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HAPPY ANNIVERSARY!

Archive: http://suptg.thisisnotatrueending.com/archive.html?searchall=stranded+mech+quest

Information pastebin: https://pastebin.com/vSXCNHAQ

You are Captain Alex, Proxima Aquarii Federation, 4th Fringe Machine Infantry. When heading to a routine exercise, you and your mech ended up somewhere other than outside the backwater base on a polluted world you called home.

(You are also Crew Boss Levi, a mechanic in charge of repairs to Alex's mech. You are also Miriam Arteth, a member of the elite nobility of the Meran Empire.)

Now you're stuck in a world that's verdant, green, and full of life, where people use 'magic' and gods rule. You were pretty sure it was a sophisticated LARPer's personal planet, but Mirna, from the Apha Centauri Conglomerate has stated otherwise.

You are an ace pilot, the elite of mech operators, and you pilot the Newt, a durable and quick military mech.

You are currently located at Port Haller.


>continuing
>>
>>3091143

It appears Levi's efforts to secure workers for the colony have been largely successful, as a team of 10 dwarves has arrived. There was also an addition of 6 orcs that arrived in a makeshift truck with ludicrously high suspension.

>greenhouse workers added
>ore processing workers added

Admiral Haller has been largely helpful in organizing the colony, although he's made it clear that he will not be accompanying you on your adventures. Someone will need to stay behind to defend the colony in case the Meran Empire discovers the colony.


Both Hummingbird and Newt are set to mobilize. The Blyat could also be used if you wish, though you'll have to travel slowly.

The colony has been picking up electrical signals on the long-range scanners coming from the wastelands. Hilda informs you that the wastes are past the mountains, on the other side of the desert.

>what would you like to do?
>>
>>3091151
WEVE GONE BACK IN TIME PANIC
>>
>>3091143


ITS HAPPENING
>>
>>3091151
Have we made smoke bombs with the Devine Weed we have an infinite supply of? If not, we really should. Then go check out the tech dudes.
>>
>>3091151
good to be back.
the wastes would be cool to check out, i've been interested in them for quite a while, but on the other hand, building the colony up could be nice as well, after that we could continue exploring, without worrying about the colony's stability without us babysitting it, essentially making it self sufficient without us there.
ultimately my vote is to go with majority.
>>
>>3091162
We need food production which we do not have.
>>
>>3091167
We do, that's the greenhouse workers.
>>
>>3091168
No, that's the weedhouse.
>>
>>3091171
the orc farmers solved your food problem...
>>
>>3091151
We should head to The Dessert.
>>
File: no R&D.jpg (41 KB, 508x345)
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>>3091157
You currently have a research staff of 0

Possible techs to research with current staff.
- gluing things together
- taking apart various things
>>
File: go to dessert.jpg (99 KB, 736x977)
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>>3091180
>>3091162

You immediately take action and go right to the dessert, skipping dinner entirely.

Dessert is ice cream sundae. It is delicious.

>what do you do now?
>>
>>3091194
We go to the desssert.
>>
>>3091194
with the colony stable, embark to the desert. if levi isn't busy have her fly along side within the hummingbird, ready to scout ahead.
up to you guys if we're taking hilda and the elven mechanic, whose name escapes me.
>>
>>3091196
Actually, I think it might be a good idea to try and collect the parts from those space Nazi mech wrecks.
>>
>>3091201
Seirye
>>
>>3091194
>>3091206
Whoops, wrong post. AND I put it out there weird.
I want to collect mech parts. Sorry for the derp.
>>
>>3091206
supporting
>>
>>3091206
>>3091213
Reminder there's a reason we haven't grabbed any yet, there's monsters out there.
>>
Rolled 89 (1d100)

>>3091213
>>3091211
You decide the pieces of those mechs from the battle you claimed this colony with in the first place are worth looking into and collecting. However you are neither a tech expert, mechanic, nor do you have a mech meant for salvage operations.

Regardless, you decide to try your hand at reclaiming parts for your use later.

>roll a d100 to beat my score.
>>
Rolled 69 (1d100)

>>3091224
>>
Rolled 54 (1d100)

>>3091224
>>
Rolled 95 (1d100)

>>3091224
>>
Rolled 41 (1d100)

>>3091224
>>
Rolled 75 (1d100)

>>3091224
>>
File: a diagnostics system.jpg (51 KB, 654x496)
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>>3091236
>95
On searching through what is largely scrap metal and armor plating, you managed to recover an intact diagnostics system. With a research team, you could probably get a lot of information out of this! Maybe even mech schematics!

However most of your findings appear to be parts of the mechs that are incompatible for any of your tech.

>what do you do?
>>
>>3091321

hmmm bwtween the parts and the schematics, we might be able to assmble a mech at a later date.

