[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Settings Home
/3/ - 3DCG

4chan Pass users can bypass this verification. [Learn More] [Login]
  • Please read the Rules and FAQ before posting.
  • There are 5 posters in this thread.

05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
[Hide] [Show All]

Janitor acceptance emails will be sent out over the coming weeks Make sure to check your spam box!

File: unknown-6.png (418 KB, 1366x768)
418 KB
418 KB PNG
Ok so im learning blender and im using a sackboy refrence sheet any feed back?
Looking good Reece
I'm a beginner too, but:
First, why do you model (not sculpt) a character?
Second, did you get topology right?
Third, is it supposed to be mirrored and have a seam in a middle? I mean it looks too mirrored for a fabric.

Good now finish the body.

I was half following a tutorial on character modeling and the guy said to use mirror and extrude planes over an refrence sheet
R.e.e.c.e. is a code name for REALLY EPIC EPIC CUNT EPIC i swear
This one, I guess?
Not to discourage you, but actually it's an extremely outdated practice to model organics, except extremely low-poly.
I also began modelling characters and it took about 8x time it took to sculpt a thing (but it improved my knowledge on topology, I guess).

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.