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STGs are niche otaku culture, let's have a nice thread about them
>>
I agree anon but /jp/ have the worst jannies on this site, they're complete normalfags
>>
Post the most weebshit STG you can find. Must be at least this weeb.
https://www.youtube.com/watch?v=aWIhkS-er6g
https://www.youtube.com/watch?v=iTf2IVMQIrI
>>
>>21797127
Pink Sweets
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>>21797127
What a cute STG
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>>21797211
Which? There are two.
Do lightgun games count as STG? https://www.youtube.com/watch?v=uTrJDxdS2i8
>>
Anyone remember this?
https://www.youtube.com/watch?v=hzcmZ2z1rG8&t=200
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>>21795873
saidaioujou on PC never
it's mobile games from here on out
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>>21802429
Somebody should go complain on their twitter about that
>>
How do you get good at Radiant Silvergun?
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Suguri is so hard compared to Touhou stuff.
I still can't even beat Iru and Saki is a coinflip whether I do well.
>>
>>21804090
Touhou is an at best mediocre series and the games are easy, it just got memed hard
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>>21804090
Suguri doesn't play like any other shmup so that's understandable.
Once you understand how it works, it's not that hard.
>>
Are there any new weirdo Hellsinker or ∀kashicverse type games?
>>
How do you guys play your shmups? I've found that neither keyboard nor gamepad measure up to the experience of using the actual arcade machine, but I can't afford to go play at the arcade very often.
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>>21815283
I use an arcade stick but play at home
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>>21815286
Any that you recommend?
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>>21815296
The Qanba Obsidian is considered one of, if not the toppest tier on the market.
But I think you can use anything that isn't complete shit, I've been using an MVC3 stick for like 6 years now
>>
>>21815283
I only play doujin ones, so they play best with the keyboard.
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>>21806526
Suguri is soulless shit
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>>21815299
An MVC3 stick doesn't look much cheaper than an Obsidian. They both feel a bit steep when I don't need nearly as many buttons...
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After 10 hours of gameplay logged i've finally cleared stage 2! Now I can practice against Iru until I can beat her easily.
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>>21802429
Just imported the 360 limited edition and called it quits. The normal LE, the special one is expensive af.
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>>21817229
That's still pretty expensive though, I don't know cave doesn't port everything
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>>21817215
I can't beat Sora's epilogue :(
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>>21797300
I like it.
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>>21795873
What is the best entryway into STGs other than touhou? I've tried a few but none of them can really capture same kind of feeling that playing touhou gives me. (aside from maybe seihou but does that really count?)
>>
>>21829314
Treasure games except Guardian Heroes because it's ass
Crimzon Clover World Ignition
You could try Cave games but I hate them
You might like Deathsmiles
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>>21829314
Go here and try various games until you find a style you like and then play STG that are like that.
http://www.asahi-net.or.jp/~cs8k-cyu/
I recommend rRootage because it features several types of games. My favorites are Torus Trooper and Mucade though because they're fast paced and old-old-school arcade-y.

>none of them can really capture same kind of feeling that playing touhou gives me
What feeling is that? There are lots of doujin barrage STG with human characters and also games like the Castle Shikigami series, which I like because it has a mechanic where your shots get stronger while you're grazing bullets. Like wise there are lots of cute STG, ones with nice musics, etc. What is it you want to feel while playing?
>>
There's also Psyvariar if you like grazing
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>>21830012
You reminded me, I forgot to list what rRootage had in terms of modes in >>21830010

rRootage has Psyvariar, Ikaruga and Giga Wing styles of play in it, as well as a basic mode, and is basically just a boss rush (you actually just pick a level and fight a boss of increasing difficulty based on the level you picked, sort of like in the Touhou shooting games.)
>>
>>21829314
Hellsinker
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>>21829314
I also started with Touhou and only recently started to branch out after playing them for years. I have had similar levels of enjoyment playing Mushihimesama and Crimzon Clover World Ignition that I had when I first got into Touhou.
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>>21830058
I'll make a resolution to learn to play that game this year
>>
https://www.youtube.com/watch?v=kWTFdsGlfxs
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>>21819827
Just checked and yeah, the preowned LE is still +12k yen at Solaris. Still worth it imo because the game is full of content and I like hardcover artbook included.
>>
There should be more STGs with cute idol characters.
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Are there any Einhander clones/fangames?
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>>21846324
There should be a run 'n gun game with that.
>>
https://www.youtube.com/watch?v=BZGexTULEkM
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>>21795873
Does anyone else get burnt out on trying to 1cc these games? I've put like 70 hours into one and I feel like I always die random deaths that ruin the routing of the run.
After quitting the game I just end up watching superplay vids and try to memorize information that would help (enemy spawns, movements and mechanics).
>>
>>21857040
You definitely need to love the game instead of farming 1ccs. What game?
>>
>>21857043
I do like the game though, visuals, music and everything about it.
CCWI, I've made it to stage 5 on every ship in arcade original and boost mode, but I feel like certain segments in stage 3 and 4 keep fucking me up.
>>
>>21857040
>>21857074
I'm currently playing ccwi and still haven't 1cc'ed it either. I had put in about the same amount of time as you also. 80 hours. Before taking a 2month break. After coming back at some point I started playing for score. It's the first shmup I've played for score. It just feels good to use break in this game. Anyway I'm now 231 hours into the game. Still haven't 1cc'ed. But I'm getting closer. I've no missed every stage in practice now, while scoring with the exception of the stage 6 boss and tlb. I still need to work on those two fights some more.

