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With all your _instant_ jumping on literally every Blender topic that pops up, making you spew all those snarky jokes and bitterness, you seem like some dog that feels threatened and gets all bitey.
There's absolutely no reason to get so defensive about all this. The industry standards won't change over night and Blender can't give studios support which is absolutely imperative for said professional studios.
It's great for what it is but it still lacks in certain workflows that are common in the professional areas and as I said, no support and you can't google shit all the time when something doesn't work.
It's great for people who want to test the waters of 3D modelling just have another option to do this without the hassle of licenses and all that. Occasional freelancers also have this option but both are no danger for the whole industry. I don't see how this whole situation justifies this impotent rage you see in literally every thread.
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ok
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>>680599
poor left doggie ;_;
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>>680609
they're just bantering
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>>680599
Ton's paid agitators and shills mostly. Blendlets can't comprehend that their free-for-all tool will never be taken serious in the industry because no vision, no clear roadmap and non existent support.
>>
Shitposting is fun. That's all. Just don't ruin the only few good threads with pointless spam.
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>>680613
>their free-for-all tool will never be taken serious in the industry
I don't understand how this is important though.
If someone wants to mod his game, dick around with sculpting for the shits or wants to make some custom coffee cup to be printed for his GF, why would he care if his tool is taken seriously in the industry?
>>
Clearly, OP, you haven't yet begun to walk the path of the Lulz.
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>>680618
>>680621
>it's just shitposting bro
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>>680619
he shouldn't care and you shouldn't either
but if you want actual nuanced discussion as to why, you're in the wrong place. 4chan is primarily for shitposting.
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>>680599
Eh, I'd be mad too if I spent years learning as well as spending thousands of dollars on a certain software suite only to be outdone by 100% open source freeware where the community is not just larger and more active but also friendlier.

Coming to terms with that's gonna be hard.
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>>680641

Stop being poor.
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>>680641
>the community is not just larger and more active but also friendlier
lmao hard at this.

>on a certain software suite only to be outdone by 100% open source freeware
and this.

>spending thousands of dollars
and especially this.

Blendlets, please take your heads out of your asses. The world is not as you believe it to be.
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>>680599
>ANOTHER blender thread
blender isn't that bad but its low barrier to entry and it's hobbyist reputation due to it being free mean that the majority of people you see using it are dogshit since beginners are always dogshit
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>>680599
I just don't trust autodesk. Its not about the software being free, its about me being free to use it. Can't really think of any other company that has gone all the way to the supreme court to make sure that people can't resell their products.

The people who get involved or start all these arguments are all unemployed don't let any of them tell you otherwise. Except me of course.

60% shitposters on both sides, 20% children who are actually serious, 20% pajeets paid to go to 3d forums to make sure that autodesk doesn't lose market share. Its been proven that video game companies and microsoft do it here I don't see why autodesk wouldn't either
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>>680663
>make sure that people can't resell their products
are you joking?
rule #1 of any copyrighted shit: cannot resell
what you create with the software is owned by you though
why the f does that need explanation
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>>680635
>4chan is primarily for shitposting.
>hurrdurr leds shid ub de place and den go bag do leddid :DDDDDDDDDD

absolute newfag trash and a fucking waste of air
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>>680664
first sale doctrine faggot. I should be able to resell any good that I purchase.

From justice.gov
>The first sale doctrine, codified at 17 U.S.C. § 109, provides that an individual who knowingly purchases a copy of a copyrighted work from the copyright holder receives the right to sell, display or otherwise dispose of that particular copy, notwithstanding the interests of the copyright owner.
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>>680664
To add, how fucking stupid are you?
copyrighted content
>books
>music
>video games
>movies

These are all things you are legally allowed to resell holy shit. Why the f does that need explanation? And don't give me some bullshit about thinking it was always small time flea markets and shit that do the reselling. Fucking gamestop was for a while a massive business and has always been known to sell used games. I can buy used books on Amazon right now. Holy shit anon I hope that was bait.
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>>680666
Oy, but companies aren't selling you a copy of their work, that would be silly! You pay for a license to use a copy of their work. Licenses aren't copyrighted, of course! You need different laws! Do you have them, eh?
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>>680672
This is what pisses me off. That and getting rid of perpetual licenses to get rid of even more freedom. If you want to use the software and make money you have to follow explicit guidelines and expect you to lose more freedom over time because fuck you we have the most market share.

