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File: 14281748921749.jpg (1.38 MB, 1383x2875)
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Pick race and location
>>
Halfling
Planes
>>
>>3425532
What do you want to run?
>>
>>3425532

Trolls

Mountains
>>
>>3425532
Human
Mountains
>>
>>3425532
OP
Mountains

We should play as OP
>>
>>3425959
Kek
>>
>>3425834
+1
>>
> Lizard Folk
> Volcanic Island
>>
>>3425532
Dark elf
Planes
>>
>>3425599
>>3425834
>>3425958
>>3426125
>>3426379
>>3426567
Why do all of you keep falling for this?
>>
>>3426649
Is this the equivalent of shitposting for quest board? I see a new one every day and they usually last just that day
>>
>>3426656
Yeah. There's a dude that's been affectionately dubbed the civshitter who kept making these threads a while ago, posting once or twice and then abandoning it. Every time it would be that same image along with the phrase "pick race and location". That OP picture has pretty negative connotations as a result.
>>
>>3425532
Demon
Mountains
>>
>>3425599
>>3425834
>>3425834
>>3425958
>>3426125
>>3426379
>>3426567
>>3426674


Halfling 1
Trolls 2
Humans 1
Dark elf 1
Demon 1

Plains 2
Mountains 6
Volcanic Island 1

Looks like the starting place will be mountains.

We will start once some race reaches at least three votes.
>>
>>3427645

Trolls.
>>
>>3427645
>>3427744

Troll it is!

Which population do you wanna begin with?

> Band (about 40 trolls)
> Village (about 400 trolls)
> Town (about 4,000 trolls)
> Province (about 40,000 trolls)
> Kingdom (about 400,000 trolls)
> Empire (about 4,000,000 trolls)
> other
>>
>>3427850

> Band

We'll work our way from the ground up.
>>
>>3427859

Our small band of trolls lived in this mountain range for as long as we can remember, gathering and hunting during the night to provide ourselves with sustenance and sheltering ourselves during the day in the caves that dot the mountain side.
We know that somewhere in the west there's a dwarven hold for we saw dwarves roaming around a couple times before when we were hunting around there; and in the east we saw lizardmen wandering about. To the north there's a vast conifer forest into which we venture on occasion when hunger presses us to get down the mountain to hunt farther away. To the south there are a vast expanse of plains where wild herd animals can sometimes be seen.

Food 4/10
Resources 1/10
Morale 4/10

Year 1

Population 45 (12 adults, 24 juvenile, 9 infants)
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains)
Resources: stone, wood
Technology: Fire

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research technology
> Explore (pick direction)
> other
>>
>>3427912
>other
Let the pillaging of nearby settlements for resources begin
>>
>>3427942

We consider pillaging nearby settlements for resources. But we don't know for certain the location of any settlements!

In which direction should we go looking for settlements to pillage?

How many trolls should we send to go pillage said settlements?
>>
>>3428005
East towards the lizardmen. Send 8 adult trolls.
>>
>>3428312

We send 8 adult trolls carrying large tree trunks that serve them as clubs towards the east seeking to pillage the lizardmen settlement when they find it.

After a few weeks of march through the mountains we find in a small valley a village of about 300 to 400 lizardmen by a river; they have lots of mudhuts and a few wooden watchtowers.

Our trolls stroll into the lizardmen town and attempt to grab some loot; but are quickly swarmed by about a hundred lizardmen with spears.

Our trolls begin to fight the lizardmen, delivering massive blows to the lizards; but after the few lizardmen get smashed by our clubs the lizardmen wise up and use their superior speed to dodge our slower club striked. Slowly but surely they begin to pierce at us and our trolls are bled at a pace they can't regenerate. Ultimately when we're facing the odds of about eighty lizardmen against us eight, tired bleeding and weakened we are forced to fall back and run for our lives; still, two of us fall behind and are killed by the lizardmen.

Battle results: Lost 2, injured or killed about 20.

Food 4/10
Resources 1/10
Morale 4/10

Year 2

Population 46 (10 adults, 24 juvenile, 12 infants)
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains)
Resources: stone, wood
Technology: Fire

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research technology
> Explore (pick direction)
> other
>>
>>3428399
>> Improve food acquisition (how?)
Tame goats.
>>
>>3428408

You capture some mountain goats and begin herding them in the sparse grass that grows in the mountains. They tend to flee when you're not paying attention, you can't really keep many goats without some means of keeping them from fleeing. There's also not that much food available for them in one place here in the mountains, they graze in extense areas in the wild so herding them is quite time consuming.

Food 4/10
Resources 1/10
Morale 4/10

Year 3

Population 49 (10 adults, 24 juvenile, 15 infants)
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Animals (mountain goats)
Resources: stone, wood
Technology: Fire

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research technology
> Explore (pick direction)
> other
>>
>>3428480
>> Improve resource acquisition (how?)
Stone axe for wood chopping.
>>
>>3428489

Ever reliant on their brute strength to rip off whole tree trunks from the ground trolls didn't care much about tools; but we fashion ourselves some stone axes to help chopping wood. We could craft other stone tools too if there should be the need.

Food 4/10
Resources 1/10
Morale 4/10

Year 4

Population 52 (10 adults, 27 juvenile, 15 infants)
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Animals (mountain goats)
Resources: stone, wood
Technology: Fire, Stone Tools

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research technology
> Explore (pick direction)
> other
>>
>>3428586
>Improve food acquistion
Build pens to keep aurochs in to breed.
>>
>>3429065
We considerado building pens for breeding auroch but auroch cant climb the mountains and theres not enough fodder for them up here, we'd have to relocate to the plains if we wish to become auroch herders.


Food 4/10
Resources 1/10
Morale 4/10

Year 5

Population 56 (10 adults, 30 juvenile, 16 infants)
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Animals (mountain goats)
Resources: stone, wood
Technology: Fire, Stone Tools

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research technology
> Explore (pick direction)
> other
>>
>>3429714
Build a cave network.
>>
>>3429724

We begin digging a network of tunnels between the caves in which we dwell. Since our digging technique is rather primitive we cause lots of cave ins, burying a bunch of trolls under tons of rocks. Our regeneration makes us survive such mishaps though.

