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File: Windego quest.jpg (183 KB, 750x896)
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(Welcome back friends, I have a friend in the ER tonight due to an attempted suicide. However we will be drowning that out with whiskey and WENDIGO QUEST!}

Last thread we secured arms for the merchants by raiding a empire warehouse, moved shop to a new base, oversaw a drug deal, and stumbled upon a freshly triggered cape in the throes of sorrow.

>We voted to attempt to calm him with a roll of 17


>STATS
VITALITY: 300/300
RECLAMATION: 0/MANY
NOTICE:3/20 (Attentive)
HUNGER: 10
>>
Here is the collection of all previous threads

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Wendigo Worm Quest
>>
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>>3166808
"Listen man, I've been there. I woke up like this. There's no going back for me. You said that you were stuck in that form after creating the forth shadow-guy. Could you try, I don't know sending him away?" You finish with a finger point at one of the shadow-men.

The man covered in rot looks up, and with a face of absolute concentration, he .W̧̮͈̩͎̝̘̠̣̓̋͌̄̕͢͞į̵̹͙̻̥̙͇̺͙̈̎̏̈́̀̚͟͞͠ļ̢̮̩̝͉͙̙̒̽͋̇͛͟l͕̹̭̮̟͙̖͒̈́͌̔͝ş̷̛̥̟͓͖͉̣͂͐͗̉͟ h̷̨̨̜̠͇̞̱̦͉̟̄͌̋̔̿͝i̧̖̤̤͕̣̐̌͋̑̃̈̎̐s̡̩̝̦̫̗̃͊̋͊͛͞ c̸̢̠̪̒̀́̒̋̂͜͢o̡̠̫͇̜̿̀̈̌͐̀̄͆̐͟͝n̵̨̢̛̛͔̖̼̓̇̾͌̄͛̚͡s̡̠̺̼̭̺̀̂̓̂͆́̕͢͠͞t̷̠͕͎̪̩͓͛͌̔̌̓̽͟͠r̴̢͈̦̯̊̊̃͒̀̀́̏̂̕ͅų̸̢̡̰͍̥̱̀̓͊̑̃̇͠c̢̪͍͉̻̹̟̞͔̓̀̓́̑̓t͈̯̣̞̟́̆̾̈́̋̆ ĩ̷̧̝̫̳̳̌͆̿̂͘ņ̸̧̮͉̈́͛̉̈́̔ť̴̢̳̠̩́͛̿̐̑̋͂̚̕͢o̵̧̺͉̤͂͒̽̾̕͟͢ n̴̡̛͙̥̳̥͍̹̮͋̔͐͛̾̀͘͢ͅǫ̞̯̮̩̮͐̆̿̔̔̐̌̄͆͡t̢̮̥͉̹͂͂̀̓̚̚h̸̤͚͕̦͎͖̞̎̿͘͘͝͠i̛̠͙̰͕̫̿͆̒̓͐̊̈́͘̚n̴̛͕͚̙̞̪͈̯̟͓̋͛͘͞ǧ̷̩̙͉̖̺͍͗̀̍͗̕͢͝͠͠ń̡̬͉̪̗̗͉̜͈͑̿̄̇̓e̸̠̼͙̥̦̼͒͌̓͘͜͝s̵͙̟͉̰̼̽̔̽̓̒s̢̬̥̖͉̝̠͓̑̾̀̐̓̿͛̃̔.̞̟͇͈͊̉̍̊͒̇͜ A̡̙̭̺̦̩͔͊̂́̎͒̆͡ͅş̷̣̘̹̦͔̹̇̈͆̄̈́͛͘͘h̸̰͙̟̤͖̰̄̉̋̒̓̎͝͠͞ę̷̻̗͍̤̰͍̤́̍̓̈́̂s̛̹̰͎͉̦̮͉͌͋̎͂̔͛̍̕͢ t̴̞͚̤̟͙̱̯͔̔̓́̊͑̽͘͟ȍ̷̡̨̧̗̞̼̩̑̂͡ a̷̢̖̤͈̬̜̝͔̾̏̂̉̏͝ś̨̡̛̯̳̺̖͆̃̒͌͜h̷͎̭̥͊́̾̀̀͢͢ȩ̴̫̳̞̘̟̼͛̉̏̓̔s̷̡̥̩͖̰̱͚̐̽̿͐͑,̜̤̩̫̼̜͊̂̈̈́͆̓ ḑ̣͕̾͂̉͛͒͗̊̋̔͟͜ų̭͙̰͎͈̯͕̟̾͒̇̍̓̚͢s̨̘̹̩̟͉̭͉̎̄̾͆͢͠ţ̶̡̨͖̜͛͂̊̏̒͊͋͘ ṫ̡̛̜̖̰̖̭̻̹̪͐̒͂͂̈̌ͅǫ̘̻͇̘̩̼̙̑̒̔̂̌̃͡ͅ d̛̞̟͔̺̙̻̓͋̓̒̄͆͠u͔̹̤͎̱̓̂̀̿̕͞͡s̸̰̱̭͓̜͉̗̹͉̽͆͊̀͛̇̚͝t̵͔̮͖̮̬̟̼͐́͗̈̄̃͘͟ͅ.

As the shadow-man disappears, the rot and filth sloughs off the man, and the color of the living returns to him.

He looks up to you with tears in his eyes, and whispers "Thank you..." Before falling unconscious.

"Ah goddamnit..." You mutter, as you hoist him over your shoulder, and make the trek back to the Freighter. His shadow-men follow behind single file, dutifully soldiers to their master.
>>
>>3166815
Don't want to burst your bubble buddy but we're missing thread 2 in the archive
>>
>>3166862
so someone is going to search there history or its just gone?
>>
>>3166862
refresh it mate
>>
>>3166872
>http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Wendigo Worm Quest
cant see it and i opened a new tab with the tag
>>
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>>3166833
You make your slow return to the freighter, taking extra care of your special cargo. People wave to you as you approach, and muttering sweep through the ship while you climb up the stairs.

The Shadow-men file in behind you into the Bridge, where Squealer is working with what seems to be the remnants of the tinker weapons you "requisitioned" from the Empire.

"Holy fuck Famine, what did you do?"

"Found this guy by the entrance of the Graveyard, he was in some Breaker state, and can create these shadow guys. I calmed him down and he passed out."

She throws an appraising eye over the unconscious man. "Goddamn he looks old... Well he can crash here for now, kinda the whole point of our movement. Fuck, we'll ask him what's up in the morning. Anyway, while you were running around scouting, Cricket woke up. Care to stop down in the "Brig" and use some advanced interrogation."

You give her a rough draft of your scouting, and make mark of the blocked roads. One of the Merchants leads you below deck, and all the way to bottom deck. In the stern, tucked away in the engine room there is a dank, dripping set of cells.

Laying on a mildewed blanket, is the feeble form of Cricket.

>What do?
>Interrogate forcefully (waterboarding, finger snaps, etc)
>Interrogate gently (cup of coffee, fresh food, etc)
>Write in
>>
>>3166996
>>Interrogate forcefully (waterboarding, finger snaps, etc)
>>Interrogate gently (cup of coffee, fresh food, etc)
Neither. Ask her about the nightmare she has seen.

I am curious why anons decided to spare her.
>>
>>3167006
Time crunch, not sure myself.
>>
>>3167006
For me it's because she'll realize we spared her just to use as a snack later. I want to imagine the terror on her face.
Also supporting. I want to hear more about that nightmare.
>>
>>3167023
Did I get it right, she lost her parahuman powers permanently?
>>
>>3167037
Jawohl.
>>
>>3167037
Yep
>>
>>3167006
I want to hear about her Darkest Nightmare...
>>
>>3167038
>>3167041
Well, her fate is sealed, so lets see what she has to say before she is consumed as its our imperative.
>>
>>3166996
>Write-in: Interrogate gently, but put pressure on her without threatening her
>>
>-10 HUNGER
You crouch outside the cell in front of Cricket, and then you S͚̟̫̣̹̃͒͑̐͑̂͘͢͢͡h̢̥̻̜̼̞̓̃̓͒̇̎̏į̶͍̦̹̦̤͇̎̌͋͌̀́̈́f̷̟̣̫̦̫͍̰͓̍͊͒͆̐͡t̸̡̛͉̙̦͔̱̰̥͔̣͊̉͗̀̊̑̀́̔ through the bars. The once "roomy" cell is now very cramped, with your bulk taking up over half the room. Cricket scramples to the corner of the cell. Her whimpering grates on your ears.

"Ś̨̨͎̞̙̥̙͔͂̇̄̽͛i͕͈͚̞̙̿̾̿͌̀̆̓͒l̼̠̱͎̳̱̾͐̓͆́̕e͔̬̰͋͑͊͗̂͊̾̕͜͜͞͝ǹ̴̢̫̙̣̺͙̠͊̏̋̎̕͜ͅç̴̡̡̗͎̞̙̏̈̇̀͋̀̇̚̕͟͜ẹ̛͉̠̪̺̩͚̜̿̇͊̕ͅ." You say in a voice that is not your own, it reverberates through the belly of the ship. Her mouth slabs shut in a quick motion.

"Pray tell, child of the the alone Father, what was it you saw in the terror of the night. In the moments you were all alone. When the wind howled, and you screamed for help, but no one answered through the void"

Tears pour out her eyes in torrent, mixing with blood. Her mouth babbles in terror "A great worm shifting through a star filled void, all alone. He was jealous, he harmed those of his own kind, and took pity on those lesser than him. He drifted away, in sorrow an torment. When he finally returned, he destroyed the mourning Worm, and swallowed the world. A̶̢̱̬̯͔̙̞̯̓͑̕̕͝ñ̛̪̞̹̘̣͌͌̆̓̽͌̌͟͟͞d̳̳̟͌̆̓̑̾͂͟͞ i̢͔͎̭͋̒̀́̐͢͟ͅͅt̴̫̱̯̖͕̙́̀̌͂̿͡ͅ w̧͉͙̣̼̏̑̐͡͞ͅȁ̶͎͙̗̤̋͒̉͆͠͠ͅͅs̫͔͖͓̼̃̂̽̿̚͜͡͠ r̵̢̧̛̗̝͉̬̜̯͛̍̀̊̾ͅe̢̞̯̬̥͈̪̝̰̽̀̉̈̋͂́̿̂͘m̷̟͙̘͙̻͇̟̖͂͆͑̂̀̒̚͡a̶̡̭̼͙̮̥̪͑̋́́̚̕͜d̜̤͓̪̈́̉̓̓̇͋͜͡͝ȩ̵̣͚̬̰̺̇̿̉̆̋͊̿͋͢͞.̢̥̬̦̥̖̻̺̈̎͊͆̌"

When the last of the words pour from her lips, she collapses once more, and a strange energy infuses you

>+1 RECLAMATION
>+40 HUNGER
>You now know the position of 1 Empire stronghold, 2 warehouses, and 3 safe-houses.

>STATS
VITALITY: 300/300
RECLAMATION: 1/MANY
NOTICE:4/20 (Ecstatic)
HUNGER: 40
>>
>>3167064
Of course you guys remember the one thing to ask her about that would drive her into a mental breakdown, and make Abbadad ASSUME DIRECT CONTROL. You know how when a new trigger happens, all nearby capes fall unconscious? Abbadon triggers caused a world wide reaction
>>
>>3167068
I feel retarded for not getting any of that so I will let others resolve it
>>
>>3167083
I willing to clarify grant specifics on information already given; what is the confusion friend?
>>
>>3167064
Our Notice is now 4/20 (Ecstatic). I'm pretty sure at this point that the one who's Noticing us us Abaddad, given that it happened right after Cricket's shard was reclaimed and that he's the only one who would have a good reason to be happy about it.
>>
>>3167092
Ah I just figured you were referring to the thing in the past tense and not suggesting a follow-up I couldn't figure out.

Anyway, is >>3167064 accepting actions? If so

>she collapses once more
Check for her life signs.
>>
>>3167064

Well time to tell Skid we've learned new locations to hit the E88
>>
>>3167118
??? he went to Franchise remember?
>>
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>>3167109
Night has fallen. You got to check her pulse, then reconsider when your claws get close to her fragile throat. She's breathing, but barely.

>DAY 2 HAS BEGUN.

(I have tomorrow off from work, and I'm slumping right now. Posts will begin once I wake up tomorrow so leave this thread open}
>>
>>3167126
See you then, QM.
>>
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Come next morning, you awake in your bed once more. Squealer stands peering over you expectantly.

"Your new friend is up, care to go say hi so we can get on with our work."