I hope you don't like that more niche software they were making or you like a smaller competitors software because fuck you we are shutting down development on that after purchasing it or we just didn't make enough money on it. We're still going to charge you monthly to use it though fuck you.

That point isn't just for autodesk, more aimed at pixologic. 3ds max will probably become completely depreciated software soon though so thats going to be fun.
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>>680599
Short answer: /3/'s toxic to every program that isn't Maya or zBrush. Be damned if you use Blender, SFM, C4D or even Sketchup. In fact, I'd argue /3/ is just toxic to humanity, and I'm willing to bet that most of the users here don't even open their 3D programs unless they're browsing the board (if that even).
>>
desu most of these threads are made by blender users. y'all insecure as fuck. this desperate need to prove that your tool is equal to if not better than everything else out there. you see this garbage attitude on /3/ twitter as well, where some dude just showing off his cool shit and sum blendie shows up and is like 'WELL LOOK WHAT BLENDER CAN DO / HAS BEEN ABLE TO DO FOR YEARS...' just move on with your lives and make good shit and laugh shit off.
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>>680731
>toxic
You may want to fuck off to plebbit or dumblr.
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>>680599
The UI is gay.
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>>680599
only big reason i dont like blender is because my workflow requires the cut tool 80% of the time and blenders is just unusable.

the other reason is i use free form transform tools like the sculpting grab tool, with max it lets me grab specific parts and move them like im sculpting and quite frankly no software supports that like max does.
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>>680599
Well, it's free. My time, on the other hand, isn't. I tried so many times to get into it but I'm too fixated on the workflows and UIs of other tools, I never got comfortable with it. That is of course my problem, not one of blender.
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>>680745
It's true though, the board's filled with elitists and retards that it can make anyone become unmotivated. And should be among the first boards purged if Hiromoot can get off his lazy ass and realize how many of the boards are just a small amount of schizos and idiots.
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>>680784
>the board's filled with elitists
We are not elitists; just people with higher standards.
>>
as a blender user myself, i can understand the feeling of disconnect between the user and the program.

blender is like a barebones car. it has barely has the safety tech you need, its reasonably comfortable, and its very affordable but the ride is harsh and you need to tune it up in order to maximize its potential.

it does BARELY enough in each department. you really need your plugins and your custom libraries to get a decent workflow.
this is also why they put so much emphasis on modeling and UV's. because its the simple tools people need in order to get the job done. any other feature needs to be boosted and modded
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>>680829
The UV workflow in Blender is by far the worst included in any serious DCC. Even Houdini is better.
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>>680834
>Even Houdini is better.
Saying it as if Houdini's UV workflow were seriously lacking?
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>>680827
Then post your work, WIPs and memes don't count.
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>>680827
>We are not elitists; just people with higher standards.

Oh ho ho ho, hear hear!
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>>680751
they recently introduced tons of spoonfeeding icons to click just for people like you
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>>681428
I'm sorry you don't get to feel like a special snowflake anymore, blendie.
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>>680599

Because blendlets are fucking annoying, that's why. And deluded too.
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>>680660
>beginners are always dogshit
Recc me some ace tuts, man.
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>>681444
https://www.blenderguru.com/tutorials/blender-beginner-tutorial-series
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>>681430
Pff
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what do you expect? most are frustrated they can't learn shit overnight and actually have to get a real job instead of making dosh orbiting a camera in a 3D viewspace
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>>681806
It sure is fun to project!
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>>680599
BECAUSE I PAID MONEY TO LEARN SOME PROPRIETARY SOFTWARE LIKE A GOOD KEK
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>>681442
Let's see your work!
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>>680658
Let's see your work!
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>>681821
It was all paid by my employer but okay.
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>>680901
Let's see your work!
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> Why is this board so bitey, insecure and defensive towards anything Blender?

You already answered your own question, they're insecure, nobody complains aggressively on a daily basis about something they don't see as a threat to them somehow, if they were on good terms with their tools this would happens much less (just the typical shitposters would do it).

