[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Board
Settings Home
/jp/ - Otaku Culture

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • [sjis] tags are available. Install the Mona font to view SJIS art properly.
  • There are 60 posters in this thread.

05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks Make sure to check your spam box!



File: 1541638384338.jpg (348 KB, 995x905)
348 KB
348 KB JPG
Old: >>20922761

>New? Start here:
https://pastebin.com/RbQDNtmt

>Mods:
http://pastebin.com/HcTtYVsn

>E+ Changelogs:
http://elona.wikia.com/wiki/Changelog_%28Elona%2B%29

>Elona Custom Release Thread:
https://elona.wikia.com/wiki/Thread:29851

>Elona+ Custom-G Release Thread:
http://elona.wikia.com/wiki/Thread:29336

>Omake Overhaul English Release Thread:
https://elona.wikia.com/wiki/Thread:28909

>Current Version:
Elona+ 1.87 (2019-02-17)
Elona Omake Overhaul EN (2018-12-14)
>Latest Custom:
E+C 1.87.1 (2019-02-12)
Elona+ Custom-G 1.87.1.2 (2019-02-17)
Omake Overhaul EN Hack final release (2018-12-14)


Errors? Set the compatibility of the .exe to WINDOWS 7.
Using GIMP to create a sprite or PCC? Select "do not write color space" and save it as a 24-bit BMP.
>>
File: 80_rucyfina_st11.jpg (45 KB, 640x480)
45 KB
45 KB JPG
Where's a good place to get CGs for elochat?
>>
File: 1539566921587.png (5 KB, 128x192)
5 KB
5 KB PNG
>>20979688
Pixiv probably
or maybe http://www.elonaup.x0.com/sozai/index.htm?
>>
Damn, I thought evolving a Rabbit, since it had Time Stop as a special ability, would be OP, since maybe it would synergize with custom AI. Turns out it only activates at full gauge, I think.
>>
how do you pronounce ehekatl?
>>
>>20980723
ehehe... 'cat' lul!
>>
I got a pretty nice living crossbow. Took a couple material kits to get a decent roll on its stats, and upped it to +15, so that's great.

Now if I'm reading the changelog/wikia right, as of +1.67 the choices on levelup are static, cycling through the lists as months change.
And it seems to reset to the initial roll after levelup. So if I want multiple of something that takes 11 months to cycle through and reach it will probably take 11 months each time. Right?
But then my mace's list of options changed after 2 days into a month, right after changing at the turn of the month.
So is it not monthly anymore, or is there some other trigger?
I've just been dungeon crawling a little, checking shops, and reading spellbooks, nothing much else.

Also, it doesn't seem drain MP/SP are on the list of things living weapons can get anymore, as of 1.67. Can anyone verify or correct that?
I really wanted drain SP, honestly.
>>
>>20980815
If you're good enough at killing stuff, you can get multiple levels in a month.
And drain SP sucks. It only drains a tiny fixed amount, like 1d3 SP or something.
>>
>>20980815
>And it seems to reset to the initial roll after levelup. So if I want multiple of something that takes 11 months to cycle through and reach it will probably take 11 months each time. Right?
No. You can roll the same thing as long as you're within the same month. If you're in the month and there's something you want, you can effectively try to level up as many times as you want.

>But then my mace's list of options changed after 2 days into a month, right after changing at the turn of the month.
There is a chance that this happens due to version shifts, updates, and maybe a bug. Generally speaking the change occurs on the month. There *may* be a chance that it's updating with a major world shift, but unlikely.

>Also, it doesn't seem drain MP/SP are on the list of things living weapons can get anymore, as of 1.67. Can anyone verify or correct that?
The full list is still on the wikia. Drain MP/Stamina has not been in the active list for a very long time. Living weapons do have rank 99 enchants that can be added, and because it is possible for a living weapon to have a rank 99 on generation, it should be possible for a farmer build to eventually get a living weapon with drain MP/stamina, but it is entirely luck dependent.
>>
>>20980994
Yeah I can get multiple levels in a day even. That's pretty easy.
But it seems to reset to the initial roll for options whenever levelling up.
>And drain SP sucks. It only drains a tiny fixed amount, like 1d3 SP or something.
Well that could at least fully sustain special ammo, but that's not really a problem. Guess I'll focus on pierce and crit then.
>>20980995
>If you're in the month and there's something you want, you can effectively try to level up as many times as you want.
That's what I was hoping for given the monthly change thing.
But it was kind of wonky. Like my mace started with the option for chaos resistance/damage. So I waited until the next month for magic resistance and selected that levelup. Then on the next level within the day the option was for chaos again.
Then actually, I just noticed it skipped magic straight into fire, on the second day of the next month. That's weirder.
>major world shift
Didn't have any of those during that short time, so that's not it at least.
>>20980995
>Living weapons do have rank 99 enchants that can be added
Like, on levelup there is a random chance for them to be added as well? Rather than in the selectable list?
Or is it an "on creation" thing only?
I probably won't worry about it if drains are so low they're somewhat negligible. Just curious now.
>>
>>20980723
https://en.wikipedia.org/wiki/File:Ejekatl.ogg
>>
It says in the wiki
>In Elona+ the maximum level the initial pet may have is 50.
Does this still apply to the newest version of Elona+? Does evolving the pet remove the cap? I really wanna keep my first pet for sentimental reasons.
>>
>>20981692
>Note that if you delay entering Vernis until you are higher in level, the pet given will scale up to 2/3 of your current level, rounded down, plus one. In Elona+ the maximum level the initial pet may have is 50.
>maximum
>initial
>level
>if you delay entering Vernis
>>
>>20981756
Wait, I think I get it now. So if you enter Vernis when you’re like, level 200, then the initial pet will be level 50? Wow that paragraph is worded terribly.
>>
>>20981785
Maximum initial level seems pretty clear to me. Especially when the line starts with an IF statement to test its relevancy at all.
There are quite a lot of things that are worded terribly on the wikia. Especially due to version differences. But that's not really one of them.
>>
Okay, I started off with Lulwy at random and that's fine for now. But I wanted to get all of Lulwy's rewards before switching off to Kumiromi to get an actual stock of seeds beyond what basic farming jobs gets me.
https://elona.fandom.com/wiki/Tempest_Collar
And I can't get this one to be given at all for some reason.
I got the bow, the pet, and the speed gem thing just fine. But the collar just won't appear. I have just over 4300/4300 piety.
Is there any reason why?
Do I have to wait a set period of time after getting the bow before it's available?
>>
>>20982639
https://elona.fandom.com/wiki/Gods#Changes_in_Elona.2B
>The individual God NPCs, who were largely unfinished in normal Elona, have been completed in Elona+. They can be summoned with a wish, or with the prayer method listed below.
>If you speak to them while you have enough favor to receive their god weapon, they will give you their special reward.
>>
>>20982669
Oh, I have to actually summon and talk to them directly rather than praying. That makes sense, thank you.
>>
Oh, craft repair kits are a thing. That's SWEET, less RNG.
I now have 4 levels worth of absolute pierce on my crossbow. Should I wait for critical now, focus on pierce for a few more levels, or just blow all 10(?) levels on pierce?
Absolute pierce itself is definitely awesome. Having never bothered with living weapons out of laziness before, I am impressed.
>>
How do you change the font in-game to something readable like everyone else does in their screenshots?
>>
>>20983082
In the config file. CtrlF "font2"
I use Meiryo.
Sadly it's not all good. If you don't go with a monospaced font then the kerning is quite fucked in many areas, like the info/guide pages and sometimes the chatlog. Still readable, just awkward as heck.
Having so much else be more readable, like all of the main center windows including equipment, shops, and whatnot, is worth that to me.
But if you can't tolerate it, or don't even like proportional fonts, then other monospaced fonts work well too.
>>
How do I play my favorite Elona in a new laptop that doesn't have a numpad?
>>
>>20983472
Buy a $10 usb keyboard?
>>
>>20983472
You can technically play with arrow keys. To guarantee diagonals when you want those specifically just hold the alt key while pressing directions. That's easier than timing up and left together to go upper left, for example.
*, /, -, +, and enter still work from the non-numpad keys. And [g] can be used instead of 0 for pickup.
The only one I'm not sure of is wait. You have [R] for resting 10 turns, but I don't know about the single turn wait on the main board.

You could also hypothetically play with a controller.
Or a dedicated USB numpad. Or full keyboard.

I was going to try controller style on my GPD Win to see how well that works. But that thing is fucked for now. Feels bad.
>>
>>20983472
I don't use numpad. Just use arrows and g to pick up.
>>
>>20982639
>>20982679
You lose 15% favor each time you pray for them AND you need the 4025 to receive the special reward, so make sure you have like, 4800 or something like that if you attempt the truce ground summon during november.
>>
>>20982860
I'm pretty sure that a living weapon won't hit the maximum vorpal% on its own. Although I don't remember the mechanics offhand. The wiki says that the enchantment gives +X/50% vorpal chance, and I don't think you'd get 500 enchant power from a living weapon level.
>>
>>20983888
>>20983704
>>20983511
Ok, thanks guys. I think I'll just get a usb numpad then.
>>
>>20984982
Pretty sure you can still offer while they're out, so just bringing a stock of offerings to bring it back to 4025 should be enough.
>>
Just got myself a fresh stacy tank.
What slots should I give my zombie waifu for that role?

