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File: 75t98ucg7rw11.png (281 KB, 960x540)
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"The untimely death of Kyth, the divine construct of glass and obsidian, has guaranteed the our survival. Whether this was intentional or not is up to meticulous debate ...her very corpse protects us from the outside world and its unethical madness. It is our solemn duty to protect her heart, our sun and the source of everything and all..." - The Minister of Divine Particularities.

Welcome, Curious friends!


What else is more enticing other than exploring unknown vast seas of a mechanical goddess as a sea captain? Nothing , i wager! Hunt, Trade, Steal, kill. Consume delicious cogs, the world is yours!



The sea and the powers that governs her are mostly uncaring at best. A Scrawny fugitive, A Peerless Prince...all are at the mercy of the sea. Your sea captains will probably die whether from a string of horrible choices or plain old bad luck. You are a fragile little thing (Most of the time). Keep that in mind.


With that out of the way, Allow the powers that be (Myself) to instill your will in one of many Sea captains. Which of the following are going to surrender their fate to you?
>>
>An unclaimed soul (???, custom stats and ambitions)
Faceless, pointless and devoid of any meaning without you. They are yours to shape.

> A Battle-worn Veteran (Humm, A Bolstered body and mind.)
You fought under an acrid banner once, for the venomous ideals and goals of the Matriarch. your life as another pawn is but a distant memory. You turn against your former masters, spiteful and full of hatred.

Ambition: The dissolution of Thernni Matriarchy by an means.

> A languid noble (Humm, A better Start financially)
Note: You are on borrowed time...
Once reveled in a life of decadence, You fall victim to powerful curse that has claimed everyone you love and care for.

Ambition: Seeking a cure for yourself across the seas, maybe even beyond Kyth. Death's will shall be bent.

>A Wanderlust Seeker (Humm, Tends to stumble more on land or sea)
Beautiful seas, Beautiful isles. Your very soul will never be bound to a single spot. Unless...

Ambition: Attaining the four verses of Kyth, be the first to sing for the timeless Isle.

> A Spurious Exile (Ashen, Better company)
You do not belong from this fold, by means unknown, you found yourself in a strange world. Shunned by most, Hunted by the rest. You earned a pardon from a Thernni pale officer. It should make dealing with other Humms easier. Keyword here is should.

Ambition : Return home...wherever it may be.

>Dream-Scarred Prophetess (Ashen, A thousand steps behind you)
Note: The gods of the sea shall never forgive such sacrilege...
Your very soul is like no other. The seed of godhood stirs within. it whispers, guides and warns. You shall ascend, No Man or God shall stop you.
Ambition: Follow the seed, attain divinity

>A Sordid spy (Kythian, Skin-wearer)
Note :Do not pick this
Pretenders, Usurpers. The holy carcass of the allmother belongs to her kin of glass and obsidian. You guise yourself under loathsome flesh to serve the Kiln. This is your purpose.

Ambition: Reclaim the heart of Kyth, Attain Kiln Supremacy across the sea.

> A Rightfully-accused Vagrant (Kerkit, Resourceful)
Note: Your kin have branded you, best not to tempt your fate.

The Hive has made a grievous mistake, your wings will not rest until you return with the most precious, the most worthy. They will make you a queen. Ambition: Amass enough wealth to have the hands of the hive under your feet

> A Delirious waste (Husk, Living ship)
Note: Do not pick this, you will be attacked almost on sight
You are awake. Are you the last of your kind? The Goddess of Iron is no more, You found yourself under the carcass of her sworn rival. The faint cries of your mechanical soul echoes under the sea.

Ambition: A Reunion with your mechanical soul, You are the key
>>
>>3148452
A battle worn veteran.
>>
>>3148452
>A battle worn veteran
>>
>>3148452
>Dream-Scarred Prophetess (Ashen, A thousand steps behind you)
>>
>>3148452
>> A languid noble
>>
>>3148450
>A Spurious Exile
>>
>>3148452
>>Dream-Scarred Prophetess
>>
>>3148456
>>3148464
>>3148465
>>3148466
>>3148467
>>3148469
Oh my, so many players. I'll give it another 10 minutes before writing anything. Make your choice!
>>
>>3148452
> A Delirious waste
>>
>>3148452
Languid noble. Let´s begin relaxed.
>>
On stats...

Life is never simple under Kyth. Each captain is governed by a set of stats that alter his/her playstyle. They can be increased (or decreased) via various means throughout his/her journey. They are:

Teeth: Your might, your efficiency in combat and other related encounters
Tongue : Your way with words, affects various interactions and the morale/obedience of your crew
Eye : Your perception, Reveal the hidden and the unknown.
Mind : Your overall knowledge of the world and your critical thinking
Heart : Your body, how much can it endure, how long can it keep up with different situations
Sea-Blood: Your fortune in the sea among other hidden aspects.

Rolling in the next post.
>>
Rolled 2 (1d3)

>>3148456
>>3148464
>>3148465
>>3148466
>>3148467
>>3148469
>>3148475
>>3148477

1=A Battle-worn veteran.
2=Dream-Scarred Prophetess
3=A languid noble
>>
>>3148456
>>3148464
>>3148465
>>3148466
>>3148467
>>3148469
>>3148475
>>3148477

Like most of the Ashen in Thernn, You were thrown in a prison for as long as you remember. You were a disease, an unknown threat from the outside world where everything isn't where it should be.

You earned your pardon thanks to an Incandescent Zealot. He kissed your feet crying tears of joy. You were his prophetess, you are his goddess . At first, It made very little sense to you...then the voices inside your mind grew, unshackled by forces unknown. " Where the heart mourns, set sail. North, beyond the myriad of lies." It whispers.

Your Incandescent Zealot had a small ship ready for you. You shall set sail, your divinity awaits....


2/10 Teeth: Fragile, Almost helpless
7/10 Tongue : The seed speaks and guides.
7/10 Eye : Pierce through their lies.
4/10 Mind : Foreign words and pages.
5/10 Heart : Your body is shaped from beyond
1/10 Sea-Blood: Scorned , you should not exist.


Peril: Spine's Ire has changed from 0->5
Peril: Knee's Ire has changed from 0->5
Peril: Skull's Ire has changed from 0->5
Peril: Cage's Ire has changed from 0->5


Occurrence: The seed of godhood yearns to grow further... [0->1 follower(s) ].
Gain more followers to tap into the true potential of the seeds

Objective: Inquire more about your destination
Thernn is the Humm captial of everything. There is bound to be someone who could help you.


1/2
>>
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Dark Bowels, New beginnings

The Humms control most of the sea under Kyth, sprouting colonies, Unbroken naval forces and so on. Few can match the iron will and fist of their Matriarch. The capital city of Thernn reflects their visage of greatness; giant sprawling structures, Smoke-spewing factories churning all sorts of goods...all the technological wonders are born here.

Still, The Matriarch has her share of the poor and the unwanted. Her constant campaigns of bloodshed has bled her city dry, the promise of land and skins is too alluring for the nobles and the like. It is a constant cycle of wealth and wretchedness.

You stand in the docks. Your devout follower is by your side, ready to spring to action at the simplest of commands...

>Your ship! Your beautiful ship, enter your domain, the rest shall follow.
Asking for clues can wait for the time being.

>Send Your follower to one of the three main districts of Thernn [Poor, So-and-So, Rich]
He might find something of worth. He is a Humm, you are not.

>Mire in the Slums
Poor, Unwashed...They may have what you desire...or they can rob you blind

>Wander among the Coal-tainted Buildings
They scrape by...working constantly for the Matriarch and her tools of war. Who knows, you may find something.

>Talk a stroll to the cleaner heights of Thernn
...Are you even allowed there? Not with these clothes at least

>Other
What else you have on your mind?
>>
>>3148526
Mire in the slums.
>>
>>3148526
>>3148514
>>3148482
>>3148477
>>3148475
>>3148469
>>3148467
>>3148466
>>3148465
>>3148464
>>3148456

On Challenges.....

Any Sea captain is bound to face adversity in their path of greatness. Challenges vary in difficulty according to the captain's stats.
Red Challenges are the most difficult to conquer
Blue Challenges are more manageable
Green Challenges are trivial
Note: Difficulty does not equate to the most optimal choice. It is up to you to choose what is the most profitable and beneficial for your sea captain. Sometimes a rare event will occur (bad or good), its prevalence is tied to the Sea-blood stat
>>
>>3148526
>Other
>Ask your Follower where you may best seek scholars and other learned individuals of a disposition to aid you.
Whatever seed grows within you, it may not be without precedent. And if there is precedent, there will be those who study it.
>>
>>3148537
+1
Sure lets what he knows
>>
>>3148537
>>3148541
"No, no!" He pleads, almost making a scene "The Ministry of Divine Particularities must not know of the wholesome gift inside of you. My colleagues, are nothing but fat puppets of the sanguine throne and the Matriarch. they'll take you from me. I can not!"

It took him a while to calm down, his words speaks true...the ministry was the main reason why you spent decades behind bars. Of course, they didn't know about your glorious seed.

>Dismiss said idea
Better to seek safer alternatives (Choose one of the previous choices)

>Convince him to take the risk with you. They could be the most reliable source of information.
A Tongue Challenge

>Inquire more about his past
For such a benefactor, you know little of him. Not that you doubt his intent.

>Other
Something else?
>>
>>3148546
>Inquire more about his past
>>
>>3148546
>Inquire more about his past
>>
>>3148546
>Inquire more about his past
So be it. The seas are vast; perhaps we will find the knowledge we seek elsewhere.
>>
>>3148531
>>3148537
>>3148541
On rolls...

The Mighty d100 shall be our method of dictating fortunes. Re-rolls depends on the stat itself...how strong/weak it is.
1-3 Two Rolls
4-5 Three Rolls
6-8 Four Rolls
9-10 Five Rolls
Having officers can give extra rolls to a certain Stat. More on that later
>>
>>3148550
>>3148551
>>3148555
A sterner reply, With a hint of regret "I served the Matriarch at the Ministry of Indecorous Discoveries, we brought the most outlandish artifacts and trinkets above or below the sea...My focus was rare literature before the death of Kyth. There, i found the rarest of pages...one that foretold your arrival. I left the chains of my position for your grace."

Literary Pages , yes, you heard of them...Snippets of a time bygone containing enough emotions to alter and bend nature and time. They are used for various purposes across the sea. The most powerful of these pages are hoarded by the likes of the Matriarch. The ones who wrote them belonged to the outside world, perished and forgotten.

>Your ship! Your beautiful ship, enter your domain, the rest shall follow.
Asking for clues can wait for the time being.

>Ask around the dock, Offer skins for Knowledge. The sailors here have seen it all.
A Sea Blood Challenge [10-50 Skin, you have 300]
Note: This Might increase the suspicion of local authority. Be on your guard

>Send Your follower to one of the three main districts of Thernn [Poor, So-and-So, Rich]
He might find something of worth. He is a Humm, you are not.

>Mire in the Slums
Poor, Unwashed...They may have what you desire...or they can rob you blind

>Wander among the Coal-tainted Buildings
They scrape by...working constantly for the Matriarch and her tools of war. Who knows, you may find something.

>Talk a stroll to the cleaner heights of Thernn
...Are you even allowed there? Not with these clothes at least

>Other
You will find an answer
>>
>>3148565
Send your follower to the middle class district.
>>
On Choices and Time....

Time is a precious thing, The Sea captain is bound by it like the rest. What is available now may not be so later. You can not have them all. Make the best out of your choices.
>>
>>3148565
>Other
His answer creates more questions. Who else might know of this page he chanced upon? Where is it now? And does he yet have any allies within the Ministry that we may rely upon?
>>
>>3148567
>>3148571
Seconding these
>>
>>3148565
Sent him to the middle clases districts. Then get on the Ship and inspect It. What would we need for a journey North? Shoulder we do some trade to gather funda?
>>
>>3148567
+1
Taking a look our cargo, supplies and crew would be a wise idea after this
>>3148570
Very neat way to introduce players to mechanics.
I was wondering what you gonna do and i think you made very good decision
But also maybe it would be wise after posting them to put them together on pastebin or other shered document.
With character stats and ship equipment. Maybe not cargo, that players should keep track of it.
>>
>>3148567
>>3148571
>>3148573
>>3148577
A polite inquiry.

"I used to work alone, your grace. The Obscene treasuries of the Ivory Vault is guarded against all concepts of alternation and vile interference. My reputation and my swift luck allowed me to leave without any repercussion . Do not worry, They are too much of a Skin-slouching fools to uncover the page's true prophecy."

The Incandescent Zealot leaves your side, Marching onwards to the innards of Thernn. Your hopes are high. The Emerald lights of heart dims, soon, night shall fall.

Your ship is old, rust on the sides, worn out paint... that was to be expected; it was a miracle that your follower could afford such a vessel in the first place. Still, She is sturdy to enough to have survived what the sea had thrown against her. It will do.

Your crew were exclusively Humms. They retained a neutral expression. What would you like them to call you?

>Captain
As it should be

>Madam
A better sense of respect and femininity among hardly Seamen

>Ser
Keep it neutral. Your role matter only

>Another title?
What will it be?