Take /g/ for example, they see Microsoft and Apple as a serious threat to privacy, constantly bash them in the board.
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>>682378
>>682192
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>>680599
Because they've been duped into handing over money for something they could have for free. Now they have to convince themselves that they're right because they're already invested and can't get a refund.
Imagine if society normalized again. Suddenly all of the roasties would be shunned, all of the miscegenists would be shunned, all of the trannies who've chopped their dicks off would be ostracized, all of the faggots and degenerates would be exiled. Why? Because they've already done something they can't undo. Just like the anons who bought magic beans.
By not having bought the magic beans you're still able to make a choice, unlike them who rushed in (like the fools they are). Now they get worried that they're going to be left behind, they'll constantly be reminded of the mistakes they've made because living your life through a instagram mantra of "I would rather regret doing something than regret not doing something lol" is guaranteed to bring you bad times.
So if they've made the mistake and some people haven't made the mistake, there's a good possibility those who haven't made the mistake will be the dominant force in the future and those of the outdated past will be left on their own with own each other for company and being ridiculed by the uninfected - losers.
How best to avoid this potential future? By making everyone commit the same sins, by having them buy the magic beans, that way we can all be losers together. Then we can finally make progress because everyone is equal.
But we can never be equal and make progress until you have AIDS too. It would be nice to undo the AIDS, but we can't. Therefore the only alternative is to push our retarded ideas onto you until you fall for them too.
So what you waiting for goy? Hop right in.
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>>682383
> To presume that it needs to be a industry standard to be useful.
I use it in my office and it's working like a charm.
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>>682386
/thread
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>>682386
>being this autistic
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>>682386
Thank you for helping my job stay secure!
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>>682392
posting your picture in every thread won't make it a meme
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>>680755
Isn't the knife tool in blender practically like max's?. They don't have a good vertex welding/target weld tool, though.
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>>680599
They're desperate. They can smell their deaths, and the sound they'll make rattling their cages will serve as a warning to the rest. A bunch of pretentious old men playing at running the world, but the world left them behind long ago. We are the future!
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>>682444
>We are the future!
I don't care about all that drama faggotry, I just enjoy following streams about latest added features, thinking about how I can use them in my projects and comfy modeling without having to worry about license faggotry and my shit getting stalled to death because the faggot company ~joined another company family~.
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>>681444
http://www.wikihow.com/Tie-a-Noose
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>>682439
>3ds
>They don't have a good vertex welding/target weld tool, though.
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>>682453
I was talking about blender.
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With all your _instant_ jumping on literally every Autodesk topic that pops up, making you spew all those snarky jokes and bitterness, you seem like some dog that feels threatened and gets all bitey.
There's absolutely no reason to get so defensive about all this. The bugs won't be fixed over night and Autodesk can't deliver the quality of life updates which are absolutely imperative for not wanting to kill yourself after a few hours of use.
It's great for what it is but it is stuck in the 90's because of veterans who aren't compatible with modern software, is full of bloat and you'll find yourself stuck with corrupt files because they just tack on more features rather than fix what's already there.
It's great for people who have grown up with it and don't consider other options due to a fear of change. Occasional /3/tards also have this option but are generally just shitposting on the forums. I don't see how this whole situation justifies this impotent rage you see in literally every thread.
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>>682456
>n-NO U

now shit's getting really embarrassing
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>>682459
I don't think those posts are serious. We're all just having some shitposty fun.
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>>682467
Of course, you're merely pretending
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>>682386
>Because they've been duped into handing over money for something they could have for free. Now they have to convince themselves that they're right because they're already invested and can't get a refund.

pic related:
the software i have installed.
the amount of money i have payed:
0,- $ inclusive tax

This is really something Blendlets can't get through their head...their arguments about money/costs don't make any sense and the whole argument falls apart.
Nobody in his right mind pays for Autdesk/Foundry products unless they make him money.
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Never listen to pirates opinions on software. They ignore any sort of buy in and like >>682517 admitted don't make any money.
>inb4 some pirate tries to pretend he makes any money in 3d beyond patreon and deviant art commissions
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>>682517

