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Any 3d generalist here? I work as a environmental and architectural artist and I cant help to keep procrastinating in those parts I dont like.

Right now Im stuck at the rigging and UV mapping. Its been a week already and I never find the proper time for start doing that, so I always end up starting another project or wasting time doing other things. Everytime I open my file I dont feel Im capable of finishing it.
Any ideas for this? Which are your least favourites stages of a 3d project?
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>>687186
>procrastinating in those parts I dont like
That´s called complete an utterly lack of motivation. Remember school? Remember procrastinating there? No? Because not only your teacher, but your parents would kick the fuck out of you. If you don´t have a boss or a wife to whip you into shape, you won´t do shit. You piece of shit.
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>>687186

Common as muck. I hate uv's and texel density for all the fucking little bits. I hate retopology. I hate baking maps. I hate trying to fucking sync colors between all the apps because they all have different formats, inverted gloss ot metalness etc. Most of all I hate blender users tho.
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>>687206
>Most of all I hate blender users tho.
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>>687206
I found 3D Coat makes Retopology and UV-mapping interactive and fun
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>>687186

Ah man I actually like rigging and uv mapping sometimes. It's the dirty, boring shit but it's got to be done before you can move onto the other fun shit. Throw on some tunes of a podcast and rig/uv map away.
>>
Concentrate and think only about the end result of a process that is not so motivating that the end will make you feel worth everything :3
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>>687195
>Because not only your teacher, but your parents would kick the fuck out of you.
If I didn't do school work my mother would passively yell(whisper angrily) at me from across the house. Also I had an accommodation package from school so I could turn in assignments 2-3 weeks late and be told "good job Anon, I'm glad you finished it :)" all while getting an A. Thank children's psychology.
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>>687214
Ooh, could you elaborate on how it makes it better than say, maya?

I've used educational maya for ages, but am looking to actually buy something for professional use and do not want the bs subscription.
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>>687186
She's cute.
But she also looks like she fucks animal and dragon dildos.
Which isn't so bad I guess.
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>>687186
>archvis
>rigging

What?
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>>687649
What? You think lamps rig themselves?
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>>687544
>Which isn't so bad I guess.
Are you kidding? There's no better woman than the one capable of putting almost anything up her coochie.
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>>687672
That's what I'm saying my comrade of increased melanin.
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>>687651
>oh god the bounce noise
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>>687208
Jesus christ, blended looks like that?!
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>>687672
>>687673
Based dogfuckers
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>>687206
kek
>>
Ive just been using the uv master plugin for zbrush exporting uvs with polygroups and avoiding that uv shit. Is there any issues working this way?



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