has only the ragged clothes on his back to his name, and a crumpled blue butterfly wing in his pocket.

Suggestions for what happens next?
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>>3649935
go around town trying to piece together what happened last night.
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Attempt to tail was our way into the arms of an exceptionally rich traveling merchant. Praise kyne, creature of khajit
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>>3649935
Attempts to acquire skooma
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J'geshi wanders out of the alley. It's early morning, and the stalls in the marketplace are being setup. Blurred vision and a crippling headache makes looking upwards difficult, but the Jarl of Riften, Laila Lawgiver, can be seen enjoying the morning out on her great porch overlooking the city.

Arjoth stumbles over to a nearby guard and mumbles "What happened to J'geshi to make J'geshi feel so awful?"

The guard, perplexed to see a nord putting on a piss poor khajit accent, realizes that he's referring to himself and says that our hero was involved in a barfight with a fisherman. It did not go well. The dragonborn is hungry. What does he do next?
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>>3649935
Find a pineapple and a yo-yo
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>>3649966
ask if he can point the fisherman and ask how did I lose to a fisherman. then "acquire" food
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>>3649966
Steal food from the market in Riften
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J'geshi wanders out the front gate, remembering that a trading caravan of his fellow Kesh worshipping cat people stopped outside the gates yesterday. Sure enough, they're loitering outside, telling passing travelers about how unfair them being banned from the cities are while trying to flog off skooma to every passing feline and beggar they can. He goes to get in on the action.

The nord, the whitest nord who ever did nord, with possibly the smoothest skin of any nord, walks up to the caravaners and says "J'geshi's hair stands on end for lack of skooma. J'geshi presumes you have some skooma."

The caravan leader, thinking the nord is a guard trying to find a reason to harass the caravan and drive them away from the city's gates, refuses to sell skooma. How does our Dragonborn legend persuade the Khajit to sell him drugs?
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>>3649986
>we have bigger issues like how we have lost our memory and presumably equipment. look for fisherman that kicked our ass
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>>3649997
>J'geshi craves skooma, tho. Mmm, skooma. Moon sugar drug now, revenge later.
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>>3649986
Offer to steal something to prove you're not a guard
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>>3650004
>be stronger than our need for skooma we need to get revenge and money then come back for drugs
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>>3650016
Narc
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Rolled 9, 7 = 16 (2d10)

J'geshi decides to try and steal the skooma from beside a bag tucked in an unoccupied tent. For high inherent sneaking ability against other sneaky fuckers, a relatively high roll is required.
2d10 will be rolled.
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>>3650033
Roll is partially successful. Nordcat is able to take the skooma, but is spotted in the process. The Dragonborn is now pursued by the caravan's guards, who wear steel armor and wield fearsome looking weapons.
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>>3650039
Drink the skooma on the run to go faster
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>>3650039
Drink the skooma and throw the bottles at them
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Rolled 5, 9, 6, 1 = 21 (4d10)

The Dragonborn possesses: A blue butterfly wing, and two bottles of skooma. J'geshi decides to drink one, and is imbued with a great burst of energy. The nordcat springs down the hillside away from Riften's front gate, startling nearby guards. Roll for causing the guards to chase after us. This is an easy check. Roll for escaping the caravan mercs. This is a medium difficulty check.
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Rolled 7, 9 = 16 (2d10)

>>3650063
5+9 is 14. The guards don't give a single fuck about a single Khajit running quite fast, and aren't in the mood to pursue.

6+1 is 7. The mercs are still on the cat, but stay roughly the same distance away. J'geshi throws the empty skooma bottle on the floor. Roll for good luck + escape. This is a quite hard check to pass, but a medium one to not fail.
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>>3650073
One of the two guards slips on the empty skooma bottle and is sent slowly sliding down the hill but the other is undeterred. Roll for escape. Escape is now an easy check.
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Rolled 5, 7 = 12 (2d10)

>>3650076
>I forgot to add the diceroll to the last post so I'll make this a meta post. How am I doing? Are you all having any fun here?
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The last guard is evaded by slipping up a few steep rock ledges. The heavily armored merc is unable to follow. The nord is hungry and desires going on a Mandy inspired drug fuelled revenge rampage. What does our valiant hero Arjoth do now?
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>>3650085
find and enter the sewers. Khajit eat rats, right? you’re pretty sure you do. Snack on some mangy rodents
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J'geshi makes a loop back into the city of Riften, giving a wide berth to the caravan camp. He finds himself loitering beneath the wonderous canopy of birch trees gathered around Riften's south gate. He catches his breath as the skooma's potent but short lived effects wear off. He realizes he needs a weapon, but has no money to pay for one, in addition to needing food but having no money to pay for food. He enters the city.

Does the nordcat go after a weapon or a good meal first? The weapon might help while poking around the more seedy areas of the city, but the hunger is becoming overpowering.
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Rolled 87 (1d100)

>>3650210
He enters the sewers. Those rats are going to be lunch, one way or the other.
Also break off a treebranch and hope no spriggans live in there i guess
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>>3650210
Why would J'geshi need a weapon when he has such sharp claws? Perhaps we could fish, or enter the sewers to catch rats?
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Into the sewers the Nordcat Dragonborn (call me what you will) goes. He encounters a burly man in rags standing in the narrow path ahead. The lack of a khajit's shadow sight makes him very difficult to see, but the nord squints hard enough to mimic shadow sight and make out that the target is holding a small iron dagger. The sewer's corridors have little nooks for flowing water to fall down. On inspection, it looks like with enough cutting, the rain grates might give way and allow an alternate way to the juicy, juicy rats. What does J'geshi/Arjoth do now?
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>>3650986
Accost the man for his coin purse and weapon. J'geshi fears no man.
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Rolled 3, 6 = 9 (2d20)

He runs up to the burly man and shouts "J'geshi wants your things. You give everything to J'geshi now!"