Is Mari non comercial worth it over the real deal.
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>>682517
Impressive collection of software. Now, I would like to see what you are capable of making with it.
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>>682520
>Never listen to pirates opinions on software.
Yeah, sure, never listen to the group of people who are impartial because money isn't influencing their opinion.
Really clever.
Also who says i don't earn money, this is my private computer at home you fucking retard.
This is exactly the kind of stuff i was talking about.
Blendlets can't argue against a hybrid pirate / legitimate customer situation, therefore they try to silence the opinion of people like me. Guess what, IT DOESN'T WORK.
>>682526
Its better than nothing. But there are limitations (which you can work around sometimes, sometimes not)
Go for it, test it out before dealing with a cracked RLM server. It definitely can be used for creating nice (smaller) assets.
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>>682517
Open a company and install unlicensed copies of all those programs in computers in the same network, you'll get fat Autodicks and Adobecocks in you fag ass. Not everyone do 3D modeling in an amateur environment like you do or have money to waste on bloated software, not to mention that Adobe started to push their shit in a SAAS model this week and it's just a matter of time for Autodesk to adopt it, and when they do you'll get an outdated piece of shit unless you pay for a license. Good luck faggot.
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>>682532
I have no problem to admit that i don't use all the software nor do i know how to use all the software. A lot of it is redundant but i am trying to learn what i consider useful.
But since you want to know, i did the Spiderbot, modeled half of it in Blender the rest in Maya and XSI, did the cloth in Marvelous Designer, used Substance Painter for a base surface job, Mari for fine details, Arnold for rendering. I considered dumping Arnold for Renderman, or doing my final scene in Clarisse because i love this software and want to try it out. I'll probably use Quixel mixer for ground textures and Zbrush and Houdini for the environment and SpeedTree for trees and stuff.
I like to use the best software for the job.

>>682534
Another retard who can't even read. I am employed, i don't pay for fucking software licenses at work. Nobody is denying the fact that you can get fucked if you illegally use proprietary software in an commercial environment. Why do we even need to discuss this stuff - its obvious and has nothing to do with this discussion. But nobody gives a flying shit if you use pirated software at home if you don't use it for commercial stuff.
And yes, Autodesk and Adobe are shitty with their fucking SAAS model, it gives me some extra pleasure to fuck them over, but their software sadly is still relevant if you want to do 3D or 2D and if you work for an employer you have no say in what software is used. I am very flexible when it comes to software, if you are a blendlet who isn't, than good luck to you. [spoiler]Faggot.[/spoiler]
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>>682533
Yeah you make so much money and I'm also the queen of england.
>its not my work computer guis
also
>implying that you can be impartial when you are negating a major con of said software for someone who actually uses it to make money

Guys this Hummer is so great, totally better than whatever you're driving. I'm impartial because I'm just out on a test drive and am the best person to talk about just how great this thing is. I mean who cares about mileage right?

I'll actually discuss things with you like you're an adult if you were to have gotten your software in a way you can use it to make money mr 0 dollars spent including tax.
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>>682539
Not him but
>Why do we even need to discuss this stuff - its obvious and has nothing to do with this discussion

You're the one that jumped in with the "blendlets don't understand that us cool guys pirate the software" then get really defensive when people call you out on piracy not being a viable alternative to software outside of sitting at your home making nice renders to show off on a south Korean beat boxing simulator forum.
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>>682540
>>682541
This guy >>682386 argued with buyers remorse and i countered by telling him that pirates don't suffer from buyers remorse, therefore can judge the abilities of a software better than somebody who does suffer from it (or is ideologically obsessed with FOSS)
If you cannot follow or accept that argument then it is on you. I think it is very plausible.
I never negated the fact that proprietary software costs money, i acknowledged it by saying it is obvious, you either pay for commercial use or suffer the consequences. There is no need for further discussion about that.
I am not arguing for pirating software and using it commercially, but pirating stuff to learn at home gives you much more chances on the job-market than sticking with Blender. Also if there are no negative consequences, why would you stick with a inferior software if you can have all the software. Quality of life is a thing even for hobbyists.
The argument that Blender is free ONLY works in an freelancer situation or if you the owner of a company which is the absolute minority on /3.
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>>682550
Dude I want you to reread your original post and try to tell me how you think that
>This is really something Blendlets can't get through their head...their arguments about money/costs don't make any sense and the whole argument falls apart.
isn't just dancing around pretending that you are better than quote
>blendlets
for pirating arguably better software?

I'm not going to argue that blender is objectively better than any other software, but entry price is a major factor that has to be taken into account. Sure a brand porsche carrera is going to preform better than a toyota corrola, more expensive things tend to have better features, but nobody is going to have any respect for the guy going on about how nice a stolen car is. All I have is car analogies.

