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Now with soft kits and hardcore players

Previous thread:
>>10142349
>>
How would one go about setting up a Swashbuckler LARP? As in, one that takes inspiration from The Three Musketeers, Zorro, The Princess Bride and PotC.
>>
How do you go about creating a good character? I will be going to my first Collage of Wizardry type LARP and I can't seem to get a good grasp on an idea.
Do you usually go with a character similar to how you act in real life? A completely different personality that you would like to try out?
>>
>>10172685
As far as I'm aware from friends playing, watching FB groups and YouTube videos about it, you can play pretty much anything. I've seen time-travellers, sword-mages, people in 90's fashion etc.

If you'd like, I can try going with you throughout the process of character creation.
Also, which CoW event are you going to?
>>
>>10172685
it's subjective what counts as good so there are no one good method but there are several ones which will be only good in specific contexts.

As for me, I either try to get a theme for it or one good motivation. And from then on just work out the "skeleton" of the personality, and flesh it out according to what characters I have close contact it, the rest will be shaped during the game and what is appropriate for the moment to have fun and engage in the story one way or another
>>
Post nice hats, please.
>>
>>10172740
Seconding this, would love to see some good hats.
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>>10172935
Hers: very neat and regal. His: bit strange.
>>10172937
I don't know what the fuck the english name for a chaperon is but I've always liked those that are turban-like. Majestic.
>>10172938
Red hat is nice, black hat seems a bit frayed, blue hat is nice too.
>>10172939
Quality hats.
>>10172940
His is fantastic, but she, on the other hand, isn't even barely hatted. Scandalous.
>>10172941
Good hat.
>>10172942
Not enough feathers.
>>10172943
His looks comfy, but I'm more intrigued by whatever the heck the two guys on the right are wearing.
>>10172944
And she's got a very pretty hat.

All in all, good hats.Thanks.
>>
>>10172958
>I don't know what the fuck the english name for a chaperon is
hood. It's literally just a hood worn in a gangsta way

> but I'm more intrigued by whatever the heck the two guys on the right are wearing.
straw hats
>>
>>10172963
Yeah, straw hats, but their shape is weird.

In French we make a distinction between a capuche (the hood attached to clothing like a cloak or a coat) and a chaperon (the stand-alone hood). Guess English doesn't.
>>
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>>10172991
It's not the most common kind of strawhat but I usually see them every now and then so it doesn't look strange to me. Though I'm not an expert on strawhats

About the name for hoods it's the same in hungary
>>
>>10172991
In English, it's a gugel or hood, and if worn like a weird hat rather than a gugel it's called a chaperon. Likewise the distinctive garment that followed later up is called a chaperon as well.
>>
>>10172685
for my first LARP, I took a personality quite similar to mine and tweaked it a little bit - just amplifying certain traits and playing down other ones; so for example, I played as someone much more emotionally dependent and clueless than myself, amplifying traits like insecurity, need of validation and blind faith, while playing down stuff like my self-confidence, argumentative nature and preference for solitude. now I'm about to go into a tabletop (where character creation is often relatively similar) as a highly racist battle elf who occasionally gets whispers from something not unlike Cthulhu and is quite strongly considering gaslighting the entire party via abuse of the Awakened Mind mechanic - needless to say I'm not actually a racist telepath who speaks to the Old Ones in real life.
tl;dr starting with something similar to you but not quite seems like a pretty good strategy

>>10172941
I fucking love this, especially the text on it

where are these from? I want to know where they've beaten everyone to submission (good costuming) so successfully
>>
>>10173362
All of those pics are from last year's Drachenfest
>>
>>10173329
https://youtu.be/_XvEK6d9hEM