>>3148581
that i will, Keen friend.
>>
>>3148604
They shall address as "Your Grace"
>>
>>3148604
>Captain
>>
>>3148604
>Captain
This looks like a pretty interesting quest.
>>
>>3148604
Madam
>>
>>3148604
>Madam
>>
Rolled 1 (1d2)

>>3148607
>>3148609
>>3148616
>>3148622
>>3148629

1=Captain
2=Madam
>>
>>3148630
>implying the solution isn't to have them call us Madam Captain
>>
>>3148634
Supportin
>>
>>3148607
>>3148609
>>3148616
>>3148622
>>3148629
>>3148634
>>3148640

"Welcome aboard, captain. You trust this old vessel in our hands, we will take good care of her." said one of them. Were they paid to be nice to a filthy Ashen or this is perhaps their Sea manners at hand?

Your eyes flickered to the right, Something small watches you silently behind a window "Our guardian, been with us for almost a decade. They will serve you well, Captain."

"Come out, meet your new master." Another one called for this guardian. Who or what was it?

>A Mildly-Fed Slug
It leaves a delicious trail of honey.

>A Skinless Memory
A ball of flesh with an eye, Peculiar.

>A Dubious Bat
Its smile is a tad unsettling

>A Debating Tar-Snake
Words and Slimy hisses together, Mind the slicks

>A Silver-Soaked Toy
It waves at you like a child, is it alive?

>A Half-Drowned Hand
Bloated Fingers , Strange Symbols. Drumming for your attention.

>A guardian? What is that thing?
No shame in asking your crew about whatever that is
>>
>>3148642
>A Mildly-Fed Slug
Someone say, honey? Can we bottle and sell said, honey?
>>
>>3148642
>>A Mildly-Fed Slug
>>
>>3148642
>A Mildly-Fed Slug
>>
>>3148644
>>3148646
>>3148658

A new friend

It looks at you with little intrest before slithering back inside. The trail white honey is almost intoxicating, You will look into it later.

Your cabin should suffice your position in this ship, it had the necessaries for you to feel comfortable amidst the waves. Your first command was a full report on the ship and its holdings.


The Barb
A ship past her prime bearing scars of previous encounters with men and beasts. With only a single front deck weapon, it is sorely lacking on the offensive front. Unimpressive evasive maneuvers but decent cargo space and Hull


Hull: 75/75
Crew: 20/20
Fuel: 10
Supplies: 5
Cargo: 15/60
Pages: None
Guardian: Mildly-Fed Slug
Dilation: 0/100 (Your body is intact and safe.)
Madness: 0/100 (Your main is intact and safe)
Weapons slots: 1 front weapon (occupied), 1 beacon weapon (vacant)


Equipment and cargo


Engine: Thernni Kissfire
-Large in size, requires at least 7 crew for full speed
-Average speed, can only be fed with fuel.
-Average fuel consumption, small chance to overheats randomly

Front weapon : Runsaam East (25 Shots left)
-Fire a medium ranged shot, Weak against most of the terrors of the sea, somewhat effective against smaller ships
-Short reload time, slightly inaccurate, high rate of fire



Cargo [15/60]

- x10 fuel
- x5 supplies


Officers

None

1/2
>>
On the horrors of the sea...
The Sea, has nothing natural about it. It is the flowing blood of a dead mechanical goddess. Madness will plague the minds of you and crew the further you stay away from land fighting sea beast, delving into the unthinkable etc. Lower your madness by returning to ports and other relaxing interactions. Don't Lose your mind.

Dilation is how the sea alters your body. It has very slow buildup compared to madness. Time works differently in the sea...a constant state of Dilation that can turn a single Sea day to a full week on land. A ship's Guardian negates most of said alterations but not all of them. To undo the effects of Dilation, Rewind your body via Time-menders who are commonly found in ports or find a Time Splinter across the sea. Don't Lose your body.
>>
A Swift return

A new day has dawned, All of your doubts were dispelled upon his arrival. Your follower was not alone...

"A Scrawny vessel, It'll do..." Uttered A Kerkit with great distaste. Already hugging luggage with the four of his arms. You never trusted the Wings and maw of his kin. Vicious traders, Scheming politicians nothing good comes out of this insect-like race. How the Matriarch allows them to thrive here is beyond you.

"He knows a man capable of helping us...He desires a passage to The Sungraves as a price." said your follower following a raspy cough.

>Accept the Ill-mannered bug's offer
You have little choice in the matter

>Refuse the Ill-mannered bug's offer
You don't trust his kind

>Inquire more about this passenger. Why? Where? How?
A tongue Challenge

>Demand Skins upfront, or anything valuable as well
A tongue challenge

>Other
He looks suspicious...
>>
>>3148703
>>Inquire more about this passenger. Why? Where? How?
>>
On Seafaring...
There are three important resources for any capable sea captain:

Fuel : The first choice for most roaring engines. Going at normal speed will increase the chance for different encounters across the sea, Full speed decrease the chance but consumes more fuel and make engine prone to overheating.

Supplies : For the empty bullies of everyone aboard, more crew means more supplies used. It has other uses too according to the present circumstance.

Crew : The working force of any ship , they can board other ships if given the command. Lower crew means a slower, more vulnerable ship



>>3148703
>>3148644
>>3148646
>>3148658
>>
>>3148706
Support
>>
>>3148703
>Demand Skins upfront, or anything valuable as well
>>
>>3148706
>>3148717
>>3148719

All of his 16 eyes squints at your questions, he'll talk...

>Get more than 64 from 1d100, best out of four due to high tongue.
>>
Rolled 30 (1d100)

>>3148722
>>
Rolled 52 (1d100)

>>3148722
>>
Rolled 69 (1d100)

>>3148722
Nice quest Op.
>>
Rolled 12 (1d100)

>>3148722
>>
>>3148725
>>3148728
>>3148736
>>3148742
[/blue] A Dearly confession [/blue]

You cornered him with your onslaught of questions. he squirmed before you, unable to hide his intent "I have a ...special delivery worthy of my eyes. Boarding regular ships might be troublesome for my sake. I'll pay you a little something for your secrecy, foreign one. ." The nature of said item could not be discussed in public. You look around, ears everywhere, Bloodcoats and Pale officers patrolling the docks and waiting for moments like these.

>Accept the Ill-mannered bug's offer
So be it, we sail!

>Refuse the Ill-mannered bug's offer
Not in a hundred years.

>Guards! Guards!
This will attract the Bloodcoats.
Note: The Police does not forget such Good-Willed actions like this. Expect a thank you or some kind of a rewards. Same can be said the other way around.

>Extort More Skins from the Kerkit. You are sailing with suspicious goods at the very least
A Tongue Challenge

>Other
What to say?
>>
>>3148758
>Accept the Ill-mannered bug's offer
>>
>>3148758
>Accept
>>
>>3148758
>Extort More Skins from the Kerkit. You are sailing with suspicious goods at the very least
>>
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>>3148761
>>3148765
The wind is calling...

"Excellent, i trust you will accommodate me in your finest. I prefer little disturbance throughout our journey." Arrogance still lingers in his words.

"Return to me once you finished you business in the Sungraves, I'll arrange the papers necessary to engage in official business." Your follower chose to stay here. Good, You have someone you can trust in the most powerful city under Kyth.

All the Ashen can not deal freely within Thernni domain. Submitting reports on the current affairs of Colonies, trading posts and other ports is a legit mean of gaining both skins and approval from Thernn.

The home water of Thernn is devoid of any danger. The Start of your journey shall go smoothly.

>Choose a direction and a speed for the Barb to continue! (Best if you pinned it on the map)
>>
>>3148809
>Sail north along the coast
>Normal speed
I guess we can go normal and fast?
>>
>>3148816
>>3148713
>>
>>3148816
Move until we find something of interest or we reach height of our destination
>>
>>3148809
North
>>
>>3148816
>>3148830
>Wanting to go NORTH NORTH NORTH NORTH NORTH NORTH NORTH

>>3148809
South along the coast.
>>
>>3148809
Let's go north as fast as we can without burning extra fuel.
>>
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>>3148816
>>3148817
>>3148828
>>3148830


9th of July, 1815 PK (Post Kyth)
The Barb had set sail from the busy port of Thernn. Sungraves is your destination.

SD-1 (Sea Day) : The Coast is black, sluggish and grim; refuse and wastes of the continuous industrial expansion has tainted life beyond repair. No Animal in sight

SD-2 : Your Slimy guardian has laid its eggs right at your doorsteps, screeching for a mate to fertilize its succulent eggs. "This seldom happens but it is normal." A crewman assured you. [+1 Supplies]

SD-4 Two of the sailors were caught having extra rations, you let it slide for the time being. They moaned for a legit cook in the ship. Maybe you will find someone to fill this role...

SD-5 Alas, A Blubbery ball of fur was spotted on the coast. Its fur is tainted with Black. It growled back in to your ship horn. You feel satisfied afterwards

SD-6 The Great walls of Thernn (or the Seven Mountain wall) cast a great shadow over gentle waves. It was built by men of stone, the lowest form of the unhumms. It is cold and practical. The Matriarch demands the most efficient as always.

SD-7 : There it is , Throat keep in its rotten glory. Once, it was your squalid home. It is so eerie to observe it from outside...sprawling Greystoned Towers, faint screams echoing from the horizon and a thousand cannon fending Thernn from any and all.

Supplies: 4
Fuel: 8
Madness: 5/100
Dilation: 1/100



"Captain, I see a youngling Nuxumos. Should we hunt the little beast?" You stop writing for a moment, the young Humm has your full attention " Four good shots and she'll be ours!"

Aren't those Hand-Serpents? Is your ship fit to tackle something a third of its size?

>Yes! We shall feast tonight!
A natural escalation to violence, A Hunt for life and death.

>Leave it alone
Not worth your time and effort

>Other
Talk to Serpent? Kiss its Flayed lips?
>>
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>>3148816
Something like that? I assume that this island are our target.
>>
>>3148878
Other
Ask, "I know not of this beast can you tell me about it before I decide?"
>>
>>3148878
>Other
This on is young, eager. Ask older ones, more experienced among your crew hear what they have to say.
>>
>>3148887
>>3148893
"Deceiver of hearts, Conjurer of tricks...." The oldest of your crew weighted his opinion. An eye and An arm lost to the sea " Eyeless fair maidens to the feeble. Their Skin is silk and Their giant bosoms will charm any man. Beyond the Veil, A sickly giant hand with voracious maws awaits, Cage's Will. "


>We hunt the beast!
The sea shall turn red...

>I know little of the gods of the sea...
Who are they?

>We continue moving forth
No time for silly hunting

>Other
What a troublesome creature..
>>
>>3148965
>>
>>3148965
>I know little of the gods of the sea...
>>
>>3148965
>We hunt the beast!
>>
>>3148965
>I know little of the gods of the sea...
>>
>>3148965
I will change from>>3148973
to
>We continue moving forth
Telling our crew that we know a little about may freak them out.
And we are not a fighter, so fighting a creature that can charm our crew is not the wisest
Well i dont know how fighting works with our ship but if it teeth based we will be screwd
>>
Rolled 2 (1d3)

>>3148969
>>3148972
>>3149015
1=Hunt
2=Know little
3=North


>>3149015
oh woe is me, i didn't read your new vote
>>
I guess it can't be helped
>>3149015
>>3148969
>>3148972
>>3148973

Slightly disturbed by the lack of your knowledge (but quickly forgiven since you do not belong from here) ,You crew had the following to say

On Old and New Gods....

The divines can not really perish, Their essence is often fragmented unequally. All shall form what was whole eventually. Such is their nature.

There are four (five) gods of the sea, they are:

Kyth : Although the goddess of Glass and Obsidian is dead. She is still worshiped as a whole, she has no real power to project. Her Manifestation only exists in a pitiful state.

Skull : He who governs gentle tides and smooth sailings, He bears no ill towards the children of the sea. Calm, Benevolent and Cautious, Skull is the least destructive of the gods. Scholars, Sailors and many more seek his wisdom. His ire is to be avoided; gentleness is not a sign of weakness...

Cage : Vacuous, Mournful, Yearning for what she used to shelter and protect. Cage Governs time in the sea. She is the most unpredictable, Almost all of her undoings are yet another mistake. She is the strongest of all gods but she often misuse her authority unwillingly. Madmen and some barely intelligent creatures are often her worshipers with absolute variance in power.

Spine : Order, Just, Righteousness. These words defines the goddess of authority. She governs the unspoken laws of the sea, often bickering with other gods of what should be and should have been (especially Knee) She is hard to please and quick to anger. Spine despises change, Her agents will hunt down any who dare to bend her laws. Traders, Law and power figures follow her words. They are equally rewarded.

Knee : Chaos, Bloodshed, Suffering. Knee revels in the innate cruelty of the sea. The corpse of Kyth is her battlefield. She will not rest until everyone is dead. As such, she is the most destructive of the gods. Extremely easy to please and anger. Soldiers of fortune, pirates and the bloodthirsty kill and pillage for her pleasure

1/2
>>
>>3148969
>>3148972
>>3148973
>>3149015
Vanished

The Hand-Serpent was no longer within reach. No need to lament on what could have been...

You enjoy your cup of tea, all the dangers of the world awaits you outside the great wall. Here, you can rest and sail under the protection of the most fearsome naval force there is.