Walking over to one of the housing holds, you see a bed guarded by the three shadowy figures you saw yesterday. The man has see some rough days, and looks weathered.

"I didn't know you were a Merchant... I saw you in the news but it just didn't click yesterday. I hope you're not gonna forcefully addict me are you?"

He seems to have some negative preconceptions of your little family. A new cape will be indispensable while Skidmark is gone, not to mention a glowing mark on your record.

>What do?
>Well he's seems stable enough, he's free to go
>Attempt to show him what the Merchant's are all about
>Write in?
>>
>>3169233
Attempt to show him what the Merchants are all about.
>Write-in: "No, we're not going to hook you on drugs, but your best choice is to stay with us. The PRT will be on the hunt for you because they think you can't control your powers. The ABB will only take Orientals. As for the Empire, they ARE literal Nazis." Portray the Merchants as taking in disaffected capes who can't fit in anywhere else, without downplaying the bad side too much -- be genuine.
>>
>>3169233
>Talk to him, tell him about our own situation (or as much as we feel comfortable telling), get his take on it.
I don’t think we really care that much about the drug pushing, it’s really just a bunch of folks that are cool with us around.
>>
>>3169257
Sorry, I meant to put the first sentence in greentext since it's the first choice
>>
>>3169260
>>3169257
These seem to mesh well, supporting
>>
Rolled 1 (1d20)

Alrighty. Rolls please, d20s
>>
Rolled 2 (1d20)

>>3169273
>>
Rolled 14 (1d20)

>>3169273
>Rolled 1
>>3169276
>Rolled 2
We're off to a great start.
>>
Rolled 17 (1d20)

>>3169273
>>
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>>3169292
>17 v.s 1 (ayyy lmao)

You shuffle closer to the bed. "Man, do you know what happened the night I triggered?"

"What?" He says blankly, staring straight ahead.

"I woke up in an alley, all I could remember was cold, rot, and hunger. My body was not what I remembered it to be... I wandered through the streets looking for shelter. First thing I saw were a group of Empire thugs assaulting a black couple in the darkness... and I ran." He looks at you and meets your gaze.

"When I shambled through the streets, lost, alone, and hungry, the Merchant's took me in, no questions asked. Skidmark didn't give two shits what I looked like."

"Well yeah, you're the cape that's is arguably the biggest power-player for them right now."

"He had no way of knowing that at the time. No, we're not going to hook you on drugs, but your best choice is to stay with us. The PRT will be on the hunt for you because they think you can't control your powers. The ABB will only take Orientals. As for the Empire, they are literal Nazis."

"Well... you're right there. In this town you're either a dope-fiend, a Nazi, or one of the dragon's men."

"Listen, it doesn't have to be that way. To me the Merchant's are not the dope we push, the money we make, or where we are. It's the people, the downtrodden. Those that have been thrown to the wayside by all others, and left to rot. Everything we do is not out of sadism or some dark purpose, but to survive, to give people homes and food where they would have none."

He places his head in his hands. "I guess I fit in then don't I? I have nothing now, wife and kids are all dead. The house is burnt to the ground, I was planning on ending it-" He begins to spiral but you interrupt him

"It doesn't have to be that way. To the people out there, I'm a hero. They wave to me when I walk by. To all others they only see this monster on the outside. There is something to live for, we need someone like you, we're made for someone like you. A man with nothing, down on his luck."

He raises his head from his hands, and shifts to sitting up on the bed. He extends his hand out, and wraps it around your largest claw.

"The name's Steve, I was pissing around with the cape name Corrosion."

"Famine, and that'll do. Welcome to the Family Steve."

>Cape gained! Corrosion-a breaker/master with the ability to destroy matter in his breaker state, and summon shadow-beings to enact his will.

It is morning.

>Other tasks for today
>Go patrol some Merchant selling grounds in the South docks
>Aid Work Crews
>Train Members
>Attempt recruitment
>Write In?
>>
>>3169326
>Go patrol some Merchant selling grounds in the South docks
I just want to get in a fight honestly.
>>
>>3169350
pfffff filthy Zion-shard, always seeking conflict
>>
>>3169326
>Aid Work Crews
>>
>>3169326
>Aid Work Crews

Gotta fortify the base and we're the best suited to it with our strength.
>>
>>3169326

>Aid Work Crews

Best get the base more defendible. After that we should go out on patrol through ABB territory, disrupt things where we can
>>
>>3169383
>with our strength
Yeah I was about to remark on playing to our strengths in regards to action choices but that fits. Consolidate while everybody is determining how to deal with us.

Other than that, begin training with Corrosion.

>After that we should go out on patrol through ABB territory, disrupt things where we can
And that.
>>
>>3169426
Support, except I want to add that we should introduce Corrosion to Squealer sometime.
>>
>>3169326
>Aid Work Crews
>>
>>3169326
>Aid Work Crews
https://www.youtube.com/watch?v=mPTCq3LiZSE
I feel this is appropriate
>>
>>3169326
>Aid Work Crews
love this quest wish i was here for part 1
>>
>>3169326
>Help out work crews
>>
So looks like we're aiding work crews along with some introductions and training, I keep fading in and out of sleep so we'll see when it gets done.
>>
So the archive is broken.
1 links to 2, 2 links to 3.
No way to access thread 1.
>>
I wonder if the original QM lurks here or votes.
>>
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>>3171295
I hope so.
>>3170839
You lift Corrosion to his feet. "Umm, I don't worry about it but I think you may want to cover your face. At-least when you're not in rot mode." Corrosion shift around in his pocket, and pulls out a grimy ski-mask.

"That'll do."

You lead him around the Freighter, and make a show of saying hi to the people making themselves comfortable.

On your way to top deck, you run across Red. "Hey Famine, sleeping beauty finally awake I see!" He says while slapping Corrosion's back.

"Uh ha ha... yeah, I had a bit of a rough night yesterday." Corrosion mumbles

"Haven't we all man. Anyways, listen Famine. Squealer wants you up top-deck in the bridge."

"Was on our way there."

"Good, good man. anyways we're making good headway on repairing the ship. Should be done in about 2-3 days. Should be having a base warming party when it's all done."

"See you then Red." You reply and make your way to the Bridge. Inside of Squealer's and Skidmark's impromptu captain's quarters, you see the former in the center working away at a table.

4 of the 5 recovered Tinker weapons are dismantled and have all sorts of wiring connecting them together. Squealer flips a switch, and they all begin to glow a myriad of colors. When a cable begins to melt, she quickly shuts it off and starts writing in a small journal. She looks up to address you.

"Good Morning Famine, we sent some guys to confirm the position of the Empire spots you found out yesterday, they're legit."

"I'm effective."

She scoffs. "As always, so this is this the fucking new guy?"

Corrosion flinches and steps forward. "My cape name is Corrosion, I have a breaker state that can rot through matter, and let me sink into things. I have a master rating I think where I can summon these shadow servants."

Squealer cocks her head when the word master comes out of Corrosion's mouth "Not a name that's taken to my knowledge, and hold your fucking head up. You're one of us, walk tall."

Corrosion straightens his back in a show.

"So my plan was to aid the work crews this morning, do some training with Corrosion around midday to the afternoon, and then patrol some of our turf around the evening and night."

She gives you a nod. "We'll we have around three work crews right now. One is dedicated to the welding of slabs for re-enforcement and the creation of some protective structures. The other is for the renovation of the holds into living spaces, adding wiring, lights, the works. The last in for the requisition of scrap and all that good shit from the other ships in the Graveyard"

>What do?
>The Welding Crew
>The Renovation Crew
>The Acquisitions Crew
>>
>>3171434
>Acquisition crew
Wanna see how well we swim
>>
>>3171434
>Acquisitions Crew
>>
>>3171434

>The Acquisitions Crew

It's best to go out
>>
Alright, Acquisitions it is. Give me 1d100 rolls please my friends.
>>
Rolled 9 (1d100)

>>3171629

Tzeentch bless us
>>
Rolled 92 (1d100)

>>3171629
>>
>>3171645

Well, got his number followed by that 92. Thanks Hopebird
>>
Rolled 36 (1d100)

>>3171629
>>
>>3171645
>>3171646
What's the policy on crits?
>>
holy fucking shit cock balls tits shit taint this is some of the hottest pieces of work I've read in month. 100/100 you motherfucking work of art.
>>
Rolled 38 (1d100)

>>3171629
best of three
>>
Where's the QM?
>>
>>3175631
good question i hope QM not dead but if it is who going to pick this up?
>>
>>3175747
He leaves every now and then without warning, so I'm not too worried.
>>3175478
Glad to hear you're enjoying the ride.
>>
Can someone tell me which Worm threads and Quests take place in the same universe as the Wendigo one, or which ones got related lore?
>>
>>3176836
The Joker Quest takes place in the same setting and there are a couple of one-shots if I'm not wrong.
>>
>>3175961
>>3175631
Apologies friends, life caught up. Will resume tonight in a few hours after I get off of work. Again, if I go dark, it's just my narcoleptic ass sleeping or doing things. If I abandon this quest there will be an announcement.
>>
>>3177286
I wish I could find the thread with the rolls and the part of the protag watching a black dude getting beat on by those nazis. I feel like I missed out on something.
>>
>>3176857
There's also Capes of Rain City if you want to look through the archive.
>>
>>3176857
Not Joker Quest, but the One Bad Day thing by some british guy life kept trying to kill
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Zion
>>
Back from work, gonna take a quick shower because I feel disgusting. Had to slaughter over 50 cattle tonight.
>>
>>3177952
you slaughter cattle for a job that sounds like hard work.
>>
>>3177952
send pics or webm's next time you're at work?
>>
>>3177984
Afraid not, we phones off on the blood floor. Don't want to lose your phone in some entrails
>>3177976
It weighs on you, I started when I was 16 with my grandfather's hogs. Going to college, and it pays fairly well at the slaughterhouse. Occasionally you have nightmares, a man is not meant to see that many animals in fear and pain.
>>
>>3177666
You mean one British guy life eventually succeeded at killing.
>>3177318
Pfft, you didn't see the original thread? You a fake G. We real OGs were here from the beginning.
>>
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>>3178039
>>
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>>3178034
Archive thread 3?

>>3178039
>You mean one British guy life eventually succeeded at killing.
NO
HE'LL BE BACK
HE SURVIVED SO MUCH TO DIE LIKE A LITTLE BITCH
REEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>3178058
The illuminati got him, anon. It's over.
>>
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>>3178058
I'm so sorry, anon, but it's over, dead, gone, pushing up daisies. At least we have this quest so it's not all bad.
>>
>>3178058
who is that?
>>
>>3178118
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Zion
There's also another one archived as "Wrom Quest 8"
>>
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>>3178058
(I hope he returns anon. We need to collect all of Beardmaster's arms. Everyday I sacrifice a steer in the chance of his resurrection )

"Acquisitions." You say with certainty.

Squealer gives you a nod and says. "Go out to the entrance, Rick is waiting there with some boys and a blue armband."

Shift along like a massive ghost of murder, you make your way through the grayscaled insides of the ship. Many of the gang members just step aside, having become accustomed to your to your ghastly presence.

Outside of the headquarters is a milling group of Merchants, with Rick the previous member of your party that was shot in the assault upon the Empire. They're all wearing blue armbands, and Rick has one that is more of a sash.

"Hey Famine! Squealer gave me charge of some boys to get some parts and scrap. Can't thank you enough for saving my bacon back at the warehouse. Heard you may be joining us this mornin'." He finished with lifting the large blue sash and a wide smile.

You give a chuckle, and gingerly lift the sash from his hands, throwing it across your shoulders.

"So Rick what't the plan?" You say.

"Well... um... the ships you marked, we're gonna hit those since they seemed to be the most valuable." He says unfolding a scrawled map. Your merry little band of one monster and 30 Merchants set off with carts, tarps, and various power tools. You pull a small flatbed trailer behind you. Some start humming, and that progresses to singing.

In all honesty, Rick was right... it's a beautiful day.

You all hit one ship after another. The men head inside, and look for scrap machinery to take back to Squealer, they remove wiring and grab any remaining odds and ends. Whenever someone can't get a half corroded motor off, they give a holler, and you shift in and rip it off its mounting.

You spend most of your time wading and swimming through the tide, whenever you find a beached ship with useful steel you use your finger blades to slice the hulls into strips. You carry the soon-to-be slabs and place them into the trailer.

Soon everyone regroups, and begins the harder walk back to the Freighter. It's times like this you're glad you no longer sweat, and always feel slightly cold.