This is a good video on the origin of the chaperon. From the "Modern History" channel
>>
>>10172935
Saw thing guy when searching the internet, reminds me a bit like this guy. Although the hat here looks way better
>>
What's the current state of American LARPing on a scale to 'even the non-private games are surprisingly good now, what the fuck' to 'a horrible stain on the hobby, contributing to stigma that stretches even to Europe, the good secret private games aren't worth it, nuke all US larps from orbit, follow the example of the sacred Robbie Rotten and lie to location owners and cops to get them to shut them all down'?
>>
>>10174408
If I have to judge by the US larp "influencers" then the second one
>>
>>10172690
>>10172733
>>10173362
Thank you everyone!
I was also talking to some friends that are more experienced and one of them said that they use larps as a safe space to face fears or issues they may have which seems like a really interesting concept (I'm not talking about deep trauma, more like talking in front of an audience or dealing with rejection.) which I find really interesting and would like to play around with.
At the moment my plan is to continue being "me" but to accentuate some bad aspects of my personality and see how I improve them as the character goes along. For example being snobbish or afraid of being wrong, so my character may be pure blood who thinks they know muggles but confidently gives completely wrong answers in the lessons.
>>
>>10174412
>I was also talking to some friends that are more experienced and one of them said that they use larps as a safe space to face fears or issues they may have which seems like a really interesting concept (I'm not talking about deep trauma, more like talking in front of an audience or dealing with rejection.) which I find really interesting and would like to play around with.
that's a pretty standard thing and everyone does it to some degree either unconsciously or not. It's like training some of your skills, you do it with a game until you get better. Though it's best working with soft skills.
>>
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>>10172557
Almost finished with my new soft kit for an event this weekend. Got a new armour as well. Any of you guys got some kit advice to add to this? (Not in the picture are hose-holders, 2 belts with a kidney pouch and a bollock dagger, deck of 15th century playing cards, gloves.)

>>10174412
Yeah it's a thing a lot of people do, it works surprisingly well. Just make sure the things you do try to pick out aren't too big a challenge, 'cause it might just ruin your event.

>>10173973
I'm a simple man, I see Dwaler LARP, I love it.

>>10172939
Such a good hat with such ugly fabrics. The bane of my existence.
>>
>>10174506
>Such a good hat with such ugly fabrics. The bane of my existence.
I actually like that fabrics. It looks good on those cloths
>>
>>10172563
Gropey started one, ask him.
>>
>>10173534
>Dude makes the hood into a Chaperone

what the fUCK DID I JUST WITNESS.
MY WORLD HAS BEEN SHATTERED.
REALITY IS BROKEN.
>>
>>10175293
https://www.youtube.com/watch?v=GIx5L4dnri0
>>
>>10175293
You honestly didn't know that chaperones are hoods?
>>
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Anyone want to give some of the noobs to quality Larp tips ...?

- What is needed in a well rounded generic "soft kit"?
- Where can one get quality gear? (USA)
- What are some Helpful Larp DIY channels on youtube?
- Do you make your own larp weapons/shields? If not were do you get them?

- What are some things you wished you knew when diving into quality Larp?
- What type event do you prefer/would recommend for newcomers?
- What have you found works best regarding Full/Multi day Larp events?
>>
>>10176010
If you are the anon asking for soft kit advice in last thread, sorry for no reply (cut off from internet and forgot).

>- What is needed in a well rounded generic "soft kit"?
Quality/authentic materials and well sized patterns.
>- What are some Helpful Larp DIY channels on youtube?
Use generic sewing class and wood working tips trix etc channels for basic workmanship. Its the same basic skills no matter if its ancient, fantasy or modern.
>- Do you make your own larp weapons/shields? If not were do you get them?
Weapons are expendable so I always buy them. Epic Armoury, Calimacil and Forgotten Dreams are some big names.
>- What are some things you wished you knew when diving into quality Larp?
That good quality garbs doesnt cost much extra but their value is ten times higher in every regard.
>- What type event do you prefer/would recommend for newcomers?
High fantasy larps. Much more room for errors in your kit and roleplaying skills.
>- What have you found works best regarding Full/Multi day Larp events?
If you are going alone or in a small group, dont bother setting up camp in the game zone unless you manage to outfit it to a reasonable living standard. I've seen enough misery endured by people who have tried to survive in small milsurp canvas tents just so that they could sleep inside the zone, only to be beaten back by rain or lack of nutrition since they couldnt cook any food.
>>
>>10176010
>soft kit
Braies, hosen, tunic and linnen coif. For what alle these weird ass words mean look at the Medieval Tailor's Assistant, it'll be your best friend from here on.
This is assuming generic medieval fantasy, before making a costume look at the LARP you're attending and hit up a question in the general Facebook group.

>DIY Channels
>>10176040

>Do you make your own weapons
No, I have friends that make them for me in exchange for clothing. Besides that I get them from secondhand sales and German vendors like
Der Silberwald
Dunkelart

And Brits like Light Armouries and Medlock.

