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File: how2.jpg (617 KB, 919x1275)
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Hello, /gd/.

I'm new to Photoshop and I want to try some easy effects.

Looking for something easy to start with, I tried the "turn to stone" effect, thinking it would work well.

This is as far as I've gone, but the hair, eyes and eyebrows look awful.

How can I work with that to create a real petrification effect?

Any ideas/tips?

Source pics in the next posts, in case you want to show something with my picture.
>>
File: how.jpg (814 KB, 919x1275)
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Dark hair is proving to be a problem, but I don't want the easy way out of choosing blonde models... There must be a way here.

So far I've:
- Selected the model
- Desaturated
- Pasted texture into selection and chosen Multiply as Blending Mode.

Where can I go from there?

Thanks.
>>
File: text.jpg (1.17 MB, 2700x2700)
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And the texture I've used. Thanks for any tips you can give or show me.
>>
File: levels.png (1.71 MB, 919x1275)
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>>347346
Kinda lazy to cut it all right now, here's a half baked pic.
Separate the image in pieces, exposed skin, hair, clothes.
Desaturate the entire skin and hair, apply a filter to the hair so it looks more like stone, apply a different texture for the hair and eyes, all the skin should have the same texture.
Now you have to play with the levels and saturation of the texture itself, when this is done, add some details like blank eyes and shadows and there you go.
>>
>>347352
Well, thanks a lot for you input.

Two questions:
- Which filter would you use on the hair?
- Is there a way to make very dark hair look the same light colour as the skin? That's the part I've not been able to do.

If anyone else wants to help, I'll be watching this thread regularly. Thanks to all.
>>
Interested.
>>
OP here, checking the thread daily. Keep it up!
>>
File: 01270.jpg (862 KB, 919x1275)
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>>347346
you need a better texture
clip it to the layer and puppet wark it around the curved parts
>>
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i lazily started one

hair, clothing, accessories will be the toughest part. you'll have to go in and replace them entirely, using the skin as a base texture/color, then overlay some of the details from the actual hair.

surface blur will smooth out some of the textures so that it all starts to blend together and look like one solid piece of stone.
>>
>>347422
>>347412
Thanks a lot for your help, I'll try your tips too!

Thing is... What would be the best way to make what you say about the hair (making it the same color as the skin while keeping the details)? An unfinished example would be enough, feel free to use my pictures for it.

Also, any texture recommendations?
>>
File: 270.jpg (1.03 MB, 919x1275)
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>>347428
i just masked out hair and top, put a threshold layer on top then the texture layer with no filter, clipping each layer

i'm just doing this on the fly, maybe i'd go about this totally different if i spent more time on it
>>
>>347432
Thanks for the time you've spent on this!

Which settings do you use on the threshold layer?
>>
Back to page 1.
>>
Source on the model?
>>
Plz tell me this isnt a fetish
>>
>>347553
>Blatant kinkshaming
4chan really is the internet's cesspit.
>>
>>347553
Everything's a fetish, silly boy
>>
And again.
>>
>>347348
Source?
>>
>>347349
Is that your house's floor, anon?
>>
File: 1532969601270 copy.jpg (204 KB, 919x1275)
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Some good things here but still too flat...
>>
>>347796
OP here.

You've found the same problems I've found, dear anon.

How can one make very dark hair or lips look the same light grey colour as the skin without making it look flat?

That's why I opened the thread!
>>
Try to use images like this to generate the "stone" look. You can achieve it with these kind of images by playing with the blending modes. I'd also advice you to grey out the eyes since statues usually dont have irises.

The problem with the hair can be resolved by using your pen tool to make a cutout and changing the lightness, or you can use the dodge tool to lighten it. Look up some tutorials online and combine them. If you look up "lighten hair color photoshop tutorial" you should be able to get a proper tutorial. Good luck!
>>
File: Standbeeld.jpg (283 KB, 550x576)
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i made this a while back while i was still inexperienced in photoshop, I think it came straight from a tutorial
>>
>>347839
It's good, but what about the eyelids, eyebrows and hair?