She is currently at the default zombie 11 slots, missing a ring and legs, apparently.
>>
>>20968783
>>20968846
Wait what? Isn't Defeat the highest level monster you've beaten?
I've been playing incredibly cautiously so as to not die at all, and mine says 117. Which I think aligns with the highest level dungeon boss I've beat so far.
I backed up my save then tested dying a few times and id did not go up at all.
If so, it's not exactly the most intuitive word for it, but then again we have things like Sanity.
>>
>>20987775
https://elona.fandom.com/wiki/Changelog_%28Elona%2B%29#1.87
>Added a "highest enemy level defeated" to pets' character sheet. It's like the deepest dungeon floor cleared stat, but separate for each of your pets.
>>
File: 1531058326114.jpg (231 KB, 1162x990)
231 KB
231 KB JPG
what're they talking about?
>>
>>20988000
Yay I like being right. Thank you, Changelog Searching Anon.
>>
>>20988072
>actual footage of the divine collaboration that resulted in gem plants
>>
>>20988072
"Lulwy a bitch, pass it on."
>>
how does multi-hit work again? i remember anons used to say weapon weight effects it's chances. does that mechanic apply to unarmed as well?
>>
>>20984998
Well that's nice, going max on pierce alone certainly wouldn't be a waste then.
Is it worthwhile to switch off and get some crit as well though? I'd imagine so, since that probably has benefit against all targets, including those without high defence. But then again, hitting those hard is much easier to begin with.
>>
File: 1548992902735.png (1.38 MB, 800x1200)
1.38 MB
1.38 MB PNG
>>20990156
rude
>>
>>20992043
I'm sure he was just meaning bitch as in the Japanese term, ビッチ meaning slut. Just accurately labelling her rather than being excessively rude at all.
>>
For my main living weapon, should I devote damage only to Magic, or can a crit+magic attack build work? Crossbow, by the way.
>>
File: 1543309063965.jpg (803 KB, 2290x1288)
803 KB
803 KB JPG
>>20992198
She's not a slut, she's just sexually frustrated after mani left her
>>
>>20992627
Any build can "work" (elosnack makes living weapon testing very easy since you can manually control levels - this was how we used to perform weapon checks to make things like L30+ livings back in Vanilla). Minmax optimization tends to be considered for extreme late game, so depending on how far you go (after a point you might not even be using the living weapon for damage anymore), whether you want to use dedicated focus is up to you. There is fall off that factors in to stacking, but that's the same for all living weapon enchants.
>>
If you could dual wield any kind of weapons you wanted (and could easily afford to alter the weight), would there be any reason to use anything other than lightsabers?
>>
You know that feeling when you're looking through a journal to see your overall progress and activity, and you come across an entry like this that makes you wonder what the HELL you've been doing all this time?
Like how have I not eaten ANY panties? Seriously. I am such a failure.
>>
>>20994760
>times eaten in secret
What is that?
>>
File: eat_in_secret.png (361 KB, 590x371)
361 KB
361 KB PNG
>>20995353
>>
>>20995399
I remember eating things in towns for free early on to make sure hunger was taken care of before starting farming stuff.
That's a neat thing to keep track of.
>>
I hear people say that ranged weapons are garbage in Elona+. What exactly makes them garbage? Damage? Lack of utility?
>>
>>20995844
Ranged weapons are weapons of convenience. They effectively don't excel at anything, assuming equal investment. You won't have a problem running ranged weapons all the way up to the end of Act III (and a while past) but typically when people talk about minmaxing, they're going from the perspective of ultra late game (the capped range where everything you're fighting is at capped stats).
>>
>>20979670
Lulwy is the worst female god gameplay and lorewise,prove me wrong
>>
>>20996607
Just because of the Mani thing I think lorewise she's more interesting than most gods.
>>
Never played this shit before, what do I download. The Elona+ or what? How does the Custom G fit in to this?
>>
>>20996738
Custom G is an edit for Custom which is an edit for Elona+.
Custom has a lot of nice changes and tweaks as well as translating and enabling the story for English (cutscenes are normally dummied out in English), however it's not being updated anymore beyond making it work with new versions of the game.
Custom-G continues actual changes from where Custom left off and reverts several contentious parts of the latest E+ updates. It also translates more material, so everything in the game has at least a machine translation.

There's really no reason to not use Custom if you're using E+. Custom-G is up to you really but it seems to be the prevailing choice.
So to install E+ with Custom-G you'd download Elona+, then Custom for that version and unpack it, then Custom-G for that Custom and unpack it. If you don't want Custom-G just skip the last step.

There's also Elona Omake and Omake Overhaul, which is a completely different fork of Elona than E+ and unrelated to the Customs.
>>
>>20996738
The original Vanilla Elona is long dead. Some people prefer it for whatever reason.

Elona+ is the most popular fork/continuance.
Elona Custom is a mod of that, which adds a custom AI and helps translate some things at least. The most clearly English release there is.
Elona Custom-G is a mod of that mod, which reverts a lot of changes in more recent versions of Elona+ that people disagree with, such as hydration (Piss fetishism mostly). As well as nuking SP costs for actions that don't really need balanced by them such as cooking and fishing, so you don't have to deal with extra skillrestskillrest tedium there. It also bare minimum machine translates all untranslated text, rather than leaving placeholders. (Though I'd personally rather have that display raw I guess that's more difficult)
If you want all of that then you have to install all 3 on top of each other. Meaning get Elona+ and extract it, then get Elona+C and extract that into Elona+'s folder, then get Elona+CG and extract that into the same folder, replacing things as necessary.
If you don't want G's changes, for whatever reason, then just ignore that part.
>>
>>20996800
Don't forget the anti-afk farm curtain call thing. I didn't mind though because I was so built at that point that curtain call barely did anything.
>>
>>20997037
What does that do exactly?
>>
>>20997039
It summons Ragnarok if you do like 10,000 normal attacks while standing still. But this ragnarok ("Curtain Call") summons like 4 level 3000 hostile NPC's.
Said NPC only does a wide-map buff-wipe and prevents any mitigation chances. Then proceeds to do lethal amount of damage that brings an end during Curtain Call.
I killed them with ease thanks to time stop shenanigans.
>>
>>20997064
what thing survives 10,000 hits anyways
>>
>>20997111
Lots of things can actually with the right set up of items. It's part of a legacy grind which was steadily patched out, starting with Sandbag changes.
>>
File: aaaa.png (212 KB, 490x370)
212 KB
212 KB PNG
>launch omake
>"create a character race!"
>little sister
>"i'll try that"
>choose gender: male/female!
Nani the fuck
>>
>>20997343
Try it out! Something something little sister (male)'s feminine penis and whatnot.
>>
>>20997343
Elona is the true understanding of misgendering
>>
>>20993990
Not really. Late game, most of your damage comes from your character's stats and skills rather than your weapon's stats. A lightsaber's penetration ensures the damage from your stats goes through which is more valuable than the relatively small amount of extra damage you'd get from something else.