>Arrange a dinner with your guest [-1 supplies]
The unspoken laws of the sea demands it

>Arrange a feast for your crew [-2 supplies]
They'll be thankful for it

>Interact with your guardian
The slug has taken a liking to sleep under your desk. Is it your scent?

>Continue onwards to your destination
No time to waste

>Change the heart your crew, Convert them to your cause.
The Seed shall make a thousand and more follow your steps, why not start with a handful?
Note: Religious Crewmen may have unwanted reactions to this unfriendly brainwashing.

>Commune with the Seed
Listen to whispers of a would-be divine

>Dock in Throat Keep's port.
It is not just a fort and a dungeon, a small town is thriving under its great shadow.

>Curse the gods!
You spite on their mangled faces!

>Other
The sea is vast, full of opportunities.
>>
>>3149087
>Arrange a dinner with your guest [-1 supplies]
There are skins to be head. Arrogant beast but maybe a good welcome will untangle his tongue. And live us with small bonus
>>
>>3149087
>>Commune with the Seed
>>
>>3149087
Dock and pick up supplies.
>>
>>3149087
Snail one of supply and fuel for 3 SD?
>>
>>3149100
>>3149102
>>3149103
I think that's enough for me today. Thank you all for your participation, thoughtful friends. You are the best.

Make sure to check qtg for further updates. Goodnight. Post your thoughts about the quest so far. i apperiacte feedback
>>
>>3149126
I have just one question did you missed one day or not on every day something noticeable happens, and then that day is not included?
>>3148878
Lack of SD-3

Or the Cage is at play
>>
>>3149087
>Arrange a dinner with our guest

Perhaps some respect for the traditions might appease the Gods and ease our path to ascension
>>
>>3149110
?
>>3149298
There is no appeasement to be done. Your path to divinity has made sure of that. Their ire will continue to grow.
>>3149215
uneventful day, friend.
>>
>>3149087
>Commune with the Seed
>>
>>3150795
>?
Do we use one fuel and one supply per three sea days?
>>
>>3150806
it is highly relative according the time dilation of where we are sailing and the current weather and >>3148713
>>
>>3150806
wherever we are low on fuel/supplies, a prompt will show up offering different choices on how to act in this grim situation. This is why i prefer a pinpoint/ route to our destination >>3148879
rather than a direction
>>
Rolled 2 (1d2)

>>3150799
>>3149298
>>3149102
>>3149100
1=dinner
2=commune
>>
>>3150799
>>3149298
>>3149110
>>3149103
>>3149102
>>3149100
A vision?

You close your eyes, your mind drifting to virgin sands...peaceful and quite. A phantasmal speck pulsates in the drowning skies "More!" It says in an unrelenting voice. You attempt to speak but your voice is unheard, so weak.

Your tongue and mind has been blessed by the seed for a reason; There are many waiting to follow your steps, you only have to speak the right words to them.

You need more followers to commune with the seed properly. Almost anyone is susceptible to your words...

>Arrange a dinner with your guest [-1 supplies]
The unspoken laws of the sea demands it

>Arrange a feast for your crew [-2 supplies]
They'll be thankful for it

>Interact with your guardian
The slug has taken a liking to sleep under your desk. Is it your scent?

>Continue onwards to your destination
No time to waste

>Change the heart your crew, Convert them to your cause.
The Seed shall make a thousand and more follow your steps, why not start with a handful?
Note: Religious Crewmen may have unwanted reactions to this unfriendly brainwashing.

>Dock in Throat Keep's port.
It is not just a fort and a dungeon, a small town is thriving under its great shadow.

>Curse the gods!
You spite on their mangled faces!

>Other
The sea is vast, full of opportunities.
>>
>>3150864
>Arrange a feast for your crew and your guest. Perhaps they might be more receptive to your holy words with their bellies full
>>
>>3150864
>Arrange a dinner with your guest [-1 supplies]
>>
>>3150865
Support
>>
>>3150865
>>3150867
>>3150868
Ungrateful...

"About time you show some colours of hospitality..." The Kerkit went straight into the platter without waiting another second second. In a manner of minutes, three Keering Longfish, a buttered Mangar stew and five luxurious fruits were churning together in his insectoid belly. You couldn't manage to utter a single word during this uncouth display. The Ill-mannered bug left an untidy mess on his side of the table. Your guardian happily took care of the leftovers (too little for a proper meal anyways.)


>Arrange a feast for your crew [-2 supplies]
They'll be thankful for it
Note: Your supplies are on the low side.

>Interact with your guardian
The slug has taken a liking to sleep under your desk. Is it your scent?

>Search through your guest's belongings (in secret)
What is he hiding?

>Search through your guest's belongings (in front of him)
Speak, Worm!

>Demand even more skins from the Ill-mannered bug. His accommodation is albeit costly for you liking
A Tongue challenge

>Continue onwards to your destination
No time to waste

>Change the heart your crew, Convert them to your cause.
The Seed shall make a thousand and more follow your steps, why not start with a handful?
Note: Religious Crewmen may have unwanted reactions to this unfriendly brainwashing.

>Dock in Throat Keep's port.
It is not just a fort and a dungeon, a small town is thriving under its great shadow.
Note: You are starting to drift away from the port. Now or later..

>Curse the gods!
You spite on their mangled faces!

>Other
The sea is vast, full of opportunities.
>>
>>3150883
oh woe is me
>waiting another second
>you spit on their mangled faces!
as it should be
>>
>>3150883
>>Continue onwards to your destination
>>
>>3150883

>Change the heart your crew, Convert them to your cause.

We have given them a feast. It is the optimal moment to begin indoctrinating them
>>
>>3150883
>>Change the heart your crew, Convert them to your cause.

Nice quest QM, really digging the Sunless Sea vibe
>>
>>3150886
>>3150906
A moment of truth

You gathered your whole crew on the main deck. The beating heart of Kyth is your witness, you utter words that are not yours. The light in your eyes shimmers, the world is a blur.

>Regain control! Swallow your words! This is too risky! You can not afford rejection that may lead to violence.
A mind challenge

>Continue the indoctrination...they shall follow...
A single 1d100 roll, above 75... be wary of the consequences.


>>3150922
thank you , friend.
>>
>>3150938
>Regain control! Swallow your words! This is too risky! You can not afford rejection that may lead to violence.
>>
>>3150938
>Continue the indoctrination...they shall follow...
>>
>>3150943
Whoops
>>
>>3150943
no rolls until all is set
write in the options not in the name.
>>
>>3150938
Continue.Go big or go home.
>>
>>3150962
>>3150943
>>3150942
i demand a single roll.
>>
Rolled 95 (1d100)

>>3150975
Never tell me the odds
>>
Rolled 80 (1d100)

>>3150975
You got it
>>
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>>3150978
>>3150979
>>3150962
>>3150946
>>3150943
>>3150942
New followers.

Their eyes are swelled with joy, your crew has found a new meaning in life: You and you only.


Occurrence: The seed of godhood sprouts within you... [1->11 follower(s) ].
Your men will fight more relentlessly for your sake. No unwanted mutinies, their lives are yours...

The ire of the gods grow, watch the waves...

SD-8 : The fort is behind you , blast this place to pieces. The great walls closes in.

1/2
>>
>>3150979
>>3150978
>>3150946
>>3150943
A flare!

Burning blue like an unborn star, to the east, merely beyond the great wall. You see no ship around to answer the calls of the helpless.

Supplies: 3
Fuel: 7
Madness: 9/100
Dilation: 3/100

>To the rescue!
A call of distress to be answered

>...of little import to you.
Leave them to their fate. You have yours to attend.

>Return to Throat keep, Inform them of such Misfortune.
You have done your part.

>Other
What else to be done?
>>
>>3151015
>>To the rescue!
If nothing else we can rob them
>>
>>3151015
To the rescue
>>
>>3151015
>To the rescue!
>>
Rolled 90 (1d100)

>>3151015
>To the rescue!
More souls to add to the flock
We'll just have to ask them to convert before we can save them is all
>>
>>3151044
>>3151051
>>3151052
Knee's Will

The smell of brimstone and black powder, the torn corpses of seamen. You are too late. Another small fishing ship half sunk by immoral pirates who dare not to cross the great walls for profit.

Not much can be salvaged, it must have been picked clean by those before you. One of your men points at an untouched haul of fish in the back, slightly charred by fire. You could use this.

>Send your men to salvage anyways, not all are keen enough in the sea.
A Sea-blood challenge

>Take the haul with you, a decent meal for a sea-day or two. The rest shall rot.
A Sea-Blood challenge

>Give a proper sea burial to the decimated corpses
They deserve better than this.

>Use her as for target practicing
why not? quick, before she sinks completely.

>Leave the vessel as it is
You may be framed for her demise with you being close to Thernni waters. The sea always watches.

>Other
Small Ship, fewer choices before you.

>>3151053
why are you rolling tho?
>>
>>3151099
>Give a proper sea burial to the decimated corpses
>>
>>3151099
Take the haul
>>
>>3151099
>Take the haul with you, a decent meal for a sea-day or two. The rest shall rot.
>>
>>3151099
Take the haul.
>>
>>3151110
>>3151124
>>3151194
>>3151199
Up for the taking

Tattered wood, Black iron sinking in the sea, Make hate, Crewmen!

>Get more than 23 in a 1d100, Only two rolls due to low sea blood
>>
Rolled 82 (1d100)

>>3151230
>>
Rolled 89 (1d100)

>>3151230
>>
>>3151110
>>3151124
>>3151194
>>3151199
All yours

Fresh Bloodwater Forkctongue, Silver Bel- Oh what's this?

You found Treasure: x1 Gleaming Glass Pearl
You gained x2 Supplies


The tears of Kyth manifested under the sea purely hidden among the gentle sand below. Worth a decent sum of Skin... perhaps you want to gift it to a precious someone instead? Keep onto it?


>Interact with your guardian
The slug is less active under the light. It prefers the safety of your cabin

>Search through your guest's belongings (in secret)
What is he hiding?

>Search through your guest's belongings (in front of him)
Speak, Worm!

>Demand even more skins from the Ill-mannered bug. His accommodation is albeit costly for you liking
A Tongue challenge

>Continue onwards to your destination
No time to waste

>Commune with the Seed
Maybe it will listen?

>Curse the gods!
You spit on their mangled faces!

>Other
Different ideas in mind.
>>
>>3151266
Continue onwards.
>>
>>3151266
Interact with the guardian
>>
>>3151266
>Continue onwards to your destination
>>
>>3151266
>Continue onwards to your destination
>>
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>>3151273
>>3151276
>>3151279
>>3151283
A Tragedy of Glass

You (and some of the crew) stand in awe at the presence of The wreckage of Vieer : a monstrous flagship made from shimmering glass and nigh impenetrable obsidian. According to the oldest of your crewmen, The Kythians attempted to destroy the Matriarch and her city long ago with a giant fleet of their own. Their Half sunken Flagship is a testament of the Matriarch's unbroken might. Thousands of these men of glass dangle lifelessly from unseen heights without skin to hide their gleaming form ....lifeless chimes, a blatant warning.

Giant Factories roar loudly inside, their exhausts escapes through cannonholes (and other Humm drilled holes) so no one inside will suffocate from black air . a lifetime supply of precious metals and part. Many companies has settled here tearing each other apart for the rights to mine and salvage. Heavily guarded from both inside and outside, there is room for trading and other actives.

>Ignore the grim past, full speed ahead!
The Sungraves is too close. No stopping now

>Dock in the wreckage's busy port
So crowded...

>Other
What else?
>>
>>3151337
>Dock in the wreckage's busy port
>>
>>3151337
oh woe is me
>and other activities
as it should be
>>
>>3151337
>Ignore the grim past, full speed ahead
>>
>>3151337
Full speed aheas
>>
>>3151337
>Ignore the grim past, full speed ahead
>>
Is the Sunless Sea game worth it?
>>
>>3151476
Pirate it and see for yourself. The learning curve is a cliff so it's not for everyone. Definitely worth the buy imo, 200+ hours spent.
>>
>>3151348
>>3151371
>>3151446
>>3151468

i guess we will stop here for now. Good night and thank you all for participating, friends. You are the best.

one final question: heavy system based or light narrative based combat?
>>3151476
absolutely, story rich and vibrant but lacking in terms of gameplay.
>>
>>3151480
>>3151476
i agree, pirate it first. then if you want to support the devs, buy it.
>>
>>3151481
Im brainlet so...
absolutely, story rich and vibrant but lacking in terms of gameplay.

One could be a complete asshole, and ask for a healthy balance of both

I really like the vibe of this quest. Comfy with a slight hint of dread.
>>
>>3151337
Dock. Our supply should be almost empty now.
>>
>>3151524
We should be at 5
>>
>>3151524
>>3151520
>>3151468
>>3151446
>>3151371
>>3151348
Good morning, I am trying different combat styles for the quest, friends. Please go here >>3152837 for a small demo before cementing anything here.
>>
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>>3151532
>>3151524
>>3151468
>>3151446
>>3151371
>>3151348
To the graves...

You left the wreckage unvisited , perhaps you will dock there another Sea-day.