Food 4/10
Resources 1/10
Morale 4/10

Year 6

Population 60 (11 adults, 32 juvenile, 17 infants)
Constructions: Cave Network
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Animals (mountain goats)
Resources: stone, wood
Technology: Fire, Stone Tools

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research technology
> Explore (pick direction)
> other
>>
>>3429788
Gather some mushrooms and put them in one of the "rooms" of the cave network to have a study supply of food coming in.
>>
>>3429806

We begin cultivating mushrooms in one of the larger caves of our cave complex in order to secure a steady supply of food! It takes some effort to continuously replant the shrooms but they grow quickly enough to become a significant boost in our food supply.

Food 5/10
Resources 1/10
Morale 4/10

Year 7

Population 64 (11 adults, 35 juvenile, 18 infants)
Constructions: Cave Network
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Animals (mountain goats) Crops (mushrooms)
Resources: stone, wood
Technology: Fire, Stone Tools, Primitive Agriculture

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research technology
> Explore (pick direction)
> other
>>
>>3430097
Start mining into the mountain to find ores and metals.
>>
>>3430112

We start mining the mountainside looking for ore, and we find some; we start to pile up the ore that we gather from the mountain inside one of our caves.
Food 5/10
Resources 1/10
Morale 4/10

Year 8

Population 68 (11 adults, 38 juvenile, 19 infants)
Constructions: Cave Network
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Animals (mountain goats) Crops (mushrooms)
Resources: stone, wood, ore
Technology: Fire, Stone Tools, Primitive Agriculture

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research technology
> Explore (pick direction)
> other
>>
>>3430125
Inside one of the caves, carve upwards to allow smoke to escape. This will become a forge room where we will smelt the ore into better tools, weapons, armor, etc.
>>
>>3430149


We carve a hole upwards in one of the caves to allow smoke to escape and light a bonfire inside, intending to smelt the ore. However, we don't really know how to properly build and work a forge, the fire doesn't burn hot enough to smelt the ore that only glows red hot but doesn't melt and what would be a forge room end up becoming just a fireplace.


Food 5/10
Resources 1/10
Morale 4/10

Year 9

Population 72 (12 adults, 40 juvenile, 20 infants)
Constructions: Cave Network
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Animals (mountain goats) Crops (mushrooms)
Resources: stone, wood, ore
Technology: Fire, Stone Tools, Primitive Agriculture

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research technology
> Explore (pick direction)
> other
>>
>>3430216
We're going to continue working on the forge. We should try to make the fire hotter by fanning the flames. That should be able to heat the ores to a hot enough temperature to be able to manipulate it.
>>
>>3430216
> Research technology
Metallurgy
>>
>>3430247
Although fanning the flames does help out, it's not enough to concentrate the heat, and too much of it escapes either within the room or through the carved hole. The room does provide a good safe haven during winters though, so long as the flames are kept lit. Our infants enjoy their time there, and the rest of the band enjoys watching them play together.

Food 5/10
Resources 1/10
Morale 5/10

Year 10

Population 76 (1 elder, 13 adults, 40 juvenile, 22 infants)
Constructions: Cave Network, Fire Room
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Animals (mountain goats) Crops (mushrooms)
Resources: stone, wood, ore
Technology: Fire, Stone Tools, Primitive Agriculture

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research technology
> Explore (pick direction)
> other

We've noticed that dwarven trade caravans have been passing through the mountain in search of new ventures for their wares. What should we do?
> Attempt to communicate.
> Raid this year's caravan.
> Leave them be.
>>
>>3431258
>Research smithing and attempt to communicate with the dwarves.
>>
>>3431753
Second
>>
>>3431753
agreed
>>
>>3431753
This, but in reverse order. Ask the dwarves about smithing and show them the ore we have.
>>
>>3431830
We should bring a small gift of ore as a peace offering, so that they don't immediately kill us.
>>
>>3431753
The dwarves were close to sounding the alarm when they saw you approaching, but they were beset by doubt when they saw you walking slowly, unarmed and with ore in your hands. You offer it to them and attempt to communicate, the attempts are futile, but they pick up the ore and stash it away. They speak to you in a tongue you don't understand, and bring out some rounded pieces of grey metal and hand it over to you. You try to show them that you want to turn the ore into weapons, but they don't seem to understand. Eventually, they go on their way.

Again, you spend the year trying to find a way to turn the flames hot enough to melt the ore. You realize that stashing the flame into small constructs of stone, which then let out their fire in the opening above, makes for an efficient construct. You can finally melt the ore, but you do not know yet know what to do with the melted ore, which simply stays within the newly named furnace. The melted ore is subject of praise and worship by your population, some begin speaking of the fire spirits housed in the furnace.

Food 4/10
Resources 1/10
Morale 6/10

Year 11

Population 80 (1 elder, 15 adults, 40 juvenile, 24 infants)
Constructions: Cave Network, Fire Room, Stone Furnace
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Animals (mountain goats) Crops (mushrooms)
Resources: stone, wood, ore, dwarven coins
Technology: Fire, Stone Tools, Primitive Agriculture
Religion: Fire Spirits of the Furnace (20 trolls)

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research technology
> Explore (pick direction)
> other

Warning:
Your food sources are struggling to keep up with your population growth.

The dwarven caravans are beginning to pass by more and more. They ask for more ore in exchange of coin. Eventually, a single, pompous dwarf comes by and seems to want to stay in your band's home.
>Accept him.
>Accept him, but he can only visit the Fire Room.
>Refuse him.
>>
>>3433023
> Improve food acquisition (how?)
Catch deer and keep them in a room of the cave network. Feed them the mushrooms we have been growing. This will improve our food sources with meat, since deer eat mushrooms.
>Accept him.
>>
>>3433038
>>3433023
Oh, and show him our furnace and what we are able to do.
>>
>>3433038
Second
>>
>>3433023
I have to tell you Civmaster, I enjoy the higher difficulty you have placed on this quest in the attempt to dissuade people from participating.
>>
>>3433060
There's been multiple civ-masters. Still, I gotta say that trying to learn smithing when you don't even know what a furnace is should be a struggle.
>>
>>3433063
People have been making clay for millennia to build houses.

https://www.youtube.com/watch?v=P73REgj-3UE

All we did was expanded the equation.
>>
>>3433067
Yes, but not our trolls.
>>
>>3433070
Touche.
>>
>>3433038
We've spent the better part of the year catching deer and bringing them back to the cave network to feed them our mushrooms. It's not easy to keep them within though, a few trolls have to keep guard on them at all times so they don't escape. We're dedicating many mushrooms to feeding the deer, but the addition of a stable raw meat source to our diet is helping our trolls grow stronger than usual. We've discovered that, apparently, raw meat is a stronger food than raw mushrooms.

