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>blender can't produce professional results
>>
>>691561
that noise is ridiculous
>>
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>mspaint can't produce professional results
>>
Nice falseflag
>>
This board needs a destined mod or at least janitor.
>>
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>>691561
>actually thinking this is a professional result
you're either trolling or just profoundly stupid
>>
>>691568
looks better than whatever garbage the west makes.

>but muh realism
>>
>>691561
Pokemon isn't a high bar
>>
A thread died for this
>>
Noise, bad SSS, broken wrist... Yep, it was made in Blender.
>>
>>691570
>691570
Imagine being such a mouthbreather that you disregard Spiderverse to push your agenda
>>
>691596
spiderverse is garbage
>>
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>>691570
never change, blendlets
comedy gold right there
>>
>>691561

Make a nigger pokemon. Loads of cg artwork of her and characters like Misty are neglected. Never change blendlets.
>>
>>691570
what the fuck? what does any of that have to do with anything
>>
>>691597
Imagine actually believing this
>>
>>691597
This
>>
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>>691597
garbage opinion
>>
>>691608
basedpilled
>>
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>>691597
>>
>>691597
>>691607
>>691610
ok I'll bite, please explain why
>>
idk know wtf spiderverse even is. from the context I assume its some 3D cartoon mainly watched by 30 yo neckbeards
>>
>>691614
...and we have a winner
>>
>>691614
see >>691608
>>
>>691616
t.seething 30 yo neckbeard
>>
>>691624
still no arguments
feel free to enlighten us, blendlet
>>
>>691626
>zoomers care about spiderman
shut up you dumb autocuck!
>>
>>691635
still no arguments
you're pathetic
>>
>>691638
>still can't prove that zoomers care about spiderman
Sad!
>>
>>691561
NIGGER
>>
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>the average age of spiderman fans
>>
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Made in blender
https://www.artstation.com/artwork/3oxQ92
>>
>>691648
finally something good
>>
>>691648
>colorgraded and postprocessed to death to look decent
>>
>>691648
>smoke so thick you could sit on it
Hail Blender.
>>
>>691648
> Not even attempting photorealism
> Doused in noisy depth of field to cover up lack of detail
> Hair like steel wool
> Steam like cotton balls
> Impossible to animate, because Blender
> Actually made in Photoshop

Nice
>>
Never been a fan of old Blender but gonna give 2.8 a chance because the UI def. looks better now. I have beginner to moderate exper. with Max and Maya. How best start with Blender ?
>>
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>>691733
>> Not even attempting photorealism
>>
>>691735
>How best start with Blender ?
Well, they have the Blender Fundamentals videos but nobody cares because these retards can't put them on the splashscreen, or at least a link to the blendercloud to promote their training. I think they even haven't updated the blendercloud and it's the 2.7x still there, here is the 2.8
https://www.youtube.com/playlist?list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6
>>
>>691754
Can Blender into photorealism? Can it, huh? Show me Blender photorealism, fuckboi.
>>
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I don't see anything wrong with this
>>
>>691775

I don't see anything.
>>
>>691766
it can't really.. VFX studios wouldn't touch it with their daughter's dick.. the renderer is inherently fucked.. but for modeling or clean stylized stuff it's ok I guess as long as you're able to get rid of the noise (which is a whole other story)
>>
>>691590
I'd still hit it though.
>>
>>691703
>colorgraded and postprocessed to death to look decent
So you mean it perfectly fits the bill with current design fads
>>
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>>691733
>obviously some overstylized fantasy thing
>Not even attempting photorealism