Frisia's tail and similar weapons might be the exception because of their sheer power.
>>
>>20995844
The problem with ranged weapons is that their multipliers aren't as good as melee weapons. With dual wielding you get two attacks plus a bonus to your multiattack chance. With two hand you get a huge accuracy bonus and damage multiplier. Ranged doesn't have anything like that.
>>
How are love potions supposed to work?
I tried smacking my young lady with one, hoping to get her from friend to fellow so I can evolve her. The log said she got wet, the heart popped up, but her relationship didn't change. I bought another one and savescummed a little and got similar results with all my pets.
>>
>>20996738
Oomsest and Plus Custom G are the most recommendable options at this point. Oomsest is better for character customization and sandbox gameplay, +CG has a lot more content and is more combat-focused. +CG is more beginner-friendly so go with that if you have no roguelike experience.
>>
>>20999443
It's worth keeping in mind that your weapon's innate pierce% is reduced by the enemy's armor skill as of E+ 1.78.
>pierce = pierce * (100 - limit(sdata(carmor(tc), tc) / 50, 0, 50)) / 100
-1% per 50 skill levels, so -40% at L2000. This only applies to the weapon's innate pierce%, mind you; if (for example) you got an absolute piercing attack, pierce would still be set to 100 for that attack.
>>
>>20999679
Aw. That means all of my crossbow's base pierce will be meaningless against anything above 1250 armour skill.
Preferable to me anyway for convenience of [f] and distance without spell stock management or nightmare debuffing, I believe. As far as dungeon clearing goes. But still, what a shame.
>>
>>20999976
That pierce reduction is actually capped at, if I remember correctly, half of your weapon's base pierce%.
So you still don't lose all of it.
>>
>>21000019
Oh that's cool, hooray.
>>
>>21000019
Right, that's the limit(stuff, 0, 50) bit. 0% is the minimum reduction, and 50% is the maximum. So up to half of the base value, as you said.
>>
>>20999462
Mix 'em into your pet food and feed it to them in between karma boosting quests so the anti-fun cops don't bash your head in for a stronger effect.
>>
How do I get a guest to leave my house?
>>
>>21001183
They'll fuck off eventually. It can take months for some of the more stubborn ones.
>>
>>21001183
https://elona.fandom.com/wiki/Changelog_%28Elona%2B%29/1.70_-_1.79#1.71
>You can now talk to guards hired at your home to kick out an NPC. Pets, NPCs hired by you, and adventurers cannot be selected. The ones that you can kick out include guests that don't seem to want to go away, monsters spawned from spellbook reading failures, and inner gods. The time for guards to actually do their job has come!
>>
>>21001228
I just love the image of some random smuck guard kicking a LITERAL god out of your house.
>>
>>21001392
Eh, if you ask nicely they'll leave anyway. It's the normal folk that overstay their welcome.
>>
>>21000622
I tried that too. Young lady's relationship stayed at 138 (friend)/50 (peer).
>>
NPCs in static areas like the Cyber Dome can respawn, right?
>>
I read somewhere that you can make cheese using milk. How do you do that? I know one of the results from cooking eggs is “mature cheese,” but there’s also an item that’s just called “cheese”
>>
>>21002537
Pot of fusion, just like (herb) in food or picnic baskets. It'll keep the +quality too.
Very good money, that.
>>
>>21001740
I'm pretty sure love potion effects cap in +, you'll need to rely on other stuff to take them past the cap.
>>
>>21001740
Just go to Puppy Cave
>>
>>21003177
I recruited a cobra for testing and can confirm that love potions were effective at raising relationship as far as friend, but no further. Severely limits their utility, I think.
>>
>>21003835
Actually, I'd say that makes them a decent alternative to Gifts. Once something's at Friend, you can use a couple Tokens of Friendship to reach Fellow, and then just use Lovely Bouquets to get to Soulmate.
Although that's mostly for NPCs you want to use an Astral Light Pen on, or to progress the artifact fusion quest. Just killing stuff is generally enough to make a pet like you.
>>
File: here.png (118 KB, 660x188)
118 KB
118 KB PNG
can anyone explain why the fuck this ai wont ever use their ranged weapons? It worked for like 5 minutes and now they will legit never fire an arrow
>>
>>21004035
Maybe your pet needs to move around an obstacle or something, but can't because they're technically within 6 tiles of the target?
I'd suggest moving line #2 down to the bottom (you can use * to swap lines) and changing ">= 6" to "> 1".
>>
>>21004035
Did you change their ammo?
>>
>>21004083
>>21004094
they have a crossbow and a bolt and it doesnt even give the "doesnt know how to react" they just run in and melee instead
>>
>>21004179
Maybe try changing "<= 5" to "< 6". I faintly recall <= and >= not working for me.
>>
>>21004199
naw they still seem to charge in. this is what they're equiped with atm. at first i thought the whip was fucking them up but even with a different weapon they still do the same thing
>>
File: here.png (226 KB, 607x352)
226 KB
226 KB PNG
>>21004199
mb forgot picture
>>
>>21004229
And just to check, you didn't accidentally disable the custom AI right?
>>
File: here.png (288 KB, 663x478)
288 KB
288 KB PNG
>>21004296
right, this is what it looks like.
>>
>>21004035
Going by this picture, your current logic loop runs
a) if the target's distance is 1, the pet will melee.
b) As long as the target is at a distance greater than or equal to 6, the pet will close distance.
c) If the target's distance is less than or equal to 5, it'll attempt a ranged attack.

The error message only shows up if the logic loop runs into a statement where the condition is met but the action cannot be executed properly (so if the statement just doesn't resolve, it's generally skipped). Ranged attacks generally speaking don't fall under this circumstance (Particularly in your situation, since the original error message for ranged attacks was due ot the 5 range limitation, which doesn't apply in your logic case).

Typically because of the way command priority works, your melee attack should always be the last priority command (it's effectively the "default" logic state.) There are then a couple reasons as to why your AI isn't running to command 3.

a) Visibility issues makes it so that by the time your pet even targets the enemy, they prioritize command 1 over command 3. This is particularly finnicky in some dungeons with multiple targets.
b) The pet AI is actually attempting to resolve command 1 over and over again, either due to bad targetting, or just a bug. Generally since your command 1 is the default safety net melee command, people don't encounter that issue since it's the last command in terms of priority and not the first.
c) The target's distance isn't registering properly, so command 2 is constantly overriding command 3 (with command 1 firing off the moment they get in range)

The only real way to start narrowing this down is by doing individual loops, structuring the lines one by one and seeing which of the cases you can remove. Start with the default attack (ranged) command with a global filter, then add in the range limitation movement qualifier, then finally add in the safety net, and see where along the line the AI stops resolving properly.

There is no real fix if visibility is the issue, but generally speaking while visibility can be a pain in the ass, it shouldn't be a major problem, especially when your logic loop is as simple as it is.
>>
>>21004365
right, even with no melee commands and just ranged attacks I still dont get any errors, they just charge in and melee anyways as if i dont have an ai on at all
>>
File: here.png (299 KB, 672x483)
299 KB
299 KB PNG
>>21004365
mb forgot picture again. Its interesting to note, that the first time i get an npc and put a custom AI in, they actually follow it. But after saving and loading the game they just seem to break
>>
>>21004425
Try this:
>Target Distance = 1: Attack (Melee)
>Target Distance < 6: Attack (Ranged)
>Target Distance > 1: Move (Forward)
I've used that exact program myself, and it worked fine.
>>
>>21004442
yea thats similar to what i had before, and its giving me the same results. They just charge forward and only use melees. No errors or anything. Its really looking like they're just on default ai for whatever reason.
>>
File: leather.jpg (479 KB, 1282x795)
479 KB
479 KB JPG
E+C bug. Leather is supposed to give Resist Sound # in Elona+, but it's actually giving Resist Nerve #. Loading into baseline 1.87 without Custom or CustomG before changing materials gives the correct resistance.
>>
>>21004442
>>21004365
ok i seem to have fixed it by telling them to swap ammo types with the directive action. Not exactly sure what the issue was there, maybe they were trying to use explosive ammo instead?
>>
>>21004491
>mtenc(0, ITEM_MATERIAL_LEATHER) = ENCHANT_RESISTANCE * EXT_ENCHANTMENT + SKILL_RES_NERVE, 25
Looks like a mistake that happened during the 1.80 source code refactoring. I'll change it to SKILL_RES_SOUND, double-check to make sure it works, and then release a new version of Custom-G. Been wanting to do that anyway; the other day I figured out how to fix AOE rods so that they don't prompt you for a direction.
>>
File: 1522775385956.jpg (42 KB, 640x480)
42 KB
42 KB JPG
What are the mandatory mods for a person that will play for the first time?
>>
>>21004552
Oh nice. You work on Custom-G?
Since that mod is all about undoing stupid changes, is there any way you could undo the rare item rate changes when anti-save-scumming is toggled off in Tweaks? Like quadrupling drop rates. Things like happy bed and that one Unknown prayer necklace are just way, way too common now. In an attempt to make the things people normally would savescum for less desirable to savescum for, apparently.

There's one fork that does revert that change, but does so much else that's fucking retarded because the developer is a genuine fucking nutcase, so I don't want to use that or even name it. Not to mention it's still on 1.76.
>>
>>21003890
I'm not at a point in the game where I can freely craft tokens of friendship yet. I'm in the early game of my first playthrough and kind of fell into a pet-heavy playstyle. Maybe I'm being too impatient with the relationship progression. I'm only letting my 3 pets below fellow fight, and I've been through 2 dungeons and ~10 floors of Lesimas and barely seen any movement. It just seems weird to me that the last hump before you can do everything with pets but marry them (from friend to fellow) is the only one where none of the shortcuts work. I know there's a balance argument to be made re:astral light pen and buying adventurers, but for pets it would be nice if there was a way other than engagement jewelery to quickly get them to evolvable relationship. I guess I'm just bitching now, it's really not a big deal. I just really want to use this last evolution heart I've been sitting on.
>>
should i let my fame grow or should i try to keep it at around 60k for the panic and challenge quests only.
>>
>>21004739
That's easily done, yeah. Just a matter of editing the rare drop section of *map_exit so that TWEAK_GAMEPLAY_ENABLE_SAVE_SCUMMING sets gdata(STARTING_GDATA_FLAG + 347) to 0 instead of 100.
But I'm not sure everyone would like that change. (I am admittedly biased, since I'm planning on running a character who'll get a bunch of Hand slots from Gavela and will therefore need a lot of stardust.) Would you be alright just editing your own copy? If you can't into coding, I could do it for you.
>>
>>21004853
forgot pic
>>
>>21004739
>Things like happy bed and that one Unknown prayer necklace are just way, way too common now
I'm actually kind of split on this. Like, they're not absolutely required items, but they are nice to have. Relying on harder RNG for them most of the time just makes getting them take longer, it's not any actual difficulty. Having them far more common skips some of the early game grind of slowly upgrading items, but you don't need them at all so having them passively with some luck is fine too.
>>21004853
That would be fine with me at least, yeah.
Ideally I'd like absolutely every -G change to be a toggle in Tweaks or something so that I could fully recommend it even to those who like some new changes/nerfs. As well as being able to toggle on/off thirst for some fetish play, which again would make it more recommendable to some specific people.