SD-10 : A horrible storm has struck the sea, The barb was unlucky to garner three consecutive bloodbolts, angry spurts from the heart, charged with hatred of a battle lost.. There was little left of this poor man... [ 10 Hull damage, -1 Crew ]

SD-11 : Your insect guest has surfaced to the main deck with a hint of gratitude; The Pale officers might have searched the ship in both throat keep and the wreckage of Vieer. He thanked you for not docking there before returned to his usual stinginess afterwards.

SD-12 : The engine has temporarily come to a halt. A problem which took several hours to fix. Thankfully, None had preyed upon your vulnerable vessel. A well versed Chief engineer would have been the better choice here. [-1 Supplies]

1/2
>>
>>3153288
A Bleeding wound

"Captain! There she bleeds, The tears of cage at hand!" The night was suddenly brightened. Your eyes were deceiving you, Is this what they call a time splinter? You are out of words to describe its Moebius undesign. A mistake of Cage? Something beyond her vacuous domain of time? Did she forget this unparalleled slit of everything and everyone?

>Admire its bewilderment, rewind your body.
A concept not made for Men or Gods

>Throw something(or someone) into the time splinter
Who knows what will happen?

>Sail inside the time splinter
Warning: Do not do this

>Stay nearby, Await its inevitable closure. They barely exists for fleeting hours.
A Sea-Blood Challenge
Note: Constant exposure may have undesired effects

>Other?
It eats your eyes and mind, very slowly...
>>
>>3153328
Supplies: 3
Fuel: 5
Crew: 19/20
Hull: 65/75
Madness: 16/100
Dilation: 8/100
>>
>>3153328
Try to evade It and continue onwards. After the danger has passed, ask the sailors what Was It exactly and what are its effects.
>>
>>3153328
>>Admire its bewilderment, rewind your body.
>>
>>3153328

>>3153363
Supporting.
>>
>>3153338
Support.
>>
Rolled 1 (1d2)

>>3153338
>>3153363
>>3153378
>>3153391
1=evade
2=Admire
>>
>>3153363
Sure, why not? I'm in
>Admire
>>
>>3153338
>>3153363
>>3153378
You feel a swathe of emotions stirring inside, some were yours, others belonged to souls unknown.

Your Dilation has changed 6->0
You gained An Oddity: x1 A Vision of time


You have seen time in its rawest forms. It will walk with you in the calmest of dream and the most terrifying of nightmares. Rejoice: You have earned it.


You have gained An Affliction: Cloud minded (1: You can not make the best of choices)
Note: Rest your mind...it has seen the unbelievable. With a better mind stat, one can have enough fortitude against the intangible..

>Have a brief respite [-1 supplies]
The sheets of your bed, some tea...

>Interact with your guardian
You....should you?

>Continue onwards to your destination
You can taste her bulbous lights...

>Other
Your mind grows heavy...
>>
>>3153425

>Interact with your guardian
>>
>>3153425
Continue onwards.
>>
>>3153425
Write about your experience while It is still fresh
>>

On Oddities and Afflictions...

The sea has its shares of mysteries and secrets, some may not be grasped by hands. Stories, tales, visions and many more are all oddities . They can be used for more peculiar trading, unlocking unseen paths to progress and so on. Some of them can be traded with an officer for a better teeth, eye, mind...etc.

Afflictions are all sorts of harm bestowed upon you. Most can be simply dispelled by resting, others require a different approach, few are permanent. Some Afflictions may increase on their own if left untreated.

Mind the Sea, captain. Have enough physical afflictions and your body will hold you no more. Have enough mental afflictions and your mind will belong to Cage.
>>
Rolled 1 (1d3)

>>3153432
>>3153442
>>3153454
1=guardian
2=onwards
3=write
>>
>>3153432
>>3153442
>>3153454
Flickering eyes

It swings its four eyestalks like an upside down pendulum for your attention. You failed to provide it any in your state, A simple touch perhaps and that was it. The Mildly-Fed Slug retreats to the safe confines of your desk. The trail of honey brings a pleasant aroma to your cabin.

Unable to interact further with your guardian, you delved into a restless sleep.

1/2
>>
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>>3153432
>>3153442
>>3153454
The Sungraves

Alas, after 14 Sea Days, you have arrived to the Sungraves. You will know the true date once you dock. Two sets of Isles, The larger is bearing the remnants of a colossal insect with shimmering wings that lights the skies in a colourful and beautiful display.

"Kelige, Ancestral Kerkit choose to die here under the cracks of Kyth." said your guest, already packed and ready. You look at the skies....The Ministry of Divine Particularities has allowed some cracks to remain unsealed, perhaps to honor the relation between the two races. A rare benevolence shown by the Matriarch.

"We die here, under her merciful wings, you won't understand..." He proceeded to give you 50 Skins and a clue "You will find him in the smaller isle, A hermit...wingless and blind spending the last of his days in a ruined temple. Take a guide and a ferry from the main town there to approach the smaller isle. Best of Luck!"

>Thank him for his words and skins
A step closer.

>A Cheat! A Liar!
He bought an almost free ride! Does he expect you to believe his hogwash??

>....
....

>Ask him of his Delivery. He is almost there, out of Curiosity
A tongue challenge

>Grab him! Chain him down below!
He will speak truth! He is lying!

>Other?
...what?

Stopping here because the Sungraves is a big beast to handle and write. Thank you all for participating, friends. You are the best.
>>
>>3153575
Thank him.
Ask him of his delivery.
>>
>>3153575

>Thank him for his words and skins

Thanks for running QM, doing an awesome job here. Cant wait to see what's in store for us next.
>>
>>3153575
>Thank him for his words and skins
>>
>>3153575
>Ask him of his Delivery. He is almost there, out of Curiosity
>>
On Land Ventures....

Much like the sea (and everywhere), time passes on land. A regular day or two will consume 1 supplies most of the time (There are exceptions where food is aplenty on land or there is no need for it). The shadows of your crew will follow you in silence automatically for hauling new goods, assembling newly bought ship parts and so on. Their only real palpable presence is within encounters that require combat (You can also choose for them to stay on the ship, your choice).

You can have 1 officer (or guardian but it is situational and dangerous) accompanying you on land. Note that they may alter some encounters for better or worse so choose wisely.
>>
Where Marrow is served...

"Yes,yes. In the future, Come and Find me between alleyways and dark corners when you possess...uncanny merchandises. Don't bring the law behind your tail."

The port was bustling with life and trade. Even in such a sacred place, The Kerkit do what the Kerkit knows best. A yellow haze obscures the port, The Distinct smell of Marrowine according to your crew men. "Simply delicious, to die for." They say.

You wished your docking has gone by unnoticed; The many suspecting eyes of the ancestral guards and some Bloodcoats were all over your ship. You didn't had a chance to step outside of the Barb.

"Just a regular check up, can't have filth like you washing ashore..." Your previous guest has disappeared in the right time. These ancestral guards had a gulling set of stings along each arm, they retracted it like a sword should they needed it. Furthermore, they had an unsettling trunk-like proboscis extended from their masked faces, almost as long as their arms. Its porous nature allowed it to sniff everything about like hounds on wings. You haven't raised a drop of suspicion, it seems.

"Your papers." Two had poured their unwanted aggression on something else, you handled them your pardon signed by a pale officer. Oddly enough, the rest of them has politely left the barb leaving a Bloodcoat and an Ancestral guard behind.

"We are watching you, filth. Basic supplies only, Ashen Mongrels like you are not allowed to buy ship improvements . You are free to trade. Borderline. Do not abuse the trust of the Matriarch and the Hive" Spewed the ancestral guard in a heavy guttural accent, you were surprised how different the people of wings utter words like so. Your passenger almost talked like a regular Humm with few clicks and throat gurgles.

"Unless..." Said the Bloodcoat leaning next to a barrel in your cargo hold. His eyes were fixed on the gleaming pearl "...You make it worth our time, A temporary slip. The law will keep a blind eye on a good sum of your activities - Illegal or not."

An unsung chorus of Humm and Kerkit laughter troubled your men who were watching this injustice silently, All were waiting for your hazily-touched words.

>This is a blatant theft!
You dare call yourselves the keepers of order and just?!

>...
...

>Surrender the goods, A toll paid. [-1 Gleaming Glass Pearl ]
May it rot in their palms.

>Offer skins of Kyth instead, how much? [You have 350]
Tongue Challenge

>Sell out the Ill mannered Bug, hope for the best
Such is life.

>To me men! They shall not leave the hold alive
An Iron Challenge
Note: Do not do this

>Other
....
>>
>>3154978
Ok to be clear they offer us to look the other way, when we buy upgrades for the boat and engage in illegal activities.
Right? Or do they speak about our bug friend that already left the boat?

>I will keep that offer in mind. But as of right now thank you for your service and have a good day.
>>
>>3154978
>>I will keep that offer in mind. But as of right now thank you for your service and have a good day.
>>
>>3155002
>>3155034
i am feeling kind of woozy for some reason so we'll have to continue tomorrow, friends.
>>
>>3155060
See you then, rest well storyteller
>>
i feel slightly better, posting for tomorrow.
>>3155002
>>3155034
Yellow and Salt

"Offer? We extend you a hand and you spit on it, Outsider scum. Watch your back." They didn't leave without knocking down a few barrels. At least they left empty handed.

Occurrence: On Authority of Sungraves has changed (0->1 Weary. The law has little trust in your actions, Mind your illegal acts)

The constant buzzing was no surprise, most around here were Kerkit hauling sacks, haggling with stubborn customers and tucking skins safety between their layered chitin. Kelige's shadow was a fitting name for this small town.

You asked a fishermen on what date is it " 20th of September." He muttered, returning back to his patient chore. Has it been this long?

You gazed at the structures ahead. Unlike Thernni architecture, Kerkit buildings were often vibrant in colour (the yellow haze of the Marrowine did blemish some of the colours though) and a bit random at times with little planning in hindsight.

Strands of Marrow-soaked Silk fluttering between each rooftop, sturdy enough for the Insect children to prance and hop about. The Market place was by far the largest attraction to the town. A maze of stands glued together with each merchant struggling to keep a good eye on his wares, you have no doubt thievery is rampant here. Those who are more fortunate have strange dome-like structures made out from the abundant saltstones all over the isle, woven from outside with colourful silk strands.

There were few outlets of pleasure, Mainly for the non Kerkit resting here before heading to Thernn. Nothing too spectacular but it will do. All colours of people were busy in their own endeavors. Humms, Kerkit, Men of Stone being herded by their masters to a task unknown, few Ashen like you and many more. All were unequally watched by the law. No Kythians for obvious reasons.

The largest structure in the town was a Manor bearing an odd mixture between Thernni and Kerkiti architecture. The mayor resides there, overseeing the constant flow of raw marrow from the chains of snowy mountains up ahead. These mountains held the body of the ancestral Kerkit, a perilous path would lead you to the top where a small temple shines brightly, alas, it is not your the temple you are seeking.

At the very bottom were the graves of the winged were oddly marked by a single forearm sticking from the salt-tainted soil, usually clutching an item of sorts. Finally, the outskirts had few shacks of the poor, unable to live properly inside the town. A small Ferry rests at the far edge of the isle, next to a crumbling lighthouse....your legit way to the smaller isle.

The seed of godhood had something of import to say, It came out as random gibberish powerful enough to split your head with ease. You clutch to one of your men, his voice of concern ringing into your ear. You...you are fine...Are you?


1/2
>>3155002
The former
>>
Supplies: 2
Fuel: 2
Hull: 65/75
Crew: 19/20
Madness: 24/100
Dilation: 1/100

CHOOSE YOUR COMPANY FOR THIS DAY (If you leaving the ship, All of the crew is you default shadow)

>No one!
Best if you don't want to cause a scene

>A small company of your crew
You might need a few

>You guardian?
The immense heat shall shrivel him to a naught.

AND

>A full report!
On everyone and everything

>Wait until nighttime
for inhonest deeds perhaps?
Note: This skips time, mostly uneventful

>Return to the Solitude of The Barb for the remaining of this evening, a much desired rest [1-2 Supplies]
Your head spins...

>Browse the market place
So many light fingers waiting...

>To the Drydocks...
Repairs, other assortment of ship services

>Write a report on the Sungraves in advance
Empty pockets, Emptier souls...
Note: Each report worth more after exploring ports and gathering enough information for the Pale office. Mundanity is not profitable

>Head to the Bizarrely structured Manor
Do you have an appointment, worm?

>The graves, they wait for you.
What you are doing here?

>To the perilous summit, where the ancestral Kerkit lies under th cracks.
A heart challenge

>Explore the outskirts
Where the wails of poverty seldom stop

>Go straight for the ferry boat and a guide
Prepare to spend skins for them

>The marrow mines
what are you doing here?

>Speak with the children
They awfully know a lot. perhaps they will help a strange like you?

>Reconider the offer of the corrupt
it may prove useful on the long run

>...
...

>Browse the finer shops about
be ready to spend more

>Seek other services...
A pub, A Time mender, A company of flesh....

>Other
.....
>>
>>3155617
>A small company of your crew
>Seek other services...
Pub? Somewhere where we could find people with talents. Ships needs officers. And we need a guide
>>
>>3155617
A small company.
Market place.
>>
>>3155641
+1
>>
>>3155638
>>3155641
>>3155933
A Masquerade of wings

The heat is rising, so are the prices. Oh sweet skins, what a merciful thing you are...

