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What would be an ideal life in a colony?
>>
>>17459853
shitting at mongoloids on earth for shitty ping in counter-strike
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>>17459853
Spending the day building and collecting gunpla.
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Not getting gassed and shot at
No overcrowding
No heavy taxation, belt-tightening, or police-state life
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Gazing at the sky watching the clouds, accidentally see that guy on the opposite side of the cylinder gaze back at you through the clouds. Realise that backyard privacy is now a thing of the past.
>>
>>17459862
Wouldn't people be paranoid about a potential mobile suit attack by whoever?
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>>17459876
Sounds like a premise for a romantic comedy.
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>>17459880
That's what I was talking about. A colony is a terrible place to be when Mobile Suits duke it out.
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>>17459887
What makes you say that?
>>
Taking a free trip to Dublin
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>>17459887
not just that, but when everyone dies, which colony was it where everyone was dead and their bodies were blowing around like tumbleweeds? Texas? Sweetwater?
>>
Not having a hole blown in the side and the surrounding area be sucked into space when someone so much as sneezes.
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>>17459977
Typically holes are only opened when someone blows up something huge or a reactor blows and even those aren't guaranteed to do the job.
>>
A place with a holodeck.
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>>17459853

The ride down.
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>>17459876

Unless you both have fairly decent binoculars, you won't spot any detail 8 kilometers away on the other side of a colony cylinder. Which is unlikely if you're just "gazing", given the word implies lazy, unfocused observation with the naked eye.
>>
If you drive a car really fast in the direction counter to the colony's rotation, will you lose the centrifugal force and float?
>>
>>17459853
non stop sex
>>
>>17460623
>>17459886
>Kid from Earth
>Fucking loves his telesope
>Loses parents to the Solar Ray
>Moves to Riah to live with relatives when the war ends
>Telescope is the only thing he has left
>Spots a pretty girl on the other colony-wall
>Love at first sight
>Just one problem
>She's the daughter of a Zeek ace pilot
>>
>>17459853
it is where people live, and die...
>>
>>17459853
an american dream
>>
>>17460762
but you can't shoot guns randomly in a space colony or you'll put a hole in the wall and everybody dies
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>>17460776
what about texas colony
>>
>>17460793
it wasn't a desert wasteland originally, it just ended up that way from all the hull breaches
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>>17460776

Pretty sure the walls of an O'Neill cylinder are several foot thick, so the average gun won't do squat. Even if handheld beam guns became a thing, a small hole wouldn't actually be an issue because air would leak so slowly that you could take years to fix it and there's still be plenty of air inside the colony. Gundam has that putty automatically release to seal holes too. It's only really massive holes that are a problem, and even then, there should be several hours before the air runs out unless you just break the thing in half altogether.
>>
I wonder if colonies are more industrial than agricultural. Also shouldn't the light/sunlight be kinda weird?
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>>17459853
>>
>>17460838
Industry is for asteroids, colonists are agricultural and do research and development
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>>17459853
Being a Zabi after Zeon won the OYW
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>>17460838
I'd imagine land being scarce in colonies, so they'll probably use indoor soil-less methods like hydroponics/aeroponics. Their agricultural farms will probably look very industrial-like.
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>>17460994
iirc High Frontier puts the agriculture in the round pod ring at the end of the colony
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>>17460994
>>17460916
Still makes me wonder about the light. Like do they just let it stream through the windows? Do they have a night and day system?
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>>17460998
Yeah that make sense, each pod can be set at its own atmosphere optimized for a particular set of crops.
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>>17461033
You would definitely need some sort of day/night rhythm, the body goes a bit fucky without it. The answer from The High Frontier is that you have mirrors running the length of the open/window sections to reflect sunlight inside the colony. For night time you just swing the mirrors out of the way and let the view of space as-is simulate night.
>>
>>17459853
one without niggers
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>>17459853
do they work?
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>>17459972
Pretty sure it was Texas colony.
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>>17462599
Impossible they are always packed with space niggers
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>>17459853
not getting killed in some heinous war is probably a good start
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>>17460641
>This May, it's "Guess Who's Coming to Side 4"!
>>
>>17462599
did you not see CCA?
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>>17460998
Pretty sure we see that in Zeta too. That episode with the Hizack Custom pilots who were ambushing AEUG forces were hiding out in the agricultural units.
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>>17459853
Beeing the undisputed, respected and loved-by-all leader of a traveling colony
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>>17459853
do they really need the windows? can you walk on them?
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>>17466331

> do they really need the windows?

Do you want natural sunlight occasionally? Then, yes. Do you want to spend exorbitant amounts of energy on artificially lighting a colony 8km wide by 40km long? Then, no.

> can you walk on them?