>-10 HUNGER

>SCRAP COLLECTED- +20 TO THE CONSTRUCTION

Approaching the ship you set the trailer down near the open-air welding shop. Many of the gang give you a quick wave and thanks, and then begin to carefully grab the rough strip of metal to start the process of making them usable.

You see Corrosion in his dirty ski-mask standing to the side awkwardly.

"So... Famine. You said something about wanting to train?" He says while rubbing his arm.

>What do?
>Cape train with Corrosion
>Do something else


>STATS
VITALITY: 300/300
RECLAMATION: 1/MANY
NOTICE:4/20 (Content)
HUNGER: 30
>>
>>3178181
>Train with Corrosion
Maybe we'll see what the ghosts do.
>>
>>3178047
>>3178039
no bully
>>
>>3178243
Support
>>
>>3178181
>Cape train with Corrosion
Let's set up some "targets" using useless scrap. You can show us what you can do man.
>>
>>3178250
Does feeding on capes give us +100 hunger, or was Alabaster an exception?

Also Corrosion is free to get creative.
>>
>>3178250
Speaking of slaughter, do you go exclusively for pigs or do you do other animals as well? If the former, how much would you guess an entire pig would cost in the Worm-verse, and if the latter could you name a few estimate costs for each animal?

How much for a goat IC?
>>
>>3178291
I started on pigs as a wee lad, and they are terrifying. I do cattle, swine, and goats funnily enough now for the dollar. Occasionally we have weird shipments like one time a guy wanted a blood floor of sheep he brought in slaughtered.

In character, considering the various the world of Worm faces, probably a little more costly. Average hog is about $5-6 hanging weight depending on state (higher east coast) in the real world. That roughs out to about $950 a whole hog, and $500 a half. Cattle is rarely sold whole, since you make more separating the cuts. Whole cut when ordered can be about $2500, half cut being around $1200, and quarter cut being $650.

I'd say add $200 to each.
>>
>>3178280
Differs on Shard power type, energy, and the manner of consumption. Alabaster's shard continually went through its power circuit, until you basically voided it. Made a much more satisfying meal.
>>
>>3178323
How well can we swim? Do we have dark vision?
>>
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>>3178273
>Cape train with Corrosion.

You ask some of the idle hands around to set up some targets and sandbags for you and Corrosion to smack around.

He and his cohort of shadow-men stand in a cluster behind you, and he starts to say. "So uh. What exactly do you wan-" You interrupt with flinging a sandbag pinched between your claws at him. It flops into him with a thump.

"Ouch. What was that for?!" He says, raising his voice. His ghosts chitter and shift behind him angrily.

"Corrosion, Steve. If I was a skinhead, that would be a bullet, and you would be dead. This is to prep you for when we patrol tonight. Hold that anger, it'll keep you alive. Why didn't you have your ghosts swat it out of the way?" You speak sternly and with conviction.

He gives you the look of a man finally coming awake.

"You're a cape now Corrosion. This is real, men die, men shit themselves, and men cry for their mothers while they try to hold their guts in. Don't let that be you."

You two begin a strange and macabre dance, where you take slow sweeping blows at him with the back of your claws, and he ducks and rolls away.

His ghost swarm you, their white hands and maws pierce your flesh and cause the wounds to R̵̨̨̰͙̞̫̱͆͂̓̓͠Ǫ̸̺̱̞̠͐́̋̃̐͢͡T̢̞̙͇̠͓͚̒̃̿̐̎͌͠͞.

>-60 VITALITY
>-60 VITALITY
>-60 VITALITY
>-40 HUNGER
>+30 VITALITY

The Hunger grows, but your wounds fight to seal shut as they grow pus filled and black.

You see Red.

You smash one into the ground, crushing its skull with a stomp. It becomes mist, and another springs to form beside Corrosion.

The tempo of the dance increases. Corrosion sends a shade to the far end of the field you have created, and just as you grow near to him ; he falls into the ground, a puddle of pitch. The shade rises in his place, which you dispatch with claw slash. Turning around you see Corrosion standing in his Breaker form dripping with rot with a fresh Shadow-man in the spot of the previous one.

Cresendo.

He balls his hands and slings black slime at you, which you dodge heartily. The pain you previously felt is one you do not wish to feel once again. Closing the distance with a pounce, you hover a claw near his throat.

Bravo.

Corrosion is panting and sweating bullets as the rot-form slides off him.

"Well done man. We'll make a cape of you yet. Let's get some fucking food and drink" You say as you ball your bladed fingers to do the approximate of a back pat.

>All Injuries and Hunger received in training are refunded.
>>
>>3178340
Dark vision yes- very much so.

Swimming, you can swim faster than an average man due to your longer limbs. However due to your fingers being long blades, and strange weight distribution it's not as efficient as it could be
>>
>>3178378
Well here's an idea to improve swimming speed.
Get some gloves or mittens made of that cut resistant fabric, put a second layer of something over those and hope it holds.
>>
>>3178375
>>-60 VITALITY
>>-60 VITALITY
>>-60 VITALITY
>>-40 HUNGER
>>+30 VITALITY
What the hell happened there?! Did we lose a lot of contested rolls?
>>
>>3178388
Why the sudden fixation on swimming? Is it about leviathan?
>>
>>3178397
I think it was a simple example of Corrosion's combat capacity.

>>3178403
Because I like the idea of a giant nightmare fuel horror wearing adorable mittens for the sake of swimming faster.
And it is a little about leviathan. fuck that guy.
>>
>>3178397
Your brother's R̵̨̨̰͙̞̫̱͆͂̓̓͠Ǫ̸̺̱̞̠͐́̋̃̐͢͡T̢̞̙͇̠͓̒̃̿̐̎͌͠͞ is quite virulent. You made the right choice to calm him.


>>3178388
Convince Squealer to make them for you and we'll see.
>>
>>3178410
Brother? Holy fuck. Are we going full Four Horsemen? HOLY FUCK! I SUSPECTED BUT FUCK ME HOLY FUCK.
>>
>>3178414
>>3178414
SHUT THE FUCK UP JEEZ :P, proud of ya anon.
>>
>>3178428
We're Death, the Pale Rider; Corrosion is Pestilence, the Black Rider.
Then who are Conquest and War going to be?
>>
>>3178375
another post to come?

>>3178428
we got 2 more things we can do before we call it the end of the day or something?
>>
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>>3178435
Abbadon must gather his strength. He has spent a great deal to send another to Earth Bet. His deals may seem one sided in the times to come, but he genuinely does care. He also has an appreciation for art.


>>3178441
Just abusing my dice generator for the patrol to come if you guys still gonna do it.
>>
>>3178444
>spoiler
QM confirms we can eat artwork to gain RECLAMATION. Everyone, we need to raid an art gallery.
>>
>>3178445
I'm still new to the Worm series. Is there a museum that survived Leviathans last attack?

>>3178444
Patrol is a go. Security is important after all. I can't want to spook fuckers in complete darkness.
>>
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>You spend an action collecting men and prepping, while Corrosion rests.
>>3178445
Not quite art, perhaps in a sense. It's one of the few things in your possession. Things forcibly taken can be freely given for boons.

The time has come to strike first, to prevent the enemy from recovering.

You stand before a crowd of 50 Merchants, those willing to follow you.

Corrosion and Mush stand to the side behind you.

>What do?
>How many men will you be bringing?
>Who will stay behind?
>What kind of gear?
>And where?
>>
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>>3178449
>>
>>3178449
wait
what
WHAT
What's going on now? Are we seriously going to raid an art gallery?
>>
I mean to be honest I wouldn't be against do another wack on one of their Storehouses, specifically Warehouse 1. I was thinking we could do this stealthy like, killing Hookwolf from the inside out and using the same method for the guards so we can haul ALL of their stuff.
>>
>>3178449
>We're going to scout the Empire locations we got from Cricket, see what their situation is.
>Send 5 men to each location (only 3 will go with Wendigo and Corrosion)
>The remaining 22 men will stay back in the Graveyard, ready to move out if anyone calls for backup.
>>
>>3178456
No, that was a joke (Meddles mentioned that Abaddad likes "Art")
>>3178460
I wouldn't take out an Empire cape so early; they're still a good buffer between us and the ABB and Protectorate.
>>3178461
Adding to this:
>We take only small arms like handguns, nothing that would make too much noise. This is a scouting mission, not an assault.
>>
>>3178456
I hope not, that would be a great waste of your momentum and surprise.
>>3178461
>>3178460
All targets that were previously given are open.

You know the Stronghold to have 60 armed members, and to be a general planning area for the Empire, it's a Medhall public relations building as a front. Capes come and go, but 3 remain for calls and support.

The Warehouses are general storage of drugs, capes unknown due to Cricket's abscene creating a gap in rotations.

The safe houses are places where members and capes gather out of costume to relax, bars, etc.
>>
>>3178461
wait what, the Empire has 6 locations?
>>
>>3178467
The 2 unhit warehouses from the last threads, 2 new ones, the 3 safehouses, and the stronghold would yield 8 locations to hit for them. The ABB locations are general guesses but it wouldn't be that hard.

Coil? Who's Coil?
>>
>>3178470
>8 locations
I think I'll stay with 6. I want a reserve of at least 20 (a good number) people we can distribute anywhere.
>coil
stop tempting us meddles, we both know there's nothing we can do about coil and his uncanny nose for trouble
>>
>>3178481
I guess scouting sounds good as it'll ever get. I think we should focus on the w unhit warehouses, the two new ones and a safehouse. No onned to stick out noise in the Stronghold just yet.

>>3178470
I still want to hit up a warehouse. Maybe after determining what we see we could take a few SUV's. Max 3. We'll have 3 people in each SUV.
Hmmm. Yeah. 3 SUV's. 1 skilled merchant leading 2 Moderate Merchants. Each merchant gets a melee weapon of their choice and a standard firearm.

What is the distance limit of Corrosion's "teleportation?"
>>
>>3178481
So as I understand, scouting mission in order to pick a target?

>Pick 6 out of the 8
>Warehouse 1- Dog fighting ring ran by Hookwolf generally, Money
>Warehouse 2- Rotated Capes, Arms and drugs
>Warehouse 3- Arms, Drugs
>Warehouse 4- Arms, Drugs
>Safehouse 1- The Running Wolf Bar
>Safehouse 2- An apartment building
>Safehouse 3- Auto Shop
>Stronghold- Medhall building front, Empire Staging center
>>
>>3178444
So we got Famine and Pestilence so far.
Can we expect Guerre, Mort and Conquête ?
>>
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>>3178486
"Ehh... I can send them pretty far away. They could trail Susan and the girls while I was at work... Never bothered to test them out of the city. They can hide in walls and shadows. I can see through their eyes."
>>
>>3178487
>Safehouse 2- An apartment building
>Safehouse 3- Auto Shop
>Warehouse 1- Dog fighting ring ran by Hookwolf generally, Money
>Warehouse 3- Arms, Drugs
>Warehouse 4- Arms, Drugs
>Safehouse 1- The Running Wolf Bar
>>
>>3178490
It depends friend. Notice may not seem like it means much... but it means everything
>>
>>3178491
Great. He could send 1 to trail 3 different groups while he's with us in case things go south. We're super fast and he can teleport so it's all good.
>>
>>3178494
+1
>>
Throwing an idea out there. After we're done with this day, we could leave a minimum of one of Corrosion's shade's at the Boat Graveyard in the event of an emergency.
>>
>>3178464
A little late man. You maimed Rune, and removed her powers, Cricket's mind has been broken, Stormtiger and Alabaster have both been CONSUMED. All in the course of a few days

To be honest, Kaiser has been shifting between manic bloodthirsty rage, pulling his hair in stress, and shuddering in fear these past few days.
>>
>>3178506
He's in a bad place, yes, but he should still have Hookwolf and Purity, his big powerhouses, so he's still useful to us. Now of he lost one of them, it would be a vastly different story.
>>
>>3178506
Listening to some Dark Souls and Bloodborne really puts me in the mood for this quest. Speaking of Cricket what're we gonna do with her?
Also is Jimmy from the First (second) thread the same as Ricky from the thread after? It got me a little confused since you used the same crack head.
>>
>>3178510
Aww fuck I knew I would bugger something, I have the image saved as Ricky so we're going with that.
>>
Where do you want Corrosion's ghosts to go?
>>
>>3178519
Send them to the three safehouses. The people there won't be on guard because they go there to relax, and the ghosts can sneak past the guards.
>>
>>3178516
Cool. Now I don't need to change my Ricky note to Jimmy. Guess there's a pair of meth twins in the Merchants now?
>Warehouse 1- Dog fighting ring ran by Hookwolf generally, Money
>Warehouse 3- Arms, Drugs
>Warehouse 4- Arms, Drugs
I'm thinking, what with our probably literal bum rush at Warehouse 3 they'll be trying to up their security at other Warehouses.