I'd be actually impressed and actually care about your original argument if your use of the software supported you enough to be able to afford all that. That would actually be quite impressive.
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>>682555
I am not a better or worse person for having access to some software. That in itself is not valuable.
Especially not if you and everybody else can get these software with minimal effort and no money.
Knowing how to use these tools is the only important value.
Knowledge and experience are what i am concerned with, not money since it can be eliminated from the equation.
A car thief who is the best driver in town gets my admiration and respect, not for stealing cars but for being a kickass driver.
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>>682560
Well yeah, if a car thief was a good enough driver to afford the car hes driving I'd be impressed. Most places put you through a training period before hiring by the way, they don't expect you to be some master of every 3d software on the market. Its much better to learn just maya or blender and substance and maybe throw in some basic zbrush than go into the interview just naming off all the different softwares you've dabbled in. You're ability as an artist is more important than the software you use.

The end product and the time it takes you to arrive at that end product are more important to a company than that list of softwares you've used to make it.

You really aren't in the best position to seem smart either, mister pirate. I really just wanted to make fun of you for pretending to be cool for pirating literally every commercial software and having any informed opinion on them beyond the what the average person could acquire through watching a few youtube videos and checking out the price.
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>>682563
>>682560
forgot to say I'm tired of this and not going to do this all day. 4 hours is my limit.

Next model don't forget to add in zbrush and houdini! Obviously you will be much better if you do that.
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>>680599
I'm a beginner, but what's wrong with using Blender?
In fact a lot of pros who are in the current industry started out at Blender, even if they had to learn the company's personal engine.
Some movies even has some uses of Blender. Jurassic World: Fallen Kingdom and Next Gen for example.
I'm sure it's acknowledge, but no company gonna give up their own engines and in house style that instant. I don't think Blender is currently bad from learning (but who knows once I get better and used to it.)
Only other 3D software I ever used was Cinema4D, was pretty good.
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>>682580
There is nothing wrong with Blender, its just a little mediocre and doesn't excel in any discipline except price and lack of license nonsense.
There is a very vocal minority of rabid Blender fanboys who piss off everybody in the 3D world by insisting that Blender is better than (all) proprietary software (which it isn't). And they are everywhere.
The backlash against Blender is actually more an backlash against the arguments and the presence of these people.
Just go on Youtube and read the comments under a video about 3D software and most likely you'll find some of these.
No other user group of any 3D software is behaving like this and no other user group has such a bad reputation.
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Blender is shit and proven itself to be shit over and over. Nobody is being bitey, they're just stating facts. Blendlets can't stand facts and so they think they're being attacked.

Blendfags are projecting and acting like animals because they can't into a modern polished editor, like Maya.
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>>682588
>a modern polished editor
>like Maya.
You almost had a point but then you had to fucking annihilate your post.
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>>682585
>There is a very vocal minority of rabid Blender fanboys who piss off everybody in the 3D world by insisting that Blender is better than (all) proprietary software (which it isn't).
curious, I don't doubt those exist but where do you see those? in the youtube comment section?
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>>682604
Yeah its getting really bad on YT recently but i guess other social networks are infested too (which i don't use so i don't know). Even the majority of people on Blenderartists.org seem to dislike these kind of people.
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>>682602
Blendlet in full ass dilation mode
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>>682588
>>682613
>not using 3ds Max, the actual industry standard
It's like you love dealing with crashes every 5 seconds, mayalet
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>>682604
The comment sections of videos about Autodesk software, usually. They're like the people who use Ubuntu and spell Microsoft with a dollar sign.
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>>682607
YT comments are usually scummy regardless of what topic you try to talk about. /3/'s another place I see this happen. As someone who has both Blender and Maya on my computer (and admittedly, I don't use the latter all that much even though I've been meaning to). I can safely say that both the fanboys and haters are over-exaggerating when it comes to this whole thing.

Is the program good by any stretch of the imagination? Well it isn't 2.4, and it's made plenty of improvements upon hitting the 2.7 era. But it still has a long way to go before it can really be considered an actually good program without the need of addons like FLIP Fluids or BPainter or stuff along those lines. At the same time though, those who praise Autodesk don't realize that Maya is first and foremost an animation tool, not an all-in-one like Blender tries to be. Hence why studios have pipelines where multiple programs-some off the shelf, some heavily customized, some completely original to the studio-at use in the same time. If people just did this instead of engaging in loyalty wars over Blender/Maya/Whatever third party like DAZ, zBrush or C4D, the board would be a far better place than it is. But it doesn't and this, isn't much better than most YT comment sections. Heck, I'd argue it can get worse than those.

That's just my two cents on the matter.
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>>682622
>>682669

It gets me knowing that almost every one of them barely completed the donut tutorial and go around talking about how great blender is and every time theres a video about having trouble with autodesk or the like the comments are full of dunning kruger idiots going on about how good their software is.