The dwarf stays over with us, and watches with great interest as we attempt to bring in the deer into the cave rooms we've crafted for them. He was more astonished by the stone furnace in the Fire Room, and has been working around with it. He's trying to communicate with us with gestures, yet still we struggle to understand one another.

Food 5/10
Resources 2/10
Morale 6/10
Health 6/10

Year 12

Population 84 (1 elder, 17 adults, 40 juvenile, 26 infants)
Constructions: Cave Network, Fire Room, Stone Furnace, Deer Room
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Livestock (Mountain Goats, Deer) Crops (mushrooms)
Resources: stone, wood, ore, dwarven coins
Technology: Fire, Stone Tools, Primitive Agriculture
Religion: Fire Spirits of the Furnace (30 trolls)

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research something
> Explore (pick direction)
> other
>>
>>3433322
> Improve food acquisition (how?)
Learn how to cook. Make another furnace in the fire room, but for cooking.

Learn how to speak with the dwarf using signs with our hands, which we will call "Hand Langauge".
Can we do two actions, one with the dwarf and one normal or just one? Because if it's one, I'd rather learn to speak with the dwarf.
>>
>>3433369
>Can we do two actions, one with the dwarf and one normal or just one? Because if it's one, I'd rather learn to speak with the dwarf.
Fugit, why not?

You expand the fire room in order to carve out another furnace. The dwarf is mightly impressed by your deeds and watches in awe as the trolls use their gigantic bodies and their stone pickaxes to carve further into the mountain. The trolls begin putting food close to the furnace and notice how it cooks. They eat it, and the taste is indescribably better. It doesn't provide more food, but it makes the one you have better, and those who eat it more robust and less prone to sickness.

Over the year, your trolls finally begin to communicate certain things with the dwarf, using shoddy signs, he is able to tell you that smithing requires more equipment than what you have, but that he is willing to bring you dwarven equipment in exchange for ore. The little dwarf also starts drawing in the mud outside after the rains, he points at it then at himself multiple times while saying "Ugni". You'd wager it's his name, and that the strange drawings represent him.

Many of your trolls began to replace their usual grunts with the Hand Language to communicate with each other, it seems to become a staple in your society after a while.

Food 6/10
Resources 2/10
Morale 6/10
Health 7/10

Year 13

Population 90 (2 elder, 20 adults, 38 juvenile, 30 infants)
Constructions: Cave Network, Fire Room, 2xStone Furnace (Cooking and Smelting), Deer Room
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Livestock (Mountain Goats, Deer) Crops (mushrooms)
Resources: stone, wood, ore, dwarven coins
Technology: Fire, Stone Tools, Primitive Agriculture, Primitive Cooking
Culture: Hand Language
Religion: Fire Spirits of the Furnace (30 trolls)

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research something
> Explore (pick direction)
> other
>>
>>3433322
> Research something
Animal husbandry, breed the biggest, fattest deer together

I agree with >>3433369 on the subject of hand language
>>
>>3433589
Nvm, i was late
>>
>>3433588
> Research something
Animal husbandry, breed the biggest, fattest deer together
>>
>>3433598
You're making me add 'deer pregnancy length' to my search history.
>>
File: 1554951377260.png (271 KB, 632x356)
271 KB
271 KB PNG
>>3433589
>>3433598
I like this. And as for Ungi, agree, and give him some ore.

>>3433651
>>
>>3433688
>>3433598

You carve out another large room for the tame deers and house the plump and least unruly ones there. Hoping that their little ones will be as plump and nice as them. It's a start, at the very least, but you're sure that it'll take generations of deer before the first signs of change start setting in. The wilder deers are kept in a separate room, but sometimes interact with the tame ones to see if their behaviour makes them tame as well.

Ungi the Dwarf, meanwhile, has eagerly accepted your ore and brought in an entire set of strange tools, made of the same ores as yours, but more complex in nature. They are only fitting for a dwarf sized being though. He teaches you how to smith throughout the year, and makes various tools with the ore and wood. When you see them, you are completely amazed, they are much better than your breakable stone tools. Again, he draws various signs in the ground as he goes on each step of the smithing. Your trolls are awestruck looking at the dwarf engaging in his craft.

Food 6/10
Resources 2/10
Morale 6/10
Health 7/10

Year 14

Population 94 (2 elder, 22 adults, 38 juvenile, 32 infants)
Constructions: Cave Network, Fire Room, 2xStone Furnace (Cooking and Smelting), Tame Deer Room, Deer Room
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Livestock (Mountain Goats, Deer) Crops (mushrooms)
Resources: stone, wood, ore, dwarven coins, Ungi's Smithy
Technology: Fire, Stone Tools, Primitive Agriculture, Primitive Cooking
Culture: Hand Language
Religion: Fire Spirits of the Furnace (30 trolls)

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research something
> Explore (pick direction)
> other

Learning more of your Hand Language, Ungi tells you that he could make a smithy big enough for a troll, but he would require all your dwarven coins and some more ore as barter.
>Accept.
>Refuse.
>Refuse, we'll do it ourselves.
>>
>>3433752
> Improve food acquisition (how?)
We will expand the sparse grass that grows on the mountain by carving out smooth, flat steps and planting more grass. This is part one.
Next year, part two, will be putting the goats in the steps so they don't escape.

>Accept.
He knows what he's doing and he's helping us out. How much coin did we have anyways after trading with the caravan?
>>
>>3433769
>He knows what he's doing and he's helping us out. How much coin did we have anyways after trading with the caravan?
You've traded with caravans every year since the first one. You've got quite a few purses of coin, but you don't know their value.
>>
>>3433771
Wow! They must really like our ore. What color is it?
>>
>>3433771
I say we accept. We barely understand the concept of money anyway and knowing how to actually Smith will come in handy.

>>3433781
He said that the dwarves have tools made of the same material as the ore.
>>
>>3433854
Yeah, but they could be bronze, iron, steel, or gold as far as we know.
>>
>>3433769
Second
>>
>>3425532
>a civ quest with a QM that didn't bail
Based.

>>3433769
This.
>>
>>3434648
There were like 3-4 different QMs.
>>
>>3434648

the original QM bailed the thread been hijacked
>>
>>3434804
>>3434808
Yes, but this one hasn't yet
>>
I'm the current QM but in another pc

>>3433769
So a flat step in the mountain side? Alright

The trolls spend the better part of the year using all kinds of tools to try and carve out flat steps on the mountainside. This is not a simple task however, usually, the steps are more rugged than smooth, as their tools aren't the best and their knowledge stoneworking, though efficient, requires much finetuning to be able to flatten stone. Still, after years of working in the mountains, the trolls realize that they've begun to carve out better and faster than they used to. Nonetheless, the grass seems able to adapt a bit better to the step itself, it's not like the grassy fields of the lowlands, but it could hold a few goats.