>>3178520
heh. I read "SocJus" as "So Jesus" for a sec.

>>3178523
never mind I guess we'll go with that- hey wait actually....No wait never mind that should be find so long as the ghosts are gonna be strictly scouting and not killing.
>>
>>3178520
Piss off you bleeding heart cunt, you lack the braincells to make sure you're posting in the right thread.
>>
Rolled 76, 94, 83, 60, 14, 28 = 355 (6d100)

>>3178526
>Safehouse 2- An apartment building (Ghosted +40)
>Safehouse 3- Auto Shop (Ghosted +40)
>Warehouse 1- Dog fighting ring ran by Hookwolf generally, Money
>Warehouse 3- Arms, Drugs
>Warehouse 4- Arms, Drugs
>Safehouse 1- The Running Wolf Bar (Ghosted +40
>>
>>3178528
is it supposed to be a good thing for us if you roll high or low?
>>
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"Gentlemen, I want you all to group up. One man to drive, and 2 to tag with. That should leave around 20 of you here" You motion Red over with a 'come hither' gesture. He brings out a map while the men busy themselves making their groups

"We're scouting out the Empire right quick. You're gonna drive around the block a bit. Scope the place out, see who's leaving and shit. When you get a good idea, call me and lay it out. I want general headcounts, s entrances and exits, and capes." Red say as he steps forward and addresses the scouting crews.

"When we determine the best target, we will regroup. The we will rain down on these skinhead fucks like the fist of God. You know why?" You say, holding your hands up to the sky.

"NO ONE FUCKS WITH THE MERCHANTS!" Responds the chorus.

"Damn straight, now the groups checking the safehouses. Corrosion here will be sending his ghosts with you to get some better eyes on. Now get to it, we're killing time!" You finish, and the members of your posse rush to the SUVs, guns in hand. The 20 left still stand looking at you.

"Now we wait."

>Will give a post of what was discovered
>>
>>3178528
>Safehouse 2- An apartment building (Ghosted +40)=116. 30 Armed men seen through windows. One main foyer entrance, but several fire escapes. They seem on edge. The ghost went through the rooms and found that the entire building is clear of any civilians, only wife-beater, red-suspender, jackboot Empire 88 remain. Some drugs and money were in a safe in the "manager's" office. Guards armed with light rifles and pistols
>Safehouse 3- Auto Shop (Ghosted +40)=134 Extremely quiet, only about 10 members, some staying the night, a few are actual workers. It seems to be a place for Empire to improve their cars for fast getaways, drug hiding hol- oh wait there's an arm's shop in the basement. "Holy shit the ATF would not like this kind of arm's shop"-says Corrosion
>Warehouse 1- Dog fighting ring ran by Hookwolf generally, Money=83 Pretty slow night all things considered for Hookwolf, his fights tonight seemed to have drawn a crowd of only 50 or so people. They have one of those stereotypical "knock, they open the peephole and let you in doors" Safe to assume many will be armed. All may not be Empire members, but all seem to enjoy a good dog fight
>Warehouse 3- Arms, Drugs=60- 20 armed men, alongside Crusader and Krieg
>Warehouse 4- Arms, Drugs=14- "Holy Fuck Red! Empire's got a new motherfucking cape. We did a second turn around the block and this brolic motherfucker started lighting up the back of the car, that cocksucker threw a right cross and sent a fucking explosion. We coming back!"
>Safehouse 1- The Running Wolf Bar (Ghosted +40)= 68- 30 or so drunk men and women, some could be armed. It seems to be more of a "if you're white you can drink here" rather than a "race war now" kind of vibe. The ghost notices a couple sitting in the corner, given a wide berth by everyone.
>>
>>3178550
Squealer will appreciate Safehouse 3.
We'll also have to reclaim Warehouse 4's cape to teach Kaiser not to recruit new capes.
I recommend we attack Safehouse 3 and send ghosts to Warehouse 4.
>>
>>3178551
>>3178550
Safehouse 3 would be a sure shoot good choice, followed by safehouse 2? If not I guess I'd be down for hitting up the warehouse with the new cap, but we would need to plan something out with the others before me make a hit.

Are we planning to hit them today, or after a few days when we've consolidated enough resources? Because I for sure want to do Safehouse 3 today.
>>
>>3178553
I also want to do Safehouse 3 today, but wait for a few days to hit Safehouse 2.
>>
>>3178553
The shortness of the scouting mission means you can do an attack tonight. I'm gonna weigh on the side of wisdom here, and wait for more voters however. I need some sleep for my posts to have any semblance of quality.
>>
>>3178550
ah shit forgot to ask but did we take any losses when we raided warehouse 3? I remember that group of 5 we found with Rick inside the warehouse and them mentioning the others were scattered inside.

>>3178555
good night
>>
>>3178556
You had Rick take a shot to the leg. Skidmark and Squealer occupied the guards outside while you pimpslapped Cricket and Alabaster. All said and done it was over in about 5-6 minutes.
>>
>>3178490
Conquest is often referred to and interpreted as Pestilence, so we probably won't have that name in our team if Mr Un-Clean decides to adopt that persona. He could also be Death, as his powers are inimical to biological life and allow him to literally kill with a touch.
>>
>>3178550
i vote we hit Safehouse 2 and Safehouse 3
>>
>>3178550
>ostracised couple

This is interesting. They could potentially be VIPs, which would explain why people are afraid to get close. We could easily go discreetly and find out who they are.

We could also hit one of the Empire's businesses to inflict maximum economic and logistical damage, in which case the dog-fighting ring and the arms-shop are good candidates. We can also target another Cape; with enough casualties, gang morale will crumble and recruits will be scarce, both of which don't bode well for Kaiser.
>>
>>3178782
I think we should take #2 and see a few days later if there's increased traffic at #2. This could give us an idea of how many safehouses are in the same region; if there are only a few, there would naturally be more skinheads at #2.
Of course, this assumes that these two safehouses are somewhat close together; if they're not then disregard my suggestion and support this anon.
>>
>>3178790
>hit 2, see if there's more traffic at 2
How the fuck did that happen?
I meant to say we hit #3 first.
>>
>>3178782
Not much point hitting 2; all we'd be doing is killing more thugs for a safe of chicken-feed. We want to hit them where it REALLY hurts, and we do that by destroying their economy, taking out their enforcers, and ultimately decimating their authority and security.
>>
>>3178808
I see you're a man of taste. An improved work station for vehicles and weapons for Squealer to work with and additional finances to use towards the boat home.

>>3178845
That is essentially what we are doing by picking 3 and 2 I think. We're messing up their economy by taking from them, and shitting on their doorsteps by having the balls to raid them.
>>
>>3178550
>Safehouse 3
>>
I wonder what Corrosion did for a living.
>>
>>3179270
I'm not a huge fan of the cape name Corrosion i was thinking we change it to Pestilence to keep with the whole Horsemen thing we've got going on
>>
>>3179270
He was a bookie for the most part.
>>
>>3179314
Something to take up with him later then.

>>3179420
He made bets for a living? That'd explain the dude or dudes that were after him, the poor guy. Who's after him anyways?
>>
>>3178435
I don’t believe we’re death, considering our namesake and the way our Abbadad shard works.

Wonder what our other bros powers are going to be.
>>
>>3179506
Well we are most definitely Famine, and Corrosion seems to be Pestilence/Conquest. So the remainders are War and Death. War will probably be someone who can control people to make them fight each other and Death will likely have some power to cause people to just die or feed and grow stronger off of the death of sentients or death in general. I mean if they grow stronger based off of death itself then the death of micro-organisms would boost him sky high from day one.

But considering we dont have the power to inflict people with hunger or starvation, their powers could be very different from what I am guessing. War might just be a cape who gets stronger by how many people are engaged in conflict around him within a certain radius. Death, still hard to pin down.


>>
>>3179539
Corrosion is most likely Pestilence, given that his powers can only weakly be connected to conquest (Master power over the ghosts). I would expect Conquest to be a pure master.
>>
>>3179539
What if Lung was War?
>>
>>3179571
Unlikely. He was a natural trigger and triggered well before we did. I don't think Meddles would make him of all people an Abaddad cape.
I'm guessing it'll be four OC horsemen.
>>
>>3179582
Guess we'll habe to wait and see.

Later maybe tomorroe, I think we should do some bonding with Corrosion (forgot his original name) by beating up the people who were originally after him.
>>
Yal think Squealer has Skidmark's number? I'd like to get their opinions on the stuff we're doing. Sort of. Like asking for their counseling you know in case they think we might be biting more we can check or the consequences outweigh the benefits.
>>
>>3179776
I see what you're saying but I get the feeling he's out both because he doesn't want to be disturbed and becausr he wants to see just how well we can act in a leadership role when there's no one around to go to. I mean Squelers there but we're basically the same rank so that doesn't count. Feels like a trial by fire really. On that note you're all suprisingly chill considering just what the appearance of triggers based on the four horsemen from Abbadon could be foreshadowing here. Remember they're the four horsemen of "APOCALYPSE" and we're already talking about shit like eating fucking leviathon. Just think about it is all I'm saying.
>>
Driving home, consensus seems to be hit safehouse 3 first, then 2 if able. This will be do able, but will increase the chances of interference from other parties. Any objections?
>>
>>3179807
I'd rather not go for 2.
>>
>>3179802
Yeah that does seems like it. Skidmark leaving for the week and a half to both see how well we act as a leader and cuz he's the man with a plan. On that other note about Abbadad the apocalypse I think all of us on some level are already aware of what's been foreshadowed.
I'm still trying to figure out the lore and logic in the worm-verse, so that might also account for me not giving too many fucks at the given moment.

>>3179807
you got no objections from me.
>>
>>3179802
Where do you think we are?

Welcome to Worm; where literally every crossover makes sense because of multiple dimensions and nothing surprises anyone on Earth Bet anymore.
>>
>>3179807
No problems here.
>>
>>3179807
Nope, they already hate us and just nipping at their heels does nothing but make them group up and wreck our shit faster. Go big or go home
>>
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>The Auto shop followed by the apartment buildings.

"Alright men, we have our targets. We're gonna hit that auto shop, then we're gonna turn that apartment building into rubble. I want y'all to group up into 5 fucking groups of 10, and get a good loadout. Blast anyone that comes in our way, smash and grab anything from the basement we can lay our hands on. I'm sure our kindly resident Tinker will appreciate any goodies we bring her." You address the 50 members of your party before you, they chuckle as you finish.

Skidmark is a competent leader that puts on a facade of incompetence, and the men never suspect it. They live and die for him, and due to the trust he has in you... they'll do likewise under your command.

>5 Merchant Fighting groups of 10 formed
>Composition is 3 per group with advanced arms (sniper rifles, machine guns, etc), 6 per group has standard arms (light rifles, handguns, etc) and every group has 1 man with explosives.

>Red asks if he can use the tinker weapon
>Yes or no

The men pile into the sedans, SUVs, and trucks. Red hopes into the large covered truck that has been your ride for anytime you needed covert transport. Corrosion sits across from you as he hums softly to himself, his ghost sequestered into the trunks of 3 different vehicles.

The Merchants of Death ride out tonight, and rebirth follows in their wake.

>Please give me d20 rolls.
>>
Rolled 19 (1d20)

>>3179899
>Tinker weapon
Only as a backup in case it's needed. We don't want to reveal it unnecessarily.
>>
Rolled 11 (1d20)

>>3179899
going in quiet before going in loud?

>>3179905
this. Red know's how to use it, right?
>>
>>3179906
The idea is to surround the building, knock out, kill, etc the men inside, and grab the loot. Then rush to the apartment to go loud.
>>
>>3179905
The drive goes unimpeded. You all park your various vehicles around the blocks surrounding the car park. Red tucks the glowing Tinker pistol into his waistband, and pulls out a normal one. Corrosion enters his breaker form as he steps out.

The members of your party swarm around the building as you approach, blocking the exits.

You shadow-shift through the door, and see a Empire skinhead that has clearly just pissed himself.

"Good evening gentlemen," With a whip of a hand you gut him armpit to asshole. "We're here to take your shit, get on the ground and we may consider not murdering you."

>-20 HUNGER

A spot on the walls grows, as Corrosion's rotting form steps through. The wall quickly collapses, and in floods the deluge of angry Merchants.