>What are some things you wish you knew
Sewing takes time, never try and be quick about it. Talk to people, they want to be talked to as much as you do.
Don't be afraid to ask questions online.

>What type event do you prefer and reccommend?
High quality historically inspired fantasy

>What works best regarding multi day LARPs
???
>>
>>10176010
>-What is needed in a well rounded generic "soft kit"?
effort, time and money. pick at least two.
>- Where can one get quality gear? (USA)
through the magic of internet. but highly depends on what we call quality. I mean the standard larpshops can work, but for really high end quality stuff you will need custom orders from someone.
>- What are some Helpful Larp DIY channels on youtube?
every kind of DIY channale can be useful. I've never encountered any larp channel so far that was good. Though I am VERY picky about that
>- Do you make your own larp weapons/shields? If not were do you get them?
Sometimes yes, sometimes no. If no then either from various shops or friends who are better at making stuff than me.
>- What are some things you wished you knew when diving into quality Larp?
winning lottery numbers.
>- What type event do you prefer/would recommend for newcomers?
Doesn't matter the type of the event. What matter is the player base. Also rulesets that working for you not against you.
>- What have you found works best regarding Full/Multi day Larp events?
Slaves. If you have slaves they can set up your camps, cook your food, etc. Though they are kind of illegal nowdays, but the second best thing is having kids, or so am I told
>>
>>10175005
Does he even show up here anymore?
>>
>>10176315
Occasionally he does, but it wasn't that long ago he last posted. Think I saw his trip in the last thread.
>>
>>10172685
If it's your first LARP, you'll probably won't be able to create a character that is totally different from you, unless you have experience at acting or tabletop RPGs.
Take some of your personal character traits as a "skeleton" for your character so it won't feel too alien. With this method you'd be able to create a character which is different from your real self.
And it'd be relatable enough.

It's my personal method which I used for creating characters for several deeply immersive LARPs, focusing mainly on mystery, magic and psychology - which is the kind of games I mainly attend now.

In earlier years I rarely bothered with such thorough character creation, as it rarely mattered in combat-heavy games. Just don your armor, grab your textolite or durasteel blade, drink a bottle or two of vodka, then charge and crush some skulls.
>>
>>10176315
>>10179163
Clownfag still occasionally posting in the FB group but he's been hella busy.
>>
>>10172557
Hey, gang. Coming here, hat in hand, on behalf of my mom.

She's a little old lady who, after many years of putting aside her personal interests for work and family, wants to finally give larping a chance. Any idea where I might be able to get her some nice beginner gear or find a guide on how to help a newbie get started?
>>
>>10182625
...theres a facebook group?
>>
>>10182635
Thrift stores, etsy, dark knight armoury's website.
>>
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>another day
>another missed opportunity on second hand armor

AAAGH I DONT WANT TO SPLURGE ON A BLACKSMITH!
>>
meanwhile, I'm building a new hand pavese
>>
>>10172557
So I just finished my first helmet, which is based off the coppergate helmet, and want to begin working on the mail aventail. How much rings should I expect to make, and how much wire would be required? The dimensions should be similar to the original helmet.
>>
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>>10183868
pic related
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Would anyone be interested in a Canadian government issue robe à la française pattern?
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>>10184048
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>>10184055
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>>10184056
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>>10184057
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>>10184058
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>>10183348
Neat, you gonna post your method or did you use some other guy's guide?

>>10183921
Looks great for a first.

Kinda hard to tell how much you need, since its all based on how large you want the aventail to be. Make an approximation and buy that amount, making mail is very tedious and you might stop when you have enough coverage.
>>
>>10184314
>Neat, you gonna post your method or did you use some other guy's guide?
Well, basically I got a huge ABS sheet, cut out a trapeze, and with heat I formed the thing into shape then cut out the corners, though I'm pretty sure I will make another one with better curves

This was before the rounding
>>
>>10184334
then I cut the holes for the straps
>>
>>10184335
>>
>>10184336
and this is how it is right now, fixed the leather straps with a few screws, which isn't the aesthetically best solution but on the other hand I will put EVA foam and textile covers on it so nobody will see it
>>
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Pintucking autist here, its happening
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>>10185770
It's silk skin and lining and two layers of linen inside. Starting arms now. It will lace up the front, any thoughts on what to use for lace? My thoughts have been 3mm dark red poly, seems like it would be lower friction than a natural fibre. Having trouble finding a historical reference for medieval lacings. This is my interpretation of the famous stanczyk painting, I intend to recreate the outfit
>>
>>10185792
I usually use wool yarn for lacing
>>
>>10185770
Looking real good man!
>>
So what's the closest to fist weapons I can use in your average LARP? If I wanted to portray a monk/brawler of some sort.
>>
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>>10185957
The most common solution is claws, afaik. Any other form of arm extension using foam works too.

