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File: World49.png (436 KB, 1512x1450)
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After the latest conflict, all is set in order and the world continues to act once more.

New players may join but it is not recommended.

--------------------------

*Summary since last thread

>Eldritch Status:
The Eldritch cult manages to survive. Retreating to their core lands which have become utterly hostile to all non-Eldritch life and are mostly uninhabitable for normal people.

Cities would seem impossible to get to for most outsiders and the nation is in shock and immense grief having lost their god and experienced the cruel tang of death for the first time massively in history.

Many bodies lay within newly built underground tombs, preserving the undead over a quarter of which have suffered a comatose state. Lizzy is left struggling to hold an empire together of hundreds of thousands of undead and a sluggish depressing vibe has entered the nation.

The rebirther is worshiped as a fallen hero, who brought joy to their lives and the religion faintly spreads outside their core territory to more undead accepting or humanitarian nations.

Direct control of undead and the removal of free will is something that is impossible to do on a large scale with Elizabeth at the head

The sea and eldritch land remain forever changed. Though the ocean water thankfully is suitable for most all life.
With Elizabeth retaining control of some crabs while most are simply docile.
Life is sure to flourish from this.

-------------------

>East Calderia Status:
The Sorcerers remaining hurry to the Spire, most of the army perishing in the assault on Taipa'u. The extra-planar forces will be recuperated within a year, but for the mortals…

Idyllic corruption lays unharmed before Lord Gruesome, the details of the war that might have harmed it are fuzzy, though the letter from his Emperor seems to suggest a theological component. Hardly matters, trade will soon continue down the coast, and his personal wealth will grow…

Idyllic Mount stands above the world, sands to the east, fertility to the west. Here, Lady Viel overlooks her holdings. Not much has changed, even with the casualties of war, the mount will hold the line…

Idyllic Wastes prepares the festival. Lord Irritant will use this opportunity to win support. The end of the war will be met with joyous revels in the fortress port. Barrels of sin wine, large quantities of mudfish and charroot, and even great drums of dragon hide and dragon bone are all imported for the festival…

Dread Emperor Gray works in a capital in turmoil, the death of so many soldiers has failed Dread Claimants cropping up like weeds, maddened by horrors beyond their ability to cope. The good news is that it takes care of the most willing opponents to his rule nicely, if not the most clever…

-------------------
>>
>Uwuin'Taipa Status:

The Great Tower is activated as Eldrich tries to actively destroy it. It’s astral and physical body are merged and pierced with the Astral Spear. The Diety dies and the tower collapses leaving rubble spanning a great distance around the once capital.

The astral body is recovered by the Uwuin’taipan and the physical buried deep under the rubble as if spirited away. A big portion of the farmland and wall would be destroyed too. But with the now existing power vacuum the Uwuin’taipan would take a decent chunk of Southern Northlund as a puppet and West Calderia if possible would expand a tiny bit.

The exorcism succeeded but Elizabeth gained Godly nature thus immunity, all creatures except Elizabeth and Dread forget most things about Eldritch though Elizabeth can share her memories with the undead.

-------------------
>>
>Sun Elves Status:

With the end of the North War and his great battles, general Volden and the North Great Army were tasked by Cor to purge the tainted lands left behind by the foe, and any rogue undead bands and horrors seen roaming around in the North Lands (Sarinthia, Central Northlund and the Ratlands). Another great task would be given to Volden, reform the new Sarinthia : born from the ashes of the old state ruled by the inefficient and corrupt cattle barons, it would have become a proud military realm with an actual government able to rule and face the undead menace and restore the glory of the wood elves...

But even after the purges of the soldiers of Cor many feared and felt that it wasn't enough... shadows moved in the lands conquered by the pact and spirits of vengeance seem to roam the lands... mere illusions perhaps? The last breaths and dreams of the eldritch foe passing by the realm of mortals? Nobody knew in those days. Regardless it was a time of victory and reconstruction. But what if this victory was only a bitter morsel...

At the same time another new state would have begin a period of reconstruction and reform with the help of the sun elves, one that shared in the past the same faith of Sarinthia : to be under the eldritch yoke... now reforged to stand the foe and return to is old glory, the Jarldom of Meadton was born.

Both the states offered trade deals and some gifts, and both where accepted in particular the wood elves one a dozen of great hawks eggs.

After the purges and reconstruction the North Great Army would have return home, with them the weapons, armors and artifacts of the foe taken from the battlefield ... to understand how to stop this enemy had to be learned in every way even if the risk where great, on pain of an imaginable end.

The war and the foe of the north made the sun elves far more strict and cautious: new fortifications were built at the borders and cities, more patrols, sentinels and scouts groups where raise and send all over the realm, small watch towers were built for more safety, and far more controls of trade goods and anyone that entered in the realm.

Alongside this Cor wanted for the realm a deeper understanding of Magic and mages from Tythia and Tarn were invited from both states to arrive in the realm to give lessons to small chosen groups, and if possible serve in the borders and in protecting the realm. The Sun elves in exchange would have given some of their knowledge and new trade goods to these two human kingdoms.


*note: these updates are not the work of OP and were only read and given minor edits.
>>
>Dwarf Status:

The dwarves had experienced quite the odd chain of events during the war, eventually leading to them gaining elven lands and control over multiple canals and a much more efficient route to their colony as well as improved maps.

Curiously given these provinces for their part in the war, the dwarves can not do much but accept. Any elven subjects within the annexed lands are given control most of the original elven land while a quarter of the mustered army is given the task of policing the elves, but primarily they are sent to protect the canals.

Fortifications of the north canal is adapted to dwarven specifications and the Gorvak sees much use, providing resources to Dunzkat and the three north forts.

Plans for yet another canal are underway with dwarves eager to create a final channel to carve through the entirety of the continent.

The realm is content with the events given to them overall. Many heroes fallen during the war are given proper burials and statues in their honor.
A large monument is to be constructed atop the ruins beside the long mountain range which was felled during the war.
>>
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The war had been the greatest tragedy of undead kind. Had been in their eyes a just defense of their home and allys ultimately and which upon they had fought for the side of justice.

So many laid dead, yet as one can say, on the precipice of death the people hang onto the barbed wire that is life.

That is their family's, that is the one armed prophet Elizabeth, Savior of a people who suffers so they may live and avenge the wrongs done upon them and upon their once elven allys, who all will never forget the injustices done upon them and why they brought up sword and axe.

>>Action 1.
Elizabeth makes sure that those who serve under hers memorys are fully restored as best as can be, alongside that vast books are written and personal accounts are taken. The world may have forgotten what happened, but the heroic people the Rebirther brought life to shall never forget this.

>>Action 2.
Fortifications are wrought and upgraded as much as possible within all citys and escape tunnels to the seas and underground caverns shall be made.

>>Diplo action.

A single letter arrives to grim, it is messy and hard to read.

>>The World is Cruel Grim. Our people will never forget what has happened, We hope you feel the same.

Elizabeth is quiet as she leans back, as her head taps agasint her god, her hero, a being devoted towards what it thought was right and lets herself weep, weep for all that has occurred and the pain she felt.

The sting of failure and death, was something crueler then can be, for beings who'd thought themselves free.
>>
>>3340660
Actions 1&2: All preparations for the festival in Idyllic Wastes are in full swing. Invitations are extended to the high and mighty of foreign nations. Transportation via flying tower can be provided if nessessary. All reagents at the Spire's disposal are reveiwed for this ritual. Sacrifices are transported, criminals of capital offense, aging slaves, the sick and malcontent. All whom accept their utility in this life to be at an end, or those for whom the choice is made by their betters. In brighter news, food and wine and games will be in great supply, if only because there are fewer to consume it.
>>
>>3340765
Name
>>
>>3340759
((By grim I mean my former ally who also raised undead.))
>>
>>3340810
Delax, a familiar undead who's memories yet contained something like a good friend, perhaps the beginnings of something more, in this twisted land to the north, wanders the corruption. He had received orders directly from the Emperor to carry a message. He needs no orders to know these patrols are not what he's looking for, to know that the roads that he helped to build would no longer lead to his… friend. So he walks the wilds, the unkept coast. Until at last he finds them.
>I brought tea.
>>
>>3340732
Action 1&2:
Found 2 cities: Elv'trn'rau and, New'taipan.

Elv'trn'rau will be created in the two empty provinces between me and Tarn and New'taipan at the Border with White Rattakia, Dorn and Northlund.
-----------------------------
Birth of a beast:
The son of Cian is finally born... named in honour of his uncle and the high priest of flame of old:
Gray Tluglin'fur I Nashet... his mother nearly dies at borth only kept alive trough the extremely strong Uwuin'healing magic... but for some reason she becomes human.

The child on the other hand... it's an Eldrich Fairy... a pure fairy as if it sucked it out of it's mother. Ashen skin and 6 tentacles insead of wings along with a 3rd eye...

>>3340810 the newborn feels a connection to the eldrich hivemind.
>>
>>3340868
....its a funny reunion to see the undead, spared from attack by the eldritch tendrils perhaps out of some recognition, perhaps they simply did not notice one person, whatever it may be.

His travels took him far, through caves and caverns till he found himself in the chamber of the Rebirther and found Elizabeth, found Lizzy staring at him with exhausted eyes, an eldritch being, an undead and one who lay agasint the corpse of their god behind them.

Her voice is hoarse, cracked and exhausted.

>>"It looks delightful, old friend."

>>3340889
It's a weird experience for the fairy, to feel someone staring at them, to feel thousands of others sorrow, their pain and their joy at being alive.

The fairy knows something, someone looks at them with...a cautious caring.

>>The Fairy gains Heightened Empathy and The Ability to sense undeads/eldritch beings emotional states. In time they may be able to use Eldritch magic if they are given guidance by a user in it's rules.
>>
>>3340908
Delax cracks the wax seal on the jar. Pulling out a kettle and the tea set, as well as another case of pastries from Calderia. The tea he brought is known to ease exaustion and anxiety, very popular among the nobility back home.
>"Delightful" is precisely why I chose it.
>>
http://suptg.thisisnotatrueending.com/qstarchive/3188317/

http://suptg.thisisnotatrueending.com/qstarchive/3220355

Here's archives of part one and two if anyone needs them.
>>
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>>3340660
Oh shit, who running?

Actions from last time:

Deran and Northeastfort are being invaded
Nestiana is as well

BUGS ARE BACK BABY!
>>
>>3340991
Elizabeths hand clutched onto the teacup with a faint strength, bringing it to their lips and letting it run down a sore and pained throat. Invigorating, something that tasted good to a tongue stained by bitterness, a pained laugh coming from the woman.

>>"It..It is helpful, life..is painful as you can imagine...hard. But I..have kept a lot of it going...kept people going."
>>
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>>3340660
The People of Tarn acquitted themselves magnificently during what was only the second battle of their young nation. Their cold iron swords and arrows weakened and distracted the great deity for the crucial moments that the Uwuin required to strike the final blow. While their names may fade from the annals of history, the Tarnish shall remember those who fell that day as legendary heroes, forever kneeling at the right hand of Tarn Himself. For their role in the war, the Tarnish were granted two fingers of land, encircling what they could only assume was the body of water known as The Ocean. Among those two parcels was a province most dear to the Tarnish--the place of their first and most deadly battle.. The magic infused quicksilver seeped into the soil had resulted in the death of many of the natural plants, leaving the ground mostly dead and bare. However, it also spurred the growth of a few new plants with flowers of crystal and glass fruits that glow in bright colors from within. The Tarnish believe that they are the blessings of Tarn himself, commemorating their great sacrifice against the forces of evil. The tile(in picture) becomes known as a [Magical Wasteland].
>>
>>3340996
Entomantic Actions:
1.To our far east, we establish a new city, named Blezna, in unoccupied lands to establish our control in the area. The hills seem like a good place to set up.
2. The people at Nestana killed our man. We shall invade in full. Ready transport bugs and their controllers.

Dorn Loyalist Actions:
1+2. Years it has been since the winds of magic took our people again. A king tried to claim our lands, but he did not last long against those loyal to the council. Those in the south now live under their own ways, but that is no matter as of now. We need to, no, we MUST cement our power in this area once again. Ships will once again patrol the islands.
>>
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>>3341018
Action 1: The great Mages of Tarn gather, forming a great circle centered around the site of the first battle and encompassing a huge section of the province. Communing and amplifying each others magicks, they reach deep into the bosom of the earth to find the great slabs of stone that rest beneath the soil. Their mana touches the ancient bedrock, first in searching tendrils, then as an onrushing current, finding handholds in every pore and crack. Then, a great upwards suction draws the magic up to the surface. As the waves pull the shells beneath them into the depths of the ocean, so too the bedrock is forced up to the surface, the soil above it shifting and rushing into the gaps it created. It cracks in twain just as it reaches the surface, but the effect is still awesome. Two colossal slabs of grey rock, each big enough to host an entire army, are tilted at a slight slope opposed to one another. Together, they define a hollow large enough to fit a whole city, open to The Ocean on one side, and the rest of the continent on the other. At the center, miraculously untouched, is the battlefield. The hollow becomes the fortress-city of Battalmin. With huge, imposing gates of solid cold iron, and battlements seemingly carved from the rock of the earth itself, the city is designed with defense as its first priority.

Action 2: On the other side of the lake, a far less militaristic project is being built. While it has the nominal features of a fort, with a citadel and stocky walls, this city is clearly far more open and optimistic in design. The grand gates are adorned with delicate bronze filigree, indicative of a society that is rapidly improving its metalworking skills. Outside the walls, a small but rapidly growing market appears seemingly overnight, as Tarnish, dwarves, and other races mingle and trade goods, knowledge, and ideas. The market continues across land and water, through fields of tents and fleets of boats and canoes. This is the port city of Dwarwenmin, and it is like nothing the Tarnish have ever experienced before.
>>
>>3340660
The modernization of our military has been completed, we must finish training new recruits, along with reinforcing our defences, because now that the great war has ended, a new one may soon begin.

Close off contact with the outside world temporarily, we have something very important to complete, and we do not want meddler, this includes the dwarves, though we must promise lots of compensation to angry traders once we reopen our lands

Current Population trends by territory:

Hytza-Nohoch: 264,000~ 298,000 282,000 (Boronic)

Hytza-Chichan: 86,000~ (stabilized) (Potassic)

Bsieltol: 60,000~ (stabilized)

Konykol: 28,000~ (stabilized)

Cholmikol: 34,000~ (stabilized)

Nahuzan: 62,000~ (stabilized) (Potassic)

Tukaah: 38,000~ (stabilized) (minority Potassic)

Maikaah: 39,000~ 55,000 (stabilized) (minority Boronic) (majority male military base)

Other: 3,000 (stabilized) (Potassic)

Total: 627,000~ 671,000

Approximate growth: 5-10% (55-60%% modified by stabilized areas)

*not all growth is local, state supported migration programs can cause unequal growth as new opportunities arise

*stabilized regions decrease the increase of population
>>
Rolled 89 (1d100)

>>3341108
>>
>>3341016
Delax sips his own, decades of visits having slowly brought living functions back, including, evidently, tears.
>"We grieve, not publicly, we cannot risk it, but our hearts are with you."
>>
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>>3341075

Better illustration of Battalmin
>>
>>3340660
The battle with the Cursed One is over but the war of corruption is still going
>1.The purifying magic shield research is going splendidly. The Gorgons start the ritual of reconciliation all over their land
>2. Taking inspiration from their One-eye friends, the Gorgons try to make these "eye-glasses " with black glass
>>
>>3341036
Infantry Forces of the Dorn Loyalists

Land Infantry: Standard Dornian infantry, though their equipment is being phased out in favor of lighter armors, remain a staple of the Dornian military. Given a kettle helmet, steel breastplate and boots, many now choose to utilize shortened, 3 foot long halberds as a primary weapon in place of the wide scale Repeating Crossbow.

Dornian Marines: Skilled fighters and veterans of many battles, their steel breastplate is replaced with a chitin one. Other then that, their equipment remains the same it always has. The teal colors of the Marines stay on their cloths, and they fight just as well as they always have.

Hand Gunners: One of the newer types of infantry on the field, the Hand Gunner is a veteran marine armed with a Hand Gun. A weapon devised just before the fall of the capital, and partially reverse engineered from stolen spelloques, the reloading and firing of the weapon is a precise art, mastered over countless drills. The weapons have pierced every armor tested on, and have the unintended bonus of frightening animals away, which was used against neo-royalists in the minor civil war to take back the islands.

New Model Infantry: More lightly armored then their predecessors, NM Infantry are armed with short-bills and shields. Such equipment allows for greater mobility on the battlefield. In addition, so called "Grenades" are standard issue, which are artificed weapons that, 5 seconds after a tab is pulled, explode. These are usually thrown ahead of a charge to weaken and confuse the enemy before the men move in for the kill.
>>
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The victory over the undead brought joy to many a dwarf as bonfires across elven land roared with flames leaving only ashen remains of the once undead abominations, now at last freed from eternal torment and allowed to seek peace in true death.
But with the annexed territory to the north, the dwarves are made aware of eldritch land prompting a warband to explore and find anything of interest.
>Journey into the Eldritch

For now, the final canal will be be set aside for works on new roads are deemed more important.
They will be cheaply and swiftly made as transport is vital to move goods and dwarves across the new lands.
>Roads


The Kingdom of Dorn rejoice in the splendors of their newly gained lands. Northmun are nearly unheard of in the city of Coldport which becomes home to retired soldiers who once fought to secure land in Northlund.
A new city is also to be founded in the colonized island to the northeast, focusing on providing the nation many luxuries from the sea from crab to whales.

The Theocratic Union of Dorn spends its time focusing on infrastructure.

In the southern nations, being home to many years of strife, they focus heavily on revitalizing their nations through population and industry.
Ółżź would focus mostly on their defenses while Ukuru their economy.
>Minor nations are busy at work
>>
>>3341238
>>3341213
>>3341210
>>3341155
>>3341111
>>3340889
>>3340765
>Invitations are extended to the high and mighty of foreign nations.
That means all of you, we're having a party to celebrate peace and try and keep it going.
>>
>>3341139
Lizzy's fingers dug into her cup and it cracked as she finished it. Her eye's having long overflowed, closing as they breath heavily, as they tremble. As they were before an old friend, a comrade.

Someone who could be considered a best friend.

>>"I'm glad your okay, I know you did. Now, friend do you..you have a message you would like to give or did you just come for support..I am happy with either, to...to not be abandonded helps.

>>3341238
The dwarves found the undead in large quanitys when they burned. At least those who were conscious struggled and their deaths were unpleasent and emotional to behold.

Not wanting the release of death, one could not walk away feeling most likely entirely good from the whole affair when undead mothers and fathers cried begging their children to be safe elsewhere.

>>As for the expedition, a man came back. Unsettled, his comrades corpses grasped as best as could be and he simply told of how the tendrils of the land struck at them instinctively.

How creatures growled at them from the edge, seemingly feral and angry. It was unlikely for anything to be able to survive in those lands, the undead perhaps included.
>>
>>3341329
>"I was chosen because I wished to come, but I do have a message, "The dark scribe remembers as well" some horrible magic from which gods are immune I suppose. Heh, I guess that means you are a god, or close enough."
>>
>>3341238
Entomantic actions:
1+2. EXPAND! MORE LAND FOR MORE BUGS! More tunnels and the like for defenses as well.

Loyalist actions:
1. Rebuild Coldport. Any undead left in the city are given a day to leave before they are incinerated. Some forces are sent to secure Northplace as well.

2. Islands to our west seem to be unclaimed. Take them, and displace any natives found.

>>3341262
The council reviews the proposal.
"No, we are in no means to be lax and partake in luxuries. Besides, the last time our people went to a party, the Gray Death ravaged our lands. We also hear the eldrich are finally destroyed. Good riddance."
>>
>>3341262
The ERS got an invitation from the Empereur Grï to a "celebration of peace" even though the sea rages green and life is stranged. They rather not go, but they also don't want to incur wrath. So they decided to send Marquez as an ambassador. He accepted the mission, made love to his wife, and went into the flying tower.
>>
>>3341390
"We assure you, we avoid the tolerance for failure by a very wide margin. There should be no interference whatsoever and we'll have you home safely as soon as the festival is completed.
>>
>>3341417
>>
>>3341238
(diplo) A messenger is sent to the dwarven king, the empire of the mesians requests for as much tungstun as can be acquired to be traded in lieu of normal metal shipments to the mighty empire of the Mesians, for every 10 shipments of tungsten 2 shipments worth of currency shall be gifted the personal treasury of the king of the dwarves to do what he pleases with, this shall be the only trading that shall be done until the end goal is revealed
>>
>>3341417
"Ummm, yes. We'll take your word. For now, let's see what you have in store."
>>
The People of Tarn squint as they consider the offer. A health and fertility ritual seemed quite benign, but on the other hand, these were the allies of the necromants were they not? Any number of foul magicks could be perpetrated by those evildoers. The People decide to send two minor diplomats to the festival, with strict instructions to report to Battalmin for debrief and purification after the event.

>We're going up to GreyLand gonna have ourselves a time
>Friendly mages everywhere, humble folks, no limititations
>>
>>3341482
Mesians are the blue people right? Don't I owe you something or other in exchange for light,strong tree saplings? If so, lets finish that transaction.

The Tarn's send (lumber, I think it was) over to the Mesians, and receive tree saplings in return. The saplings thrive in the Tarnish soil and grow especially quickly in the Magic Wastes surrounding Battalmin. The wood harvested is strong and light, perfect for boats and other watercraft.
>>
>>3340660
>>The Kamadani Cyclopes

>Expand the Roads (expansion in red)
>Clockwork Hauler Railroad (upgrade in purple)

While travel and communication were limited to the outside world, the Primes did not think their internal situation should be the same. The Primarch Polemistís desired a more influential reach over the rest of the Kamadani Island, and as such, bullied the councils of the logistics hubs to finish connecting all the various bits and pieces of cyclopean habitation. While the Proving Grounds was provided with a direct connection to the rest of the island, Polemistís purposefully neglected to connect the Seer Monastery.

The Primes were not the only ones who saw the importance of infrastructure. The Seers were the ones most often put in charge of handling the logistics of the island and overseeing everything. With the creation of the automated, clockwork haulers, the Seers sought to improve upon this technology. The haulers themselves were somewhat unreliable, not able to accommodate large changes in grade or soil. To fix these issues, the cyclopes began to construct raillines using the iron provided from the Narsics. This central railline would form the main artery of trade between the cyclopes' logistical hubs. Clockwork haulers would take the form of large, automated wagons and carriages, as they shipped materials, food, processed gods, and the occasional cyclops back and forth.

>>3341822
Narsics were the blue guys, the blue civ to the west of Loyalist Dorn's islands.
>>
Polemistís is less than happy about how she managed to convince the various councils to build roads to her Proving Grounds.
It went something along the lines of:

>Listen you little shits, I want a road to my place, and I want it now!
Oh.... okay, we were going to do something else, but if you really want it we could...
>What, there was something else you wanted to work on?
Well, yeah, we all were kind of done with all the big orders, so we were going to get back to our hobbies
>So you'd rather be doing your hobbies than helping out your fellow Primes?
S-sorry Primarch, we'll get right-
>Don't apologize! If you want to do your hobbies, grow some backbone and tell me so.
O-okay. Ms. Primarch, madam, we'd rather not work on the roads right now.
>Why the fuck not!? I'm telling you shits to get something done so you better do it!
We are very sorry, Primarch, we'll get to working on the roads immediately.
>NO! YOU ARE SUPPOSED TO STAND FIRM, DON'T LET UP
So we shouldn't build roads?
>I'LL BEAT YOU ALL INTO THE GROUND IF YOU DON'T
We're sorry-
>STOP SAYING SORRY YOU WORTHLESS MAGGOTS! You know what? Forget it, just build the roads eventually, I don't care anymore.