I've put in way more time than I should have needed I'm sure. So much that I recently (only a few days ago actually) started examining my method. Trying to figure out why I'm not more consistent and why I'm struggling so much in general. I figured I needed to start looking at things differently or something. Otherwise I'm never going to get much better at these games. So I went back to the basics. Re-read The Full Extent of the Jam. Realized that I wasn't really actively trying to read the bullets. I just mainly tried to dodge them. Also that looking for the way through the bullets, at the gaps seem to help me dodge better (maybe I literally do have to look at things differently). That my cross-over was sloppy and could be improved. I also started examining my replays (I had to use obs in this case. Why is there no replay save in practice mode in ccwi?). Looking for more cues to help be consistent. And basically just being critical of my gameplay in general.

Anyway CCWI is hard. And I'm ashamed to say reading your post made me feel good that someone else was struggling with it too. What parts keep fucking you up in stage 3 and 4?
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>>21857902
>What parts keep fucking you up in stage 3 and 4?
The snake/serpent ships in stage 3 always make me use a break or bomb twice (once transitioning into the segment, and once to safely get out).

Stage 4 has those spinning blade enemies after the miniboss that can easily destroy you from behind if you're playing as Type I or II. There is a video by Iconoclast showing him dodging the enemy wave, but I can't pull off the technique quickly enough. The red gunships at the end are hard to kill if you don't have a break or you aren't doing enough damage, which is why I'm using Type III, so far it's working out better.

On a side note, stage 5 also has lasers turrets which I can't take out fast enough unless I use Type III, these aren't as much of an issue as the gunships since they only fire in one direction, but walling my dodging space is very annoying.
>>
>>21858845
The snake/serpent ships in stage 3 always make me use a break or bomb twice (once transitioning into the segment, and once to safely get out).
The actual snakes or the ufo ships with the blue bullets before and after that section make you bomb both times?

>There is a video by Iconoclast showing him dodging the enemy wave
that's the strat I use but I did other things in the past.

>stage 5 also has lasers turrets which I can't take out fast enough unless I use Type III
Do you mean the stage 3 boss-like ships in the last section? That section is hard to get down and it's so far away from the beginning of the stage. I play type-I and I think I always tried to break on the first one, bomb the second, and break on the third. You need to use break or bomb to destroy them. Also if you already aren't get right on top of them while immune and lay into them. I think that section made me wish I could save-state the most in the game.
>>
https://www.youtube.com/watch?v=wWZ6pqzKc28
https://www.youtube.com/watch?v=zDuTidfmaI4
https://www.youtube.com/watch?v=DY3oiFoaKnU
https://youtu.be/4isjdAc_Paw
Some tracks from a few of my favourite STGs.
>>
>>21860001
https://www.youtube.com/watch?v=_IsClqtqLSM
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>>21860001
https://www.youtube.com/watch?v=RBtv_zq7Qss
https://www.youtube.com/watch?v=6FEdlAL3bX0
https://www.youtube.com/watch?v=iTb0FEaqsv4
>>
>>21815389
No, if you try it they still play better with a gamepad.
>>
>>21829314
My intro to STGs was Defender. It's a great game with an even greater sequel. I know it may seem contradictory, but maybe what you need to recapture that feeling is a subgenre that is less similar to Touhou than the average character-driven vertical shooter. Games with relatively free movement like Defender and TwinBee are worth a try for this reason. I am a bit surprised there is no Touhou-themed Defender clone.
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>>21861355
Forgot the picture.
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>>21861234
I have. Keyboard is better.
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>>21861355
>I am a bit surprised there is no Touhou-themed Defender clone.
If you want something similar, play Diadra Empty.
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>>21861998
Looks interesting. Thanks, anon.
>>
Anons I want to start playing STGs, where should I even start? I only play touhou and exceed.
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>>21865492
You can start with traditional classics like Dodonpachi, Gunbird 2, R-Type etc
Really though the best way is to play the first stage or 2 of a game and find one you really love.
Cave is a good place to start, especially Daifukkatsu
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>>21865505
Thanks anon, currently I'm going to try Daifukkatsu and then Gunbird 2, these two caught my interest.
>>
>>21865505
>>21865695
Daifukkatsu is too advanced, it's a horrible shmup for a beginner, the bullet-canceling mechanics in that game don't transfer anywhere else. If you really want to play DDP start with Daioujou, or if you like the vibe of DFK then play Saidaioujou.
>>
Did any of you get to play Valkyrie Sky?
>>
https://www.youtube.com/watch?v=dn9fLvbUiCA
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I really like Tempest style games. Too bad they aren't more popular.
>>
I love STGs and played quite a decent amount of them. Here are my personal eternal top 3:

