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File: 1555715818233.jpg (1.07 MB, 1000x1300)
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Last thread:>>676492
Chacter creator 3 help (https://forum.reallusion.com/Character-Creator/General) (https://www.youtube.com/user/Reallusion)

Vroid anime tool https://studio.vroid.com/download.html (now with obj export)

https://github.com/iCyP/edge_to_bone_for_blender_2_8/archive/master.zip (vrm importer for blender)

https://archive.org/details/NSidedQUIDAM3Studio3.52011Multilenguaje(QUIDAM)

Hair creation:https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

Pose tools for referencehttps://play.google.com/store/apps/details?id=com.agascreative.elposer3dhttps://play.google.com/store/apps/details?id=com.madcat.easyposer
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https://thinkdrawart.com/daz-studio-dynamic-cloth-dforce-tutorial-for-beginners. For the guy who needed a dforce guide last thread.
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>>684613
What kind of brain damage does one must have to think this looks acceptable. Its fucking revolting.
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>>684617
Yes, human babies are revolting. So it's pretty realistic.
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>>684620
That's not how skin works anon. Look at your fat rolls for reference.
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>>684613

Ok it's time to filter Daz and Blender.
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>>684613
>Sleeping Butter Baby, or A Celebration of Peaceful Consumerism. Digital print on canvas. 2019.
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>>684613
>same piratefag OP
How do I report to mega?
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>>684667
Shoo! Shoo!
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>>684671
NM I figured it out.
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>>684613
DELET THAT IMAGE RIGHT NOW FOR THE LOVE OF GOD MAN!
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how do you export pJCM's? I know you have to add a rule but there's no info on how
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>>684613
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>>684613
is there a way to use the same clothes on a model, if I've modified it in zbrush but kept the same number of verts?
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>>684759
concentrate and ask again
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>>684773
sorry if I'm explaining poorly, what I'm trying to ask, is there a way to have to models with widely different shapes but the same number of verts and topology, and have their clothes fit each other correctly?
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>>684774
That shouldnt be a problem since faces/verts aren't changing. You should be able to import the modified model as a morph for the character.
Though, clothing can be quite stretched out on models with large features. As well as the "painted on" effect that daz is famous for. You could solve that by creating a custom morph for the clothing item, to fit whatever it was you adjusted. Gigantic breasts for example.
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>>684775
thank you, I should also add I'm not using daz3d software for rendering just the daz topology for a model in blender. do you know how to do it there, or what I should google.
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>>684777
https://www.youtube.com/watch?v=4Z88bInNmrA
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>>684909
thank you for trying to help me, but I am probably explaining this poorly, sorry. that's not what I need. I want a way to have clothing fit a model with the same number of verts, let's say I made a model with huge tits and I want a bikini to share weight painting or skinning with the same rig. I hope that helps explain better.
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>>684984
Whatever base model you used, export a clothing item for them. The same way you exported the base mesh.
Though, you will probably need to make a custom shape/morph since the exported item will be sized for the default shape.
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>>684985
>>684985
>Though, you will probably need to make a custom shape/morph since the exported item will be sized for the default shape.
that's what I want to avoid if possible I want the clothing to automatically snap to the right verts like center of the bikini to nipple verts, is that possible? otherwise it seems very time consuming, but if that's the only way I understand.
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>>684986
If you made a custom shape from the base shape, you would have had to have had the clothing item attached or invisible or something when inittially creating the shape. There are probably plugins for what you want to do though, depending on what app you are using.

But, if the geometry didn't change. You should be able to import the modified giant tiddy to daz as an obj file through morph loader. Then, apply the clothing to the figure. Daz will "auto fit" the item to whatever shape but it's results are never very good.

Your best bet is to suck it up and learn how to create your own clothes. Or use Marvelous Designer.
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>>684987
ok thank you, I will try that and see how it looks, and if it's as bad as you say I will just use marvelous designer, I just wanted to save time from making them myself.
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>>684988
Here's an example of autofit and giant breasts.
The item in the pane on the left is what the tubetop normally looks like.
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>>684992
I see, thank you, it's may work then for some clothes, but learning MD is still a good skill to have, so I will try both.
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BASED DRESSUP PROGRAM
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>>685027
Oh is this a rendering of a lovely French villa ca. 2019?
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Did character creator 3 kill daz yet?
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>>685115
iclone is an overpriced piece of shit. slow, laggy and prone to crashes.
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>>685033
kek but /pol/ is that way bro
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>>685115
i dont know, you tell me
>little to none content when compare to Daz's terabyte worth of horse dicks and shit
>even more soulless and ugly than daz
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Does anyone here recognize this girl?
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>>685115

looks like crap. Even more so than DAZ that's it.
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>>684713
Is that a niglet or a leather couch?
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>>685119
>calls people /pol/
>makes grotesquely sexual used caricatures of black women to fap to