Ungi eagerly accepts the coin and begins his work, accompanied by some adult trolls who help him in his undertaking. By the end of the year, the smithy is finished and your trolls marvel at the sight. It's not quite the beauty like Ungi's, but it will do the job relatively well.

Food 6/10
Resources 2/10
Morale 4/10
Health 7/10

Year 15

Population 100 (3 elder, 23 adults, 38 juvenile, 36 infants)
Constructions: Cave Network, Fire Room, 2xStone Furnace (Cooking and Smelting), Tame Deer Room, Deer Room, Troll-sized Smithy, Rugged Mountain Step (Grass)
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Livestock (Mountain Goats, Deer) Crops (mushrooms)
Resources: stone, wood, ore, dwarven coins
Technology: Fire, Stone Tools, Primitive Agriculture, Primitive Cooking, Basic Stoneworking
Culture: Hand Language
Religion: Fire Spirits of the Furnace (40 trolls)

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research something
> Explore (pick direction)
> other

We are now 100 trolls, a far cry from the 40 that used to live here a decade ago. Squabbles and rivalry used to be common, but fixed themselves for the sake of the common good. Yet these years, these disputes have become more and more common and some of our trolls are beginning to feel a distance with the herd. What should we do to fix them?
>Write-in.
>>
>>3436067
>Build something
Let's use the new smithy to make some new tools from the ore.

Take the most distant ones and send them north into the forest to make a new settlement.
>>
>>3436091
This. In the future, let's resolve disputes through non-lethal wrestling, smithing, and endurance competitions.
>>
>>3436098
Agreed
>>
>>3436099
We may the dwarfiest trolls to ever shitpost, but we're still trolls. Also, lizardfolk extermination when?
>>
>>3436091
After some shoddy attempts and multiple failures. Certain trolls finally seem to get the hang of it, the most ardent worshippers of the Fire Spirits enjoy the work and start imitating the tools of the dwarf Ungi, but bigger. By the end of the year, there are enough tools for use during our work projects.

The trolls who were supposed to be sent out are outraged at the demands. They signal that the mountain is their home just like anyone else's, and they refuse what they see as an offer of exile. The infighting is not quite solved yet, but the new methods agreed upon to resolve disputes are beginning to bring in results. Ungi, seeing these disputes, mentions that, back at home, a Great Dwarf solves the disputes between the Clans. He says more, but he has a hard time translating his dwarven concepts to your Hand Language.

The elders, not enjoying the current situation, have begun preaching that the fire spirits are at fault, and that we should instead worship the stillness of the mountain, our home, instead of the fickle embers of the furnaces.

Food 6/10
Resources 2/10
Morale 4/10
Health 7/10

Year 16

Population 105 (4 elder, 24 adults, 39 juvenile, 38 infants)
Constructions: Cave Network, Fire Room, 2xStone Furnace (Cooking and Smelting), Tame Deer Room, Deer Room, Troll-sized Smithy, Rugged Mountain Step (Grass)
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Livestock (Mountain Goats, Deer) Crops (mushrooms)
Resources: stone, wood, ore, dwarven coins
Technology: Fire, Stone Tools, Ore Tools, Primitive Agriculture, Primitive Cooking, Basic Stoneworking
Culture: Hand Language, Wrestling/Smithing/Endurance Competitions
Religion: Fire Spirits of the Furnace (40 trolls), Stillness of the Mountain (20 trolls)

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research something
> Explore (pick direction)
> other
>>
>>3436109
Ungi has the right idea. We should have one leader solve the disputes and everyone follows his order. We can take turns being the leader. The new leader's name will be Big Chief.
>>
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>>3436103
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>>3436109
I don't think a Big Chief is the right solution. How about we get all the adult trolls and the elders to come together and handle disputes in a talking Thing.
>>
You can do a regular action along with this.
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>>3436109
Let's use our new tools to dig for more ore deeper in the mountain.
>>
>>3436125
Wait, scratch that. Herd some mountain goats onto the Rugged step.
>>
>>3436109
Council of elders for solving disputes(always an odd number), encourage the idea that the flame spirits and the stillness of the mountain are both important in different ways. The fire teaches us to change and grow when neccessary and the stillness teaches us not to lose our way during our advancement.
>>
>>3436134
>>3436125
Both of these.
>>
We dug deeper into the mountain and found more ore veins to be used. We have enough to replace tools that are worse for wear and keep us going for a good while now.

A council of elders was formed, the eldest trolls gather to mediate the disputes between the members of the herd with the stillness of the mountain in mind. They recognize that fire spirits are necessary to move forward, as otherwise we would still be using stone and hands to carve out the mountain. The young ones are taught about the importance of the stalwart mountain and the ever-moving fire.

Food 6/10
Resources 4/10
Morale 4/10
Health 7/10

Year 17

Population 110 (5 elder, 25 adults, 40 juvenile, 40 infants)
Constructions: Cave Network, Fire Room, 2xStone Furnace (Cooking and Smelting), Tame Deer Room, Deer Room, Troll-sized Smithy, Rugged Mountain Step (Grass)
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Livestock (Mountain Goats, Deer) Crops (mushrooms)
Resources: stone, wood, ore, dwarven coins
Technology: Fire, Stone Tools, Ore Tools, Primitive Agriculture, Primitive Cooking, Basic Stoneworking
Culture: Hand Language, Wrestling/Smithing/Endurance Competitions, Council of Elders
Religion: Fire Spirits of the Furnace and Stillness of the Mountain (80 trolls)

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research something
> Explore (pick direction)
> other

One of our elders has died this year from a cold. Our trolls had not been faced with death since the attack on the eastern lizardmen, and those could never be properly given rest. This elder has asked to be left out in the wilds so that the beasts of the mountains can feast on him. Many elders seem to have shared this sentiment with him, and would eventually like to be laid to rest the same way.
>>
>>3436190
>> Research something
Stone working
With all the rock we dig out of the mountain, we might as well start building some structures on the surface
>>
>>3436190
> Improve food acquisition (how?)
Herd mountain goats onto the Rugged Mountain Step. This should give us another steady supply of meat

The elders are wise. From the mountain we came, and to the mountain we shall go.
>>
>>3436196
This, let's impress the dwarves with some crude, but effective masonry.
>>
>>3436198
Considering it is relatively easy to move in the goats into the pens, I'll let this be a free action.
>>
>>3436207
Nice!