And GDATA_FLAG 347=0 just reverts the changes to the drop rates? They had that as a variable rather than going through and changing all drop rates to match up with the new system? That's nifty.
>>
>>21004871
>GDATA_FLAG 347=0 just reverts the changes to the drop rates?
No, that's not the case. Those items only drop ever if that global variable is set to 100. Changing the drop rate to the original value would require checking an old version's source for it and then using different probabilities based on whether or not the savescum tweak was enabled. It's not as simple as just preventing that flag from turning on.
>>
>>21004895
Oh. Well completely preventing the drops wouldn't be very desirable. Except maybe after acquiring them all. Just leaving them on the ground would be a good enough solution for that.
>>
I'm having an issue with some pot of fusion recipes. Trying to craft the rubynus/emerald upgrades, when it gets to the point of selecting which materials to add, I can add the first two normally and then it takes the whole remaining stack as the third component, making it impossible to complete the recipe. It has been working fine until now. Any fix for this?
>>
File: brilliant rubynus.png (193 KB, 367x394)
193 KB
193 KB PNG
>>21004931
For reference.
>>
>>21004911
Probably the best quick-fix would be to just edit the drop rates to your liking. Search the code for "if ( gdata(STARTING_GDATA_FLAG + 347) == 100 ) {". That'll take you to each rare drop. For example, the first one is the chance for a beggar to drop the Beggar's Pendant, 1 in 15. If you want to get 1/4 as many, you could change the line above it from "if ( rnd(15) == 0 ) {" to "if ( rnd(60) == 0 ) {".
>>
>>21004953
Okay, thanks, that doesn't sound too difficult. Just have to set up the compiler and do the footwork.

And the beggar's pendant is 1/15? I've killed about 200 beggars since updating to 1.87 and still haven't gotten it. WITH anti-savescumming turned off so I could use F1 to save. That's one rare item that eludes me greatly. Though it probably still should for fairness's sake if I do want everything to be rarer, and I do.
>>
File: works_on_my_machine.png (788 KB, 779x964)
788 KB
788 KB PNG
>>21004931
>>
>>21004931
Are your stacks separate? Like beyond just being blessed/cursed. Sometimes the game does that for whatever reason, and that's usually fixed by dropping them all on one square and picking them up.
>>
>>21004480
Did you use the command flag or any give any directives? Any of Leopold's pet ai options?
>>
>>21005036
No, they're a single stack of 5 identified, unblessed and uncursed raw rubynus ore. I have the same thing happening with a similar stack of 6 raw emerald ore, on the 3rd add material step it takes the whole stack and shows a blank in the left pane for the 4th add material step.
>>
>>21005036
>>21005087
I went back home and tried again, and now it's working normally. I had dropped them all in a pile beside the pot, so I guess that fixed it. Thanks.
>>
>>21005087
The junk recipe grabs stacks for me too. Is this supposed to happen as well?
>>
>>21005163
You don't carry all of your frequently used tools with you?
>>
>>21005187
I carry a pot of fusion with but I also leave one at home with a stockpile of crafting mats and craft skill boosting gear beside it.
>>
File: interface.png (559 KB, 1440x800)
559 KB
559 KB PNG
Okay, so I just want the clock and nothing else from this graphics mod, but also colored skill levels for the bottom bar from the character sheet.
But the game crashes when I put it in /graphic/, and does nothing when put into /user/graphic/ as expected.
I've saved it from GIMP as a 24bit BMP, with Do not write colorspace information. Why won't it work?

Actually no mod images work, it always crashes when replacing any images there.
Using +CG 1.87.1.2.
>>
Lich or Elea for a mage? pros and cons?
>>
>>21005222
save as png in GIMP then convert to BMP in paint,try that
>>
>>21006497
it's mainly an issue of whether you want more MP or more HP - I'd do elea because it's more well-rounded and you can change your playstyle more easily, but if you're going to only cast spells then I'd do lich
>>
>>21006501
Ah, that tells me what I was doing wrong. I somehow added transparency to the layer. Thanks.
Still not sure why other premade packs crash too, but that's probably something stupid on my end as well.

Contrast needs a little dulling down to match default better, but other than that I like it. Will probably hack together some more small changes for other things that irk me.
>>
>>21006497
Lich's racials are resistance related. Resistances aren't bad, but generally speaking they aren't going to substantially change the game (i.e. you won't notice them much). This is especially true for the Lich's Cold/Poison/Darkness resistance, because the first two are weak and generally speaking there are only 1 - 2 enemy types that are dangerous when using these in the opening phase. Unless you're rushing, generally speaking you can control the risk of engaging them before you even meet them (with equipment).

E+ Lichs adds Nether resistance and Nerve resistance. The former is noticeable but again it's not a game changer. The fire weakness however can be an annoyance (because there's a mandatory dungeon that spams fire). All in all Liches aren't bad, the resistances can come in handy, but they're really more of a flavour race than a utility race.

Elea on the other hand have better racials for general purpose usage (noticeable early on) since Ether Disease is something that's going to be a constant presence throughout the game, and early on you might not have the speed or tools to negate it, so slowing it down can be helpful. The Magic Reaction racial can come in handy as well.

Realistically the life difference and mana difference isn't substantial enough to make a difference (especially at lower levels when the multiplier isn't very substantial), but having more life is generally preferable to having more mana early on. The spells you gain early on aren't very mana intensive to begin with, you generally won't gain much grinding spells so extensively that the mana difference will become critical, and you won't get Barrier anytime early so that won't be a factor either.

The starting skills aren't too crucial for either Elea or Lichs, though Lichs are more forgiving for caster types in this regard. This is more important in Vanilla/Omake variants than E+, since E+ lets you gain skills really easily.
>>
Can named NPCs be astral light penned in party time quests?
>>
Guys, I just want to say I love you all. Haven't played elona in 3+ years but I still come here to read your stories and whatever updates, and smile at buffs, frown at nerfs and so on. I actually feel sad when I don't find an elona thread here, but whatever, ignore this old drunk anon and keep on keeping on.
>>
File: putit.jpg (38 KB, 310x350)
38 KB
38 KB JPG
>>21007899
I can only hope it continues.
>>
>>21006497
In E+ a Lich has one of the hardest early games but becomes top tier (regardless of class) after you get enough AP to fix their health. Elea are overall middling. Outside of E+ their health disadvantages are more of a problem and neither is very good.
>>
I want some lewd sprites for my pets. I've poked around on elonaup but I'm not really finding much. Does anon have any better links or resources I could try?
>>
Aaaagh, why doesn't wikia's search check the contents of its board?
>>
>>21010757
It does a pretty miserable job of searching, honestly. I've just been putting "site:elona.wikia.com" into google for ages now. Only way to get, say, a complete list of fixedarts with a particular enchantment. (Short of going through the source code, at least.)
>>
>>21010794
>site:elona.wikia.com
Wow, that worked a hell of a lot better.
Don't know why I hadn't thought of doing this before.
>>
Can someone explain to me how to add metal bit flag to my pet using elosnack? I've been using elosnack to make customs items and edit pets, but adding a bit flag seems to be giving me a really hard time.
>>
File: garziem.png (680 KB, 1280x794)
680 KB
680 KB PNG
Anybody have a clue how to fix this? I'm trying to get to Cradle of Chaos floor 13, to unlock Renai the Over Meshera so I can recruit her, but I the 7th floor stairs are sealed by chaos or something and the next quest I'm supposed to do is broken... I'm supposed to find the mercenary at the God's warship, which I assume is this guy:
>>
>>21011361
Nevermind, I just reverted to last save file and only read the first option in the list Erystia shows, but someone should fix that multiple-quest bug...
>>
>>21011361
>>21011385
I just finished the Over-Meshera quest but I still can't go down the 7th floor, can't get through because of the glitched quest.
>>
>>21011550
The quest isn't glitched. You're not supposed to help the giant robot guy until you reach DL15, way after you unseal the DL7 stairs.
>>
>>21011361
>I'm supposed to find the mercenary at the God's warship, which I assume is this guy:
Wrong dude, dude.
https://elona.fandom.com/wiki/Shuraida_the_expert_merc
>>
>>21011711
>>21011722
Thanks, I'm retarded. Also checking
>>
Why can't I pick up ANY Unknown Shells without them turning into stardust? Even the first one. I dropped it in a storage house a while back.
I've checked my equipment and all pet equipment, there are none worn anywhere.
I've checked e[x]amine to make sure it's not just hiding marked as no-drop, though equipment screen should have shown that anyway.

I was going to use it to boost favor up a little for November stuff while barely level 40 faith. Though I do have other pious equipment for that and it's not actually required, it's still an annoying issue to see.

E+CG1.87.1.2.
>>
>>21012584
Pets you don't have active? Somewhere else on the map? Dimensional pocket? Home?
>>
>>21012675
Yeah, I checked all pets, I only have like 15 total and don't really use any besides shops. 4DP too.
Definitely checked the whole map. All my personally owned maps actually, including home.
>>
Does the pot of fusion equip-making recipe check luck to determine whether you get godly items?
>>
>>21011361
That interface is way too high in contrast and saturation, especially given the yellow/orange/tan color. It's easier to read black on yellow, sure, but by golly it's unpleasant.
>>
Every time I try to download this stupid thing from the latest version the drive link is down. Anyone got a link to Eplus 1.88?
>>
>Choosing to decrease stats at the Oblivion Palace will no longer decrease the selected character's level.
Does this change do anything other than make it harder to delevel a ranch breeder?
>>
>>21013757
Levels contribute mostly to health/mana pools and skill points.