Sometimes I wonder if this board is actually populated by brain amputated retards or if those posts are just half assed troll attempts
>>
>>691766
there you go
>>
>>691857
2/2
>>
>>691857
>>691858
holy fuck not even close
seriously guys, cycles is shyte
>>
>>691858
laughable look at that floor
>>
>>691857
>>691858
lol are those Unreal screenshots?
>>
>>691561
>professional results
>a nigger
Pick 1
>>
>>691831
>>691766
Y'all should go back to school. Any raytracer can do photorealism.
>>
Which one of you fags are in this photo?
>>
>>691889
not when you rely on a crutch called "filmic" to fix your bad shit
>>
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>>691733
> Impossible to animate, because Blender
>>
>>691927
Me on the right
>>
>>691941
swagggg
>>
>>691937
You can use ACES on Blender, so what you mention is pretty much a non-issue.
>>
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>>691927
right here
>>
>>691968
>he only caught one (1) ninja
Amateurs.
>>
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>>691967
omg
noobs fucking everywhere
>>
>>691992
What are you trying to say? How is that "Filmic problem" still present when using ACES?
>>
>>691937
ToNe MaPpInG Is a cRuTcH
>>
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>>691733
>I don't know what stylization is
>noisy depth of field covers up lack of detail but uh also much of it is in sharp focus but th-that doesn't count!!
>I do NOT know what stylization is
>I DO not KNOW what STYLIZATION is
>Blender can't animate because I'm a brainlet
>doing some post edit in photoshop is now illegal!!!

Anon, I don't prefer Blender either but god damn what a fucking trainwreck you are. If you're trolling, be aware that there's a level where people will just end up thinking you're actually retarded and you've long since passed that point
>>
>>691561
>that head

looks like a fucking stopmotion clay figure
>>
>>692262
Nobody uses clay anymore for stop motion since...forever.
>>
100% serious question here: why is everything given as an example of what blender can do a shitty "stylized" cartoon character?
>>
>>692287
I'm going to guess it's because of a few factors: it's the current trend among Blender users, they are relatively easy to get right, there are many tutorials on how to make them, and Blender doesn't work well with more complex characters.
>>
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>>692287
>>692290
https://www.youtube.com/watch?v=Q8XWklyl0Dc
I'm new to Blender but I don't see why on a theoretical level, Blender would be unable to do realistic or complex characters or models. Can you explain?
>>
>>692298
You can make anything with anything. There are people out there literally using Microsoft Paint to create masterpieces beyond your imagination. You could use Blender to model, sculpt, rig, animate, texture, light, simulate, render, edit and color grade the next Marvel movie, that doesn't mean you SHOULD when there are other tools out there that do the same things better.

The situation at hand is just particularly funny because people hype up Blender as this incredible underdog tool that BTFOs all of the commercial DCCs, then use shitty amateurish demo reels made by college students to prove their point.
>>
>>692300
Right, gotcha. Fair enough.
>>
>>692287
blendlets think the shit in OP is Pixar quality
>>
>>692300
>>692313
that sums it up pretty well
>>
>>691857
>>691858
probably needs more imperfections and smudges
>>
>>692318
>>692313
>>692300
Dear god, you seething mayacucks are fucking retarded.
No one thinks the OP looks like a professional model, because it is bait. It is bait. Bait. Cheap bait.
Loads of professional grade shit has been made in Blender, and it's not easier or faster to do so in Maya at all. Especially not the actual modelling part, which Blender is much better at.
>>
>>692300
>You can make anything with anything.
I don't think this applies to blender. The sculpting toolkit has pretty much all you need to make realistic sculptures (just look at the professional zbrush sculptures, most of them use CB and little more than that). It's retarded to treat it as a "photoshop vs paint".

