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File: E+ Keyboard Fancy.png (2.17 MB, 2309x1398)
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Old Thread >>21526101

>New? Start here:
https://pastebin.com/FDv2ATAa

>Mods:
https://pastebin.com/5ja03yuf

>E+ Changelogs:
http://elona.wikia.com/wiki/Changelog_%28Elona%2B%29

>Elona Custom Release Thread:
https://elona.wikia.com/wiki/Thread:29851

>Elona+ Custom-G Release Thread:
http://elona.wikia.com/wiki/Thread:29336

>Omake Overhaul English Release Thread:
https://elona.wikia.com/wiki/Thread:28909

>Current Version:
Elona+ 1.90 (2019-06-0)
Elona Omake Overhaul EN (2019-06-17)
>Latest Custom:
E+C 1.89.3 (2019-06-02)
Elona+ Custom-G 1.89.3.1 (2019-06-03)
Omake Overhaul EN Hack final release (2018-12-14)


Errors? Set the compatibility of the .exe to Windows 7.
Using GIMP to create a sprite or PCC? Select "do not write color space" and save it as a 24-bit BMP.
>>
>>21618246
>Elona+ 1.90 (2019-06-17)
No clue how I screwed that up
>>
>1.9 adds a big pile of artifacts
Fuck yes
>they're all randomly generated
Oh no
>>
>>21619162
One for every new type of weapon, yeah. Wonder if any are good.
Them being randomly generated is better for me though. Since I love doing practically nothing but dungeon crawling and town visits. More gloriously random collectables sounds fantabulous as hell.

I'm not going to update yet though. Not till Custom(-G) updates. Losing out on all those positive changes is something quite undesirable. Some new artifacts, materials, and dirtywater unblessing aren't really worth that. Not yet.
>>
>>21619539
Rather, one for every uncovered type of weapon. Dual handguns already got covered beforehand, sox were not. So yeah.
>>
>>21619539
The problem with randomly-generated is it basically means "you will never find one unless you actively hunt down adventurers". I'm in the postgame and I have never found a single artifact that isn't of the "drops from X enemy" or quest reward type.
>>
>>21619618
I check every adventurer I see in every town. That's gotten me several just fine. Think it even got me a Smash Tonfa way back in act1, maybe.
Gotta talk to them for relationship stuff anyway though, else New Years' gifts would just be tricks.
>>
1.90 Custom never
>>
Is Gemini even good anymore or did it get overshadowed by Griffin?
>>
Also can you get high +damage values (IE 15+ like on Blue Spirit/Cestus of Meteors) on miracle/godly gloves? What would be the ideal gauntlet type/material for damage?
>>
>>21620716
Adamantium, ~10 I think. Ether is better, if you're willing to have the speeds up ether disease effect.
>>
Do pets with cResEle need fire/cold blankets?
I'm not sure if the bitflag resistance is enough to prevent item destruction. Or if piling resistances for those is still necessary/beneficial.
>>
>>21619618
>actively hunt down adventurers
>>21619640
>check every adventurer I see in every town
https://elona.fandom.com/wiki/Melget_the_informer
>>
What's the best way to get adventurers to spawn more artifacts? Just kill them all the time?
>>
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elin...
>>
I just started playing OOEN for the first time after coming back to Elona after a couple of years. I already like it a lot more because it's tweakable and if there's an aspect of the game that causes me grind in an unfun way I can just tweak the settings to reduce the time it will take. Gold/platinum/materials/etc.

Made it finally possible to get cure corruption potions whenever my character is about to be doomed by really bad Ether effect, whereas in Elona+ that would have eventually led to a reroll.

I do feel like I'll be missing out on those other arcs and areas from E+ though, and Elona+Custom-GFU looks WAY too easy, to the point that most of the realism is gone and you're barely playing a game anymore. Are there any Elona+ variants that are similar in function to OOEN?
>>
>>21622514
Custom and its variants are open-source. The source code is human-readable these days, and Custom-G includes a guide to compiling (and decompiling) HSP, so you can tailor the game as you see fit.
Although I can't imagine someone familiar with Elona having corruption troubles. You can't scrounge up poker chips from a min-level Nefia?
>>
>>21622886
In my experience the game has always been super stingy with poker chips as well as certain other types of material drops that make it really annoying. Even in OOEN, I set the material drops to x16 and still could go an entire night of grinding through dungeons before I found some, and don't even get me started on fucking waterdrops and seawater.
>>
>>21622907
Add onto that that despite having a very lucky thief with as much luck increasing equipment as I could find, I still end up losing blackjack more times than I win, which makes the vanilla "maybe you'll find 1 poker chip if you dig 20 times" pretty unbearable. With OOEN and x16 material drops, I still burn through most of them to get just 1 cure corruption and nothing else of value so far. It's still a bit of a chore, but not a game breaker now. I'd say I'm familiar enough with the game but Etherwind still catches me by surprise because I lose myself in doing escorts and travel and forget what time of the year it is, usually a few steps away from town or one of my shelters, but still enough of a walk to acquire a crippling effect that needs to be dealt with before it becomes a death spiral
>>
>>21622907
I think materials in Plus were changed a few versions back so that different types of materials were more likely from specific kinds of gathering spots, and different kinds of gathering spots were more likely in specific types of Nefia. Maybe I'm misremembering?

>>21622918
Use a statue of Ehekatl or eat blessed food before playing. Also, Plus added an option to fold, so (as I understand it) you could bet 5 chips to basically have four "rerolls", improving the odds of you lasting long enough to get a cure potion.
>>
What's a better place to set up a base, near port kapul/derphy or palmia/lumiest?

I can't decide if the two Blackmarket sellers are better than easier access to the magic guild.
>>
>>21622983
You could always hire your own black market vendor at your base
>>
>>21622986
Sure, but that's less magic vendors at my home
>>
>>21622983
>access to the magic guild
Cast return to Larna, enter the mountain pass, read a scroll of escape. Then it's a short walk into Lumiest.
Sure, it's a little long winded, but it works for some.
>>
>>21622997
That actually sounds interesting, there isn't a way to cast return to a place near derphy and port kapul right?
I'll do that, thanks dude
>>
>>21622918
Wait for a lucky day to play blackjack. Blessed food is +100 luck. Ehekatl's statue is worth +77. A happy apple is +20, all three luck feats together are +15, and a mica item is +3.

A lucky day is +777 luck.

King Xabi gives you one free potion of cure corruption for starting the main quest. You can bless it to remove three corruptions. If you need more than that before your character gets off the ground, you are not being nearly careful enough with etherwind. Ether corruptions are not a serious problem in any version of Elona.
>>
>>21622918
>usually a few steps away from town or one of my shelters
Carry a shelter with you.
Etherwind dates are so rare that failing a single job by the time of year, if you're not past escort jobs by then that is, is quite reasonable.
It's definitely not something to reroll a character over, regardless. Even the worst ether diseases are but an inconvenience.

Usually by time I feel like throwing myself into etherwind for the hell of it I have a stock of 30-50 or so corruption potions just sitting around from dungeon crawling. Not ever bothering with blackjack.
>>
Does using a Garok's Hammer on an item actually turn it into a Miracle item for the sake of Artifact Fusion?
It seems to. But I don't have enough stuff to test that willy nilly yet.
>>
>>21624420
Yes.
>>
>>21620928
Yeah, you can certainly check her if you're around there. That's sort of part of hunting down adventurers. Otherwise you're doing it blind and wasting a ton of time.
I'd still check every adventurer anyway. For relationship and living weapons at least, or other non-precious desirable items.
>>
Quick shooting living rock. This seems quite sexual and disappointing.
>>
Should I get back into this game? How is it compared to a year or two ago?
>>
>>21627673
You can wet yourself now.
>>
>>21627673
You can play omake overhaul and oomsest in english, both of which are good. plus added thirst and piss.
>>
>>21627673
There is a QoL mod that removes piss and thirst as well as undoing some nerfs for elona+ called custom G. So dont let Anos fetish push you away from plus so easily.
I still recommend coming back, but glance over the newly translated variants and see if you like the sound of them better.
Warning though, the omake variants are paced more like Vanilla elona so they will he much slower than plus
>>
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I got this little guy from an ally scroll and remember reading that they can cheese act one, but how would that work?
>>
>>21628006
652 starting speed, of course. Give him a gun and watch everything die.
Generally not recommended in Plus, since you can just buy speed with AP (and high starting speed becomes something of a handicap toward obtaining AP). You'd be better off with a god pet, or any pet with a useful/rare special ability.
>>
>>21628062
I'm mainly using pets, and I already have a few of them, Yac pet, a harpy, a gun fish and the starting cat.
I didn't plan on keeping him after getting the Kumiromi statue and some other stuff.
>>
>>21628006
Their speed makes them offensively overwhelming and the metal race makes them nearly invincible. Give him your best gun and some rubynus equipment so he can't die and you'll beat all of act 1 and half of act 2 for free.
>>
>>21628006
All bells definitely have cMetal. And I believe all bells have cResEle; gold definitely does.
cReEle means they have complete immunity to all elemental [damage] besides straight magic. I believe that doesn't count for status ailments, like darkness protecting from blind or sound from dim. But it still means they can't die from those hits alone regardless.
cMetal means they take 90% less damage from attacks. (Only physical in plus, but straight magic resistance can cover the remaining magic attacks)

They do have a downside of starting with 1 Life, so their HP is fucking tiny.
You can offset that with rubynus a little, which has a bonus of 3 Life each piece.
As for the straight stat, in Vanilla you can probably only (hero's) cheese that pretty far with Little Sisters (So make sure to collect those books of rachel). In plus's act2 you can also spend AP (Which is harder to gain due to its starting stats/speed) and music tickets on more hero's cheese.
But that speed lets them almost hit everything before they get hit at all, as far as act1 story levels go.
>>
>>21628662
AP on straight speed, rather, not also on hero's cheese.
>>21628090
Bells are great besides their downside of slow AP gain and higher AP cost for Life.
If you're not planning to keep it or hard grind it then that's a great choice.
>>
>>21628662
In plus the two best bell builds are to either get a bell of termination and give it rubynus equipment and/or hero cheese, or to get any bell, reinitialize it wil Maile, and then use AP to get it 800 speed and a good life score.

In omake overhaul and oomsest you should be able to get comparable results from catching a bell and feeding it jure-blessed or opatos-blessed meat buns, but I have not tried it.
>>
Why do you play Elona?
>>
So the wiki says you can ALP Urcaguary after getting Grandel from her, and she won't have it in her inventory anymore. However if I pickpocket her after the quest she clearly still has it. Do I need to kill her once to get a version without the sword to spawn? I want to limit the damage she can do to more easily use her as a punching bag.
>>
Can you get a super lure on the puppy cave? I want to start fishing.
>>
>>21628889
Oh yeah, Maile resets INIs too. Forgot and thought it would keep the INI but reset the stats.
Seems it can only bring them down to 50, but that's still definitely a lot better than defaults.
>>
Someone said something about teaching pets Distant Attack with Custom AI. How do you do that?
I have a weapon with Distant Attack on it in my pets hand. But the option to teach it isn't anywhere in the Custom AI options.
Continuous Attacks also isn't in the AP options for pets. Only PC.
Like >>21575584 said to teach them BOTH. But >>21575651 said only Distant Attack can be taught via Custom AI.
>>
>>21631057
>"Teach an ability" allows you to have your pet begin to learn an ability. The conditions are: 1) You must know the ability. 2) Your pet's primary attribute for that ability must be at least 2x the stamina requirement for the ability.
So don't shove the weapon on the pet. Shove it on yourself.
And make sure it has the stats for it, generally anyway. Distant Attack is DEX, but only 2SP, so it only needs 4DEX.
>>
>>21631068
Apparently that works for Continuous Attacks too. I just never learned that due to using ranged primarily.