>>3436196
What kind of structure? Like a stone gate?
>>
>>3436211
Yeah mostly big gate houses and other structures to fortify our cave entrances and turn them into living and storage space.
>>
>>3436211
That's a bit complicated for trolls, even a clan of savants like ourselves. I think we should go for rudimentary walls, to shelter the cave entrance from the elements.
>>
>>3436220
Yeah that would be the best starting point
>>
>>3436222
I wonder why these trolls are so intelligent, anyhow. Is there something in the soil, or is it an evolutionary fluke?
>>
>>3436220
Second
>>
>>3436222
>>3436244
Best part of being a troll? Throwing boulders like slow-skins (non-regenerative) do spears. Next time we wage war on the lizardmen, they'll be in for a rude awakening. Even if we did start it
>>
>>3436235
>I wonder why these trolls are so intelligent
They are sentient and relatively smart, otherwise it wouldn't really be a civ, would it?
>>
>>3436247
You're making a lot of sense.
>>
>>3436263
Easy enough to set up a chucking line, with juveniles hauling stones for the adults to throw, then scattering to harry them with smaller stones once the enemy approaches.
>>
>>3436272
How about some spiked armor? This way we are protected, don't need to rely entirely on our regeneration and can just barrel through lizards, killing them in the process instead of having to swing at them individually.
>>
Can someone pinpoint to what we're going to do this turn? I'm getting lost in all these posts.
>>
>>3436196
>>3436198
>>3436220
>>3436244
>>3436284
This is everything OP.
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>>3436284
Goats as you stated are free and I think we can all agree on that being good.
>>3436198
And masonry research, basically just stacking up little walls in front of cave entrances.
>>3436196
>>3436201
>>
>>3436287
Many thanks.
>>
After the troubles die down, the goat herders start bringing in their livestock into the pens. Many of the goats flee back to their original spots though, and the trolls decide to devise a cunning plan to keep them within their alloted steps. Walls.

Trolls have hobbies during their downtime, one of them is to carve and make small stone effigies. This time they decided to craft rocks into certain shapes so that they can be piled one on top of another. The walls are tall enough that the goats can no longer get out, this stresses them out greatly though, and the trolls decide it would be best to spend some time outside with the goats every once in a while. Along with this, the entrance of the cave was sealed, leaving only a trol-sized opening at the front.

Food 6/10
Resources 4/10
Morale 4/10
Health 7/10

Year 18

Population 115 (5 elder, 27 adults, 40 juvenile, 43 infants)
Constructions: Cave Network, Fire Room, 2xStone Furnace (Cooking and Smelting), Tame Deer Room, Deer Room, Troll-sized Smithy, Rugged Mountain Step (Grass&Goats), Stone Walls (Cave Network, Rugged Mountain Step)
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Livestock (Mountain Goats, Deer) Crops (mushrooms)
Resources: stone, wood, ore, dwarven coins
Technology: Fire, Stone Tools, Ore Tools, Primitive Agriculture, Primitive Cooking, Basic Stoneworking
Culture: Hand Language, Wrestling/Smithing/Endurance Competitions, Council of Elders, Mountain Sky Burials
Religion: Fire Spirits of the Furnace and Stillness of the Mountain (90 trolls)

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research something
> Explore (pick direction)
> other

Ugni is glad to see that you've gotten autonomous with the ore tool-making, and is asking for a favor: To only barter your ore and tools with his dwarven coins. You don't understand the dwarf's fascination with these small hunks of brown, grey and yellow ore, but Ugni has been your steadfast ally so far, having spent years with the herd.
>We will accept to only trade those with Ugni the Dwarf.
>We refuse, we trolls are free.
>>
>>3436376
I'm including the stone masonry into the basic stoneworking tech.
>>
>>3436376
Make coins like the dwarfs. Have one side be of a furnace in a mountain and on the other side have Ungi.

>>We refuse, we trolls are free.
Show Ungi the coins we made.
>>
>>3436420
The coins being made from the ore; The yellow having ungi on one side and trolls on the other, the grey being the mountains and trolls on the other, and the brown being the furnance and trolls on the other side.

He'll be very happy!
>>
>>3436420
Second
>>
>>3436420
Thirded
>>
You only have your own ore, though technically you could melt down the Dwarven coins
>>
>>3436483
Let's do it
>>
>>3436483
If we've been trading our ore for them for so long, I don't see why we couldn't.
>>
>>3436483
We have the forge, the smithy, and the tools. It'll just take a bit of time to craft coins.
>>
Not that I'm complaining, but your coins will be troll-sized too. You can't craft to a great level of detail either as this isn't like carving a stone. You'll have to wait for that as your trolls specialize a bit.

Will you give ugni a troll coin of yellow, brown or light grey? Or maybe only coins of your ore.
>>
>>3436797
>yellow
he a bro
>>
>>3436797
Yellow. It's the best color.
>>
>>3436800
Agreed
>>
>>3436420
We decided to make coins as the dwarves did. Our first attempts with our own ore can barely be called coins, but we eventually started crafting a round shape and even adding some simplistic engraving. Using the rare yellow ore that the dwarves brought us, we made the nicest looking coins, using the light grey and brown ones, we made simpler coins. The members of the council of Elders decided to keep yellow troll coins as sign of their status, the adults kept the light grey ones and the juveniles the brown ones. Infants were given coins of our own dark ore when they were born.

We had to refuse Ugni and his request, which gravely disappointed him. Nonetheless, our council of elders gathered to offer him his own troll yellow coin for all he had done for our band. When Ugni saw it, his eyes gleamed with greed, but when he saw his face in the back, the engraving that we worked the hardest on, tears sprang from his face. He took the coin and thanked us profusely but said he had to leave and head back to his home now, though he would pass by every year with his caravan.

The Dwarven caravans that passed by along with his started cutting us what they call more 'lucrative' deals. We were given more coins for the same amount of ore.