>>692368
>Loads of professional grade shit has been made in Blender
Ok, give me examples then. And I don't mean "stylized" professional grade shit, I mean actual things that actually look proper organic.
>>
>>691967
where do you get the color profile for ACES?
>>
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>>692369
>Ok, give me examples then
I'm not your fucking google, m8
Also, you literally CANNOT make anything that looks organic in Maya. Maya is where 99% of everything made looks like Pixar-blobs, because you generally need sculpting to be able to produce a decent amount of detail on organic models.
>>
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>>692376
>you literally CANNOT make anything that looks organic in Maya
holy fuck this is too good I'm crying
>>
>>692383
You can't. Have you even used it? Ever?
Everything organic/realistic that is rendered in Maya was made in Zbrush or captured with photogrammetry. At that point, Maya is little more than an interface for the rendering engine of choice. You uneducated little retard.
>>
>>692384
It's not the purpose of Maya to sculpt things
But then again it can fully shade, light, and render those assets
So yeah, for it's purpose, Maya sure can deal with organic stuff

You uneducated little retard
>>
>>692386
>But then again it can fully shade, light, and render those assets
So can Blender?

>So yeah, for it's purpose, Maya sure can deal with organic stuff
Except it can't actually make it, so it's not an argument against Blender at all, which can both. Why do you need to have this spelled out?
>>
>>692387
the point is that we favor proper tools that each execute their tasks in the best possible way (ie. Zbrush + Maya) while you promote 1 single tool (Blender) that can half-ass all the steps of a workflow

spelled out alright
>>
>>692388
You sure like moving goal posts.
There is nothing "half-assed" about current Blender. It's actually very much a better and faster option for traditional modelling compared to Maya. Zbrush may be preferable to some for sculpting, but I will argue that Blender's current sculpting branch is on par with Zbrush already. Not to mention that Blender's implementation of dynotopo is the only reason Pixologic bothered with adding that feature, despite buying and destroying Sculptris in 2006.
Let's consider your original argument once more though:
>Blender literally can't produce good things XD
I think the obvious fact that lies hidden in this statement is that (you) can't make anything good, despite using software that you believed to be superior.
You can't buy skills and talents. Sorry.
>>
>>692370
https://opencolorio.org/configurations/aces_1.0.3.html
>>
>>692370
Sorry, gave you the wrong link. You can get the config from here: https://github.com/imageworks/OpenColorIO-Configs/tree/master/aces_1.0.3
>>
>>692368
>Dear god, you seething mayacucks are fucking retarded.
I didn't mention Maya anywhere in my post.
>>
Nice, now make porn of her
>>
>>691613
he is never going to explain why
>>
>>692390
We're really talking about sculpting here, and nobody ever argued you should sculpt in maya. The point is that if you're promoting the tool for a specific use, you should have the results to back it up, and I've seen very little professional grade work being put out by blender (maybe this could be because of cycles and texture work, but I don't know).

Truth is, blender still is far behind zbrush, with the worst problem being performance, and I don't know if that's ever going to change.

In my computer, zbrush handles 10mil polys without even stuttering, while blenders sculpting tools start lagging at around 1.5 - 2mil; that's a BIG difference, and one that's not negligible, and may very well answer why you don't see anything both big and detailed coming out of blender. And while we're on the subject, one of the advantages of maya over blender is the same: performace, which is a very important thing in 3d.
>>
>>691831
>VFX studios wouldn't touch it with their daughter's dick..
Man in the High Castle, you stupid idiot
>>
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>>692439
>In my computer, zbrush handles 10mil polys without even stuttering, while blenders sculpting tools start lagging at around 1.5 - 2mil
Lie some more, faggot.
>>
>>692445
>>692439
get fucked
>>
>>692287
Because these people are learning skills that will make them money. The current highest paid exclusive Blender user is at Epic, all he does is make Fortnite skins.
>>
>>692445
>my computer is your computer
Blender starts lagging at 2mil tris when dyntopo. At about 3-4mil switching modes becomes really slow (about 5 seconds). I didn't even test it with textured brushes, I only used the default ones without texture. ZBrush starts lagging at about 11mil for me, but only with textured brushes. The other big difference between the two programs is the memory usage, with zbrush being around 30% better in that regard (7mil on blender takes around 2.5 gbs, while zbrush only reaches 2.5 at around 11-14mil). My computer isn't very new, as you can imagine, and I'd say yours could probably handle 30mil on zbrush comfortably.
>>
>>692461
>Blender starts lagging at 2mil tris when dyntopo
And Zbrush doesn't? Zbrush didn't even have dynotopo until recently.
>ZBrush starts lagging at about 11mil for me
Then you have a really shitty computer. Zbrush should probably be able to handle 30mil on a decent computer. The highest I've gone in Blender is 50mil, but even that was workable (though a bit slow).
>>
>>692445