Not even the Seers and Primes are completely above the sheer autism that is Cyclopean communication.
>>
dang this thread was still alive? I haven't seen it in the catalogs for days
>>
>>3341808
>>3341509
The festival is rather chaotic, as if a market festival, half a dozen religious rituals, a bardic circle, a magic showcase and a drunken rave were superimposed over each other. One Calderian, a Lord named Irritant, is happy to explain.
>"In order to understand Calderia, it could be summed up in the words of house Gray, "we wed death" meaning if course that when we have an enemy, our response is to look for the monster they fear, and invite said monster to our bed. Then our children will be their better, and a true sorcerer will have won. Power, is in the blood, in magic. Those who deny it, end up like that Blu fellow, eaten inside out by time at the age of 70, poor fool.
A mixture of wine and blood is served, often spilled intentionally by the locals, but also drunken in fair quantities. Supposedly an important part of the ritual.
>>
>>3340889
The Fae child is confirmed to be of the autumn court. As terrible as their powers are, being of the equinox, autumn is a season of peace. An excellent sign for the decades to come.
>>
In the deep forests of west caldera, The Chosen have gathered their strength since the last time they struck out against the false peace. Now, many members call out for blood once again. Teams are sent out into the villages, and once again, the Ruin memorial is defaced. "DOWN WITH CALDERA! LONG LIVE THE CHOSEN! ALLAH AKBAR!"
>>
>>3342500
This festival was quite disorganized more so than the average party. Many religious events, splashing of blood wine, half-dead guests. Much like home's. Marquez generally avoided the most devious activities and socialize with prominent guests.
>>
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For ease of communication, the dwarves rename annexed lands.

>>3341329
The eastern lands were somewhat learned of from the survivor however, the dwarves seek more knowledge.
Miners are sent and begin striking the earth by Knulledeg.
Once they establish a good distance from the surface, they dig east until they are quite far into what they understand to be eldritch land, or until any other event occurs.
Spearmen specializing in mine warfare accompany them.
>Journey to the center of eldritch

Dwarves seek innovation.
Mountain lords dispatch criers to tell the realm that any new developments deemed worthy of the Lords are to be highly rewarded.
>Research

>>3341075
Keep in mind the huge effort it will be to control the new land the Tarn hold.

>>3341482
The dwarves hold many earthen resources, and while they may or may not have tungsten, Mesians would be allowed to inspect the minerals the dwarves have access to and determine this. Should they have the resource, they would part with it for the previously discussed amount.
>>
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>>3340765
A particularly ugly goat is found climbing up to Idyllic Mount with a copper scroll tube attached to a collar.
Engraved upon the tube would explain that this scroll is to be delivered to the person coordinating the party being held atop the mount.
>>
>>3342749
misread
*wastes, not mount
>>
>>3342749
>"Ooh, a note!"
The Dread Claimant tears open the scroll casing, figuring that even if it explodes, it couldn't possibly kill a Great.
>>
>>3342747
Stores of Tungsten are discovered in Wolframite, though this mineral was once just a useless decoration or chemist’s oddity this mineral, which does have some known deposits within old, mostly abandoned mines, the information pertaining to it has been acquired from old mining records, it shall be priced at three times the trading price of mithril in its weight, and the beforementioned bonus to the kings treasury shall still be instituted in the meantime, though after the secrecy has been lifted we will be buying this mineral at a cheaper price and without the treasury bonus
>>
>>3342747
1.The ritual was complete and now the purification fields are reverting their lands back its former beautiful self. The research delves further in on how to mobilize it.
2.The Gorgons survey their land again to find new resources.

ERS commissioned special blackglasses as a gift for the Cyclops. They sent the one-eye len blackglasses with fried snakes to them.
>>
>>3341350
Lizzy puts her drink down, puts it back with her teaset and she is quiet as her hand comes forth, to her friends face. Fingers moving to touch, green eye's quiet, before they respond.

"The Rebirther transferred parts of himself to me. His energy, he was not destroyed properly...I have hope he may return one day if I bide my time."
>>
>>3342747
Digging results in...a lot of things, getting to the center of the land and digging upwards results in clear sky and nothing else, but actual plains of gleaming purple grass and tendrils surronding the clearing.

It...it almost seems peaceful in this part here, their are rather terrifying birds flickering over, though they just squak and hiss and seem uncomfortable and unsettled at another beings presence, like a scittish animal.

In the distance their is a small village. It lays utterly empty, only the occasional eldritch looking dog walking about, or other small animals seemingly having made it their den.

One could surmise much of the Eldritches ones lands belonged to errant tendrils and the hordes of isolationist animals that rarely ranged over the border.

>>3342817
The Ritual is succesful to a small degree, a tile of occean is cleared, only for the coming rain and the vast sea around it to simply change it once again.

It furthermore does not convert any sea creatures back and it would require indepth knowledge to do so. This would overall be a very complicated, big ritual that would require vast resources and knowledge to pull off in a satisfactory way.

>>Action 1.

Elizabeth is spending some time focusing on casting a spell. It's a rather..arduous one, but with some prepartion, she should be succesful.

>>Name:Cloak of Sunlight.
>>Type:Eldritch
>>Purpose:Mass cloaking of an area by altering how particles of light hit it, thus rendering it invisable to the naked eye from outside observers.
>>Target:Avalon

>>Action 2.

We've got land down below Avalon, we shall breach, we shall look, we shall grasp at where the Rebirther came from and see what lore can be found.

We shall form the city of Truth! For the world has forgotten our god, but we build from whence he came and it shall be engraved for his memory.
>>
>>3342817
You find one resource of your choosing.

>>3340996
The invasion force is spotted passing through Dornish waters.
Being in the formation they are in as well as general appearance, they make the decision to intercept them while they are in their weak state.
>>
>>3342591
The woods go aflame. A ring, well outside the boundaries of suspected campsites. The summer Fae March forth in ordered lines, inward. Each swing of their front lines' swords and axes cleave through trees, leaving the gashes as red hot embers. Keeping the flames from spreading is considered punishment detail, with the understanding that they will die a humiliating death this cycle if they fail.
>>
>>3340908
>>3341262
>>3342500
>>3342747

... the Child's Fairy nature is kept afloat... but that e;drich beast dwelling within it it can't be left as it is. It's a cursed existance longing for death and rebirth.

The toddler while just a toddler displays abilities akin to Autumn Fae... but also those of an Eldrich abomination.

While still crawling only on his four the little one is seen decaying mice, frogs and bugs into compost just to recreate them as his playmates... wreched colourful tentacly abominations.

> Action 1:
A decission is made by Cian and approved by the queen.

The Eldrich power of the child needs to be sealed. Golden tattoos are embroiled into it's body closing it's 3rd eye and turning i's ashen skin into a soft autumn red... the process is pinful and requires multiple sessions to be finished

>>3342500 the intense pain and repression finally makes the little kid snap. The endless sorrow flowing into it's mind along with pain administered by his own parents make him awaken into a great... a Villain is born and 4 twirling black horns sprut from the kid's head along with a beastly tail.

Both the tail and horns are cut off... and the power of a Great along with the awakening itself hidden. Layers and layers of Gold embroilments cover the little one's body. Now he seems like nothing more than a weakened Autumn Fey kid happily playing.

> Diplo Action 1
The first playdate between the niece of Tyrant Cor and Little Gray is organised. Little Gray is much younger and a rather odd and shy child.

> Diplo Action 2
>>3342794
The Uwuin'taipan send a small delegation of low importance.
Cian is not currenty in West Calderia, his wife is still somewhat sick and Little Gray is out on his playdate to West Calderian High Nobility attends in their stead.
The White Rat does not bother comming, but sends some diplomats to parttake in the free food.
>>
>>3343757

> Diplo Action 3
>>3342136
New visitors. At the prooving grounds another Uwuin'taipan ship arrives holdings 3 champions.

1. Tauilim'kiu - an upstart who became a master if the new martial art of Cavalry introduced from the Etnomantic enclave. Wishing to introduce the beauty of mounted combat to the Cyclops.

2. Cian I Nashet King of West Calderia - a hero of many wars and only known Soulgranted Great. By many considered aking to a one-man army.

3. The High Priest of Flame an new high priest of flame who loves combustion magic.

The 3 have come to chellange the Primarch and keep improoving the martial arts skills of both species.

Tauilim'kiu would loose to the Primarch as mounted combat is heavily mismatched in individual fights, though it would be easy to see how it could be very useful in others.

The High Priest of Flame, has a ridiculous amount of raw power and could probably defeat the Primarch with long distance AoE attacks over a prolonged period of time, but he is arrogant and hot headed and seems to solely use his combustion magic to either cause hug explossions or to increse his physical capabilities. Imaginr a mix of MHA Todoroki bakugo and Konosuba Megumin. He might loose or win as he fights as recklessly as someone from the school of the shark, but has the raw power to render the Primarch unconscious with 1 or 2 hits.

Cian I Nashet is the strongest of the bunch as he has High Priest level sun Magic, a magic sword of a Great, the physical capabilities of a Great, a further boost in physical ability from being a soulgranted, decades of experience in war and has studies basics of Cyclops martial arts. IMO without his sword and magic he'd be able to defeat the Primarch the first few times and then they'd be matched, but with him using magic or his sword I think it'd be fair to assume her loss most of the time.

Diplo Action 4:
>>3343269
Yellow has survived the attack and his makeshift army. He has spent years scouring the eldrich wstes. Hiding his presence and hunting for eldrich abominations to eat. Like a hidden hunter he makes his way to the place where once his love Hero-chan resided... only to find Elizabeth there crying over the place where her master once resided. (she'd notice him)

> Action 2!
>>3343472
A letter is sent from the Uwuin'taipan to the Dwarves. They tell them of the Celestial corpse of the beast they obtained.

They propose a deal. To make weapons out of it. Forged by the mightiest Uwuin magic and Dwarven craftsmanship. Weapons for all their allies in their war against the Evil God which threatened the world. While each weapon extremely powerful only if all of them to be brought together can they slay a God.
> Proposal to open up a grand forge at the foot of the Taipa'u Mountain to create legendary super-weapons in case of emergency.
If Dorf agrees we'll talk over the details.
>>
>>3343792
The dwarves are interested in the material and weapons but suggest using the existing forge to craft the tools.
>>
>>3341262

"My Lord wishes for far more than a "celebration" of peace, and we still remember that the great calderians legions marched and fight alongside the
now defeated endless eldritch hordes. The convition and absudity of your decision in fighting with them was and still is unacceptable, negating the eternal rest and peace of the ancestors in the afterlife is something that shouldn t be said not even by a immature child. Let alone done by a ruler.

Our friends have tell us of their decisions, some of them resolute other undecided. A part of them think that it would be far better for us to avoid even coming here, other to join their feasts, some to be cautios, one to send an army and some to send a great pile of particulary old bear escrements to your western border. They have specify on great and old.

My Lord has think about this and has decided to be benevolent, remembering that with the end of the war the emperor has at least asked for peace and somewhat say that they where "misguided" or "influenced" by the undead. That last part wasn t fully understand by many of the rulers present that day, so alongside repeating it again and perhaps sign it, we would like to see the state of your near tombs.

For a matter of state and private reasons, my lord will send me in is name alongside a small delegation (10 diplomats, 5 bureacrats) and 150 guards. We are rather interested for our own sake and the sake of our friends realms, in discussing about the calderian portals. Many wishes to them to be fully sealed if any one is placed on their realms, other wish to know the true nature behind them. Since such things seems to be beyond any comprehension and if damaged by wars could release something we don t want to know It could existed, it will be the main reason for why we will arrive there and we will consider of speaking of trade and further diplomacy if we will be satisfied. Theree
are even voices and rumors of roaming undead in your lands and we would like to know if there is any truth in them.

Also consider to speak well or with at least decency of any uninvited guests, especially if they are our friends.
The great pile will wait at the border and it will be covered and sealed for avoid that the stentch will go anywhere.

If we will be offended, after have pass again the border we will deliver it with two Catapults that will be leave there with the pile and some guards."

Feleni Iderri, Lady Ambassador of the Cor Tyranny

------


Actions from the last thread. At the end.
>>
>>3343472
The Transports submerge, completely bypassing the Dornian fleet as the venture closer to their target.

1+2. Expand further south. The birthing hive in the underground cavern to our north that connects to the ocean is now a full on town as well, named Dezran.

>>3343668
The camp sites attacked by the summer fae had been abandoned for months now. But the men who went back to investigate the fires witness the new fae, and report back. The men grab their weapons, all iron, and their special new equipment specially made to deal with Fae...
>>
Action 1: In Battalmin and Ladlemin, chambers designed to suck away magic are created. Bristling with spines of cold iron and quicksilver, these rooms sap away magical energies from caster and spell alike, leaving the inhabitant without even a shred of residual magic. The excess magic is diverted into large bronze disks embedded underneath the purification rooms.

Action 2: Given the size of Tarnish holdings at this point and the fact that the large standing army has very little to do at the moment, The People of Tarn decide to create patrols to guard the borders of the empire. Teams of unarmored swordsmen, led by an armored swordsman, traverse the frontiers, monitoring for invaders, helping out settlers, and clearing out remnant Skaven dwellings. Any attempt at invasion or changes at the frontier will result in fast warnings being sent to the capital.
>>
>>3343472
While surveying near Cielnas, the team discovers a type of flower that hasn't been corrupted. In fact, the land around it is pure. Manifique! Researchers/Botanists were sent to study the flowers.
>>
>>3342106
>>The Kamadani Cyclopes

>Anti-behemoth combat
>Advanced Telescopes

With the unofficial visitation of the Uwuin champions, and the introduction of creatures large enough to be ridden, the Primes quickly saw a new challenge worth facing. Not even trying to fight the rider themself, the cyclopes instead found a greater challenge in simply besting a beast as large as them. It took many tries and lots of trial and error, but eventually, the cyclopes learned ways to fight beasts the size of them. While all the schools had their own methods, the School of the Tree with its use of weapons and polearms, was the most effective at this anti-behemoth combat.

The cyclopes had been using optics made of glass and mirrors of gold for some time now. But never before had they tried to incorporate both of their light-bending properties together in one singular piece. With the invention of reflecting telescopes, cyclopes could see distances far greater than they had before, and with much better clarity. The night skies were bigger and brighter than ever before.
>>3342817
These devices were finished just in time for the first couple to be given to the gorgons as gifts.
>Trading advanced telescopes for solar-resistant eyewear.
>>
>>3344563
>>3343792
The primes greet the ship with mixed feeling. The island is officially closed, and all ships are to be sent to Companous. However, Polemistís is shrewd, and doesn't want to reveal the Uwuin to the rest of the Seers without her being involved. So she rounds up some of her lesser primarches and have them form a small arena at the shores far from any normal cyclopean village. There they accept the challenges issued from the Uwuin Champions.
The Primarch of course, lets her more eager and headstrong warriors dual first, largely so she could judge her opposition.

Tauilim'kiu is by far the most challenged individual. Less himself, and more the massive insect he rides into battle. Before, the largest animals the Cyclopes had faced were the Rhigers and sharks, though granted the sharks had grown far larger in the past few years. Cavalry fighting was new to the cyclopes, and not particularly easy to adjust to. In the end, they more often targeted the mount itself and tried to subdue it, rather than take out the rider. Polemistís was one of the few to take out the rider from range, using a long stick to spear him off his mount's back and onto the ground.

Far less tried to challenge The High Priest of Flame. After their last experience with magic dueling, few relished the idea of getting smacked around by forces outside of their control or comprehension. Even with their anti-caster methods, only Polemistís stood a chance against him and his overwhelming offense. It was a short and painful experience for the both of them. Polemistís was the only one fast enough to consistently dodge the explosions before they could be cast, letting her approach the High Priest far less scathed than her peers had been able to. She was experienced in dealing with the insane-offensive shark school, giving her an edge in dealing with the high priest in melee. It was far from one sided, however, as each magically-enhanced punch from the high priest shook Polemistís to her core. In a last ditch effort, the High Priest cast an explosion at his very feet. Not enough to permanently damage either of them, but only thanks to some quick thinking on her part (grappling the high priest and using his body as a shield) was Polemistís able to avoid complete defeat.
>>
>>3344590
Cian I was the dark horse of the make-shift tournament. Being the size of a normal human, the Primes didn't even realize he was suppose to be one of the challengers at first. Not until he single handily won a 3v1 tag team match. After that, practically every single Prime tried their damnedest to win against the tiny-man. Each and every single one of them was lain low. Polemistís kept a special eye on him throughout the tournament, and noticed something particularly worrying. The more one-sided the match seemed, the more handily Cian won. The closest he came to losing was when he faced against the greenest of the Prime acolytes, a young boy that was still tripping over his own two feet half the time. It wasn't until the boy was about to trip and accidentally body slam the man, did he suffer a sudden burst of strength and overwhelm the boy.

Polemistís realized something: she would not be able to win this fight. At least, not here, not now. So, in a move of underhanded brilliance mixed with some stretched truth, she defaulted the match. Claiming she was too weak after facing the High Priest, whom had been an incredibly worthy foe. It would not be a proper experience for her or Cain, something the Primes would all agree was most important.

So for the time being, the Uwuin and Primes dueled, shared stories, and learned new things.
And Polemistís the Primarch learned even more so just how dangerous the outside world really was.
>>
>>3343975
Any weapons at all, brought within 3 kilometers of the spire will be seen as an act of war. We will answer your questions without the need for threats. Including what we know about necromancy and the mortal spirit.
>>
>>3344024
>"They will run out of woods eventually, keep searching!"
The summer Fae keep at it, following up on reports of sightings with blade in hand.
>>
>>3344709
A group of fae approach the Chosen, who are hidden in the brush. The chosen roll small, fist sized Iron balls, with a small sizzling sound emitting from them. The Fae grow uneasy with the presence of Iron, but they finally have these pests! As they approach, the humans run, but before they can catch up, the grenades explode. The nearest fae are lucky, and die almost instantly, while others are riddled with iron shrapnel. They're screams alert the rest...
>>
>>3344845
The Red Prince puts the archer out of his misery. The flames rise up around the fae army. Arching over the underbrush to pierce wood with all the same ferocity of their swords. These cowardly mortals have revealed themselves. Now is the time for war. Sheilds are raised in preparation for these "explosives", and arrows fly with heat unnatural to this world. The prince will not fall for the same trick twice. The Fae are swifter, stronger, and madder than any mere human.
>>
>>3344853
From their sides, and now the rear, screams are heard, and at least 50 men run at them from all sides in a furious charge. Most throw in grenades, which shatter shields, bones and men in their explosions, some even catching their throwers in the blast. Several more tackle Fae to the ground, and detonate suicide vests, the Iron shavings inside creating a deadly shrapnel for all near. Some men, even though they are on fire and dying, claw and scratch at the fae. Then, a suicide rusher tackles the Red Prince...
>>
>>3344866
…And meets the princes hand. His chared corpse it tossed to the ground where the explosives go off, the shavings having no effect on his armor. How any of this beat Fae craft is beyond him, but hardly the point. The Red prince peirces the ground with his spear, and acres or land go up in flame.
>"If they choose to fight without honor, then they will not be allowed to fight the Fae at all. Come, we shall fetch devils to hold the front lines against these fools."
With that, the Fae retreat into Eternia, all the stronger ones who survived quite able to simply step into the land of the fae.
>>
>>3344896
The Men vanish into the forests. Camps move. More join. The Chosen prepare to fight a proper war. Attacks on the Calderians increase with entire towns being butchered and strung up by their innards. An attempt is even made against the Emperor.
>>
>>3344918
Brought up from hell are three men whom held the villainous title of Assassin. In life they could make a joke of the corpses of entire armies without ever making a sound, that was centuries of training in the pit ago. The chosen will not last long against even that. But lo, tis not all we send, every village shall have it's own Fae prince on gaurd, ready to bring in an army to fight off the chosen. West Calderia can deal with these terrorists on their own, but if they so much as cross the border, they shall face a nation of sorcerers and monsters. As for the camps, for every example found to be beneath the attentions of the Assassins, their position is marked by fae trackers and demon hordes surround them, 11 foot warriors with skin of stone and sweat of hellfire.
>"They had best pray they don't manage to make us desperate."
>>
>>3344991
In other news, the Gray Inquisitor is going about, allaying sympathy for these heathens. Digging out religious beliefs that the misguided might be corrected and saved from this disaster. Without actively attempting convertion from their god of course. (Though if the Inquisitor's manner impressed someone he'll gladly educate them.)
>>
>>3344991
But no camps are found. What are seen, are abandoned camp sites. For weeks after, no sign of the Chosen are seen. It is as if they just vanished. Of course, it's far more likely that they've just moved on. The camps however, were not left entirely empty, and more then a few massive craters dot the forests where an unfortunate Fae tripped a wire, and detonated a camps entire powder store, buried beneath the camps. But, other then that, they seem to have left. Maybe for good, seeing as they have drawn much attention to themselves.
>>
>>3345034
>"What do you mean, "they vanished"? Humans can't do that, can they? All records indicate they have no sorcerers and their far too clumsy and disorganized, even for mortals, go back out there and track them down, once and for all!"
>>
>>3345056
"Maybe... just maybe... they have found allies in unexpected places?"

> West Calderian general cooperating in the search heavily implies that one of the extradimenssional nations allied to Gray might be aiding them.
>>
>>3345056
A trail is found, and quickly followed. Instead of a camp however, the trail splits, with paths going into the lands of their neighbors. If the Fae dared to venture out of West Caldera, the inhabitants may not be so welcoming of the foreigners.
One path sends them back towards The Spire, but it seems to become a dead end once they reach about 10 miles out from the spire. Caches of abandoned weapons and supplies are found along these trails, and even some tunnels underneath the roads, but no people are discovered. In the tunnels are iconography of the True God, along with small shrines to him.
>>
>>3343757
>>3342718
>>3342500
Party on, again, Uwuin'taipan and their soulgranted are denied the blood wine, and other aspects of the ritual, for technical reasons. With these political entities all in, though their lack of power is disappointing, they are taken aside to speak with the Dread Emperor. On the table is a tome labled "the Ebonhawke Accords".
>>
> Diplo Action 1
>>3343968
The Uwuin representative sighs, but agrees saying that most likely the Dwarven forgest will need reajustment and it is simply cheaper to build a new forge maybe on Sun Elf Turf so it is on neutral land.

The Uwuin'taipan Craftsman points out that they can use fire magic to increse flames to heat so great that even gems can't withstand it... but so can't their furnaces. Pondering if work on weapons of such power might require furnaces made out of mythril to withstand the pure white flames of Uwuin magic.

Nonetheless shipment of resources for the construction of additional furnaces, expanssion of forges and for the production of the weapons is being carried out slowly.

>Transported resources:

1. Last Remaining Warpstone - White Rattakian merchants have spent the last years scraping together what remained of the fabled resource. 200kg of Warpstone are being transported by Soulgranted to the Dwarven Forges being probably the last Warpstone to still exist. (along with them obviously some Rattakian artisans who can somewhat work with it, they're slave captured by the White Pelt Clan)

2. Emian Gems - Gems from Emi, some see them as just pretty trinkets, others think their hardness and magic potency might come in handy.

3. Elizabeth's Severed Arm - seeing as the Narsics are being attacked and the Arm is needed elswhere the cooperation between the Narsics and Uwuin'taipan is ended and the arm is transported back to the mainland then to the Dwarves.

4. The Astral Body of Eldrich - it's the whole body of Eldrich, mysteriously with the face and brain missing.

5. Shagoth Corpses - corpses of Shagoth which died in Gray's attack on Uwuin'taipan.

6. Scrap from the Old Tower - the metal which lined the tower used to be bronze and silver, but trough having ridiculous amounts of magic flowing trough it has been altered and has become something completelly new a red shimmering metal which still boasts high amounts of magic.