Also whoa, gokiburi got 2000AP from one level120 awakened dungeon. Not even letting it killing all the monsters, just most. That's sweet.

And according to the wikia it should be (CurrentLife*2) +300 (+300 for cArmour, or +800 for cMetal)
But it doesn't mention the +500 for cResEle (Double checked in source.hsp)
Funny how many specific things that wiki lacks. Like it doesn't say all Bells have cResEle at all anywhere. Though it does imply it in the Metal race page, where the few creatures without the bitflag are specified as not having it.
>>
>>21630497
I guess. I found it by smashing a pot once. It's stupidly rare, though, so don't count on stumbling across it.
>>
>>21628662
I have never resetted my bell of termination speed,i just find too much of a hassle to trade 2000 speed for 800 speed and some hp when i can just farm hero cheese and solve the issue
>>
>>21631989
And that's fine. Normal even. Only earlier bells are even recommended to reset, and only post-E+1.83.
Termination is strong enough on its own that all it needs is some life, which is certainly a less effort than regrinding out its stats entirely.
You could also farm AP without resetting anyway. It's just slower and harder since you need to find monsters with INI strong enough to still give AP to such a creature.
>>
my wishlist that I wish one of the variants would take up (currently playing +cg):

1. better late-game skills. there should be extra cool stuff that you could do with a skill at 1000+. for example, maybe crafting valuable things that have high skill reqs, or ability to get extra-valuable rare fish, or whatever. I want every skill to have a cool thing that you can do that justifies grinding it up to insane levels.

2. better UI for the pot for fusion. putting items in it one at a time is just pure shit. more useful items, too, while we're at it - most of the craftable items are worthless and pointless right now, needs a cull and addition of better items, maybe gated behind massive skill requirements.

3. better gatcha / gambling. give us treasures that are actually worth playing the gatcha / blackjack for, then massively increase the cost of using those machines. right now there's basically no point playing those in the lategame.
>>
>>21632093
I recall my termination bell didnt got AP even from slaying a inner god unless i missed the animation
>>
>>21632468
Pretty sure you have to go deep into the void to get any AP for Termination Bells.
>>
Is there any way to go to bed faster? the equipment my allies make seems to be the best moneymaker so far.
>>
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>>21629965
I like seeing the numbers go up and I have a lot of free time.
>>
>>21632748
I guess walk around on the world map and hotkey your bed if you haven't already. Really though, just start a ranch.
>>
Oomse crashes when I get to the feats and traits screen even if I use the older version of omake ovehaul. Why this, I can't play + because custom will definitely come out very very soon and I don't want to start a character on an ancient nigai kuso trash version.

Line -1 HspError 2 WinError 0 Ver 1220 oomEx Sukutu Edition southtyris 20190403 Mode 1
Fatal system error(error ID: 2)
efId 0 efP 0 Area 0()
ci 0(0) #0:gold bar
ti 0(0) #0:gold bar
cc 0 #0:
tc 0 #0:
rc 0 #0:
gettrait:Begin unit_no:0 trait_id:63 ct:0
gettrait:End ct:0
gettrait:Begin unit_no:0 trait_id:63 ct:0
gettrait:End ct:0
gettrait:Begin unit_no:0 trait_id:153 ct:0
gettrait:End ct:0
gettrait:Begin unit_no:0 trait_id:153 ct:0
gettrait:End ct:0
gettrait:Begin unit_no:0 trait_id:153 ct:0
gettrait:End ct:0
>>
does this game have waifus
>>
>>21633764
>>
>>21633798
who dat
>>
>>21618246
Is Elona procedurally generated? I was looking at that keybinding chart and it shares quite a few commands with older roguelikes like Nethack.
>>
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Can't kill Zeome with magic! I even hired 3 adventurer but still no luck he heals I spam magic dart he heals I use absorb mana then it repeats. What to do guys?
>>
>>21618246
Any mods that change spellcasting to something more traditional?
>>
>>21633923
If you don't let him hit anything with his scythe, he will run out of mp. Try blinding him, etc, so he can't hit.
>>
>>21633951
He regen it like a rolling sonic so tired of this nigga.
>>
>>21633923
Mist
Of
Silence
>>
>>21633798
I don't like the looks of this.
>>
>>21634011
i spammed bloodstream when he started to heal,but you need full sp for that
>>
>>21634218
>>21634034
I'll go back for now because I don't have any of these but one day I return!
>>
>>21633862
Random dungeons that pop up on the world map called nefia are procedurally generate, along with some multilevel story dungeons. But some story locations are static.
>>
>>21633764
Anything can be your waifu anon
>>
>>21634486
can you be my waifu
>>
>>21634657
I am already married to my pet
>>
>>21634774
is there no polygamy in elona?
>>
>>21634787
https://elona.fandom.com/wiki/Marriage_and_Genes
>>
>>21634787
Too much work unless they are defenders
>>
>>21628889
An oomsest player here.

Before feeding Meat Buns, it is HIGHLY recommended that you feed your bell with Jure/Opatos -blessed fluffy breads (or any foods other than Meat Buns) first, to rise the potential of Life. About 10 god-blessed food can rise the potential to maximum (you can check it by Informer)

I fed my bell with 8 Opatos-blessed Meat Buns with max Life Potential, and it's Life rised from 1 to 80's or higher, which turned it to a indestructible tank with lightening speed at the beginning of the game.
>>
were contingency scrolls removed? i swear i have never seen one in my years playing
>>
>>21635533
I've found 5 over the course of probably 600 hours of active playtime (900+ clocked, including AFK).
Also only found 1 potion of descent. Got 2 from that Mary/Alice gi-ant medicine quest though.
>>
>>21635533
pretty sure the desert dungeon has one where its covered in water
>>
Is there any way to turn down JUST Elonaplus's volume within the program without touching OS sound levels?
I know oomSEST does have... a volume option. Though that's only for the alternate BGM which sounds like complete shit so it's not even relevant. But is there anything else?

Mostly just want to quiet loud bashing things. Like guns and melee combat or ringing of coins during trade.
>>
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>>21633764
Absolutely.
>>
Creepy. Didn't know you could get "blood" from a New Year's Gift. Adventurer at "Friend 102" if that matters.
It's probably better just to wish for them than try and raise every adventurer's relationship though, I guess.
There's only 3 uniques to get anyway, only one of which is really good (Helm that returns cut damage to attacker, blocks mutation).
>>
>>21636652
the japanese for this item is just 'bodily fluid', it's not necessarily blood.
>>
>>21636652
They sent you a jar of semen.
>>
>>21634218
Bloodstream actually did the job. I got it on my next level up and decided to try and it worked well. Thanks!
>>
>>21636501
If all else fails, you can go into the sound folder and edit/adjust the files yourself.
>>
>>21636783
Oh. That makes some more sense.
>>21636825
It was a woman so I'm going to assume it's just saliva or something.
>>
>>21622514
>>21622907
>>21622918
How are ether diseases even real lmao just cast return.

Also, blackjack for potions is boring as hell.
Just save up all your engagement jewelry and cram it down a random animal's throat, marry it, then sell it to raphael.
You get cure corruption, +karma, <miracle> gear, dosh and plat for a bunch of jewelry you have no good use for.
>>
>>21639572
I like the way you think. Marrying random animals and selling off your brides is a GREAT way to deal with corruption in the world, ironically.
>>
>>
>>21639772
how is that humor
>>
>>21641070
Like "haha I'm only missing a 0 out of 30, and 0 is nothing so I'm missing nothing, give it to me for 3"
It is mildly humorous but somewhat cringeworthy in the literal sense.
>>
So is getting lucky with a blackmarket the only reasonable way to get a living weapon?
>>
>>21641092
well that sounds extremely lame
>>
>>21639772
>>21641070
Anyone know if "one zero" is some kind of pun in japanese?
>>
>>21641308
Well, the same one as in English. Base 10 math is pretty standard.
>chatMore lang("あ。ゼロがひとつ足りないぞ、とツッコんでもらいたかったのか?", "Ah. Did you hope to get me to say you were missing \"one zero\"?")
>chatMore lang("なんかその…悪かったな。", "I'm not... into that kind of humor."), strbye
>>
>>21641327
I said PUN. Presumably something that doesn't translate into English, like itadakimasu/itadakimanmosu.
>>
>>21641424
Not in that line at least. The only thing left untranslated is tsukkomi specific stuff.
>>
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>>21641510
>tsukkomi specific stuff
Oh, so the context is that Gavela is refusing to do a manzai routine with the player?
>>
>>21641610
Not quite refusing. More like he lost the chance too and just left the player hanging with the pause (...?)
The meaning is roughly the same, just the culture reference is lost.
Literally something like
>Ah. You wanted me to tsukkomi (Or butt in, if avoiding transliteration, either works) with "You're missing one zero"?
>Well, that's... Sorry/Too bad/My bad
The existing English lines work fine as is. Arguably better than literal. Besides the lack of "butt in" to put focus on the timing, anyway.

There's a lot of small things like that to nitpick about in Elona.
But it generally works well enough so I can't really complain or get motivated to TLC/QC everything.
Kind of want to cooperate on translating untranslated parts though, eventually.
>>
>>21641805
If I can get an up to date set of text files for use in Custom's externalize folder, I can update the GitHub I made for translation work on it.
>>
>>21641126
Wandering vendors seem to have them fairly often.
>>
>>21641845
Externallize should only for Cards, Items, and NPCs, maybe scenes.
The dialogue itself is mostly in source.hsp, with some in the /data/ folder. Or gsource.hsp for some machine translation and other small changes.

They haven't changed much in the past few versions I don't think. Chances are there's not much changed in 1.90, so the current 1.89.3 should be as up to date as you can get.
It's just not in that weird RefFiles format for the github. I'm not sure how to convert that to or from it.
Looks like RefFiles stuff is just snippets to change manually (oh golly manual data entry) in source.hsp but noted with TODO marks on each line. Hmm.

Just working with source.hsp itself, saving translations changes as commits, then rebasing that to 1.90 when it updates, should work fine, I'd think.
Unless there's a tool to convert to and from that weird WIP format at least.
>>
>>21641969
I'm fine with it either way, in fact translating from the source code might be way easier than trying to keep track of over a thousand small text files named by item number IDs.