The holy skin of the goddess, resistant to all forms of harm. Gathered from the outer side of Kyth where madness reigns by methods unknown the public. The Ministry of Rancid Finances mostly handles its processing and distribution. Other deemed 'traitorous' non-Humm organizations do the same on a smaller scale, each is guarding their secrets dearly.

The market place was busy as ever, constant purchases and curses. Marrowine accompanied with searing flesh, your stomach gurgles, your head delving more into its unfavorable haze. There were many stands thirsting for your attention. You have but to choose...

>Dilatory Protectives
Little gremlins, birds, headless snakes to protect you from Cage and other assortments of medications

>Sheelva's Sanctuary
Trinkets and Baubles from the head of Kyth to her very toes!

>Willful Woes
Cups of Marrow! Cup of Srilldrinks, for the thirsty and the tipsy we have it all!

>Bulk of graves
Foods and drinks for long Sea-Days. Prices to kill for!

>Sell-for-words
We sell words. We know all.

>Raggard Pawn
We buy any goods, treasures, your ugly mum. Have it at us!

>...
...

>Browse even more stands
You missed a few?

>Carouse the busy streets [10-50 Skins]
Drink, Laugh with your men. Forget your sorrow. You only have a single life.

>Retreat to dark and damp alleyways
Away from sight, Away from mind...

>Wander the streets, Eye for a man or a woman of note
They are plenty who long for the sea. Pay them well and they will follow.
A Sea-Blood Challenge

>Not now
choose a previous option from >>3155617


>Other
....
>>
>>3158109
>Wander the streets, Eye for a man or a woman of note
>>
>>3158109
>>Wander the streets, Eye for a man or a woman of note
>>
>>3158113
>>3158115
Sweat trickles from your temple, you squint your eyes....

>Get +59 from a 1d100, two rolls only due to poor sea blood.
>>
Rolled 37 (1d100)

>>3158118
>>
Rolled 20 (1d100)

>>3158118
>>
>>3158124
>>3158131
Time passes...

Those whom you spoke to were not fit for the Barb. You wasted your time on naught.


>In the market place
Much to see and do.. >>3158109

>Somewhere else
Your goal remained unfulfilled >>3155617

>Other
....
>>
>>3158109
>Bulk of graves
>>
>>3158137
>>Bulk of graves
>>
>>3158150
>>3158152
Times passes...

The stand before you turned out to chiseled teeth of a large worm, burrowed inside the ground with its owner bringing in and out goods from its gaping maw.

A round Kerkit welcomed you with his five hands, you could hear the slouching of his large semi-transparent belly. "You have a scent of a captain, no? I offer you the best of prices in the isle! Salted fish, Bottled water and Some Marrowine on the side. Skins upfront!"

He had the following for sale:

Supplies (1=15 Skins, 20 left)
The Most basic of necessities for seafaring. Mainly foods and drinks for Sailors their captains.

A Casket of Rough Marrowine (1=25 Skins, 5 left)
Flawed, Chunky and bitter. The lowest forms of Marrowine is palpable for sailors and those who are down their luck. Some shores are desperate for any sort of Liquors.

A sealed crate of Flagellant flesh (1=50 skins, 5 left)
The Squidmen of the smaller island are easy to catch in their religious trances. their fervorous watermeat has various usages in the fields of alchemy. It can be eaten but not without a mouthful of ink.

Voracious page (1=100 skin, 3 left)
A literary page written in a time of great hunger. Staves off the hunger of nearby empty bellies if burnt. Same effect can be applied to hungry beasts in the sea. Has different uses as well.

Fuel (1= 80 skin, 2 left)
Coal, necessary for running steam powered ships.

NO SELLING!

Cargo: 5/60
Skins 350

>Buy before it is too late!
What is worthy of purchase

>...

>Leave, thank for his offers
Nothing suits you.

>Other
....
>>
>>3158182
oh woe is me
>A Cask of Rough
As it should be
>>
>>3158182
>Supplies (4=60 Skins)
Is there other place to buy fuel?
>>
>>3158182
6 supplies
1 fuel
>>
>>3158196
a small measly stand can't be the single place for fuel in the whole island
>>
>>3158198
I will chang to this
>>
>>3158204
Alright let's take the fuel out then. Just supplies
>>
Rolled 1 (1d2)

>>3158207
>>3158231
1=6 supplies + 1 fuel
2= 6 supplies
>>
>>3158207
>>3158196
>>3158207
Time passes...

The Kerkit came back almost instantaneously from the unseen gullet of the worm with the supplies and the fuel . "Do come back." Grinned the insect.


You gained x6 supplies ( Total 8)
You gained x1 fuel (Total 3)


You lost x170 skins (Total 180)

As you were handling him the skin, your vision swirls into undulating darkness. A Painful thud. Your company guarding you from opportunistic hands. You body was carried, somewhere safe perhaps?

"...Captain?! Can you hear us?"

Your Affliction: Cloud minded has increased (1->2: You can not make choices of your own.)

>I...i will manage
Stand up. Strong and Ready
A mind Challenge

>To the barb, I need some rest... [?? Supplies]
Rest your desperate mind, for however it takes.
Note: This will skip a couple of days

>I...i rest desire softer company...[?? Skins]
A redhouse? You heard a about one a few hours ago.
Note: This will end the day with a clearer mind but it will be costly.

>,,,,
,,,
>>
>>3158260
>>To the barb, I need some rest... [?? Supplies]
>>
>>3158260
>>To the barb, I need some rest... [?? Supplies]
>>
>>3158260
>>To the barb, I need some rest... [?? Supplies]
>>
>>3158274
>>3158280
>>3158283
A new Dawn

The soft and slimy touches of your guardian has been a pleasant anchor in your delirious state. You have been fed and nurtured by your faithful crew. The distant clouds in your mind is no more....

Affliction: Cloud minded has been purged! (2->0 You retake your choices from uncertainty)
The days of Idleness has soothed the minds of your crew (Madness 24->20)


You lost x4 supplies (Total : 4)

1/2
>>
>>3158304
The Marrow scented haze obscures the bickering merchants below, You stand at the helm ready for a bountiful day.

Your company (Default is all of your crew):

>No one.
A gentle stroll alone

>A small company of your crew
Most helpful.

>Your guardian?
You will not subject him to a cruel fate....right?

AND

>A full report!
This will take a while

>Wait until nighttime
The town change faces with no beating heart.

>Kelige's Shadow
The town itself of all of its faculties

>The Summit
A perlious Journey...
A heart challenge

>The Outskirts
The mines, the shacks, the graves...

>The Lighthouse
The ferry, the guide...

>Write a report on the Sungraves in advance
You don't know much, sadly.
Note: Each report worth more after exploring ports and gathering enough information for the Pale office. Mundanity is not profitable


is this a better formula other than >>3155617 ?
>>
>>3158330
>A small company of your crew
>The Lighthouse
>>
>>3158304
25th of September 1815

Supplies: 4
Fuel: 3
Madness: 20/100
Dilation: 1/100
Crew: 19/20
Hull: 75


>>3158330
>Other
Many things to be done at the start of a new day.
>>
>>3158343
>Hull: 65/75
>>
>>3158343
>The Lighthouse
>>
>>3158342
>>3158394
Onwards...

A lonesome path awaited you from the port to the furthest edge of the isle. The shallow waters there are quiet and unstirred and a tad murky. The Lighthouse bears Thernni quality stones, abandoned and claimed by ruin. It houses a small family, probably that of the ferry.

The ferry looked rather strange to say the least, Hostile sparks and hisses to blind unprepared eyes all over the vessel. Half circular mirror constantly rotating by a hidden mechanism and its helm had a gelatinous guardian unaffected by the sparks. Its owner was taking a nap on a tilted chair . A Humm of all people. What you assumed to be his two daughters shook him the dreams out of him, his eyes focused on his potential customers.

"A ride to the stings you need? Oooh..." he cracked his back, a moan of relief escaped his Marrow-tainted lips "You and your men are one of them Mayor's hunters? Where are your tools?"

>Speak the truth , The wingless hermit .
You got nothing to hide.

>Inquire further. You must know.
A tongue challenge

>A gentle lie? Your identity is yours. He is not worthy of trust.
A tongue Challenge

>A Show of force , no question asked
An Iron Challenge

>Other
He looks confused.
>>
>>3158458
>Speak the truth, The wingless hermit.
>>
>>3158458
>Speak the truth , The wingless hermit
>>
>>3158465
>>3158469
Conflict

"Who? We know of the temple you are speaking about but...no one comes there." The ferryman shrugged, his stubby fingers grabbing a bottle of Marrowine "Hunters don't bother with the jungle, they stay close the shore where the squidmen chant."

"Let me go with her, Pa! Oh have i longed for an adventurous type!" The youngest of the two daughters clutched to his stained shirt. Eyes brimmed with determination.

"Nonsense, you are a fool and a calf. I'll show her the way around thick vines and overgrown foliage. We need more skins for Ma." The older daughter took offense at her sister's proposal.

"None of you will go! I'll be damned to leave any of my lilies at the mercy of lawless beasts!" His attention shifts to you "I'll let you ride my ferry. 50 skins. The filthy pub in the town has a drunken guide, you go for him. Shake him out of his misery for once. My daughters belong to this side of the isle."

>Convince him to let the younger daughter to go with you [50 skins+ ??]
Her spirit is aflame. You prefer her.
A tongue challenge

>Convince the ferryman to let the older daughter to go with you [50 skins+??]
She looks more capable. You need experience.
A tongue challenge

>You go without a guide. Simple as that [50 skins]
You dont need any. The Isle is small anyways

>Leave, return later
A Drunken Guide? Quite optimistic

>A Show of force, All are coming.
You are not wasting time or skins anymore.
An iron challenge

>Other
What else?
>>
>>3158600
Oh woe is me
>Let the younger/older daughter go
As it should be
>>
>>3158600
>A Show of force, All are coming
>>
>>3158600
>A Show of force, All are coming
>>
>>3158653
>>3158669
they are three, you have five behind you. A easy solution.

> get more than 31 from 1d100 , only two rolls from low teeth not iron
>>
>>3158653
>>3158669
Why?!
>>
Rolled 89 (1d100)

>>3158699
>>3158706
More guildes can't hurt
>>
Rolled 81 (1d100)

>>3158699
rollin
>>
>>3158717
You know what will hurt. When ferryman will report us to ancestral guards or bloodcoats, and we will no longer be welcome in this port.
We are robbing them and kidnaping! Also we seeking wisdom of a hermit in what setting this kind of people look kindly at violent people?
>>
>>3158747
>>3158717
Your weapons were raised before he could get his hands on his. The youngest of his daughter was terrified of your new expression. You stated your demands in a cold manner.

The Ferryman spits on your face "Outsiders, Beyond salvation. I should have known. You think you can walk free after this?! Every Bloodcoat an-"

"Shut up!" One of your crew smashed his jaw with the butt end of his rifle "You're lucky to be alive right now. A single mouthful of yours and i'll leave a hole between your eyes..."

He may be a half drunken oaf but he is not stupid. The Ferryman chose to comply under the promise of complete safety of his daughters. You gave him your word.


>Enter the ferry, Time to cross the other side.
It better be worth it

>Rob his house first, clean everything worth taking
Might as well

>Apologize for this farce. Stress the importance of your mission and lack of resources. Perhaps a few more words can avert a darker spiral...
An tongue challenge

>Other
Little to be done.
>>
>>3158815
>>Enter the ferry, Time to cross the other side.
>>
>>3158815
>>Apologize for this farce. Stress the importance of your mission and lack of resources. Perhaps a few more words can avert a darker spiral...
>>
Rolled 2 (1d2)

>>3158822
>>3158976
1=enter
2=apologize
>>
>>3158822
>>3158976
You don't want to tangle with the authority at the start of your ascension. You attempt to spin your words on him, perhaps he will forgive you for such unwanted transgression.

>Get 90 or more in a 1d100, four rolls due to high tongue.
>>
Rolled 28 (1d100)

>>3159024
>>
Rolled 73 (1d100)

>>3159024
rolling
>>
Rolled 40 (1d100)

>>3159024
>>
Rolled 57 (1d100)

>>3159024
Please
>>
>>3159027
>>3159033
>>3159063
>>3159077
An unfavorable outcome

He suffers to speak with a swollen jaw"You dare threaten ME and my daughters and then ask for forgiveness? I never want to see this ashen muck of yours. The best act of mercy on my side is leaving you breathing and free." He goes for his old, rusty rifle in a blink " I ever see a hint of you....now begone! BEGONE!"

>Leave, peacefully.
Maybe you will return here later with a better way to make peace with him.

>Shoot one of his daughters, you only really need one. Break his arrogant spirit.
You mean business.

>Other
He is rightfully upset.
>>
>>3159109
Leave peacefully.
>>
>>3159109
>Shoot one of his daughters, you only really need one. Break his arrogant spirit.
The young one
>>
>>3159109
>Leave, peacefully.
>>
>>3159109
>Other
>100 skins
>>
>>3159109
>Shoot one of his daughters, you only really need one. Break his arrogant spirit
>>
>>3160868
>>3159109
If no one else votes on offering him more money. I will change to living him alone. Gods hates us there should be no reason to make people feel the same.
>>
>>3159192
>>3160631
>>3160853
>>3160868
>>3160878
>>3160935

A resolution

You left the ferryman and his family. Perhaps you will find another way to the isle that won't aggregate the unwanted wrath of the law...or you could at later date with a peace offering. Something to dispel spiteful meeting.