Food 6/10
Resources 4/10
Morale 5/10
Health 7/10

Year 19

Population 120 (6 elder, 29 adults, 40 juvenile, 45 infants)
Constructions: Cave Network, Fire Room, 2xStone Furnace (Cooking and Smelting), Tame Deer Room, Deer Room, Troll-sized Smithy, Rugged Mountain Step (Grass&Goats), Stone Walls (Cave Network, Rugged Mountain Step)
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Livestock (Mountain Goats, Deer) Crops (mushrooms)
Resources: stone, wood, ore, dwarven coins
Technology: Fire, Stone Tools, Ore Tools, Primitive Agriculture, Primitive Cooking, Basic Stoneworking
Culture: Hand Language, Wrestling/Smithing/Endurance Competitions, Council of Elders, Mountain Sky Burials, Status Coins (Yellow, Light Grey, Brown, Dark Grey)
Religion: Fire Spirits of the Furnace and Stillness of the Mountain (90 trolls)
Relations: Dwarves (Friendly, Trading)

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research something
> Explore (pick direction)
> other

An elder gathered the Council, he is the best friend of Ugni's, and, sorrowful from his departure, has asked for permission to draw the Hand Language equivalent of 'Ugni the Dwarf, Member of the Herd' under a portrait of the dwarf he would draw himself in one of the entrance hallways. Shall we allow this?
>Yes, we will engrave Ugni as part of our history.
>No, Ugni is a good friend ours, but this is going too far.
>>
>>3436949
It's time. It's time we go finish what we started. We're going to go wipe out those dirty Lizards We should start by making armor to protect ourselves like we see the people in the caravan have on.

>Yes, we will engrave Ugni as part of our history.
He taught and gave us much. Not going to lie, I choked up a bit when reading Ugni's reaction.
>>
>>3437009
This
>>
>>3437009
Using our own ore?
>>
>>3437059
Not full-body armor, only crude vambraces, greaves, and cod-pieces
>>
>>3437059
Yeah, with a mix of wood. We're trolls! We regenerate! We just need enough to cover our head, body, and
>>3437070
>>
>>3437009
This
>>3437059
Let's just use whatever is available and the craftsmen deem the best for the job.
>>
>>3436949
Why can’t you fucking model population growth realistically? 45 to 120 in 19 years? In humans that would be an insane growth rate. In trolls, who are much larger and require much more food, that is an unsustainable and impossible growth rate. Especially when 85/120 members of our population cannot contribute enough food to sustain themselves. Furthermore, in a creature of that size, a gestation period of anything less than 20 months is impossible. Figure your shit out QM.
>>
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>>3437145
Chill bro, I'm just having fun and it seems my players are too. I'm not writing a thesis on Troll reproductive rates or aging.

All I can say is that 40 trolls was not sustainable at all. The civ was doomed to collapse with a normal growth. Not even taking into account the ridiculous inbreeding that would take place.
>>
>>3437145
Go suck a cock, faggot.
>>
>>3437145
Though, I do appreciate the copypasta.
>>
>>3437009
>>3437070
>>3437085
Agreed, but we should have our strongest train to fight many small enemies at once as well.
>>
>>3437219
nigger. None of that was copied.
>>
Gonna jump in so, what race what stats and how much pop and military?
>>
>>3437360
>Yeah it’s also insane how we ever got to a population of 347, with 160 of them being children who can’t produce for the tribe. We are hunter gatherers who spend 20 years trying to figure out how to use tools and animal skins. We shouldn’t be having ANY children desu. If survival of the fittest were a thing we should honestly just die out. Plus the fact that we used digging sticks to make out traps and dig for clay, when we spend over a decade to get stone tools shows how fucking stupid our people are.
>Do you not understand human life cycles, reproduction, or kcal required for basic human activity? How population growth with such primitive technology and infrastructure, not to mention lack of agriculture, is much slower? We’ve gone from 150 people to 969 within 83 years. That’s a population growth rate that would be impossible to achieve without a massive nutritional surplus, modern medicine, and adequate housing. The fact that children have been at around 40% or more of our population for nearly 50 years is also insanity. I like civ quests but you need to rethink whatever mechanics you’re using, as well as whatever metrics for growth you are using.

https://archived.moe/qst/thread/3389650/#3407833

Right. Yours is lazier boarding between unsophisticated and stupidity.
>>
>>3437423

So we humans? Cool what are we up to right now?
>>
>>3437443
Nah, trolls, about to go terminate some lizard scum.
>>
>>3437145
The juveniles also work. So technically only 45/100 are young ones who can't work at all.

---
>>3437009

We began making our own armor during this year, we traded some ore for the dwarves' best looking pieces and have been attempting to copy them to the best of our capabilities. It went well enough, as usually it was all about rounding up pieces. They're not pretty to look at, but they can do the job. Using our ore though, we realize that, though heavier, the armor can outlast the dwarves' armor quite a bit.

This might seem meta, but I was actually planning on what's going to happen next.
In the middle of the year, the lizardmen arrived. There are around 200. It had been 18 years since one of your kind had last seen the lizards, but most adults still remember what happened all those years ago. A few of them are riding strange swamp-river creatures, and most of them are geared up with wooden armor and spears with stone tips. These leaders hiss what seems like words, attempting to speak to you. Your own trolls have geared when this band was sighted. The elders have taken up the fight as well, along with some older juveniles: You number 45 trolls, but only 20 adults are properly geared.
>They want us dead. Charge, kill them all!
>Try communicating with the lizards.
>Point them away from our settlement, they have to leave.
>>
>>3437542

Sweet, how many soldiers do we have
>>
>>3437543
>begin throwing boulders, as per our original plan
>>
>>3437561
After we tun out of rocks, charge in and tear them apart, tgey don't have the endurance or strength to match us in melee.
>>
>>3437576

So council of generals, do we have a map of the area to plan out the attack with or are we going in blind?
>>
>>3437551
45. They are in front of our mountain now.
>>3437543
>>
>>3437608
Is there a narrow area, like a ravine or something similar that we can funnel them into?
>>
>>3437631
We know the terrain pretty well from living here, but the specific landscape of our area haven't been laid out by the QM.

I say we could lure them into our caves or mines. We'd have the advantage because its CQC and they can't burn or starve us out because we have the deer rooms. I'm assuming we've also stockpiled mushrooms for the deer.
>>
>>3437942
Actually, we have a bit of an idea of a layout. We know there are multiple caves in the face of the mountain, we know that there are crude terraced pastures, and we know the caves are all interconnected. In a previous post, the QM mentioned sealing off a singular cave opening though, so that means that only one cave has any level of defense.

Additionally, these caves are big enough for a troll band to comfortably live in, which means that the lizards might be able to march their war-band right into a unblocked cave and attack our young and rob us while we are engaged in the main cave.

I'm not saying that our savant-trolls would be able to figure this out, but the point still stands. If they knew what we knew, they'd attack at range from the terraces. Can we assume that there are several terraces, in front of or near the mouths of each of the caves? I think that's fair.
>>
>>3437942
Makes sense, but i was hoping we could lure them into a choke point and drop stones from above before going in to slaughter the rest.