Its just children, weird old people, and 3rd worlders though like every youtube comment section out there. Heres we have shitters like OP and god knows how many other slavs/hues and kids starting new threads about blender questions because they are too stupid to use the catalog. Theres nothing wrong with the software, in fact its much better than it has any right to be compared to other free things like it. The community is really to blame, the vocal ones who just discovered the software and shortly after making an anvil and donut will probably never actually even launch the software again are to blame.

They are the same type of people who defend free to play video games to the grave like warframe or whatever.

Sorry for the rant, but fuck blender would be so much better if it had any at all barrier to entry like if it just cost 20 bucks with no regional pricing.
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>>682679
ive seen it on an old forum now, a lot more than the usual "this is like having a huge fucking army but nobody cares because we all use shit and don't even care if there's a problem". You know people who have a lot of skill with a new application, you know the ones who have a lot of time and dedication, the ones who could have learned shit more easily... This is why it isnt that OP to complain about users of the software. We have been waiting years to see this happen and we expect nothing less, especially from an indie game developer. We also expect the developers to respond with something nice to us like 1.2.1 or something. If people are playing the beta they should tell us, let us know.
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Basically people who spend thousands of dollars a year for the same software but with an inbuilt DRM, are mad we're doing it better and for free.

They can stay mad.
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>>683625
>we're doing it better and for free.
see, that's the shit that riles the other side up again. both sides are literally retarded.
blender is a GREAT piece of developing software but it's still a long way to go, even the developers themselves have no problem saying this.
you might be easily be able to do everything needed for your particular projects with it but in general, it still lacks a lot and saying it is "better" than the others is either pure ignorance or just blatant bait.
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>>680599
I migrated from Maya 5.0 to blender 2.8.

Blender is 1000x superior.
>>
Blender 2.8 is the fucking tits.

It is better than Maya or 3d Max.
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>>680599
Better question is "why is this board so bitey, insecure, and defensive towards anything in general?"
I swear there's so many retards losing their shit over some modeling method they don't like, or giving very shitty, incorrect, or irrelevant advice while being very sure of themselves.
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Blender is fucking stupid and so are the dumb faggots that use it.
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>>683822
One day you'll be desperately trying to learn Blender, because it has become the industry standard, and you'll hate yourself for having thought the way you are now.
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>>683823
Lets just assume Blender becomes part of the industry standard. Then what? Maya, Max, Modo, Houdini, C4d stop being industry standard?
Your argument doesn't make any sense.
Even if Blender is part of the big industry family then, that doesn't mean that there wont be programs that do shit better than Blender. Nothing will change for people using the other tools.
>One day you'll be desperately trying to learn Blender....
If Blender is fully industry standard compatible then there isn't much learning involved if you come from another program...you know its the fucking REASON for a thing called standard.
Also when is this day coming...like realistically?
2025?
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>>683823

HAHAHAHAHAHA

Being so fucking deluded. Never change blendlets, we need you as our laughting stock.
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>>683681

Shit uv tools, no real retopo tools, shit rigging tools, bad compatiblility with game engines for skeletal meshes, terrible performance in edit mode, no UDIM support. It's shit and you blendlets praise it because you don't know better or suck too much to need the advanced tools pro software offers.
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>>680599
They fear its potential.
>>
> undergrads arguing about coding standards
Same thing here. One of the downsides to anonymous posting, don't know how old someone is.
>>
is blender good to learn if i don't want to invest anything but time into learning 3d?
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>>680731
Also Substance Painter and MarvelousDesigner
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>>683835
>or suck too much to need the advanced tools pro software offers
As if those features were advanced, lel. They are basic and essential, and Blender lacks them. Not disagreeing with you here -- just pointing out the facts, lest some blendie try to come up with excuses.
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me:
Maya: Maya has crashed, please take half a minute to reload it for the 10th time in 10 minuites
so this is the power of advanced features.
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>>683877
>This is what blendies believe.
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>>683859
do you have feces where other people have brainmatter?
How about you simply read this fucking thread...the answer was posted 3 posts before yours.
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>>680731
We've had 3DS vs MAYA flame wars for years, which mystifies me since they have been owned by the same company for a very long time.
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>>680731
This is just not true. Maya, Max, Modo, Z-Brush, C4d and Houdini have a good reputation. Its just Blender, Daz and SFM that have a bad one...rightfully so i might add.
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>>682534
>not to mention that Adobe started to push their shit in a SAAS model this week and it's just a matter of time for Autodesk to adopt it, and when they do you'll get an outdated piece of shit unless you pay for a license.