>take everything anyway, the schematics might allow you to assemble one of their mechs, and with the parts, you would be abel to get a head start on assembly.
>>
>>3091321
This place has an armory right?
Grab a side arm or something that is more 'down low' than our sci fi pistol.
>>
>>3091321
break down into basic parts, circuity
>>
>>3091321
voting for >>3091324 primarily, then >>3091325
while we're here.
>>
>>3091321
>>3091321
>>3091324
Small arms are important to have in all shapes and sizes.
>>
File: gun selection.jpg (68 KB, 772x589)
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>>3091336
>>3091330
>>3091325
>>3091324

You take the parts you can back to the colony. With these materials, perhaps mech research can occur once you have the people for it? Regardless, it appears there is little you can do at this time.

You decide to browse the armory. Your federation-issue blaster is all that can fit in your holster, although you decide to look over the weapons offered.

There is a pistol identified as "Sturmdrache" You have no clue what it does, though it appears to utilize voltaic properties.

The next is a core-world pistol called an "Eviscerator Type 6." You've heard of such weapons, which project a cluster of hardlight razors that fire at a foe.

A familiar sight, a Scatterblaster, an old standby for any intergalactic empire, this weapon is ideal for close quarters, with its spread fire and perforating properties.

Lastly is a relic from history, a Freedom pattern rifle. The bulky recycler battery protruding from one side like a drum magazine, the Freedom had seen fighting on countless worlds as an easily mass-produced core-world assault rifle. Nothing was quite as recognizable as the seared injuries produced by this laser weapon.

Regrettably, carrying all of these weapons is not feasible. You could, however, add a pistol or a larger gun to your outfit.

>what do you choose?
>>
>>3091690
Gotta go with the Evicerator type 6; hard light projectiles are cool as hell
>>
>>3091690
Eviscerator Type 6, if it can change spread aperture. Scatterblaster otherwise.
>>
>>3091690
> Eviscerator Type 6 for sure
>>
>>3091705
>>>3091690
>Eviscerator Type 6, if it can change spread aperture. Scatterblaster otherwise.

this, if it can be configured into a pocket shotty that would be dope
>>
>>3091690
>eviscorator
>>
File: eviscerator.jpg (39 KB, 452x478)
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>>3091764
>>3091727
>>3091708
>>3091705
>>3091701
The Core World's little hardlight pistol appears to be your best choice. After looking it over a while, it seems it'd take more scientific minds to make this a pocket shotgun instead of the manslicer it currently is.

Regardless, the pistol's safety is kept on as you latch it onto your belt. Now that you've improved your weaponry, Levi does the same, taking the rifle instead.

Better equipped for things ahead, your mech stands ready to head out into the unknown.

>what do you do?
>>
>>3091789

(jk)wander about for random encounters

drop off your haul at base before setting out for the wastes
>>
>>3091791
the parts were deposited in the post before this one.
>>
>>3091791
disregard this i lack reading comprehension

wander around the desert. pray the AC holds out
>>
>>3091789
To the wastes.
>>
File: shallow sea.jpg (57 KB, 719x445)
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Rolled 59 (1d100)

>>3091803
>>3091795
You make for the wastes, but first is crossing the shallow sea. Beyond that is the iceworm glacier and the mountains, but then the desert awaits.

Your mech trudges through the shallow waters while the Hummingbird hovers behind. The warm air of the shallow sea has little effect on the climate-controlled mech interior.

>roll a d100 to avoid an encounter
>>
Rolled 84 (1d100)

>>3091836
>>
2 more rolls and we continue
>>
Rolled 43 (1d100)

>>3091836
>>
Rolled 12 (1d100)

>>3091836
>>
Rolled 29 (1d100)

>>3091836
>>
Rolled 79 (1d100)

>>3091836
>>
Rolled 85 (1d100)

>>3091836
>>
File: glacier run.jpg (65 KB, 623x549)
65 KB
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Rolled 14 (1d100)

>>3092171
>>3091838
>>3092078
With no interruptions you are able to reach the mountains. The glacier is calm, the iceworms here are possibly busy or avoiding you. Although Mirna's old mech still sits here intact with the colossal mech's wreckage.

"Shame we don't have the Iowa, we could fetch these... luckily the ice will preserve the wrecks."

You nod. Levi's luckily correct, moving further towards the mountain pass.

>roll a d100 to avoid encounter.
>>
Rolled 82 (1d100)

>>3093235
>>
Rolled 47 (1d100)

>>3093235

encounter, what encounter
>>
>>3093235
One day we'll get that mech. Maybe shed appreciate it being put to good use.
>>
Rolled 86 (1d100)

>>3093239
Forgot to roll
>>
File: mountain sound.jpg (74 KB, 809x448)
74 KB
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Rolled 88 (1d100)

>>3093241
>>3093238
>>3093237
No events once again, although scans indicate the iceworms have produced eggs recently. Still this brings you and Levi to the mountains. The orcish farm seems to be in the same state you left it in. There is the branching path to the desert, though, and that's where you are headed.