The 15 men inside the Auto shop are quickly beaten, broken, and left tied. They would not spare any of your men, thus they are not gentle. Walking to the door Corrosion points out, you strain your claws underneath a solid iron door, and with little exertion you rip it from its hinges.

The men charge into the underground gun shop, and gawk like children in a candy store.

"Hurry the fuck up, we've got another spot to hit you retards!" Shouts Red. The few men that are fitting in the large basemen jump, and begin to load weapons, tools, and machinery into bags. Some had to be left behind, which Corrosion and yourself deny the enemy access to. Salting the earth is always a valid tactic.

Since no shots were fired, cops do not seem to be on their way, but an onlooker would definitely report this. It's time to move.

>Eat the one dead man?

>STATS
VITALITY: 300/300
RECLAMATION: 1/MANY
NOTICE:4/20 (Content)
HUNGER: 10
>Roll time, 3d20s each pls
>>
Rolled 13 (1d20)

>>3179899
Hopefully I don't roll a 1, so we can use that 19.
>>
Rolled 9, 9, 3 = 21 (3d20)

>>3179952
>Eat the one dead man?
To spook em I guess. How much hunger to we satiate with the typical human body?
>>
>>3179953
eh dude forgot your 2d20's
>>
Rolled 11, 12, 13 = 36 (3d20)

>>3179952
>>
>>3179952
>Eat the one dead man?
Sure may as well.
>>
Rolled 12, 16, 8 = 36 (3d20)

>>3179952

It'd be nice if I got at least one 20
>>
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(Red arrows are groups of 5 Empire men, Purple diamonds are a Merchant battle group, The six pointed star is you, five is Corrosion, four is Red, the whispy things are Corrosion's Ghosts. The red blocks are cars/dumpsters.)

Apparently on the way to the Apartment, some of the gang got separated. The Empire seems to still not notice you in the cover of darkness, but they seem to be on edge.
>>
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>>3180000

>+30 Hunger from earlier
>What do?
(Famine Actions)
>Lead the charge, take down the wall under covering fire.
>Grab a car and give a pitch
>Slaughter the men outside
>Write in?

(Corrosion's actions/ Note: he can resist small arms in his breaker state, but he does get bruises)
>Start slinging some sludge balls
>Teleport to a ghost
>Try moving through the ground
>Move a ghost (free)
>Write in?

(Red actions)
>Open fire
>I'MA FIRING MAH LAZAR
>Move
>Write In?

(Merchant battle groups.)
>Just give general idea of what you want to happen, keep it reasonable.
>>
>>3180003
>Famine
Go into the apartment and scare the men out.
>Merchant battle groups
Have them hide near all entrances and exits, and shoot any Empire goons who come out.
>Red
Lead a group; keep the laser in reserve in case an E88 cape enters the battle.
>Corrosion
Patrol the streets with his ghosts to pick off escapees.
>>
>>3180000
What we know:
>Safehouse 2- An apartment building (Ghosted +40)=116. 30 Armed men seen through windows. One main foyer entrance, but several fire escapes. They seem on edge. The ghost went through the rooms and found that the entire building is clear of any civilians, only wife-beater, red-suspender, jackboot Empire 88 remain. Some drugs and money were in a safe in the "manager's" office. Guards armed with light rifles and pistols

Did we manage to steal some of the Empire cars back at the shop? I sure fucking hope we did.

Is the rectangle a solid barrier like a brick wall or a fence around the apartment?

(Famine Actions)
>Grab a car and give a pitch
Holding action for Corrosion. Since there is only E88's here, let's toss a car in there. The one to the far left. We'll brutalize the guys at front while and break down the gate.

(Corrosion's actions)
I only count 3 ghosts. Pop in 1 more for a total of four? Send three in to start causing a panick and leave one outside as support for the Merchants outside and for a quick teleport if needed.

(Red actions)
Stay outside and shoot any Empires that come out, in the windows, any they come on scene, relay info to us. Stuff like that? Guess he should stay outside the rally the troops?

(Merchant battle groups.)
Find cover. I want at least three groups outside, and two to follow behind us to sweep through the place as we go through floor by floor. We know that he can see through his ghosts, but what we don't know is if Corrosion's ghost's can relay things that they hear back to him, but if the ghosts can then it'd be great if the one staying outside could inform us which floors the E88's are on as they fire back.
>>
>>3180027
Brick wall with iron gate, and yes. You know the boys found some flashy cars they liked.
>>
>>3180027
Corrosion can go up to three with no adverse effects, up to four locks him in breaker mode, five extends it's range to 8 feet away, he dares not go above that.
>>
Hmm. Could any one of our battle groups get on top of one of the buildings for firing support?Now that I think about it, I wonder if it would be better to instead position a ghost on top of each of the buildings in the corners of the map so they could throw their sludge. Assuming they got decent throwing arms.

>>3180032
more cars > more space for loot
I don't know if him getting locked into his breaker mode is a bad thing or not. What I do know is that he won't die from getting shot at. Could you elaborate the situation with the breaker mode please?
>>
>>3180039
Basically he gains a foot in height, and grows thicker. He drips with fetid rot, and can seep into objects, and move through them. Basically just stealing SCP 106 because it makes for a good power set along with the ghosts.
>>
>>3180039
You can tell him to summon more ghosts, but will need to make a roll for it I'd say. He's extremely afraid of hurting the people he cares about. He can speak through his ghost as well.
>>
Rolled 8, 15, 12, 3, 17, 14, 12, 18 = 99 (8d20)

Ignore these rolls, and by that I mean pray for them to be low.
>>
>>3180053
If it helps, he'll be fighting neo-nazis.
>>
ACTIONS FOR ROUND ONE!

>FAMINE: THROWS A CAR, AND THEN RUSHES THE GATE.

>CORROSION: SUMMONS A GHOST, MOVING THREE TO STORM THE BUILDING, AND ONE OUTSIDE TO FIRE SLUDGE

>RED: JOINS A GROUP TO LEAD, BONUS ADDED, FIRES SHOTS.

>MERCHANT GROUPS: FIND COVER, TWO SET TO FOLLOW FAMINE.

Give me 8d20, the Merchant groups will have a plus 5.
>>
>>3180057
>pray for them to be low
>15,17,18
Such is life.
>>
Rolled 7, 14, 18, 13, 8, 4, 9, 9 = 82 (8d20)

>>3180069
Here
>>
Rolled 2, 20, 19, 17, 16, 16, 1, 7 = 98 (8d20)

>>3180069
Bo3 I hope. hhnn.

>>3180070
I know right? leave our bums alone!
>>
Rolled 18, 13, 6, 12, 13, 19, 5, 17 = 103 (8d20)

>>3180069

LET THE FEAST COMMENCE
>>
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>>3180075
>rolled a 20
>followed up with a 1
>>
18, 20, 19, 17, 19, 1, 17
>>
Famine's accuracy=18
Corrosion's ghosts=20 (ROT)
Red= 19
Merchant Groups= 17,16,16,1,17

v.s.
Empire groups (8-unaware, 15-lets off some rounds, 12-takes cover, 3- that's a nice ca-splat, 17- "HOLY FUCK HE'S HERE", 14- Takes cover, 12-takes cover, 18- Rocket readied.

Will paint this shit and type it
>>
>>3180100
RIP Merchant group #4. We'll bury you guys in our finest cardboard and pour our finest hooch on your graves.
>>
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>>3180102
>>
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>>3180102
(traditional Merchant sendoff.)

Clasping your great claws around the car closest to you, you lift it above your head with simple raising of your arms.

You don't remember if you played football previously, but with a pullback that would make a professional quarterback proud, you launch the multi-ton vehicle flies over the wall, and lands atop a group of Empire soldier. They let out cries of agony right before an explosion shakes the block around you.

"Let's go! Leave nothing but rubble and ashes!" You surge forward to the men in front of you guarding the gate. The pepper your body with small arms fire.

>-40 VITALITY
>-20 HUNGER
>+40 VITALITY

(Corrosion's POV)
Your body grows un-naturally as you summon forth another S̢̭̹̦͕̔̄̔͊̿͑͂͒̀h̗̤͙̯̪̖̭͔̝̀̉̌̌̄̀̄͢á̶̧̩͇̯̭̥͌̀̀̆̔́͢͝d̸̢͎̻͈̘̰͇͖̥̖̽́̆̓̇̿̐͝o̧̨̬̳͖͈̤̙͒͑̑̓́̄̆͘͠ẃ̸̨̜͔̫̠̻͓͚̔̉͛̄̓͂. You shudder as you feel your body begin to run and rot. Painful, yet numbing. With a wave of the hand, three surge forward, melting through the wall and the building. Upon seeing some empire goon playing cards and drinking at a table, they immediately ball their hands. The men die when your C̴̨̞͈̜͎̼̠͐̄̃̌̇͘͠h̪̗̣͔̳̆̈̉̾̎͟i̢̩͍̱̳̖͔̙͎̇̂̔̌́͋͘͢l̢̩̫̘̾̓͌̆́̚͜͟ḑ̢̛̼͍͚͚͙̳̬̓͗͡͡r̦̙͈͙̯̀̉̊͐͒̊̽͞ȩ̶̨̦͎͛̿͋̎͢͠n̜̻̭̹̜̹̟̫̟̔̐̽̀̌̕͜ push their clenched fists forward. A stream of pure decay washes over the men, and they gurgle out cries of agony before falling dead.

(Merchant group #4- Footman Tommy Lee)
https://www.youtube.com/watch?v=SezjoZsGnf4

Famine lifts the car clear above his head. You doubted him at first when he showed up to the old place, but he has done nothing but win... with him leading you no-one will ever mock you again. The car explodes behind the wall. You hear Famine's deep rasp cry out "Let's Go! Leave nothing but rubble and ashes!"

He bounds forward, clearing yards in a blink of an eye. Two of the groups follow right behind him.

"Come on guys, we're going for a flank!" You yell to the Merchant's beside you. These men had been by you since you'd been kicked out of your home, and you would stand by their sides.

You round the corner of the car, and right after a few of the Empire goons standing there finish lighting up Famine, you feel like you were dipped in ice cold water. You noticed that some were facing your way.

You cough.

Mom why?

>Merchant Group 4 has lost 4 members, 1 injured, 3 dead.
>>
Rolled 7, 18, 3, 8, 7 = 43 (5d20)

>>3180146
>Continue actions for the battle.
>Famine, Corrosion, Red, and the combat groups. If you want to give specific orders for a group, give some basic description of where it is. The proposed actions from before are the general idea. The Merchant groups all have one man with explosives.


>STATS
VITALITY: 300/300
RECLAMATION: 1/MANY
NOTICE:4/20 (Content)
HUNGER: 20
>>
>>3180157
Famine - waste the guys who shot Timmy's group. Fucking barrel through them and break that gate. Let's get inside that building.

Corrosion - shot the guys that were at the front gate. If they are dead then shoot the guys at the windows?

Ghosts - in the apartment, send 1 to the group to the left and two after the group to the south. Block their path and to the upstairs and lay into them? For the one outside start firing into the E88's at the window. The group on the second floor to the left. I suspect RPG?

Red - order someone to retrieved the injured. Covering fire.

Merchants - scatter if you see an rpg? Else provide covering fire.
>>
>>3180146
Oh hey. After the injured are taken into cover why don't one of the merchants toss an explosive over the wall and in that group of 5 in the left corner?
>>
>>3180146
Wait. Actually. Could i change my suggestion to Famine leaping over the fence to crash through the second floor wall and into the group on the second floor as the ghosts attack the guys by the east window?
>>
>>3180184
sure thing mate. I'm gonna wait for more votes before doing anything though
>>
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>>3180188
I hope I made the right suggestions.
>>
>>3180174

Sounds like a good overall plan, supportan
>>
>>3180188
Is the Bay's waters clean or are the too polluted go support marine life?
>>
>>3180198
Fairly clean surprisingly, if a bit empty due to the naturally cold climate. No shipping= very little ships going through making a mess.
>>
>>3180213
what about crabs?
>>
>>3180216
Listen mate, where you going with this?
>>
>>3180233
Famine going for a swim to trap or eat some crabs?
>>
Does everyone support the single vote?
>>
>>3180174
>supportan
>>
>>3181142
yeah sure
>>
>>3180174
support
>>
>>3181142
sure
>>
>>3180234
I support harvesting the vile crustacean menace. Plus, it would offer us an uncontested(?) source of food for ourselves and our fellow Merchants.