I just don't have the source code
>>
>>21641986
>I just don't have the source code
It's with every release of Custom.
https://bloodyshade.no-ip.org:42333/ElonaCustom/Elona+%20Custom/
And Custom-G for that version.
https://elona.fandom.com/wiki/Thread:29336
You might have trouble trying to edit any code directly on github though, due to the size of source.hsp. Doing changes locally with git and updating the repo there is probably necessary.
>>
>>21641986
Items are still separated. And mostly done, for that matter.
It's mostly just act3+ story that needs translating, really. Past the point where it goes to placeholders in plus/Custom or machine gibberish in Custom-G.
I figure I might mess with that a little once I get to that point in the story. Even without a coordinated effort from others. See if anything can get done that way.
>>
>>21642023
My bigger focus at this point is fixing translation errors, as opposed to entirely new content. There's a good number of lines that appear sporadically through the game's interface and such that could use some touch-ups so it doesn't feel as All Your Base all the time.
>>
>>21641126
Every miracle and godly quality weapon has a 1/20 chance of being a living weapon, although this is affected by the rare loot trigger.
Personally, I get a lot from trading with adventurers.
>>
I thought that I'm done when I bumped into <blue baptist> at level 6 in my 1$ hunting quest but somehow I was managed to kill it even without savescuming.
>>
>>21641126
In >=E+1.67, actively trying for them with Equip Update is probably the best and most consistent way, with which you can target specific equipment types.
I'd say that's what I put most focus on, as far as living weapons go. Something like 33% of my living weapons come from that, including all the weapons I actually use.
More often I'd get them from adventurers, or blacksmith/blackmarket shops, sure. Just not specific types like Equip Update gives.
>>
>>21644275
Just have some cold resistance, and/or enough pets to quickly erase its existence and you're good to go.
>>21644607
*Equip Making
>>
>>21644275
>early game blue/red baptist
You aren't done for, your stack of cure corruption or curarias are though.
>>
Can I teach spellcasting pets new spells or will they always use their default?
>>
>>21645339
You can teach pets all spells except these:
>Teleport Other, Identify, Uncurse, Oracle, Summon Monsters, Summon Wild, Return, Magic Map, Sense Object, Dominate, Wall Creation, Wish, Mutation, Fire Wall, Door Creation, Incognito, Resurrection, 4-Dimensional Pocket, Wizard's Harvest, Summon Spirit, Meteor
You have to get the spell to L50 first, though. Additionally, some of the skillpacks you can buy with AP include spells, and you can refund skillpacks anytime, so even if you level the spell later you won't have wasted any AP.
>>
>>21642287
Yeah, I figured someone else might be checking errors already given the posts about and small changes to that recently. So I'd try and do story instead, once actually to that point.
>>21644722
General shops usually have stocks of blankets even early on, after a couple tries. So that should be preventable.
>>
>>21645339
In omake overhaul/oomsest pets with enough literacy can cast from any spellbook except Domination, Wish, Wizard's Harvest, Identify, Oracle, Return, Magical map, Detect objects, Wall Creation, Door Creation, Incognito, and 4-Dimensional Pocket.
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Woah, I just finished the mission for the miromi statue with this girl doing all the damage, and all I'm going to say is that the real redpill of elona is that make wall is OP
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>>21652464
Yeah it's severely underrated. Also restore your stats, nigga.
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>>21652464
Very useful but not quite OP. Most dangerous things will just burst through walls. I think some of those can't burst through doors, since that takes Lock Picking, so that's an option too.
But it's still only really useful for crowd control, particularly crowds that cover maps.

Teleports are more powerful. Particularly Dimensional Move, but also spells, srolls, and rods.
Lets you immediately escape, and gives you turns to restore HP/MP/SP and buff. Or in the case of teleport other, even sending other creatures elsewhere.
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Anyone ever had a problem before where gene engineering a specific pet sometimes hangs the game indefinitely?
I am able to engineer anyone else just fine, and also able to insight lens this android no problem, but when I engineer her the game gives up on life.

Custom G 1.87.1.3, but I've been on this version for months with no issue.
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>>21653600
Maybe it has something to do with the tag teaming?
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>>21654458
Could be, the only recent changes I did was swapping their tag positions, and I couldn't reproduce the bug any more when I reverted their tag order.
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>>21652921
Turning a fight against a group into a 1v1.
Forcing ranged enemies into melee.
Sealing yourself off to heal or escape.
It's pretty OP and 95% of enemies have no answer to it.
>>
Guys who is your favorite pet?

I can't decide whom to pick myself yet.
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>>21658639
Little girl.
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>>21658639
Military Putit.
It's a Putit.... in a hat!
Plus it gets its own tiny tank on evolution
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Thinking of playing again, how have the last few updates to Elona+ been? I read they quintupled experience granted by food and that just seems insane. Is the whole game easy mode now?
Been playing Necromancer the last few goes. I might do a pet build this time.
>>
Alright anons, I've been lurking for months in this general and i'm finally going to give it a try with Elona+C wish me luck.
>>
>>21658900
Good luck anon!
Don't be scared to restart your character a few times. It's hard to actually screw them up but a strong start once you know what you're doing better goes a long way. Have fun, I love you.
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>>21658910
I'm probably gonna restart a lot. Just because I've been lurking doesn't mean I've retained any useful information. Thanks for the good wishes.
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>>21658945
Do you know how to get potions of cure corruption? That's basically the main reason for restarts.
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>>21658949
No, I do not.
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>>21659018
Would you like me to tell you? It's kind of important and not something you'd immediately think of
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>>21658949
People restart for corruptions? Usually just avoiding etherwind with Return+Shelter would be enough.
Even if you manage to get some corruption, it's not really gamebreaking; just waiting until a dungeon or shop gives you access to a potion is good enough.
Even the most annoying one arguably, teleport, is only an uncommon chance. Just repositioning yourself works, and doesn't take too much time. Sometimes it can be helpful for a turn free teleport to heal/escape.
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>>21659058
If you could that would be great.
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>>21659085
Go to the casino on a lucky day, lucky days are when you get a "mewmewmewmew!" dream. Bet 1 chip and win I think it's 7 times in a row. This will be pretty easy with your lucky buff. If you keep winning you still get your corruption potion and can keep getting good stuff but 7 is the number to hit. Get casino chips by digging into resource nodes in dungeons the same way you get other materials. Save them up and only use them on lucky days.
Once you have more than you'll need you can trade them to adventurers for gear since they have high value. I rarely do this but it's worth keeping a few in your house rather than your storage for this reason.

>>21659061
Keep in mind we're talking about people who know very little about the game. When I started playing way back in the /vg/ threads before + was commonly played people were restarting left and right because of corruption. It's one of the the more permanent effects your character can experience and if enough of them stack on top of each other it can be easier to just restart rather than hunt down potions. New players aren't good at avoiding it.
>>
>>21659085
Other than
>>21659231

You could also marry disposable pets for the dowry that is guaranteed a potion of cure corruption, like
>>21639572

Like any almost any other potion, the magic store in towns also sometimes stock it.
Making money and investing 50x in those stores is a good way to get past these troublesome side matters.
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>>21659231
Also invest in magic shops (which is something you should probably be doing anyway) and save up 50-100k for each. They're about as common as flying scrolls.
And find them in dungeons. Crawl lots and lots of dungeons for levels and check potion drops.
Those are far less out of the way than bothering with Casino on lucky days.

And adventurers themselves can have them to trade for other things, or steal. If you're competent at pickpocketing that works very, very well. That's really why they're sometimes recommended for trades, they're lightweight enough to steal back while being high value.
>>
>>21659272
>>21659259
I just prefer the casino method because it's almost no extra effort to get them. Money is super important for the majority of the game so I prefer not to buy them and marrying pets can be a hassle depending on how you've set up your character and where you are progression-wise. Can't use casino chips for anything else and you get something like 20 for free so on your first lucky day you can get maybe 5-10 potions easily, possibly more.
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I still mix up versions ever since custom and custom-G became the norm. So custom is an upgraded plus and G is a tweaked/improved custom, right?
Is G out for the latest plus version? The link in the OP says it's for 1.89 not 1.9
>>
>>21659293
>Money is super important for the majority of the game
The majority? Only if you rush to and stop at beating act1, never pushing story (E+), pushing void, or grinding further.

Once you get to getting 100,000gp from each dungeon boss and do dungeons back to back to back, or find a superlure and cook shit in your personal food shop, then money is a pretty much a non-issue.
Once you reach the cap of 999,999gp each dungeon, you'll have more money then you probably know what to do with. Even blowing it on potential/growths at souvenir vendors might not knock it all down.
>>
>>21659293
But anon, casinos aren't fun.
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>>21659306
>So custom is an upgraded plus and G is a tweaked/improved custom, right?
Yeah. Custom adds some stuff but doesn't really change things; it's still just elonaplus, translation and optional stuff aside.
While Custom-G goes farther, machine translating everything untranslated and undoing some changes like thirst/piss/nerfs. It's indeed tweaks/improvement.

No, Custom for 1.90 is not out. Custom, and thus Custom-G, are still on 1.89, as far as released versions go.
I'd say 1.90 personally, since 1.9 could be confused as 1.09 in certain versioning systems, and we're way way past that. Though it really doesn't matter
>>
>>21659328
Alright thanks anon, I'll wait a bit for G to catch up then. I don't want to deal with piss. It usually takes about a week right?
>>
>>21659447
It's been more than a week.
Bloodyshade (the one that maintains custom) said on the wiki earlier that he has had no time up until when he posted to work on custom.
So it will likely be at minimum a week for that, then more time for G
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>>21658887
Maybe start playing a build for men?
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>>21659681
Ah well, I can wait. Thanks for the info
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>>21659703
I've played a few dozen hours of snail pianist before and it just got boring, but since you've put the effort in to make this I might just give it another shot.
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>>21659447
You could just download and play 1.89.3.1 instead. It's not like it's an online game or anything, or like mirror downloads for old versions just straight up disappear.
The time it takes varies. It's gone over a month before, surely.
>>
Man, if the levels were different that would be kind of scary.
Especially a turn or two later, when they all grouped together, enough to cover my entire field of view. Like 50 manekis I swear, with other various/summoned mobs mixed in. Kept teleporting me around between them. But I forgot to screenshot that.

Was easy just to spam through them due to level difference. But if they were strong then that summoning, death word, teleporting stuff, and surrounding me like hell could have caused some trouble.
>>
What makes you play ooen over E+C?
Not sure if i should try it or wait for custom to update.
>>
>>21660475
I know why it got popular originally: people wanted to get away from Ano's... Anoing. But that was before Custom-G.
>>
>>21660518
Been away for a bit, any recent examples of Anoing? I want to know what to avoid
>>
Is the pet evolution page up to date?
>>
>>21660571
Piss mechanics, summon spirits nerf, diminishing returns on multiple hits (because timestop dual wield mutants were apparently such a deep balance concern in a single player Mongolian board game), anti-save scum bitflag that prevents rare loot from dropping but is so poorly implemented it gets in the way of normal gameplay too.

The most recent nonsense I can think of is a ranch revamp making it way more tedious by capping produce at 30 items only, making animals fall sick and die if you don't clean their shit and cure their illnesses or something, nerfing produce sell price bonuses that come from animal weight, and all sorts of other ridiculous bullshit.

Thank god custom G exists.
>>
>>21661313
Does G revert everything you mentioned? I thought it was only some of it.
I think Ano has a different idea of what people love about the game than the people actually playing it do. The weird exploits and mechanics are half the charm. I was the guy who found summon spirit music ticket/level farming and that was some of the most fun I've had in a game in recent memory. Figuring out that sort of thing works so well in a game like this.
>>
>>21661372
Many nerfs are still in, summon spirits is still one of them I think.
>>
Do you think it's good idea to do magical training that train all your spells at the wizard?
Seems like you got lots of experience from it but I'm not sure if this experience is good for you or not since it comes from spells that you don't even need. I mean wouldn't it makes you high level but still weak it kind of sucks.
>>
>>21662112
Experience doesn't hurt in elona+; scaling is against fame and deepest dungeon floor cleared if I'm not wrong.
You're really not penalized for having levels.
The only thing I can think of is some wierd autistic learning-only build aiming to get a really high learning score before gaining levels, for more bonus skill points.
But that is really too autistic and pointless even for this game.

Also, you "don't really have a choice" for the wizard training because its the safest way to train meteor while not wasting stock.
>>
>>21662157
Yep seems like being high level doesn't really hurt you.
>>
>>21662206
Well, level does affect the mobs that can spawn in on random over world tiles, and the occasionally out of depth monster. But, most things don't care about your level.
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>>21662157
Necromancer builds are really good for low level high learning
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What are some of your favorite pets? I'm going to do a pet build for the first time. Already know I want a Red Eyes White Rabbit because evolution and time stop are cool
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>>21660475
I play oomsest rather than ooen, but I really like the changes it makes to random dungeons, adventurers, and all of the new random encounters it adds. I don't like that in plus AP makes speed trivial after act 1 or that herbs are so superior to other methods of raising stats that you basically have no choice.