Blender fucking sucks cock fot sculpting, go try it yourself blendlet
>>
>>692473
I use it all the time? There's very little point in ever opening Zbrush now.
>>
>>692467
You can twist and turn it however you want but fact is Zbrush will always deliver 5x the amount of polygons without struggling while Blender does get laggy very fast.
>>
>>692474
Theonian pls you sound like a broken record at this point. You've been at it for years now and never made anything of value. You are the prototypical blendlet.
>>
>>692467
>The highest I've gone in Blender is 50mil, but even that was workable (though a bit slow).
It would be interesting to see a video capture of this. Meanwhile, I'm calling bullshit.
>>
>>692481
this guy ends with 67M tris > min 24, I can't have more than 20-30 M in my pc without lag
https://www.youtube.com/watch?v=Nc3cRVG3me4
>>
>>692485
Thanks. Is this with the release version, or the sculpt branch? Either way, looks good. I'll have to give Blender another shot, at least for sculpting.
>>
>>692475
That's objectively just not true.
In edit mode you are more limited, but sculpt mode can handle millions of tris on very weak hardware.
>>
>>692499
still sucks
>>
>>692500
How so?
>>
>>692489
No, that's the 2.8, the sculpt branch has the same performance but add remesh, better curves, topological mask, pose tool, paint in sculpt mode, extract mask, mask by colors etc... you have to set up all by hand adding the shortcuts because nothing is assigned
guides:
https://drive.google.com/drive/folders/1tcfzUu_9_hcGPyVuGP6-2px7xhQpvorJ
>>
>>692300
Nigga it's fo free
>>
>>692401
>wants gross nigger porn
Kill yourself
>>
>>692401
No, Bea is better
>>
I really enjoy laying with niggresses. I'm white, but my dick is kinda dark, so I like to think of it as going camouflaged into enemy territory, conquering it and planting my load as a flag of victory.
>>
>>691597
/thread
>>
>>692535

That's what they call a pyrrhic victory.
>>
>>691561
so why is then that epic games is contributing to the dev fund and ubisoft is switching entirely to blender
>>
>>693010
>ubisoft is switching entirely to blender
fake news
>>
>>693010
> ubisoft is switching entirely to blender

Only a film/TV animation studio and not necessarily entirely relying on Blender.
>>
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>>693010
>ubisoft is switching entirely to blender
holy fuck, imagine actually believing this
>>
>>691561
Agreed, this is shite
>>
>>691613
superhero shit is always garbage
>>
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>Using Cycles when Luxrender, Renderman, even fucking Yafaray exist
God forbid they try to use something that you have to actually RTFM instead of following a doughnut tutorial.

Also NOX renderer needs to come back.
>>
>>693658
To be honest I just really like using the nodes.
Last time I used any of the other renderers they didn't support them, or not very well.
>>
>>693658
a render engine aint worth shit if it doesn't have good nodes or compatibility, which is true for the majority of them.
>>
Actual professional here, first time visiting this board in years. You're all still idiots.

Anyway just thought I'd add fuel to the dumpster fire that is the 'debate' surrounding whether or Blender is 'professional' to chime in with the fact that, for some bizarre reason, the lead tech artist at my studio has been doing a bunch of R&D with Blender over the last week.
I have no idea why. I do not know what he aims to achieve or discover. He seems to not like it much. I have heard a fair bit of 'what the fuck' coming from his corner of the studio over the last week. I have never once used Blender. I have nothing further to add.

Keep arguing about moronic shit, kids.