Glass houses glass houses

Also the environment does look French.
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>>685115
Daz is still miles ahead of CC3
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>>685171
that suit looks good, can you link to it?
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>>685199
looks like the one on forender
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Is there a way to perfectly transfer HD details to an external rigged model that I subdivide?

I tried
>exporting Gen8 to Maya as FBX
>subdivide by 1
>export high resolution Gen8 model from daz3D as OBJ
>transfer vertex order <--- this kind of works but causes errors in the teeth area every time I try

Maybe I'm missing something simple.
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>>684613
>>684713
>>685027
absolutely horrifying
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>>685123
Yep. That's definitely a girl.
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the fuck is going on with daz servers right now
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>>685464
Why, whats happening?
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>>685119
>he thinks france being overpopulated by browns are /pol/'s imagination and not a reality
Dumb faggot
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>>685475
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>>685548

good thing there is a respectable member of the police forces there to help her.
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>>685561
The texture is ousine but the morph is custom and not available.
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>>685757
>ousine
thanks my dude
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>>685561
Someone on the Daz forums tried to recreate her and got pretty close.

https://www.daz3d.com/forums/discussion/328541/who-is-the-beautiful-girl-used-by-goldtassel-in-promo-pics-that-looks-like-felicity-jones/p2
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>>685724
ACAB
>>
>>685807
>ACAB
>All Cops Are Based
>>
WITNESS THE POWER OF THE WATER SHADER
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>>685850
>filename
Wait, is that a promo picture?
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like and subscrie
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>>685768
thanks dude. I'm pretty sure I can actually make this. I'm gonna attempt it and post it later.
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>>685866
IM CALLING THE INTERNET POLICE
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https://youtu.be/2YB0YoUDjiI
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>>685874
Isn't this the same crappy hair system Poser has had for years now (minus dforce) ? Because it's only good for mohawks and furries like they show in the video but not for any decent real looking hairdos ?
>>
>>685906
Strand hair is capable of any hairstyle, the issue you mention has to do with lacking grooming tools. Don't know specifics about either Daz or Poser, just noting the difference. I wouldn't hope for complex grooming tools in Daz tho, but who knows. Somebody try it and post results.
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>>685907
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>>685951
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How do I update daz to 4.11?
I dont use DIM btw
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>>685962
>I dont use DIM btw
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>>685965
ugh, why the smug face?
The DIM feel clunky to me and i would rather installing stuff manually
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>>685979
>DIM feel clunky
>installing stuff manually
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How do I draw on a primitive in Daz?
I want to make custom shapes and draw patterns and text on their surfaces using MSPaint or something simple.
I can't find any solution for this.
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>>686025
uhh DAZ is not a modeler
its for using premade content
you better use Blunder for that
or Hexagon maybe
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>>686026
Yeah, but I can write anything I want on clothes. They have separate texture files that I can just draw on or recolor in PhotoShop.
Is there a way to make that happen with a simple primitive shape? They don't seem to have that by default when I make them.
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>>686033
uhh DAZ is not a modeler
its for using premade content
you better use Blunder for that
or Hexagon maybe
>>
>>686035
>I can do that with super complex objects like clothes
> I can't do the same with a fucking cube
I really shouldn't be using it.
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>>684713
see you on lolibooru
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>>686040
Shitposting aside, to do that with a cube you need to unwrap it, assign textures to it, and paint on those. I don't know whether DAZ does unwrapping, I think it doesn't from the little experience I had with it. Maybe the default cube comes unwrapped, you can check it by using the UV view instead of Perspective in the viewport, and selecting the surface assigned to the cube IIRC.