You know that all the CC versions are already hacked right?
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>>680599
Because Blender's not GNU while Autodesk's listence implicitly is.
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>>680665
>>4chan is primarily for shitposting.
>>hurrdurr leds shid ub de place and den go bag do leddid :DDDDDDDDDD
>absolute newfag trash and a fucking waste of air
But he's right. There is too much shitpost-flow from the other boards. This is why 4chan can't ever have nice, productive or helpfull boards. (in the matter op describes)
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>>683997
>This is why 4chan can't ever have nice, productive or helpfull boards.
This site is literally what you make out of it. It is a blank canvas. If you're just contributing to the shitposting because "hurrdurr it can't be helped" you're the problem.
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I have found that the truly toxic people are the over-sensitive blenderfags who feel so threatened by the dominance of maya and maya-users that they have to make an entire thread demanding attention for it. It is you faggots that respond to the "bullying" who displease me the most. You are pathetic and disgusting.
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>>684497
The Blender thread is a containment thread. Nobody likes blendlets.
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>>684497
>posting selfies on /3/
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>>684503
So cruel.
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>>680599
It's unfathomable to me, especially since I consider all modelling suites to be lacking features, unintuitive and overly redundant in their design.

Some people fancy themselves "professionals", I guess. they're the sort that would attack me for using Paint.NET instead of Photoshop or whatever. I figure they need to justify their purchases, get acknowledgement or something. There's also a minority of them that actually cannot comprehend that anybody could like a free product more than a paid one.

And then when you realise that a lot of these people use Macs, well it reaffirms that what they're really after is the appearance of status.
>>
It's not like it's only directed at blender. Those kinda posts comes from 'fanboi' type people who use their equipment/software for posturing rather than as a tool.
An expert user of any of these programs aren't invested like that since it's all about what you can do with the program, not what the program can potentially do in the hands of someone else.
In general experts who use a software have heated opinions about the shortcomings of the tool they themselves use, skill-less hacks have heated opinions about the tools others use.


There are scores of 'muh industry standard' wannabe's who flick shit at blender at any chance they get around here, very true.
But there are also scores of 'muh free opensource' puritans that have a deep seated hatred towards the idea of proprietary software holding such a halo in this field.

Complaining about it is pretty fruitless, you won't fix these people in a post or ten. Whats broken in them only time may mend.
>>
Tons of bored people
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>>684497
That's a rather circumcised argument.
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>>680599
>muh industry standards
>muh workflow
>muh professional
Use fucking milkshape for all I care
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>>680599

You're askin the wrong question here buddlet. It's the other way around. Every maya/3ds max videos on youtube have cancerous comment sections because of blendlets. You're always the ones attacking other software.
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>>685665
>no u
How pathetic
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>>685668

>Act like a bunch of fanatic assholes
>Complain because everyone is tired of your bullshit and shilling of free software

The Blendinette paradox.
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>>685738
Yeah, cry some more delicious tears
>>
they are afraid that their expertise will be rendered obsolete by a shift in the industry
it's already happening, studios are switching to blender (see man in the high castle and next gen)
most people are resistant to change and those trained in maya will do all they can to discredit blender
but it's all in vain because money talks in the end and studios cannot ignore the benefits of blender so they'll switch, and users of autodesk products will have to bite the bullet and learn blender, or be out of a job
it's all good either way, those who switch will remain in the industry using the best tools available, and those who are too obtuse will be without a job, but at least they won't be using autodesk products anymore
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>>685800
>shift towards BLunder LMAO
Might as well predict a shift from Photoshop to MSpaint
Even if they would ever stop using Autodesk (and they won't) there is still Houdini (approx. a million times more capable than Blunder will ever be) or even Lightwave or Modo
Why can't you just continue using your crappy amateur app without running your mouths ? Do you really have to convince yourselves that Blunder will ever be of any importance? How pathetic are you?
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>>680599
>It's great for what it is but it still lacks in certain workflows that are common in the professional areas and as I said, no support and you can't google shit all the time when something doesn't work.
name one. people always say vague bullshit like this but never follow up. I'm waiting
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>>685801
Many people are already moving away from Adobe products to competitors it's I wouldn't recommend comparing a move from Photoshop to anything with a move to blender
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>>685803
>name one
UDIM support
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>>685800
>(see man in the high castle and next gen)