Xxx
>>
>>693725

Have sex.
>>
>>693728
Im 39. I'm married. I have two kids. I am an environment lead. I am far, far too tired to have sex. But thank you for the suggestion.
>>
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>>693725
>Actual professional here, first time visiting this board in years. You're all still idiots.
based
>>
>>693733
his post added nothing to the discussion other than "lol blender is shit", how is that based? its just like every other post on the board
>>
>>693734
I did not say Blender is shit. I have no opinion on Blender, although i do remember saying 'I have never once used blender'.

All I can say is that our tech lead is for some reason interested in Blender for some reason lately, but he seems to spend a lot of time laughing at it and scratching his head.

Take from that what you will - but don't take from it that I have any fucking opinion on it whatsoever because I don't.

And maybe consider growing the fuck up.
>>
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>>693735
>I didn't say its shit, I have no opinion
>But my coworker seems to think its shit, lol
>grow up
>>
>>693735
>our tech lead is for some reason interested in Blender for some reason lately
It probably has to do with the recent release of 2.80, I'm guessing. It's touted as a deep revamp of the interface, and made Blender look a bit more modern. Functionally it's still not much better, leaving Eevee aside, the new viewport engine.

But he's a tech lead, what does he normally use? Blender doesn't offer much (if at all) that can compare with usual TD software, like Houdini. Have you asked him why he's trying out Blender? Maybe he's not okay, going through some sort of job crisis or who knows what. I'd be concerned.
>>
>>693738
>>693738

>>what does he normally use?

Everything. R&D to identify and develop new pipelines is a big part of his role. He can use literally everything on a very conversational level - it's kinda scary. He's in his 50s btw. He's got previous, let's say that.

He kinda does his own thing a lot of the time and then turns up at our bi-monthly lead meetings with a whole new crazy theoretical workflow for this or that.

I remember him mentioning a big revamp now you bring it up.

He's kind of an obsessive. Most people just leave him alone, but he's a nice guy.
>>
>>693742
Sounds like the 'tism if you ask me.
>>
>>693745
Nah, he's an old hippie. Loves old times folk music and collecting acoustic guitars and old motorbikes and he's got about a million kids aged between like 5 and 30.

Not everyone who is into their work is mentally ill.
>>
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>>693738
>Have you asked him why he's trying out Blender? Maybe he's not okay, going through some sort of job crisis or who knows what. I'd be concerned
>>
>>693010

Only their animation studios do. I like blender but blendlets are fucking embarassing and ignorant.
>>
>>693745
These people exist in every field. He's a true creative. The kind that actually innovate, the kind that tend to propel a whole division forward.

When your entire department gets sacked, this guy you see once every other month somehow gets to stay in his little bubble completely untouched.
They have a guy (or girl) on retainer whose whole job is just to drive this guy from place to place, and make sure he's dressed.
I had a friend my first year of college that said his dad was like that; Dow chemicals paid him to spend most of his time at home in his bathrobe, then suddenly once or twice a year he'd give them a call, put on his clothes, go in for an hour, then come back home.

If you scan these peoples brains, often they have a super abundance of corpus callosum connections to the math / reasoning / logic / whatever parts of their brain, at the cost of a shortage of connections to the motor / spacial awareness / time sense / etc portions of the brain.
>>
>>693756
Why their animation studio? Isn't that the ONE thing Mayacucks brag about Maya being soooo much better at than Blender?
>>
>>693776
They weren't using Maya, but in-house software. They figured it's cheaper to use Blender and pay enough to have its development go in the direction they need. Why they think that's cheaper than just licensing Maya is beyond me.
>>
>>691561
> professional result
> pokegirl
>>
Be me. Think the Blender Rigid Body Simulation is a brokem mess for years. Never use it. Try it again after 5 years or so. Still completely broken shit in 2.8. See this option in the Scene Settings saying "Simulation Steps per Second". Increase the number from default to 500 just out of curiosity.

Everythings works perfectly. Rigid bodies fall like real objects and don't fall through everything like before.