>1. Crimzon Clover World Ignition
The best of the best. Raiden and DoDonPachi but better at literally everything. It's THE shmup.
>2. Touhou 8 Imperishable Night
The best Touhou and a amazing STG in itself. Godlike music and visuals and good gameplay, tons of replay value.
>3. Deathsmiles
Best sidecrolling shmup I've played. Fair difficulty and awesome soundtrack. Great goth/halloween Theme too.

>other decent ones: XIIZEAL, Steel Vampire, Infinos Gaiden

>omake-decent hentai/lewd shmups: Goubakuran Rumble Storm, Deep Space Waifu
>>
https://www.youtube.com/watch?v=Qvm2O9DboV0
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>>21875695
I like your taste. What are your favorite Touhou games after IN?
>>
Play HellSinker
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>>21819987
you just gotta get quicker.
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>>21877697
Teach me
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>>21878195
lesson 1. KEEP YOUR DIGNITY
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>>21878195
in all seriousness, here's a brief guide

Each character has main and sub weapons, you should check out the manual for each character because it gets rather complicated.

to go through the UI:
red circle: the hearts are your extra lives, the NECESSARY refers to how many small heart drops you need to get another. The number needed becomes higher with each Extend, but it resets back to normal when you reach a score/kill counter "breakthrough".

purple: sol refers to your main shot power/ bomb stock. Past Sol 3 you can bomb, with more sol the bomb is stronger. If you have "bootleg ghost" set this serves also as an "autobomb". See the bootleg ghost section in the system11 guide below
luna is the fire rate, if you spam main shot it tends to decrease - so you're better using both main and sub weapons to balance it out. If you stop using main shots or pick the blue items it goes back up

green: the subweapon gauge fills when you don't use your main shot (or hold it down charging, like DEADLIAR and MINOGAME can do). The blue rectangles show how much it has charged, to level 1 or 2. But again, it depends on the character how you actually use sub weapons, or if they have active use at all - DEADLIAR for example only uses the subweapon button to command his companion "mistletoe".

orange: rank. You're more likely to get your ass kicked but get better score. Decrease it with green drops, increase with purple.

blue: terra is a rather unique mechanic, it depletes as you clear stages, when you die it depletes a lot, and it also depletes if you let heart pieces drop to the bottom. When it's empty you are forced to go to the bonus stage prematurily. (if you play well you automatically go after SEGMENT 7 instead)

the right UI elements are all about scoring.