You returned to your ship at the end of the day, about to retire to your bed when your men have informed you of a man, waiting for you silently. He donned a luxurious attire of black leather, fit not for the hardships for the sea. Golden ornaments on both sides of his sleeves. A headless visage with a small briefcase.

"Pardon my unsettling appearance. My company prefers her employees to remain faceless, authorized by the pale office itself. I have a genuine offer for a novice sea captain such as yourself, Madam."

>I have no business with you.
Get out.

>Arrange a dinner with the Headless Employee [-1 supplies]
Not a single word with an empty stomach. Honor his presence, for whatever reason it is.

>Inquire further
What offer, be quick about it.

>Faceless? How so?
How can he speak?

>Other
A strange man in a strange time
>>
>>3161046
>Arrange a dinner with the Headless Employee [-1 supplies]
>>
>>3161046
What offer, be quick about it.
>>
Rolled 1 (1d2)

>>3161065
>>3161069
1=Dinner
2=quick
>>
>>3161065
>>3161069

Temptations

The table was set, a proper dinner was served. The headless employee had removed his gloves only to reveal a porous hand with a faint of blue light inside his palm "I represent the Celestial Engine . We are only the legal company with enough wit and power to utilize souls to advance Thernn beyond her limits of Steam, Coal, wicked arcane or pages."

Slowly, All the fish on his table has turned into a glossy mass of red, easily siphoned via the pulsating pores "We acquire souls through legal means. I bear an investment of skins. 2000 to be exact and a full year to return them back as 4000. If the conditions are not met, you are legal;y obliged to surrender your soul to the nearest celestial station."

A sense of dread has loomed over the table, You continue to eat less and less the more you weight his offer.
You have gained x5 madness (total : 25)

He used a napkin to wipe his unnatural hands "A soulless existence is not a horrible one, believe you me. I am also authorized to outright purchase your soul for a larger payment. Regardless of your choice, this was a most generous meal, thank you kindly."

>Accept the celestial engine's offer
A full year is long enough

>Politely refuse
you will make your own fortune

>Your soul for sale?
How much?

>Other
Too calm for your taste
>>
>>3161095
>Other
How does the year is defined in this contract?
Probably no matter what will be his answer
>Accept the celestial engine's offer
I doubt we live a month
>>
>>3161095
>Politely refuse

But ask for what kind of year we are talking about. Time passes differently whle on board
>>
Rolled 1 (1d2)

>>3161095
>>3161113

1=accept
2=refuse
>>
File: map1.png (141 KB, 2222x2222)
141 KB
141 KB PNG
>>3161100
>>3161113
A fate, Sealed

"Excellent, that will be a full land year. In other words. 26th of September 1816 . Please sign here, here, here and here."

Your signed over a flurry of page. The walls of texts were more on the same. Nothing was hidden between the lines. The skins were on the table, neatly folded inside the briefcase. "I don't normally do this but here, An Eclipse coupon. A permanent 10% discount off on all of our fine products. If you desire more official business, Station Lune opens her gates for daring sea captains all the time. I take my leave."


You gained Treasure: x1 Eclipse coupon
An uncommon privilege bestowed by the headless employees of the Celestial Engine. Can be sold for a decent price.

You gained x2000 skins (total : 2180 )

Contact: Celestial's Engine (0->1 You are a new customer and a potential useful asset for the soul-consuming company. )



Peril: The Celestial legal thirst (Pay the industrial giant within a year or lose your soul)

1/2
>>
26th of September 1815
A new dawn

You woke up at the sound Kerkit music, the whole town has transformed overnight to a festive parade of cheerful children, voluptuous women and dexterous performers on the streets. More Kerkit ships has made it to the port. All were celebrating.

In such occasion, few shops remain open...mostly related to whatever celebration going on.

Your company ( All of your crew is your default)

>No one.
You will celebrate on your own

>A small company of your crew
It worked for your favour last time

>Your guardian?
There are plenty of shades for you guardian to rest under.

AND

>A full report!
This will take a while

>Wait until nighttime
The town change faces with no beating heart.

>Kelige's Shadow
Festivities! Joy!

>The Summit
A lot of pilgrims are making their way...
A heart challenge

>The Outskirts
The mines, the shacks, the graves...

>The Lighthouse
The ferry, the guide...
Note: The ferryman is not pleased with your actions.

>Write a report on the Sungraves in advance
The ongoing celebration is worth something at least.
Note: Each report worth more after exploring ports and gathering enough information for the Pale office. Mundanity is not profitable

Supplies: 2
Fuel: 3
Madness: 24/100
Dilation: 1/100
Crew: 19/20
Hull: 65/75
Skins: 2180
>>
>>3161159
>>3161113
>>3161100
>>
>>3161159

>A small company of your crew
>A full report!
>>
>>3161161
+1
>>
>>3161161
>>3161177
Time passes

You had the following submitted to you:

Your Journal

Stats

2/10 Teeth: Fragile, Almost helpless
7/10 Tongue : The seed speaks and guides.
7/10 Eye : Pierce through their lies.
4/10 Mind : Foreign words and pages.
5/10 Heart : Your body is shaped from beyond
1/10 Sea-Blood: Scorned , you should not exist.

Goals
The Wingless Hermit (Speak with him for more insight about the seed of godhood)

Afflictions
None!

Perils

-The Celestial legal thirst (Pay the industrial giant within a year or lose your soul)
-Cage's Ire (5)
-Knee's Ire (5)
-Skull's Ire (5)
-Spine's Ire (5)


Occurrences


-The Seed of Godhood: Gain more followers to awake the power within you [20 followers]
- On Authority of Sungraves has changed (0->1 Weary. The law has little trust in your actions, Mind your illegal acts)

Contacts

- Celestial's Engine (0->1 You are a new customer and a potential useful asset for the soul-consuming company. )

Oddities

- x1 A Vision of time (You have seen time in its rawest forms. It will walk with you in the calmest of dream and the most terrifying of nightmares. Rejoice: You have earned it. )

____________

The Barb (small ship)
A ship past her prime bearing scars of previous encounters with men and beasts. With only a single front deck weapon, it is sorely lacking on the offensive front. Unimpressive evasive maneuvers but decent cargo space and Hull


Hull: 65/75
Crew: 19/20
Fuel: 3
Supplies: 2
Cargo: 7/60
Pages: None
Guardian: Mildly-Fed Slug
Dilation: 1/100 (Your body is intact and safe.)
Madness: 24/100 (Your mind is tense)
Weapons slots: 1 front weapon (occupied), 1 beacon weapon (vacant)
Skins: 2180


Equipment


Engine: Thernni Kissfire
-Large in size, requires at least 7 crew for full speed
-Average speed, can only be fed with fuel.
-Average fuel consumption, small chance to overheats randomly

Front weapon : Runsaam East (25 Shots left, 3-5 Damage vs Beast, 8-11 Damage vs Ship)
-Fire a medium ranged shot, Weak against most of the terrors of the sea, somewhat effective against smaller ships
-Short reload time, slightly inaccurate, high rate of fire.

Cargo [7/60]
- x3 fuel
- x2 supplies
- x1 Gleaming Glass Pearl ( Treasure, The tears of Kyth manifested under the sea purely hidden among the gentle sand below. Worth a decent sum of Skin)
- x1 Eclipse coupon (Treasure, An uncommon privilege bestowed by the headless employees of the Celestial Engine. Can be sold for a decent price. )

Officers
None

1/2
>>
>>3161161
>>3161177
Time passes


The festivities below continues to spread like a joyous fever. This pleasant ruckus was a nice distraction to the horrors of the sea.

You lost x2 madness (Total: 22)

The Kerkit Mayor and a Humm woman of some importance walk among merchants and travelers shaking hands with who they deemed to be worthy.

>Wait until nighttime
When the noises will die out.

>Kelige's Shadow
Festivities! Joy!

>The Summit
A lot of pilgrims are making their way...
A heart challenge

>The Outskirts
The mines, the shacks, the graves...

>The Lighthouse
The ferry, the guide...
Note: The ferryman is not pleased with your actions.

>Write a report on the Sungraves in advance
The ongoing celebration is worth something at least.
Note: Each report worth more after exploring ports and gathering enough information for the Pale office. Mundanity is not profitable

>Other
Sure is noisy outside.
>>
>>3161219
>>Write a report on the Sungraves in advance
>>
>>3161219
>Kelige's Shadow
>>
Rolled 2 (1d2)

>>3161232
>>3161245
1= report
2= shadow
>>
>>3161219
>>Kelige's Shadow
>>
>>3161245
>>3161261
>>3161232
Cries of Joy

"The day of the dead, we honour their flesh and souls" A little girl answered your question. It doesn't fit the theme in your opinion but she has little reason to lie to you; different cultures an all.

You picked one of the many flyers on the walls and street. The Mayor is holding a party in his manor at night, 300 skins for an entry. There was also this 'feasting' being held at the same time in the market place, another event with 50 skins for an entry. Intriguing .

Many drinks were handed out randomly, Marrowine of better variety (nothing too expensive). You were given so many plates of food, you didn't know what to do with half of them.

You gained x1 supplies (Total 3)

Discounts are all over certain shops, a rarity to behold in the town of cunning merchants.

>Browse the marketplace
Some are closed, Others are wide open

>To the Drydocks
Less festive than the main streets, focusing on repairs and what not.

>Attempt to meet the mayor amidst the crowd.
What do you have to say?
A Sea-Blood challenge

>Aimlessly wander with the jubilant Kerkit
Forget the whole world

>Browse the finer shops about
They are more cautious than the usual

>The Alleyways?
Still Dark...

>Deal with the corrupt
They might be on a better mood today.

>Other services?
The redhouse is extra moanful today, The pub has extra chairs , All are welcoming your skins...

>Other
Much to be done.
>>
>>3161290
>To the Drydocks
We should buy a new ship, engine and guns with the skins
>>
>>3161298
We cant, its illegal for us in here
>>3161290
>Other services?
Pub look for officers
>>
>>3161333
Support
>>
>>3161298
>>3161333
>>3161339
Drunk in the morn

The local pub was more lively as ever with the day of the dead bringing more customers than he the owner could handle. A small circle of drunken brawlers did entertain many around, the last contender had left with broken pride. Another to fill his place in a jiffy. Other buffoons were trying to outdrink each other.

"You ordering something or you just standing there?" The Bartender flickered his wings, bringing more drinks from the secured casks hanging from the ceiling.

>Order a cup of Marrowine [5 skin]
You are half drunk yourself. Might as well

>Purchase Casks of Liquor and spirits.
A more serious business for future trades.

>Ask him about this Drunken guide he might have
There are lots of drunkards blabbering nonsense , barely able to hold their puke.

>Hire an officer, One should be among this maze of chairs.
A Sea-Blood Challenge

>Throw yourself in the brawling circle, punch whoever you see first.
A Teeth Challenge

>Partake in this feeble drinking contest
A Heart Challenge

>Ask the bartender about .....
You have a burning question about this isle?
A Tongue Challenge

>Other
Oh the yellow haze...
>>
>>3161357
>Hire an officer, One should be among this maze of chairs
>>
>>3161357
>Hire an officer, One should be among this maze of chairs.
>>
>>3161365
>>3161385

You measure them carefully, backed by your faithful crew...

>get +16 from a 1d100. two rolls only due to low Sea blood
>>
Rolled 49 (1d100)

>>3161391
>>
Rolled 89 (1d100)

>>3161391
>>
>>3161395
>>3161435

A lone corner

One caught your attention, far away from the common rabble. A rarely seen kind of Kerkit, akin to a moth yet retaining the most common features of the people of wings. At the first glance, you mistaken her for one of the working staff then you realized no chef works in a pub. Not to your knowledge at least.

After a brief conversation, you learned more about her, freshly fired from the Mayor's manor for reasons unknown. Her azure eyes are uncaring and cold, Her voice is bitter and sharp like frozen glass. How can she cook with these razor sharp arms?

"I suppose a galley *is* still a kitchen. Doesn't matter where i cook. I don't ask for much... respect my dishes and pay me well, dear."

A Stoic Feaster
+3 Heart
+1 Iron
-2 Tongue

>Hire her [400 Skins]
"I served the Mayor, his gluttonous daughter and the Matriarch's ninth cousin. A fair price."

>Don't, too rich for your blood.
"I don't care. Now shoo..."
>>
File: QXlxzTU.jpg (725 KB, 2480x3508)
725 KB
725 KB JPG
>>3161444
>>
>>3161444
>Hire her [400 Skins]
>>
>>3161444
Oh woe is me.
+3 Heart
+1 teeth
-2 Tongue
as it should be
>>
>>3161444
>Hire her [400 Skins]
>>
>>3161454
>>3161474
Time passes

"Fair enough. How was my predecessor?" You had to her the truth about the mess waiting for her at the Barb.

"Of course, of course. Why else would you need me? May i borrow one of your men, dear? I have a nightmare to organize if you don't mind." The Stoic Feaster left the pub, the burden of your ship already on her shoulders.

