Hello everyone. Some time ago i just finished the first boss from my upcoming cyberpunk solo game. It would be really great if /ic/ gave me their honest C&C.https://www.artstation.com/artwork/1nZJP3You'll find more of my work @artstation profile, but honestly after finishing her i felt that from now on my work would become really better you know.Thanks!
>/ic/Anyways, nice work. Though something about this feels a bit cheap and I can't exactly put my finger on it. Probably the face/skin textures? The looks a bit too smooth and matte.
>>683688ops, forgot to change it to /3/. The skin texture is something that i suffer every time to get it right. Someone told me about the poor quality of the eyes tooThanks
>>683684I'd close the eyes a bit more, that'd likely go a long way to solving the "weird eyes" issue.Anyway, it's obviously a competent piece of 3D work, well done on that front. In terms of it actually being a boss, I just don't know. I don't feel threatened by it, it doesn't look that imposing. Your mood board reflects that: you picked images of characters like Ada Wong and Lara Croft and Ruby Rose, and a bunch of seemingly normal, attractive ladies. As a result, you've created a seemingly normal, attractive cyberpunk lady. Ruby ends up looking more threatening since her color scheme has highlights of red in it whereas your model has a cyan tone instead.I'm not telling you to change the design now because that's obviously weeks of work you'd have to re-do, just maybe take the advice for the next model you make: look at pictures of not just what you want the concept to largely look like, but also the type of thing it's trying to invoke. So for this one it'd be bosses and boss fights. In this case, look up images of Ruiner boss fights, Deus Ex boss fights, Syndicate boss fights, or whatever other boss fight you remember and like... not all of them are winners too frankly but there may be some that give you a bit of pause. Good luck!
>>683689I actually like the eyes.She looks neurotic. I'd push it even more, honestly. Really go crazy with the eyes.>>683730I agree with this anon though, doesn't look like too much of a boss. Even if it's a first one. Then again, I don't know much about your game or how the characters are like.
I think you would have to say exactly what you're going for if you want to have helpful advice, ANYWAYS, I'd say the way her scythe looks should represent more on her, the way she's augmented should have more visible side effects such as blue/black veins coming from those areas. Also she looks heavily like a protagonist charecter
everyone in cyberpunk is supposed to be a freak, there is nothing making her look evil
>>683684Looks just like a decker specialist from sr3
Looks pretty rad. Show wires. The eyes make her look a bit like a psycho but I guess that's okay if it's the look you're going for.
>>683684Wow a girl with a scythe. How original and creative. I would've never thought of that.Looks cool enough but one would hope that you are saving the good ones for later.
>>683684Is this an ad?
>>683684She doesn't look like much of a bossWhat's she the boss of?She fights a lot I suppose, but she's lacking armor in the right places
>>686289What if she's fast to the point of easily dodging kinetic weapons? She might also equip some generator of a repulsion field against energy weapons. Or she might be the CEO of the company with a monopoly on quantum decoherence guns. She would be the boss of truly not giving a fuck, because she knows of no enemy frightening enough.
>>686291Then why does a she need a clumsy oversized anime scythe? Is she overcompensating or just a fuckn weeb?
Just stick to YOUR vision. A lot of these aren't actual critiques, just shit opinions and comments that offer nothing of value. Most of the people on this board don't model anyway. It looks good but I'd ramp up the villainous aspects since the visual language doesn't really show her as a threat besides the scythe.
It works and looks great hope youre happy with it! I think it would be cool with cyan tipped hair just to add to her existing style but it looks good regardless of comments. Has a great amount of detail, lots of sharp triangular angles and also cyans my fav color.
Peeps, I think OP left shortly after posting here.>new thread for just one piece>link to ArtStation profile>opens and closes post as if it were an emailIt's of no use to continue bumping.
>>683684Hey, good for you. Good luck with your project.
>>688558That's like 60% of the posts on this board. If you took out posts like these, the only real threads would probably be the generals, shitposts, and the occasional thread that's actually decent. So like 5 threads.I'm also okay with that.Just remember to sage threads like this to let it float on into the great beyond. So the cycle of crappy threads killing threads continues.
>>683684YHEA NICE WORK, YOU FAGGOT, I SUPOSE THAT SHE IS BLANDING A SHCYTE, I GUESS BECAUSE THAT DONT LOOK LIKE A FUKING SHCYTE, THAT IS A BLADE ON A STICK, THAT ISNT FUCKING USELFULL IN COMBAT, SHCYTES BALDES ARE TILTED TO CUT FUCKING GRASS, A SHCYTES WHIT STRAITGH BLADES ARE FUCKING STUPID JESUS CRIST, THAT IS NOT A GOOD DESINGED WEAPON, SCHYTES USED AS WEAPONS ARE IMPROVISED TOOL, YOU CANT DO THAT, YOU CAN NOT MAKE ANOTHER STUPIDLY DESINGED SCHYTE, BLODY BULLSHIT HAAAAAAAAAAAAAAAA
>>688804actually this.. but not written by a childhttps://www.youtube.com/watch?v=_fujM6vvgF4
>>688804I never thought scythes could be this pleasantly shaped.
>>688804Now that's what I call a really shcyted post.