When stats/levels are both reset, effectively it's like starting from scratch (slightly higher)
When only stats are reset, effectively it's easier than the option above but otherwise similar (since your health pool will still be higher)
If only the level is reset (needs elosnack), you end up getting rapid growth spurts.
>>
Wew,,,even more weapon types. Guess it's time to farm more living weapons on my Inheritance characters...
>>
File: 1.jpg (60 KB, 361x390)
60 KB
60 KB JPG
Can someone explain the weapon crafting system because I have no idea what the fuck I'm doing.
>>
>>21015144
Dagger goes in the pot, three artifact daggers come out. Helmet goes in the pot, three artifact helmets come out. Not complicated.
>>
File: renai.png (387 KB, 681x398)
387 KB
387 KB PNG
Anybody know what void level I'll need to train her AP? She has 2424/318 INI, doesn't get any AP at Void 75.
>>
>>21015391
Why not reset her at the Oblivion Palace? My slime waifu got reset, and she's doing great now. Just give her some +speed gear to offset the low initial speed.
>>
>>21015473
Won't she lose her skill levels? I got her because of the otherworldly Healing skill
>>
>>21015490
Oh. I had assumed you wanted her for her equipment slot customizability and/or her suite of special actions. My bad.
>>
>>21015531
Well, I also got her for Super Regene. Will she also get a slot restart as well?
>>
>>21013723
https://drive.google.com/open?id=1SYXuhKuj9rxdbQIuXdstRO8gK9KWFPS6
the old one was down because bugs needed to be fixed or something?
>>
>>21015555
No, only stats, skills, and level.
>>
File: 1552930013638b.png (296 KB, 681x398)
296 KB
296 KB PNG
>>21015391
Irrelevant to your post, but a few minutes in GIMP makes that far easier on the eyes.
And I really wish portraits wouldn't be scaled by non-integer amounts with point sampling. It's such a bad effect.
>>
I'm not very familiar with this game and would like to ask a question to help gauge my interest in playstyles.
How viable is going through the games while grenading/gunning everything down? I enjoy being tacticool.
>>
>>21015701
Guns are viable, you could even have a team of gun-focused operators if need be. Might need to dabble in spells for the rare enemy that can take physical hits well.
>>
>>21015701
My first playthrough for my gene seed was a gunner/magic device hybrid + pets.

The progression gets ridiculous when you obtain specialized ammo like timestop bullets, and the magic rod/potions let you handle wierd combat situations.
But generally you'll be feeling dumb every time you pass up an amazing melee weapon, or end up with rare spellbooks you can't really use.
Also be aware that there are some spells with no rod alternatives, namely weakness (lowers physical defences) and nightmare/elemental scar (lowers element/debuff defences). Those only come in potion form. Yes, its as troublesome you think it sounds.

I suggest actually going for utility spells instead and just hanging on to some powerful rods as your "grenades".
A pure gunner build sounds more like a challenge run, considering all the out-of-combat situations you'd wish you had magic for. (carrying weights, dimension pockets, teleporting around, recalling home, healing stamina etc).
>>
All hail Eyth
>>
So how do I set up a stardust ranch?
Do I just get a few mobs that drop uniques at a decent rate, like blades for crimson plates or something, shove them on a ranch, hope they breed to high hell, and then just kill them? Or what.
>>
>>21016156
Step 1) Do party time events.
Step 2) Kill Lomias and assorted unique guests.
Step 3) Laugh at people who ranch hermit crabs for stardust.
>>
>>21016174
I mostly want to just have the ranch as a passive place to grow things to kill. Something to check back on later, not actively put effort into.
Plus I'd have to get performer up quite a bit to even do party time events at all without fame loss. It's only at 25 or something.
>>
I found a living weapon but it's edible.
Will my pets eat it if I give it to them?
Is there a way to "favorite" it so that I won't be able to eat it by accident?
>>
>>21016261
Pets only eat raw equipment if you use Custom's "Feed" command to make them eat it.
>>
>>21016261
Just use a material kit on it, silly. By time you have living weapons you should have access to Larna and enough money for investments. And any material besides raw should do fine for just levelling it up.
>>
>>21016156
Party Time Quests are the normal path to stardust farming because of the ease of accessibility, and by Act III typically speaking you'll always get one piece of Stardust unless you're particularly unlucky. If you're very early on, then you can technically just stick to grinding Puppy Cave or Farming quests instead, but this is significantly slower because Hermit Crabs don't spawn regularly. Technically, making a Ranch with a Hermit Crab is viable, but it does take time to initially build up the Ranch.

Reset Looping is the quickest way of farming Stardust. Tower of Fire guarantees two drops, and results in about 2 stardust/30 seconds or so. If you're also faith grinding, Tower of Fire will pretty much max out your prayer gauge at the same time. If Tower of Fire is somehow too difficult for you to loop, technically you could loop the Ancient Castle instead (Tower of Fire's most accessible warp point is Little Sister House whereas Ancient Castle is the South Tyris gatehouse, so the latter is slightly easier to get to.)
>>
>>21015391
She should start gaining AP by around Void 80+, or Awoken 200/250+.
>>
>>21016701
>>21016187
If you're doing Party Time for Stardust, you do not want to actually finish the quest, because it's a waste of time. To optimal cycle Party Time you either run in, check the Oracle log, kill the NPC and leave, or if there's no artifact you just leave and move on to the next quest. (In Act 1 this can be particularly inefficient because some NPCs can spawn that will just destroy you outright, but Act 1 Party Time isn't worthwhile for anything to begin with since Performer is easier to grind elsewhere, and Music Ticket farming requires a lot more set up than what initial Act 1 will allow.)
>>
This will sound oddly specific,does anyone know if a kaguya houraisan pcc exists? i have seen some for other touhous like mokou,byakuren and utsuho
>>
File: gAK1gno.png (4 KB, 96x192)
4 KB
4 KB PNG
>>21017182
I put "rpg maker kaguya touhou spritesheet" into GIS and got this.
>>
File: Show room.jpg (34 KB, 665x321)
34 KB
34 KB JPG
>Having said that, moongates were primarily used to visit other player houses. Theoretically it might still be possible to visit other people's houses. All one would have to do is export their house using F8 to get a .pum file. Said person would upload the pum file somewhere for someone else to download and the person who downloaded the file would just put the file in their user folder. They would then access the person's house through the show house located in the game.
It works btw
>>
>>21017396
This is how people used soul spindles to begin with. It's not really a new feature.
>>
>>21017330
i will try converting it to a pcc tomorrow,u tried looking for it as well putting things like "Kaguya sprites" or "rpg maker kaguya houraisan"

many thanks anon,much appreciated
>>
>>21016156
https://elona.fandom.com/wiki/Last_raven
Needs to be deleveled first, but it has twice the fixedart drop rate of a hermit crab and more than twice the racial breed power.
>>
>>21017483
"i tried" not "u tried" stupid phone
>>
>>21017504
Going by the monsters he's considering, he's nowhere close to the level that he'd need to get a Last Raven in the first place, much less farm the Descent Potions necessary to delevel the Last Raven.
>>
File: kinky.png (34 KB, 897x67)
34 KB
34 KB PNG
kinkier than most eroge out there
>>
>>21017620
L-looking into her heart? TOO LEWD.
>>
>>21017595
That's true. But it's probably useful information to keep in mind for the future. Upgrading stuff down the line is a lot of the fun.
>>
Is there a minimum skill level for a pet to start giving carpentry items in the morning?
>>
File: NEET.png (6 KB, 128x192)
6 KB
6 KB PNG
>>21017483
Here, you dumb phoneposter. This should work.
>>
File: 1550510242469.jpg (144 KB, 640x480)
144 KB
144 KB JPG
>>21017685
anon you didnt had to!

t-thank you very much
>>
>>21017655
With 1.88 the amount of grinding that's required to make LR farms actually manageable and not a ridiculously tedious grind is phenomenal, to the point that in the same time you get a LR farm set up you'd probably be set for stardust all around (from Party Time farming).

Most of this stems from the Last Raven's obnoxiously high level, and the removal of the Oblivion Temple function to reduce levels easily.
>>
>>21017706
>oblivion palace no longer reduces levels
thats. . .really bad,right?
>>
>>21017736
Should only affect breed levels, and if you do it to yourself, skill points. Otherwise, harmless.
>>
>>21015144
Equip making lets you create miracle or godly quality items. Mix a longsword with the other sharp equip making ingredients and you'll get three high quality longswords. It's a good way to generate living weapons or fish for blank godly items for artifact fusion. Equip update lets you change items into similar items, changing its stats but not its enchantments, so you could change a longsword into a katana, a claymore, or a lightsaber.

Make your long blades into lightsabers, your heavy armor into plate mail and the your medium armor into bulletproof jackets.

>>21015701
It's bad but not unusable in plus. Don't know about grenades, but guns are perfectly solid in omake overhaul and oomsest.

>>21016261
While examining items, press * to mark an item as no drop. You won't be able to drop or destroy it until it's been unmarked by pressing * again. Though really you should drop a material kit on that bad boy.
>>
File: Superlure.jpg (87 KB, 605x324)
87 KB
87 KB JPG
I love this item.
>>
>>21017706
>>21017736
>oblivion palace no longer reduces levels

well, that sucks. In 1.87 you could breed Thousand Hedgehogs at level 10 and get rat-like breed power while hatching 100s eggs.

I guess it's back to tentacle worms for everybody.
>>
Any way to get a book of mutation?
>>
>>21018754
RNG in high level dungeons or shops. Then later, once you've read it, you can reserve it at the guild.
>>
File: reservedspellbooks.png (716 KB, 813x634)
716 KB
716 KB PNG
>>21019213
>you can reserve it
>>
>>21017452
I was thinking something more along the lines of come look at my house and let me look at yours.
http://s000.tinyupload.com/?file_id=49579451476059758534
>>
The Pot for Fusion UI really sucks, especially if you're crafting something in large quantities (e.g. herbs, picnic baskets, animal feed). Is it possible to do something about it in Custom-G?