You could modify a set of boxing gloves for larping, maybe?
>>
>>10185957
Most LARPs I know ban any kind of fist fighting since it's harder to control
>>
>>10186081
I hear that. At Dammurung I was fistfighting and was accidentally hit in the face. All good though lol.

Does anyone know anything good for a barbarian kit? Damn I wish I knew more hunters.
>>
Does anyone know some decent patterns for a peasant shirt/pants?

I have the fabric and some skill, but I have no idea how those are normally constructed.
>>
>>10186134
Download this by clicking on the title hyperlink
http://booksdescr.org/item/index.php?md5=1610EA4279A0647BA852356946DCC6C4
>>
What can I use to make sheathes and the like if I can't use leather? (Could probably get some high-quality pleather but it doesn't have the sturdyness of leather, and work with all other sorts of materials)
>>
>>10186710
I used a sturdier pleather for years. Also making a sheat from leather isn't that hard, though you have to make it from a thinner one to not make it look strange.
sturdier textiles could also work
>>
meanwhile I continue the work on the shield and an important question come up:
What should be written on the shield in may or may not fake (or real) latin?
I'm looking for stuff in the caliber like
"Those who run die tired"
"Stupid people won't get ice-cream"
"All forms of deviance repulse me as fuck"
>>
>>10186723
As in, fabric? What sort of fabric would you suggest?
>>
>>10186962
stuff they make work cloths from. Don't know the english term but it should be 250gr or over canvas
>>
also current progress with the shield.

One layer of foam and three layers padding from a random fabric that I've found lying around
>>
any ideas for fastening a larp longsword to my back? can't be a classical poke-through sheath as it's massively padded (local rules are really autistic about the tip padding so it's like 2.5x the width of the blade immediately under the crossguard), has to be something I can operate myself without having vision of it. a friend has used velcro in the past but I'm pretty sure my sword is too heavy to be reliably fastened by velcro.

I did see someone have a really rudimentary oversized sheath that seemed to work semi-successfully, but it needs to be on my back due to height concerns so I'm not sure how well that works.
>>
>>10187560
if you have crossguards just put two hooks on your back and call it a day
>>
>>10187562
two hooks? I don't think I'm following; do you mean to hook it two ways right under the crossguard? I'm not sure if that'd be very well-operable without sight...
>>
>>10187565
two hooks and you place basically a crossguard on them and between them will lie the blade. Obviously it has the problem that it can jump off from the hooks if you are jumping too much but that's what you get if you want to carry it on your back.
There are other methods but this is the most cost effective and most of the others would be tricky for the reason that your sword have to have a penis head.

Also I might even have to ask how heavy is your sword if you think it's too heavy for velcro?
>>
>>10172557
What's good paint for painting armour with? Someone recommended Hammerite to me but I'm afraid it'll be too shiny.
>>
>>10187614
get the non-shiny version of hammerite then
>>
>>10187680
The matte version of Hammerite is only available in black, though
>>
>>10187684
the only color you will need.

That said, any metal paint will do as long as your armour is made out of metal.
>>
>>10187687
I'd paint my armour black if it weren't for the fact that my gambeson is white and I don't want to look like I'm from Copper camp. Going to paint it grey instead.

If any metal paint works, I'm sure I'll find a proper one easy enough. Most seem to add some "effect" instead of just being monotone for some reason, though.
>>
>>10187577
kitchen scale said 413 grams, it has a counterweight in it because it's a long fucker and the balance point would be way off otherwise.
I don't think velcro will work unless I wrap it around the sword, seeing as my friend's 120 gram sword reliably fell down when he was using one side velcro attachment (he now uses velcro loops, but I know I couldn't operate that on my back).
also, you're free to suggest other locations but I'm a 160cm person with a 100cm sword - hip won't work for obvious reasons and chest/front would be too intrusive for what I need to get the sword away for (archery).
>>
>>10187893
>hip won't work for obvious reasons
which are?