I want to make them look petrified and the same colour as the rest of the skin without distorting the person's face.

I'm thinking. Is there an easy way to turn a person into "lineart"? That might help.
>>
>>347839
looks realy good. but since stone cant grow hair you might wanna get rid of it or replace it with like moss or something since you used a old stone texture
>>
>>347837

I’d say it’s a contrast thing. If you look at the chin and bottom lip, it’s starting to work.

It’s also why the eyes look funky because that’s where the only blacks are.

Left eyebrow is starting to take shape, even though I was sloppy.

But in this kind of project, you’ll need to up the contrast.
>>
Promising thread, this one
>>
File: eTH4RXi.jpg (89 KB, 800x1143)
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>>347553
i'd say yes. every time i scroll by this thread, it directly reminds of horrible 3D art (or photoshops) of exactly the same thing i'd come by on sadpanda or deviantart. down to the quality of execution. imagine someone is so autistic and bad at blender, photoshop or some posing program that the uncanny result he's capable to produce by changing materials / textures or colors of stock assets eventually gets his dick hard.
>>
>>347899
OP here.

I just saw the effect online and thought it was cool and easy enough to do. So I'm asking how to overcome the difficulties I've found.

If someone wants to fap with the resulting pictures, I don't care at all. It's the Internet, everyone faps to the weirdest shit.

Even more... What makes you think that nobody has ever fapped to the picture you've just posted?
>>
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>>347919
>What makes you think that nobody has ever fapped to the picture you've just posted?
>>
>>347837
>>347850
don't lighten all the pic or detail will be lost, use dodge tool on the dark areas

also look into displace
also add shadows later on another layer
>>
>>347840
Find Edges might get you into the line-art direction
>>
>>347932
And I'll fap to that dog too!
>>
>>347932
:thinking:
>>
>>347562
>being so fucking sensitive you can't take a joke
Please please please go back to fucking Tumblr you little bitch
>>
Back to discussion. Any progress?
>>
News?
>>
>>347348
Source?
>>
bump
>>
RE:
>>
Back to page 1.
>>
>>348692
fuck off
as soon as i googled and found at least 3 video tutorials worth watching your thread become invalid
>>
>>348723
OP here. None of those tutorials addresses the problems I'm having with the hair and eyebrows. That's why I made this thread!
>>
>>348844
>>347938
oh right, if only someone addressed this issue for you
>>
>>348845
If I use dodge tool, details are lost instantly... It's not that simple, friendo.
>>
>>348863
then turn down the opacity of the dodge tool

you want this spoon fed to you don't you
>>
>>348865
Not really, I'm just a noob at PS...
>>
Bump
>>
>>347346
i would use the burn/dodge tool for all the dark spot to get the shadows lighter
>>
>>349190
But it destroys the lights and shadows coherence on the image...
>>
Up.
>>
>>349309
you really are a complete idiot
>>
>>349561
lol, why the hostility, though?
>>
>>349665
If you think that was me being hostile please don't visit any of the other boards, I was just stating the obvious
>>
>>349668
Why is it obvious?
>>
>>349796
Obviously it ain't to you and your special needs brain

There is enough info in this thread for some with basic PS knowledge, if this thread confused you or you can't get the info you need from it you fucking shouldn't b here
>>
>>349799
Thanks.
>>
Up.
>>
bump
>>
this thing on?
>>
hi
>>
b2p1
>>
lol this thread
>>
This is fucking shameless. It's like coming here to ask how to do those fucking "celebrities but inflated" fetish pics. Holy shit OP please get some fucking self respect.
>>
>>352288
lol, what are those?
>>
Btt
>>
File: 1540433586176.png (132 KB, 326x493)
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>this fucking thread