It'd be nice if oomsest had as much high level content and enemies as plus, and if it didn't have the terrible vanilla platinum system, but overall I think it's the best version.
>>
>>21662510
I've always like the black angel since vanilla, even though she's not as good in both plus and the omake family. Defender is extremely solid. Bells are excellent as both tanks and attackers. Evolved harpies are solid tanks.
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>>21662652
>the only pet that can use Lulwy's Trick isn't good
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>>21662510
slime wife 4 life
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>>21662676
Really it's not so much the black angel getting worse as it is other options being better. If I remember right, any pet in omake overhaul can use lulwy's trick as long as they worship lulwy. You can change an NPC's god with a scroll of faith too. Her insult special action is really good too but it's way more common in both variants. In plus you can buy it with AP and rorans get it in oo. I could see black angel work pretty well as a riding pet in plus but even then something like snail the android rider would be better unless you have a few hundred potions of hermes blood.
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Never made a mutant. So if I get a complicated body it can be completely negated by just using riding, right?
Also riding reduces cast success rate, right?
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Can someone post a picture of the new Porc?
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>>21663892
Probably this.
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Where can I download Elona+ 1.89? I'm used to just grabbing the latest version from the site but I don't want piss
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>>21664060
it is that one
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>>21664265
https://bloodyshade.no-ip.org:42333/ElonaCustom/
It is safe, ignore the browser warning. Something something no valid cert but it doesn't matter.
>>
Is there any difference between Karata and a bell of terminatiom beside the voracity fang and speed difference?

Is there any way to edit voracity fang on my character without using the wizard mode? i want to play a vampire like character that 'eats' everything
>>
Does mount bond decrease cast failure while mounted or just affect melee swings?
>>
>>21663892
>>21664060
>>21664266
Yes
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>>21663806
Its not that bad, riding just multiplies the spell's difficulty by 4x.
Its surmountable by stats and spell levels, unlike the hard penalties coming from mismatched equipment.
>>
Hello I wanted to try this but I'm confused with all the different versions and variations. The linked page doesn't actually seem to explain anything. What's the best version to play? I can read Japanese but I'm fine with playing an English version it doesn't really matter but absolutely no machine translation.
>>
>>21666483
The most popular variant of Elona (which hasn't updated in 9 years) that, I assume, most anons are playing is Elona+ by Ano. If you're fine with playing it in Japanese, just get version 1.90. E+ Custom and E+ Custom G are addons for Elona+. Custom restores Japanese events that regular Elona+ lacks if you play it in English and lets you customize pet AI, among other things. Custom G is an addon to Custom that reverts some of the changes that Ano added to Elona+. Custom hasn't updated in over a month, so you'd have to play Elona+ 1.89 if you want to use the latest Custom and Custom G.

Omake is another popular Elona variant, but I haven't tried it to know what's special about it. Omake itself has many different variants. I think it only gained prominence recently after Omake Overhaul got an English translation.

Most other variants aren't translated, so you'd have to consult their own sites to see what they are about. Since you are fine with Japanese, simply grabbing the latest version of those variants should be fine.
>>
>>21666483
https://elona.fandom.com/wiki/Elona_variants
For more information on the differences between variations.
If you play Elona+ then I recommend playing it in Japanese, some of the translations are a bit questionable.
>>
>>21666700
>>21666739
Thanks a lot.
>>
What is "defeat" on the character screen?
>>
So, what is the last known version to not corrupt your savefile? I rolled back from 1.90 to 1.89 because of that and I lost yet another file.
No idea what to do or how to do a backup.
Can I just copy the entire save folder and paste it whenever something goes wrong?
>>
So I've picked up Elea race but found out mages are kinda getting out of mana.
Then I decided to go bow hunting with this Elea but some creatures are too dodgy and I have to use magic to kill it.
And I feel like I'll be getting my ass punched later on for spreading my attacking skills.
Not sure what to do.
>>
>>21667842
In the beginning you'll be mixing combat styles. Eventually you'll be fine. Just keep focusing on raising your magic stats/skills.
>>
>>21667842
The best solution to MP troubles is the rod of mana. Use Draw Charge on random rods instead of selling them and you'll have a stockpile of charges, then you can keep a few rods of mana handy and use Fill Charge to keep them topped off. You can also recharge spellbooks; they'll explode occasionally, but you won't have to visit the spell writer nearly as often.
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>>21667809
what,you dont do that?
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What's your first major purchase every character
What's your first wish?

I usually wish for a shop and buy a cyberhouse
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>>21669568
first wish - featreset
in oomsest, making a samurai and feat resetting will give you like 15 feats to reditribute and you wont need to get fighters guild exclusive skills later. a cheesy thing is, if you reset a feat that gives a special action, you keep the action even if you don't choose the feat again.

first significant purchase - scroll of ally
just savescum a bell for an easy time. also choose the bear in vernis and sacrifice it for a hand and eye of mind
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>>21669568
>first major purchase
Probably a ranch deed.
>first wish
Itzpalt's Sculpture.
>>
>>21669568
oomsest playthough:
First wish - Mostly skills that I don't have trainer to access, or not enough platinum coins to learn.

First major purchase - Monster-ball with level 9 or higher for catching Bubble, while the cost of the ball is lower then Shelter and Warehouse, the chance for the shop to sell a ball is lower then other two, save-scumming is inevitable.
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>>21669818
>>21670317
What the heck is an oomsest?
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What are some good caster pets for Elona+?
I want to use Over-ray, it seems super cool
>>
>>21670433
https://elona.fandom.com/wiki/Omake_Overhaul_modify_Sukutu_Edition_South_Tyris
>>
>>21670433
oomsest is one of the omake sub-variants, and its full name is : Omake Overhaul Modify Sukutu Edition South Tyris. You can basically see it as the great grandson of Omake Overhaul.

Although the title has South Tyris in it, at current stage there are not much content about South Tyris. This varient is mostly focused on bug fixing (especially overflow problems), enhancing the End Game (Void) content, improving early playthough experience.

Here are some significant changes at oomsest:

-Wandering vendors will sell Rods of Wishing and Domination; Scrolls of Faith, Gain Attribute, Growth, and Contingency, and you can see these goods quite frequently when your fame is higher then 10k, which is still pretty early stage, just beware the price though.

-Some of randomly generated Younger Sister have ability to throw love potion.
>>
>>21667729
Highest level thing you've defeated.
It affects random spawned dungeon levels. And it can be reset in Oblivion Palace if you ever want to.
>>
>>21670880
You mean DLs weren't affected by the deepest dungeon you have cleared?
>>
>>21670959
Oh dear, you're right, I'm wrong.
Highest DL is indeed both what affects DL and can be reset at Oblivion Palace. Defeat is separate from that and does not seem to be resettable.
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>>21671081
Damn.
So Defeat affects nothing?
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I'm going to raise a rabbit into a red eyes white rabbit and it's going to stop time and be a really good pet.
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>>21671319
Yes it's gonna be the best!!
>>
Can I play this game if I'm dumb, bros?
>>
>>21671608
Why not? Just play it, get trolled by it, learn from it, rinse and repeat.

This game has strange learning curve, it is true, but it's random and fun, also, no perma-death means you won't lose all your progress by RNG or stupid choice, so feel free to experiment.

And if you wanna learn, there are abundant of webpages with tips and tutorials.
>>
>>21671608
As a fellow retard, I always have a hard time with roguelikes because of the controls. Elona feels a lot more forgiving in that regard since I've been able to play for a while with only 30% of the keys.
>>
Hey hey what is the bestest weapon class? Like long sword or bow or crossbow?
>>
>>21671608
If you can move and attack than you're good!
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>>21666739
Are there any GOOD brief summarized descriptions of the differences between the English translated variants?
The wiki page and the pastebin don't really describe anything.
>>
>>21672985
Martial arts is generally considered to be the best fighting style. For weapons, lightsabers are usually best, even after the nerf to innate pierce, but it's possible (though very difficult) to get your vorpal chance to 100%, which makes innate pierce irrelevant. At that point you could use claymores (which have the best damage dice) to do a tiny bit extra damage, or spears to get extra PV.
>>
Is there any way to lower a pet's INI? I want a Destroy Boar. I fucking love those things.
>>
>>21673312
https://elona.fandom.com/wiki/The_Oblivion_Palace
>>
>>21664060
I don't care how much grinding it takes I will make it so one of these piglets can solo the inner gods.
>>
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>>21671457
He's doing great!
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>>21673950
Yahoo unnamed friend is great!
What his name can be I wonder. Rabby, Tyson, Red Comet, Bomberman, Puffy, Time Traveler John Quick, Exterminator - this is what got on my mind!
>>
what can i eat or buy to stop being sick?
>>
>>21674978
Blessed healing potions. Any kind of healing potions.
>>
>>21673086
>Martial arts is generally considered to be the best fighting style
Only for standard bodied characters.
Since you're talking about E+ specifically, if I remember correctly, once you have 12+ hands with items that invoke great stuff like timestop/MPdrain or do extra magic damage, dual wield overpowers it. Especially if you can manage to make it mostly timestop so that it never ever stops thrashing until the target is dead.
>>
>>21673062
You want to play either oomSEST, and Omake derivative, or Elona Plus Custom.

oomSEST has:
Slower character growth, similar to vanilla Elona
One act, same as vanilla Elona
Normal enemies that go up to level 50 (scaling enemies go higher almost indefinitely)
More random quests and random encounters with various NPCs
Monsters of different types fight against each other
Improved random dungeons with gimmicks, like a dungeon type where NPCs of different religions will kill each other
NPC adventurers are far more significant. They appear occasionally in dungeons and have much stronger equipment than in vanilla or E+. Eventually a rival adventurer will arrive who becomes more powerful every time she is defeated
Learning skills is slow and expensive and you're better off not learning skills that won't be useful to your build
You can found your own town and recruit NPCs to live in it
Grindy and powerful equipment crafting system
A ton of new, powerful feats for different character builds. Many underpowered feats have also been buffed
Extremely powerful spellmaking system available to members of the mage guild
Food can be blessed by the gods, and this is the best source of potential growth, as well as a good way to raise speed. It allows low level pets to remain viable throughout the game
Balance favors weapons and magic. Ranged weapons are better than in vanilla and E+. Martial arts are usable but you're putting in extra work for inferior results
There are void balls which can be used to capture pets in the void and they retain their levels and stats

E+ has:
Much faster character growth
Normal enemies that go up to level 200 (scaling enemies go higher almost indefinitely)
A three act story, with a fourth on the way. Each act has its own towns, quests, bosses, etc.
Learning skills is fast and easy and the game rewards you for learning everything
Balance favors martial arts and magic. Dual wielding is kinda bad and ranged weapons are garbage
Living weapons are extremely powerful to the point of rendering other weapons pointless for much of the game
Killing strong enemies awards a resource called AP which can, among other things, permanently increase your speed and health. AP makes early game pets viable for a whole playthrough and makes the riding skill far less important
Lots of unique items and they're generally easy to obtain come midgame, so you don't need to be very reliant on random drops
Monsters in towns despawn over time so you can't mess things up as bad as you can in vanilla, for better or worse
Changing item materials and enchanting equipment are easy and relatively cheap. It's easy to get basic equipment together at the start
Late game you can add new enchantments to items, making it easier to get a full set of resistances and anything else you need
A bunch of heavy-handed nerfs that punish playing the game and introduce needless tedium. A mod of E+C called Elona Plus Custom G undoes much of this and is highly recommended.
An annoying thirst system with pissing mechanics. I recommend carrying a magaqua in your inventory as this will prevent you from ever becoming thirsty. The whole mechanic is removed in E+C-G

Plus is easier to get into. If you have no roguelike experience then you should probably go with that.
>>
>>21675572
Having tried both for a fair while, I am incredibly plus biased, well, Custom-G biased. Even with a ton of roguelike experience.
Now to be an ass and pick on only the things I don't like:
>Slower character growth, similar to vanilla Elona
Besides the god blessed food that undoes that. Without extra content to justify it for balance's sake.
>Improved random dungeons with gimmicks
I absolutely hate this. It's indeed gimmicky shit. Feels random and pointless. When trying that fork I even ran into plants planted in a dungeon; mostly vegetable and gem plants but still. Why? What does this add to the game? It's like bad flavor shoved onto a good meal.
>NPC adventurers are far more significant.
Way TOO significant. They carry end game gear from the get go, and there's practically millions of them in every city I went to. Once you have some items to trade there's no possible way to be undergeared.
Seeing as slowly gearing up to something tolerable is one of the only factors that makes the early game enjoyable, and that completely kills balance for that off, it's a pretty hard deal breaker.