Also, a way to quickly destroy unwanted items would be nice.
>>
>>21018754
>>21019213
Get at least 4 magic goods shops in your house, get them to rank 150 then buy all the scrolls of wonder you can. Get a lot then bless them and read all of them, chances are you'll get the spell. Unless of course you want the book itself, then RNG in shops as >>21019213 says, though you'll have to do all that anyway.
>>
daily reminder to replace the near-death sound Heart1.wav with something you can actually hear. I have died while not paying attention too many times to count.

I recommend replacing it with the death sound dead1.wav.
>>
>>21019259
As a person thats interested in playing a mage what does reserving a book do?
>>
>>21019318
It makes the shop spawn copies of that specific spellbook which you can then read for more stock (uses) of that spell.
>>
>>21019324
even say,meteor books? or wishing books?
>>
>>21019332
>>21019259
>>
>>21019332
>Wishing books
I wish. Use a large stack of blessed scrolls of wonder and you might get them if you're lucky.
>>
What was the optimal resolution size again? i know it was mentioned like 1 month ago but cant find it
>>
So how do you scale money-making? I’ve got 2 ranches, a farm, and a museum, but guides tell me to invest into magic shops until 2-3 are rank 100, and it took me like a week to have the one in Vernis to be rank 100. I’ve just been cooking the corpses and plants to sell in my shop. Are there faster ways?
>>
File: Sure you can.png (949 KB, 1440x808)
949 KB
949 KB PNG
>>21019259
No, you can reserve it.
>>
>>21019470
Cook the eggs, not the corpses. They'll respawn much faster and have about the same sell value.
You also want a heavy weight, like a grand leech or bronto or some such. An earlier game heavy option is the tentacle worm, at lvl 35, until then just use chickens.
>>
File: 1.jpg (61 KB, 637x416)
61 KB
61 KB JPG
>>21019470
>superlure for 9000 music tickets
>40 ish fishing
>instant full inventory of fish
>cook the food
>sell what you can in your house shops
>put the rest in your own shop
The biggest problem you'll have is other shops running out of money
>>21019504
Also this.
>>
File: living lightsabre.jpg (52 KB, 580x374)
52 KB
52 KB JPG
What upgrades should I be going for with this?
>>
>>21019470
>but guides tell me to invest into magic shops until 2-3 are rank 100, and it took me like a week to have the one in Vernis to be rank 100
That's because you probably haven't done a proper rotation. I don't know if the guides mention it, but to begin with, you never invest into magic shops. Before you start investing into them, you run a round to every town and invest into every shop other than the magic stores, while maintaining your investment skill at cap potential.

By the end of 2 - 3 rotations, you should easily be able to push all of the magic shops past 100 pretty easily. The initial money return from your food shops go towards funding this loop.
>>
>>21019756
You want maximum DPS, so you want elemental damage. Magic damage is the least-resisted, so it's the all-around best. Lightning damage outperforms magic damage against enemies with Wet and Element Scar, so if you like debuffing enemies before attacking them you can go with that instead.
>>
File: 10000.png (3 KB, 615x50)
3 KB
3 KB PNG
>>21019750
>9000 music tickets
???
>>
>>21019763
What should my investing skill be before I start investing into magic shops? Which shops should I invest into? Black markets?
>>
File: 1.jpg (69 KB, 620x332)
69 KB
69 KB JPG
>>21019800
Ta, I'll got with the Magic damage, I'll be using it on my pet once its level 10.
>>21019817
My mistake, I was confusing the violin's cost with the superlure. Either way its worth it once you get to South Tyris.
>>21019903
I'd go with black markets first honestly, its worth it just for the chance at getting a living weapon. As for when to start investing? When ever you can afford to keep your charisma potential high and investing skill at 400%. Your investing skill will be low until you use it unless you have high travelling or you use your skill points on it, frankly theres better things to use your skill points on.
>>
How do you keep the bit flag modification to stay using elosnack? It reverts back to its previous value.
>>
>>21019903
You invest into literally everything until you can get to the first 50 invest. Then you start 50 investing into everything. When the shop levels are low, the cost is low, hence why you hit as many shops that are low level as possible to get your investment skill up (while keeping the eventual cost for the 50 invest into the magic shops low). By the time you get into the 70+ range for investment it shouldn't be that difficult to hit 150+ for the magic shops, but generally I wouldn't start investing into magic shops until you're either past 100 investing, or you have enough cash that you can just dump money into magic shops nonstop.

If you need a specific priority order,
General Vendors are useful for grabbing some of the more esoteric items (cheap gifts, xmas cake sets, valentine chocolate, transfer deeds, specific furniture).
Early on before you can reliably create Living Weapons en masse via Artifact Creation, Black Markets are the only semi-consistent place to find one, but they fall off extremely fast once you do get Artifact Creation.
Food Vendors are nice for some of the more esoteric food items like tofu and whatnot if you don't have any set up to get them reliably.
Bakers are nice since Bread stacks the easiest out of all food, but that's more important for Omake than it is for E+. Souvenir Shops are the easiest source of Material Kits.
Goods Vendors are generally for Flying Scrolls, but with equipment weight reduction being a Blacksmith thing too eventually Flying Scrolls is just for things like 0.1 weight furnaces, pianos and whatnot.
Armor Shop is a nice place to find equipment base but that benefits an Inherit Base character more than a normal run.
>>
>>21019504
>>21019750
>>21019763
>>21019992
>>21020100
Thanks for the help lads. One of the nicest generals I’ve ever been in.
>>
>>21020100
There's also the festival of Jure, those shops start low and reset every year.
>>
>>21020132
Unless he times it specifically to match, it's not worthwhile waiting. Even with a low speed build, it doesn't take very long to do a one cycle using Tyris Border -> Derphy -> Port Kapul -> Vernis -> Yowyn -> Palmia. He just needs to accumulate a good amount of gold before the cycle, and enough plat to keep the Investing skill potential high. With a starting fund of around 1 - 2m, it shouldn't be difficult to hit the investing breakpoint, and start the Potential Pot farm cycle.

Travelling to Noyel is too time consuming, and while it could be argued in the case of Larna that it's ultimately beneficial to make the trip (because Larna isn't just a return point, but a secondary transfer hub and also the easiest/most straightforward source of Mat kits/Evo Hearts for Act I runs, whereas Noyel is generally only noteworthy for Stairs, the Well, Last Ditch Karma Fixing, and the Free God Change), waiting on Noyel for the Festival ends up not being particularly worthwhile. (It's also an extra pain if he's trying to farm and spam Xmas Cake Sets, since Noyel is just so far away, and at low speed generally it can burn 2 days just getting there)

After getting the initial cycle and hitting around 100 - 150 investing, generally it isn't an absolute necessity to pump it anymore, since while the cost of 50 invests does go down as investing goes up, it isn't to such a degree where the time and resource investment is worthwhile (particularly once plat costs go up), and it becomes more efficient to just level it off of magic shops alone.
>>
>>21019992
>>21020100
>>21020248
Not that guy, but I am a noob, and this advice is kind of blowing my mind. I'm only level 36 and my investing is still under 40, and I've gotten 4 magic shops over 100, and haven't ever really felt poor. But now I'm wondering if I've fucked something up. Is there any benefit to doing it that way other than saving money?
>>
>>21020593
You'll want your magic shops to at least 150 so you have a chance of getting potions of potential. 200+ if you want to see flying scrolls (reduces item weight) according to the wiki.
>>
>>21020593
It's primarily for optimizing speedruns where the Magic Shops are ready before Act I is finished. (since realistically it isn't necessary to even set up a shop base before you move into mid Act III, and technically at your level you can beat Act II with specific set ups, and tackle early Act III without much of a problem).

That being said, a fully invested shop base (not just Magic Shops, but literally all shops) generally helps the resource collection process move a lot more smoothly. For Inheritance characters this becomes a more relevant point because Inheritance characters do try to stock up on things like Flying Scrolls, Material Kits, Specific Scrolls (Wonder, Oracle, Contingency, Faith, etc.) and the like, whereas for someone just doing a normal run, there isn't as much of a need to hoard those items.
>>
Dumb question: Where do I store things?
My starter house is filled to the brim and I can't leave any further items on the floor.
But I've got a whole bunch of seeds/statues/cards that need a place to go that's not my inventory.
>>
>>21020660
Buy a deed for a Storage House, or just use a place that doesn't refresh in a place that you have a close warp point to. Eventually you can use a 4d pocket/spell if you want but you might as well get a Storage House anyways.
>>
>>20979670
Got here from /v/

sell me this game.
>>
>>21020681
disgaea as a sandbox roguelike
>>
>>21020660
Generally get storage houses and upgrade your house. Also get things like a freezer, a potion shelf, and bookshelf for your house. Those are cheap, cost nothing more for tax, and help a bunch early on for sure.
But also reconsider a little bit. Chances are the stuff you're hoarding at this point isn't actually valuable for now. Like a bunch of little useless tool duplicates, low quality equipment (Long before artifact making), or definitely in your case, (Non-Unique) statues/cards.