Also I'm pretty sure velcro could work if your sword that light. I'm pretty sure even magnets could work at that weight because I've seen it working with heavier swords. But kind of sure the actual problem there is that the good solution would go against some kind of weapon safety rule at your game judging from the previously mentioned penis head construction.
>>
>>10187560
>Sword on back
Why though?
>>
>>10188134
Other anon but assuming it wil drag over the ground and anchor the poor fellow.

>>10187893
Try getting a side scabbard with an extra set of contact points on your belt so the tip won't be set as straight as it would without.
>>
>>10187560
What's your height? I might be able to help you work around it unless you're like really short/using a really big sword.

If you still really want it on your back you can use the loop-and-pin method, supposing you're either somewhat crafty or willing to splurge a little more than usual.
>>
>>10184048
>>10184055
>>10184056
>>10184057
>>10184058
>>10184059
This is super neat, did Parcs Canada put out any other patterns? I'm having a devil of a time finding any mens 1780s patterns. On that note:
>anyone have any 1780s patterns, preferably french but I'll take anything
>>
>>10188989
I don't know, sorry. This was given to me as a gift.
>>
>another new guy at my larp spends his budget on another weapon when he wear basketball shorts to the weekly larp
Dammit admins, enforce fucking garb.
>>
Anyone here tried Epic Armoury's stronghold weapons and can offer a review? They seem cool but Epic Armoury tends to be notorious here for the lack of durability and quality in their weapons.
>>
>>10188134
>>10188266
I'm a short fucker, that's why; I'd be tripping all over the sword with a basic side/hip scabbard. the sword hits at just about my ankle if I were to attach it at the hip, and I'm a skirmisher so I'm running very often.
magnets might be illegal seeing as they'd be exposed metal, but I'm not certain.

>>10188311
hmm, that could perhaps work; I'm now also thinking of some kind of second attachment point on the side of my leg to keep it from bouncing in front of me, but that's probably unwieldy/unfeasible for fighting.

>>10188611
around 160cm with a 100cm sword. I appreciate you thinking about it!
>>
>>10189864
>with a basic side/hip scabbard
then don't do a basic scabbard but a two point one. It's really shouldn't be in an angle that could touch your ankle anyway.

>a skirmisher so I'm running very often.
why do you need a big sword then?

>magnets might be illegal seeing as they'd be exposed metal, but I'm not certain.
no problem because nobody said it would be exposed. Why would it be exposed?

anyway here is one of many scabbard variants that could solve your problem
>>
>>10189864
Haha sure thing man, it might be important but your stats seem ok to me!
Since you seen to say that it could fit some scabbards, why not get something like pic related?
>>
>>10189899
Of course I forgot the pic.
>>
>>10189833
They are a bit thinner than the regular line of weapons mostly since stronghold and RFB weapons are meant for budget options. The swashbuckler that you posted is one of the better short swords. I've handled them on the battlefield but never owned one though but they hold up pretty well.
Epic armory weapons just need TLC every so often in the form of latex spray and cleaning. I've seen failed EA weapons but I've also seen good blades maintained for almost 5 years.
>>
>>10189897
the two point looks like it could be legit if I got the angle right, yeah. thanks.

>why do you need a big sword then?
advantage as a short person, practicality as I only get to properly skirm at one or two events per year (not enough people at trainings), and I enjoy the versatility immensely - it can be used in a shit ton of configurations (1.5 hander, shield or no shield, dual wield). it works out for me, but I'm also in a place where 3 metre skirmish spears are commonplace so maybe we're just weird over here.

you also make a point on the magnets, though I'd need to tear the sword down a little to install those.

thanks for the ideas, anyway - you've given me a few avenues to consider for certain.

>>10189899
>>10189902
I can see how this could work, as long as I figure out operating it behind my back. cheers.
>>
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>>10189864
>>10189971
My own solution to this was to use the scabbard in a way like a rifle sling and carry it over the shoulder, hilt up of course. I can easily draw the sword, no annoying harness do deal with and if I enter combat then I would throw the scabbard in a bush or a ditch before rushing in, and if I don't expect to have the opportunity to retrieve it later I would just sling it back over my shoulders after drawing it.