The Uwuin'taipan request the Dwarves bring Gold and Mythrill and any other things they deem useful for creating the weapons on their end. Furthermore Dornian Enchanters and Tarn >>3341075 Quicksilver Worksmiths are also invited to participate in forging the weapons.
>>
>>3345320 >>3342749

Proposed Weapons:
> Uwuin'taipan
Sun Glave - an Uwuin-sized glave with the God-material blade and mythril handle made for amplifying sun magic. It let's the user cut with what essentially are laser-beams or create an extremely powerful explosive sun at the end or shine an inspiring light.
> West Calderia
Carion'dug - it is not a weapon, but the shell of one. Seemingly just a pile of rocks, but when a weapon is sunk into it they engulf it and increse it abilities dramatically. The weapon is designed to increse the effect of weapons of awakened Greats along with streangthening Uwuin'taipan magic. Neither of those aspects is required to merge it with a weapon, but if both conditions are met the weapon is at it's most powerful. It's unique attack is being able to detach the small rocks and use them as projectiles.
> Dorn 1 and Dorn 2
The Twincrossbows of Dorn - both are highly advanced crossbows able to fire pure magic energy or embue projectiles with it. The Crossbow of Mainland Dorn is embued with their frostmagic and is powerful enough to create icesheets for armies to station on in the middle of the ocean while the Theocratic one fires powerful explossive projectiles which merge Uwuin and Dorn enchantments. While it has less power they can be fired in rapid sucession. [OP can change, but I think it fits very well)
> Golden Republic of Emi
(for OP to decide, but I propose a Golden looking Trident or spear)
> White Rattakia
Claws of Berserk Ratogre - Ratogres are a dying breed with only ones from ancient times remaining when Warpstone was abundant. The Claws are made to be implanted into the subject and are forged partly out of warpstone. They mutate the user into an apex Ratogre and work like the claws of wolverine. The user gains unpararelled regenerative ability, but at the cost of Warpstone and Eldrich mutations slowly consuming them. (can't be used by soulgranted and can be used only with individuals with high warp-stone tollerance)
> Gorgons
>>3342817 what do you want mate?
> Dwarves
>>3342749 ... obviously the Dwarves decide
> Tarn
>>3341822 you also get to choose a weapon which fits your tastes
> Cor Tyrany
>>3343975 what type of weapon do you want?
>>
>>3343757
^^^^^ this is where I tried to diplo you

>>3343975 anyway just tell me the attitude of the little girl to Little Gray I guess.
>>
>>3343757
>>3345320
((Combined Reaction to Arm being moved+Child being tortured.))

Cian most likely if he was present for sessions, felt an aura of something disturbed, of something horrified surronding their child. Within just a little bit, after it was said and done the feeling still lingered.

A faint mortification and as Elizabeth's arm was shipped back into Uwuin'taipa land. It came forth with a voice, shimmering and etheral, pained and exhausted and clear.

>>"Bring this arm to Cian, I must speak with them."

>3343792
Elizabeth leaned back a bit seeing the old person, seeing someone who had fawned over her lord, her lip wobbeling as she had just mumbled something at her missing arm.

The corpse of Elizabeth's lover, unmoving was her headrest, The Rebirther looked...peaceful in death. A slight aura of bravery, of heroism might glimmer across their body.
>>
>>3345073
All the officials follow diligently and ask why they were denied the ritual wine.
>>
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>>3344024
The invasion force lands along the coast, and after overcoming the wall, take the abandoned coast with no resistance.

>>3345320
The dwarves already maintain a worthy forge that would very likely be capable of smithing any material, or at the very least would be capable with minor upgrades.
The outsiders are heavily monitored by the dwarves as they enter their capital and are granted access to the Voracious Kiln.
Mithril, gold, and whatever else is given by request to construct any needed modifications to the Kiln.

>>3345358
Gibs fat hammer to rend earth

Within the underworld, dwarves tirelessly experiment and design many things in order to meet the demand for new tools to be used by the realm.
An increase in accidents and injuries is a common trend during this time as most try their hand at inventing something new.
Eventually leading one dwarf to discover upon combining certain materials that a loud and fiery reaction is created. Further research is needed, and Mountain Lords take notice.
Another dwarf experiments with mithril, believing either a new alloy or special tempering to improve its qualities.
>Research

Upon orders by the Mountain King, veterans of the War of Eternal Rest are summoned to instruct young dwarves in the art of combat, as well as discussing new tactics amongst themselves to improve future efficiency in wars.
The military will be reworked to adapt to new knowledge.
>Training

---

While the Dorn maintain a decent enough navy which has been partially rebuilt since the destruction of their capital, many seek a fully rebuilt fleet to be matched by none.
Across the islands materials are harvested and orders are sent to begin constructing new and better ships.
>Naval Rearmament

With the demand for resources increasing, new lands are needed to supply the navy.
The newly discovered continent to the north seems to be ripe for the picking.
>Expansion
>>
>>3345580
>"You're immune to magical effects, it'd be wasted on you."
>>
>>3344706

"We will not arrive just for asking questions. In regard to the pile it will stay there at the border like we have said already, nothing to fear from it if the talks aren t ruined. We accept your request if this can help our talks, it will stay in an inner village alongside the catapults.

So can we arrive with our guards at least, or are they prohibited too ? We don t see any reason why we should leave their weapons. We shall accept if, we will be accompany by your troops too.

Farewell to the feast."


Feleni Iderri, Lady Ambassador of the Cor Tyranny
>>3343757

The royal delegation of West Calderia arrives in the capital of the Sun elves, staying with the royal child for see on the date.

The child of King Cian is initially leave in a garden, with Eide and two other childs of royalty.

Cor informed of is nature, decide to let the other childs play in another garden.


Eide finds the child strange at the start remaining a bit sad of is friends leaving and the arrive of an unknown human
..... but with the mention of him being the child of Chian, the "man-bear" king curiosity prevails and she can t stop questioning him on many things. The child is quickly overwhelmed by the enthusiasm of the elf, and after some moments of unexpected courage is chase for some minutes by "Eide the Terrible" with a small chariot pulled by two dwarven goats.

That until she is stopped and taken away from is small chariot leaving alone, the son of Ciar still disturbed by the encounter. Before being taken away, Eide makes is apologies telling that she will be more calm next time and will avoid to chase him. She also offer a fur beard and a bow, for avoid any sign of hostility.
>>
>>3344600
The Primarch after the battles sees the High Priest of Flame drawing and writing in the sand clearly analysing the previous fight as she wanders about he arena she spots Cian training. He seems to already have internalised the fighting techniques of the opponents he fought in the tournament and is seen practicing the martial arts they used against him.

This is not an existance which can be just caught up to by training, because he won't stop improoving to give you time to catch up.

>>3344600 >>3344024
The Uwuin'taipan propose creating a joined training ground between them, the Entomancers and the Cyclops (we still think they are a warrior race). .

Essentially Cyclops and Uwuin can improve their martial arts trough fighting each other and Etnomancer beasts and etnomancers can improove their beasts trough seeing them fight.
>>
>>3345603
Little Gray is really happy, he might have not shown it but he enjoyed his time playing with Eide. Because he is royality he has few kids to play with... and most of them are scarred of him.

He had his little ones to play with, but dad and the bugs told him that's bad. Even though he was scarred nd even a bit overwhealmed Eide was the first kid he truly had fun playing with even if he had a hard time expressing it.

He accepted the beard and was enlessly asking when they can come again before the carriage even left Cor Tyrany land.
>>
>>3345603
Come, and be educated.
>>
>>3345632
Gray arrives at the palace, apparently distracted, distant scenes play out in his eyes, and it is very clear this is him in truth.
>>
>>3345638
>>3345658
Little Gray sits down on his uncle's lap. Gray while trusted by Cian is not anymore by Miriam so she is also there inspite of her poor health.
>>
>>3345588
"Reasonable, but a bit insulting. Let's get to the issue though, what did you wish to talk to us about?"
>>
>>Action 1.
>>"Name, Environmental Regeneration.
>>"Type: Eldritch Alteration."
>>"Purpose? The creation of a new body made of nearby materials for an arm left astray."

Those words, the spell said out loud for the sake of clarity to the holders of the box, to allow them to drop it.

As the Bronze melded and shifted, as it shook and quivered and a body began to form. Nude in appearence, at first and beginning to gleam like circuits as each piece of Bronze was animated.

As hair grew wavy in the wind despite it's material and finally simple clothing of bronze, a robe appeared around the secondary body.

Mouth opening as they actually spoke.

"Now, I will repeat myself, would you mind walking me to someone of importance?"

The normal eldritch arm attached to an upper arm of bronze, a slight flashy grin being given towards the two holding them.
>>
>>3345707
>"I've brought you a present."
With a flourish, he summons a knife in it's sheath, he points to each bit as he explains.
>"I've had this made special, just for you. The handle is dragonbone, with Fae runes upon it, fear makes it stronger. The blade was forged in the Starless lands, further than you've ever dreamed, nothing in our world, nor Eternia, nor even the pit my leave so much as a scratch. I hope you never have to fight with it, but remember. Accept your fear, and it will never control you."
This last bit is words of story, a villain's words. In many ways, gray has chosen his successor.
>>3345710
>"This."
He pushes forward an empty tome, it's title "the Ebonhawke Accords" in gilded letters.
>"I want to introduce rules of war, that our people not face those horrors again."
>>
>>3345638
"Don t worry about it, we will be educated."

Feleni Iderri, Lady Ambassador of the Cor Tyranny


>>3345581

Actions from the last thread.


Action 1

Build a stone road that connects Leafania with Beania.

Action 2

At the center of this road a new city shall rise Teyania, between Leafania and Beania
>>
>>3345780
When they arrive, they are escorted into a meeting hall, where an undead wearing a gray circlet greets you.
>"Good afternoon, I'm sorry to inform you that the Emperor is away currently. Though I am equipped to deal in his stead. Is there anything we can do for you?"
>>
Action 1: When quicksilver was first discovered, it was noted that occasional flashes of faraway places could be seen in the liquid metal. Further research into this property allows for twin bowls of quicksilver to show each other's reflections, allowing for rudimentary two way communication.

Action 2: Shields, seen for the first time in the battle against the Eldritch, are experimented with by the Tarnish. Many styles are tried, but ultimately circular shields take prominence, allowing for interlocking lines of battle.

>Diplo stuff
The diplomat sent to the festival reports to Battalmin, where he is purified, every cell of his body stripped completely of magical essence. He can never become a caster, but any dormant hex or other magical imprint is also thoroughly erased.

>>3345358
The People of Tarn are flattered by such a gift. They humbly request that their own craftmen be allowed to help forge the grand weapon, so as to hone their own skills and ensure that certain requests are carried out properly. Plans are drawn up to create a sword fit for a king. The sword's specifications:
>Blade of eldritch metal
>Core of gold-quicksilver amalgam extending from the point to the pommel(to be acquired)
>Fuller of cold iron
>Largest diamond in the kingdom embedded in the hilt

Emissaries are sent to The Hive and to Dwarwenmin, searching for suppliers of gold.
>Request to all: Anybody want to trade for gold?
>>
>>3345863
Retcon: The Tarnish diplomat arrives excited for the festivities. He is greeted by a literal fuggen zombie. The Tarnish diplomat is no longer excited for the festivities. Now he is angry and might have pissed his pants a little. He sprints all the way back to Battalmin to get purified and report the news back to the capital. Why can't people stop messing with the undead?
>Relations with Grey are now: really, really Bad
>>
>>3345726
The armed transport looks in awe as the huge bronze box carried by two slaves starts twirling and twisting forming itself into a body.

Without a second thought spears and glaves are hurled at the abumination which soon softly asks to see Cian.

Fireballs, tiny suns, spears, bolts, glaves and skaven claws soon bring the creature to the ground a tiny bit of the obtained Warpstone is used to stuff it into the creatures mouth.
Lizzy fucking jumps as she sees all thaf magic and shit heading towards her
It grazes her and causes her bronze to actually steam and start to melt. Due to eldrich interferance the warpstone explodes tearing a whole in her body and making the mutilated corpse fall to the ground with the hand covered in warpstone burns.
>>
>>3345735
"The little kid looks with awe at the knife his eyes shimmer as the touches every bit of it.

Suddenly he cuts his finger, but the little kid does not cry instead he lets a few drops of the blood fall on the ground giving birth to a tiny eldrich abomination towards which he points his knife.

"Look Uncle, his fear works too!"
> effect of extreme empathy, fear-fueled knife works with fear emitted by enemy too.

The kid cheerfully smils at his uncle while Miriam starts panicking seeing as the kis has outgrown the power of the seals once again.
-------------------------------------------
"... Excuse me... the what Accords? I am sorry, but the only rule of war is not to wage it and I do not have the authority to sighn such documents either, so please excuse me." - the diplomats tries to leave hastily.
>>
>>3345940
That was...Elizabeth was happy that she had not added nerves to the bronze she was controlling, glad it was just a secondary body to puppet around and use.

Her body goes Limp, eye twitching down to stare at them so fast they probably could not notice. Her voice trembles forth, it shivers and shudders through many of their minds.

Each conversation invisible to Each other.

To the West Calderians.

>>Bring this bronze body or the arm to Cian, I wished to speak with him and I thank you if you honor this request or at the very least alert him, alert him that I can help someone important to him, it is very urgent.

>>To the others generally.

>>That was impressive, you were very coordinated, quick, swift. It was impressive to see despite it being directed at me. I cannot/will not move, do not strike me again please.
>>
>>3345932
Retconning the retcon, diplomat goes to festival and proceeds as normal.
>>
>>3345965
>"Find someone with said authority then, and remember to mention the accords by name, "Ebonhawke". I hope they recognize it."
>>
>>3345965
>"What a wonderful gift little one. A sign of a Great King to be."
Looks Miriam in the eye.
>"To be nurtured, and used for the good of your people. Even if they fear you for it."
>>
>>3345581
The Entomancers leading the spearhead against the undead menace arrive on the shores of the southern continent, a bit disappointed that there were no undead to fight, but pleased nonetheless that they now had a beachhead in which to get more forces if the need arises. Northeastfort is renamed to Fort Gelzen, and Deran keeps it's name.

Meanwhile, much closer to home, The second invasion force lands on the island chain of the Narsics. The transport bugs beach themselves, and open compartments which Warriors, Hoppers, Ripplers and Tankers stream out of. The Warriors and Tankers move to dig tunnels into the soft ground, while their airborne brethren fly towards Nestana.

Actions:
1. Expand our spearhead on the southern continent and secure more land by the fort and Deran.

2. Begin to dig out under Deran and create spawning chambers so that we may grow our own forces.
>>
>>3345996
>>3345965
>>3345993
>>3342718
>"We will continue this meeting later.
>>
>>3345581
OK, I'll do my actions!
> Action 1
Helf Dwarves with stuff, assist their research in any way and help remodeling the forge along with helping effectively utilise the streangth of every race which came to help.

> Action 2: Dealing with the Undead and a new Sacrament

A ton of Undead has been captured while raiding and the question remains... what to do with them? They are capable working hands, but their loyality is clearly defined.

The brain and face of the Eldrich astral body is to be used. A loyalist 12 yo girl is chosen to become the first Byaba'nekra. Her face is removed and eldriches face and brain conected in the stead and it is fixed using healing magic creating a creature with a very elongated head. The newly born being is immediately Soulgranted to ensure loyality.

The Byaba'nekra is a being akin to lizzy as in she can keep Undead alive and create them as well as over-ride their free will. ALong with using Uwuin magic to brainwash them and rewrite memmories. She lacks any offensive skills though.

Her thumbs are removed so the fingers on both hands are the holy 4 and the left hand is cut off and attached to the angle of the Awuydin'nothlun which is an undead. One whose mind is willing and is touched by the 4 fingers of the Byaba'nekra becomes marked by it. An undead switches loyality to the one true faith and a living person after death will be instantly reborn into an Undead loyal to her.

This becomes the new sacrament as only Soulless ones can be imprinted. An undead marked by her is to work tiressly to become worthy of soulranting. Once they are they will give birth to 4-6 Uwuin untill their whole soul is poured into the hatchlings being born by them and their body becomes impossible to revive which then gives them the right to be burried in the holy tomb underneeth the ruins of Taipa'u.

This becomes a sacrament which a lot of followers of the followers of the faith take in willingly the existance of it is not publicised. All the captured undead undergo it forcefully and the Northlundian puppet becomes an area for the undead to live in with closed borders to the outside. (Undead can still leave, but stay secretive about their association to the church.)

>>3345989
The undead Awuydin'nothlun is send into Eldrich lands to convert many to the one true faith.
----------------------------
>>3345989
The Zealots accept her proposal, but still chain the body up and render it unable to move with exorcism magic just in case.

They do an emergency Soulgranting to the heroic Skaven who offered his life to neutralise the threat so he may die with honours. (he of course wants it)

The West Calderians in their thoughts respond that they have no power to remove the body... but the message that the queen of the undead wishes to meet him will be relied to Cian.
> after the Cyclops training arc Cian will go meet Lizzy personally
>>
>>3345581
Actions 1&2: the ritual is brought to a close, the willing sacrifices are brought to a great stage, where they are asked, "if you have found something to live for, step down now." Many do, handing the sacrificial daggers back to festival organizers.
>>
>>3345996
>>3346031
"Indeed let's continue it later, we propose to change the rather random name of the accord though, to the "Taipa'u Accord", the destrouction of our capital, walls and hundrets of thousands of civilians truly was a tragedy that is to never happen again."
>>
>>3346020
The little one looks with shimmering eyes at his uncle, it's the first time someone had praised him for his powers.

Meanwhile desperation can be seen in Miriam's eyes, while barely abale to walk she gains streangth she didn't seem to ever have before and tears the kid away from Gray and tells him to leave. The knife is put into a locked box in the kid's room so he may use it when he grows older.

Miriam gives Little Gray to one of the servants and collapses unable to stand.
Gray sees her sobbing on the ground as he is being lead outside.
>>
>>3346037
With that taken care of, the volunteers hold the knives to their throats, waiting for a point in the ritual, then, as one, they slit their throats. Where the blood falls to the ground, grass grows, thick and healthy. It then spreads, rich soil sprouting in seconds all over the desert, spreading out to the horizon and beyond.
>>
>>3346061
A light glamour whispers in her ear.
>"It had to be done."
>>
>>3346074
>>3346061
Gray looks the Uwuin'taipan delegate in the eye as he calls out to the crowd.
>"THIS IS WHAT MY GODS CAN DO! LIFE AND PROSPERITY!"
>>
>>3346113
"This is not work of Gods, just a type of magic as any other. For one who speaks so much of peace you seems awfully eager to go to war. You do not need a god to do this, let me demonstrate."

The Uwuin delegate puts his hand on the ground and starts a bush-fire which like fires do starts spreading with it's spread being no different to that of the grass... and if unstopped would just turn what became grss into a desert of ash.

"This action was in my name not in the name of my state. I bear full responsibility for it."
>>
>>3345573
Yelov looks at elizabeth he remembers her, she's the one who ruined the date. The one who started the war... the one who prevented him from saving his love, the rebirther.

"Hello, I am Former Prison Guard Yelov and I loved Hero-chan more than anyone else I ever did... as for you I think I hate you more than anyone else I ever hated."

a single tear is seen flowing down his cheek... his words they are genuine
>>
>>3346033

The small girl, with the face of a god ventures forth into a land they've never been. They travel for days..before a singular being comes forth and gently grasps their hand.

Eldritch magic glimmers and the faint hint of elven ears pokes out. An eldritch mage, a
survivor stares at the young child and kneels.

"Who maimed you so child?"

>>With Elizabeth.

Their voice kinda awkwardly comes forth, strange and struggling at the feeling of the body she was controlling.

>>"Thank you, I apologize for the loss of the skaven. My intention was not to harm."
>>
>>3346168
"....I do not blame you. I.....I loved him as well. He cared for me, made me his prophet, yet..I was unable to save him. You may hate me...I cannot hold that againt you.

But..I keep his dream alive. As best as I can and the remainder of his being, his free being..resides within me. Allowing me to protect..save the people he loved."

Elizabeth is breathing hard right now. Her head closed up by Eldritch flesh, trying to hide emotions, discomforted by the beings presence.

Lizzys words were genuine, it was obvious to anyone that she missed her rebirther, that the queen of the Rebirther, his consort missed her king dearly.
>>
>>3346130
The flames are snuffed out immediately. Many Sorcerers present aiding the effort with little difficulties. The delegate is subdued with similar swiftness.
>"You will be interigated to confirm your claim. As for your "proof" any fool can reap destruction."
>>
>>3346179
((Remove the face of a god part.))
>>
>>3346192
"What was that grass if not destruction of the desert? Or do you claim grassland is inherently supperior. Do the critters living in the grass have a supperior right to existance above the foxes of the desert and the beatles in the sand?"

The Uwuin has a smug expression on his face.

"Your Gods are merely mages, just ones stronger than you. Your worship of them is just you aknowleging your infferiority towards them. Nothing more."
>>
File: World53.png (449 KB, 1512x1450)
449 KB
449 KB PNG
With some assistance from outsiders, research into mithril has been boosted but still requires time.
By now the recipe for a new explosive substance is refined. Using what appears to be a simple mineral, once ground to a powder would ignite with great strength when exposed to heat. Along with other substances which remain a closely guarded secret, this concoction holds great power when confined into a metal vessel allowing it to build pressure and release a highly destructive explosion.
Many uses are sure to come from this substance, and the creator is given a hefty sum of gold for his work.
>Magnirv (Dwarven Blasting Powder)

Magnirv becomes a highly sought after substance capable of various applications.
Work is put into harvesting resources and tests conducted to find out where it is best used.
>Research in Magnirv

--
Both actions used for navy
>Dorn continues naval upgrades
>>
>>3346214
The Emperor grins, like a student had finally learned his lesson.
>"Precisely, that is why Calderians can become the equal of gods, and you cannot."
>>
>>3346179
The Little Girl ventures to meet the Elf.
"Noone has maimed me, for I chose this fate myself. I have been sent here to spread the good word. Do you wish to hear it?"

She asks him looking him deeply into the eyes with the innocent glare of a child.
------------------------------------------------
The Uwuin only get more annoyed with this and pile up more and more seals and scrolls onto the creature which seems to show immense power.

As they arrive in Dwarven lands they >>3345581 request a box made out of mythril as to trap this magic creature and tell of the battle they fought and of the suspicion that the undead might not have been fully defeated. Mewnhile the west calderians sneak off to send off the message wih the request of the Queen of the Undead to meet him.
---------------------------------------
Yelov just sits down.
"I guess both of us just tried their best, huh?"

He bobbles arround thinking for a bit.

"Guess both of us did mistakes, thinking back I probably could have saved him if I just told him the whole truth. He deffinetly was a good man, but a man like any other who made mistakes and those killed him.'

He stares blankly at Elizabeth for a bit.

"... would it be okay if we talked for a little while?"
>>
>>3346244
"....Child, come we shall head to home. By a shrine of the fallen we may converse. The Rebirther is what the people believed in and if you come bearing other faiths speaking of afterlifes..know that it will be incredibly hard to convince any, when they have seen what comes after death."

Grasping at their remaining hand, the eldritch being shimmering and shaking, glimmering with a strange strength, with a power, with a bravery, with a zealotry.

"He was of the sun and he wished for all to be happy."

>>With Elizabeth

She's quiet, focusing on keeping control of her body, as she hears both Yelov and feels the Uwuin trapping the body they were controlling to complete stillness.

Her voice comes towards Yelov.

"I-I..he did, he was a good man and I think if people of other nations truly knew him. They would have..been sympathetic, would have understood more, even if he was still an enemy.

In..a way, I'm happy most outside the undead forgot, he cannot be forever labelled as a monster in storys, when he was anything..anything but.

Yalov, you may speak."
>>
>>3345358
A helm, expert sun elves smiths will be send too for craft it in their style, it will have the symbols of the Queden.

It will be resistant to magic and avoid
any kind of influence to the user.
>>3345799

Stares of confusion are made by the delegation. Some seconds pass.