Seeds shouldn't take up much space. I shove them in 4ds so things that eat food from my inventory don't get them. Since there's too many for the cooler and I never need 1step access while starving from neglect like I would with foods I'd eat.
Make a museum for statues/cards so you could get some return on them.
Also get a deck to shove at least one of every card in. There's a quest for that, and collecting them all is pretty neat anyway. Though eventually you'll get enough of those from cardpacks if playing E+.
>>
>>21020681
I'll let this nigger do it for me.
https://www.youtube.com/watch?v=Y9gOQxHX83E
>>
>>21021125
Hey that wasn't too bad. It's almost spoilerfree for the positive ways to handle things and pretty much shows the blind perspective to the game, at least. And the guy's not too annoying despite being a weeb reviewer of sorts.
>>
>>21019992
What's a fixity anchor and why's it a flat purple square?
>>
File: works_on_my_machine.png (96 KB, 597x167)
96 KB
96 KB PNG
>>21021449
>What's a fixity anchor
https://elona.fandom.com/wiki/Changelog_%28Elona%2B%29#1.87
>Unique artifact that can be bought with music tickets from rich person <Stoke>.
>Does not disappear when used.
>Can only be targeted at allies, and will apply the new Shooting Mode buff.
>Targets with that buff will be affected by Bind/Immobility, cannot move, and their SP will constantly decrease.
>However, their ranged attack damage calculations will now also take into account their equipment skill level, making it on par with wielding a heavy weapon two-hand.

>why's it a flat purple square
No idea. The player's custom tileset needs to be updated would be my first guess.
>>
>randomly adding 15 new weapons in one update
Guess I'll fuck around with this
>>
>>21021552
Huh. So it basically turns a pet into a turret? Neat I guess. I thought NPCs didn't have SP? What happens when they run out of SP? If you turret a pet that's leashed and then move away do they still teleport to you? What about teleports from cursed gear?
>>
>>21021557
watch them be useless like shurikens and shields,or hell any weapon thats not a sword or your bare hands is useless in this game
>>
>>21021907
I wouldn't say useless. They're just sub-optimal. You can use whatever you want, train that, and still get enjoyable gameplay from it.
>>
>>21021907
>>21021936
They're primarily stylistic weapons rather than weapons that fall under some optimized niche. The weapons with intrinsic qualities aren't bad, but they're not anything particularly gamechanging either. All in all good for some roleplaying builds.
>>
What things can modify attributes? I'm trying to figure out why my current perception is lower than my base. It's not any of my equipment, I even took it all off just to check. It's not any of my mutations or ether diseases, in fact I have 4 eyes and the eyes of a cat which increases my perception. Yet somehow my current perception is 26 while my base is 53
>>
>>21022958
You can be affected by decreased statuses that won't show up as an effect. Enemies can inflict it on you, cursed bottles of body or mind can inflict it on you. Either try drinking a Restore Spirit potion, or go to the Healer.
>>
>>21022986
Yeah I literally just figured that out. Now my perceptions gone all the way up to 74. Turns out some of my other stats were lowered as well. My character was so crippled and I didn't even notice until now
>>
Tell me about your party guys:
(note that out of respect for my npc's, I will never change the default name assigned to them by the game)
>me, juere(yeah yeah, hunger, herbs, muh stats, pfft) wizard. Shitty wizard who relegates himself to a buff/debuff/commander role
>little girl, my protege, my right hand, my bro. As long as she's alive our victory is at 99% Early game she gets destroyed by those slimes under Vernis, now she solos gods and is like, "Eyo, onii-chan, this god is dead, who's next?"
>older sister, noisy girl who insists she is my 'onee-san' despite me being older than her. She uses crossbows and is our main dps. She lets us win faster.
>android, provided by Mani, who eagerly watches me succumb to my ever rotting flesh. Lately, my supposed machine body gives me this pitiful stare since:
>I will always switch to Jure on Juresday, for the free daki, I mean, c'mon guys
90% of my games end with this party, this may seem 'sub optimal' as they are regular npc's that are easy to get, but the adventures we have, I can and will never forget.
>>
>>21023016
I usually solo, with a single cute gal in my house for sleepy rewards and maybe some shopkeepers.
Currently that cute gal is Lulwy's black witch pet, and the shopkeeper is a ninja (Welcome to Ninja Fast Food. May I take your order?)
>>
File: ic1.png (251 KB, 620x396)
251 KB
251 KB PNG
>>21023016
Too many characters I have running. This is my Inheritance Base/Tester character. From top down
>NPC Adventurer, got her while testing the speed for relationship gain through Puppy Cave grinds. Acts as an off DPS with a Living Scythe to test out decap effectiveness.
>Little Girl, starter NPC, speced for DPS. Diablo wielder.
>Asura, nice tester for dual wield and weapon weight influence. Swaps between about a dozen or so weapons. Main melee DPS.
>Evolved Harpy to test Super Regen while I was still back in Act I. Main HP tank.
>Young Lady evoed to test Miss Vampire using standard E+ AI. Turns out Drain Blood is absolutely terrible in comparison to Sanctio Bombs. Ranged support
>The Four Istelles are all later additions, added them on after beating Act III to see how fast a base NPC could be accelerated via Void grinding alone. Black Angel for Ranged DPS (Rainbow test). Cute Fairy for Seed Abuse. Defender as a safety net. Golden Knight is a Guts Wannabe (Dragonslayer)
>Exile follows Black Angel. Main Magic DPS. Turns out Eclipse was really nice. Wanted to see how well I could get mass AoE with capped parties to work, made me realize just how important stats really were to the equation between comparing her and this party to my Monster Tamer character and her Chaos Serpent.
>Stersha is Stersha. Was hoping to test how viable an ALP build could be but it turned out that with the effort needed even with an Inheritance character I was better off just getting a Pokeball. Now I just use her to test out custom talk files. Pity E+ doesn't have all the talk functions that Omake does.
>Spiral King. Easy fall back Magic DPS. Turns out insanity isn't as great as it used to be. I don't run tests with E+C anymore, otherwise I'd probably look into getting her kitted with the new Speech actions in 1.88. But still makes a nice caster combination with the Exile.
>Isca the whore was my shopkeeper of convenience.
I just recently reset the party's levels to see how effective a level 150~ party would be if they were reduced to level 1 in Void 100+ with stats intact (and to see how fast they'd level), but at their current strength the group can beat out a L800 boss (7742/1140 INIT) without that much of an issue. Combat mostly just comes down to spamming Mass Hypnosis for mob control, Doryuu Ranbu to create space, and Healing Rain spam. Dragon Dance is really nice for large teams since it removes chokepoints.
Secondary team I'm planning on finnicking around with eventually on the same Inheritance base is a Lankarta (Ranged DPS)/Fin Crocodile(Not Sure)/Talon Soldier(Not Sure). I really wish I had tried running ALP during the Chaos Child fight on Nagarew though.

Other characters I have running are a Monster Tamer with an Electric Hippo and a Legendary Wolf. Originally I had built her with an Inherited Chaos Serpent and Bubble Dragon...but quickly realized that they both massacred the poor girl too easily with AoE. A fighter pilot character with a Yerles Combat Plane, plays mostly like running with a low speed Bell, but it's fun since every time I play the character I make tweaks to the Combat Plane's speech file and it involves digging through grammar dictionaries and Japanese forums/news sites to see if I'm writing her dialogue naturally. Then an Isekai roleplay character where I tried to build a character according to spec (twin dagger assassin solo build). But with twin revolvers being in E+ now I'm tempted to just reforge the character since my Inheritance Base has a full set of living weapons again. Dunno if I eventually want to change from solo to something else to fit story development for the character, but I came to realize I have way too many monster balls now, and carrying all of them during Inheritance goes over my 700s weight limit. On older E+ versions I have a smaller party (Yith oriented since Spiral King was a godsend) that doesn't use any form of grinding, but he's perpetually stuck in Act 1 just because dungeon diving with low stats and no potential is comfy. Then on Omake I have a test character but she's really only there so I can try and find a goddamn Justice Weapon, and I have a Slime Tamer character because Overhaul's Slime mobs are cute.
>>
>Note that chance for a Big Daddy to spawn on a dungeon level goes down slightly with each little sister killed (6.67% at 0 kills, 2.86% at 10 kills, 1.01% at 42 kills, 0.47% at 100 kills). Turning them in does not affect Big Daddy spawn chance.
So I CAN kill Big Daddies every time I see them and collect as many Little Sisters as I have balls for quest completion without ever reducing spawn chance, right?
I never bothered to do the quest at all due to reading something about it decreasing spawn chance. But it seems I've been missing out a fuckton on duplicating items, by golly.
>>
>>21023249
Once you get to consistently farming Little Sisters you stop noticing it. Generally there's only one or two artifacts that you really bother duping, and after a while you just forget about it altogether.
>>
>>21023358
>after a while you just forget about it altogether
What? Why would you stop getting Kumiromi statues?
>>
This clock really is pretty, once the base is desaturated and the bulgy hand is replaced. I don't like much of that graphics pack really, but the clock is one thing it definitely did somewhat right.
>>
>>21023889
Because eventually your grind rate is limited by actions and having extra farms stops increasing the effective rate of return. Put in other terms, the grind effectively plateaus out. Hitting the thresholds for consistent regrowth is nowadays really easy, since by Act III the threshold drops significantly, and Amurdad is actually pretty easy to kill even before the end of Act III. Once consistent regrowth is established, the Kumiromi Statues funnel towards more farms instead of simply keeping farms stable. More farms means more actions spent towards managing the farms, which detracts away from the actual choke point regarding powergrinding stats. It effectively means that even though the cost of each Statue is eventually capped, the opportunity cost per Statue continues to increase with each successive Statue (assuming that you're utilizing all of the Herb seeds obtained as a baseline - if you use all of the seeds period, then the opportunity cost skyrockets since the value of the other seeds is variable)

The rate of consumption isn't the problem here, since there are technically ways to force hunger, which means the core focus becomes maintaining potential instead, which Kumiromi Statues isn't going to solve, since merchant accessibility becomes a more significant choke point.