I don't like back scabbards and advice against them, they make your character look cheap and childish, if not perverse >>10189902 . If you absolutely want to go that route then at least make your own system, preferably by integrating them in to your armor (like custom fasteners on a gambeson that you can attach the scabbard directly to).
>>
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So I wanna hear you guys' oppinion on something that's been bothering me for a while.

Two weeks ago, I went to a three day LARP focused on fighting in line battles and war (not so much LARPing in the camps, but still some). It was set in the Warhammer Fantasy universe and my group went as a small unit of Ostlandic Halberdiers.

There were so many other awesome groups, people had awesome costumes, and it was all in all a great time. But there was one group. They were elves. Wood elves, to be specific. They consisted of fat dudes in shitty cheap clothes and one of the fucks had jeans on.
Am I the asshole for thinking: "Don't play a character you can't fit?" Like, elves are nimble, light, fast motherfuckers who snipe people from the trees. Most of these guys would have felled the forest, had they tried to climb a tree.

What is your opinion on playing a character, which you obviously don't "fit", if you get what I mean (not a native English speaker).

>pic related. Look at these fat elves
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>>10190580
>fat fucks who don't fit my personal vision of larping don't get to play the made up character they want to play.
ftfy
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>>10190580
>What is your opinion on playing a character, which you obviously don't "fit", if you get what I mean (not a native English speaker).
in some cases it's a sign of early mental disorder. Or just the symptom of not giving a fuck and/or effort.

That said what doesn't "fit" is tricky because nearly anything can be made to fit. I mean even fat people could get costumes which would make them look elf like, especially in warhammer fantasy. Not easy but possible
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>>10190859
>my personal vision
has nothing to do with it. It's an established universe with rather clear depictions of what this race looks like...

I get what you're saying, and I agree that people should be allowed to play whatever they want, but it has to make sense (at least to me) if they choose a predefined universe. To me it would be like me (6'8") telling everyone that I am a snotling and they have to act like I am two shits tall.
Where I am from, LARPing has always been about playing on what you see in front of you, not what they have to tell you they are with a hand on their head.

>>10191040
Good point. Never thought about it that way.
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>>10191045
>Where I am from, LARPing has always been about playing on what you see in front of you, not what they have to tell you they are with a hand on their head.
that's all good and dandy, but you don't have to be 140 cm to look like a dwarf.
That is as long as being a dwarf isn't only about being short, which is a boring concept.
There are several different aspects a dwarf can have depending on the setting that makes it a dwarf. height is just one of them. If everything else mostly matches up you can ignore the one or two things that doesn't.
Like, if the guy looks sturdy, have a beard, axes/hammers, maybe shields and some kind of heavier armour, etc.
Same goes for an elf, orc, etc.
You have to find what makes an elf/dwarf/wizard/assassin/whatever into what it is. There will be physical traits that you might won't be able to copy (height for example) some physical traits that can be copied (fake beard, fake ears for examples) and there will be the costume part AND the mannerism which is the actual roleplaying. And there will be a several smaller factors too, but the important thing is these together have to reach the "critical mass" so others could say "yeah thats the X thing you wanted to portray".

Problem is, that line isn't finely defined and also pretty much subjective, so there is that...
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>>10190580
It is impossible to exactly copy fantasy races/creatures features, so its for the best to just ignore differences and appreciate the effort that has been made.

That is, if effort has been made. I don't think twice about a buff but polite barbarian, or a grumpy tall dwarf, but boy do I have to exercise a lot of tolerance for an unwashed fat elf who acts like a dark age peasant and cant run through woods for shit. I'm pretty judgmental against people who cant look or play the role, you need either in my book for it to be ok.

For instance, I played a villager after a foot surgery because I couldn't run or carry any weight and thus couldn't properly rp my mercenary role. Its not that hard to make things look good, its about everyone else's experience and not just your own.
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>>10191061
>>10191264
I really appreciate you guys' points of view. Thank you and I admit that I may have to broaden my tolerance a little.
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>>10191366
nah, fuck tolerance. Instead, get principles.
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>>10191061
Basically this.
Personally, I'm willing to cut slack to most people, and have seen short, slim orcs and thicc elves which I'm all cool with.