As always, you keep bringing the same handful of movies and artists for years. This just shows how little studios care about your piece of crap. For every movie made in blender there's thousands made in Maya/Houdini. In 5 years you'll still be shilling Next Firefly and Donut in the high anvil.
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>>685806

Many people doesn't mean most people. Adobe also gain new users every day. And people moving away from Adobe mostly go towards Affinity which isn't open source crap. If people were to move away from autodesk (which won't happen) they'd most likely use Houdini or Modo.
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>>685812
Autodesk is another really shitty example especially if you pay attention to waning support for 3ds max and if you're going to use examples for shit please be consistent or you look really fucking stupid. I'm not the guy that made the first point in this reply chain I just saw how actually angry you are that someone would point out another software that the industry could move towards.

Autodesk and Adobe are all but hated by general users and it's just the natural course of software companies to get huge and stop innovating while smaller ones come up to push innovation. When it's open source though like you brought up it tends to have a dramatically lower chance of being bought out and eaten by a monopoly.

See:
>music notation software musescore is arguably the best in that entire field of software
>Krita is the first painting software to offer true hdr and support painting in hdr

It may not be blender that kills Autodesks reign at the top but you should be prepared for anything
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>>685800
Studios are still waiting for UDIM, OpenVDB, USD, proper Alembic, proper cryptomatte, before Blender has any chance in the industry. And the list is much larger actually.
Blender is still this isolated kid who doesn't like to play with others and it needs some effort to get out of this situation.
>>
>>685812

Actually ignore >>685816 . You're right autodesk is stuck at the top forever and everyone should focus exclusively on 3dsmax and maybe maya but autodesk is a great company so just stick with the tried and true.

Things will never change.
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>>680629
your point?
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>Imagine paying for software
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>>688038
>imagine being too stupid to abuse edu licenses
>imagine being too stupid to download and crack software
>imagine being a talentless hack with no income so you can't afford software
>imagine not getting a job at a studio where they pay for you software
>imagine being too stupid to offset the costs with your tax
>imagine being too stupid for freelancing and letting you customer pay for the software
just imagine, man
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>>688056
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>>688056
i don't have to imagine; i can witness the blendlet degeneracy everyday on this hell hole of a board
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>>688083
>witness the blendlet degeneracy everyday
The one and only reason I come here.
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File deleted.
>>688089
you and me, mate
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>>680599
No one wants to waste time talking to stubborn autistic people and all blender users are autistic.
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>>688218
Looking at this board, it seems like you guys really do love wasting time on that though
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>>688229
For me it's just to blow steam after coming back from work. There's this one guy who won't stop yapping about Blender. Even if you use Blender it would surely get to you.
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>>688122
lol it appears somebody got triggered by that picture
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>>683634
Tell me what are these features Blender still lacks. I'm not arguing; I ask because I want to learn.
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>>688418
Never mind, I read through this thread and got my answers. Sorry to bother you.
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>>680613
bro this board moves slower than my grandma in a bucket of maple syrup
No way that any of the software companies give a flying fuck about what any of us do or say here
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Non Blendlet:
Knows all the efficiency gains and benefits that come with professional 3d programs from working experience. Looks down on Blendlets like peasants. Wouldn't be seen touching Blender with a 10 foot pole.

Blendlet:
Knows only Blender, has no working experience. Most likely a hobbyist modding games, making his 3d waifu, making SFM porn or just being the classic "insert cliché" bad Blender render here.
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>>689874
would upvote
because true
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This thread and this board
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>>689894
Spotted the Proud Blender User.
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>>680599
blender are the vegan of the 3d world
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>>689925
nah, it's the foodbank

Vegans are all rich retarded white leftist race traitor cunts, let them suicide.
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>all this crying and lamenting in here
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>>683852
>Doesn't realize ratboy genius does more than you ever will
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>>680613

it's the same people who would only buy pro-tools thinking it magically makes their audio of better quality.
>>
Memes aside I genuinely believe Autodesk is going to reduce its market share with its aggressive pricing bullshit.
I've read more and more posts about Studios trying out Blender experimentally
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>>694225
i've tried doing mushrooms experimentally but i wouldn't recommend those for work either
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>>694244
kek
>>
>>694257
Something about Suzanne shitposts make me lose my shit every time



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