Even if it were glass, it'd be about 10 foot thick, so yes, you can walk or drive or whatever on them. Transparent aluminum or something is far more likely though.
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>>17459853
>wake up in the colony cluster
>shitpost on /m/ about mecha not being real, despite seeing one from my windows
>get a call from friends, meet up for a burger and space beer
>go watch some weaponized-drone race in the 0G section
>brought my motorized shoes to fly at will
>do a detour by a museum showing antique spaceship
>back at home down a VR helmet after a frenzy over "ship throughout the age", reviving historic battle in glorious immersion
>ignore the news about Donald Zabi promising to build a space wall around his can of redneck (to protect the Federation from them),
>learn family is going to gather for the holiday
>take a spaceship for another of the 100 colony
>admire a colony in construction on the way
>destination is a resort colony built not to replicate Earth but provide fun only possible in space.
>ride a genetically engineered dragon
>be glad immortality and genetic modification let smart people outlive the religious zealot of the past, that capitalism is only a old meme replaced by an utopia.
>fall asleep with a cuties you met there actually 10years older but who care?
>>
>>17459853
>>17460007
How will Jeff Bezos prevent the Zeon from happening?
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>>17467949

He won't; he'll just use colonies as a gimmick delivery.

> Choose delivery method
> Colony drop: $5,000,000,000
> For when you want everyone to know you've received mail

> Bonus pinata feature
> $5,000
> Get the kids round and have some extra fun with your package
>>
>>17459887
To be fair if a bunch of aircraft duked it out over your house you'd probably get fucked by crashing planes or missiles that missed.
>>
>>17467915
wouldn't it be hard to have plant life grow like that in the colony? and isn't the dirt and stuff inconvenient? in the end I can't help but imagine it looking like Kowloon. still sounds pretty cozy though.
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>>17467949

>yfw you realize the future of the first solar war will be between the descendants of Elon Musk and Jeff Bezos
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>>17467915
Cringe and bluepilled
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>>17466348
>Do you want to spend exorbitant amounts of energy on artificially lighting a colony 8km wide by 40km long? Then, no.
Realistically speaking we will have fusion power before we have colonies, and it can be argued that having cheap energy that can only be provided via fusion is necessary to consider colony construction in the first place. Wasting a half of a colony's surface area on meme glass is just extremely wasteful and inefficient.
>>
>>17469392

Realistically, if we can build O'Neill colonies, we can also build mega projects of it's kind with relative ease so using half the space to include natural sunlight and fulfill a basic human need wouldn't be all that wasteful given there'd probably be dozens of others. Alternately, we could just build McKendree cylinders, which are just O'Neill cylinders but huge i.e. 460km in radius by 4600km long.

> meme glass

What?
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>>17459853
Not being space runaway Argentina with some shitty ass computer gods.
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>>17468444
Clearly the colony isn't optimized for population per square meter or you wouldn't use a O'neill colony design in the first place, even less one that get its light from the sun.
As for dirt, this is only a matter of spreadsheet saying wether you save money on cleaning dirt (with plant saving money on CO scrubber) or cleaning after depressed people living in a shittown (or put into self-contained life-support tank Matrix-like).
Think of the plant as "organically self-grown equipment".
Ultimately gravity itself is a luxury for a population with the genetic tech to improve themselves.

>>17469387
Your kind will never live to fly across a 3 dimensional 0G jungle with a genetically-improved body and similarly gifted girlfriend.
The bluepill cure cancer and mortality.
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>>17469392
>>17469482
>>17469896

2550 AD
>>
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>no city builder where you balance gravity, water, air, industry, trade and leisure of a spinning mega-structure at LaGrange points.
>>
>>17470406

> No Sim Space Colony or Theme Space Colony

There's a simple answer anon; built one yourself.
>>
>>17466348
>>17469392
Wait, wait
Why don't you just
Use mirrors to get sunlight in from a central location with no worries about radiation and other shit getting in?
>>
>>17470406
The original SimCity from 1989 had architecture discs that changed the tileset, and one of them was Moon Colony.
>>
Wiping out human life on Earth to preserve nature.
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>>17470406
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>>17470462

Too hard, humanity is more resilient than roaches.
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>>17460007
don't forget your Cowboy Hat.
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>>17469392
Realistically speaking, we need a fully fledged lunar colony before you can even begin to think about building space colonies.

The O'Neil cylinders require absurd amounts of mass to construct, it would cost to much to send those materials up with chemical rockets.
>>
>>17471099
I don't think you need a full moon colony, just a mining operation.
>>
>>17459853
One owned and operated by Anaheim since the company is too valuable to both sides to risk being attacked.
>>
>>17459853

>first month if the reiwa era
>still no sim colony/total war combo game
>>
>>17463270
It also comes up in Origin. One of thee incidents that lead up to the OYW was a Zeon colony suffering a famine because a federation military ship collision (or a meteor impact caused by Char hacking the colony's sensors in the manga) busted up the farming satellite ring.
>>
>>17469392
glass is just silicone dude not exactly hard to find
>>
>>17469602
The Whorl is kind of a low bar, but it did get the job done.
>>
>>17471618
He's not saying the glass parts are difficult to make. Wherever there's glass, there aren't people and buildings, and all the things you want in a colony.
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>>17471626

It's built on a faulty assumption though, because most people don't want uninterrupted buildings everywhere, forever. Even dense cities normally break things up with parks or other things besides buildings, because people need nature and space just as much as they need company and occasional quiet. It's not an essential, physical need, but it is an almost essential mental/emotional one, and there are studies showing that people are happier, more productive etc. when they are in areas they find peaceful/beautiful and not solid urbanization as far as the eye can see. A colony has a lot more real estate than most cities, and colonies are almost certainly going to be built in large clusters so real estate will not be that much of an actual concern.