>roll to avoid encounter
>>
Rolled 23 (1d100)

>>3093255

stop rolling high godamnit
>>
>>3093257
oh no
>>
Rolled 16 (1d100)

>>3093255
oh jeez
>>
Rolled 8 (1d100)

>>3093255


>>
File: Goddess Knight Vivar.jpg (41 KB, 485x489)
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>>3093276
>>3093271
>>3093257
Stepping around the mountainside near the pass is... a goddess knight of the Meran empire! A sword it holds seems to be pitch black and is giving off weird readings.

"what's this? The demon knight?" It readies its blade, "To think you escaped to the mountains! The hero will know of this! You face Goddess Knight Vivar! surrender now and I'll grant a swift death."

>what do you do?
>>
>>3093284

dont say anything, just railgun it.
>>
>>3093285
this
>>
>>3093285
+1
>>
File: railgun charging.jpg (37 KB, 420x610)
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Rolled 82 (1d100)

>>3093285
>>3093286
>>3093288
You begin charging the railgun and draw a bead on Vivar.

>roll a d100 + 10
>>
Rolled 50 + 10 (1d100 + 10)

>>3093291
>>
Rolled 14 + 10 (1d100 + 10)

>>3093291
>>
Rolled 4 (1d100)

>>3093291
>>
File: time to raise my apm.jpg (37 KB, 678x379)
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Rolled 35 (1d100)

>>3093298
>>3093293
>>3093292
With a slash in the air that left a black trail, Vivar's swing...

...ate...

...your railgun shot. It was making a pocket of void or something. Your shot did nothing. Vivar begins advancing at a steady pace.

>what do you do?
>>
Rolled 70 + 10 (1d100 + 10)

>>3093304

>use your heavy cannons, it cannot swing fast enough to block all their shots.
>>
Rolled 8 (1d100)

>>3093304
>>3093309
+1
>>
Rolled 2 + 10 (1d100 + 10)

>>3093309
supporting this, if possible within the same action cast enchanted shield.
>>
Rolled 97 (1d100)

>>3093314
>>3093313
>>3093309
You fire with your heavy guns, one hit scoring the shoulder. In a deft move, the mech swaps sword hands and slashes, defouring half of your shots as it takes another couple of steps closer.

"Coward, hiding behind your firearms, we'll see what good they do when I slice apart your hull!"

>what do you do?
>>
Rolled 92 + 10 (1d100 + 10)

>>3093341
cast enchanted shield, we're taking damage here no matter what, might as well dampen some of it.
>>
Rolled 59 + 10 (1d100 + 10)

>>3093341
>>
Rolled 4 (1d100)

>>3093341
>>
Rolled 46 (1d100)

>>3093343
>cast enchanted shield, we're taking damage here no matter what, might as well dampen some of it.
+1

>>3093341
>>
Rolled 43 (1d100)

>>3093341
>>
Rolled 90 (1d100)

>>3093343
>>3093341
Thirding this.

Also taunt him by calling out that our guns aren't the only things we have to hide behind! After our shield, we might try hiding behind his mothers skirts next.
>>
>>3093814

fucking savage
>>
>>3093933
I mean, what's more infuriating than calling someone a coward and having them double down on their cowardice?

Besides, that's big talk from a dude in a giant mecha. Does he get out and mano-a-mano the peasants when he's oppressing them, or do it from his Chivalry compensating device?
>>
File: Magical mech go.jpg (56 KB, 589x498)
56 KB
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Rolled 77 (1d100)

>>3093343
>>3093814
>>3093444
With the feeling of magic within you, you push it out to cover your mech, imagining the most resilient armor of anti-bombardment structures.

"I have more than guns to hide behind. Big talk from you, do you challenge peasants too with that weapon and knight of yours?" You taunt, "Perhaps I can hide behind your mother's skirt next?"

"You knave! I'll rend you apart!" Vivar's mech charges, the shimmering blade brought up in an attempt to stab your vehicle... assuiming you want to stay in one place.

"...Hey, Alex, want to let me in on the plan?" Levi questions.

>what do you do?
>>
>>3095174
"Shoot and dodge!"
Alpha Strike him.
>>
Rolled 53 (1d100)

>>3095174
>>3095177
>>
Rolled 71 + 10 (1d100 + 10)

>>3095174
>>3095177
>>
Rolled 51 (1d100)

>>3095174
If at all possible for Levi, have her try and cockpit thsi guy out. We may not have a use for it yet, but i have a feeling a black hole sword thing would be incredibly useful. Or worst case we destabilize the sword and hope its.... Reletivly contained.