"What ?"

"Is this a bad joke ?"


Feleni couldn t believe what was in front of them, the Calderians where madmen.
Did they even read the letters send ? Did they remember when they lost the war ?

The undead there was more than a proof, that the pile should have been bigger.


"First of all we expected to be at the feast not here with only one "diplomat", and in regard to your assignment in the letters send to your emperor there was already written what we wanted to discuss and decide. But this is irrilevant, your presence here confirm voices and rumors, that formed after the end of the war. From a diplomatic point we can t understand why you do so, you know for what we have fight for and the treatment and respect we give to our deads.

I didn t think the emperor wanted so much to offend us and to compromise even further the relations with us, especially since one of the reasons we accepted to speak was for confirm that the undead wheren t here. For us this diplomatic talk is already end, and we shall leave. Goodbye"
>>
>>3346306
>"Will you not listen to our reasons? Are you so bullheaded that you won't hear a defense? Declare war if you must, but have it known that that is not why I am here."
The undead stays in his seat, and no attempt is made to stop them.
>>
>>3346244
The mithril container is forged swiftly and provided for a small commission.

The dwarves would relay the information that eldritch lands appear to be barren of sentient life, but they could offer guidance into the land to see for themselves via tunnels should they request.
>>
>>3346220
>1.The Pegasi are the quickest creatures in the sky, but they are unarmored. Traditional armor would weigh too much for them. They need something light but yet strong as steel or better. Blacksmiths with help of the geomancers research a way to transmutate metals.
>2.These new species of flowers, called Nuge Blan, are a fascinating plant. Even after all this time, they remain incorruptible. The Mages/Botanists work tirelessly to discover its secrets. Maybe replicate the power.
>>
>>Action 2.

Things are being written to paper, eldritch mages work together to share the memorys of themselves and the undead.

Images of their citys, of their lives. Of their morals and most of all the afterlife. These images gleam, magic that shows memorys to those who touch it.

Unaltered memorys, of sorrow, of undead being burned alive. Of the Rebirther crying out as elven children are firebombed.

Little is left out, as it is transcribed and transcribed, a picture book full of memorys, with songs and hymns, with loving poems and kind words.

It is a transcription of a mournful culture and the label is simple.

>>The Eldritch Truth.

Three rules are on the first page with an addendum at the bottom.

>>People are precious, never dehumanize any sentient being regardless of their state, being, race or other factors.
>>Love and protect thine family and friends with all thine power in thine soul.
>>A good afterlife may not exist, even if it does. Strive, work towards making one's own world comparable to such. Work on making the world better for everyone around you and if a being truly clashes with thine beliefs of a better world. Provide them the chance to explain themselves and attempt to through means other then death to make them fit in a utopian future.

>>If one does not believe, if a being is truly abominable towards you and is a sentient being and continues to harm other's, be merciful in how one executes thine plans and remember almost all beings feel pain.

>>These are distributed throughout the eldritch lands. A small cache may end up in Grey's lands. The Uwuin'taipa may be able to get ahold of them through converted undead and it is notable that even the brainwashed undead seem to resonate with the three rules.
>>
>>3346220
Mesian Military:

Standard Armies:
1st Hytzan Regiment: 10,000~

2nd Hytan Regiment: 10,000~

Sons of Nahuzan: 12,000~ (plains specialists)
*100% higher proportions of Nahuzan Camels

Caimenborn: 10,000 (swamp specialists)
*100% higher proportions of War Caimans

Grey Priests: 15,000 (urban specialists)
*100% higher proportions of siege works and pike shot ammunition and battle Priests, 50% smaller proportion of non-siege nahuzan camels and War Caimans

Maikaah:
Garrison: 5,000~
Militia: 5,000~

Hytza-Nohoch:
Garrison: 10,000~
Militia: 50,000~

Hytza-Chichan:
Garrison: 4,000~
Militia: 15,000~

Bsieltol:
Garrison: 3,000~
Militia: 15,000~

Konykol:
Garrison: 1,000~
Militia: 4,000~

Cholmikol:
Garrison: 2,000~
Militia: 10,000~
Nahuzan:
Garrison: 5,000~
Militia: 27,000~

Tukaah:
Garrison: 2,000
Militia: 10,000~
>>
>>3346461
Proportions
(animals not counted in standard numbers)

Standard Army: (per 1,000)
700 Infantry
100 Battle Priests
70 Stealth Troops
80 Support Personal
50 Caimanlords

10 Professional Quetzalkans
20 Mobile Artillery Nahuzan Camels
25 Priestly Nahuzan Camels
55 Firing Platform Nahuzan Camels
300 War Caimans

Garrison:
Garrisons are made up of mixed Infantry and Battle Priests

Militia: Militias are mixed arms forces, certain areas may have special militias to worry about
Infantry Weapons:
Blast Pike: Plast Pikes are mid ranged pike weapons, one side is a blade while the other is an armor piercing spike, between the two blades is a pipe shaped tube which holds a smaller paper tube, this smaller tube can then be ignited by an internal mechanism to produce a large volley of metal pellets, or a single armor piercing round. Most soldiers carry two extra shots, though most soldiers gain an extra shot off of fallen comrades.

Macuatl: The traditional blade of the Mesians, the Macuatl is a short blade which is incredibly adept at cutting through flesh and light armor, though it is incapable of piercing strikes.

Battle Priests ability:
War priests are able to capture the soul energy of fallen allies and enemies in order to cast powerful spells, they are armed with a self defence blast machete and a ceremonial knife.

Stealth Troops:
Sons of the Tolmigaans, these troops can make themselves and their items invisible, they are masters of espionage, able to scale walls and can usually also speak the tongue of those they are invading.
Double Blaster: Double Blasters are short ranged weapons which can fire two shots before reloading, and often also have bayonets on their ends, stealth double blasters are enchanted to be silent.
They also utilize daggers.

Caimenlords:
Caimenlords wield non-silenced double blasters and blaster machetes, each Caimenlord has command over up to 12 War Caimens, and start off with only 6, though some are able to control up to 32 at a time, they are usually also equipped with regeneration enchantments.
Blaster Machete: A machete with a blaster hold in it.

Quetzalkans: Quetzalkans are nearly impervious to non magical damage and can breath fire, they are capable of swooping down and killing entire formations of enemy troops, though they are limited in number.

Quetzalkan Bombs:
Quetzalkans are usually armed with at least 6 (though sometimes 12) bombs, these bombs are made of metal orbs filled with explosives, and during city bombings are filled with flammable liquids, these bombs explode when the membrane between their fluids breaks after being released.
>>
>>3346220
>>3346328
>>3346430
Petlin himself would like to give a personal thank you to the King of the Dwarves for his fair and effective extraction and trading of tungsten metal.


Recently the concept of teleportation and pre-cognition has sparked much interest within the confines of the Temple of Hytza, many tens of thousands of long dead souls alongside the will and brainpower of the mystical colleges alongside the power of Petlin himself have devised an ingenious way to keep the souls of our brave soldiers from being lost in the confusion of war.

The answer? 9 (ish) ton 6.1 m × 0.3 m tungsten cylinders impacting at terminal velocities teleported onto enemy cities from the furthest reaches where this world can pull from of the expanse of the above (space), using advanced pre-cognition techniques boosted by the soul wheels of the soul circuit alongside the usual human sacrifices of course, and with the 220+ tons of tungsten that we have gathered from the gracious trader Dwarves we now have exactly 24 of these babies, though at the cost of a good half of our royal treasury, a good 10th of which used to be in it now resides in the personal treasury of the King of the Dwarves.

These weapons, upon impact have a yield of 22 on the Y-scale (11.5 tons of TNT or 7.2 tons of dynamite irl, I made the Y-scale) and penetrate deep underground, because of their relative small yield compared to bigger versions envisioned they can be “safely” used against coastal targets without the threat of wrecking boats at sea or devastating our own coastal cities.

Action 1: I will drop 4 of these wieners on Idyllic Mount, because I honestly don’t care about that city, 2 on Idyllic Wastes, just incase one misses, 6 on avalon because fuck the undead, 2 on shangri-la because I need chaos up there, 2 on Idyllic Corruption and 1 on Idyllic by the Sea, because I am perfectly capable of taking that place over as it is. The Spire shall be spared from the flames, because I want those *Juicy* manuscripts and spell books, basic powerful magic plus soul and blood boosts? Yes Please. (each hit will be rolled for with a D6, it misses on a 1, does some damage on a 2-5 and destroys the administrative centres on a 6, also underground emplacements will be devastated on a 4-6)

Action 2: The armies and navy, which have been moved around during the fog, will now be mobilized, the first and second Hytzan regiments shall be sent to Idyllic Corruption and to Shangri-La respectively, the Sons of Nahuzan shall crush Idyllic Wastes while the Gray Priests shall swiftly capture Idyllic by Sea. The navy will be giving support to each coastal invasion while crushing what passes off for a navy among the Spirals. Then the remaining sea born shall crush whatever abominations lurk in the North.
>>
>>3346671
The entire nation is now in full war mode, decorations and unneeded luxury metal goods are being reforged into weapons of war, while the Colleges of Hytza are hard at work, using the power of foresight and skill to pump out new ideas and equipment.

Life sized Dwarven King’s rod replicas: 24 7
>>
Rolled 318 + 13 (1d1000 + 13)

>>3346677
Current Population trends by territory:

Hytza-Nohoch: 282,000 348,000~ 339,000~ (Boronic)

Hytza-Chichan: 86,000~ (stabilized) (Potassic)

Bsieltol: 60,000~ (stabilized)

Konykol: 28,000~ (stabilized)

Cholmikol: 34,000~ (stabilized)

Nahuzan: 62,000~ (stabilized) (Potassic)

Tukaah: 38,000~ (stabilized) (minority Potassic)

Maikaah: 55,000 65,000 10,000 (stabilized) (minority Boronic)

Military: 55,000

Other: 3,000 (stabilized) (Potassic)

Total: 627,000~ 712,000~

Approximate growth: 5-10% (85-90% modified by stabilized areas)

*not all growth is local, state supported migration programs can cause unequal growth as new opportunities arise
>>
Rolled 2, 5, 5, 2, 2, 6, 3, 3, 3, 2, 2, 1 = 36 (12d6)

>>3346727
>>
>>3346671
Messian lands are filled with Fae and assorted extra planar beings overnight. Most of their armies being away, they tear through the countryside with impunity.
Meanwhile, all surviving forces move to Idyllic by Sea to help defend the first line of defense. A single letter is sent.
>"I am not yet desperate… pray that I never am."
>>
Rolled 3, 4, 4, 3, 4, 2 = 20 (6d4)

>>3346734
I.Mount suffered 2 decent hits, the underground was devastated and 2 minor hits, which caused much less harm but still many deaths, I.Wastes was devastated, and the administration of the city was destroyed, the other was relatively minor, Shangri-La was relatively unscathed but pissed off, both hit, I.Corruption was relatively unscathed, yet both hit, I.Sea was never hit, instead the bolt was accidentally destroyed by a rookie warlock during a routine magic check.
>>
Rolled 52 (1d100)

>>3346770
Avalon, the hidden city was shocked when three "sky needles" destroyed several areas of the city, not only that but two had struck the countryside. With the thought of another great war many cower, yet the trumpets of war still sound, and now with a new threat so soon after the last the cult has been reignited, this time. They will not lose, not again, never again.
>>
>>3344563
>>The Kamadani Cyclopes

>Olivite Research
>Basic ranged weapons

Olivite has been a long held secret of the cyclopes. Once their mysterious glow's origins were deduced, the Seers put a quick ban on olivite mining and refining. Though this didn't stop a dedicated collective of gem cutters and miners, it did mean that olivite became rather unknown outside of these few communities. The Seers, now more wise and educated, once again try to deduce the nature of these mystical gemstones. Experiements of all kinds are performed on the olivite in as many forms as can be found. This knowledge for now is kept under lock and key in the Seer monastery.

Similar to cyclopean melee weapons, their first foray into ranged weapons is more of a idealization of the concept rather than something resembling a practical weapon. These works of art are quite beautiful and complex, typically taking forms of clockwork crossbows and ballistae. However, like their melee counterparts, they are horribly ill-suited for proper war. Strong and sturdy make, but unbalanced, poorly ranged, and sometimes unnecessary flare and decals get in the way of proper operation.
>>
>>3346789
During research, it is discovered once a powdered sample of olivite was accidentally blown by a gust of air onto sheepskin that the powder easily entangles itself within the wool.
When further tested, they find it to easily be woven into most clothing as well, which gives it a pleasant appearance.
>>
>>3346757
In The swamp cities and in the marshy countryside the dormant War Caimens rip and tear through the fae, protecting farmland and alerting the formation of a protection ritual for the each city, thank petlin that the city stores are so vast and the recently introduced reinforcements so robust, for while the country side is in shambles the cities remain.

Sadly this isn't the story for the whole empire.

Ba'al Hooch was devastated, and only through the machinations of a powerful Priest were the Fae finally repelled, the city lost all but 100 citizens, who after contacting the capitol started collecting the metals and other useful items into boats, they swore revenge on the Fae and their devilish masters, and thus would form the Marines of Ba'al, a small elite team who would train hard for many months, enchanting themselves and training themselves into a tool that might just break the back of the Warlocks.

Hytza was caught off guard by the attack, though the pure power emanating from the grounds of the Temple of Hytza repelled the angelic demons from the main city, sparing three hundred thousand from anarchy and disorder, though in the country side thousands perished, after a week of fighting though, they too were repelled back into whatever dark pit they were birthed from.

The third Hytzan island was destroyed entirely, and a small warband of Fae now guard its shores.

Tumben-Hytza was not spared by Petlin's light, roughly a quarter of its population died in the chaos, and they still stalk some parts of the countryside as of now.

Nahuzan, oh Nahuzan, how thee has fallen, the city, like Hytza had managed to repel the horrifying Fae, but at the cost of 10,000. The mountains were lost, the mines now abandoned, they will no longer serve to fuel the fires of the great Mesian war machine, and many frontier settlements lie dead, causing further dead.

Tukaah still stands, though many have fallen, despite repelling them from their lands the Fae still stalk the frontier, stifling what can be mustered from the streets of Tukaah.
>>
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The Eldritch elf and the Missionary undead little girl walked along the forest until they reached the outskirts of Avalon. Long fields of snow and glimmering mountains shimmering and shining, the city invisible, as they stepped forth and began to behold it's glory, stepped forth into the rural areas of Avalon just a few miles outside the city.

>>3346780
A tragedy happens, a rod slamming down, a whisteling in the elfs ears and they rise up their head to see it above them. A will called forth hasty and desperate in a moment.

A shield gleaming bright attempting to protect the youth as they push them to the floor.

"Get do-"

The rod slams into the shield and two others slam into the rural countryside with an explosive sound, the elf and the small missionary are disintegrated, utterly ahhnilated with a bonechilling scream.
>>
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>>3347054
>>3346780
>>3346770
These cruel meaningless deaths were not the only deaths. In Shangri-La massive flooding occurs as the canals are broken open, as fires catch alight within the town and and screaming rushes through the area as people desperately work to fix whatever they can, just the blast, the heat from the hit had been devastating.

But, Avalon faired worse.

Fair Avalon, a place that had never been assaulted, never known an attack yet was fortified out of worry screamed in blessings for those fortifications and for the brave sacrifices of multiple eldritch mages.

The three stuck and whole sections of the city were turned into raging balls of fire, undead screamed and children grasped at parents trapped underneath rubble. People were dying, being melted and some had utterly been eviscerated by the rods themselves.

Yet, eldritch mages so few in number boldy rushed into the flames and fire. Into misery and death and saved thousands. Putting out fires, bringing children and the eviscerated into the catacombs and seeing those they loved die around them.

The Eldritch mages were heroes of Avalon, Eldritch Wood Elves who had fought in the War of Sorrow and they came forth from this with strengthened Will and vengeance for the fallen ruminating in their hearts.
>>
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>>3347054
>>3347068
>>3346780
>>3346770
>>3346671
>>3346305

A chat had been had. A friendlyness between two people who loved the being behind them. Who loved the Rebirther and it had drifted into silence.

Elizabeth tightened as something rushed through her mind. As a force clear as day rushed through their mind powerful and with the intensity of a god and millions of other souls.

"W-What."

Rising up with a staggered gasp, only moments later the blows came down and Elizabeth? She fell to her knees screaming as the terror and pain of many of her people rushed through her mind, as they were directly assaulted and she sobbed on the floor, trembling, her mind creaking and her power screaming, the divine essence of the Rebirther roared within her soul, within her essence and from her very being.

>>Action 1. Along messian shorelines something begins, the water begins to draw back and back and back. A singular small crab comes forth with a sign.

It was merely a prelude to the Tsunami, to the Giant Crab that would arrive in three turns coming for the destruction of the Mesians, filled with the raw spite of a people.
>>
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>>3347080
>>3347068
>>3347054
>>3346780
>>3346770
>>3346671
>>3346305

>>Action 2.

It was with spite that one of the worlds greatest inventions would be born. The Magical printing press, capable of copying books, books imprinted with memorys and magic, with the culture of a people and these books were sent one place to Northland, to Uwuin'taipan land.

>>Murder of a Bold Missionary.

Clear as day, that was the message to the people. A book filled with memorys of undead converting to the Uwin'taipa faith, with a brave child Missonary moving to save and bring salvation to the undead people!

Only to in a memory full of emotion, for them and for an elf bravely trying to save the child's life, a heralder of the Uwuin'taipa faith, only to die, a rod that could only feel directly targeted towards the missionary.

>>The Uwuin'Taipa in their righteous quest to enlighten and give souls to another peoples had been attacked, challenged.

The books told of the culprit, they told of an immense power that could only be a wicked god and they called for one thing.

>>Vengeance against this slight.

The first printing press, the potential start of an age of enlightenment had been made out of spite and burning hatred and vengeance.

The undead would make sure blood was spilled. An eye for an eye makes the whole world blind, suffering begets suffering.

An age of suffering, death and slaughter looked about to begin.
>>
One last thing of note.

>>A golden faced girl recieves a simple letter tucked into their pocket, it's adressed to her, by name, but it's obvious that it's meant to stretch further then her alone.

>>Uwuin'Taipa you've read the book. You know what is going on. You know what they have done and we agree it is wrong.

>>I Elizabeth am willing to provide your undead missionarys, your faith access to and a fair place in our society. Our swords clashed and blood was split and it has been spilt by another this time, in a crueler way and this time we both have suffered a blow.

>>The hive to the south of the lake, bring them in agasint the Messians. I am willing to offer them succor, delicious crab meet, jewelry and other accessorys and some land on the lake that is safe for them.

>>As well as share in the land that we may gain from the fight with the messians.

>>Thank you for taking the time to read this.
>>
>>3346231
"Your aspiration stops at the equals of your flawed Gods. At the end of times all the ones following the one true God will becomes his equals. Beings of perfection and infinite power.

Your mind is limited and your aspirations stop as your fake Gods. Creatures defined by strangth and nothing else. Your growth is limited by their flaws."
>>
>>3346305
The child explains that the lack of afterlife comes from the lack of souls in them. But the Uwuin have souls and can grant them, they can even grant them to undead like themselves.

Granting them true eternal life in perfection and happyness not a temporary state of endless decay in the mortal realm.
--------------------------------------
Yes, he was a good man... I tried to save him. If he converted to the faith... or at least did not call himself a God all would have been fine. The Uwuin would not have acted. Your people have as much of a right as we do to exist in this world... how will we convince the rest of the world of that though?
>>
>>3346306
If you can describe some special powers etc you want the helmet to have.
>>
>>3346356
The Uwuin'taipan decide to take the Dwarves up on their offer, but postpone the operation and instead focus on forging the magic weapons as King Cian I Nashet requested the weapon meant for Calderia to be finished quickly.
>>
>>3347054
>>3347114
The Uwuin'taipan themselves cannot fully coprehend books made with magic as their soul prevents them from that. But many lower converts are moved to tears reading the reports of such happenings.

The churches are soon overrun by faithful wishing to exact vengence on the wicked Mesians.

> sympathy towards undead is created within followers of the one true faith
> a Holy Crussade against the Mesians is called to avenge the murder of an important Church official
> the Crussade is largely kept a secret from other nations with the faithful from all nations being armed and transported first in secret trough old rattakian underground tunels and then trough Bee's land into Eldrich territory to there join the undead forces.

>>3347319
As Discussed on Discord the Hive and the uwuin'taipan join the war against the Mesians, though the Uwuin'taipan do so in secret. Treating the war as a proxy-war for now they send large forces, but do it in secret trough Old Rattakian underround networks and inform the Undead Queen, to also not spread them joining the war unnecessarily. (it is also kept secret from Gray)
>>
>>3346220
1. With the spawning areas complete, the first Warriors bred on the continent emerge. They will join the main force in advancing underground to the east towards Northplace and Knuladegg.

2. The first bugs reach Nestana. Ripplers and Hoppers swarm towards the town.
>>
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>Lorepost:

Paths of Pilgrims:
The One True Faith is somewhat widespread at this point and many holy sites established. The Grand Cathedral of Emi, the oldest foreign Church in Dorn, the Ruins where Cian Awakened and the Capital of West Calderia where East Calderian forcess were miracously defeated, the location of the bee Queens (bug Jesus) the battlefield of Del'Tarn where the heroic Tarn forces held their last stand against the undead spot and the holiest spot is the Holy Mount of Taipa'u the ruins of the once fabled tower which managed to put an end to the Rebirther who was to end the world.

Red - the most important path for pilgrims is is traveled very frequently
Blue - second most important
Green - not that important, but still a major path

What pilgrims do:
they come from many nations and pay tolls to pass trough. Where they go on the paths they essentially build roads and small churches, shrines etc on the way.

If they encounter locals they'd try proslethysing unless told otherwise, but it'd be nothing major way less than a church.

When visiting the 2 most major sites like Taipa'u and the Hive they'd leave a lot of trinkets and food.

> to Bees
The Pilgrims would bring trinkets and food. And would treat bees wasps and other giant insects as angels and cherubs of bug!Jesus.

The bugs would slowly learn that attacking the pilgrims means less come so they'd stop attacking them. Some of the insects would learn to humm church songs and to wear the thinkets as they would get more food and petting.
>>
>>3347348
>"If you god is so flawless, why is he afraid of me?"
>>
>>3347503
"... he isn't?"
> as that happens news of the attack by the Mesians would already be known.
>>
>>3346866
The lesser fae continue to open gates, all over messian lands. Out of these gates pour demons of dire and stone, 11 feet tall; angels of the light, ancient Heroes returned; Shades from the pit, Villians of similar background, shogoths from the Starlees lands; and the princes of the Fae themselves, each of whom hold unique powers that help tear through messian troops, and perhaps even fortifications.
>>
>>3347505
>"There is only one reason to kill something, fear. What threat do we post to an all powerful god?"
>>
>>3347515
''We do not kill you nor do we wish do do so. The false Gods pose a threat to us not our God. They lead you away from his light and prevent you from attaining afterlife. The One True God only wants to bring salvation to as many as possible."
>>
> Diplo Action 1
>>3346789
Cian gets a call from Miriam on his mirror communication device. War has broken out and in accoradance with the One-Calderia-Policy West Calderia is to help defend the East.

The Middle Aged King offers the Cyclops that they can accompany him into war and as payment may keep all spoils of war they make. And can also experience what warfare on the continent is like.

>>3346757
Miriam after seeing Grays endorcement of the child's abnormalities looses her faith in the Calderian Gods and converts to the one true faith. Doctors keep telling her that her legs are fine, but her mind is broken and she refuses to aknolage it... she also seems to get abussive with Little Gray at times.

>>3346306
Miriam and Little Gray seek refuge from the war in the Cor Tyrany. The woman seems distraught, but the little shy boy suddenly lights up when he meets Eide hugging the older girl very tightly and repeatedly saying how very happy he is to get to play with her again.