But you'll have less of a hard time using Blender, Max, Maya, or any of the others.
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>>686046
Use Photoshop 3D Bridge
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>>686033
I assume you're not really familiar with how materials work and are just editing the clothes textures on disk not changing the actual texture assigned. Just draw your image in MSPaint and put it in the base color of the assigned material on the surface tab. Further down there will be sliders to control vertical and horizontal position of the texture.
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>>686046
Yeah, DS doesn't do that.
I've never used Hexagon before and I've been trying to figure out how to do it in that for a few hours now. I've failed because Hexagon proved to be too much of an unintuitive potato. I'd rather never touch that piece of shit ever again.
>>686069
Afaik you need a legitimately purchased PS license for that with a constant online connection. No thanks.
>>686070
Yeah yeah, I understand that much. I was just asking that question in general to maybe get an answer that won't be this.
My problem is that I mostly need to work with cylinders, not cubes. Things become much more complicated with cylinders, the texture maps for them are always different whenever I look at a premade cylinder prop asset's texture map in the files. I was hoping to generate those for my customly made shapes.
Or is there a way to add multiple textures to the same object? I guess that could solve this.
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>>686072
>create primitive in blender
>unwrap
>apply texture
>export from blender, import to Daz
>apply same texture to diffuse color
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>>686072
>Afaik you need a legitimately purchased PS license for that with a constant online connection. No thanks
LOLWUT it works totally fine with any cracked PS and offline
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>>686084
I dunno, the DAZ Install Manager refuses to install that for me no matter what I do and manual installs don't work for me either.
I assume it's because I pirated PhotoShop or something with that specifically cracked version of PhotoShop interferes with it because the install process made me disable all online connections for it. Maybe a different torrent would work better, but I'd just rather not use that stuff than to find another working PS torrent.
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https://youtu.be/3a263fj5tUo
Mark my words poselets, cc3 WILL kill off daz one day.
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>>686445
They all have the same fucking face
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>>686457
We clearly haven't seen the same software.
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>>686445

Lol no, it's even worse
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Does anyone know the discord of all those 3d daz/blender spergs like squarepeg , rikolo etc etc?
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>>686445
characters still look like goblins from a video game. Only way to beat Daz is if the characters look significantly more photo-realistic out of the box.
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>>686478
3dx discord. There are great tech tips in between futa giantess muscle girl vore bimbo posts
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https://www.daz3d.com/hy-ponytail-lowbun-hair-for-genesis-3-and-8-females
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>>686562
it's not bad but i stopped using it in favor of better ponytails
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>>686445
>cc3 WILL kill off daz one day.
HAHA
low polygon crap
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>posting that shit video here tripled it's views
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>>686583
>t. Dazlet in denial
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>>684613
Anybody know if there's a ponytail like Samus from Metroid available?
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I found the next OP image.
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>>686831
how did they manage to make two models exactly identical?
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>>686831
What undies are these
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Ellithia 8 is kinda hot. Maybe I'll make a milf game with her at some point
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I, for one. Do not like where this is going.
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>>686998
is that Tannenbaum's SS Uniform ?
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>>684713
Fair play to the artist it really looks niggerish.
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>>684713
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>>686961

literally look like every other daz model
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im kinda learning 3d shit just as i go, but i wanna know if daz has some form of 'instances' to ease the load on scenes?

i might know know the right terminology for this so please bear with me
for example i made a darkish room in blender and have lots of little torch sconces around
now they add up, verts wise in daz
is there some kinda way i can make instances of them to ease the load? how do i go about doing this if so? right now iv just been importing then copying them around
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>>685907
>>
how do you guys pose stuff like arms/hands in position? especially interacting with another model or object.

do you use the bone cursors thingy
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>>687172
Create groups and group people/objects in the scene accordingly so you can hide whatever isn't being shown in a big scene with a single click.
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>>687177
one thing i do often to get the rough but natural-ish pose

normally arms are one of the last things i do
so i already have the general pose
then i ping the collarbone or upper chest and drag the hand to roughly where i want
make sure it looks natural ish
i use powerpose almost ALL the time for fingers and hands, its so easy to use and get natural looking hand poses
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>>687179
grouping never works, when i hide it just hides the top thing in the group and hides nothing inside
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>>687181
I've never had that problem. Grouping is what I've always used for both scene and wardrobe (fitting test renders for the latter). I'm sorry it doesn't work for you.

This may be a stupid question, but I figure it's worth a shot: Did you make sure that everything you want to hide in a group is actually in said group and that said group is also not parented to anything else in the scene? That's how I've done it in scene-work at least (for groups of clothing I've always had the groups parented to the figure).
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>>687153
lol no
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>>686961
>making a game with a stock character

dude ow lazy can you get
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Anyone know where I can get the Thicc morphs from guhzcoituz? I mean pirated btw
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>>687245
>making a game with daz3d renders

dude ow lazy can you get



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