Beyond that, supporting the alpha
>>
Rolled 5 (1d100)

>>3095174
We're gonna distract him and pin him down, while she hits him from behind in the legs.

Cripple his mobility, then 2e can take him apart from a distance.
>>
Rolled 8 (1d100)

>>3095174

>get behind him and shoot him from there, he only has a melee weapon, so then the closer he gets to one of us the further he gets form the other.
>>
>>3091143
The fug I thought this was dead
Welcome back?
>>
>>3095174
We're the distraction, so levi attacks the backside, alpha strike with our mech seems good.
>>
>>3097858
the anniversary for the very first thread was 3 days ago, which prompted it to come back
>>
Rolled 28 (1d100)

>>3097876
>>3095740
>>3095580
>>3095260
>>3095193
>>3095178
You decide you will unleash your arsenal on the enemy mech, backpedalling to avoid the slash from Vivar's charge.

Levi's hummingbird departs on your instructions to shoot him from behind.

This will be a great pincer attack.

>roll 5 d100s
>>
File: v2 blood smile.png (26 KB, 129x183)
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>>3097858
not dead, just hiatus after I swapped jobs.
>>
Rolled 50, 30, 80, 50, 8 = 218 (5d100)

>>3098321
>>
>>3091143
Fuuuuck...i missed this thread. Thought it was dead forever. Its good to be back.
>>
Rolled 24, 22, 31, 20, 90 = 187 (5d100)

>>3098321
Killlllll
>>
Rolled 33, 15, 21, 38, 88 = 195 (5d100)

>>3098321
>>
Rolled 76, 31, 49, 29, 87 = 272 (5d100)

>>3098321
>>
Rolled 70, 50, 98, 27, 63 = 308 (5d100)

>>3098321
>>
>>3098321
Uh. From the back at a cross angle to us.

I ASSUME she wouldn't shoot in a straight line in case she misses.
>>
Rolled 83, 79, 53, 82, 58 = 355 (5d100)

>>3098321
>>
>>3100662
>>3098678
>>3098657
>>3098489
>>3098451
>>3098430
It's Levi's attack from behind that does it, staggering Vivar and leaving his defenses open... open to accept every weapon you have, obliterating the surprised goddess knight.

The helm, still smouldering from your attack, falls to the ground. Somewhere a goddess of purity howls in rage.

You have completely annihilated Vivar.

The pathway is clear to proceed to the desert.

>what do you do?
>>
>>3101424
Levi should check that knight she is mechanic so hopefully that will help her understand how they work also she should use her arcane analysis on it.
then continue towards desert
>>
>>3101424
Check out the helmet
>>
>>3101424
Oh. Lets try to see if the kight inside is still alive? Seems like the head part is /relatively/ intact, but he could be red paste inside that thing. Wouldn't hurt to check.
>>
>>3101424

>>3101477
Support, see if theres anything about that sword we can learn or repurpose. Would be a good thing to know how to replicate
>>
>>3101524
this
>>
>>3101424
This >>3101524, if the cockpit is even in the head.
>>
>>3101424
Check the helmet for the pilot to render aid if needed. Because we aren't evil, and are a representative of a civilized army.

Also I want to stick the head on our mecha. For intimidation purposes. Also to maybe put guns in the eyes and turn it into a turret.
>>
>>3101477
>>3101480
>>3101496
>>3101524
>>3101536
>>3101612
>>3105649
After asking about salvaging...

"Alex, I know you have goddess weed, but seriously, there is nothing left of that mech but the helmet. Just scraps. No lifesigns. The helmet itself seems to contain crystals and some sort of organic material but nothing we can use. We should keep moving, unless you want to walk across the desert dragging that head."

A shame you did so much damage. There's basically nothing left.

The path branches ahead, one way to the desert, the other to the Meran Empire, where Vivar came from.

>what do you do?
>>
>>3105914
>way to the desert
I have no idea on what to expect from heading in the direction of meran empire other than a heap of angry knights. So lets not do that.
>>
>>3105914
>desert
>>
>>3106630
>desert
>put on some tunes
>>
>>3105914
Drag the head across the desert!

Or at least take the plumes and stick them on our Mech.

Also burn the organic material, just in case.
>>
Sell the head to the orcs for more dakka delivered to our base. Orcs fucking love trophies, just stay away from their mad leader.
>>
>>3107439
>>3106773
Do both of these.

Or use the helmet to armor plate our mecha even further. Dress in the shells of our defeated enemies!
>>
>>3105914
This>>3106639
>>
QM Smashed his quest so Stranded will be delayed a bit.
>>
>>3116847
my finger was smashed, actually/
>>
>>3117155
Oh shit
You alright?
>>
>>3117155
Dare I ask how?



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