Having them band together in groups, appear in dungeons, and be recruitable to live in your town is great. But fuck they're everywhere and strongly geared.
Totally changes the atmosphere and design of the game. Like a really really strong flavor added to an otherwise good meal.
>A ton of new, powerful feats
Including straight up crazy double damage Feats for weapons types. Which you can supposedly access almost from the get go on some classes.
At least antiRNG living weapons and artifact fusion take some time to find and get, so they rarely affect the early game.
>Ranged weapons are better than in vanilla and E+
How, though?
I get you can dual wield them there, and certainly tried that. I get there's +100% damage Feats to take, and got those.
But it still seems weaker than E+'s fixity anchor, which adds armour levels to damage multiplier, and straight sets the distance modifier to 2x max for accuracy's sake regardless of distance.
It also still seems underwhelming compared to melee/mage anyway, but that's to be expected since it's a style of convenience rather than one of power.

>Much faster character growth
In straight numbers, yes.
In my experience, though, to get strong enough to cover most content in the game takes about the same time as Vanilla, if not more.
It was just rebalanced around all the extra content; all the stronger creatures and areas, or the story length. Like "We have ALL THIS to grind for, do we REALLY need to have it filled with this long of a grind just for the story?"
Taking 3 or 4 times the amount of time Vanilla would, just because there's more content, would not be as enjoyable. Obviously so.
Though if you put heavy, heavy focus on AP, then it is indeed far faster.

Or if you do that weird method of doing nothing but farming herb in herbs and attacking hungry demons, passing time as quickly as possible.
But practically no one does that because it's awkward unfulfilling gameplay.
Also patched in 1.90; hungry demons don't straight up crash hunger, but rather give a de/buff to make hunger drain slightly faster.
I hope this DOESN'T get removed in Custom-G. It benefits standard play rather than that awkward stuff, since the buff lasts even after the low level creature is dead.
>Dual wielding is kinda bad
With crazy mutant hands, multiwielding even better than martial arts. Even just +10 hands (12) from Gavela on a standard body is enough to consider.
Invokes and magic damage, man.
Just 2 hands does suck, though, sure.
> and ranged weapons are garbage
They're still weapons of convenience. Viable, even somewhat decent with the fixity anchor and buffs. Though certainly more grindy to make viable, I found they made grinding simpler. Like just hold [f] rather than stepping near things or handling magic stocks.
I like ranged.
>Living weapons are extremely powerful to the point of rendering other weapons pointless for much of the game
Artifact fusion is stronger if you can find the right near attribute-less godly equipment. Though that takes a ton of grind to work out.
>Changing item materials, enchanting
Not much cheaper in normal play. More expensive than savescumming the old RNG.
Like adamant usually takes 7 superior material scrolls, unless the item is already superior.
Enchanting is cheap and easy to access though, yeah. I'd usually +3 everything off the bat. It gets relatively costly when you're changing gear out frequently, like with early game, so going past +5 before your equipment is pretty much set can be counterproductive for money management.
Past like +5 I think, it's more expensive than scrolls, which should be easily found in invested magic shops by then.
>Late game you can add new enchantments to items
Usually resistances are covered long before reaching artifact fusion, unless the player straight beelines through the story to reach it and never stops to search for equipment.
>>
I apologize for that wall. It's easy to forget just how much 5000 characters is.
>>
>>21675827
Don't worry, it's fun to read these things.
>>
>>21675572
>Extremely powerful spellmaking system available to members of the mage guild
Spellmaking? That sounds either lovely or dreadful depending on how it's implemented. Hard to precisely imagine regardless.

From the wikia alone it seems questionable. Really overpowered from the get go due to custom power rating, just with a lot of "buts". Kind of like a child trying to make spells for roleplaying with friends, but trying its hardest to "balance" it without removing that power.
>"But I can only cast it inside! On certain days of the week! And enhances spells doesn't affect it"
Almost cringe inducing, but I usually like chuuni shit so yeah.
Is it actually interesting to play though? That, too, seems hard to imagine being the case.
>>
>>21674786
I named him Sugar
>>
>>21675797
> When trying that fork I even ran into plants planted in a dungeon

Do you mean finding planted plants in "Forest Type" dungeon?
You may see those plants as wildlife plants in forest, just like you can harvest acorn by digging "Forest Type" dungeon's wall in Plus.
>>
>>21675883
Fun to type them too. Though it's mostly just nitpicking.
>>21675943
I meant all the changes in general. Even including basic ones like that, but also all the way to the heavy nefia modifiers.
https://elona.fandom.com/wiki/Dungeons#Omake
Like from that point down. It's all just flavor. Bad flavor in my opinion.
It does look nice on paper, to try and make things less boring during heavy long grinding which is inherent to Vanilla gameplay. But it's a distracting nuisance in game.
Even plants in the forest floors. They can't be entirely ignored until intentionally sought out like acorns (Since those only appear if the player mines walls, not if creatures break them). Because they take priority over items when [g]rabbing from those squares.
That one's a small nuisance. But Might Towers, Magic Towers, Lonely, etc, those are enough to make dungeons just straight up skip-worthy.
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>>21675921
Actually a lot of omake's change could be described that way.
Like a child trying to mix things up for roleplaying's sake. Jamming whatever ideas come into its head into the game in whatever way possible, making it like a freeform roleplaying game.

I suppose that could be enjoyable if you view it with eyes of a child and don't think too critically of it all.
That's just kind of really, really hard for something you're bound to spend hundreds of hours in easily.
>>
Is Rankis a good weapon? I've never done a non-mage before. I can't tell what makes a good weapon
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>>21675933
Sweet.
What do you plan to set it up to attack with? You said time stop but not with what.
Single weapon? 2h? Dual wield? Massive multihand craziness?
>>21676037
It's good for time stop. Easy to get fairly early on. Also likely you can get several for storehouses from the void if you avoid turning them into stardust, that you might be able to shove onto a pet with dojo/discardedranch trickery (Though that does supposedly restart Custom AI skill/spell learning, sadly).
Other fairly easy options are Diablos, Nightmare, and Shena's Panty.
Though I'm not sure how well Shena's Panty works with melee. Like it acts as a blunt weapon for sure. But I don't know if it has penalties for damage die due to being a thrown weapon firstly.
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>>21676074
>What do you plan on setting him up with

Both posts you replied to are mine, I figured maximum time stop would be good. He's dual wielding right now but I got lazy with gene engineering and just gave him normal humanoid slots. I might tinker with those later depending on how he's doing.
It's funny I've beaten the inner gods on two different characters but still have no idea how melee works. Just never bothered with it. I'm enjoying finally playing with pets though. Thanks for the suggestions.
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>>21676101
You can definitely give him 10 extra arms from gavela at the cost of 60 life, then AP that back up pretty reasonably.
Probably gene engineer up to 4 hands before that for a total of 14. That's pretty strong.

I rarely bother with melee either. Needing to walk next to every target and actually bump into targets, or spend SP on shadowstep/distantattack/continuousattack is just too annoying.
Or pets for that matter. Because they wander around stupidly on their own and end up dying.
But then came along >>21514212 >>21575493 that poster who pointed out some awesome things. Plus >>21575584 with the idea of alternating the two

When a riding pet is targeting things instead of you, you don't even need to bump into targets.
Once it learns both distant attack and continuous attacks then it can even work 4 squares away without ever stopping.
If it's a pet without cResEle, once you have enough weapon slots you can spend one or two on covering remaining resistances. Be it from a living weapon or artifact fusion. Or cover those with armour, since you have humanoid slots too.
With a riding pet, having so many extra limbs doesn't carry strong speed penalty.
Once it's powerful, even if it's a glass cannon, it's not going to die incredibly easy like retarded wandering pets.
Shit's SO cash.
Just as convenient as range for PC, but more powerful and faster to level.
>>
>>21675921
Actually, even stacking with bunch of restrictions, the cost of high power custom spell can still be thousands or more.
The magnitude of some restrictions (eg: Bleed after cast) stacks with custom power rating too,by poor choice of restrictions, you could render yourself immobile for a long time while bleeding yourself to death just after one cast of high power custom spell.

In other words, to use overpowered custom spell like typical spells, the PC needs to be overpowered first.
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>>21676251
Or just rp as Megumin. It doesn't matter if you are immobile after casting explosion if the target is exploded.
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What's the deal with defeat? As far as I know, I haven't failed any quests yet.
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>>21676648
Highest thing you've defeated. Like creature-wise.
Marked as 撃破LV in Japanese, which is more clear as it's like victory over something even though it does translate literally into defeat.
Beaten would probably work better, I guess. But changing that would be like changing Sanity (狂気度) into Insanity, space limits aside.

Separate from deepest dungeon level defeated, which can be found in the [j]ournal and reset at Oblivion.
>>21671085
Doesn't seem to affect anything. Haven't dug through the source to double check yet.
>>
Elona Beautify is updated by the creator.

https://elona.fandom.com/wiki/Thread:24987
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>>21676270
If it can completely and absolutely kill it off and you can actually survive it, though incapacitated, yeah.
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>>21618246
Will Elona+ C 1.89.3 work on Elona+ 1.90?
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>>21676185
Gavela only gives you limbs up to 16 so gene engineering slots you want before gavela just saves you some life getting them from gavela.
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>>21677417
No. It'll practically revert it back to 1.89, and then possibly cause some fuckery with 1.90 assets outside of the executable if anything changed.

Just play E+C(G) 1.89.3(.1) for now, () optional.
The few new fixedarts, few new materials, hungry demon nerf, and whatever other small changes from 1.90 are not worth losing out on the translation, Custom AI, and Tweaks of Custom, or the nerf removal from Custom-G.
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>>21677438
Does the require vanilla Elona+ 1.89.3? Because I can't find a working link for that
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>>21677432
Oh. Well it lets you get 13 hands then, if you start with nothing but a neck|body and shoot+ammo.

But that means it's a no go for getting tons of hands after already gene engineering human limbs on.
Quite a shame, that. Means Anon's Sugar would have to level a whole mutant farm, either with save scumming or trial and error, to get many more hands from gene engineering, I think.
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>>21677465
It requires Elonaplus1.89. The .3 is Custom's subversion.
CtrlF Bloody, result 3/4.
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>>21677466
Getting a 14th+ hand from a mutant even by savescumming would be complete hell. I'm pretty sure mutant slots are weighted to give you lower quality slots most of the time.
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>>21675572
Pastebin anon here.
Mind if I throw this description in under a 'what should I play' section?
It might at least prevent like 3 of the hundreds of times this question is asked every thread
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>>21677517
Indeed it would be. Would probably have to cap it off at 5-7 with notable but not quite yet crazy effort.
But 3-4 timestop weapons and a living weapon or 4 is still pretty strong. That's probably worth some effort.
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>>21676037
Yeah, Rankis is good. Nether damage and time stop are both really nice. At the bare minimum it's good enough to beat Zeome. If you're playing plus then it loses to any living weapon, though.