Some builds that frontload the preparation end up foregoing the Little Girl process entirely, since it's entirely possible to hit threshold by Act I, but requires higher levels of Gardening (more grinding) and effectively demands the early game to be nothing but Harvest Time quests with all the plat funnelled back into Gardening until around 100 - 150 Gardening. (Natural threshold is 214, but even around 100 the actual odds of Withering aren't substantial, and typically speaking by that time they're sitting on so many seeds it doesn't even matter anymore). Time efficiency becomes an issue, but if someone is going to grind Harvest Time to get to 100 Gardening then really time is probably the least of their concerns.
>>
CUSTOM UPDATE FUCKING WHEN
>>
>>21023980
I'm new and dumb. What does killing Armurdad do for gardening? I remember reading a post here talking about Amurdad's artifact for getting seeds, but I can't find any information on what that is.
The wikia seems to only list the sickle, which doesn't seem to have any effect on gardening at all.
>>
>>21024042
Amurdad drops an item called Kumiromi's Scissors. When you harvest a plant while you have the scissors, the threshold for replanting drops significantly, so instead of needing Gardening in the 100s to replant, even at around 50 - 70 Gardening or so you'll be able to replant. This basically cuts down the amount of seeds you'll need.
>>
>>21024055
Oh, shoot. I've gotten 100 gardening without those multiple times. That would have been helpful. No real regrets since playing blind is fun, but still.
Thanks. Edited wikia/Amurdad to link to em.
>>
Yeah. That's how it goes.
>>
>>21024293
Great
now whore her out to derphy
>>
File: InnerGodKiller.png (1.16 MB, 1289x755)
1.16 MB
1.16 MB PNG
>>21023016
My waifu,bell of termination! i should really do a solo clear someday i am just extremely lazy and wanted to finish the game for once
>>
So what do I do when there's a new version of the game out but Custom hasn't updated for it yet? Just stay on 1.87?
>>
>>21024390
Of course its not like there is a rush to update
>>
>>21024406
Can you help a brother out? That wikia's stupid as shit and never makes backups for older versions, 1.87 was removed already, got a link to it?
>>
>>21024414
https://bloodyshade.no-ip.org:42333/ElonaCustom/
>>
>>21023016
My last character had a Defender waifu who did a great job of keeping him alive. (Also had some fire dragon children early on, but I dropped them pretty quickly because managing them was a pain.)
Current character has a kung-fu slimegirl waifu who's incredibly powerful. I'm almost done getting her final equipment ready; just need to get five more Cesti of Meteors. Can't wait for her to be able to go full Hokuto Hyakuretsu Ken on mooks.
>>
>>21024472
>Several cestus of meteor
dont they turn into stardust?
>>
>>21024483
Only if they're acquired while another copy already exists in your inventory, a party member's inventory, or your surroundings.
A pet in the Dojo isn't a party member, you see. Of course, I'll have to teach her Body Blow and whatnot all over again, but it'll be worth it.
>>
>>21024569
so let me get this,you can give four cestus to a pet whos on the dojo and they wont stardust as long as you dont take them off it?
>>
File: Wew.png (768 KB, 1279x753)
768 KB
768 KB PNG
>>21024569
Well,color me surprised,it worked
>>
>>21024665
Right. Gotta be careful if you're trying to take other items out of their inventory, but otherwise there's no problem. Useful for giving a pet a fixedart that you also want to use.
On a quasi-related note, apparently it's possible to cause an enemy to starve to death via Body Blow, and if this happens to a Big Daddy it won't spawn a Little Sister. Guess I'll have to change that line to a plain melee attack for now...
>>
>>21023016
A bright flame dragon, a pro-jet and one of those insects from the maids mansion customed into a dark elea waifu with 6 hands. I'm now at a point that I can get the lesser lvl 250 Gods as pets, which one would fit my party?
>>
>Artifact fusion limits
>2000 on static equipement
>2500 for <miracle equipment>
>3000 for {godly equipment}
What are the chances of getting godly equipment that doesn't already have 3000+ worth of enchant on it already? Or should I just look for miracle gear with no enchants to fully customise?
>>
>>21025075
arent god pets just to marry? they dont look special combat wise
>>
The wiki says that pierce with unarmed martial arts caps at 50% with level 250. Does chance to throw an absolute piercing attack on items work with unarmed martial arts?
>>
>>20999474
I've been out of the loop for a year or so, what's Oomsest?
>>
>>21026697
https://elona.wikia.com/wiki/Omake_Overhaul_modify_Sukutu_Edition_South_Tyris
>>
>>21026796
Thank you.
>>
File: pets.jpg (398 KB, 1282x795)
398 KB
398 KB JPG
>>21023016
The original plan was for this to be a god pet horde run with Koukaku no Pandora themed characters, but after some shuffling it ending up being half Pandora and half OG Symphogear.

First pet was Amy, a fire dragon child (now fully evolved) I hunted in Puppy Cave because 220 life is always useful. Then with her protection I built dungeons next to Palmia and stockpiled sacrifices until I could go through and get all of the gifts at once before switching back to Kumi. The rest are:

Clarion, an Android that hits people with lightsabers and occasionally blows stuff up with a railgun
Phobos, a Black Cat that does the same except with Living Sickles and a crossbow, for the occasional Ehekatl bonus, also maintains atrophy on anything tough enough for me to bother Cheering for
Bunny, a Defender covered in shields who does the usual Defender things and heals up anyone who gets hit
Gertsecomma, a Black Seraph mount for Boost + Speed + Lulwy's Trick shenanigans, also Dims things and shoots a bow
Takumi, an Exile who does Exile things
Chris, a Golden Goose who sings and shoots. Used to have a more thematically appropriate GAU-17 minigun firearm, but then I found a living pistol with "It occasionally stops time (###)" so she uses that now
Miku, a Throwing-specialized Cute Fairy. Probably the least effective god pet here, but the free seeds are nice.

Yet to be added are Hibiki, who'll be a Gokiburi who uses martial arts, and Tsubasa, who'll be a Blade with a big sword. Just need to step up herb production a bit a set aside some time to catch them up on skills a little.
>>
>>21025474
Completely RNG dependent, and if you're looking for Godly equipment and not trying to craft them, I wouldn't bother.
>>
Another quad special ammo bolt. No timestop or magic so it's not really that useful. Nice name though.
>>
How the fuck do you place things in containers in this game? I have no idea how to offer stuff to alters.
>>
File: Tiamat.png (3.3 MB, 3579x2420)
3.3 MB
3.3 MB PNG
>>21027494
>Dragonic Sex
>>
File: NRAFire.png (28 KB, 500x375)
28 KB
28 KB PNG
>>21023016
Been a bit since I played, but the amount of sheer stupid RP that came out of my first "real" save has made this group unforgettable in my mind.

>Me: a Juere Tourist who has a crippling distrust of magic since tomes do all kinds of eldritch crap. Uses nothing but 2handed broadswords, special acts, and magic device. It is like I am trying to set myself up for failure but I will see this through.
>Little Girl: Saved her life by making her drink 10 bottles of vodka in Palmia since I had no poison and she was pregnant. She now is constantly drinking since alcohol saved her life. Also a crazy murder hobo. Has spliced every god pet but one into her genes. Might have multiple personality disorder.
>Military Putit: basically a PTSD veteran explorer of the nefia. I have his tone file set to spout random military movie quotes sometimes edited for Elona.
>Fox Brother: I couldn't pronounce his name so nicknamed him Mozilla. Was going to change it back but had forgotten it. Made his personality helpful, but really annoyed no one gets his name right. By this point he can't even remember his name right.
>Defender: the straight man. Constantly praying to Jure that we somehow survive one more day. Is too old for this shit.
>Wooden Golem: I was really stupid, tried to make furniture and didn't know you could make golems in the process. Has to deal with the fact that his original purpose in life was to be a dog house and he was a mistake. Existential crisis intensifies.
I made it to act 2 with this band of misfits and I assume the insanity can only improve from here.
>>
>>21027659
Those are great, and the Putit and Golem are downright fantastic.
I really need to loosen up with who I have with my party myself.
>>
File: unknown-3.png (289 KB, 485x387)
289 KB
289 KB PNG
>>21023016
Kobold Saber is there for the purposes of adding its stats to the wiki, and then testing it as a pet. Shagohod (xeren electric tank) was my previous mount, but D-walker (ride cleric) gives a ride speed bonus so hes faster. X-J9 is a fully evolved yerles machine infantry with a living crossbow. Psycho Mantis is a spiral king, Paz is a young lady evolved to white princess, so on and so forth, and then metal gears (xeren auto tank, both are evolved now, picture is a little old) to test out making literally everyone shoot all the goddamned time.

It's gotten me to act 3, so...



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.