Who wouldn’t want a piping hot bowl of crab and hooch stew?
>>
>>3181375
Oh fuck man. I like what you're thinking. I'm pretty sure, what with Leviathan fucking over lots of ship workers and Red being an example, there might be one Merchant who has experience with seafood. Crab food is gonna be a moral boost. We might even find a fishing barge somewhere in the waters or along the beach if we're lucky.
>>
>>3181393
>>3181375
Oh okay, I see what you mean now, that can be done. Approach Squealer with your proposal later
>>
>>3181393
That’s honestly where I thought you were going. It’s a pretty ingenious idea overall; if we have a small crew working around the clock to fish, haul, and cook, we’d never really have to worry about food again.

And any surplus we could just sell on the regular market; make us not so entirely dependent on crime for income. And if it becomes a successful venture, we could actually set up some legitimate businesses and semi-legitimate ones to help launder our money.
>>
>>3181420
We just need to get strong enough to Consume Leviathan so he doesn't fuck up future ventures into fishing. I was thinking we get a single fishing hauler or whatever you typically use, and we could lay some crab traps that we could pick up later in the day or the next.
God I fucking hate Leviathan.
>>
>>3181426
>>3181420
>>3181393

And it was on this day that the Merchants could finally give Crabs to everyone in Brockton Bay.
>>
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Rolled 18, 17, 10, 9, 15 = 69 (5d20)

Home, getting a shower. Will type and paint when I'm done.

Actions seem to be>>3180174

>>3180177
>>3180184

Famine - leaping over the fence to crash through the second floor wall and into the group on the second floor as the ghosts attack the guys by the west window

>Corrosion - shot the guys that were at the front gate. If they are dead then shoot the guys at the windows

>Ghosts - in the apartment, send 1 to the group to the left and two after the group to the south. Block their path and to the upstairs and lay into them? For the one outside start firing into the E88's at the window. The group on the second floor to the left. I suspect RPG?

>Red - order someone to retrieved the injured. Covering fire.

>Merchants - scatter if you see an rpg? Else provide covering fire. Explosive over the wall.

If there are no objections, give 7d20s my friends.
>>
Rolled 8, 9, 7, 5, 12, 19, 6 = 66 (7d20)

>>3181750
Uh. Yeah. So long as the ghosts go for the group to the west.
>>
>>3181750
>>
Rolled 17, 2, 5, 2, 17, 7, 18 = 68 (7d20)

>>3181750
Rollin’
>>
Rolled 19, 11, 4, 1, 11, 3, 4 = 53 (7d20)

>>3181750
>>3181770
I screwed that up
>>
19, 11, 7, 1, 17, 19, 18. The down side to d20's is crit happen more often. More hurt merchants, but at least this time we have them as good as we got.
>>
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With a running you leap you clear the wall, and fly through the air towards one of the windows where you can see a group of empire gathered.

>Curtis POV
"OH FUCK!" In your panic you pull the trigger, and your world ends in fire and light.f

>Back to Famine
You crash through the window, meeting an RPG to the chest. The fire billows over you, burning your flesh and crushing bone. Looking down you see a massive hole in your torso, and an arm splattered away into nothing.

>-150 VITALITY
>-50 HUNGER (HUNGER CAN NOT DROP ANY LOWER TO REGEN)
>IT BURNS- -20 per round till put out (out in 2 rounds)
>+25 VITALITY

The e̶̛͍̘̟̤͙͔̖͊̐͒̎͝͠͠ṃ̷̧͍͚̼̣̮̀͌̽͞͡p̧̢̳̘͔̩͚̩̄̆̾̓̏̔̊̿͘͠ͅt̵͎̠̹̒̽̾̔̂͑̚͟͡͠y͎͉̹̫̗͈̼̿̒̈͊̈́́͂̆͞͡n̛̠̱͔͕̘̾̉̽̃̓̑̒͊͞ë̙͉̪͎̬̬̯͒͊̌̎̍̃̂͘͡s̢͖̫͎͈̥̻̗̍̊̊͒͌̌͆ş̸̺͖̖̹̬̮̜͋̀̒̍̓͢ consumes you as you howl in pain. The Empire that were grouped behind the window are splattered about, either by the explosion, backblast, or you crashing through. A few are screaming as they hold mutilated limps and cry in pain. You put them down like dogs. You shovel the viscera into your maw, trying to recover what you lost. YOU MUST FEED.

>Famine has entered a feeding frenzy. He can not take any actions until he is satiated.

>Corrosion
You sling globs of rotting tar at the building, decaying the foundation as it seeps into the framework. It spreads and festers. Your ghosts clamber up the walls, emerging from the floor around a group of Empire men peering out a window. They tear them limb from limb as the men rot to waste.

>Red
You lead your group to carry the injured and dead back from the battle. Turning your head when you hear a ground shaking explosion, you see Famine standing in a massive hole where a window once stood. Cloaked in fire, he screams.

And you feel fear for the first time from your strange friend.
>>
>>3181833
(How do you guys feel about how the combat has been handled so far?)

>What do?
>Red calls a fall-back- Famine stays behind and must return on his own.
>Corrosion attempts to enter the building to calm Famine.
>Will roll for Famine after this meager meal DC20
>Write In?

The building begins to burn from the inside, and crumble as Corrosion's rot consumes the apartment complex. The men on the top floor are dead and they don't even know it. A beast stalks house of the damned.
>>
>>3181846
Combat has been interesting. I think I got a feed for how to participate and suggest action better.

Red - send most of the injured and dead away. Someone's gotta stick around to carry this sod back home, but keep our distance. Let's keep two or three boys with us.

Corrosion - do the calming down thing, but maybe after he's had enough to eat. There's plenty of Empire pieces inside and out, and the ones still on the top floor.

Famine - roll will
>>
>>3181846
>>Corrosion attempts to enter the building to calm Famine.
>>
>>3181846
(Since you’re asking, I’m assuming you’re not really experienced in them? My only real criticism is that they could be a tad more fleshed out? We’re a inhuman killing machine, so maybe the slicing, dicing, and crunching could be more... visceral? Sorry if this isn’t particularly helpful.)

>Have Corrision and Red fall back to a reasonable distance, maybe a block or two away. At this point the safest option is to just let him feed until Famine calms the fuck down, and then the team can swoop in for the spoils.
>>
>>3181874
(I am split between the mechanic focused, group RTS style, and Famine in his solo narrative moments. Will try to find a healthy balance. I've noticed that in this encounter I've been skimming on the writing since I have the visual map. Thank you.)
>>
>>3181874
Expanding on this, try and set up a perimeter, not just a distance away. That way if either 88 reinforcements try to breach it, or if we have any stragglers from the compound trying to high tail it out of them, we already have the drop on them.

>>3181833
OP, what’s the condition of our men so far? Any way we could get reinforcements?
>>
>>3181874
This sounds like a plan. Send off the injured and wait for him to chill out.
>>
Rolled 54 (1d100)

Aight so consensus thus far is that Famine attempts to rein himself in, Corrosion goes to do some therapy after a bit, and Red pulls the men back except for a few to stand with him.

>d20 for Famine, d20 for Corrosion, and d20 for the Merchants to organize in a timely manner in order to leave after grabbing shit.
>>
>>3181898
Do we really need reinforcements at this point? We've killed all the ones outside and 15 inside. That's either all of them, or Famine will be enough to deal with them at a time as he gorges himself on meat.
>>
>>3181898
5 Dead thus far, 4 have taken injuries that are relatively minor, 1 may or may not make it.

Red could make a call, but it may not be the best option to stick around.
>>3181901
Can be done.
>>
Rolled 16, 2, 9 = 27 (3d20)

>>3181902
>>
Rolled 2, 16, 20 = 38 (3d20)

>>3181902
>>
Rolled 18, 16, 6 = 40 (3d20)

>>3181902
>>
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>>3181915
Hey guys check out the hero of the day. Round of applause for this slick ass motherfucker.
>>
You rush through the building in a frenzy. The world exists in a series of blood-red snapshots.
F͙̯̱̘̣̀̈͒̊͒̊̕͝Ė͎͉̟̱̝͔̼͐͋͋̈͜E̵̡͉̩̩̱̬̖̠͕͊́̊̀̉͠͡D̫͖̖͔̫̓͑̋͐͂̾͡
.
.Y̵̘͕͖̘̜̿̍̍͊̽͞Ǫ̖̻̝̣̠̖͔͒̍̀̂̕̚͠ͅṶ̘̺̰͈̯̆̓̈̃̚͜͜͝ M̢̖̘͉̤͉̝̈́͒̃͂͒̓͂͑͜͞U̡̙̭̱̳͓͛͌̈̿̽̕͘͟͠S̷͕͉̦̝͚̱͙̑̏̄͘͡͡T̷̹̳͈̻͕̗̓͌̐͌̑ͅ F̸̡̞̗̥̟̿̿̌̾̉͊́̚̚ͅȨ̹͙̭̄͑̊͋̿͌͐̀͘͟E̛̫̺̩̳̖̖̝͔̫̋̂͊̾̌̆̿̽̚͟D̨̠͖̞͖͚̘͇̠̓̇̑̐̀͠

You lick the floors in the manner of a beast scrounging for scraps. The flames billow around you.

The shouts of P̷̠͙͎͖͖̱̿͑̋̊̾Ŗ̬̮̬̱̙̪͖̈́̋̌̊̏̒̿͑E̖͎̖͉͕̰̹̹̳̔̊͂̑͗̿̑͆̃͘Ý̛̛͔̫̝͙̭̭͊͑͆̕͜͢͠͞ sound above you.

You surge up the stairs in leaps, when you hit the corner you merely jump to the wall and clamber across it in bounds. Reaching the top floor you see a lavish office room where five men grasp their weapons in terror. It means nothing.

Two fall to the ground headless as you shadow towards them, their bullets passing through you. Swallowing the pitiful morsels, you sink your jaws into their chest. Gore paints your deer-like skull red.

Blood drips from your fangs. Bullets enter your flesh without you caring. Raising your head.

You let the lambs know of their slaughter. "Ŝ̴̟̺͓̟̪̪̝̗̺̭̌̈̇͊̌C̢͎̗̺̝̦̯̭̙̍̄̓̏́͢͡͠Ȑ̷̨͖͉̤̀͒͑̿̕̕͢͡͠͡Ề̵̢̡͈̥̟̦̜̺̎̾̕A̛̼̯͓̗͛͑̃͘͟͢͡M̨͖͈͎̣̦̊̇͗̌̿͜͜ͅ Ṱ̛̤̥̭̣̞̩̮͒̽̎̕͝Ô̶̡̯̖̞̮̪͙̺͛̆͑̑̔̈́͆͞ͅ B̷̹̦̖̏́̎̏̏͢͢͝Ȩ͙̥͇͓̇̍̾̊̇̈̓̉͘͘͢͜ Ĥ̸͖͍͕̪̭͈̩͆͋̏́̏̿͢͟Ḗ̮̮͇͕̙̤̩́̑̒͗̉͒͢ͅȂ̧̰̖̤̦̬̀́̒̈̆̕͜͟R̵̡͇̝̯̩̠̙̖͇̒̈͂̔̀͆͝͝ͅD̶̛̘̪͔͖̖͙͙̙̮̿̐͑̿̿̚͝"

They trembling men comply. You barrel through the remaining three in a single rush, crushing chests, snapping limbs like twigs, scything your claws through the air with a reaper's rage.

Some of the men still scream as you dig your snout into their tender underbellies.

>Rage has ended.

>Corrosion

"Fuck, Fuck, Fuck, Fuck-" Is your mantra as you rush to the building. You hear Red yell at you as you pass him pulling a screaming Merchant away from the crumbling building.

"Corrosion, get fucking Famine man! PRT and Empire are gonna be crawling over this place like flies on shit, I'm gonna get the boys to gather up and get ready to bolt. Hurry man!"

You push through the walls, further eroding the buildings framework, and inside what awaits you is a scene from a horror movie. The first floor has the desiccated forms of 10 men behind a table, stripped of all life. You push to the second floor, which is crawling with fire. The walls are splattered with boiling blood. Claw marks and destruction show Famine's path to the top-floor.

>cont
>>
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Rolled 68 (1d100)

>>3181942
Rounding the corner of the stairs, you find a once pretty office torn asunder, painted with the colors of human death. You see Famine's hulking form, his back turned to you; He's crouched over a corpse that is rapidly ceasing to exist.

You can see a atrophied left arm, at least 3/4's the size of his right, and a hole in his chest that is quickly filling with bones and being covered in flesh. For a second you see the writhing worms of his muscles link together and join.