With weapons the main things you want to look at are the accuracy, damage, pierce, elemental enchants, and useful invokes. The weapon's accuracy and damage become increasingly less important as time goes on because your stats add a flat amount of damage and accuracy which eventually overwhelm what the weapon offers. Pierce becomes more important as time goes on and enemy armor absorbs a bigger portion of your damage. You can ignore your weapon's pierce % if you have enough vorpal enchants on your equipment, but 90% of the time a weapon with low stats and high pierce beats a weapon with high stats and low pierce. A weapon's elemental damage is based on the amount of physical damage it deals so that never goes out of style. In plus most elements are heavily resisted in the late game so you want magic element unless you're stacking vulnerabilities (eg element scar plus wet status for lightning). Time stop is one of if not the best invoke you can find on an item.
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>>21677560
>Mind if I throw this description in under a 'what should I play' section?
Yeah, please do. Feel free to add or modify it if I forgot anything. "and Omake derivative" should be "an Omake derivative"
>>
What do bio batteries do?
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>>21677623
https://elona.fandom.com/wiki/Changelog_%28Elona%2B%29/1.70_-_1.79#1.77
>Having it in the inventory will prevent changes to the holder's weight and height.
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>>21677603
>Time stop is one of if not the best invoke you can find on an item.
Especially when multiwielding countless timestop weapons, as chances work consecutively. Like, 3 timestop weps isn't quite 12% chance due to how probability works, but it's close (11.53%).
If you can manage 10 timestop(300+) weps somehow, you can have a pretty damn good chance of nigh constant function. Since that's roughly 33% chance of 3 turns time stop.

There's only two invokes/attributes I'd even consider to be near timestop. Though they're more useful than powerful.
MP drain. For extremely drawn out battles with crazy high levelled creatures that heal themselves, to make them overcast for a ton more damage each hit. Though drawn out battles are generally better avoided if possible, I guess.
And grenade, for 90% chance of some decent crowd control when rushing dungeons with melee/range.
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>>21675797
>Besides the god blessed food that undoes that. Without extra content to justify it for balance's sake.
Blessed food helps your potential a lot, but it's nowhere near the level of plus's buffed potential potions or cheaper platinum training. It doesn't make a whole lot of difference pre-zeome, though it is a big help if you want to go for the chaos forts or kill the gods or explore the void.
>Seeing as slowly gearing up to something tolerable is one of the only factors that makes the early game enjoyable, and that completely kills balance for that off, it's a pretty hard deal breaker.
It's true that you can get powerful equipment fairly quickly from trading with adventurers in oomsest, but I'm not convinced that trivializes the early game anywhere near as much as plus does. For a few measly gp you can boost your pv to the point where level-appropriate enemies can't hurt you with physical damage. Living weapons really aren't that rare and all it takes is one to have moderate resistances to every damage type. The rare drop trigger is also severely overtuned and it's not unlikely at all that you'll find one or two powerful precious items in your first five hours. This is to say nothing of the likes of strings assassin and violent garden which basically break act 1 on their own. It's also worth mentioning that early access to a +10 weapon in oomsest isn't as much of an advantage as it may seem. An early +10 in plus makes a far bigger difference, though that will reverse over time.
>I absolutely hate this. It's indeed gimmicky shit. Feels random and pointless.
Complaining about being able to gather fruits and herbs in forests is frankly absurd. Complaining about special nefia is silly too. If your character can fight without pets, lonely nefia reward you for that. If you can't, you can safely ignore them. Likewise, magic and might nefia are advantageous for a few characters, disadvantageous for most, and a no-go for some. If you ignore them, there's no harm done. If you visit them, you get a nice bit of extra variety. I don't like dark nefia, so I don't visit dark nefia. I do like most of the others and they bring a lot of variety to a game that really needs it.
>How, though?
Ranged weapon are helped by being able to dual wield guns and the extra feats, but the biggest improvement is that their multipliers are brought in line with melee weapons because of the change to how weapon + enchantments work. Even if it were possible to obtain a +100 gun in plus, it wouldn't be as powerful as a late game +100 gun is in oomsest.
>With crazy mutant hands, multiwielding even better than martial arts.
Yes, multiwielding is very strong, but it's an obscure build I didn't feel was worth mentioning in a quick go-over.
>Like adamant usually takes 7 superior material scrolls, unless the item is already superior.
Why would you use 7 superior scrolls to make an adamantium item? Combine 1 superior scroll and a cheap material kit into an adamantium kit. That's way cheaper and easier than changing materials in vanilla and omake, and it works on godly and living items.
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>>21678350
>dodges the question about lack of content
>"my opinions are right"
>"your opinions are wrong"
>having to melee with ranged weapons is an advantage
>dual wielding is an obscure build
>material kits are easier to get than scrolls of superior material
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>>21678350
>Combine 1 superior scroll and a cheap material kit into an adamantium kit.
Cheap material kits at souvenir vendors, where they're most likely to be found cost about 40-50k/ea with 100 negotiation. Changing material kits' material also costs a bronze coin now, which aren't really incredibly common. Not to mention needing to travel all the way to Garok's place.
Superior scrolls only cost 10k with 100 negotiation, don't require any travel or bronze coins, and can be made easily with Jeweler for a reasonable material cost.
Living weapons can be changed with superior scrolls alone. They count as Miracle tier.
For Godly equipment, yeah, kits are the only way. But for everything else I'd rather just go for superior scrolls due to convenience and price.
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>>21678378
While you can't constantly farm them, a quick trip to Yowyn can easily get you more than 5 bronze coins by doing well in harvest time quests. If you do this even semi-regularly you shouldn't have trouble with bronze coins.
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>>21678377
Am the other guy.

I don't mind parts being dodged, that means they're accepted as not being wrong enough to correct.
Those opinions are articulated enough that simplifying it down to that is, well, wrong.

You don't have to melee with ranged weapons. Like "brought in line with" means "set to the standard of".
Putting ranged weapons besides bows in the hand slot will allow you to attack with them like melee, bumping into targets, and still use ranged for calculation/training. It will also treat them as offhanded weapons for the shoot slot.
That's something I'd really like to see in plus, honestly. One of a few things, like hitsplats, overhead speech bubbles, or autoloot.

Massive multiwielding was indeed an obscure build until like 3 years ago, I think. Indeed, not so much now.
It's even roguelike general's favorite for elonaplus as far as I've seen. If that means anything.
>>21678403
Still kind of out of the way, and something you really don't want to have to bother with once you have several kumiromi statues.
It's not so much having trouble gathering them as it is actually not wanting to gather more or spend them on something that can be done without them.
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>>21678413
>It will also treat them as offhanded weapons for the shoot slot.
Really? I'm pretty sure someone a few threads back said that the only way to multiattack with ranged weapons in Omake was to bump into enemies. Maybe they just phrased it poorly.
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Need more melee advice.
Is there a penalty for having my rabbit use this as an offhand because it's meant to be thrown? I'd really like for him to have Rankis and this for max time stop.
Also thinking of evolving a wisp, I need a caster pet
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>>21678350
>but I'm not convinced that trivializes the early game anywhere near as much as plus does
Not so much the early game as the mid game, I guess. Like once you have enough money/items to trade, but not a ton of rare drops.
Having a whole ton of powerful items just immediately available to trade for cheapens the whole process.

Not that plus doesn't have things that cheapen processes like that either.
But for something people try to sell as Vanilla-like, it's quite far off the mark. Having those double damage Feats is also pretty off, and very quickly accessible.
>which basically break act 1
Thankfully the game has more than 1 act.
Though I never found string assassin or violent garden to be more useful than hypnotism or regular magic anyway.
>I do like most of the others and they bring a lot of variety to a game that really needs it.
I really don't think the game needs that sort of variety. But then again that's why I prefer plus over omake, variety comes in the form of content and combat rather than flavor.
It does sound nice on paper. And I thought I'd enjoy it while reading about it. But actually playing with it felt terrible.
It just makes dungeons inconsistent and gimmicky, not interesting or entertaining.

Really, like a bored child jamming random ideas in without care for balance or gameplay, only caring about roleplaying or mixing things up for the hell of it.
>>21678455
Oh dear. Trying again now it does indeed only work when bumping. Could have sworn it worked from shoot a month or two ago, but it's even the same version. Well that's gay.
Bumping was the one I lazy tested for strength versus plus's fixity anchor then. Because at least it would be a tradeoff of convenience for power while still using ranged levels for calculation.
Fixity anchor still seemed far more effective due to crazy accuracy/distance boost.

Also sorry for splitting posts up and going back and forth.
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>>21678521
>[...] ranged weapons used in melee use the blunt skill, and their normal ranges [distance modifiers] do not apply even when using the distant attack skill.
As far as I can tell, there's no direct penalty. Not using distance modifiers is a plus, because they never go over normal 100%.
Kind of funny to treat a knife like a blunt weapon though.
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>>21678583
Thanks anon, double timestop it is
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>>21678377
>dodges the question about lack of content
No one ever claimed oomsest has more content. It says right there, in the first comparison post, that plus has more acts, more quests, and higher level monsters.
>"my opinions are right"
>"your opinions are wrong"
Your opinions are poorly-argued.
>having to melee with ranged weapons is an advantage
Being able to use the same skill for both melee and ranged attacks is an advantage, yes. Having the option to dual wield is also an advantage.
>dual wielding is an obscure build
You are retarded.
>material kits are easier to get than scrolls of superior material
One scroll is easier, if it's seven I'd go with the materal kit. Though one should also consider how much easier it is to make early game money in plus and how much cheaper investing is. Even something like selling rat jerky will make your first million in short order. If you do go the seven scrolls route, investing magic vendors and buying the scrolls will still typically set you back less than converting items to adamantium will in oomsest.

>>21678378
>Living weapons can be changed with superior scrolls alone. They count as Miracle tier.
I just wizard mode tested that to see if I was mistaken. It doesn't work.
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>>21677614
I don't really know anything about the non plus derivatives honestly. Probably why my descriptions based on what I repeated here suck. Your descriptions are about the most detailed while still not getting dragged down in every little mechanic.

>>21675797
>>21678350
>>21678560
I'll likely take some of what this anon said about how oomsest changes balance related to vanilla into account when writing the 'what should play' section.
I disagree with his opinions on flavor though, even never playing it the 'gimmicks' sound more like improvements to dungeons than anything else.
But then again I am a sucker for any additional features that allow different RP/situations.

If any other anons have opinions they'd like to throw in I'm all ears.
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>>21678670
>ad hominems
>not being able to hit distant enemies is an advantage
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>>21678695
>what I heard repeated here
>most detailed I have seen
I need to stop phone posting.
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>>21678455
There is a special action at Omake named "Crossfire", which is able to use by worshiping Mani and holding a gun. What it does is "fire 1~8 shots to visible enemies."

And since oomse, the condition to gain "Crossfire" action is changed to : level up when "Shooting" reaches lv15 or higher (just like
melee's "Swarm"), so there is no need to worship Mani to use "Crossfire" at oomsest , but worshiping Mani grants you more maximum shots fired during "Crossfire".
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>>21678670
>I just wizard mode tested that to see if I was mistaken. It doesn't work.
Well then, whoops. Those too for material kits.
I'd still rather spend 7 scrolls than 1 plus a trip to Garok and a bronze coin, wherever possible.
Even without shop investing, materials to gem cut them into existence are ubiquitous, both from nodes in dungeons and from pets' gathering on kills with skills.
>You are retarded.
He's saying it's not an obscure build, by implying the quote/paraphrase is absurd enough to laugh at.
Which is not retarded at all, because it's not obscure.
Since Gavela's limb feature got added (Way back in like 2012-2013) any character can do it to some degree. Not limited to mutants anymore.
It took a few years for people to catch on, sure. Mostly because I believe it was untranslated for a long while.
And it's not crazy popular, sure.
But obscure, it is not.