Oh, damn.
>>
You can't be a fan of western comics today. If you're one, youre declared Nazi by the SJWs. But you are allowed to be fan of the movies made about western comics - as long the movies are totally progressive and at least try to empower LGBT, blacks, asians, non-whites or whatever..
>>
>>693704
Lux has good nodes. Not many but the ones that are there have enough options to get the job done. Lux just has a pretty steep learning curve
>>
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>>691564
>>
>>693926
Carpal Tunnel Syndrome: The Movie
>>
>>693926
It looked really amazing UNTIL they fucking put on colors.
>>
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>>691561

all the blender movies use cycles.
cycles isn't technically blender but it's own renderer that can be used in most cgi packages
>>
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i was looking into doing hard NPR shadows like the old BI was good at, and it's kind of distressing that the maximum limit on shadow buffer size(if that's what it's still called... i mean the cube size setting) for eevee is 4096.
even with that i was getting the jagged as fuck shadow on the left.

for anyone interested in working on NPR and wanting crisp shadows, i found that, after switching eevee's shadow mode to VSM instead of ESM, the bleed bias option under spotlights smoothed out the shadow for the result on the right. however, it may not be obvious at this reso, but zooming in further on the right the shadow is still quite squiggly.

and i've heard cycles and eevee are mostly supposed to be intercompatible/have interchangeable materials, but the cycles result is quite different from this.
>>
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>>693939
(which nobody would ever fucking use if not for being native in blender)
>>
>>693946
There's a company selling a custom version of Cycles for C4D.

(Although now that Redshift can come bundled with C4D they are probably rekt.)
>>
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>>691561
>low-rise shorts
>>
>>693975
definitely rekt
>>
Blender sculpting can't compete with Zbru-

https://www.youtube.com/watch?v=JB8pkGwXGok
>>
>>694008
>thumbnail
>Flippednormals marketplace
why did this turn into an unapologetic shill channel
>>
>>694016
times are hard
>>
https://www.amd.com/en/technologies/radeon-prorender-blender
>>
this looks pretty professional to me

https://youtu.be/Y-rmzh0PI3c
>>
>>694047
im sorry to break it to you but it's far from looking pro....
>>
>>691561
>implying someone who isn't retarded said that
>implying that's the reason
>>
>>693785
>Why they think that's cheaper than just licensing Maya is beyond me.
I can undertand a studio doing it. One professor was commenting the other day how he had to pay 8k out his pocket for three machines running autodesk. Over here you can legally hire 12 people with that money. How hard is to hire one that knows how troubleshoot a free software
>>
>>694084
>How hard is to hire one that knows how troubleshoot a free software
Very.

On the other hand: cost of one employee, 40K/year; cost of one Maya license, 1.5K/year.
>>
>>694084
>create company
>want to succeed but be cheap on necessary equipment
>have no company
>>
Give up OP

even if blender gets crowdfunded to be at the same level as maya and 3dsmax and is used by james cameron to make avatar 2: electric boogaloo selling billions at the box office, anon will never let go of his anti-blender bias

just make good blender stuff and stop looking for validation in threads like these
>>
>>694146
The most common critique I see that's absolutely retarded is the the blender ui doesn't have enough buttons and you have to hot key shit. What fucking retard wants 6 GORILLIAN buttons
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>>691561
what is her right hand
>>
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>>694397
he just copied the pic dude blame nintendo

im surprised no one posted the reference yet its like fucking spot on
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>>694412
the power of blender...
>>
>>694413
the power of pentium 3
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>>694414
nibba you retarded
>>
>>694414
Even on modern hardware cycle still sucks
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>>694412
>Nintendo is responsible for the niggerification, not some low T fan boy
jesus
>>
How much would you bet that this guy used Zbrush in the sculpting process?
https://www.artstation.com/artwork/oOPKNJ
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>>694455

Obvious head and body scan. Did he even need to do any sculpting.
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>>694457
>>>Fast Sketch!
>Fully rendered image
Are you fucking kidding me.
>>
>>694464

Don't know what you mean by that.
>>
>>693725
Another professional chiming in. Our studio thought about doing some work with blender but it was mainly for converting file types so we didn't have to buy certain software licenses. That's about it.