>>3346220
> Action 1: Activate Flying Castle
The only West Calderian flying fortress is activated for battle for the first time smaller than it's Eastern counterparts, but made sturdier and faster Using Uwuin and Dornian techniques.

It flies over to Dwarven lands and hovers above the forge where the New weapons are being forged ready to pick up Cian.

> Action 2(+ Diploaction): Carion'dug the first Grand Weapon
Cian I Nashet appears before the Dwarven King asking him to buy as many Dwarven mercenarries as possible and to complete Carion'dug as swiftly as possible.

Carion'dug the holy weapon of West Calderia is first to be forged it being many multiple parts means that a tiny error does not mean having to redo the whole thing, just a tiny part. 444 talismans which will coprise the whole are to be made. Each with a Mythrill-Quicksilver amalgamat at it's core and surrounded by an alloy made out of 10% Quicksilver, 35% Gold and 55% God-Bones.

As stated before the weapon will streangthen Cian's magic and Hero aspect as well as work like a projectile weapon now augmented with Tarninan quicksilver it is also capable of absorbing enemy magic and transforming it into stamina.

(after hoeverlong it takes to complete)

Cian sticks his sword into the pile of rocks which swirl arround his bound weapon transforming it into a huge sword which shines in a dim light. In addition to it Cian requests a round mythril Shield from the Dwarve for whch he will pay them handsomely.

>>3346190
You can add some sort of not extremely awful eldrich /bad effect to this weapon too.
>>
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>>3347497
Foreign construction is outlawed and most proselytizing is met by fist.
The dwarves do not take kindly to outsiders attempting to sully their land nor insult their afterlife.
Passage through the valley would be tolerated but often price increased would a grumpy dwarf be aware of who they are.

>>3347871
The Gnashed Flayers currently have a small portion being used in elven lands, but the rest are easily paid for a hefty sum.

As the smithing is being done in dwarven lands and with dwarven tools, they would seek to first forge their promised hammer, with the added bonus of it being used to forge the other artifacts. Naturally, Carion'dug would be next in the queue.

The mithril shield will be forged as well.
>>
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The dwarven Mountain King Huthilaz Jortgundz of Heidegen had long thought over how the realm would proceed following his inevitable death, unlike others before him, he had discussed with fellow Lords and cohorts to decide who best to wield the throne.
Despite many grievances towards his choice, Thurgen Frzkrig of Tirgaz chosen to lead the dwarves.
The Great Mountain King Huthilaz Jortgundz of Heidegen known for his commitment to the security of the realm and many improvements to dwarfkind as well as the purification of the cursed undead to the north.
One fateful night he had been dining with his kin and suffered his sixteenth and final heart attack while wrestling a roasted goat leg out of the hands of his thrice great-grandson.
Mourning is brief and stocks of ale run low as his name is etched into the Hall of Kings and celebrations are held for the rising to power of the new Mountain King and next tablet of dwarven history to be chiseled.
>The King is dead long live the King

Mountain King Thurgen Frzkrig of Tirgaz is very much in contrast to the prior King, spending little time deliberating his choices, but it is this spark that led to him being chosen as the new leader of the realm.
As is common amongst the dwarves, the new leader would do well to start his legacy strong.
With the end of the War of Eternal Rest, peace was thought to be obtained however, the undead had been allied with the nation of Calderia to the east which were never given consequences for their actions.
It is decided by Frzkrig that the dwarves are to take up arms and march east.
But before this can be done, a Calderian tower is spotted above the capital.
Dwarves are shocked that the Calderians would already be attacking before anyone even knew of the King's plans. The realm is put on lockdown, trades halted and mountains sealed.
A small army is left outside to man ballistae which attempt to fire at the flying fortress.
>Lockdown and Defense of the Realm
>>
>>3347871
>>The Kamadani Cyclopes
Won't be able to formulate a proper response for another couple of hours, but decided to inform you that a sizable amount of cyclopes will hitch a ride to the mainland.

We can discuss more later on who all will be coming.
>>
>Diplo Shite
>>3347497
As the number of pilgrims gradually increases, Fort Elwenmin becomes a major border city. Here, Uwuin faith coexists with Tarnish beliefs as relics and idols for both are sold in neighborinng stalls. A hybrid faith even begins to emerge, though its particulars have yet to be established. Further inland, in the frontier villages that dot the countryside, the response is not quite so welcome. While pilgrim aren't persecuted, they certainly aren't welcomed either, and are viewed as heretics by most of the population. The roads they build are accepted, but most explicit gestures of faith such as shrines or churches are repurposed or destroyed after the pilgrims move on. Still, there are those who accept the pilgrims, and a small business forms supplying them on their trek from Elwenmin to Battalmin(the site of the Tarnish battle).
>Due to the efforts of the pilgrims, a road from Elwenmin to Battalmin forms.

The Tarnish commander tasked with patrolling the Uwuin/Tarn borderlands is the first to see the Uwuin army coming. While many of his greenhorns quake with fear or collapse seeing the giant creatures of the Uwuin army, the commander grins. He is a veteran of the Necro War, and has fought alongside these beasts in both training and in battle. As the group approaches Tarn, they slow, and eventually stop, just short of the formal border. The Tarnish commander strolls up to the Uwuin leader and introduces himself before offering refreshments to him and his men. After the pleasantries, he asks the leader what brought an army to the Tarnish doorsteps.
"Just passing through, eh? Shouldn't be a problem, but I'll have to check with the Capital, first."
He jots down a quick note, pressing it flat against what seems to be a mirror, before holding it up to the sun. After a short wait, he checks the mirror again and looks up. "Yep, should be good to go. Just the matter of the border fee, and we'll be off."
A chest of gold is provided by the Uwuin, and after checking to make sure it is authentic, the guard allows them through the border. The army is escorted rapidly to the border with the bees, aided in part by the roads created by the pilgrims.
>>
Action 1: A new innovation, placing mirrors side by side, allows for the images coming through the quicksilver to not be reversed, and allows any two people with quicksilver mirrors to communicate, without the need for magical pairing. With this, the mirrors explode in popularity, as people jump at the chance to see their loved ones even when they are away. The mirrors appear for sale in port cities around the world, and become globally popular.

For use by governments, a more secure from of mirror is created, allowing diplomats and commanders to communicate with their superiors even when far afield.

>Selling mirrors that allow for long distance communication
>They can't communicate speech, but can transmit visuals, so you can write stuff down and sending it.

Action 2: A huge routing center for quicksilver messages is constructed in Ladlemin, to deal with the sudden influx of messages.
>>
>>3348099
Cian I Nashet talks to Dwarven officials to inform him that he talked to the previous Dwarven king and that this is not a Flyinf Castle from East Calderia, but West Calderia.

It is merely here to pick him up for when the weapon is done.

He would appreciate if the Dwarves would stop shooting at it and in exchange as a gesture of good faith he will let 4 Dwarven artisans visit the flying castle and examine it.

> Cian proceeds to spend the rest of his time practicing maritial arts and helping out in the forge to speed up the process of producing the weapons

> (the Cyclops agreed to come with Cian so there is a few Cyclops hanging out with him and they also would have been present when he met the OG dwarven King, dunno the Dwarven reaction to that, but the Uwuin and Cian consider Cyclops a warrior race)
>>
>>3348157
They are not Uwuin, they are a crussader army without any Uwuin in them as we are treating the current war as a proxy-war for now.
>>
>>3348201
The dwarves demand the tower removed from dwarven borders at once if it to be truely West Calderian.
Once moved, they will reopen the cities and Cian may be picked up out of the borders, or at the very least out of sight of any dwarves.

Inspection of the castle is unneeded, instead, compensation for the halted trade would be acceptable.

(Retcon cyclops inside the city. Impossible)
>>
>>3346220

1 Action

A new military fleet is build in Corania.

They shall move North to Shellania since the strange vanishment of merchant ships from the Jarldom, is making many fear for what could have happen there.
Could the voices of a second coming of the undead be true ?
Soon ships will be send, still could anyone of their neighbours know what is happening ?

>letters will be send to other realms asking them if they know what is happening in the Jarldom.
2 Action

A road for connecting Rekatiania to Leafania is build.
>>3347353

The helm will give the user the ability of telekinesis, the creation of permanent magic barriers and through a slow ritual the possibility of infusing life to statues shaping their minds and make them loyal to the user.


The helm will be able to be used only by an alive member of the Queden bloodline.

Anything or anyone else that try to wear it will be simply repulsed.

The material used will be bronze, mithril and iron. Some of this "quicksilver" from the Tarnish and a small part of this god bones will be used too.

For is decorations and engravings both silver and gold will be used, some gems will be put as well.
Some of the Tythian and Tarnish mages in our service will arrive with our smiths helping them in their work and adding some of their magic too this creation.


---------

The western calderian royalty is given rooms in the Queden palace for the moment, and Cor would want to know why such decision has been made. In regard to the education of the child if he would stay longer, the Tyrant offers teachers and some military instructors for start shaping the child in both rulership and war.

Eide is happy too, and introduce him to is goats, since Cor as prohibited for the moment to let him know other childs.

He asks Miriam, if this could be resolved.

-------

>>3346328
The sun elves leave.

But not before telling to reveal the undead presence in Calderia to other realms, and deal with them if there is still any desire to create relations.

If that will not be done with haste, we will inform our friends immediatly.


The "diplomat" is informed that the pile will be delivered, through the carts that take it there, to the calderian guards at the border. But it will still be covered and sealed.

Even if the dwarf villagers would have prefer to see it being launch by the two catapults.


>>3347497

The Sun elves ask why they want to pass through our lands, since the naval route seems to be much safer and known by the pilgrims.

Instead before reaching our realm the pilgrims of the south would have too pass through wild lands, currently under no one safety. Being prey of beasts and maybe bandits.

After knowing why you offer us this, we will let you know if we accept the passage and our conditions.
>>
>>3348242
Cian parks the Castle just Outside the Dwarven bordersvery high so noone can see.

He agrees to recompensate the Dwarves once the Shield and Weapon are done.

----------
Cyclops can sleep in tents outside with the Uwuin.
>>
>>3347871
The finest Tarnish craftsmen of the land arrive at [wherever this is happening], with a team of laborers who carry a huge barrel of a silvery liquid. They work with the other craftsmen to imbue the materials with the necessary quicksilver, learning much about the crafting of magical weapons and the techniques of other nations in the process.
>>
>>3348261
Miriam does herself not understand that she is treating her child badly and reacts with anger towards the accusations.

As they are guests though Miriam accepts the young boy being educated in Sun Elf art of war and rulership.
--------------------------------
The Uwuin'taipan have a hard time explaining the topic with logic, but a priest proceeds:

"The point of the pilgrimage is not to reach the destination, but the way there itself. To get there on your own feet and face all the harships on the way. A journey by boat makes one skip this integral spiritual journey it also is something expenssive many peasants could not afford and such peasants also gladly attend pilgrimages."
>>
In the Free State of Ółżź, many years of growth has finally brought back the nation from Gray Death.
In addition, they have had quite some time to prepare their people for war.

Originally founded by splitting apart from the Republic, they now seek to reform themselves together and form a nation to be on par with those surrounding them. The first step would be to deal with Ukuru
The Free State is now led by the deeply nationalistic son of an Emi noble who intends to do great things.
Soldiers cross the hills to the south as a diplomat is sent to the Doge of Ukuru humbly requesting the nations become one.

Should the Soulgranted and few Uwuin attack, ballistae are prepared along the hills to both fell the giants and hold the line against any assaults.
>Ółżź seeks one State
>>
>>3347414
Northplace would be taken by surprise should the bugs attack from below.
Remnants of Northmun genocided, unable to put up much of a fight.

Digs further east are halted by the canal, which would flood the tunnels.
>>
The two bugs granted by the entomancers so long ago are put to work, helping to clear the Skaven tunnels within Tarnish lands. Still, most of the tunnels are unexplored, and clans of Skaven still exist. Attempting to travel through these tunnels to bypass Tarnish border controls would be risky but possible.
>>
>>3348347
The Uwuin'taipan agree that both states should become one.

And agree to peacefully reuite the nations as long as the One True Faith is treated with Equal status to the Church of Emi. They suggest that there is no need for bloodshed.

"The peaople of Emi have sought a unified state as much as you did. It merely was your resistance which held it back. If you agree to the simple term of treating them as equals (I assume the majority of Emi-citizens is followers of the one true faith by now) we will agree to the merging of your nations. Whether or not you want to then stay a Protectorate or to just keep friendly relations is up to you."
>>
>>3348160
The converted Emi would not be treated poorly besides those of the north who simply find them odd or simply biased against them.
United Emi would no longer need any outside help as they plan to protect themselves form now on. All foreigners are told to leave, and the Doge becomes the lord of Ukuru.
>>
>>3348551
The Uwuin agree to movet heir military presence out, as long as their right to visit the place as pilgrims is upheld. An Overseer Cardinal is appointed from the Emi'an Soulgranted clergy so he may spread the faith and oversee properties which directly belong to the church:
> a decent amount of farmlands
> a decent amount of realestate
> a decent amount of mines
> some random backeries and millers
> a tiny amount of banks

The City of Ukuru would be less poppulated but much richer because of the many won wars and spoils. Any migrants from the north would be greately encouraged to convert by job opportunities offered by the church while mercenaries would travel north.
>>
>>3348037
> My action from the previous turn which made cians blade is repurpoused to first create the Dwarven hammer

Dungovaz - Dungovaz is a large twohanded-hammer one side of the hammer is made out of gold-godflesh and the other from mythril-gold-quicksilver amalgamate (85%-5%,10%).

This unique make up makes it so that magic energy instead of being repelled by the Amalgamate side is absorbed along with any kinetic energy. The Goldmetal side can release the magic into exorcism spells which depending how much loaded they are can greak any spell. The other way of releasing the stored energy is as an explossion which makes the hammer hit so hard that the shockwave from the air (if sufficiently loaded) can deform mountains.

The weapon can be charged quickest by hitting and abosrbing spells, but also just trough kinetic fore of hitting stuff. It can be used for forging as it lets a Dwarf hit stuff incredibly hard.. so hard that anything besides the purest of Mythrill's just shatters uppon impact. It also needs to be "loaded" before use.

The weapon is bound to one user for a lietime by forcing him to cut off a lock of his beard and bind it into a small whole at the other end of the hilt. That hair becomes part of the hammer and only that dwarf can use the weapon untill he dies.
>>
>>3348775
> Action 1
Carion'dug the second Grand Weapon - Carion'dug the holy weapon of West Calderia is to be forged it being many multiple parts means that a tiny error does not mean having to redo the whole thing, just a tiny part. 444 talismans which will coprise the whole are to be made. Each with a Mythrill-Quicksilver amalgamat at it's core and surrounded by an alloy made out of 10% Quicksilver, 35% Gold and 54% God-Bones, 1% Warpstone.

As stated before the weapon will streangthen Cian's magic and Hero aspect as well as work like a projectile weapon now augmented with Tarninan quicksilver it is also capable of absorbing enemy magic and transforming it into stamina.

(after hoeverlong it takes to complete)

Cian sticks his sword into the pile of rocks which swirl arround his bound weapon transforming it into a huge sword which shines in a dim light.

The sword is able to reshape itself and can be controlled like a limb by the user it's main function is incresing the present atributes of the user as a Great and Mage of the one true faith as such it greately depends on the power of the user. With this weapon Cian should be on paar with the Rebirther at his strongest during the war. (he could not launch attacks as powerful as the God Lance, but could slice the lance itself and would otherwise be evenly matched with the Rebirther at that point in time).

Sadly the full potential of the weapon can only be used for short periods of time as it overwhealms the user's body, permanently mutating it with repeated use.
>>
>>3348775
Of note to the construction upon it's forging and melding with other things several gems line the shaft in it's entirety. Gleaming with Eldritch power, with godly energy, anything this thing hits, is likely to hold some rather unusual propertys, including commonly enough sentience, that will take after the materials used as well as eldritch property's.

Actually using this to destroy a mountain will render the surronding area eldritch most likely.
>>
>>3348800
Imbued with Elizabeth's flesh, this weapon has several unqiue ability's. Communication with the owner of this flesh is one. Another is an increased empathy and pain tolerance, especially during a heated fight that is likely to draw one to acts of mercy and non-lethal finishing blows and finally, Cian could perhaps utilize a singular spell of eldritch nature if they prepare it before hand, though swapping it during battle would be a dangerous task.

A ribbon of green is on the handel, it shimmers rather beautifully.
>>
>>3348800
> Action 2
(Cor didn't give it a name so the name here is temprorary)
Helm of Tyrant - a helmet forged for the ruler of the Sun Elves tied to the Quedan Bloodline. When put on it will slightly bite itself into the head of the user to check the blood and only become active if it is the blood of the Queden bloodline.

The Helmet is forged out of the Bronze which composed the body of Bronze Elizabaeth emalgamated with quicksilver and infused with the Godflesh. Emian Gems and Elizabet's fingerbones are used as decorations in it giving it an appearance more akin to a crown, though it is reinforced with mythrill from the outside for protection.

The crown allows the user to telekinetically communicate and make his subjects loyal to him by force. It allows for setting up of permanent magic barriers which will feed of the wild mana to sustain their power, whose need though be created with a leangthy ritual. Temporary very strong barriers can be created instantly, but vanish the same way.

The wearer of the helm is additionally able to awaken statues to life which become his loyal servants. The condition is that the statues need to be chizzled by the hand of the wearer of the crown and be lifelike enough to bem istaken for alive. Once activated the stone will become soft flesh without changing the colour. These "golems" can create weak verssion of the temporary barrier and are passed on with full loyality to each next user of the helm.
>>
>>3348844
This crown comes with a drawback, it may not be taken off until death. Furthermore using the bones of Elizabeth reaches into the very marrow, the core of the undead.

One who puts this crown on, will see the after life. Will see and be daunted by the afterlife that is a dark paralyzing place with little to be called a life. Forced to acknowledge at least that many suffer a tormented fate in death through not their own fault or at most that the after life for all is just that.

This crown is the crux of Elizabeth's hatred, the marrow, holds her deep hatred of death in it and on the kind side, form a great shield to protect it's users from a lethal blow and heal them from mortal injury.
>>
>>3348627
The Free State agrees.
The United Emi is created.
>>
>>3348099
(diplo) Before I begin I must give thanks to and honor the memories and the glorious rule of Mountain King Huthilaz Jortgundz of Heidegen, the greatest man of his time, he was a wise ruler and a skilled diplomat, he honoured and respected the most holy traditions of the Dwarven Civilization and lead his people through an age of glory. May his memory live on forever, and may his successor, you, Mountain King Thurgen Frzkrig of Tirgaz go down in history as a leader on par if not even greater than the great age of Mountain King Huthilaz Jortgundz of Heidegen.

But on to the current situation, now that we, the peoples and citizens of the Empire of the Mesians have no reason to close ourselves off to the civilized world we will should now open trade to each other, our civilizations are intrinsically linked, throughout the Land of the Mesians Dwarven mined metals are seen as of a higher quality and of a greater variety and availability in comparison to Mesian mined ores, from the modest farmer’s shed to the greatest of palaces, to our weapons of war to even our mightiest of achievements Dwarven metals persist, permeating and fueling our humble civilization.

But it should not be said that we have given nothing to you, we have provided a wide range of incredibly sharp and durable tools to you, turning what would have been turned into a decent pickaxe into a truly magnificent mining tool, increasing mining speeds by lower estimates of 20%, helping to fuel the glorious exploits of trade that your great empire has facilitated for so many years.

Not only that but the foods and spices which are turned into legendary Dwarven ales and other alcoholic drinks by your loyal and prestigious breweries (I tried some lower end Dwarven Ales and I will say that they are much preferable to all but the most ancient of Mesian Wines and Cocoa Ales, which of course promoted me to try out some higher end concoctions, words cannot describe my satisfaction with those hallowed brews, I will admit part of the reason I am writing this is to get my hands on more) have had most of their ingredients skillfully and expertly farmed in Mesian Soil, and I have heard some of our own high end drinks have made their way into the bellies of the infant heirs of Dwarven noble households, but that is beyond the point.
(cont)
>>
>>3349008
In all I beg of you, your coffers and our battlefields would see great gains if only we could reopen trade with eachother, I will say that I suspect your own nation seeks war with another, and some more Mesian Gold in your coffers would do well to fund any mercenaries you manage to come across. (perhaps some of those rats still live? They would probably make good canon fodder or battering rams against targets which you do not care about rightfully destroying) besides that my nation needs more Tungsten, your nation as far as I know has no real use for it besides as an exotic decoration, and I suspect those miners who went for the initial Tungsten rush would like their hard gotten gains to be doing something useful as opposed to collecting dust, though I will say that for now on we will only be buying Tungsten at an ever decreasing price overtime until it becomes on par with your wonderful baseprice Mitheril, which I suspect will be going towards any planned future war efforts on your part, that being thrice its weight in gold that is, though the 20% bonus to the royal treasury will subsist for this time.
(general diplo)
trade is now opened up with all traders on the western fringe, though a small portion of my navy will be patrolling that area, just incase.
>>
>>3348775
Mountain King Thurgen Frzkrig of Tirgaz is to be the one to bind himself with Dunvogaz.
He offers to forge the remaining items with the hammer.
>>
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>>3348160
The King himself orders a set of these mirrors.

>>3347511
Another goat makes its way into the hands of the Calderians.
Another ugly goat, and another engraved copper tube, this time to be delivered to the lord of the realm.

---

After the initial confusion as the new king ascended to the throne, the dwarves begin again their mobilization.
From their homes, fathers, mothers, brothers, and sons gather weapons and armor for war.
Tunnels flood with warriors which surface to make their way north. Once things are set in order, the King joins the warriors himself alongside the commanders.

>>3348132
As discussed long ago, the dwarves would return to the Kamadani.
Using the Vorgathzar, they bring many goods to trade, including dwarven metals (Iron, bronze, gold, mithril), ale (both standard and those safe for non-dwarves)

>>3349013
Dwarves take time to learn to identify tungsten so that they may better harvest the mineral, even going so far as to destroy lesser works of art containing the metal to sell.
>>
>>3349421
(Since dread decided to kneel over and die without telling us today I’m not gonna do pops this turn)
Action: All cities are hereby ordered to erase all restrictions on future population output until further notice, religious laws based around marriage shall be temporarily cut off as well, so unmarried women and widows can now output their own children, because of this city militias of over 5,000 are now ordered to split their numbers above 5,000 into new (though disorganized) armies and rapid breeding and capturing programs are to be enacted upon all beasts of Petlin in order to supply ample support beasts to the armies of this mighty empire in need.
>>
>>3349421
>1.Expand territory to build the city of Nan
>2.The research on Nuge Blan was coming along wonderfully. The Gorgons were able deduce these flowers originate from something not of this world. Something divine. Research way to plant these flowers in different biodomes.
>>
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>>3349853
Forgot pic
>>
>>3346789
>>The Kamadani Cyclopes

>>Prototype Olivite Weaponry
>>Material-imbued weaving

While few if any know the exact properties of Olivite, the Primarch Polemistís hypothesizes that they can be used for less-than-benign purposes. She commissions a special set of weapons, using Olivite as the piercing or cutting edge. Specifically, uncharged Olivite. Crafting techniques where the Cyclopes don't have to be in direct contact with the Olivite are created, usually using extended hammers and the occasional clockwork contraption. These uncharged olivite weapons are then wrapped carefully, in multiple layers of hide and metal, and carried in carts when not in direct use. This is to ensure those meant to wield them don't accidentally charge them either. While more of a novelty at the moment, Polemistís makes sure each Cyclopes sent with the Uwuin are armed with these tools, and are meant to note the effects of their use.