You lost x400 skins (total 1780)

>Order a cup of Marrowine [5 skin]
You are half drunk yourself. Might as well

>Purchase Casks of Liquor and spirits.
A more serious business for future trades.

>Ask him about this Drunken guide he might have in his establishment
There are lots of drunkards blabbering nonsense , barely able to hold their puke.

>Leave the pub, head elsewhere
Where would you like to go? >>3161290

>Throw yourself in the brawling circle, punch whoever you see first.
A Teeth Challenge

>Partake in this feeble drinking contest
A Heart Challenge

>Ask the bartender about .....
You have a burning question about this isle?
A Tongue Challenge

>Other
Oh the yellow haze...
>>
>>3161444
>Hire her [400 Skins]
>>
>>3161499
>>Partake in this feeble drinking contest
>>
>>3161499
>Ask him about this Drunken guide he might have in his establishment
>>
>>3161499
>Partake in this feeble drinking contest
>>
>>3161514
>>3161545
>>3161574
More yellow

"You think you can handle our drinks, Foreigner?" A wild Kerkit wavered his three left arms towards you " Marrowbile, The distilled sludge of the squidfolks and...and.." It took him more seconds to remember " The good ol' marrow of Kyth! Pull up a seat, woman!"

Judging by the uncleaned vomit on the floor, not many had fared this bet. Is your stomach up for the task?

>HIT ME
You'll take it

>Something lighter perhaps?
You are not delusional

>Slowly back away
Enough of this
>>
>>3161617
>HIT ME
>>
>>3161617
>>HIT ME
>>
>>3161642
>>3161644

The mixture does not appear to be safe for consumption....Are these worms wriggling about?

>Roll more than 81 in a 1d100, three rolls due to average heart
>>
Rolled 60 (1d100)

>>3161692
>>
Rolled 73 (1d100)

>>3161692
>>
Rolled 98 (1d100)

>>3161692
>>
>>3161709
>>3161717
>>3161718
A victor of the round

A firestorm was brewing inside your throat on the cup, your stomach pleading for anything else but your persists. Another, then another, then...

Your loud-mouthed rival has given up on his fifth round. The drunken cheers has declared you the winner of this contest. An Off-Duty Bloodcoat handles a share of skins; apparently, he was the only one to bet against your passed out rival . He muttered some gibberish , unbuttoning his scarlet coat only to leave the pub afterwards.

Other sailors by around your table were more open to you. They spoke about old tales and legends. You had to leave the pub or you would stay there for the whole day! The day of the dead continues...


You gained x60 skins (total 1840)
You gained An oddity: x2 Fleeting Memories
Old memories of a time spent in the sea. Often brings a forgotten smile or a tear.
You gained an oddity: x3 Conspicuous Rumors
Half truth, Half fiction, all lies. A capable Captain can filter the undeniable truth out of a couple of these.
You gained an oddity: x1 Interesting Tidbits Small storylets of little worth. Might catch a sea-ear or two


>Browse the marketplace
Some are closed, Others are wide open

>To the Drydocks
Less festive than the main streets, focusing on repairs and what not.

>Attempt to meet the mayor amidst the crowd.
What do you have to say?
A Sea-Blood challenge

>Aimlessly wander with the jubilant Kerkit
Forget the whole world

>Browse the finer shops about
They are more cautious than the usual

>The Alleyways?
Still Dark...

>Deal with the corrupt
They might be on a better mood today.

>Other
Much to be done.
>>
>>3161762
>Browse the marketplace
>>
>>3161762
>Browse the marketplace
Lets see if we can find some seasonal bargain.
>>
>Browse the marketplace
Oh boy, sales.
>>
>>3161773
>>3161774
A maze disbanded

The constant influx of people forced some stands to relocate for better traffic. It proved to be a tad difficult to stand (and listen) to vendors during the parade.
>Sheelva's Sanctuary
Trinkets and Baubles from the head of Kyth to her very toes! (30% Discounts!)

>Willful Woes
Cups of Marrow! Cup of Srilldrinks, for the thirsty and the tipsy we have it all!

>Sell-for-words
We sell words. We know all (2 words for one)

>Ashen Containments
Locks, Safes, Jars to hold souls...You need them, we got them.

>Stone pages
I am free stone, I sell pages (20% off for dead day) . No sell to Stone Masters

>The Matriarch's junk
Step right up, step right! EVERYTHING is below 50 skins, thats right 50 SKINS.

>Browse even more stands
This will take some time..

>Mingle with the parade
Enjoy the day of the dead while the heart is still beating

>Other
This is dizzying.
>>
>>3161825
The matriarchs junk.
>>
>>3161825
>The Matriarch's junk
>>
>>3161888
>>3161895
I think that's enough for me today. Thank you all for your participation,friends. You are the best.
>>
>>3161888
>>3161895
Doodads

A Humm with a crooked nose and a devious smile greeted you, his spindly fingers hovering over his merchandise. The following was on sale:

A sack of Thrallbone coins (1=20 Skins, 10 left)
Ancient coins used before the death of Kyth by the lost men of iron. Has no intrinsic value beyond activating few machines, sunken and hidden from common eyes.

An honorary page (1=45 skins, 1 left)
A page written for respectful purposes. Some sapient beasts prefer minced words rather than steel and sulfur. Read it to palliate your intents. Has other uses.

Ivsedms (1=50 skins, 1 left)
A strange contraption created by the men of iron. A box of dull ironstone, with symbols worn without recognition . Can store any delicious cogs (the innards of husks or the dead men of iron) safety blocking any temptation to consume them.

A roll of dilated mass (1=30 Skin, 15 left)
Many fates awaits those who are unguarded by the constant dilation of the sea. This rather humid and sickly mass is one of them. A merciful exit in comparison. Commonly used for protection against dilation in distorted areas.

Heartstring Oil (1= 50 skins, 5 left)
Spectral oil from arteries and veins that don't exist anymore. Offers mild protection against the rapturous heartbeats of Kyth capable of sundering anyone in an instant.

Shards of heretic words (1= 2 skins, 100 left)
The 'official' '''''currency'''' of the Kythians, also known as Shards. No one wants to trade with Skin-wearing men of glass, no?

Serpentine Key of Vuuld (1= 1 skin , 1 left)
A cursed key with an appetite for misery. It coils around your wrist and injects blight into your veins only if you accept it as its owner. why would you buy this?

Will buy only trinket for 50 skins...

>Buy! Buy! Buy!
What a steal!

>Sell?
Do you have something he wants?

>Leave
Waste of skins

>Other
What else?
>>
>>3163731
Buy
>1 sack of Thrallbone coins
>3 rolls of dilated mass
>Serpentine Key of Vuuld
>>
>>3163743

A rare honesty

The merchant looks at you twice in disbelief " This key has been in my stock for years. I would throw it away if-"

"Hush you!" The Virid hisses, drips of blight already leaking for its anticipating fangs "You want treasures? I'll unlock the way. Buy me! Do it!! The price of flesh is nothing to the riches ahead! "

>Very well
It is yours.

>I prefer my flesh unblighted, thank you.
Leave it where it is.

>Other
A talking key. Not that much of a surprise.
>>
>>3163782
>Other
Ask the merchant if he has anything we could store the key in. No need to blight ourselfs until we need to do so.
>>
>>3163795
Side note: if the merchant has no such thing, maybe we can find something at the "Ashen Containments". Sealing things away seems to be their business after all.
>>
>>3163795
Support
>>
>>3163795
>>3163816
Time passes

"Oh have i tried, Outsider." He sighs " It always finds its way to my stock, no bottle, strongbox, not even the bottom of the sea can hinder this vile thing...It has a mind of its own. I just can not get rid it with a clear conscience."

"Clearly! Now don't listen to this rambling, you are better than this, come on. Stop teasing me with your indecisiveness and needless caution BUY ME!"

>Very well
It is yours.

>I prefer my flesh unblighted, thank you.
Leave it where it is.

>Other
It wiggles to the left and the right, your hands are its target
>>
>>3163834
>Very well
>>
>>3163834
>I prefer my flesh unblighted, thank you.

The key will go nowhere without purchase, and who would buy such a thing?
>>
>>3163834
Leave it where it is. Ask if he has any fuel or supplies.
>>
>>3163834
>>I prefer my flesh unblighted, thank you
>>
>>3163853
>>3163865
>>3163868
>>3163874

A curse, averted

"You are a sea captain? Well, you can find some in the haughty shops outside of the market place. The Drydocks has some too. "

A song of spite and hatred followed your ears upon your departure, drowned by the ongoing parade. The key shall remain without an owner for the time being.

You lost x110 Skins (total 1730)

You gained Goods: x1 Sack of Thrallbone coins
You gains Goods: x3 Roll of Dilated Mass


The heart goes still. the night beckoned, all the stands has been gradually disbanded for this feasting event. All the shops were closed, The town grew silent. Dimly light candles lit the streets, The smell of burning coal on the rise...

>Attend 'the feasting' in the Marketplace [50 skin]
What are they preparing?
Note: You will miss the Mayor's party

>Attend the Mayor's party [300 skins]
New acquaintances, new opportunities
Note: You will miss the feasting

>Out of town
You will spend the night elsewhere >>3161219

>The Barb
You had you share of ventures, return to your sea-home.

>Other
It is too quiet
>>
>>3163890
Oh woe is me
>Dimly lit candles roam the streets
As it should be
>>
>>3163890
The outskirts, graves.
>>
>>3163890
>Attend the Mayor's party [300 skins]
>>
>>3163890
>>Attend the Mayor's party [300 skins]
>>
>>3163901
>>3163923
>>3163947
To the manor...

Naturally, You had to dispel your company; hardy ragged men are not fit for the luxuries beyond these walls. Same goes to you of course but at the very least, you have the skins necessary for such occasion. No hard feelings.

You lost x300 skins (total: 1430)

"Welcome...Madam." One of the Bloodcoats was obliged to greet you as he opened the main gate for you. Your attire was adequate when compared to others in the main garden, Many sea captain made your same choice it seems.

The lush gardens had tables of lavish food and the best of Marrowine the town can offer, the music was so soft and sedating with almost no relation to the day of the dead itself. In fact, all the idle conversations were about future dealings and what not. To the right was a small hedge maze...a secluded area where lovers can express their emotion more freely.

The large glass doors of the Manor were wide open, welcoming any and all. The more sophisticated guests chose marble and ivory instead of freshly trimmed grass. There, The mayor had a gauntlet of important figures around him with laughter and murmurs spilling outside. The woman you saw with him earlier had a company of her own, all are charmed by her pristine tongue and body.

>The maze
You hear playful voices, is it your right to interject?

>Pleasures of soul
Listen to the music, revel in its waves

>Pleasures of flesh
Eat, drink, approach the masked ones for a little something...

>Mingle with the guests in the garden
Merchants, Traders, Sea captains...
A Tongue Challenge

>Mingle with the guests in the manors
Nobles, Pale Officers, Bloated entrepreneurs, Colony overseers...
A Tongue Challenge

>Introduce yourself to the mayor.
Break through his gauntlet
A tongue challenge
A Sea blood challenge

>Introduce yourself to the alluring patrician
So beautiful...
A tongue challenge
A Sea blood challenge

>Examine the inner layout of the Manor
You are not here for a social call....you are bound to leave with something Valuable.
A mind challenge

>Other
It is glorious.
>>
>>3164026
>>Mingle with the guests in the garden
>>
>>3164026
The maze.
>>
Rolled 2 (1d2)

>>3164060
>>3164137
1=guests
2=maze
>>
>>3164060
>>3164137
Lost in green

You left the guests to somewhere more quiet. An arch guarded by two marble lions. You enter the maze.

No lovers in sight? Did you somehow misheard the moans? A hearty giggle amidst the living wall. A woman calling you from everywhere "I caught you little Moth~... Can you catch me too?"

The ground churns around you, your exit is gone. Four paths before you to choose, each is marked by an animal statue:

That of a Magpie , Trimmed hedges, shorter hedges than the rest...but there is something sinister about them, shadowy fingers lurking below.

That of a Tiger , Majestic decorations, Beautiful flowers...and a menacing growl of an unknown beast within.

That of an Otter . a swampy ruin, murk and mud, unkempt hedges. The stench of rot.

That of a Hare , a dark tunnel of green, no light to pass below.

"Choose, Little Moth."

>A Tiger?
Courageous, Opulent.

>A Magpie?
Smart, Prestigious

>An Otter?
Skillful, Resourceful

>A Hare
Nimble, Swift

>None
You are an honored guest, cease this trickery at once!

>Other
"Catch me first, Little Moth."
>>
>>3164213
An otter.
>>
>>3164241
it is getting too late here, so i guess i'll call it for now. Thank your for your participation, friends. you are the best.
>>
>>3164241
Support.
>>
>>3164241
>>3165388
Failure...

Your foot sinks into the ground, so does your visage like forgotten raindrops in a gutter " Disappointing. So much for a woman who wishes to be a god..."

You blink thrice, back to the garden with a cup of Marrowine and a half-eaten splendid plate. What just happened?

>The Maze
Dare you tread it for a second time?

>Pleasures of soul
Listen to the music, revel in its waves

>Pleasures of flesh
Eat, drink, approach the masked ones for a little something...