Here's a much more indepth guide
https://shmups.system11.org/viewtopic.php?t=15170
>>
>>21877671
Sorry for the late reply, just now returned to the PC.
Well they gotta be Embodiment of Scarlet Devil, Mountain of Faith and (what nobody ever will agree with me on) Ten Desires. Most of the Touhou games have some good things to them but only those games for me feel really "complete" visual-, gameplay- and soundtrackwise. Currently I'm enjoying WBaWC too but I doubt it will stay long.
>>21875695
In this post I also forgot to mention Tenta-Shooter in the omake section. It's actually a really good shmup and doesn't even have so much hentai.
And in the other decent ones section you can probably add Eschatos too. Even tho Eschatos pseudo 3D, weird camera changes and different altitude levels really add nothing good to the gameplay, it's still a decent STG and fun to play.
>>
Playing Ginga Ojousama Densetsu on the PSP. It's quite fun even for a shitter like me who hasn't played many STGs since I bought a smartphone.
>>
Page 10 already, nu-/jp/ isn't worth a damn
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>>21882922
What did you mean by this?
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>>21883078
Too many people spamming cause /v/ won't leave.
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What are the best horizontal scrollers?
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>>21882922
It's clear, especially after the Kyoani thing that /jp/ is a board of LARPing riajuu
>>21891609
Blazing Star is awesome
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>>21892038
>Blazing Star
Looks good
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>>21797300
Are there any more games with this aesthetic?
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>>21898632
Define "this aesthetic"
Plenty of doujin games like that. Could also want the parodius, sexy parodius, otomedius games.
>>
https://www.youtube.com/watch?v=gPCFwBGaSEc
>>
https://www.youtube.com/watch?v=xKEqID3k6RA
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>>21892038
You can't larp online
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>>21911436
>You can't LARP online
You absolutely can, look at the tons of threads of people that think "otaku culture" means pictures of touhou characters
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>>21911461
Online is not live. Online RP is just that, online RP. The ORP in MMORPG. It's like saying "irl" in reference to something that happened on 4chan.
>>
To be frank, to have a complete STG experience all you need is Crimzon Clover WI and Deathsmiles. With those two you have everything that the shmup world has to offer you.

Crimzon Clover is the apex of vertical scrolling shmups, Deathsmiles is the apex of horizontal scrolling shmups.
Crimzon Clover is space ship, Deathsmiles is magical girls. And that's all there really is in STGs.
In Crimzon Clover you battle tanks, planes and weird robots, in Deathsmiles you battle magical monsters and demons.
Crimzon Clover is the dominating active male essence (it's the king of shmups), Deathsmiles is the complimenting passive female essence (it's the queen of shmups). Together they are complete. Crimzon Clover is Yang, Deathsmiles is Yin.
Both have amazing music and amazing gameplay.
Every other game is just the same but worse in one way or another. Every other game is merely a bonus addition to a complete STG package which is CCWI and Deathsmiles.
>>
>>21913172
Does Crimzon Clover have power ups?
Does Deathsmiles have complex stages you have to dodge the objects in as much or moreso than the bullets?
Or are they both just danmaku trash?
Do they even have multiple paths through the game, providing replay value?
>>
>>21913239
You should really play those games first before asking this stuff. You'll thank me later.
>>
>>21913285
Nah I just won't. Your silence is already confirmation.
>>
>>21913239
Yep, there he is. The triggered inbred weaboo who came to shit on the post he is replying to not because he cares for the games or anything like that, it's just because he is triggered that his fav shit STG isn't mentioned. You can smell his foul cumbreath from miles away. Pulling out unimportant petty shit out of his ass just so he has something to nitpick on. Just look at this:
>Does Crimzon Clover have power ups?
Power ups is a shit system that doesn't belong into a good STG, especially not that kind where you lose powerups or your shooting power upon death. You asking this already shows how much of a cunt you are. But both CCWI and Deathsmiles have bars that you can fill up to enter into a hyper power mode for some time.
>Does Deathsmiles have complex stages you have to dodge the objects in as much or moreso than the bullets?
Yes, you have to dodge not only bullets and the enemies themselves but also objects that come at you and obstacles.
>Or are they both just danmaku trash?
I think you are talking about Touhou here, aren't you?
>Do they even have multiple paths through the game, providing replay value?
Both games have PLENTY of replay value. Not only tons of modes and different chars/ships to pick and to master, Deathsmiles has also mupltiple endings for every char and CCWI has you grinding out stars to unlock the last ship.

With this you are defeated and banished. Your pathetic ways are exposed! RETURN TO THE SMELLY CAVE YOU CAME CRAWLING OUT FROM YOU VILE BEAST!
YOU BAKEMOMO!
>>
>>21913172
lmao just lmao
>>21913703
>weeaboo
Why are you here?
>>
>>21882922
It's finally slowing down a bit at least.
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>>21802682
you keep at it until you discover you should have invested that time in learning to play an instrument.
>>
>>21924235
STGs are also good and rewarding as playing an instrument.
>>
>>21924235
>>21930614
not a high hurdle when playing an instrument is as relevant and rewarding as basket weaving
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>>21930655
Good thing we're on a basket weaving forum
>>
>>21924235
>you keep at it until you discover you should have invested that time in learning to play an instrument.
too real
>>
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Lenin project
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>>21795873
Anything that plays like touhou but isn't touhou?
I would like something with focus on raw dodging like some of the touhou games do, with more RNG on the patterns and less reliance in your resources.
>>
>>21937007
Psyvariar, it has the grazing thing as a core mechanic
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>>21924235
There's so many music based STG, why isn't there one where you play an instrument to shoot things?



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