Thanks to the discovery of crushed, charged olivite making clothing turn glow-in-the-dark, a new type of craft quickly erupts within the island. Weaved clothing is now a thing; rather than bolts of hide or leather simply tacked together, cyclopean clothes are now able to be much more intricate in their design and make. This is to facilitate the main innovation of working less intuitive materials into their clothes. Stuff like gemstone crystals/dust, metal strips/foil, turtle scales, or otherwise can all be woven evenly into clothing to instill some of the same material and (more importantly) aesthetic properties throughout the vestments.

>>3349421
The fluff-puffs finally make their return to the far off island of Kamadani. They are met in Companous with warm welcomes and free visitation to the town's amenities so long as they stay within its borders.

After many hours of debate and discussion, the Seer Filos and the Dwarven captain come to an agreement. Using the Tythian tongue-mage, now a semi-permanent feature of Companous' hot springs and amusement park, they can communicate without issue. While the dwarves brought raw materials, it comes to the Filos' attention that the dwarves do not want it worked like the Narsics did. Instead they come looking for workers. A stone worker in particular.
Filos gets in contact with a few of the other OverSeers of the island, and the Seer Monastery. Eventually, it is agreed the Cyclops Sculptor Agalma will be sent with the Dwarves back to their mountainhomes. The Dwarves are not-so-subtly warned not to mistreat the rather young sculptor, and are also informed of a cyclops' typical upkeep. (Food and water needs, dealing with their hobbies, ect.) Filos and the Seers demand a "safety fee" from the dwarves to ensure the journey is safe for Agalma.
>Dwarves receive one Cyclopean Sculptor in exchange for a sizable amount of Mythril.
>>
>>3347871
>>3348132
>>3349887
When Cain I received his summons, he wanted to bring some extra muscle back with him. Impressed with the Prime's physical prowess, he offered them a ride to the mainland to experience what war and combat was like for the rest of the world. 4 Primes immediately signed on, excited for the chance to fight whatever gave the tournament winner, Cain, trouble.
The Primarch was less moved. She was shrewd, and didn't trust empty promises of loot, especially if they'd be putting their lives on the line. Instead, she directed the Uwuin to visit the trade-port of Companous, to further hash out details.
While not there for long, the Uwuin were surprised to see that not every cyclopes was as ripped and meatheaded as the primes. There, they met with a small contingent of Seers and Primes, discussing further details on what they'd be doing and where they'd be going.
After several hours of bartering, the Cyclopes and Uwuin came to an agreement.
>10 Cyclopes will accompany the Uwuin and Cain back to the mainland.
>The mercenary company is composed of: 1 Primarch Polemistís, 4 Average Primes, 4 Seers (two Stoneborne, two alura), and 1 Kefalés (more just talked herself into hitching a ride than anything)
>They'll be properly outfitted with cyclopean gear before leaving, though the Uwuin will outfit the fighters with their own gear as well.
>In exchange: Uwuin deliver a set of training, enchanted weapons to the Proving Grounds; provide a few of their books to the Seers; agreed to research the Olivite while maintaining its secrecy and not keeping any after doing so; along with their original terms of loot and experience.

Finally, Kefalés was given a special job from the Head Seers, right before her departure. The young cyclopean girl had just turned of age, and had already navigated every nook and cranny on the island several times over. She was one of the few Cyclopes to enjoy walking and exploration. Because of this, she'd been one of the first candidates to be trained to work with Elsight Seers. To provide an extra eye on the island wherever she went. Now that she was leaving the island, she'd be instrumental to the Cyclopes' attempts to see the wider world.
>>
>>3350595
*Cian
>>
>>3349421
After getting his weapon Cian takes a loan from the Uwuin and a big chunk of the West Calderian tresury to buy the services of the Gnashed Flayers.

>>3349887 >>3349421

Those along with the Cyclops are brought into the flying castle. Cian has a small secret army at his disposal. The Cyclops, Dwarves, The High Priest of Flame and some West Calderian Elite troops.

All those forcess are relocated into the flying castle. (either they have to climb ropes to get up to it or if they are scarred of heights they are to close their eyes and be flown up by Roachidians)

Cian dawns his new weapon and shield. Before leaving he pays respects to the dead Dwarven king and to the new Dwarven King.

>>3348869
The flying Castle flies up into the sky high beyond anyone's eye's reach and makes it's way to where the Undead Capital is supposed to be.

The place is destroyd and in shambles. Suddnely a sound can be heard and the ground is shaking as if another Mesian missile hit. And in an empty are Cian stands with a crater surrounding him. He seems to be in a rush and request to meet Lizzy in person.
(he made sure to not hurt anyone)
>>
>>3350703
ERS has decided they would want a sword that could piece and constrict the heavens. They would call it, "Chute des Ciel".
>>
Action 1: The People of Tarn are not a traditionally seafaring people--in fact, their idea of an ocean is a medium sized lake. Still, their new acquisitions of land near said lake spurs the conception and creation of new, larger watercraft. These watercraft are short and squat, not terribly maneuverable or aesthetic. Still, they can carry large amounts of soldiers or cargo, and take a beating yet keep sailing. Ships of this sort are seen sailing out from both Battalmin and Dwarwenmin.

Action 2: Reports of books containing heresies are coming in from the frontier. They seem to be works of the Eldritch, trying to convince the Tarnish that the afterlife was a barren void of nothingness and that the undead were something other than abominations against nature. While those of true faith are unmoved by this propaganda, Tarnish with lesser wills are falling for this ruse. This is unacceptable. Special priests are ordained with the power to investigate and root out heresy, and the first Tarnish inquisition in living memory begins.

>Diplo: A diplomat is sent over to the Hive, both to establish formal relations and to trade for some copper and gold ore.
> A diplomat is sent to the Uwuin to trade for more bronze.
>>
>>3350841
A diplomat is sent to the dwarves formally informing them of a plan to purify the lake that they share.
>>
>>3350969
The Uwuin and Tarnish come to an agreement. In exchange for help in building a device capable of purifying the lake, 60 Tarnish armored swordsmen will be leased to the Uwuin for a period of 28 months[seven real life days].
>>
>>3351012
The uwuin get 28g of quicksilver for every 0.45 kg bronze.
----------------------------
The Swordsmen meet up with the Uwuin forcess back in their homeland where clearly an attack is being prepared.
>>
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Once the nation accustoms itself with the new government, all constructions are halted and a road is to be built connecting the cities.
>Road

Second order of the new nation is to expand eastward.
>Expansion

--

The dwarves now have many locations to explore and trade at sea, but only two ships worthy of trade.
Two new ships are to be made to increase trade.
Using a new design similar to the two original ships, it is small enough to fit through all occupied canals, and then lengthened to make room for more cargo.
The design is able to equip stabilizers with fold up to allow access through tight spaces such as the canals, and then drop down to prevent any risk of capsizing. Other than these changes, the overall design remains the same, simply being slightly more slender than the Gorvak, but much longer and taller.
(These can and will be used to transport goods to Dunzkat and transport Cyclopes)
>Maigtaz I & II
>>
>>3349015
The Uwuin of course agree.
>>
>>3351454
forgot to mention it was the emi doing the first thing
>>
>>3351454
Action 1:
The Uwuin'taipan build a road between their 2 Cities

Action 2:
Use our, west calderian and rattakian magos to unravel the secrets of the fancy stone brought over by the cyclops. We of course would respect all their safety procedures.

Meanwhile the hires mercenary forces would train and coordinate within the flying castle.
>>
After the scare of whatever passed through their waters, the rate at which the construction of their fleet nearly doubled.
Though it seems whatever it was may have been nothing, they still continue to rearm and rebuild.
>Dorn military improvements
>>
>>3351454
1 & 2 Action
Colonize the wildlands to our south (if i just need one action for this, build new mines in the hills)
----
>>3348844
The Helm of Void
*
For the moment the helm is received and remains secure.
--
when i say, i wield it i will say the character that does so.

>>3348294

Cor offers to Miriam, the revoking of the teachers & instructors and far more time with is Grey. As a parent he understands that the love she feels must be such that she never wants to let it child go, and he would prefer if they can stay some more time together.


And instead of time with Eide, why not invite is calderian tutors and perhaps noble childrens from other houses of the west calderian kingdom ? As another suggestion, perhaps it would be far better if the child goes north to the Uwin or in other realms. It s true that contacts with us would be less costant or cut out completly, but there is no need of having any kind of conflict in my home since you are guests.,In fact what about asking his husband if this decisions could be better of the current one ?

---------
"We will let your pilgrims pass at several conditions : they will not build anything, they will not consider our roads holy and claim for themself anything of our realm, they will not proslethyse or disturb us and if they do so it will be consider an attack on your realm and they will be send back to the frontier. The pay tolls will be based on the social class of the pilgrims, and the tax would be acceptable for any class. The selling of food and water will be give at build places on the road; they will have a similar prices of the pay tolls. They are allow to pray. The pilgrims will move in coordinated groups controlled by our soldiers and they will always stay on the road. Access to farms, villages, towns or cities is prohibited. Armed groups and normal pilgrims will take several oaths to apply to their armors or cloths of not attacking us or doing any kind of crime to us or our realm. Mages and armed groups especially will be controlled severely, and we would prefer if they not pass at all. The road of the pilgrims will be made so that they will not be able to go elsewhere, other than on their path and in areas where they can buy food and water at acceptable prices, do a pray and then return to their path. it will have a wooden wall with earthworks on the both sides, and near vegetation will be cut.

In regard to the passage of actual Uwuins we are not secure of letting you move in our realm, and we are afraid since your ancient claims of extermination of our kind for what we recall haven t never be fully claimed publically false neither written to be an unacceptable sin.

As a last part if the pilgrims are or will become increasingly violent and hateful to us, we will close definetly the road for their passage.

Since we are becoming rather preoccupied with the state of the world we can t accept anything less. If you prefer other terms remember our preoccupation and tell them."
>>
>>3352282
the helm
*it will have a simple modification. Nothing that removes old effects positive or negative.


------

A small fleet is send to northlund for know what is happening.

---

>>3348160

a small shipment of this mirrors is buy by Cor.


----

since the calderian empire isn t telling the undead presence in their realm to anyone, after the department of our delegation we inform the other realms of the undead presence in Calderia.
>>
>>3352312
The fleet would discover Northlund to be infested with giant insects seeming to have taken over the west coast.
>>
>>3351454
action: Research shall be focused on how to combat or even take advantage of Fae portals
(diplo) (Dwarves)
I would like to request from his most esteemed Mountain King Thurgen Frzkrig of Tirgaz that the most modern maps and civilizational information pertaining to every Kingdom or otherwise existing nation state known or heard of by the Great nation of the Dwarves for the gift of a favor to be used by you onto me once this war of mine has ended.
>>
>>3351454
Action/Diplomacy
>1.ERS was curious about these "trains" their one-eye friends invented. Apparently, they are horseless carts that go on a metal roads. What madness! The Gorgons must have them. ERS sends a envoy to talk negotiations with the Cyclops for trains. They met with the Primearchs on what they would want in exchange. The one-eyes have been worrying about outsiders with what the wars going on the main continent. They want ERS to patrol their waters and in exchange will build railroads and trains in ERS. Both parties agree to this:The Gorgons will sends three fleets of skirmishers/scouts. flocks of pegasi and four powerful ships called L'Mortes. One L'Morte, with a few other small ships and flck will patrol the waters of Companous (south area), Singulous (west area), Solitous (north area), and Seculous (east area). Nests for pegasi will be built in named cities but not so big that the nests bother will them.
(if the first one counts as two thrn ignore my second action)
2.Manifique! Crossbreeding the Nuge Blan with other flowers allows them to grow in even the driest and devoid of nutritions dirt. Now to plant them everywhere on their lands
>>
>>3350703
Cian hears Elizabeth in his mind before he ever sees her. Like a whisper that permeates and richochets in their head, almost seeming to emanate from the ribbon on their sword.

>>"Ah, that noise was you. Well then, I shall be out momentarily.

Cian is left waiting, as he is escorted through the city of Avalon to a small...coffe shop of some sort and provided a beverage. Several undead are of course staring at him, before Elizabeth appears, faintly floating off the ground, part of her lower arm missing and her head splitting open.

To reveal a human face, alive and vibrant, yet...holding a deep exhaustion, this agony, pain, tiredness swirling in their eyes.

Their voice is low.

"It is about your child, the one who possess's mine magic. Your hurting them in the manner that you restrain him and your methods are too blunt a tool.

I...I wish to help your child, I can restrain his powers more safetly, without causing him pain. I'd also wish to have them, when they are of a safe age learn how to wield this magic.

If only for safety, Eldritch magic is not a wicked magic as many say and is merely a precise and dangerous one and preventing them from being harmed if they ever use it is paramount correct?"

Elizabeth...seemed impressive for all intents and purposes, their voice kept steady, their intentions clear, their head clear even as their arm twitched alongside cian's sword.

A low mutter rushing forth.

>>"I'm never getting that arm back am I?"

>>Action 1.
Elizabeth is devoting a lot of, spare energy she may have, aka having undead who are willing, go to sleep to shield/protect allied armys wandering through her territory.
>>Action 2.
The City of Truth is being dug into fervently, Eldritch artifacts are hoped to be found along with potential species the further down we go past our own city

>>The Giant Crab will arrive with the Tsunami in the next turn.
>>
>>3349887
>>The Kamadani Cyclopes

>>3352721
>In accordance with our deal: both actions spent upgrading roads of the ERS to raillines, powered by clockwork automatons

>Tired as shit, so no fancy loreposts tonight
>>
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The town of Nestana hears at first, a hum, then a buzz, then the horrid noise of a thousand buzzing wings. Guards on walls are suddenly killed when Hoppers carry them off, or simply slice off their heads. Ripplers spit their spines, corroding shields, parts of wall, and men.
Then, in the city street, paving stones buckle, and give way to massive tankers, who spew acid-fire at soldiers. Warriors spread through the town, mauling and dismembering any who attempt to strike at the bugs. Within the day, the civilians are kept in their homes, and warriors patrol the streets. The town is under Entomancer control...
>>
>Diplo shite
7.25 kg bronze is traded by the Tarnish in exchange for roughly half a kilogram of quicksilver.

No response is heard from the Hive. This is concerning.

The diplomat stationed in Dwarven lands has learned of a new group of people, the Mesians. Apparently, they are humans skilled in the art of magic, though they have no understanding of Tarn and his glory. These magicians could be useful in purifying Tarnish lands. Instructions are sent to the Dwarven diplomat to open negotiations with the Mesians about commissioning 20 biomancers.

Action 1: The power of gravity and a rotating stick are hanessed to create trebuchets. Capable of throwing heavy weights huge distances, these siege engines are massive and quite intimidating.

Action 2: Tarnish mages grow more accustomed to sensing and manipulating the earth. What was once accomplished through numbers and brute force, now is done with a modicum of tact and finesse. In addition, a deeper understanding of shifts and changes under the earth is achieved, providing better warnings against underground invasion.
>>
>Diplo shite
7.25 kg bronze is traded by the Tarnish in exchange for roughly half a kilogram of quicksilver.

>Bees
No response is heard from the Hive. This is concerning.

>Mesians
The diplomat stationed in Dwarven lands has learned of a new group of people, the Mesians. Apparently, they are humans skilled in the art of magic, though they have no understanding of Tarn and his glory. These magicians could be useful in purifying Tarnish lands. Instructions are sent to the Dwarven diplomat to open negotiations with the Mesians about commissioning 20 biomancers.

Action 1: The power of gravity and a rotating stick are hanessed to create trebuchets. Capable of throwing heavy weights huge distances, these siege engines are massive and quite intimidating.

Action 2: Tarnish mages grow more accustomed to sensing and manipulating the earth. What was once accomplished through numbers and brute force, now is done with a modicum of tact and finesse. In addition, a deeper understanding of shifts and changes under the earth is achieved, providing better warnings against underground invasion.
>>
>>3351454
Action: We must raise new armies to cleanse our lands properly of these Fae scum, and to make sure we have extra insurance in case any of our sieges go poorly, though these new armies will likely still be fairly inexperienced even after cleansing our lands of Fae scum, which means they won’t be as effective as our northerly trained troops.

Current Population trends by territory:

Hytza-Nohoch: 339,000~ 284,000~ 264,000~ (Boronic)

Hytza-Chichan: 86,000~ 64,000~ 54,000~ (Potassic)

Bsieltol: 60,000~ 55,000~ 45,000~

Konykol: 28,000~ 24,000~ 19,000~

Cholmikol: 34,000~ 28,000~ 23,000~

Nahuzan: 62,000~ 33,000~ 23,000~ (Potassic)

Tukaah: 38,000~ 28,000~ 23,000~ (minority Potassic)

Maikaah: 10,000~ 9,000~ (stabilized) (minority Boronic)

Military: 55,000~ 110,000~

Other: 3,000 0 (destroyed)

Total: 712,000~ 580,000~

Approximate growth: -25-30%

*not all growth is local, state supported migration programs can cause unequal growth as new opportunities arise

Local Military forces

Maikaah:
Garrison: 5,000~
Militia: 5,000~ 4,000

Hytza-Nohoch:
Garrison: 10,000~ 15,000~
Militia: 50,000~ 40,000~ 60,000~

Hytza-Chichan:
Garrison: 4,000~ 8,000~
Militia: 15,000~ 9,000~ 15,000~

Bsieltol:
Garrison: 3,000~ 5,000~
Militia: 15,000~ 13,000~ 20,000

Konykol:
Garrison: 1,000~ 4,000~
Militia: 4,000~ 3,000~ 8,000~

Cholmikol:
Garrison: 2,000~ 4,000~
Militia: 10,000~ 6,000~ 12,000~

Nahuzan:
Garrison: 5,000~ 4,000~ 5,000~
Militia: 27,000~ 9,000~ 12,000~

Tukaah:
Garrison: 2,000 5,000~
Militia: 10,000~ 6,000~ 10,000~
>>
>>3355932
National Military Forces:

1st Hytzan Regiment: 10,000~
Location: assaulting I.Corruption

2nd Hytan Regiment: 10,000~
Location: assaulting Shangri-La

(new) 3rd Hytzan Regiment:
Location: Hytza Chichan

(new) 4th Hytzan Regiment:
Location: Hytza Nohoch

(new) 5th Hytzan Regiment:
Location: Hytza Nohoch

1st Sons of Nahuzan: 12,000~ (plains specialists)
*100% higher proportions of Nahuzan Camels
Location: assaulting I.Wastes

(new) 2nd Sons of Nahuzan: 10,000~
Location: Nahuzan

1st Caimenborn: 10,000~ (swamp specialists)
*100% higher proportions of War Caimans
Location: raising lands around the Spire and especially the area between the Spire and I.Sea

(new) 2nd Caimenborn: 15,000~
Location: split between Bsielt and Konyk
(new) Western Regiment: 10,000~
*50% higher proportions of War Caimens
Location: split between Cholmigaah and Tukaah

Grey Priests: 15,000 (urban specialists)
*100% higher proportions of siege works and pike shot ammunition and battle Priests, 50% smaller proportion of non-siege nahuzan camels and War Caimans
Location: assaulting I.Sea
>>
The Battle for Mesia

“Because they could not bring the cities to the waters, they took the waters to the cities.”

Turn 1; Again, Fae gates open above the Mesian cities, but this time they do not disgorge mere units or living things, weak flesh that could be manipulated by biomancers. No, this time what is emitted is a flood of water, brought from lakes and streams across the bridge between thought and reality. The water, thundering from 4 stories up, hits with the force of a flash flood, erasing everything in its path.
Turn 1.5: 6 inches of water is all it takes to drown a man, a mere two to four feet all it takes to wash away a person or stone building. Marshy cities, being at or below the water table of their surroundings, drown almost immediately, nearly all of the water piling up on top of itself, unable to drain efficiently. These areas turn to lakes, staging grounds on which the Grey navy are already positioning themselves. Dragonsblood units and others takes to the water, both to erase survivors and to prevent an amphibious assault of the watercraft. In drier, more elevated cities, the streets channel water into ultrafast cataracts, toppling buildings, washing away thousands, and collapsing walls and fortifications on the water’s quest to the lowest possible point.
>>
>>3353131
The Mesian and Tarnish diplomats are introduced to each other. The Mesian Diplomat, after exchanging information with the Tarnish diplomat, leaves and then returns to and from Hytza, and after yet another exchange between the two the Mesian Explains that the biomancy of the Mesians must be fine tuned in Hytza as it will cost less for both parties if it is done in the great temple of Hytza, he then asks that the Tarnish Government search for examples of the biotica they want in the lake that are free from the taint of the Eldritch, he also states that if the Tarnish empire is unable to find any native tarnish creatures free from Eldritch taint that they could get the dwarves to search their mines and caves for examples of bioforms who were isolated underground and thus were not exposed to tainted materials throughout their lives and thus were not altered on a fundamental level by it
>>
>>3355961
The People of Tarn are intrigued by this new kind of magic, different in type and form from that they are used to. They give the biomancer a tour of the remaining plant life and fauna, making sure to emphasize the religious and cultural beauty of Tarn.
>>
Rolled 14, 36, 46, 37, 4, 5, 9, 39 = 190 (8d50)

>>3355942
Because of the Robustness of Mesian Architecture (everything is made of Kuxtal Wood at their core) building collapses are rare, and the basic draining systems of every Mesian city are enough to keep the water from pooling to an extent since every mesian city has to deal with torrential downpours from time to time, except for Maikaah, which will suffer the most in contrast to how much they were able to beat back the initial Fae attack.

Many cities were hit hard by the initial Fae invasion, and all have relatively large armies all with appropriate magically inclined groups, thankfully due to most congregating alongside the refugee population from the countryside they provided ample fuel for the construction of flood diverting barriers. They attempt to divert the waters towards central streets which are not usually populated, draining the water into the ocean and attempting to save high priority districts, the cities of Nahuz, Maikaah and Tukaah are hit hardest while the swamp cities and Hytza are spared due to robust flood minded architecture or the power emanating from the Temple of Hytza, Temben-Hytza is hit medianly due to its standardness.
>>
>>3352346
> Action 1: Crafting the Sun Glave
Sun Glave - an Uwuin-sized glave with the God-material blade and mythril handle made for amplifying sun magic. It let's the user cut with what essentially are laser-beams or create an extremely powerful explosive sun at the end or shine an inspiring light. In Addition it let's the user project a huge copy of itself made out of pure light. (like a JoJo Stand)

> Action 2: Crafting Claws of Berserk Ogre
Claws of Berserk Ogre - Ratogres are a dying breed with only ones from ancient times remaining when Warpstone was abundant. The Claws are made to be implanted into the subject and are forged partly out of warpstone. They mutate the user into an apex Ratogre and work like the claws of wolverine. The user gains unpararelled regenerative ability, but at the cost of Warpstone and Eldrich mutations slowly consuming them. (can't be used by soulgranted and can be used only with individuals with high warp-stone tollerance). If the individual looses himself in a Berserk rage the streangth and regeration are drastically incresed.

(I won't forge any more weapons untill Dorf makes some)
>>
>>3352282
Miriam wants to keep the kid at all costs away from Gray and is starting to like the Elves less and less.

She agrees to go to the Uwuin'taipan claiming to Cian that the Elves threw her out.
Cian would soon confirm that she was lying.

Little Gray would be rather sad to leave Eide bahind, but glad to avoid Elven classes as he considered them rather boring.

>>3352821
Playing with giant maggots (Uwuin'taipan kids) deffnetly ain't good for Cian's development. Uwuin'taipan childhood is only 5 years befre they become Teens ready for true education, but as maggots they only squirm arround, eat, sleep and listen to religious songs.

Miriam wanted to become a Soulgranted, but was denied that due to her unstable mind.

Elizabeth gets the offer to become a tutor for little Gray and heal Miriam under the condition that a Soulgranted or Uwuin is to be present at all times. She can send in a clone or something.