>Mingle with the guests in the garden
Merchants, Traders, Sea captains...
A Tongue Challenge

>Mingle with the guests in the manors
Nobles, Pale Officers, Bloated entrepreneurs, Colony overseers...
A Tongue Challenge

>Introduce yourself to the mayor.
Break through his gauntlet
A tongue challenge
A Sea blood challenge

>Introduce yourself to the alluring patrician
Her circle tightens...
A tongue challenge
A Sea blood challenge


>Examine the inner layout of the Manor
You are not here for a social call....you are bound to leave with something Valuable.
A mind challenge

>Other
It is glorious.
>>
>>3165493
>Pleasures of soul
>Mingle with the guests in the garden
>>
>>3165508
i guess no one is up, we'll continue tomorrow. sorry for keeping you waiting.
>>
>>3165493
Pleasures of flesh.
>>
>>3165493
>Mingle with the guests in the garden
>>
>>3165508
>>3166960
>>3166184
Ravenous chatter

They talk and talk, not as obnoxious as those inside but still...this air around them irks you.

>Get more than 49 from 1d100, best out of four due to high tongue
>>
Rolled 47 (1d100)

>>3167225
Rolling.
>>
Rolled 20 (1d100)

>>3167225
>>
>>3167232
>>3167234
roll i again please.
>>
Rolled 10 (1d100)

>>3167240
can do.
>>
Rolled 6 (1d100)

>>3167240
>>
>>3167232
>>3167234
>>3167241
>>3167243
Nothing.

Was it perhaps because you were an Ashen? There were more like you on the party. Every attempt to start a conversation has ended in an awkward manner. However, Your ears were chewed by constant Sea-ventures of a gloating captain who kept dribbling lies out of his slithering tongue.

You gained an oddity : x1 Conspicuous Rumor (total 4 )

The party continues, The Mayor shall give a proper speech in 30 minutes.

>The Maze
Dare you tread it for a second time?

>Pleasures of soul
Listen to the music, revel in its waves

>Pleasures of flesh
Eat, drink, approach the masked ones for a little something...

>Mingle with the guests in the garden
Again? You are a nuisance
A Tongue Challenge

>Mingle with the guests in the manors
Nobles, Pale Officers, Bloated entrepreneurs, Colony overseers...
A Tongue Challenge

>Introduce yourself to the mayor.
A Thinner circle..
A tongue challenge
A Sea blood challenge

>Introduce yourself to the alluring patrician
Her circle tightens...

A tongue challenge
A Sea blood challenge


>Examine the inner layout of the Manor
You are not here for a social call....you are bound to leave with something Valuable.
A mind challenge

>Other
Marrowine is the best.
>>
>>3167253
Examine the inner layout of the manor.
>>
>>3167253
>The Maze
>>
>>3167253
>Pleasures of flesh
>>
>>3167253
>Pleasures of flesh
>>
>>3167258
>>3167259
>>3167281
>>3167321
back again. continuing
>>
>>3167258
>>3167259
>>3167281
>>3167321

The art of excess

The Mayor is undoubtedly generous for a good reason. The food was plenty, the seared, the roasted, the baked. You had them all, your bloated stomach asked for more but you had to restrain yourself. You just had to ask one of the servants about that Keering Longfish Dish. He reluctantly gave you an answer you sought.


You gain an oddity : x1 Idiosyncratic recipe

A distinct recipe for a peckish taste. The culinary arts has respectable place among men and some beasts.

The south end of the garden had a couple of gazebos, all beautifully crafted with small statuettes on each corner. There, Masked men and women were providing better company to those who were sick of all that business blabber. All came from from the redhouse as it was shown by what little they were wearing. Those who wanted to go beyond soft words and forced laughs would discreetly retreat to a certain section of the Manor away from the party itself.

>Approach a masked man
You like this one

>Approach a masked woman
No one to judge your deviant tastes.

>Perhaps not
Other more important matters to attend to >>3167253

>Other
They all look delicious.
>>
>>3167442
>Other
Why choose at all? Take one of both, have the best of both worlds for us to enjoy.
>>
>>3167657
Support if possible
>>
>>3167657
Flesh of want

A Humm with a toned body and olive skin, An Ashen with fiery eyes and supple breasts on your trail. Both are anxious to fulfill your desires.

Flesh tangled with flesh, Sweat mingled together in a puddle of passion and primal instinct. You tasted their lustrous prizes, they did the same.

You gained an oddity : x1 Yearning memories


Old memories of time spent on land, An anchor for sailors in the lonesome sea.


"The redhouse thanks you for your patronage...." No doubt the redhouse will take a sizable share of skins tonight.

One of the servants politely knocked on the door "The Mayor's speech is a minute away, Madam."

"Do you really have to go?" A delicate arm coils around yours "It is a bore, like each year."


>Return to the sheets...
Another round?
A heart challenge

>Leave
You can't miss it

>Leave...
For other purposes..>>3167442

>Convert them to your cause
You have formed a bond with them...a weaker one but still a bond.
Note: Failure might have unwanted repercussions

>Some bed gossip perhaps?
The masked ones have bedded many guests. You could use this.
A Tongue challenge

>Other?
Their eyes are half satisfied
>>
oh woes is me
>Leave...
For other purposes...>>3167253
As it should be
>>
>>3167714
>>Convert them to your cause
>>
>>3167714
>Convert them to your cause
>>
>>3167794
>>3167819
A Moment of truth

The seed demands more followers to worship the very ground you walk on, these two will do. Your eyes shines white, your ashen face turns pale. It is time.

>Get more than 65 from 1d100. I demand a single roll.
>>
Rolled 66 (1d100)

>>3167824
>>
>>3167855
Success

Their eyes widened. The world they used to know is now gone, They are yours now.

Occurrence: The Seed of Godhood has changed [20->22 followers]
Occurrence: Presence in Sungraves has changed (0->1 : barely exists)

The Ire of the gods increases...

You had a few questions to ask about their whereabouts and what not. They replied to all. With a palpable accomplishment, you left the dyad to the gardens where the mayor was giving his yearly speech.

>Listen to his speech
The end of the party approaches

>Go to the maze
Dare you?

>Sneak inside the manor
A difficult task with everyone outside.
A Mind challenge
A Heart challenge


>Other
What else?
>>
On the bigger picture...

The Dream-Scarred Prophetess can have followers on land under certain circumstances. Every time she returns to said place after some lengthy time, her followers will provide her with something of use. The more these followers are, the more bountiful their provision shall be.

At the same time, this will highly increase the suspicion of the local authorities.... a secret cult has no place in most of the isles. Mind the retribution of the ministry of divine particularities and other religious organizations.
>>
>>3167874
Listen to the speech.
>>
>>3167937
More words.

The Mayor's speech was - as the masked woman suggested - too mundane for your liking. He abruptly ended it after one of his men whispered something to his ear. A quick toast then it was over. You left the manor with a lingering sense of a chance lost. Still, It was a beautiful night.

You return to the Barb broken and exhausted. A gentle pat for your guardian then to your cold bed sheets. Your body already longing for a warmer embrace..
1/2
>>
27th of September 1815
A new dawn


A new smell floating in the cabin has woken you up, that of a fresh breakfast specifically made for you.When the morning had worn off, you saw her standing at the door way.

"Quite selfish you of to go to manor alone. I suppose this is the kind of captains i am stuck with. Did you find the gluttonous daughter inside the manor? Quite a sight to be sure...." Your new cook stated "Well, don't just stand there. Eat your breakfast and thank me for it..."

Certainly it was one of the most filling meals you had for a long time. The scraps you had to swallow and endure in Throat keep are longer gone. You are the master of your own destiny.

The Market place was closed for cleaning purposes, you saw bloody innards splattered all over the streets...what happened??

You must not forget your main goal: The wingless hermit.

CHOOSE YOUR COMPANY

>No one.
Yes, You alone.

>A small company of your crew
Like before.

>Your guardian?
It is still hot outside.

>Your cook?
"What? You want me out of my culinary fort?"

AND

>A full report!
So much has happened.

>Wait until nighttime
They sleep.

>Kelige's Shadow
The Aftermath.

>The Barb
Your crew, guardian and officer...

>The Summit
Closed as well...

>The Outskirts
The mines, the shacks, the graves...

>The Lighthouse
The ferry, the guide...
Note: The ferryman is not pleased with your actions.

>Write a report on the Sungraves in advance
You have some knowledge. Might be worth it.
Note: Each report worth more after exploring ports and gathering enough information for the Pale office. Mundanity is not profitable

>Other
A long day awaits.

Supplies: 3
Fuel: 3
Madness: 11/100
Dilation: 1/100
Crew: 19/20
Hull: 65/75
Skins: 1430
>>
>>3167937
>>3168030

Oh woe is me
>Quite Selfish of you to go to the manor
>the kind of captain.
>throat keep are no longer. Gone.
As it should be
>>
>>3168030
No company.
Wait until night time.
>>
>>3168030
another woe
>when the morning haze
>>
>>3168041
Nightfall

You spent your day inside the barb, A couple of Bloodcoats gave you a solid warning out of no where; just because the Sungraves has no docking fees , It doesn't mean you could stay here indefinitely hogging a single spot like so.

A few days and you will be forced to leave....

The heart is silent. You walked alone in the town, most of carnage was washed off, the streets have been cleaned thoroughly.

>Wander in dark alleyways
What can you find?
A Sea blood challenge

>Browse the finer shops
Most of them can afford to work this late.

>Visit your contacts in the redhouse
Your followers won't have much for you this early

>The manor?
Do you want to sneak in there?

>Robbery...
Kerkit houses have a lot of windows, you need to be silent and agile enough to climb one.
A heart challenge

>Not the town...
where do you want to go then?


>Other
Ssssh...
>>
>>3168092
>Wander in dark alleyways
>>
>>3168092
>Wander in dark alleyways
>>
>>3168267
>>3168327
A whisper here, A heavy footstep there, what await you?

>get more than 53 in a 1d100, onlt 2 rolls due to low sea blood
gonna stop here for now. thank you all for participating, friends. You are the best.
>>
Rolled 10 (1d100)

>>3168347
Here's one.
>>
Rolled 83 (1d100)

>>3168347
Second.
>>
File: Eyeless profiteer.png (47 KB, 500x600)
47 KB
47 KB PNG
>>3168355
>>3168423
>>3168355
Shredded

A corner in the dark, an unfortunate woman getting torn apart and skinned by no other than a vile Kythian! You caught him in his skin-wearing act.

The construct of blood-tainted glass turns his head slowly towards you, his bare skull is devoid of eyes and yet... he could sense very single movement of yours.
"No, you won't do. Your skin is too sickly for my taste. You get to live another day, scitter-scatter away..."

>Scream your lungs out
A SKIN WEARER! GUARDS! GUARDS!

>Leave, silently.
You are lucky he is too busy with someone else

>Converse with him
What? Why? Who
A tongue challenge

>Draw your weapons!
You have a pistol and a sword, he has his claws and teeth
A Teeth Challenge

>Other
Your heart nears your throat.
>>
>>3170030
>Draw your weapons
>>
>>3170030
>Draw your weapons!
then
>Scream your lungs out
>>
>>3170040
>>3170049
Steel meets glass ...

"Oh? An interesting turn of events. I would like to see you try.." He drops the corpse with an audible thud. You are his next target. Without no one to immediately back you up, you must rely on your weapons alone to face the skin wearer. Your screams shall alert nearby patrols who will hopefully arrive on time.

>roll more than 68 from 1d100, only two rolls due to low teeth.
>>
Rolled 21 (1d100)

>>3170054
>>
Rolled 20 (1d100)

>>3170054
>>
>>3170060
>>3170061
A pitiful fate

Your first bullet bounces off his obsidian frame, your first strike barely scrapes his chest, he lunge at you with devious grin. His wide array of teeth sinks into your flesh tearing chunks of flesh with each bite. Satisfied of his carnage, the Kythian stands up and leaves the area as the whistles of the bloodcoats and the buzzing of the ancestral guard grow closer.

Your blood runs freely on the cold, dirty pavement. You dreams of ascension is forever lost and unattainable. You curse the gods in your last breath.

You are dead.

_______________________________
Legacy

Mournful friends, Your captain no longer exists within the realm of the living. Fear not! This is no the true end. There are other sea captains out there for you to command. For now, choose a legacy for your next captain.

>A better soul
A minor increase in a random stat.

>A well hidden crate
Some random trading goods

>A cache of necessities
Extra fuel and supplies to start your journey

>A Leathery sack
A random small sum of skins

>A Memoir
A couple of random oddities

>A name
A useful contact in some place.

>NONE!
You shall make your own path. Unaided by anyone!
>>
>>3170090
>>A better soul
Oh no
>>
>>3170090
>>A better soul
RIP
>>
>>3170093
>>3170104
better to star a new thread for the next captain. I will compile all of rules posted in a single pastebin

In the mean time, Anything you would like to see changed in the next thread?
would you like me to make a discord for the quest for better communication?
>>
>>3170110
>to start
>>
>>3170110
Thanks for running
>>
>>3170110
Is it alright as it is. Gud quest.
>>
>>3170183
>>3170156
i am not done tho, i'll have a new thread ready in a few.
>>
migrate

>>3170241
>>3170241
>>3170241



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