People are just sometimes turned off by the need to gene+descent+disturbgrowth+savescum mutants to PERFECT it up to like 25+ hands; unwilling to put in effort in planning to do less than perfect.
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>>21678670
>No one ever claimed oomsest has more content
What was claimed is that blessed food does help attribute gain, WITHOUT more content to justify it.
What was NOT claimed is that blessed food makes gains anywhere near as fast as plus.
Like, plus's faster gains can easily be justified by having more content to reach. Because it does, and you do need more power for it.
But OO+ has no such thing. Speeding up gains there makes it faster than Vanilla, without any more content to reach.

Though that might be, well, argued now with those rumors of some supergod deep, deep in the void on oomSEST. So that's one thing, at least.
>>
you guys take this game so seriously
in oomsest i gave shena a whisky+20 for prolonged fuck session but she threw up everywhere and died
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There's something really satisfying about using this guy. Maybe I'll raise a beetle or cat/dog for the evolutions too
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>>21678852
You murdered a woman with a perfect ass by alcohol poisoning. The world will get you back for this later, I swear.
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>>21675972
>Even plants in the forest floors. They can't be entirely ignored until intentionally sought out like acorns (Since those only appear if the player mines walls, not if creatures break them). Because they take priority over items when [g]rabbing from those squares.
Missed this earlier. That's incorrect, priority goes to items over plants.

>>21678789
>He's saying it's not an obscure build, by implying the quote/paraphrase is absurd enough to laugh at.
He is equating dual wielding with 3+ hand wielding, which is retarded. If he had said multiwielding isn't obscure, that would have been defensible.
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>>21679049
It should've been "dual wield" rather than "dual wielding" if it's referring to the skill that governs it rather than item count, yeah.
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>>21679049
>Missed this earlier. That's incorrect, priority goes to items over plants.
Could have sworn it took priority. Since both forest dungeons I went through had me gardening by accident just to check item piles and leaving with a bunch of vegetables and gems.
I'm quite wrong about a lot of things, apparently.
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>>21676926
Can this be used in omake without issue?
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>>21679126
Sadly no. Plus rearranges sprite numbers and adds things so you would likely run into strange graphics if nothing else.
>>
>>21676926
Somehow missed this. Will update the pastebin when I get to my computer
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>>21679126
You could move it around and adapt it to Vanilla/omake.
The interface.bmp is pretty easy, and should be mostly compatible from the get go with few changes.
All of the side characters can be used for pet sprites. But the character.bmp would definitely need reordered and cut down.

There is a Beautify port to Vanilla/omake already. It's just an older version without that newer barely there clock and whatever else changed.
You could start with that, compare side by side or flashing between, and update only stuff you like.
Shouldn't take but an hour or so.

On the note of such things, I considered backporting Elona+'s changes to Vanilla a while back. Like just the genuine improvements such as Gwen here.
But I played Vanilla to death back in the day, and can never tolerate playing omake forks for more than a dozen hours. Shit just irks me too hard at some point.
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>>21676926
I have mixed feelings about this. I do like the idea of better portraits but I've also gotten quite attached to the vanilla aesthetic.
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>>21679669
If i may ask why do omake irks you? i have only played <5 hours compared to custom just to test things and fool around
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>>21678560
>Really, like a bored child jamming random ideas in without care for balance or gameplay, only caring about roleplaying or mixing things up for the hell of it.
ano NEVER does this, ever, right?
>>
>>21680524
Only if you mean Ano is trying to 'roleplay' as a Dev that is good at balance.
Seems like 99% of the stuff he does lately is try to reach his strange vision for what the mechanically perfect Elona should be. Whatever the heck that is.
>>
>>21680617
I always figured he was just adding stuff in for his or his friends' characters. Like, all those weird Gene Engineer spacts struck me as being the sort of thing someone's OC would have.
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>>21681104
>Gene Engineer spacts

What?
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>>21681132
Thread of Innervation, Hazard Recipe, Anaphylaxis, and Venotrate.
>>
I feel like we should be friends with /ss13g/.
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>>21680524
His problem is most often the opposite. He cares way too much about balance, specifically forcing his idea of balance.
>>21681230
Well, thread of Innervation getting flesh dolls is quite nifty beyond roleplaying, since it allows having NPC shaped statues. Has no real balance issues either.
Sadly those can't be material changed to grey-scale, and dyes override their sprites to others.
They're also not 100% chance, so countless tries, luck, or savescumming is a must.
>>21681420
Yuck, post devolution virgin/chad(/wizard).
Those were so much more enjoyable when they depicted sets of actions and situations based around those characters as is, rather than drawing parallels and degrading it down to a dichotomy to "softly" push some narrative.
>>
>>21681230
The hell is thread of innervation?
>>
>>21681522
>specifically forcing his idea of balance
Which isn't always a bad thing. He struck amazing balance with the platinum/potential rework. Both to rebalance the speed for the fair levels to cover new content, and to tweak the frequency of platinum spending.
Like, having it go up by 100% potential at a time, and down about that depending on how high it is, is great. Incentivises visiting towns more frequently, and breaks up the grind into shorter loops.

The only thing that really makes faster is shit outside of the scale for content length. Like reaching the level cap, for example.
But that's a genuinely crazy goal that's generally going to take hundreds of hours anyway. Having it done somewhat faster, so the player can get onto new genes or pets or other grinding fuckery, is a positive factor.
>>
>>21681591
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>>21681611
This is the first time I've heard of that. Searching it on the wiki gets nothing. Where do I get it and how does it work?
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>>21681728
Strings Assassin Feat.
https://elona.fandom.com/wiki/Feats_(Elona%2B)
https://elona.fandom.com/wiki/Special_action_(Elona%2B)
https://elona.fandom.com/wiki/Changelog_(Elona%2B)/1.70_-_1.79#1.77:_detailed_changelog
It works as stated there
If the target has >1/9th HP, it just does moderate nerve damage. Which should have a chance to paralyse the target, and be blocked by resistances.
If the target has <1/9th HP, it works similar to Decapitate, in that it will do massive damage to finish the target off, giving a chance for a 'Flesh Doll' instead of body parts or meat.

Flesh Dolls act as Rank 10 cooked meat that looks like the creature, visually, though not the same hue.
They are embalmable to avoid rotting to act as statues. But they cannot be dyed/materialchanged to different colors, to make them stone-like or match the creature's hue shift. Those scrolls do nothing and dyes change the sprite selected.
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>>21681779
Neat, thanks. I haven't looked at a lot of the feat special actions
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What's Item Mark Set?
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>>21681420
Why are omakefags such fucking shitters? Can't we go one thread without you faggots acting like you're on some kind of holy fucking crusade for a fucking Elona variant?
>>
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yo omakefag here, to the other omakefags, don't forget that you can use larger size npc portraits in "user/graphic/user_face1.bmp"
i posted this pic as an example, convert it to bmp to try it out
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Got 1.9, beautify 1.9, just waiting on you custom.
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>>21683586
That's nice.
I'll just be over here enjoying E+CG 1.89.3.1 in full, intentionally and preferably without Beautify.
>>
>>21681522
pretty sure farm animals, < names > and bosses are 100% flesh dolls. especially challenge quests
>>
Does the breeder of a ranch produce products, like milk?
>>
>>21683701
Yes. In almost all cases, they just work to produce named milk, eggs, and shit, as well as unnamed bones and garbage.

E+1.89 makes it a little more complicated with disease/cleanliness and prefeeding milk to grow them up. And it also gives a toggle for produce production, as well as breeding.
Custom-G makes that complexity optional, named Harvest Moon mode, off by default.
>>
>>21682761
The discussion was good for a while but it's still 4chan
>>
>>21682761
>>21683902
Omakefag here:
Actually, by elona thread standard, the argues here are already civil enough. Take a look at Japanese discussing thread, OH BOY... the total bashing of PLUS makes you suspect if Ano was the one who nuked Japan.
>>
>>21684045
Well, I don't think they use Custom-G at all to unfuck things. That's mostly an English mod.
Having piss shoved down your throat and fun things like multihit nerfed to hell alone is certainly enough to upset people.
And omake has an annoyingly tight knit ``community'', for better or mostly worse, which has quite a lot of communal spite for plus for various reasons.
That's how it often is with long running game forks. Especially when one is "closer" to, "more pure", or "in the spirit of" the base which they're forked from.
An MMO I play has it far, far worse for a similar situation.

I like that most of the people here can be civil though, even when biased as hell.
>>
>>21684073
Some of them (not much though) do play and preach Custom-G, saying "if you really wanna play Plus, just play Custom-G".

About the community, well, their culture just let them hate and bash a person for extremely long time if that person had done something wrong, though Ano does kinda poked them time by time.

Speaking of Plus, it's a shame that the presence of cockroach just makes me skipped this variant (this is also the reason I skipped Fallout 3 and 4).
>>
>>21684146
>Speaking of Plus, it's a shame that the presence of cockroach just makes me skipped this variant (this is also the reason I skipped Fallout 3 and 4).
It's an unusual way of thinking to an American mind, but as someone who hates bugs, I can definitely understand just plain not wanting the things in your life. I'm pretty sure that they're confined to the Maid Mansion basement though, so encountering that stuff in Plus is optional.
I haven't played the more recent Fallout games (never managed to beat the first one), but they're as moddable as the Elder Scrolls games, right? I know offhand that those had mods for removing spiders and such.
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>>21684146
>the presence of cockroach
Whoa. That sounds quite irrational.

I've dealt with cockroaches before. They're really not something to be scared of.
Like they don't really bite or harm you at all. They're just disgusting and live in filth.
Getting rid of them is pretty easy to do too, if you're willing to deep clean and seal some things (sinks, cracks).

I think you could make it playable without ever touching them though.
Like, just edit their dialogue out, then change their names/sprites out with something else.
Make them into silly ninjas. Or literally brown demons (茶色い悪魔)
Shouldn't even need to touch the source.hsp since Custom externalizes generic NPCdata. Searching says they're files 439, 523, 524, in /externalize/NPCdata/.
That should take care of random spawns.

Then you could just ignore the Maid Mansion quest and never use Discarded Ranches, if that's still too much for you. Or actually edit the source.hsp to change the dialogue for that.
>>21684209
>they're confined to the Maid Mansion basement though
They also appear in The Void, and from certain monsters that summon other monsters like Death Maneki.
>but they're as moddable as the Elder Scrolls games, right?
FO3 and NV are, for sure. Don't know about 4.
>>
>>21684209
>>21684230
Thanks for your advises, would take a shot at future when I really wanna take a try at Plus.
>>
>>21681595
>Which isn't always a bad thing. He struck amazing balance with the platinum/potential rework. Both to rebalance the speed for the fair levels to cover new content, and to tweak the frequency of platinum spending.
>Like, having it go up by 100% potential at a time, and down about that depending on how high it is, is great. Incentivises visiting towns more frequently, and breaks up the grind into shorter loops.
Why is incentivizing more frequent busywork a positive thing? I'd agree that plus's platinum system is an improvement on vanilla's, but only because the vanilla platinum system is dogshit, especially the enormous grind to learn your build's basic skills. Once everything's online I'd honestly rather play with the vanilla system, which is much slower but at least involves less meaningless interruptions.