We did talk about how apparently 2.8 has like navigation settings now to make it feel more like Maya. Which is honestly the main reason I haven't touched it past opening it up. I think it does well for free software, but it still isn't quite at the level it needs to be to be competitive.

Consumers do not care what software you have used to make your media. If it doesnt look as good as the other stuff out there, it doesn't matter if you save thousands on license fees.
>>
>>695163
>Consumers do not care what software you have used to make your media. If it doesnt look as good as the other stuff out there, it doesn't matter if you save thousands on license fees.
That argument works both ways.
>>
>>695163
>I haven't touched it past opening it up
>it still isn't quite at the level it needs to be to be competitive
Nice unfounded opinion you have there, retard-kun.
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>>694467
The image doesn't look like a "fast!!! uwu" sketch. The artist is lying to impress. Makes one wonder if he's lying about the rest of the work too.
>>
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I've been modelling since 2013 in Blender

I built this two years ago, It's shit by /3/'s standards but if I manage to finish it within my lifetime I will be happy for that at least.

It took me 5 months. All polygonal modelling. No sculpting.
>>
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>>696566
>>
>>696566
>2 left feet
Guess he's pretty bad at dancing, huh?
>>
Power of cycles.
>>
>>696597
Nice. Is that some Random Walk SSS?
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>>696597
Fuck off blunder shill. Animate it and watch it fall apart because blunder fucking sucks when it comes to character animation. Go Maya or THROAT-FUCK YOURSELF WITH A CHAINSAW.
>>
>>696632
> I heard something about Maya being best for animating, so I'm gonna use this in argument, even though I never worked with animations and I don't know what I'm talking about
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>>696648
Fuck you projecting faggot, we use it daily.
>>
>>696648

blendlet what is your problem?
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>696566
what the fuck
>>
>>691561
How is this professional work? Looks more like a school project desu
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>>696632
>Animate it and watch it fall apart
???
>>
>>696632

>only knows one argument, but not from experience

ABSOLUTELY S E E T H I N G
>>
>>691561
Looks like my shit during some hardcore diarrhea
>>
>>694455
>>694457
Intense cope
>>
Decided to check out some of these professional blender results. Find this.
>>
>>698242
Funny how the one with the gaping maw is also the one with the glasses.
Very realistic.
>>
>>698242
This is something that you can't do in 3DCoat. Blender wins again.
>>
>>698242
>$4,121 a month
>$49,452 a year
Wish I had that kinda money.
>>
>>698263
install maya
>>
>>698242
>sexy women can't be featured, but gay fetish art totally can
>>
>>698268

Funny seeing all the gays in the thread justifying that it's not nsfw.
>>
>>698272
...and all the critical comments are moderated
>>
>>694084

Teachers use student licenses, they don't have to pay for commercial licenses legally speaking. Your teacher was a moron.
>>
How long does it take to make a model and animate it
>>
>>698306
It depends.
>>
>>691561
No one claims that it cant, but it's just that maya is an industry standard and similar to in-house software
>>
it's a shitty program, but it's open source so it's not surprising it's horrible. can't blame developers for not having passion for the project when they do it for free
>>
>>698427
>can't blame developers for not having passion for the project when they do it for free
Are you retarded?
>>
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>>698427
>they do it for free
>>
>>692369
Next-gen was made in Blender
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>>698459