Also i apparently misread your id, cause i thought you were QM.
>>
>>3437985
Trying to get into the mind of a troll, falling back to a defensive position seems like too much of a big brained play. It is reasonable to assume that they wanted armor after seeing others with armor, same idea with weapons. The idea of throwing boulders like others throw rocks is in the same vein. At this stage of development, they are mimics, mirroring what they see others do. I know it wasn't addressed, but if we wanted DEEP LORE, would it be fair to say that the Trolls got the idea to start forging because in the first raid, they stumbled into a smithy at the Lizard village? My vote goes with >>3437996, they should engage at range on the terraces, with some Trolls on the paths that snake and switchback around the terraces to the cave.
>>
>>3438047
Not a bad plan. We could throw the weaker trolls on boulder throwing duty and stick the 20 armored trolls on pathways to engage in melee combat.
>>
>>3438265
Agreed, but the throwin' trolls need to be ready to engage if they run out of boulders.
>>
>>3438962
Stick them behind the line when they run out as a last defense and they can reinforce any trolls getting overrun.
>>
Alright guys, give me a proper plan if you have one. I want 3 anons rolling 1d100.
>>
Rolled 47 (1d100)

>>3439235
>>
Rolled 99 (1d100)

>>3439235
>>
>>3439332
Woah boy, we got a big 99. Alright, I'll ask you guys a question, answer it as you will: Should I bring in named characters into this? Stuff like heroes and such, they'd only result from a 95+ roll during important events like these.

Thing is, these heroes would then have their own agendas which could impact the Civ in some way, but their skills will give bonuses depending on which roll they were born from (this one would give bonuses to combat).

Yay or nay?
>Yes, named boys.
>No, no named boys.
>>
>>3439435
>Yes, named boys.
I like this approach as it will not only improve the story, it will also set it apart from other civ games.
>>
>>3439435
>Yes, named boys
If there’s already Ungi, there’s no reason not to
>>
>>3439435
>Yes, named boys.
We will tell theur legends to encourage the young to greatness!
>>
Still need a third roll.
>>
Rolled 82 (1d100)

>>3439235
>>
Rolled 26, 70, 1 = 97 (3d100)

Alright, let's see how the lizardmen do.
>>
>>3439511
>1
EXTERMINATE
>>
>>3439515
HUZZAH!!
>>
>>3439511
Update will be coming tonight, but this is a swift victory for you guys. Let me explain how the battle rolling works:

Each three dice are, in order: Melee, Ranged, Magic. This goes for both sides of the battle. You also get bonuses/maluses according to that stat sheet. Abysmal is -20, struggle is -10, average is +-0, exceptional is +10, specialists is +20. Other things have to be taken into account like numbers, technology etc. which provides bonuses/maluses to all three sides equally with few exceptions. In this case, no such things have been taken into account.

Generally, losses will be calculated taking into account the degrees of success of the winning side for that 'section' of the battle. So you got a 47+20 in Melee and the Lizardfolk got 26, you have 4 degrees of success over them (1 for every difference of 10 between both rolls). You got a 99 in Ranged against the lizards' 70, which provides 1 degree of success. And you got a 82 in Magic against the lizards' 1, which provides 8 degrees of success plus the critfail for the lizards which I don't know how to mechanically get into this.

So, results of the battle:
Melee: 4 degrees of success for the Trolls
Ranged: 1 degree of success for the Trolls
Magic: 8 degrees of success for the Trolls, 1 critfail for the Lizards.

There's a bunch of things I have to iron out. Like taking into account the size of the race and how it correlates to losses incurred, but heh, I'll just use common sense for now and see if I come up with something eventually.
>>
>>3439546
Makes sense so far. And thanks for taking over the ride thus far. Not a lot of people would be willing to take the effort.
>>
>>3439554
Eh, I found this troll thing to be surprisingly comfy when QMing it. No need to thank me.
>>
>>3439560
Nevertheless, thanks for the frequent updates and all around great job
>>
>>3439560
You still do a good job deserving of thanks.
>>
>>3439676

As the mood was growing more tense, something strange happened: A large explosion set off in the midst of the lizardfolk army. Both sides pinned the blame on each other through rude gesturing and eventually the battle was on. The now surprised and disorganized lizardfolk were unable to stand up against our trolls as they charged into their ranks. Our smaller kin threw boulders into their ranks and the oldest and strongest went in with fist, club and tools to give death to the scalies.

Eventually the lizardfolk saw their terrible odds and retreated, heading back to their homes in the eastern valley. We decided to count the dead, over 100 lizardfolk lay dead at our feet. We saw no battle losses, and our wounded were able to recover after a few days. As we recovered, we noticed that the corpses of the lizardfolk were being retrieved, most likely by their own kin who had fled before, or by animals looking for an easy snack. Our people cheered after our great victory over these invading lizardfolk, and the mood was at an all time high.

The tale of Ugni the Dwarf was written in one of the entrance tunnels of our cave network.

Food 6/10
Resources 5/10
Morale 7/10
Health 7/10

Year 20

Population 122 (6 elder, 30 adults, 40 juvenile, 46 infants)
Constructions: Cave Network, Fire Room, 2xStone Furnace (Cooking and Smelting), Tame Deer Room, Deer Room, Troll-sized Smithy, Rugged Mountain Step (Grass&Goats), Stone Walls (Cave Network, Rugged Mountain Step)
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Livestock (Mountain Goats, Deer) Crops (mushrooms)
Resources: stone, wood, ore, dwarven coins
Technology: Fire, Stone Tools, Ore Tools, Primitive Agriculture, Primitive Cooking, Basic Stoneworking, Ore Armor
Culture: Hand Language, Wrestling/Smithing/Endurance Competitions, Council of Elders, Mountain Sky Burials, Status Coins (Yellow, Light Grey, Brown, Dark Grey), Inscription (Ugni the Dwarf, Member of the Tribe)
Religion: Fire Spirits of the Furnace and Stillness of the Mountain (90 trolls)
Relations: Dwarves (Friendly, Trading)

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research something
> Explore (pick direction)
> other
>>
>>3440581
Forgot about the hero, ah well, I'll make him appear on the next turn.
>>
>>3440581
>Research something
Take the dead lizard folks armor and weapons and see if we apply anything worthwhile to our own designs.

>>3440585
He would have been one of the boulder throwers, ya?
>>
>>3440581
Did Ungi tell us anything about building better caves when he was here?
>>
>>3440595
If so we should expand our caves.
>>
>>3440594
>He would have been one of the boulder throwers, ya?
Yes.