I knew a lot of /gd/ was incompetent but holy shit
>>
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>>353273
12 minutes in GIMP (lol)
>>
>>353274
I don't get it, do you actually think this is any good, are you asking op for help, he is only slightly better than you
>>
>>353279
Sorry I should just use filters like a true pro
>>
>>353279
in b4 this is actually OP who is super jealous
>>
File: graphic_desgin.jpg (644 KB, 919x1275)
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i make graphics

r9 my dfegning
>>
>>353297
unironically the best in the thread
>>
>>353289
No you just use gimp like a retard and defend shite
>>
>>353289
yeah fuck you retard
>>
>>353274
i don't get the joke
>>
File: stone.png (2.21 MB, 919x1275)
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File: j.png (2.56 MB, 919x1275)
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mk2
>>
i think i made it worse in mk2

maybe this
>>
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>>353310
>>
>>353307
>>353309
>>353311
these are way off, they look more like a sketch filter
>>
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>>353305
PERCHANCE
DID I STRIKE A SORE NERVE
>>
>>353290
OP here. Still monitoring the thread, and happy that people post on it. Thanks to all of you!

Let's see if someone can solve how to petrify dark haired people.
>>
File: niggs.jpg (338 KB, 807x901)
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y'all a bunch of niggas who can't petrify a girl proper

Photoshop ain't the way, just call Medusa!
>>
File: niggs2.jpg (372 KB, 662x597)
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just 'member to petrify your bae if you catch her with some fuckboy

(and yea, these two be brunette bitches)
>>
>>353439
>>353440
do you wank to this?
asking for a friend
>>
>>353458
yesh, my negro
>>
>>353440
>>353439
How the fuck did you do that?
>>
>>353439
>>353440
Goddammit. That's perfect. How?
>>
>>347346
this is not an easy effect at all.

im not even sure if it's possible to successfully "turn [a person] to stone" with photoshop as that requires changing material, lighting, etc. seems like it's more suited for a 3d rendering program.

if you want to brush up on your photoshop skills i suggest checking out psdtuts (go to their photoshop tutorials section) some of them are really good and useful to try
>>
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>>
>>353680
this isn't your recycle bin this is a thread
>>
Yo, >>353595 , look at >>353439 and >>353440 and tell me it's impossible to make a good petrification effect with a straight face.
>>
>>353717
Leave him alone, you can tell he just wanted to be a part of something but knew fuck all about it
>>
>>353717

> I want to try some easy effects.

> this is not an easy effect
>>
>>353726
Not OP, dude.
>>
Layer blending modes : Product !

This thing does miracle
>>
>>353858
And the idiot award goes to
>>
>>353862
How come anon :( im still learning
>>
>>353504
>>353531
Stone is all one color, retards. Look at a statue. Stone doesnt have dark hair or light hair. Stone doesnt have dark eyes. Stone doesnt have dark eyebrows, so, you have to eliminate those color discrepancies.
>>
blending modes yes, but most importantly, well crafted displacement maps you apply to the texture before you add a blending mode to it

https://www.youtube.com/watch?v=huvysaySBrw
>>
>>353907
Thanks. Now the question is:

HOW THE FUCK DO YOU DO THAT?
>>
>>353907
>>353923
all this including displacement got mentioned 3 months ago in here, and he still hasn't learned a fucking thing, he still bumps he still asks question, he is a fucking retard, if in 3 months i didn't master this on my own i would be embarrassed
>>
>>354042
OP here. I've learned a lot of things and I'm quite grateful. But... I haven't posted the solutions I've found because this is one of the few threads on /gd/ that has actual content, and I'm enjoying the discussion.

Have a nice day! :D
>>
>>354090
you too
>>
Guys, if you turned a girl into stone, and she had smelly armpits before petrification, do you think her petrified armpits would smell like delicious sweat or not?

I mean, the person turns into stone, but the clothes and everything surrounding it are not petrified. The sweat and filth would be already outside of her, so they should be spared from being turned to stone.