>>21682761
>Why are omakefags such fucking shitters? Can't we go one thread without you faggots acting like you're on some kind of holy fucking crusade for a fucking Elona variant?
It's nowhere near that bad. Most of it's just shitting on Ano and I bet at least half of that comes from Plus players.
>>
i would really love some of the OO feats ported to custom,Such as prostitution or zero magic
>>
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Man wisps suck as pets. I figured because of the high mana and double evolution it would be great but it rarely ever does anything. It just sort of floats around and if something is near it it will always just run. Is this fixable with the custom-G ai stuff or should I just find some other caster?
>>
Odd. I've been trying to fix Omake's tileset to Elona+'s standard, but I can't find the sprite for the younger sister tree.
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>>21684653
>Is this fixable with the custom-G ai stuff
Sure. You could give it something like this:
>Self MP > 20%: And
>Target Distance < 6: Lightning Bolt
>Target Distance >= 1: Move (Forward)
To make it chase down enemies and zap them with lightning bolt spells. More complex strategies are possible depending on how many slots are available. Just remember three things: it goes from top to bottom and does the first command that works, ranged attacks can only target enemies at a distance of 5, and be sure to set up the conditions so that at least one command will work every time (otherwise you get error messages).
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>>21684703
>target enemies at a distance of 5
I mean "target enemies at a distance of up to 5".
>>
>>21684692
its "user/graphic/fruitTrees.bmp"
not sure if all omakes use it
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>>21684703
Thanks
I noticed my rabbit isn't using shadow step naturally so I'm trying it out first on him. If I just keep this as the only line will it otherwise function as vanilla AI? Or will it only do this one action in combat? I figure I'll need to mess with this AI stuff a lot so I should learn
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>>21684915
Woops
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>>21684692
>fix Omake's tileset to Elona+'s standard
Oh yes please.
Vanilla's awkward sprites with doubled lines, due to seemingly being upscaled with non-integer nearest, are awkward stuff. As well as the weird proportions of things in general.
Probably due to Elona having 32x32 tiles at some point in time. Like not everything got completely redrawn by the final 1.22 to fit that change.
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>>21684915
>Or will it only do this one action in combat?
Indeed. Custom AI completely overrides vanilla AI. Your pets also end up standing around doing nothing if no action can be taken, so make sure the last one is something the pet is always allowed to do. Usually, moving toward the enemy.
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>>21684915
>If I just keep this as the only line will it otherwise function as vanilla AI?
No. Custom AI is completely separate from Default AI. There is no Default AI fallback.
Like that guy said, it will indeed only do that action.
BUT, SPacts can only be done every other turn with Custom AI. So it'll complain about not knowing what to do and just stand there every other turn. Only ever shadow stepping, never straight meleeing.
Try
>If target distance >1: Shadow Step
>If target distance =1: Attack (Melee)
>If target distance >1: Move forward
Also consider teaching it Distant Attack and Continuous Attacks. They work at 4 squares away. The former doing standard melee attacks, the latter doing more attacks but no invokes.
>>
I've noticed custom AI shits the bed if you're in a huge open map with lots of enemies, like those dungeon floors where there's no walls. Even if I have very specific commands for only attacking if things are in a distance range, and/or pretty much impossible to fuck up commands like do Y if player health >10%, the pet in question will just stop doing anything at all and spam errors. Is this a script-fixable issue?
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>>21684998
What do you have set for player health >10%?
If it's an spact (Every other turn only) or a spell/skill that it's still learning (Learning progress chance) then it could be impossible to do that turn.
Post screenshot.
>>
>>21684989
>SPacts can only be done every other turn with Custom AI
Acktually, every 2 turns is just the minimum cooldown, and moves that cost more than 10 SP will take longer. (Or maybe it's more than 19, I'm not sure offhand exactly how HSP does integer division.)

>>21684998
Do you have your pet set to use ranged attacks without requiring "distance < 6"? I could see error spam from a pet targeting a distant enemy but not having commands to get within range.
>>
I've been looking to download +1.89, but older version google drive links are dead. Any place with older version downloads?
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>>21685212
It is in the pastebin.
https://bloodyshade.no-ip.org:42333/ElonaCustom/Elona+/
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>>21685212
Ignore this post I actually searched the thread as I should have and saw this question was answered already
>>
Has the drop rate of diaries during nefia been nerfed recently? In earlier versions I would get a shit ton of diaries every time I went dungeon crawling during nefia but now I get just about none.
>>
At the upper left of the screen next to the clock is some text (loop0Asub2) which changes depending on whether I am walking or an animation is playing. Never seen it before updating, can I get rid of it with some setting?
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>>21685560
Ano put that in at least once before. I believe it's supposed to help locate a bug. I don't think you can remove it.
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>>21685026
>>21685059
It's something like this:
>self MP 100% then mana burst
>self hex not run wildly then uncontrol
>target range = 1 then melee attack
>target range <= 4 and target distance >= 2 then distant attack
>target range <= 4 and target distance >= 2 then continuous attack
>player HP > 10% then distant attack
>player HP > 10% then continuous attack
>target range > 1 then lightning bolt
Then I'll go into a wide-open dungeon room and the pet (mounted) will refuse to attack when things are next to us, things that are around us, won't target things I target/attack, just spams errors. I think the pet itself targets something that it "tries" to attack, way off screen, and fails to execute anything as a result, the bug happens in wide open areas but if I hide in a small room where there isn't any possibility of offscreen enemies there's no issue.
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>>21685452
Do diaries have a use? I've accumulated a couple hundred of them so far.
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>>21685729
Thanks for the info, it's not a big deal so I can ignore it until future update
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>>21685740
>I think the pet itself targets something that it "tries" to attack, way off screen, and fails to execute anything as a result
This is correct. I don't know how pet targeting works; maybe it picks the most dangerous enemy, or maybe it's random. I think you can manually target an enemy to change your pets' target to that, but I'm not sure.
Anyway, what you need to do is add "if target distance > 1 then move forward" to the end so your out-of-range pet will move into attacking range instead of spamming errors.
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>>21685781
>>21685740
>pet (mounted)
Ah, I overlooked this bit. Well, a move command should still suppress the error messages, in theory.
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>>21685781
I ride the pet so I control all positioning. Even if it made the error spam stop, the real issue is my pet not attacking because she's my main kill mechanism. As far as I can tell there's no consistent way to get the pet to target what I want it to either, and either "preserve target as entity" setting doesn't solve the problem.
>>
What does the Defeat stat underneath Karma stand for? Failed quests?
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>>21685966
Read the thread.
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>>21686039
Highest level thing got it, thanks.
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TimetimeineedanelonaplusreleasesoonsoIcangetsomegoodtimefunfuntimespleasegetmeaonepointininezeroihavewaitedabouttwomonthswithoutplayingtheonepointeightnineversionbutidontreallyknowifireallyevencareifmywatchingshortclipsoffraisierbutmycravingforelonaplusjustkeepsgetttinggarderbutidontreallywanttokekeepplayingthissshittykusonigaioldooooooolldddddddversionofelonaplusthathasashittyoldstinkijustwantoplaythelatestversionofelonaplusjustpleasuupdateelonapluswhileiamnotwillingtogiveupmykidneyiwillbeveryhappyandgiveatleasttenchristianprayerstoblessthenewplusversionpleasujustupdateholllllllllllllyyyyyyyyyyyyyymamamamjustupdateholyshiysht
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>>21685812
>either "preserve target as entity" setting doesn't solve the problem
It's "preserve entity as target", and it's used when you want the pet to hit the thing the condition checks instead of its current target. Like, "if player HP < 50% cast Healing Touch" would need PEAT so that the pet would cast Healing Touch on you instead of whatever it's trying to kill.
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>>21686137
So this...is the power of crim ale
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new thread where
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>>21685740
>target range <= 4 and target distance >= 2 then continuous attack
>player HP > 10% then distant attack
>player HP > 10% then continuous attack
will never happen because of distant attack will be true first and hp not in the top of the list. and tell if the commands have preserve target, they are very important.
>>21685812
even when ridden the pet still tries to move and check your list.
all my commands have preserve entity.
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Where was the option again to let a pet eat food from its inventory whenever it's hungry? I recall it being in custom at some point but I can't find it in the tweaks
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>>21686925
Never mind, I remembered. You talk to the pet and go to [Other], then [Other Settings] and tick the eat items from your bag option
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>>21686925
Talk to pet. Select "Other." Select "Other" again,.
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Is there a way to have custom ai check for multiple targets? Like if there's more than 2 enemies within 3 spaces use magic storm
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That feeling when you slowly took Poppy all the way back up to the first level of the cave, and then right besides the exit he hops into a trap and gets ripped to shreds
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>>21685791
>Well, a move command should still suppress the error messages, in theory.
Another riding player here, yes it does suppress the error messages for sure.
Like people said here, having something which can always evaluate true and always be accepted as an action to attempt, such as move, shuts it up. Even when riding when it can't technically move.
Otherwise the Default AI trying to move normally would probably cause troubles.

But like he said the larger issue is that hi pet isn't attacking anything. >>21685740
>won't target things I target/attack
Like, that doesn't happen for me at all. * still lets me change targets and my riding pet targets that one just fine. Though it certainly won't target nearby creatures by default and that's kind of gay.
But if that is indeed an issue then it's a separate and weird one.
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>>21687613
Can't you give it a cheap pair of wings to prevent that? I don't remember.
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>>21687623
I didn't think of that, you're right. I got him out before getting a chance to do that, but I confirmed you can give him equipment and he has a back slot.
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>>21685740
Remove both of those PCHP<10% commands. They can never activate at distance>4, and you alreayd have them set to go off if that's not true.
Change that lightning bolt to distance<6. Or distance<=6, I don't remember.
Then jam target distance>=1:move at the end. Forward or backward doesn't matter since you're riding.

I've found that target distance>=1 is better than PCHP>10% since it actually always evaluates true, as Custom AI is only used whenever it has a target, and that target is never on the same square.
Even if you * target yourself it just prevents it from fighting at all without spamming errors. Which is useful in itself for if you want to keep the surrounding stuff alive. Though if you actually attack anything that'll shift its targetting pretty easy.

On that note, indeed attacking things yourself should change targets for pets even if * doesn't.
So one way to take care of failure to target things is to start attacking stuff yourself with ranged or magic.
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>>21687710
>Which is useful in itself for if you want to keep the surrounding stuff alive.
Only if they're slow and inaccurate enough to never hit both the player and the pet. Being attacked changes targets as well.
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Maybe I should've choosen a tank or some bike with guns and ride them instead of using gunner imouto. Sounds more interesting if only less cute.
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>>21684045
>>21684073
>>21684146
Isn't part of the reason for Japanese plus hate is they think Ano is 'pirate' or some such because he bundles base Elona into plus rather than having you download it separately?
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>>21688251
what about a fighter jet?
https://elona.fandom.com/wiki/Yerles_conbat_plane
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>>21688482
Whoa. Being mad about that at all, to me, is a foreign concept.

It's free software. So Noa (probably) doesn't profit off people downloading from him at all. It may even cost him bandwidth. Alleviating that is generally a positive.
Also means that if official Elona hosting goes down plus would still be easily available on its own, as a separate entity.

It makes the whole process of getting plus running easier.
Though Custom, Custom-G, and Custom-GFU still need applied separately. So that's probably irrelevant.

It's also very largely changed in assets. There's nigh zero purpose in downloading the original if you're going to replace so much.
That would be a waste of space, bandwidth, time, and effort. With really no benefit for anyone. Just for some odd "moral" behaviour.

Like, at this point it's more of a complete fork than just a mod. Having its own separate, simplified distribution is just straight up better.

Then again, I agree with many pirate doctrines and have nothing inherently against pirates anyway.
Especially for distribution, even for paid works.
There's lots to be said of ``free'' demos, advertising, and distribution.
Especially with the very popular example of a creator's success in embracing such things, Recettear.
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just for the record i'm not a hater of plus and don't care what anyone plays,
just like to mess around which is why i never been higher than lvl 21, and that was in +custom
>>
>Find living weapon for my rabbit
>Realize living weapons don't get time stop

Going to need to make a decision
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>>21689221
>>Realize living weapons don't get time stop
They can spawn with timestop. I have a few, though none of types I'd actually use (Skull bow and I think a stone). But yeah, you can't add timestop on levelup at all.
>>
The main complaint I have with Plus is Kumi's bonus is way more boring. The rotten food to seed thing is really neat and I much prefer it to just stamina regenerating.
I'd actually like to see rotten food having a small chance of turning into seeds being default and then nerfing Kumi statues. More interesting



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