You could also put something on that transparent area so long as the material you're making the transparent area out of is sufficiently strong. Which it probably will be. You could put artificial lakes or oceans on them for a start, and make them serve a double purpose of not just beauty and leisure, but of extra protection against radiation etc, since water is great at insulating against those things.
>>
Not suffering a vertigo attack any time I looked up.
>>
>>17471749

Just augment everyone and project whatever the fuck they are comfortable with onto their cybereyes.
>>
>>17459853
life on moon moon would be pretty comfortable
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>>17471760

Again, why? Colonies are literally artificial real estate; you can build them however you want and if you're building one biome in a vacuum you're probably going to build lots, because the technology to build one can be used more than once and it only gets cheaper the more you build. Real estate is not actually a concern when you can manufacture more any time you want. Aesthetics are.
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Reading some post, some people think Space Colony will need to be extremely compact to exist.

I want to remind people that while space travel is hostile against mass, it's extremely friendly with volume. As long as you have the technology you can build large open space in colony and barely increase your mass with the the same population.

Picture is the ultimate space habitat.
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>>17470981

Yee fuckin Haw.
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>>17471099
NASA made a video about it back in the 70s.

https://www.youtube.com/watch?v=UcO_BjXfhhc
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>>17471099
You only need people on the ground for things the robot can't do, with a lifeline if you need low latency.
The way technology evolve you won't need human on the ground.

Realistically speaking you'll be exploiting resources from asteroids, or making a space elevator on the moon long before you consider Space colony.
>>
>>17459853
not getting blown up
>>
>be my
>be living in side 2
>have to live in an overpopulated city like on earth
>Muslims, blacks and cumskins live here too
>work at some shit job flying some rich earth kids around the colony in an out of date space shuttle.
>play jazz
>they tell me to turn that shit off
fuck my life, the pic is me.
>>
>>17476078

> overpopulated city

Wait, did Thunderbolt do that? A single cylinder can house something like 36,000,000 people and there's at least a few dozen per Side: what kind of nonsense is the idea one of them is overpopulated?
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>>17476086
>can house something like 36,000,000 people
where did you get the number from?
>>
>>17476092

http://www.ultimatemark.com/gundam/archive/gundamsetting.html

> An artificial space colony which houses 36 million people inside a cylinder 32 kilometers long and 6.3 kilometers in diameter. 35 to 40 of these colonies float in a single region, and these clusters are numbered Side 1, Side 2, and so forth in order of construction.
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>>17459853
>making asexual waifu grow bobs and vegene cause she falls in love with you
>dating waifu with the intention of marriage
>break sexual abstinence by making love to waifu on the wedding night for the sole purpose of procreation
why even live at this point
>>
>>17476104
fuck, I have to change my post.
>>
>>17476114

To be completely fair, those are early setting notes and there were obviously some changes in the meantime (the central war taking place over one year instead of two or more, Zeon Zum becoming Zeon Zum Deikun, Kai no longer having a "battle frenzy" etc). Most of the changes are very minor though, and I doubt the layout of Sides and colonies was one of them personally; since that seems like the kind of background detail you just ignore once it's set up. The numbers would be kind of necessary though anyway, since the 11 billion total population with 9 billion living at 6 Sides in space thing is still bandied around by later databooks if I recall. One of the Sides in Zeta is named something like Colony 100 too. Still, it's possibly not accurate regardless.
>>
>>17476111
>Not waiting until she develops a penis before turning her into a girl so you can enjoy both
>>
>>17476123
>implying a clit isn't a penis
>>
>taxes colony
>hong kong colony
>Germany colony
>Africa colony
>>
>>17459853
By not living in Bezo's authoritarian colonies. I'd rather happily with the eccentric yet prone to weird and often times funny outbursts Musk World formerly known as Mars
>>
>>17470485
I still have the CD of this game
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>>17471749
>You could put artificial lakes or oceans on them for a start, and make them serve a double purpose of not just beauty and leisure, but of extra protection against radiation etc, since water is great at insulating against those things.
So if you swam down enough you'd reach the glass and be able to look into space? Sounds neat. I wonder how that would affect sea life; they'd be receiving light both from the top and the bottom.
>>
>>17476358

I was imagining water depth of only 50m to 100m, where the majority of sunlight would penetrate through the water so long as you kept it decently clean. So you'd always get sunlight coming through, and could get some detail of the outside even from the surface. You could of make it deeper, but then you're no longer getting constant sunlight.
>>
/m/ what type of colony would you have?
>>
>>17476438
a city colony or taxes one.
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>>17470432
That's what the closed type colonies in side 3 are set up for iirc?
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>>17471749
>uninterrupted buildings everywhere, forever
There's more to that sentence: "and all the things you want in a colony". The point still stands: wherever you have windows, you don't have parks.
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>>17476438
Brava Centauri was pretty cool
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https://www.youtube.com/watch?v=N-y4NsR5c8E
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