>Take the dead lizard folks armor and weapons and see if we apply anything worthwhile to our own designs.
The few lizard corpses that remain have nothing of interest for you. If they did I'll mention directly, no need for research.

>>3440595
Nope, Ungi knew just as much as you about cave networking.
>>
>>3440602
In that case i agree with >>3440594 on what to do.
>>
>>3440602
Alright then. Let's start making some weapons. Swords, spears, or knuckle dusters.

Clubs. We should make some good big clubs out of trees and our ore.
>>
>>3440602
>one hungry troll takes a lizard and throws him on the BBQ for a taste

>>3440619
also this
>>
we should finish the job after we improve our arms and armor. We're at war and the only good scale skin is a dead one.
>>
>>3440581
>explosion set off in the midst of the Lizzardmen
PRAISE THE SPIRITS IN THE FURNACE!!! ITS A SIGN MY BROTHER'S AND SISTERS!
>>
Been away for a bit due to easter week, but I'm gonna get some post in.


One of the boulder throwers during the last battle, Ogi Stone-chucker, has shown himself to be quite competent. He doesn't have many talents aside from stone throwing, but he does it very, very well.

The trolls begin their crafts. They take various chunks of ore and simply shape them around to see what works. The first thing they design is the humble Ore Spear, made from a wooden base with a ore pointy tip. Nearly as tall as a troll and perfect to avoid getting into the thick of the fighting. It's also very cheaply made. The next thing were the Clubs, hunks of ore designed to fit into a troll's hand and with a broader tip to smash whatever it finds in its way. These weapons are basic, but it's better than what we had before, at the very least, thanks to the presence of ore in them.

>>3440719
The lizards' meat tastes foul, but it's serviceable. A good thing to take into account if there's nothing else to eat around.

Food 6/10
Resources 5/10
Morale 7/10
Health 7/10

Year 21

Population 124 (6 elder, 31 adults, 40 juvenile, 47 infants)
Constructions: Cave Network, Fire Room, 2xStone Furnace (Cooking and Smelting), Tame Deer Room, Deer Room, Troll-sized Smithy, Rugged Mountain Step (Grass&Goats), Stone Walls (Cave Network, Rugged Mountain Step)
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Livestock (Mountain Goats, Deer) Crops (mushrooms)
Resources: stone, wood, ore, dwarven coins
Technology: Fire, Stone Tools, Ore Tools, Primitive Agriculture, Primitive Cooking, Basic Stoneworking, Ore Armor & Weaponry (Spear, Clubs)
Culture: Hand Language, Wrestling/Smithing/Endurance Competitions, Council of Elders, Mountain Sky Burials, Status Coins (Yellow, Light Grey, Brown, Dark Grey), Inscription (Ugni the Dwarf, Member of the Tribe)
Religion: Fire Spirits of the Furnace and Stillness of the Mountain (90 trolls)
Relations: Western Dwarves (Friendly, Trading), Eastern Lizardfolk (Hostile)
Heroes: Ogi Stone-chucker (Expert Boulder Thrower)

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research something
> Explore (pick direction)
> other
>>
>>3447649
No worries, glad you're back. Happy Good Friday!
> Improve food acquisition (how?)
We're gonna make another mountain step and plant mountain berries.
>>
>>3447669
As long as that doesn't count as two actions, then I support the motion. If it is two actions, then I support expanding the primitive terrace farms, as we will probably have better luck at doing something we have already done.

Also, not that it matters now, but should the height advantage of the boulder throwers on the terraces have given us a bonus to the Ranged roll? That is to say, are there going to be situational bonus/maluses, or for the sake of simplicity, are they only going to be racial bonus/maluses?

Also, very happy to see that this thread still has legs.
>>
>>3448190
Oh! It is too late now, but I just realized that we should have dumped the lizard corpses in the mushroom caves instead of eating them, or allowing them to be carried off by scavengers.

Live and learn, I guess.
>>
>>3447669
We spend the year slowly chipping at the mountain in order to make a second mountain step. Since we're better at stoneworking now, we're able to finish before the end of the year and plant the berries for the next one.

Food 7/10
Resources 5/10
Morale 7/10
Health 7/10

Year 22

Population 126 (6 elder, 33 adults, 40 juvenile, 47 infants)
Constructions: Cave Network, Fire Room, 2xStone Furnace (Cooking and Smelting), Tame Deer Room, Deer Room, Troll-sized Smithy, Rugged Mountain Step (Walled Grass&Goats, Mountain Berries), Stone Walls (Cave Network, Rugged Mountain Step)
Food sources: Hunting (Bats, Giant Spiders, Mountain Lions, Mountain Goats, Auroch, Deer), Gathering (mushrooms, mountain berries, forest berries, plain wild grains) Livestock (Mountain Goats, Deer) Crops (mushrooms)
Resources: stone, wood, ore, dwarven coins
Technology: Fire, Stone Tools, Ore Tools, Primitive Agriculture, Primitive Cooking, Basic Stoneworking, Ore Armor & Weaponry (Spear, Clubs)
Culture: Hand Language, Wrestling/Smithing/Endurance Competitions, Council of Elders, Mountain Sky Burials, Status Coins (Yellow, Light Grey, Brown, Dark Grey), Inscription (Ugni the Dwarf, Member of the Tribe)
Religion: Fire Spirits of the Furnace and Stillness of the Mountain (90 trolls)
Relations: Western Dwarves (Friendly, Trading), Eastern Lizardfolk (Hostile)
Heroes: Ogi Stone-chucker (Expert Boulder Thrower)

What should we do for the year?
> Improve food acquisition (how?)
> Improve resource acquisition (how?)
> Build something (what?)
> Research something
> Explore (pick direction)
> other

Much to our surprise, by the end of the year a single of the eastern lizardfolk approach us. He seems humble, only wearing a loincloth and gestures for mercy, pleading in the hisses that characterize his tongue. None of us know the tongue of the lizards, nor have any will to learn, but this situation is nonetheless peculiar. The elders wonder what to do.
>Kill the runt and throw it away.
>Attempt to communicate.
>Chase it away.
>>
>>3448717
>Research something
Refine our metal working skills
>Attempt to communicate.
>>
>>3448717
>>Attempt to communicate.

>>3448724
This, but with our armor.
>>
Next update will be in a new thread, I also archived this weird civ here at the bottom:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Trolls
>>
>>3453792
A hero amongst men.



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