Cian points out that regrowing an arm ain't too hard for Uwuin Heresy mages if she really misses it that much.
-----------------------------
Uwuin'taipan wish to buy a few printing-presses for enchanted weapons.
>>
>>3357200
>>3352821
After that Cian would leave in the flying Castle.
To hang out very high above the Mesian Capital, too high to be seen.
>>
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>>TSUNAMI

It comes, it'd been something that the coast having been exposed for miles back farther then it had ever been was inevitable.

The waves as they came forth were horrifying, taller then the tallest building they had seen. Roaring with the sound of a thousand floods, a monsterous crab gleaming and glistening at the very head of the waves.

With clacks of it's pincers that caused shockwaves.

>>A tsunami would hit that would go over the entire island, crashing through buildings, flooding entire villages and permeantly altering the landscale of the land into a waterlogged corpse filled mess, as a giant crab strikes at any soldiers it comes across.

>>Action 1 and 2.
Elizabeth leans back in the coffe shop, many across the city of Avalon go quiet, their energy repurposed so they may fall into sleep, while Elizabeth searches for the head being, the one who had bombarded Avalon.

The anger, the spite, the rage within her marrow, within her soul could be felt through "the warp." Elizabeth and her hivemind were on a search and destroy mission.

>>3357200

Elizabeth had been quiet, her brow trembling, glistening with sweat, her breathing labored, shaking and pained and she manages a small smile.

The corrospondence clear in Cians mind as he leaves.

>>"Acceptable, I shall make sure it all works out."
>>
Rolled 70 (1d100)

>>3357631
>>3356286
The West Calderian Castle filled with Cian, some West Calderian Soulgranted and the mercenarries is floating above the huge structure which while flat on the ground has the shape of a ravine.

Cian has once experienced the power of a castle being dropped. This one was made to be dropped. And so it stayed dormant above the clouds observing the City from too high up to be spotted so that they themselves could only identify the grandest buildings of this city.

Cian wants to keep on the lookout only to see a giant wave crash into some uncanilly symetrical pyramids and then flood the lower parts of the city. One thing stands out. What seems to be a giant dome of no water forms arround one of the two giant buildings.

Cian simply decides "this must be the more important one".

Seeing how the water acts though it is clear that they can't attack in the most opportune time which would be right now...

> Action 1: This seems like a magic field, calls for an exorcism!

Preparing a whole disspelling would take way to long as such after having the fileds nature over the next few hours all the present exorcists and the High priest of flame tireressly work to reroute the magic shield circuits to change kinetic energy into blunt force exorcism magic to get trough the field.

> Action 2: Drop that shit

It has been many hours and the confussion at least from the flood would have died down only for the Mesians to look into the Sky and essentially see a huge fucking Meteorite.

The High priests of the temple would look with despair in their eyes when it seemingly effortlessly passed trough the magic barrier.
The Flying castle crashes into the Temple at full force forming a crater within the building and sending a shockwave akin to a small earthquake trough the City.

The flying castle itself? Has a few cracks, but is standing with most people inside unharmed. Afterall it has been made for being dropped.
------------------------------
The first wave of attackers leaves the temple. With the excitement a minimal amount of defenders would have been left with 85% leaving the castle Soulgranted and Dwarves covered in sufficient amounts of Mythrill would be safe but the Cyclops and Other Dwarves less so.
(I'll assume 1/3rd of the Mercenaries is covered in enough mythrill)

I'll roll for how many fall under the Temple's Curse before they manage to retreat into the Castle. (castle is safe inside)
>>
Using the newly created Dunvogaz, the dwarven king assists in forging the other weapons and armor, giving them sentience before he must leave to lead his armies east.
>Artifact Smithing

As the king finishes working within the Kiln and additionally gaining some experience wielding Dunvogaz, he joins the soldiers along the road as they split off and enter the now transformed desert through the gap in the sierra where the cursed god struck.
Half the army journies through what seems an endless sea of sand, some dwarves die from heat exhaustion, being inexperienced in warm climates, until they reach grasslands.
Once in place, both armies attack Idyllic Mount from both east and west.
The eastern army relies heavily on goats as they can utilize the barren vegetation to live and provide for the dwarves, while the west has increased morale of their king and a steady rate of supplies.
>>
>>3358964
70% of the Unprotected Dwarves and Cyclops succomb to the effects of the temple before they retreat into the castle.

The Soulgranted and Dwarves in sufficient Mythrill decide the continue the attack. With the High Priest of Flame and Cian leading the Charge tearing their way in the direction of the most magic energy being located.

> Diplo-Action 1
>>3356210
Cian (trough mirrorphone) informs Gray of the Castle Slamming into the Temple trough a magic barrier previously protecting proposing using it to open up some fairy gates and letting their Fae, Uwuin'taipan, Rattakian and Eldrich help in the attack. He thinks it's the God-King's pallace though.

>>3352821
Cian trough the sword vaguely informs Elizabeth that he knows he can do 1 Eldrich spell and asks her "please do not hang up, I need to be able to reach you, please"
>>
>>3352346

With such discovery the admiral decide to divide is fleet : he would have continue to Northplace, but some ships would have been send back to Shellania for inform the realm, and one to Imreldys for see if the colony of the cousins was attacked.
>>3352282

Action 1

To our new south west border, we have found new mountains. Upon the most south-west one of them we shall build Fort Sero.


Action 2

During the years our sarinthian eagles have grow larger but they can t live or reproduce normally where we live. We shall build them proper nests in proper places for their broods.
>>3352312
the helm of void will start secretly loving is users with time, remembering each one of them dearly and desperatly as they die.

Afterall every second that pass is one less to their inevitable deaths.


Obsiouvly it would have still judged them and let see the afterlive know by the race of Avalon.


If not even a single alive Queden would remain in this world, the helm would have lose is purpuose, and it would start rust leaving nothing behind.

>>3357200

Cor and the Queden where offended by the behavior of the calderian queen after kind attempts to calm here, but they remember that they too have a close kin in such state and let her go normally.
Still the relations are compromised, and for other diplomats at palace to see the human queen behave in such way was embarrasing.


Eide while a bit sad too haven t seen Little Gray, was far more happy to play again with is friends . And with the notion of going in a new place for is education, accompany by Sotr the second son of Cor and one of the people he loved the most, she was rather excited.


the teachers and instructors couldn t help themself in trying to give the simple and short lessons/trainings they could but do to the mother, the age and barely any play time, the calderian child was distant and without interest. In understanding this they simply avoid to continue their efforts, and Cor revoked them from this task giving to Miriam is suggestions.
the sun elves are still waiting for the answer to their conditions to this "pilgrims route".
>>3348844
i will decide the name when i create them.
>>
>>3359009
Their conditions are accepted.
>>
Rolled 40 (1d50)

>>3357631
rollin for how many die in the tsunami, 33% base due to rural and unsavable pops
>>
>>3351454
Action: Within the inner temple, a giant of a man is toiling away, and because of his toil, he creates a suit of immense purity and weight, only suitable for a man such as himself.

(military commands) the divided new armies shall consolidate themselves, and the consolidated new armies shall move in to support the nearest battle.

Current Population trends by territory:

Hytza-Nohoch: 264,000~ 227,000~ 111,000~ (Boronic)

Hytza-Chichan: 54,000~ 44,000~(Potassic)

Bsieltol: 45,000~ 38,000~

Konykol: 19,000~ 15,000~

Cholmikol: 23,000~ 18,000~

Nahuzan: 23,000~ 16,000~ (Potassic)

Tukaah: 23,000~ 18,000~ (minority Potassic)

Maikaah: 9,000~ 4,000~ (stabilized) (minority Boronic)

Military: 110,000~ 100,000~

Total: 580,000~ 490,000~ 369,000~

Approximate growth: -15-20% -20-25%

*not all growth is local, state supported migration programs can cause unequal growth as new opportunities arise

Local Military forces

Maikaah:
Garrison: 5,000~
Militia: 4,000~

Hytza-Nohoch:
Garrison: 15,000~ 10,000~
Militia: 60,000~ 20,000~

Hytza-Chichan:
Garrison: 8,000~
Militia: 15,000~

Bsieltol:
Garrison: 5,000~
Militia: 20,000

Konykol:
Garrison: 4,000~
Militia: 8,000~

Cholmikol:
Garrison: 4,000~
Militia: 12,000~

Nahuzan:
Garrison: 5,000~
Militia: 12,000~

Tukaah:
Garrison: 5,000~
Militia: 10,000~
>>
>>3359305

National Military Forces:

1st Hytzan Regiment: 10,000~
Location: assaulting I.Corruption

2nd Hytan Regiment: 10,000~
Location: assaulting Shangri-La

(new) 3rd Hytzan Regiment: 10,000~
Location: Hytza Chichan

(new) 4th Hytzan Regiment: 10,000~ 0
Location: destroyed via rural tsunami

(new) 5th Hytzan Regiment: 10,000~ 8,000~ 14,000~
Location: Hytza (reinforced with 4th regiment survivors and garrisons)

1st Sons of Nahuzan: 12,000~ (plains specialists)
*100% higher proportions of Nahuzan Camels
Location: assaulting I.Wastes

(new) 2nd Sons of Nahuzan: 10,000~
Location: Nahuzan

1st Caimenborn: 10,000~ (swamp specialists)
*100% higher proportions of War Caimans
Location: raising lands around the Spire and especially the area between the Spire and I.Sea

(new) 2nd Caimenborn: 15,000~
Location: split between Bsielt and Konyk
(new) Western Regiment: 10,000~
*50% higher proportions of War Caimens
Location: split between Cholmigaah and Tukaah

Grey Priests: 15,000 (urban specialists)
*100% higher proportions of siege works and pike shot ammunition and battle Priests, 50% smaller proportion of non-siege nahuzan camels and War Caimans
Location: assaulting I.Sea

>>3356210
As The diplomat says his goodbyes to the tarnish he stumbles, his breath becomes sullied and sparse, as a tarnish guard helps him up he regains his composure and states
>a great tragedy has occurred, our capitol, Hytza, along with the island it rests upon has been decimated, I do not know how many had died to cause me this pain but I feel as though one hundred thousand are about to or have perished... I must stay a few more days, more may die soon and if that were to happen it feel I might be hit by a heart attack because of this psychic backlash.
>>
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The Emi continue their expansion eastward.
Construction remains halted as this is done and parades are held often displaying the might of the nation to its people.
>Expansion

Once a nation kicked and tossed around like a ragdoll, now seeks for its nation to be strong and prosperous. The first step in achieving this is to unify the people. As it is, the nation is close to this, but remains undivided in faith.
Long worshiping Emi, the Goddess of Justice from which their name is derived, has sadly fallen out of favor in the southern lands. Priests of the north preach to the southerners, reminding them of their history and goddess who watches over them.
>Unity

--

The Dorn have finally reached a point where they can be pround of their naval might once more, but a ship is nothing without its crew.
Men are called for across the land to train as soldiers for their kingdom.
>Military

The change of the sea has enabled rapid growth among the Dorn, allowing them large quantaties of fresh fish with little effort, allowing them to expand and focus on other things such as resources and production.
>Production Increase
>>
A fae gate opens in the middle of the People of Tarn's central room. As the swordsmen move to --you know what, fuck it. Pretend some awesome diplomacy happens here. Here's the end result:

>POT enter the battle
>As payment, if they win they are promised Zendarja or Ethanhaik, or if impossible a large sum of gold and other compensatory items as well as:
>DEG foolproof swears or signs a treaty that they may not take any hostile actions against Tarn for [2 RL weeks]


Actions 1: Great Balistas are constructed, designed for both siege and anti infantry actions. The ballistas can be armed with sticks of Narsic wood, with rods of bronze to carry a magical effect, or with rods of cold iron to neutralize magical enemies.

Action 2: A new innovation in the armors of the armored swordsmen--a bronze plating on the inside of the armor. This plating allows the swordsmen more magical capacity and given them the ability to use their innate magic to amplify their movements. When combined with the already superhuman physique of the armored swordsmen, this technology gives them the ability to move and attack with ludicrous speed and strength.

>Siege of Idyllic Mount
Turn 0: Squat boats containing roughly half the Tarnish garrison there (120 AS, 2400 UAs, 240 Casters) sets out under dark of night from Battalmin. Newly built ballistas are loaded with sharpened sticks, each with 5 bronze-tipped spears primed with unknown magics. The bulk of the army lands at Land-Below-Mountain on the far side of the lake, while a sixth of the Armored swordsmen and a few ballistas split off to reinforce the Dwarwenmin forces. No light are lit, and the army relies on the AS and caster's feeling of the land for navigation.

From Dwarwenmin a significantly smaller contingent (40 AS/800UAS/80 Casters) sets out for the intersection of the roads between Dwarwenmin and the Dwarven highways. As they march, the casters create an oppressive veil of silence and haze that muffles the footsteps and conceals the army. Ten armored swordmen, carrying casters on their backs, run forward to deal with the gateskeep and to open the gate for the others. The casters create glamours around the group, making it appear to all but close observers that the group is a caravan, stampeding at full speed. As the group approaches the gates, five of the armored swordmen/caster pairs slip away, to climb and get behind the walls and cut off any escape for the guardsmen dwarves.
>>
>>3359556
>1.With the Cyclopian railroads in place, the transportation of goods, materials, and information was increased ten fold. Villages became towns then cities. A road and railroad are built from Nan to connect it to the rest of ERS.
>2.In a mountain reservoir near Gerner, Nuge Blan planted to create a grove and bless it by priests.
>>
>>3352848
>>The Kamadani Cyclopes

>Pearl Harvesting
>Geothermal Understanding

The Primes, in their initial ocean exploration exercises, discovered the existence of pearl-laden clams along the coasts. After the time skip and eldritch influences, these clams have grown exceptionally big, and so too have their pearls. While some are still normal-sized, ranging around a couple inches; others have become massive, almost as big as a cyclops' eye. Different parts of the island have their own ways of harvesting these pearls. The Primes use brute force to wrench a clam's mouth open and snag the prize free. The Alura Seers instead encourage the clams to open and give them willingly, while also allowing the Seers to place new bits of sand in its place to form a new pearl. Traditional cyclopes also gather pearls, usually while gathering other resources such as turtle shells or sand.

Hotsprings were discovered on the various hills and mountain ranges of Kamdani Island, however, the reasons these springs of water were hot and soothing compared to the temperamental ocean water was, for a long time, a mystery. Recently research has gone into how these hotsprings form, and the underlying forces that power them.

>>3358964
>>Cyclopes Mercenaries
Unfortunately for the cyclopes that had joined the Uwuin and Cian, their expectations for what battles looked like on the mainland were highly underestimated. The last thing they expected was to be thrown around the world in a floating castle, then colony dropped onto an island that was being attacked by a giant enemy crab, AND deal with deadly magic in the air to prevent them from assaulting their target.

Based on the roll and their kit, I'd say:
>In castle: Polemistís, 1 Stoneborne Seer, 1 Alura Seer, 3 Primes
>Joining Cian's push: 1 Stoneborne Seer, 1 Alura Seer, 1 Prime
>Bailed halfway to their destination: Kefalés
The 3 outside of the castle are decently protected from the curse. The two Seers dressed in Charged-Olivite infused garments, while the Prime is dressed in mythril. Both Seers are equipped with Foci-helms, which both protect them from eye-trauma while also enhancing their eye-beam powers. The Alura probably blasts at various official looking people and spell casters, to both sow general confusion amongst the ranks as well as trying to disrupt the focus of the spell casters and make them fumble their spells. The stoneborne Seer tries to petrify wide swaths of people at once, before dipping back behind the other forces, opting for a sniping approach. The petrification, when deep enough, prevents the blood, flesh, and hearts of those hit to be used in any sacrifices used by the Mesians. The lone Prime hangs back for now, as he is less sure on attacking tiny-folk. More likely than not, he'll focus on defending the two Seers from stray bolts or attacks. Once giant monsters start showing up, however, he'll go to town trying to wrestle and take as many down as he can.
>>
>>3359704
>>Cyclopean Mercenaries
Those in the castle largely play defensive roles. The two seers will blast any who get near, largely focusing on crippling or debilitating multiple targets rather than going for single kills. The Primes will hold the doors valiantly, and help with moving the wounded back into safety.
Polemistís, however, will stand with the other officers and leaders of the invasion force, using a high-powered telescope to view the battlefield from a-far and offer tactical advice. This is as much of a help for the invasion, as a learning experience for her. While cunning and quick to notice weak points in the enemy forces, this is the Primarch's first experience with massed combat. She picks up a lot from the other officers, and while not the one making the shots like she's used to, does give invaluable information and input on the tactical and strategic situation.

And for the record, this only happens as Uwuin does it. I'm probably not going to be proactive in this battle, and rather just lend in my own tactical input of what my cyclopes do throughout the course of this battle. Uwuin and Mesian are steering, I'm just going for the ride.
>>
>>3359556
The ones who have been converted have little reason to go back to the old faith... also Emi was the Goddess of water right?
>>
>>3359704
... Kefas would not be allowed to bail as that would be breach of contract...
>>
Upon request by scrying mirror, a fae gate opens and a fae mage steps out. He bows, introducing himself and placing himself under the kings service.
"What do you need me to do"
>A portal opens between the flying castle and the Uwuin army
>Uwuin now has access to one portal which can be changed at will.
>>
>>3359556
1. Islands to our west look ripe for colonization. We should send some Entomancers and their swarms to set up a town or two.

2. Our swarms under Northplace are set. The Entomancers assigned to the assault are given the go ahead for the attack. The streets of the city burst open to the hisses and screeches of Warriors and Tankers. Any who attempt to fight will be subdued one way or another.
>>
Action 1: The People of Tarn begin recruiting anyone who will join. Te size of the standing army rapidly swells
>Will buy mercenaries from anyone wiling and able to provide them
Action 2: The new armies are trained in the creation of shield walls.

As the forward guard incapacitate and kidnap the dwarven gatekeeps, the rest of the army moves through the now open gates. To an outsider, it is as if a veil of fog has blown in,concealing the gatehouse from view.
>>
>>3360316
Retcon: There is no wall from where the Tarnish army is coming. The Tarn' encounter little resistance on the roads, and reach their target area faster than anticipated. Because of this, they are able to move north, towards more heavily forested and easily defensible terrain.

2nd Retcon: When I was writing the troop numbers, I forgot to break out archers from the total grunt soliers. There is 1 archer for every 5 grunts.
>>
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>>3359590
To the north, a small force invades. For them, luckily sneaking past trade or fishing vessels but would soon be spotted once they land by scouts or supply caravans either traveling to Central Sarinthia or to desert thanks to dwarven night sight.
Whatever the case for their discovery, the news would be soon delivered to the western sieging force, prompting a commander to take a portion of the army and intercept them. Cavalry will be in heavy numbers.

-----

The United nation of Emi, now being renamed the Golden Emi Union further expands its grasp as well as access to resources.
>Expansion

A great effort is made in the way of defenses.
With the newly acquired land and workers being focused on gaining new resources, the Chosen are able to construct many wooden and stone towers from both the large expanses of woodland and stone from its mining operations. They would be armed with many ballistae tipped with any metals they can come across in their mines. These will be placed in many strategic locations.
>Defenses
-
Dorn keep building up
>>
>>3360887


Action 1

To our south, our settlers have found a good place for create a city, Voldenania. It will be name to the great general of the north campaign, and it will face the small lake of the dwarfs.


Action 2

we invest in new agricultural developments.


>>3359068

Before their arrive, we would prefer if their numbers will be lowered, controlled and in smaller groups
>>3359326

To our south, there are no more wildlands, instead it seems another realm was here. A diplomatic delegation was send for speak with them.


>>3359009
The fleet returns, there isn t anything left. We can t find a single northmun. And the storms of the north make it difficult to sail further or approach the coasts.

Endless armys roam this coasts.


>Messangers are send to the near realms of the old pact for speak swiftly about this. Something needs to be done. A meeting of generals will be done outside Fort Neso.
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>>3360964
The Uwuin Clergy asks why suddnely new conditions are being added on top of the previously agreed uppon.

Unless they are somehow recompensated for the abrubt further tightening of regulations beyond what was agreed uppon they will ask to talk to the Tyrant about this.
>>
Rolled 5, 8, 10 = 23 (3d10)

>>3359721
>>
>>3361041 >>3359704 >>3359326

So yea my thingy glitched, but anyway:
1-3 means death
7-10 means lives numbers as listed order.

The Cyclops first set foot outside before knowing aboutt he curse tho... and how would you know to protect them against a thing you didn't know existed.

Anyway:
The Stoneborne Seeer falls over dead before the other 2 can return to the Castle.

Cian over his mirror would scold Polemist for not sending her troops out and thus disrespecting his command. But she is left of the hook as it luckily worked out for the cyclops.

>>3359721 >>3360305

The Cyclops are to large and inspite of ther intentions to stay back to defend the castle this is an invassion force not a picknick. As the Fae Gate Opens the remaining Dwarves and Cyclops are informed that after being secured against the curse they are to enter the battlefield. She is given command of the remaining Cyclops and Dwarves, but a West Calderian officier is to "assist" her. (he is to watch that she does not pull another trick where she just wishes to avoid conflict)

> Action 1: >>3360887
After the other 3 High Priests comming in the High priest of Exorcism with provided data has a safeguard against this whole Curse thing soon prepared.

All the non-soulgranted are tattoed with boiling Gold (instead of ink). Healed up using healing magic and sent out into battle alongside Uwuin infantry and mages. Cavalry was not taken as they were deemed unfit for comabt here.

>>3357631
The Crussader Force which was sent to Eldrich lands to support their attack soon walks trough the portal as well. While of course kept well, spending years camped out in that Eldrich hellwhole without actually ever even smelling the battlefield leaves them more than frustrated. Especially the Emi'an crussaders as they heard that their country reunited and some weird shit started happening while they are gone.

All the Armies make sure to stick to the highground.

> Action 2: Flood 3, but Acid edition
The Fae Gate mage is abused to being close to a collapse with all the spell chanting demanded of him. A ast fae gate is opened to deep into one of the Uwuin'taipan Acid lakes.

While not an extremely strong torrent acid that can easily eat trough steel is now flowing in mass into the Mesian place of worship.

-----------------
>>3359326
So far Cians soldiers have not encountered much resistance. As such the high priest of flame is taking the lead and with childish joy blowing everything which is wet up and everything dry being set on fire. Instead of using any preestablished roads or tunels as they might be trapped the army just blows their way trough all the buildings and infrastructure moving trough the destrouction they caused themselves.

.... thank God Cian does not have his sword currently activated, or that incresed empathy would sure kick in.
>>
>>3361091
>>3360584
The 60 rented Tarn'ians of course are also properly tattoed with protection shit and sent out into battle along with Uwuin mages and Infantrymen. (infantrymen are those which chose cylops martial arts of ever Entomantic Beasts.)
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>>3361037

The reason is fairly simple, and it stands in the numbers of the pilgrims in this path. The realm has never done something like this.

As you have show us their numbers are great, and we think that try something at least somewhat smaller first would be better for everyone involved.

At least for the first years, it would be a good proof if the original path could be actually be done and it would give us some experience in handle it.
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>>3360887
>1.Gorgons are masters of the earth, but not of the beings which live in and on it. The mages conduct research to expand their power over the ground to plant life.
>2.Every day Carlotta bathes in the holy grove and every time she does, she becomes purer. Unaffected by the corruption that plagues the world.
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>>3361145
The Uwuin try to explain to the Cor that they have very little influence over how many people decide to go on a pilgrimage on any given time if they wish to keep the trial from being crowded they could create some sort of tavern or camping spot at the border where they would have Pilgrims wait if the path is to crowded.

Because the church does not controll when and how many people wish to go on a pilgrimage.
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>>3361091
>>3361113
What each army does exactly:

> Combustion Mage Roachidian Soulgranted
They use combustion magic to speed up their flight acting as units which can quickly flip-flop between the other armies to support them if such need arrises or act as a strike-force against very small groups of enemies

> Heresy Mage Soulgranted Roachidians
They use Heresy magic to hide their pressence and spread trough the Skies arround the Castle hiding themselves magically and physically relaying tactical information trough the phone mirrors. Also useful for assasinations of individuals.