What do you think?
>>
>>354384
i think you are retarded and desperate for friends
>>
>>354384
Yes, but her deodorant is spared the petrifying process too, so it's all good.
>>
>>354414
That's how great minds work!
>>
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>>353907
This anon gets it.

Pic related is my half-arsed attempt but keeping these principals in mind with some time you could get a reasonable result.

My process involved getting rid of detailed features such as eyelashes, iris/pupil, and other shit you wouldn't see on a statue, then using curve adjustment layers with masking to target specific parts of the subject, such as the dress, hair and get all tonal values within a close range. Overlay a texture and liquify.

Hope that helps, OP.
>>
>>354461
OP here, it does help!

The idea is very good, and, although it looks more like sand than stone (due to the texture), the process seems well thought and the details are well done.

Thanks for it! Let's see what others can make.
>>
>>354384
dude...
>>
>>354700
Man.
>>
>>353504
step one: get a big block of marble...
>>353717
This clearly isn't just a couple filters. The hair was almost certainly manually redrawn, it doesn't have the same shape as natural hair.
>>354627
>op here
how badly do you want this petrification effect?
>>
>>354913
OP here. I want to see how good the effect can get, I want to see different people's ideas... What can you offer, matey?
>>
>>354920
Not friendship, now get a life and fuck off
>>
>>354924
Hostility to Internet strangers is so futile... Any tips on the effect?
>>
>>354961
you could of took a course and passed in the 3 months this threads been active, you just sound desperate for friends
>>
>>354962
lol

If you think replying to a thread every two or three days is a way of making friends...
>>
>>354962
The fuck does a course have to do with it you projecting cunt stick? Guy just wants to know how to produce an effect and after 3 months there hasn't really been a well constructed solution. Fuck off, seriously.
>>
this thread
>>
>>355109
No information in this thread lol, there is plenty to go off and look up, three fucking months waiting for the answer to be spelled out in some dumb cunts language so he can absorb it, this fucking thread lol
>>
File: r.jpg (739 KB, 919x1275)
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>itt

The absolute state of /gd/.
>>
>>355261
is that ironically bad or were you trying?
>>
In every attempt the biggest problem was the hair and bathing suit. the second to last image uploaded did an alright job of mimicking the texture of granite on her skin but the bathing suit and hair were awful. Most granite sculptures I've seen simplify the texture of things so they look smooth. You need to find a way to still show that she has hair but simplify it, have less texture and value. You would probably be better off just learning how to draw and drawing it yourself.
>>
>>355290
OP here. Thanks. Your reply is very insightful. We face two problems here:
- Making the whole statue more or less the same colour, fixing the dark and light parts.
- Adding details like the ones shown on >>353440 in order to make the picture look more like a person has been petrified than a normal statue.
Drawing those details is always an option, and I reckon that's the way it's done on the picture I linked to, but I'm sure there is a way to make it with filters and adjustments.

Let's see what others can make!
>>
>>355266

t. unironically think that I would spend a more than 5 minutes for this image
>>
>>355339
>Let's see what others can make!
now i see your plan, this is an advice board not a request board
>>
File: turned to stone.png (1.6 MB, 919x1275)
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my selection was very weak
>>
>>355411
so is your skill level
>>
>>355413
ok
>>
can someone delete this trash thread?
>>
>>355441
lol, do you want to delete it because it shows that /gd/ can't even /gd/?
>>
>>355456
Information is provided in thread
Doing it for OP is another board
>>
File: 15329696012702.jpg (389 KB, 919x1275)
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100% statue pro effects
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>>355578
I can't tell from your shit skill if this is a joke or serious
>>
>>355345
>>355441
>>355459
OP here. I've already posted that I know more or less what to do here, but I still find interesting the ideas and pictures people are posting. So what's the problem with the thread?

If you don't want to see it, you have the option to hide or ignore it.

Thanks for your posts, anyway.
>>
>>355578
dem nigga lips
>>
>>355782
Finally, someone noticed.



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