You keep quoting the same few studios and movies every time, that's hilarious. Next Gen is the poor man's big hero and it looks like SHIT.
>>
>>698458
Ah, right. They do it for the money. That explains why it sucks. Who would like to work on Blender if they weren't being paid? Developing for Blender is the back-alley work of the 3D world.
>>
I've just read the requirements for maya and z brush and they're way less than blender.
Why is blender such a resource hog?
>>
>>698491
use linux branch.
>>
>>698500
Maya has a linux version too
>>
>>698491
Eevee and lack of optimization.
>>
>>691561
Why would you pose it like that? It takes 5 seconds to understand that her wrist can't be in that position. I tried it myself and it was really painful. Also arent denoisers a thing?
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>>698518
>Why would you pose it like that?
Lack of anatomy knowledge, obviously.
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>>691561
I wonder where does she keep her pokeballs
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>>698525
In those little pokeball holder floaties on the bottom.
IIRC she's a gym leader, so she'd only have like 4 pokeymans anyway.
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>>698587
>pokeball holder floaties
wtf, I thought those were donut holders
>>
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>>698603
Well they could be, or they could just be those Lifesavers candies.
>>
>>691561
That's not a professional result outside of tv kids shows.

On the other hand this is not made by a professional artist, this was made by a Blender developer, Pablo Dobarro. His skills are in coding.
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>>699149
>His skills are in coding
Even that is debatable
>>
>>699151
Care to elaborate?
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>>691561
>lacking basic anatomy
>proffessional results
>>
>>693658
>Yafaray
That name triggers a fear in me from like a decade ago when I installed it and it fucking moved my system's temp folder into the Yafray directory and I could never find out how to fix it.
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Alright I'm a complete amateur but fuck it, I'll show some stuff I made in blender and textured in substance.
>>
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>>699267
>>
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>>699268
i like blender, all of this was box modelling, sculpting will be learnt next
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>>699267
That's the asset from the Substance tutorial.

>>699268
>>699273
These are nice, but how is it relevant which program they were made in? Also, this sort of post belongs in the /wip/ thread.
>>
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>>699303
That's not the asset from the tutorial, my friends mocked me and I didn't even realise that shitty tutorial existed. I literally was commissioned to make a lantern for a project, and used old ass kerosene photos as reference in both modelling and texturing, fuck you faggot.
>>
>>699307
You are right, it's clearly not. Sorry, my bad.
>>
>>699331
It's nice that it's good enough to be mistaken for that, though.
>>
>>699267
>>699268
>>699273
Nice job mate.

What's up with the resolution tho, up those maps to 4k at least for the screen cap
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>>699401
project needed 2k
>>
>>691561
It has been YEARS since I used this program. The interface is still SHIT. What is wrong with these people?
>>
>>699607
They don't have experience in production, so they do things not as they should be, but as they imagine they should. It's like asking a bunch of people who never watched Game of Thrones to act one short episode the way they imagine it to be. Something will come of it, but it will suck hard. That, sadly, is the Blender way.
>>
>>691858
repeating textures are so triggering
>>
>>699607
You are shit. If you can't even use Blender 2.8 where they bent backwards to make it easier for Maya/3d Studio etc people, even having keymap setups for people coming from those programs, then you are clearly an absolute retard.
>>
>>699612
You know real life ID is more repeating than the average 3d render?
>>
>>699667
Got to agree with this. I don't really see how a 3d software could be more straight forward desu.
Fellow standardlets will argue this of course.
>>
>>695163
Why do people unscientifically judge something and assume things about it's quality without even trying it then go into justifying that with every reason under the sun?

Unreal Engine is used for fucking car commercials. Users care for "quality" is totally irrelevant to whether Blender is usable or not in a professional setting.
>>
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>>692300
>Marvel movies used as an example of exceptional effects, 3d, cinema in general
>>
>>698489
>Who would like to work on Blender if they weren't being paid?
the people who work on Blender are getting paid. In that image it shows "100€k/month = 20 developers", this means each developer earns €60,000/yr.
>>
>>693814
Be you.
Not know how to greentext.
>>
>>699268
Based Shinobu-bro
>>
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>>696566
>All polygonal modelling. No sculpting.



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