However, personally I do like feeling like I 'look the part' with my characters (which fortunately works well because I have the looks for most archetypes I enjoy playing), and I personally feel that using your appearance to elevate your character does wonders (I have a friend who is a ginger and 1.60-1.65 or so. So he worked out to become like insane buff and learned how to fight with two axes and turned from a sadboi goth to a large ham bro and that made him so much cooler) and it's one of the things I like the most about LARPs is that you can use it to make your traits be affiliated with cool characters. Are you upset since there are no fat 'master swordsmen' on TV? Learn how to fight and be that fat master swordsman! (Which might also help you lose weight). Does it suck that you never get to see short knights? Figure how to make the short knight that is you be awesome and inspiring more than any lanklet around.

>>10191264
>Foot surgery
I hope it's all good now anon<3
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>>10191901
That is a very good point actually, using your own 'negative' traits to create unique characters is a very underrated method.

>I hope it's all good now anon<3
It was the third attempt and its all good now, thanks for your consideration!
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Planning on going to my first event either next month or September, was wondering if you guys would recommend any particular shops that sell nice fantasy like clothing or weapons? Or should I attempt to make my own?
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>>10192623
Budget?
Type of event?
What character do you want to play?
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>>10172685
Depends on the LARP.
Just don't be a character that will ruin peoples good time with their arc or flaws. Taking a mary sue test is also a good sign. If your larp doesn't have dbad rules or has strong possibility for PvP then it really doesn't matter and you can't fuck up cause even the shittiest characters could play major roles.

Just don't be a dick bag and always be willing to put your character stuff to the side so you can allow other peoples stories to nicely braid into yours.
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>>10174408
As someone in the midwest I can say independent Larps are taking a pretty good turn. There seems to be a reactionary movement that includes DBAD rules and keeping even none family Larps from getting too edgy. People here in the midwest are so tired of dystopia rising being full of assholes that just want to win, vampire Larps just being a glorified edgelord orgy, and amtgard not having ANY roleplaying.

I'm a part of an independent non-profit Larp that allows children to play but also somehow calls itself "dark". Has a very black and white mechanic for morality and at the moment staff has been told not to make sympathetic villains which I have completely disregarded. They do this to keep people from constantly making edgy "by any means" fringe heroes. It's a weird situation but it's far better then subjecting myself to dealing with dystopia bros and fuckin weird as vamp kids.
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Can someone here redpill me on dagorhir ragnarok?
Any and all details plz.
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>>10174412
Word of advise: don't take on big self improvement issues. I have GAD that I'm finally medicated for but all my life I assumed people hated me and constantly made fun of me when I wasn't around ... so naturally I played a jester. It went horribly because I had a hard time dealing with the idea of rubbing people the wrong way and was way too concerned with having my character be accepted rather then actually making fart noises at players that assumed they were better than everyone else.

That being said, irl I'm a lot better at speaking up for myself now and finding gentle ways of jabbing at people when they are being down right rude. I never would have gotten to this point if it weren't for having a few panic attacks at larp weekends after players openly said they hate my jester character because it was making their "dark, cool, ambivalent, duplicitous" characters have to try something new.
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>>10176010
>soft kit
little to no polyblend fabric. Try sticking with cotton. it's okay to have some elastic bands as long as they are hidden. spend money on good shoes. Cheap leather will shrink when wet causing lots of foot pain and cheap shoes will break apart after 2 events. If you are super poor there is nothing wrong with going to the thrift store and getting some simple scrub pants, an oversized cotton plain tunic from the blouse section, and some trim/extra scrap fabric from the sheet and craft section. No shame in turning a bed sheet into a costume for your first larp when you're poor.
>buying gear
most people like to commission people online but in the US epic armory is everywhere for a reason. They make good latex weapons in wide varieties. their costumes are a little over priced but that's just me. DO NOT by latex weapons on amazon or god forbid wish, they will show up as hard as plastic and separate from the core after awhile. Commission or well established companies are really your best and only bet in the US. If you plan on making your own, prepare for failed attempts and hoarding eva foam like your life depends on it. Do no buy the workout mats with the "metal" textured side. sanding them isn't worth it and it's cheaper to buy eva foam in bulk online. duct tape should be a last resort and not the main building material. Same with pool noodles. study your larps weapon requirements like a bible before crafting.

>recommendations for new people
start on team monster if you aren't 100% on the roleplay or volunteer to play npc's if you aren't nervous about roleplay. it can be an easy way to get accustomed to rules, see the standards for character interaction, and get a feel for the tone of the larp.