"Famine... We've got to go man, I'll grab the loot." You make your way to the destroyed desk, and freeze when Famine's skull-like head snaps towards you.

His eyes glow with a piecing red light, and they slowly fade. He nods slowly, and looks around the room around him in waking horror.

"I... did this?"

You continue to the desk, and root around until you find a large suitcase. "Listen, Famine; we need to go now. Existential crisis non-withstanding."

He shakes his head, and charges the wall. With a great crash he barrels through it, and jumps to the street below.

Having dropped your Breaker form, you grasp the suitcase tightly. Sinking into a dark puddle in the floor, you emerge out in the street where one of your ghosts once stood.

The street is filled with the fleet of vehicles everyone arrived in. Red is ushering the men into their cars and yelling.

"GET THE FUCK OUT OF HERE AND BACK TO THE HQ, DITCH ANY FUCKIN' HEAT YOU GET. APPLY FUCKING PRESSURE TO THAT WOUND YOU RETARD!"

>Cont
>>
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>>3181966
>Famine
Red guns the engine as soon as you and Corrosion are inside. The car's tires squeal as they fight for traction. Screaming down the pavement, you see the building consumed in flames behind you.

"All things considered... that wasn't that bad." Says Red with a sigh.

He slams on the breaks as a PRT truck flies past the alley he was about to come out of.

"Thank god we got out of there when we did, another second and we would have had to fight our fucking way out."

You close your eyes as the truck shudders and shakes from turns and potholes. You can hear Corrosion counting the money across from you.

"I'm getting fucking drunk." You announce to the truck.

"Care if I join?" Asks Corrosion.

"Not at all."

Red speaks up from the front. "Y'all making plans? You better be counting in your friend Red."

"Sure thing man." You say.

"We're gonna get some fucking Bulleit Whiskey then. And maybe some Jager." Red says.

"Jager is trash and you know it." Pipes up Corrosion.

The rest of the ride is filled with the resulting "civil" discussion on the various virtues of different alcohols.

>ENCOUNTER END
>>
>>3181989
What's our hunger level senpai?
>>
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>>3181989
Better use of perspectives, OP. Know it must be harder to churn out overall, but the more lengthy, extensive POV's do really help.

So, if the third d20 was for a hasty escape, what were the odds we'd encounter the PRT (seeing as we still only narrowly avoided them with that 20)? Any Capes?
>>
>>3181989
RESULTS.

POSITIVES
>$15,000 gained
>Tinker weapon tools
>20 advanced arms, 20 standard arms
>5 SUVs
>2 Empire Safehouses destroyed
>All Merchants in the Gang are the minimum of Mediocre, all Mediocre have become Trained (battle-tested)

NEGATIVES
>5 Trained Merchants dead
>5 Injured Trained Merchants

REPUTATION
>Empire: Public Enemy Number One
>PRT: "This is escalating"
>ABB: "Hahahaha"
>Merchants: Competent Commander


>STATS
VITALITY: 300/300
RECLAMATION: 1/MANY
NOTICE:4/20 (Content)
HUNGER: 25
>>
>>3181999
The 100's I were rolling were determining PRT response, the low 50 was how long it took for it to be called in, the later high 70 was for how long it took for them to get there. They were gonna run into you on your return, but that 20 saved you.

Armsmaster is building a case, and a new halberd
>>
>>3182005
What about the drugs? Weren't there supposed to be some drugs in the office, or did we have to leave it because of the incoming PRT and E88 reinforcements?
>>
Who wants to bet that War is going to be a tinkerer?
>>
>>3182029
Would be a cool idea. Having War as a Hero+ level Tinker who builds weapons merely for the sake of it, acclimating other Tinkertech with the intention of creating the most monstrous, Endbringer ending weapon ever devised JUST SO HE CAN WATCH THE WORLD SCRAMBLE AND BURN FOR A MACHINE TO END ALL WARS.

And he will call it Metal Gear.
>>
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>DAY 3 BEGINS
+20 Hunger

Hangovers... hangovers are a thing of the past. The funeral/party of last night was one to be remembered. Eulogies were said, and the men were pushed out into the bay in cardboard tombs. Then the excess began.... Corrosion was useful by having his ghosts hold drinks for you. You vaguely remember eating $100 worth of chicken fingers.
Becoming cape has changed everything. You rise from your bed, and walk through the ship. Mourning is short for the Merchants, those that die know what they died for.

You climb the stairs to the Bridge, where Squealer has a 4 barreled gun on a mounting. She flicks a switch, and its glows intensely and spins. She writes on her notepad, and looks up at you.

"Good work last night. That sent a clear message to the Empire and the city as well. Skidmark is pleased with how you've been doing."

"5 men died last night..." You say forlornly.

"And that was not due to you; you led fucking fine. Our normal losses are far higher. They knew what could happen when they followed you, no one forced them." She barks out strictly. Your mind lifts from the gloom.

"We're gonna have to lay low for the next couple of days, build up a bit more before lashing out anymore. If you want to go out and wreck shit you, it's gotta be solo."

"Alright then, I was thinking about a way of getting some food for the men-" She cuts you off.

"If you have any tinker requests, take it to the boys in the welding yard, I'm gonna focus on this thing till the afternoon. I'm almost done." She says, slapping her hand on the multi-barreled Tinker device.

>What do? (Early Morning)
>Merchant Management (working crews, training, recruitment.)
>Social (Talk to someone, look for work someone needs done, etc)
>Delegate Tasks (What and to whom?)
>Aggression (Explore the city, look for trouble, etc)
>Write in?

>>3182021
My bad

>Drugs gained.

While you are voting, I will be typing an interlude. Which one will you like to see

> FIGHTER ONE, ARE YOU READY
> Briefing Room : 08:00
> Sharpened Blade
> C̢̙̭͚͙͐̉͐̇́̉̓̕͘H̴̳͈̙̪̱̟͎̆̓̏̌̀̒͘Ą̸̘͙̖̯̤̣̿͌̀͌͂̆̕͡ͅN̯͓̠̻͇̑͛͒͋̑̕͟͟͝͝͡Ģ̶̯̬̻͔̬̀͋̇̎̓͢͞I̳̪̦͚͖̫̤͆̓̍̚͞Ń̴̡͇̹͚̻̖̗̑͋͌͘͢ͅG̨̨̮͈͈̗̭̎̽̐͊͑̇̽͜͜͠͝ C͉̯͍̞͌̎͌̓̕̚͘͢O̷̢͎̙̦̝͈̖̜͆̀͂͆͛̄̀̾͜͡ͅU̶̘̜̪̗̝̻͆̈́̒̈́̇͟͡R̮̞̰̯̝̪̥̀̄́̍̕͘͢S̪͍̻̮̖̄̇͗͋̕É̛̩̮̯̱͕̇͋͋͞ͅ
>Terrified Skittering
>>
>>3182061
>Merchant Management (working crews, training, recruitment.)

Try and see if we can get that crab (or just general fishing) idea off the ground. With just a small operation, it's not really all that high risk, and it's not like we're expecting anything but volunteers for the work. Maybe offer hazard pay for those willing to work?

>Terrified Skittering
Don't care for Skitter, but hopefully a spooky boy like us might make a good impression.
>>
>>3182061
> C̢̙̭͚͙͐̉͐̇́̉̓̕͘H̴̳͈̙̪̱̟͎̆̓̏̌̀̒͘Ą̸̘͙̖̯̤̣̿͌̀͌͂̆̕͡ͅN̯͓̠̻͇̑͛͒͋̑̕͟͟͝͝͡Ģ̶̯̬̻͔̬̀͋̇̎̓͢͞I̳̪̦͚͖̫̤͆̓̍̚͞Ń̴̡͇̹͚̻̖̗̑͋͌͘͢ͅG̨̨̮͈͈̗̭̎̽̐͊͑̇̽͜͜͠͝ C͉̯͍̞͌̎͌̓̕̚͘͢O̷̢͎̙̦̝͈̖̜͆̀͂͆͛̄̀̾͜͡ͅU̶̘̜̪̗̝̻͆̈́̒̈́̇͟͡R̮̞̰̯̝̪̥̀̄́̍̕͘͢S̪͍̻̮̖̄̇͗͋̕É̛̩̮̯̱͕̇͋͋͞ͅ
>>
>>3182061
> FIGHTER ONE, ARE YOU READY
Huh?

or

> Sharpened Blade
>>
>>3182067
(I'm not sure if I should even bring her into the story, I feel like it would be a damned if you damned if you don't kind of thing.)
>>
>>3182067
Fuck, I also meant to mention to see Red about it.

And just think, if this little ventures turn out well, maybe we could get the Dockworkers Association on our side once we've expanded enough in the territory and manpower department. Offering them ACTUAL protection, plus potential jobs down the line might work in our favor.
>>
>>3182061
>What do? (Early Morning)
>Merchant Management (working crews, training, recruitment.)
I'm with this anon with >>3182067 and talk to the boys in the weilding yard about the potential for fishing. Do they thing spoofing up a small shit would be too much labor? What do they think about setting up crab traps to be collected later? Who remembers what seafood tastes like?
Also can someone help us out and make us some cut resistant gloves?
>>
>>3182077
It's your story now, man. If you think there might be conflicts or if you're just plan not interested, I wouldn't mind to see her go. You've done pretty well so far with the non-Cape OC's, and Corrosion's powers are actually genuinely interesting alongside our own, that if you decide to scrap her for something similar, or maybe even an occasional appearance by a non-powered version of her, I wouldn't mind. Can't speak for everyone though, mate.
>>
>>3182078
If we're going that deep, we aught to make some counter measures a d back up plans in the event Leviathan is starting to attack. Some of those trailers for the boats to take with us when shit hits the fan.
>>
>>3182061
One more thing! ONE MORE THING!! I remember Mush being described as pot bellied. Can we get his input on this seafood idea?
>>
>>3182083
I think Leviathan does lots of heavy rain, followed by a tsunami.
.....well shit now I want to see if we can reinforce the ships and anchor them deep enough to survive. If Leviathan attacks I hope he leaves it along if we manage to evacuate long before he enters the scene. Oh there's also some disaster alert for Endbringers. (Thank you wiki).
>>
Rolled 5 (1d5)

>>3182083
Sirens. Simurgh is next in the lineup anyway. The date is roughly mid February 2011

>>3182084
"Crab's eh? Facking 'ell is seafood expensive, why didn't we think of just catching our own, good shit Famine."


>>3182061
fuck it, I'm gonna roll to determine the interlude.
>>
>>3182089
And now that I'm thinking about it some more, the ABB is full of Asians. Asians love seafood. The ABB would be customers right off the bat, then we can choose anyone else we want to sell too, unless the ABB want us to sell our seafood exclusively to them. Fuck I don't know about logistics.
Bug girl it is.
>>
>>3182088
Dunno how well anchoring the ships is going to go; muggy weather is pretty normal in BB from from what I remember, so torrential rain wouldn't be much of a giveaway.

>>3182089
>Sirens. Simurgh.

Guess the Crab plan is a go. If Famine was not the greatest outdoor survivalist in the world before the Abbadad trigger, I will be very disappointed.
>>
>>3182092
It's all going full circle. Meddles anticipated the Sushi-coalition before it even began.

Fucking beautiful.
>>
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>>3182089
GODDAMN IT SKITTER.

>Terrified Skittering
I started running in the mornings. Safest time of the day. I try not to get to far from the house, with what is basically an all out war brewing between the E88 and the Merchants. Sometimes I wander a bit far though, running while thinking can make you forget where you're headed like that.

I stop and look around... The Boat Graveyard. The thousands of little lights of life drift around me, a nest of bees there holding tight in the winter, a colony of cockroaches in a dumpster. It's a strange safety net. I kick a rock down the road.

"Hey kid, piss off!"

I jolt in surprise. A man in baggy jeans and a run-down military coat had just shouted at me.

"Listen brat, get the fuck out of ere!" He holds a spray can in his palm, and behind him on a shipping container is scrawled the massive M sign of the Merchants.

I ran for my life. No more running north, maybe I'll head to the Boardwalk tomor-SLAM

"Ouch... jeez kid, watch where your going." A slender, strange looking man says as he rubs his head.

"Oh I'm so sorry! I was just running and this Merchant guy yelled at me, and I was just so scared." I babbled out. I offer him a hand and he takes it.

"Ah... so that's why you were running like a bat out of hell?" He dusts off his faded suit, and fixes his hair. He picks up a small paper bag from the ground. "Fugly Joe's On the Go!" It reads.

"Listen kid, don't you know the Boat Graveyard is dangerous... Keep a closer eye on where your running."