> Uwuin Heresy mages
They as usual mass-heal their hordes of battlethralls while debuffing the enemy.

> Uwuin Exorcists
They notice that the field here seems to be making some of the Mesian mages capable of doing more powerful attacks. As such if they notice Mesian mages they disspell the residual magic of this place in small bubbles arround the mages as they are about to release their spells making them sometimes impossible to chant or brutally misfire.

> Uwuin Fire mages
Throw fire and explosions at them

> Uwuin Sun Mages
Buff allies and throw suns at them

> Uwuin Infantry
Beat them up cut them with your glave and tear them to pieces.

> West Calderian Soldiers
Set up position inside buildings lay ambushes maybe dig trenches in places focus on ambushing the enemy and bombarding them with fireballs and tiny suns.

> Tarn Swordsmen
Are allowed to act autonomously as long as they ct with accordance with the mission's objective. Have been hinted at using their earth-magic to dig a way to the magic core of this temple-thing. (avoid the acid-flood though!)

> Cian and the Crew
Literally tearing a huge straight whole trough the city to get to the "God"-King. Though the Dwarven Mercenarries seem a bit terrified of the situation desu.

> Primarch and her Crew
Officially they are to slowly follow Cian's crew and deal with the aftermath to make sure that the "path" they made doesn't fill up with enemies. But as The Primarch was given command they have autonomy in their actions.

> The Crussader Army
They became like a ragtag band of brothers. Northlundian Zombies, Rattakians, Tanigaki, Calderians, Emian's, Dornians all of them became good comerades in the years in Eldrich lands and trained themselves from vicious peasants into a propper army.

They got distracted and are raping, murdering and looting their way trough the poorer districts of the city...

> High Priests
Still in the Castle planning shit

> Undead
>>3357631 I hope they finally do something ;.;
>>
>>3360887
1. Nestana has fully been taken. The remaining forces have either given up their fight and spared, or died fighting. Our eyes now lay upon Vandala, and after that Kratamer.
2. More effort is put into our western colonization.
>>
>>3360887
Unfortunately, the warning comes too late(unless you are honestly going to try and claim that the dwarves saw the army, got word back to the generals, and the generals managed to muster an interception force in the time it takes for a double march army to cross one tile with a road). The Tarnish army moves south, placing themselves in direct view and confrontation of the main Dwarven army. Since the Dwarves clearly already saw them coming, there is clearly no point in stealth, so the Tarns raise tents and prepare to overnight, a fifth of the army remaining on high alert at any given time. The commander heads down to the Dwarven encampment in hopes of mutually beneficial agreement being struck. Just in case, she takes 5 AS with her, and 5 others hold back, staying just within seeing distance.

The Southern army entrenches, hides, and waits for the time being. Any caravans that pass are detained and subdued, their contents and owners held for the time being. All captured dwarves are treated as well as possible, given the circumstances.
>>
>>3361214
Turn 3:
Ten of the AS begin helping in the way described, quite literally punching a hole into the side of temple. With each huge strike, their armor absorbs more and more of the wards and spells which protect the stone, draining of of its magical and physical strength simultaneously. The other ten fan out to help the other groups. Their speed and agility allow them to flank and corner enemies effectively and their anti magic specialization makes them extremely dangerous to magical spells, animals and people. As they move,they tactically break the hastily constructed dikes, unleashing torrents of water upon their enemies.
>Time to temple break: 8 turns.
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>>3360964
The dwarves meet at Neso.

>>3361515
The army sent north is halted by an approaching party.
The furious dwarven commander demands the men state their business as soldiers position themselves around them. While this is done, the cavalry moves ahead towards the camped army and attempts to surround them, hidden in the darkness from inferior human eyes. (If daytime, they just surround it and survey)

The siege forces remain put, all things are in order from their point of view, while miners begin to dig at the base of the mountain on the western side.
>>
>>3361598
>POT actions.
The commander sees the goats leaving the main party, passing past her, not even making an effort to be subtle about their intentions..Her righthand man jots down a note and presses it to a mirror, which glows briefly with light twice before fading. She states, curt, "I'd advise you to call your cavalry back if you want a real discussion."

The army is alerted to the cavalry threat. Meals are finished or left uneaten as soldiers scramble to ready their weapons. Soon the camp returns to ts previous calm. To the untrained eye, nothing has changed, but every man stands alert and ready for battle.

Three of the AS who stayed back split off to tail the cavalry, their cold iron suits blending into the night as thy lean on their passive magic to make them quieter. They stay a bit out of the way of the main cavalry forces, but if needed, can easily move in to sow chaos among the forces. The dwarves with their night sight see them moving amongst the shadows, but the intervening vegetation and lack of noise makes it difficult to pinpoint the location or number of enemies.
>>
>>3361711
The commander has no time for games, this is his land, and foreigners block his path.
He asks again to identify themselves.

The cavalry spot figures in the woodland following them. 20 goatriders split off to locate the source of the figures, they try their best to pinpoint and encircle them while the rest of the force approach the camp.
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>>3361736
"We're a peacekeeping force from the People of Tarn, dispatched to prevent the siege of Idyllic Mount. Neither the emperor nor the People have bad blood against your people, and would rather all of us walk away from this fight unharmed. He is already fighting a defensive war, one that he did not instigate and that was begun with a cowardly attack against women and children. Our allies, the Uwuin are already on his side, such is the injustice that he faced. Join us, brother, so we may fight for justice and not on the side of cowards.I apologize for the...distasteful means of our arrival. We had to act quickly, and perhaps rashly, to prevent bloodshed. I swear to you we mean your people no harm."

Trying to encircle multiple independent rapidly moving targets? Bold move, Cotton.
The twenty cavalry attempt to encircle the AS, and succeed to an extent. They determine there are multiple targets, but not a precise location or number. They do succeed most magnificently at tiring themselves out and making themselves and the army they accompany quite conspicuous to the observers at the army camp. Most of the caster conserve their magic, but a few send a couple battlefield spells their way. Pock s and hoe begin appearing out of the night, catching the occasional hoof and causing a rare stumble. Its not enough to slow the tempo of the chase, but these riders are gonna be sore tomorrow.
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>>3361598
As the miners dig, the stone, rather than getting harder an harder like expected, begins to get softer and stickier. It's clear that some sort of magic is afoot here as walls that should have been sturdy sag and collapse, erasing significant amounts of progress. Miners find themselves sinking knee deep into the soil, struggling to get out. Pickaxes bite into the mountain and come out dulled, sticky soil making them heavy and difficult. The work is tiring, cumbersome, and, without a change in tactics, unlikely to get anywhere.
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>>3361777
"Peacekeepers" sent to stop a siege by invading sovereign soil? Such a weak lie is easily seen through by the keen dwarf.
This is merely a distraction, surely.

The commander orders the party to relinquish their arms at once and submit themselves to become prisoners.
The army nearly surrounds the small group and is prepared to act should they do anything suicidal.

While the AS are occupied with the riders, the remaining cavalry surround the camp, some concealed more than others. Few particularly hide themselves in the shrubbery, dismounting as they stalk through the night, locating a position nearest to the campsite while remaining hidden to the best of their ability, the lights from the camp likely decreasing any vision the humans had in the night.
Once in position, the few dwarves set up equipment from their haversacks and swiftly striking flint and steel upon small kegs of dwarven blasting powder which make a loud sizzle from the fuse lit. They immediately vacate the area and on the outskirts of the camp, flashes of light and ear piercing bangs erupt in the night. Fire engulfs the trees around the edges of the camp. They would begin to spread in every direction while the cavalry retreats whence they came.

>>3361844
An odd set of events to be experiencing for sure, but no matter, there are other means for excavation.
Once more, blasting powder is used, placed in key points, the powder is placed along the walls and set with long fuses and set to ignite. This should help.
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>>3360887
>>3361091
Action: The college and Petlin use their resources to locate the flying fortress.

(military commands) The surprise acid attack kills almost a thousand, many of whom were the members of the Nobility who did not listen to the orders to retreat to the bunkers of the inner temple, at this point the surface temple is mostly deserted say for strategic holdouts of Guards. Due to this attack Militia forces have been raised, and most of the roughly 250 Quetzalkans of Hytza have been sent up to deal with the skyfortress, which has been pinpointed using sharp eyed Quetzalkans sent to survey the sky.
The Fae portal will be first to be targeted once the 500 members of the Royal Guard have been dropped off on the fortress.
The Hytzan 5th shall organize attacks on the pillagers, dormant war caimans (numbering 5,000) are called to Hytza from the destroyed rural areas, they are adept swimmers and the perfect ambush predators for the flooded and now sometimes even acidic streets of Hytza.
Other Regiments are on their way to the nearest battles, some still not knowing of the tragedy of Hytza.

The Hytzan

The Hytzan

Current Population trends by territory:

Hytza-Nohoch: 111,000~ 96,000~(Boronic)

Hytza-Chichan: 44,000~(Potassic)

Bsieltol: 38,000~

Konykol: 15,000~

Cholmikol: 18,000~

Nahuzan: 16,000~ (Potassic)

Tukaah: 18,000~ (minority Potassic)

Maikaah: 4,000~ (stabilized) (minority Boronic)

Military: 100,000~

Total: 369,000~ 354,000~

Approximate growth: -0-5%

*not all growth is local, state supported migration programs can cause unequal growth as new opportunities arise

Local Military forces

Maikaah:
Garrison: 5,000~
Militia: 4,000~

Hytza-Nohoch:
Garrison: 10,000~ 9,000~
Militia: 20,000~ 36,000~

Hytza-Chichan:
Garrison: 8,000~
Militia: 15,000~

Bsieltol:
Garrison: 5,000~
Militia: 20,000

Konykol:
Garrison: 4,000~
Militia: 8,000~

Cholmikol:
Garrison: 4,000~
Militia: 12,000~

Nahuzan:
Garrison: 5,000~
Militia: 12,000~

Tukaah:
Garrison: 5,000~
Militia: 10,000~
>>
>>3361877
>>3360964
The Cor Tyrannic band sent to investigate suffered heavy casualties after being assaulted by a band of Fae carrying around dark skinned slightly pregnant women, but thankfully they were saved when a band of civilian soldiers rescued them, slaying the Fae and taking back the heavily abused women.
The leader introduces himself as Zapat, priest of the massacred town of Tenocht, he claims that the vile Calderians have cursed the land with waves of horrid Fae, and that this was the 3rd group of a dozen raped and enslaved women they have saved today, he wants to bring the group to Nahuz by way of escorted refugee caravans, and to forgive any confusion started by how the abortion process for the raped Mesian women goes, as it is fairly bloody.
National Military Forces:

1st Hytzan Regiment: 10,000~
Location: assaulting I.Corruption

2nd Hytan Regiment: 10,000~
Location: assaulting Shangri-La

(new) 3rd Hytzan Regiment: 10,000~
Location: On route to Hytza

(new) 5th Hytzan Regiment: 14,000~
Location: Hytza (reinforced with 4th regiment survivors and garrisons)

1st Sons of Nahuzan: 12,000~ (plains specialists)
*100% higher proportions of Nahuzan Camels
Location: assaulting I.Wastes

(new) 2nd Sons of Nahuzan: 10,000~
Location: On route to I.Corruption

1st Caimenborn: 10,000~ (swamp specialists)
*100% higher proportions of War Caimans
Location: raising lands around the Spire and especially the area between the Spire and I.Sea

(new) 2nd Caimenborn: 15,000~
Location: split between Bsielt and Konyk
(new) Western Regiment: 10,000~
*50% higher proportions of War Caimens
Location: On route to I.Sea

Grey Priests: 15,000 (urban specialists)
*100% higher proportions of siege works and pike shot ammunition and battle Priests, 50% smaller proportion of non-siege nahuzan camels and War Caimans
Location: assaulting I.Sea
>>
>>3361844
I.Sea: The Grey Priests reach the walls of I.Sea, though magic and arrow attacks are common from the walls the robust armor of these Urban Fighters is strong enough to withstand thier onslaught, they reach the wall and as the Artillery Camels fire rocks and fireballs onto the wall a breach is made, a small portion of the 10th company of the 10th Squadron rush in, blaster guns ablaze the breach is filled with smoke, though this was only a cover for the real payload, 400 stealth troops who scaled the walls during the breakin, this head is then used as the catalyst for the city assault.

I.Corruption: The Harbors of the city are swarmed by superior Mesian vessels, many melle ships being able to get their amphibious troops on to the decks in order to subvert the rushed deployment of enemy troops. From the North, the standard army strikes, using a breach caused by the initial bombardment to pour into the poorer parts of the city, massacring civilians while the bulk of the defence force was pre-occupied with the amphibious assault.

I.Wastes: Another Standard amphibious assault later the harbor is under Mesian control, the 1st Sons of Nahuzan, again using the tactics used in I.Corruption by that Hytzan Regiment along with also taking advantage of the breach provided by the bombardment, Nahuzan Camels march through devastated streets, burning down those houses which lie in thier way, marching towards the little wizard spires which survived the bombardment.

Swamps outside of the Spire: The 1st Caimenborn cut a bloody swath through the countryside, though they focus on the roads which connect the two cities, not knowing that they are capable of magical communication with each other, though still massacring village after village in their wake.
>>
>>3361862
The commander's face twists. "To betray the sanctity of a parley? Such underhanded behavior does not suit such an esteemed people. Very well, if that's they sort of game we shall play, then so be it."
A red scarf is clamped around the mirror, alerting the camp and the AS that the terms had been broken. Unfortunately for the Dwarven cavalry, their plan had not taken quite a few things into account. The first? The fact that Tarnish mages are quite adept at sensing changes in the ground, such as the very noticeable ones created by pounding hooves. The cavalry, who had believed themselves well concealed, had had their exact location and numbers compromised as soon as they neared the camp.The galloping mounts were stopped in their tracks by sudden sink holes, throwing their riders as their legs were broken. Those dwarves not killed immediately by the explosion of the blasting powder they carried or the snapping of their necks as they hit the forest floor at gallop speed were executed mercilessly by the armored swordsmen who they had been followed by, reinforced by fresh faces from the camp. A few more dwarves fell to arrows and swords and night ambushes as they were spotted setting up the charges, leaving just a few actually left to complete their mission. And here is where the second, third, and fourth mistakes of the dwarves come in. Blasting powder does not burn hot enough for long enough to catch things on fire--if it did it would be useless as an explosive because it would burn too slowly. Furthermore,the design of the bombs fundamentally prevents such a fire, as the compressed air that is the explosion rapidly cools as it expands. But even if it could, fire requires dry kindling, and in a lush lakeside forest on the rainy side of the mountain, there is very little of the sort. The few pitiful fires that the dwarven "master plan" created are snuffed out easily by boot and mage(5th mistake btw, trying to start a fire in a camp full of earth mages). A few bleeding ears and blinded eyes are quickly repaired by the application of healing magic. On the brighter side for the Tarn, a few of the kegs are recovered from dead dwarves and sent back to Battalmin for analysis.

The commander's situation is significantly more dire(perhaps because the dwarves actually stuck with a simpler plan for this one). Thankfully, they are only nearly surrounded and dwarves have stubby legs. 4 of the AS draw swords and gather together into an arc, while the commander jumps on the back of the fifth to return to camp while a gap in the dwarven ranks still remains. A cavalry dwarf could catch them, perhaps--oh wait, all of them are out on the gunpowder mission. Well, at least, judging by the sounds of explosions, that went well, right? The dwaven commander consoles himself with this at least.
>>
>>3362024
Ill deal with the mountain stuff and the Mesians tomorrow
>>
>>3359704
>>The Kamadani Cyclopes

>Cyclops-Gorgon Olympic Preparation
>Dwarven Masonry and Architecture

While the cyclopes of Companous and Overseer Filos have been the ones to interact with the Gorgons the most, recent times have shuffled the populations of the island. When the Primes came over to Companous to join the Uwuin invasion, some hung around after the castle had left. There, they met the Gorgons.
Cyclops-gorgon relations had been improving for ages, and now they were even allowed entry to help defend the borders of Kamadani Island. The Primes were curious as to why outsiders would be trusted to defending their island over themselves. They began talking and starting duels with the tougher looking gorgons. While it was done in good fun on their end, Filos quickly rushed to put a stop to it. This did not loosen tensions felt by either party; however, and out of a sense of both blueballs and rivalry, the Primes and Gorgons decided they would construct a proper Colosseum to house their new found fighting spirit. Cyclops masons, sculptors, and builders were rounded up and encouraged to help the ERS build a Colosseum, wherever they chose. Boats soon started shipping cyclopes and building materials southward.

Agalma had spent his time in the Dwarven lands doing much the same as what he did in his previous life. Working on stone, sleeping, and occasionally eating. To the layman, it would seem a dull existence. But to Agalma, he had never been more stimulated than ever before. Stonework had been his life, but now it seemed as if he had been living under a rock. Cyclopean methods of masonry were aesthetic, but the dwarven works he'd witnessed and worked were something else. Even more so than style, the purpose and intent of Dwarven architecture was of a completely different mind. Strength over everything; ambitious mega-structures; mind-bogling crazy structures meant to accomplish one task or another. While unable to understand the mechanics of some, or write them down, Agalma did take the dwarf's offer on writing a 'letter' to his kin back home. While Agalma wasn't nessessarily literate, he did know how to draft. His letter was essentially well drawn schematics and architectural notes on the dwarven methods. Along with a crudely drawn, smiling cyclopes face in the corner to let them know he was doing well.

Outside of that, Agalma was busy working on commissioned sculptures, statues, and other stonework for the dwarves. Most of the time he would do so in the cyclopean style, which was fresh and different, something nobles would possibly covet. But more and more often he felt comfortable attempting to make dwarven statues instead, often asking fellow dwarven sculptures for input on his attempts. One night, he even tried to blend the two styles together; that however would need to see some further revisions before even he would want to look at it.
>>
>>3362042
Noice
>>
>>3362042
>>3361214
>>Cyclopean Mercenaries
Polemistís is a little pissed that she was scolded on the battlefield, but now that there is some solid ground beneath their feet, the Cyclopes feel more at home and ready to help.

The Primarch agrees that maintaining a unified line between the main forces and Cian's push is important. Unfortunately, it appears as if Cian is pushing ahead much farther than the rest of the army can keep up with. Whether he is really that good, or fate simply draws him ahead of all those around him, there is no denying that he would risk over-extension. Polemistís and her band leap into action to try to lessen the problems this would cause.
The four Primes sprint back and forth down the line, prioritizing the giant beasts, monsters and dinosaurs that the Mesians throw. Their training against casters allows them to avoid the majority of magical attacks, even if they cannot actually counter or engage them. Their anti-behemoth training and general fitness lets them spear, wrestle, and take down creatures their size or bigger, to prevent them from bulldozing into the conventional forces.
The remaining Seers meanwhile focus on keeping enemy soldiers away from the line with their extended range of effect. Alura Seers suggest and charm soldiers into focusing on other fronts of battle, and generally disrupt enemy movements. The Stoneborne Seer meanwhile focuses on those that the Alura aren't able to steer away, turning them into stone and slowly creating a makeshift wall of petrified corpses between them and the enemy.

The Primarch herself is at the front of this second push, picking up and leading any stragglers left behind from Cian's manic push. Reinforcements are split between holding the flanks, and continuing the forward charge. Wielding a massive halberd-like weapon, she cleaves through anyone getting too close, while she continues to issue orders from her high vantage point.

While Kefalés had not been intended to fight, and the Primarch had attempted to keep her safe, she herself volunteered to help however she could. While not gifted with eye-beams nor superhuman physique, she was still a giant. A giant that had been given a mythril shield, an olivite cloak, and a cyclopean helmet one size too big. She was also a runner. Instead of running back and forth across the country side, Kefalés ran to grab the fallen soldiers from the frontlines and bring them back to the Heresy Mages to get patched up. She could cradle several tiny-min in her arms at once, with a few more draped over her shoulders; or she could drag back the occasional Uwuin that managed to be harmed my the Mesians. She'd then run ammo and gear back to the frontlines.
The young girl would've been scared stiff, if she wasn't practically exploding with excitement; surrounded by all manner of things she'd never experienced nor understood before in her life.
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>>3362187
TL:DR: Cyclopes and the other troops under Polemistís' command try to keep Cian's push from getting isolated from the main forces and surrounded.
Primes fight giant monsters and dodge magic. Seers keep conventional troops away from the line. Polemistís leads at the front of the second push. Kefalés runs field medic, body dragger, and ammo hauler.
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>>3360964
The Uwuin'taipan send a small delegation to Nasco.
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>>3361877
The Sky fortress is long on the ground though I don't think it was hidden to begin with I literally had it fall like a metheorite into the temple.

The Royal Guard will have to face off against the 3 remaining high priest of which 1 the high priest of the Sun is wielding a Holy Weapon. The battle would be pitched as soon the Fae Gate would be relocated to get more Battle Thrall reinforcements instead of torrents of acid.

>>3362187
Polemists Great Leadership is aknowlaged and the Unified Crussader army is soon redirected to assist her, being reminded that raping and pillaging is for later.

The Rag-tag group of soldiers covered in Mesian Jewelry comes to assist Polemist. They are competent, but unnecesarily brutal in their methods. As if taking anger out on something.
>>
After nearly dying twice and losing one to hidden caimen, the AS commander decides a better plan is needed. The AS switch tactics, helping to reinforce the cyclopes. They work at killing caiman trying to attack the cyclopes and at neutralizing larger defenses. that could pose a threat. In this way, the cyclopes manage to increase the pace at which they push through the city.

>Will deal with DEG cities later.
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>>Cian gets a response, it'd appear Elizabeth's mind is a bit strained right now.

>>Name:Unstable Sunlight Barrage
>>Type:Eldritch
>>Description:Spears of pure green eldritch energy, derived from small remnants in the sun hover around the user, up to a maximum of twenty
>>Purpose:Bombing, explosive and unstable in nature due to the sunlight spear having a tenuous grasp on existeance considering, what happened to the ********* and that it was their technique, which they invented

>>Action 1.
Elizabeth is still tearing through the fucking "warp" fucking up and in general using the power of a hivemind of energy to cause havoc to Messian mages who dare to cast or are sufficiently strong.

>>Action 2.
Crabs, they are assaulting messian ships at all opportunitys, assisting alongside Grey's and Ciels attacks and overall being a terrifying nuisance.

>>On the Giant Crab.

That horrific abomination is attacking all armys it sees, attacking anything that dosent surrender and is overall being a terrifying creature that seems to just barely be controlled by a rapidly straining Elizabeth.
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>>3362024
As previously explained in the lore prior, the powder would, in fact, allow for a fire to arise.
All that is needed is one keg in order to begin the forest fire, although it may not travel far or last long, it would at the very least keep the campsite busy and signal to the army south with smoke and light that the plan hadn't gone quite right.

As the cowardly leader leaves, the abandoned men are quickly overwhelmed, first being pelted by bolt and javelin, then being attacked from all sides by the dwarves. The darkness clearly hindering the men as well.

>>3362042
The lifestyle of cylopes and dwarf seems to align very well, being nearly identical, though dwarves being more versatile and sociable.
Dwarves would happily assist in digging out and building a proper cave home for the cyclops and giving him mithril chisels to improve his work.
In addition, the dwarves also attempt to ask his opinion on new concoctions of ale they've been experimenting with to see what best suits the giant creatures so that they may start a new line of brew that they can sell to the island cyclopes.

--

The next step in improving the nation is wealth. One cannot have a force to defend itself without the power to feed and arm it.
Focus is set on mining and cutting Emian gems within its hills, diverting trade to its closest neighbors, the Tythians and Elves, surely improving its wealth.
>Trade

To further the wealth, the decide to impose taxes on the things unnecessary to the nation, including heretical churches and non-followers of Emi.
>Taxes



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