>things I wish I knew
people can and will talk shit about even the most perfect event. there will always be people you can't impress and people that are negative. Don't be a negative person, hold on to your positivity as a new player.
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>>10189833
I worked at a larp camp for children that had that exact one in pic and all things considered it went okay. The fancier the hilt the quicker it would break to that sword was notorious for never having the ring attached by the end of the summer. We always recommended people just don't put their finger in the loop when using it for battle.

protip: don't let kids use the stronghold weapons, unless you like being covered in deep purple bruises.
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>>10190580
My larp allows people with canes and wheelchairs so I can't imagine taking things so seriously as to get mad if someone doesn't "act their race". I'm also of the mindset that racial stereotypes in fantasy larps are their to be broken in one way or another.
I do get made when I see people fat people not even try to get exercise while out in the woods for a weekend. Our admins allow fat people to go into stealth or hiding without dispute during chase scenes. Meanwhile I'm huffing and puffing trying to run across the map so I don't get killed trying to bring info back. When those fucks stroll in later saying they helped. Fuck them.
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>>10192865
Lots of duct tape. Lots of orgies with nasty chicks. Lots of bad accents.
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>>10192883
one game here tried the approach of giving fat people plus armour class because "all that fat protects them"
It was one of the most retarded thing I've ever seen, and I've seen some shit.
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>>10192885
You trolling? It honestly doesn't look that bad.
http://jennammillerphotography.blogspot.com/2014/01/2013-dagorhir-wrap-up.html
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>>10192954
It really does look pretty good... FOR AN AMERILARP! Ayyy lmao give it here Ljundsbjürg we totally got 'em with this one.

Jokes aside, it legit looks like an improvement for an ameriLARP. Some of the costumes aren't exactly top, but as long as there aren't New Balance shoes and jean shorts it's already good.

>>10192883
I don't get it. Fat people get to hide while others don't? Like, hiding is a fat-only ability?

>>10192893
If you're not joking, that's probably the most insulting character privilege I've ever heard of in a game
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>>10193175
>If you're not joking, that's probably the most insulting character privilege I've ever heard of in a game
Some people go REALLY far with the "what you can do should be determined by your character, not by yourself"-mentality. It honestly doesn't surprise me. I've seen people campaigning for bonus abilities for the disabled for so long that fat people seems like the "logical" next step.
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>>10193175
I wish I were joking. Sadly it's true...
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>>10193182
Giving bonus abilities for fat people is one thing (which I disagree with, but that isn't the point), but I think I'd be pretty upset if it was my first LARP and I was fat, then someone told me for real "You get more HP because you're 'padded', big guy!"
It's kind of like offering short people a dodge bonus because 'you're so small it is hard to hit you' or 'you're a black person so you get a stealth bonus at night' (Not that being black is bad!)
How do you even determine how fat a person has to be to get more HP?

>>10193183
:( What's going on in Hungary?
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>>10193204
>How do you even determine how fat a person has to be to get more HP?
people above 120kg in the case I mentioned

>:( What's going on in Hungary?
not much, it was a game I won't even call a larp and I already posted more than a few horrible stories about it during the years (also the fatarmor thing was 3-4 years ago)
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>>10193204
Only bonus abilities I've seen was that noncombat players could get an instant escape when the shit hits the fan.
It was supported by only being used if there was an actual way to get out. For example if a bar fight started then the noncombats could check out, but if your campsite is raised you had to either escape physically or actually fight.
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>>10191901
>Using your appearance to elevate your characters

Sure, I'll hop on that. What cool archetypes can a bald guy do if I'm not a 2-meters 180kg hulk?
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>>10193883
I can't really imagine anything that a bald guy can't do. Worst case you either add a fancy hat or some scars to your head. In fact bald guys have more room for various scars to put on their head without much problem.
Also, wigs.
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>>10192721
Sorry it's been a while since I've checked in but UH budget should be like 400 give or take because I get really iffy work hours.
Event is fantasy setting in medieval Ireland

Character I wanna play is an exiled noble in the veins of Trevor Belmont from Castlevania, haven't exactly teased this out too much desu

ALSO to everyone in thread I don't browse this board all too often, nice seeing a place on here that isn't the usual autism
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>>10195954
>should be like 400
400 what?
I mean we don't know if you are from the US or from Europe or some other place



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