"I'm sorry..." The words die in my throat as he walks back the way I was running from. "Did you not hear what I said?! There's Merchant's that way!"

He turns back, and waves his hand. "Run along, it's rude to pry." I continue to jog down the street.

Using my bugs, I sense him as he approaches the man that was spraying the symbol. I hear him as he says "Hey Rick, did a girl come by this way earlier?"

"Yeah, Steve. I told her to clear out. Not that worried, just seemed to be some girl out for a jog."

The suited man huffs a sigh. "Ugh... Well I should let Famine know that we have some people prying in. May want to put up some fences. Here's your burger by the way."

"Ah thanks man, been tagging all morning without anything. How much was it?"

The suited man shakes his head "It was no trouble, we help each other out. Ain't that right?"

"Damn straight." The jacket wearing man goes for a fist bump, while the suit wearing man goes for a handshake. They both heat up in embarrassment, and Steve quickly walks away.

It may be worth to do some looking into the Boat Graveyard once you get your suit finished.
>>
>>3182109
It's gonna be two actions to get the crab stuff started. One for making the equipment, one for setting them up. A few boats are serviceable.

Give me 2d20s.
>>
Rolled 11, 10 = 21 (2d20)

>>3182111
>>
Rolled 15, 19 = 34 (2d20)

>>3182111
Bug girl beware.
>>
Rolled 9, 3 = 12 (2d20)

>>3182111
please
>>
We got decent rolls. I'm almost scared to say this, but I hope we earn enough liquid capital to try again in the everything goes sideways, and maybe a little more for renovations.
>>
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You approach Red and some of the boys down at the welding station.

"How does our food situation look Red?" You ask?

"He cocks his head at you oddly "Well nobody is starving, we generally have a pot of soup going somewhere always, except for celebrations and whatnot. People can always grab some grub with what they have in their pockets."

"I have a strange craving for some seafood..." You lay out the plan to the men working away. Many are ex-seamen who fell in with the Merchants when shipping and fishing collapsed. Their eyes light up in joy when you propose the idea of making some traps and finding a seaworthy vessel to lay them. It takes them a good portion of the morning, the bright light of the welders going away. One of them goes with you to find a small craft that is not too decayed.

It's a work of beauty, shielded from the elements all these years in the shadow of a greater freighter, like a altruistic sister protecting its younger. You think you see a tear in Red's eye when he sees her.

Several hours are spent rigging up the ship to be safely hitched and pulled to drydock. The men swarm over the vessel like ants, working away at the engine, and spooling steel cable.

Red cracks a bottle of Hennessy on her stern as she is pushed out to the bay. The men cheer in delight. To be honest, you were not surprised at all by their vulgarity in the naming of the ship.

>Crab Fishing lvl 1- The M.S.S. Pube Pincher can gather enough crabs to feed a majority of the Merchants at the moment. The change in diet is a cause of celebration for many of the men. The morale boost of doing something not illegal is noticeable, crab duty is the one of the most bidded jobs as of now.
>HUNGER +20 everytime you return to base, or choose to eat CRABS


>What do? (Early Afternoon)
>Merchant Management (working crews, training, recruitment.)
>Social (Talk to someone, look for work someone needs done, etc)
>Delegate Tasks (What and to whom?)
>Aggression (Explore the city, look for trouble, etc)
>Write in?


>STATS
VITALITY: 300/300
RECLAMATION: 1/MANY
NOTICE:4/20 (Content)
HUNGER: 45
>>
>>3182137
>>Social (Talk to someone, look for work someone needs done, etc)

Thank our boy Steve. While we might have gotten out of the funk of blooflust ourselves, him being their really did help. Also, try and get to know him better, ask about his family now that he’s calmed down, and perhaps get a lead on the people who have it out for him seeing as we don’t need any surprises.
>>
>>3182141
This. I've asked about Steve a few times. Now's a good time as any if he's got the time and will to talk.
>>
>>3182137
What the current public's opinion of us?
>>
>>3182157
>"That Famine is terrifying, atleast he's just killing the fucking nazis."

Passing out gents. Will continue later.
>>
>>3182137
>Social (Talk to someone, look for work someone needs done, etc)
Steve, hangout with the dude for a bit. Maybe mention people might want to pack some food on themselves to throw at us if we go hunger man. Or we might take it out on them by accident.
>Merchant Management (working crews, training, recruitment.)
Afterwords let's help work on the boat, we don't need to breath so we can help spot and lay traps for crabs/ collect useful shit on the seabed.
>>
>>3182109
Crazy thought but I womder if recruiting her once she sticks her nose in would be possible. Could always use more capes in the gang.
>>
Okay bitches, listen up
On the archive there is Wendigo A Worm Quest 1 and 2, which are actually 2 and 3 respectively. Thread 1 was NOT FUCKING ARCHIVED, so I found it here:
https://archived.moe/qst/thread/3111491
Might as well post this link in every second OP post of the threads alongside the suptg link. Speaking of which, using http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Wendigo%20Worm%20Quest as the link is much better than just using the Wendigo tag search

Not sure if you wanna label this thread Thread 3 or Thread 4 in archiving it when the time comes, but it's something to think over. Might as well continue with Thread 3, assuming the one by RedNoseRudolph could be Thread 0
>>
>>3182137
Is the Crab Fishing lvl 1 for the quality of the ship or our capacity (quantity) of ships? How's that work?

>>3182248
Talk over some steamed crabs right? Or crab cakes?

>>3182330
That would be interesting. I remember reading she has something against drugs but I'm sure she'll come around, at least long enough for dinner. We got crabs!
>>
>>3182248
Support
>>
>>3182650
>steamed crabs
Steamed clams?
>>
>>3182688
Sorry. What I meant was boiled crab.
>>
Hey OP. Are we able to carry things with us while we're in ghost mode?
>>
>>3182413
Well, it's not like the original OP really contributed all that much before Meddles decided to step in.

If you're here tho Rudolph, don't feel too bad about it. From the correspondence I've kept (and my personal experience), first time QM's do typically drop their quest, either through perceived indifference or a lack of faith in their own work. And that's entirely fucking normal, dude. It took me two tries before I actually got an original idea off the ground and felt proud of it. But life sometimes does get in the way, and that's okay too.
>>
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Alright boys, I'm back, shower time then writing. First I'll answer some questions
>>3183726
I think the OOP was going for a more until dawn wendigo, but I liked the bestial look more. I've had several QM names, failed civs, quest, etc. If you have an idea that you enjoy, run with it. People will come.
>>3182891
You can bring 1 person with you in into the shadow, it will be almost traumatic however. Objects, such as tools, guns, etc can be carried. Anything larger than the palm of your hands (which are pretty damn big) can not.
>>3182650
Basically yes... jk, Lvl 1 is just to signify that it is off the ground and operational. Several of the men want to repair more ships and actually fish as well. Actions can be used to do this, or it will progress gradually. Lvl 2 would be an surplus of crabs (assuming your population doesn't increase that much). Savy?

Also apparently Skitter saw a methhead tweek out on bus when she was 11, thus her anti-drugness. Also the whole rumor that Merchant's forcefully addict kids. (Empire propaganda. Skidmark- "Can't fuck with kids man, everyone knows that. Plus it's bad for business.)
>>
Guys seriously what are we gonna do with Cricket?
>>
What does the E88 leader think of us now?
>>
>>3182137
>Merchant Management (working crews, training, recruitment.)
>>
>>3183913
She's been basically mindraped mate

>>3183919
"REEEEEEEEE, They were just drug peddlers 2 weeks ago, what the fuck happened?"
>>
>>3183941
Heh heh heh. Serves him right.
After shooting the shit with Steve I think we should have a talk with some of the boys and hear what they think about reserving some place in The Market to sell raw or cooked crabs if we ever get a surplus.
>>
You see Steve walking about the ship after you had helped the men set up the crab trapping program. You wave him over.

"Hey Steve, I'd like to thank you for helping me last night. I think I would have had a much harder time snapping out of it had you not been there."

He slaps your back and crack a grin "Hey buddy, consider it even. I think I'm getting this whole Merchant thing." You let out a chuckle at that.

"What? The idea that we're not all monsters?"

"Well... you know, the media doesn't go around saying the Merchants are one of the two actual organizations that house and feed the homeless in Brockton Bay. The other being the Salvation Army."

You and him walk and talk. A group of Merchants sitting around a jury rigged TV call you over.

"Corr- I mean Steve, Famine, come here. Football's on mates!" You all gather around, Steve taking a seat on a couch that looks like it was left out in the rain once upon a time. You crouch on a bean bag chair.

"Did Squealer hook this up?" Steve asks.

The Merchant smiles a grin, showing a mouth missing a few teeth. "Nah, she hooked up that generator, and ran the electrical systems. We had to figure out how to steal somebodies cable, and get the voltage all good so it wouldn't explode." He pulls out a blunt, lights it, and begins to pass it. When it reaches Steve, he seems hesitant at first. Then he looks around at the people looking at him, almost expectantly.

"Well... when in Rome?" He says right before he takes a drag. He spend the next 3 minutes coughing while the Merchants around him howl with laughter and clap.

"Bite off more than you can chew mate?" Says the Merchant that called you over, he hands Steve some water before changing the channel on the TV.

"-egarding last night's attack by the Merchant's on two Empire safehouses, led by the cape Famine, what should be on the lookout for in these upcoming weeks Agent James?" A woman in a red dress is speaking to a man in a black suit, with a small id card attached to his pocket that reads PRT PR.

"Well Janet, this is extremely troubling for the PRT and the BBPD Gang Division. With the Merchant's taking direct attacks on Empire soil, we fear that any retaliation that the Empire makes will only be even moreso bloody. The problem people don't realize is that the Merchant's are much more than a gang, they host parties, funerals, things of that manner. While they have a small number of boots on the ground members, especially compared to the soldiers of the Empire, they have an extremely large population of buyers, affiliates, and supporters. Even if you attack where they are hiding out, or shoot one of their dealers, Skidmark immediately will have a new one on the corner the very next day. While they prey on the rampant drug usage and unemployment in the Bay, they also shelter it. They have created a pseudo-culture of no-choic-" The man is cut off as the Merchant changes the channel. He cracks open a beer can as the third quarter of the game starts.
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>>3183973
(Hey mates something came up last minute, I have tomorrow and Friday off work, so I can run all day pretty much. However I need to cut it tonight. See you then)

P.S. Should I start a new thread or just let this one float?
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>>3183976
start a new thread i think it time too.
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>>3183976
See you tomorrow then. New thread I guess.
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>>3183976
New thread, mate. Thanks for running.
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>>3183853
>You can bring 1 person with you in into the shadow, it will be almost traumatic however

Would it be plausible to assume that other bearers of Abbadon shards would be immune to such traumatic experiences? Beyond us being special, it would make more sense that the Horsemen would have something of a shared connection, beyond us just being Brothers, so to speak (e.g. Corrosion's ability to calm Famine down, which even if based on a roll, no one has has had to opportunity to do even outside a dire situation). Even if unclear, we all have a shared goal in the eyes of our Father.
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>>3184131
We wontvknow until we try. Question is, do we want to risk it?
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>>3184169
Not particularly with Corrosion seeing as he can already do basically the same thing, expect with what basically counts as mobile body doubles.

Just curious overal.
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I was thinking maybe we could take a phone with us whenever we phase, but then we might break it or be unable to use it because of our honey claws. What if we get a nokia phone with a strap on it so we don't have to hold it all the time? Those things are indestructable.
But if that's a no go I wonder if we can use the Steve hotline service (one of his ghosts) to keep in contact with the gang in case they need us.

Do we really need to sleep?
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>>3184247
Maybe we can find a tinker to make us a phone.
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>>3184250
Maybe we can. Think we'll ever run into Trainwreck? I think he's supposed to be another case 53 like us.
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>>3182109
>not 1:1 mimicking Wildbow's writing style whenever Taylor is involved
shaking my damn head HWM
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>>3184975
I don't know much about Taylor but I got this urge to hug and holder and tell her everything will be alright and feed her crab cakes and sushi.

anyone else getting that feeling? Or at least want to scare someone shitless by having the 12ft tall monster hug someone?
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>>3184984
Reminder Taylor won't hesitate to ruthlessly fuck people up in her single-minded autism crusade.
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We should just eat Taylor desu
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NEW THREAD !

>>3185089
>>3185089
>>3185089
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>>3185092
ARCHIVE THIS ONE
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>>3184984
>I don't know much about Taylor
It shows. Fucking nobody likes Taylor.



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