The mark, a redguard wearing fur armor and a dampened fur helmet shouts "Shove off or I'll gut you."

The nordcat charges forward and tries to cut the man with his non existent claws. Roll for attack and roll for enemy's counter move.

>From now on I'll roll 1d20 for actions, because it's the same thing as a 2d10 but simpler when doing multiple actions.
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Our nord hero tries to slap the bitch up! He misses and hits his palm on the sewer wall hard enough to sprain his whiteboi wrist. The redguard sewer rat tries to stab J'geshi while he grasps his hand in pain, but misses and sends his dagger clattering to the floor due to a bad grip on his weapon.

Does the dragonborn run or continue the fight?
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>>3653069
Make a mad scramble for the knife, and threaten to kill the filthy Redguard with it in your good hand if he doesn't give you all of his possessions.
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Rolled 14, 8 = 22 (2d20)

Our hero shouts "Die scum!" and lunges for the dagger. The enemy does the same. Roll high for getting to the knife first.
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Rolled 15 (1d20)

>>3653557
Our hero successfully gets to the knife first! He picks it up with his undamaged left hand and turns to his opponent. The vagrant misses his lunge for the knife and is staggered.
The Dragonborn slashes at the enemy, more careful not to hit a wall this time. High roll required for medium damage due to cautiousness.
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Rolled 11, 6 = 17 (2d20)

>>3653571
Arjoth gets a solid hit, driving the knife into the enemy's fur armor and slashing him across his shoulder.
The redguard recovers from his staggered state, desperate and hateful, his wild eyes glinting faintly in the low light.
The nordcat goes in for the kill. Ten+ required to finish off the unwashed waste of life!
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>>3653590
Our hero is able to drive the blade straight forward into his enemy's neck. The redguard dies, unloved and forgotten in the dark, far from anyone who loved him in life. He was not a great warrior in life, and so the boat to the Far Shores will leave without him. His soul will drift on to the Dreamsleeve, or perhaps the void.

The Dragonborn presses on, deeper into the warrens of Riften. There is a light up ahead; a torch! Our hero takes it from the wall, tenderly gripping it in his wounded hand. The flame trembles as our hero struggles to maintain his shaky hold. There is a stairway downwards, and rats gathered in a corner. The nordcat tries to eat them, the nord's sense of culinary taste overridden by his new memories as a khajit. He bites off its head and scarfs it down. What does our hero do now?
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>>3653613
Use the rats skin to make a splint with the dagger for our hand, then head topside to look for work.
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Our hero skins an especially big rat and makes a splint out of its spine and skin. It is now that our hero earns the achievement "Metal as fuck"

Backtracking up to the surface, J'geshi feels better and has a clearer mind. He remembers a small collection of notes posted in the Bee and Barb Inn; an impromptu notice board. The nordcat also realizes he smells like literal shit, but avoids taking a shower in the canal because of his new mandate to act like a khajit.

The inn is full of people from all walks of life; workers from the meadery often come here, gold in tow, alongside hired thugs. The notice board is there, a few job pages less. There are three posted.

"Help needed for venture to Winterhold. Danger promised for low pay and no way home."

"Mercenary wanted to hunt dangerous murderer."

"Assistant wanted at general store."

Although, there is still the matter of revenge to attend to. The money may help, but the target may become ever harder to find. What does our hero do?
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>>3654688
J'Geshi should hunt down the murderer. We shall be the Smelly Vigilante that rules the night
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J'geshi takes the "Mercenary wanted" poster and walks up to the Inn's counter. "J'geshi was here last night and got into a fight. Who did J'geshi fight?"

The bartender, an argonian wearing simple clothes and a very loose apron, replies "Last I heard, he went over to the temple of Mara. Careful though, the Jarl won't let you start hunting down criminals if you start trouble. I'd be surprised if they even let you in to Mistveil smelling like that."

"J'geshi does not need to talk to an overproud jarl to hunt down a murderer. What do you know of him?"

"Riggvir Three Eye, a bandit leader who hides out in Broken Helm. I wouldn't expect to survive if I went after him, though. His gang has made that part of the hold a dangerous territory. Few go there unescorted.

Do we go after the bandit leader or our drunken rival?
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>>3654891
Bandit leader.
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Rolled 16 (1d20)

Our hero exits the tavern and runs out of the south gate of Riften. Given a vague direction and location to chase after, the nordcat follows the road south. Eventually (taking his merry time while admiring the scenery) winds up at the base of a small mountain. Here there is The Shadow Stone, promising a blessing. He walks up to the stone and presses his hand into it. There is a hum of magical energy, and a great pillar of light rises. The Dragonborn now has the ability to fade into a shadow on command; although the effect is only good for staying hidden at a proper distance. Just then, rocks scatter down the nearby slope of the mountain, but no creature is seen. Roll for perception; high roll required to succeed.
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Rolled 20 (1d20)

>>3655251

which dice should I roll?
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Rolled 2 (1d20)

>>3655251
There, almost obscured by a protruding rock formation, is crouched a bandit with a bow abusing the Shadow Stone's blessing. He takes his bow in hand and draws it, interrupting his shadow effect. The enemy archer fires. Low-Medium roll required to hit wound the Dragonborn.
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>>3655259
> I've been handling the dice rolls, and using 1d20 die for most general actions. I think it just speeds things up, but if you think it would be better to let the players do it, I'll allow that
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>>3655269
The ambush miserably fails as the enemy arrow skids across the dirt into a bush. A bee is so annoyed by the archer's piss poor display of martial prowess that it decides to attack the bandit, who runs away screaming.

Should the Dragonborn pursue or continue on around the base of the mountain?



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