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Stop using SFM. It is abandonware and will be unusable in about 2 years time. Put your efforts into something worthwhile like Blender.
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This, but unironically.
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Another thread died for this?!
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Varg isnt even an actual norsefag
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I've never used SFM but know an animator who's daunted by moving to blender. Has anybody ever make a custom UI to look like SFM?
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Learn Maya, aka professional tools with a future
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>>674489
pfft, right.
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>>674489
>Paying high rent for a program with less functionality than a free one.
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>>674487
>an animator who's daunted by moving to blender
Shit animator.
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>>674500
>what is piratebay
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>>674501
To be fair, models in sfm are ready rigged with all the facial controls ready to use. Blender needs more setting up.

>>674506
Not an argument
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>>674511
My ass it isn't.
Pirating makes everything free, and therefore makes a level playing field with which to judge shit.
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>>674500
>>674513
>>674506
Piratebay is irrelevant. Autodesk gives Maya away for $0. The "student" license is literally just a free license for anyone who wants one. There is no special email address required, no invasive checks, no anything. You can pay once it proves its value.
>>
>>672640

Another fucking idiot posted this?
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>>672638
No
SFM is a great tool for beginners and hobbyist who ONLY cares about animating

Also SFM interface is absolutely God tier for animating
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>>674567
>Also SFM interface is absolutely God tier for animating

It's probably not hard to make Blender's UI exactly like it.
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>>674506
> become a thief just to get a piece of bloatware
Even worse
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>>674567
Hobbyists actually care for quality.
SFM is good for patreon jews with shit-eating audience.
> God tier for animating
Does it have hotkeys and rotation relative to camera view?
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>>672641
why
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>>674574
Blender UI is instant turn off, i rather switch to Maya.
>>674585
>Does it have hotkeys and rotation relative to camera view?
Yes
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>>672638
- Properly port all the SFM models to Blender first (Overwatch shits didnt count) especially the nude models. Quick and dirty port is unacceptable.
- Make Blender UI friendly for Beginners, Modelers, and Animators
- Reduce the fucking Render time. 6+ hours render time is unacceptable for 1 second loop video.

Then i consider to switching to Blender.
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>>674601
>Blender UI is instant turn off,
I literally just said you can change it.
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>>674608
You can port any model in 10 mins.
> UI meme
UI is already as simple as possible, what else do you need? A mind-reading device? A "Make Good" button?
> Render time
Blender has real-time renderer.
No wonder you guys sit for years, waiting for somebody to make another bodyhack.
Level of laziness is unbelievable.
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>>674616
>>674617
Prove it
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>>674618
Prove what? First thing you see when you load it are tabs that change the entire layout for different jobs and it's piss easy to make your own and make more changes in the preferences. There's even a Maya configuration that'll give you all your familiar hotkeys.

The default UI isn't so bad in 2.8 either. You have icons for tools now, which also be hidden once you know the keys for them.
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>>674619
Oh god that fucking UI blergh im going to puke
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deprecated team fortress meme vid app
>>
I just googled SFM UI and I don't see how it is much more intuitive.
By just looking I can't tell what's going on either.
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>>674620
Okay, so you're just shitposting. Good joke.
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Hmm. Shouldn't there be a note that red ink is flowing like rivers of blood? Or am I too old-.fashioned?
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>>674584
>>
>>674635
They still lose the money they would have gained if you had paid for it.

And no. "I wouldn't have bought it anyway" isn't an excuse. You either want it or not.
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>you wouldn't download a ca...
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>>674637
You don't get to decide what I want and what I'm morally obligated to do. Fuck off mom.
They lose zero money. I have tons of shit I've pirated just to try, or needed for one specific thing.
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>>674635
I didn't know all those historical pirates were just making copies of the treasure they stole off captured ships.
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>>674646
words change meaning.

Like how faggot used to be a slur for cum guzzling men, now it means you.
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>>674641
No really. If you want something enough, you pay the money for it. If it's too much then you don't get it. Piracy is never acceptable.
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>>674650
>Piracy is never acceptable.
According to who?
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>>674651
It's theft. Who do you think?
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>>674652
>law is morality
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>>674652
Surely Disney is in deep trouble after all those pirates stole their remaining copies of Moana, my dude.
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>>674653
You don't need laws to know it's wrong.
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>>674663
Wrong according to what moral system if not law?
Who decides what is right?
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>>674664
When is taking things you didn't pay for ever a good thing in any moral system?
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>>674664
>Who decides what is right?
Might makes right
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>>674674
Harvesting apples?
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>>674674
When are things being taken during the act of "piracy", as it has come to be called?
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>>674674
>in any moral system
fufufu how broad
moral systems are so relative
in moral code of iranian hackermen who run persian education centre, for instance, taking it from fat westerner and putting it for everyone to access is not only a good thing, it is actually heroic and serves country and people
and they actually have loicence and blessings to do that from government(and by extension entire people of Iran) itself.
privateers, not pirates.
is it immoral?
sure thing - for (you).
>>
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I never seen a hot, wet sweaty sex mixed with cum like you see in one of those hentai gangbang doujins in Blender porn.
Same with SFM though
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>>675567
3D isn't 2D, shit is difficult, water is wet
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>>674649
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>>672638
SFM.
It.
Just.
Works

So nope.
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>>675567
You can but your average SFM artist doesn't even know what a shader is
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>>677021
>You can
Wheres the proof you faggot.
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>>672638
okay, so I'm about to eat shit here as the noob. what's wrong with blender? it seems like a nice program to use
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>>674547
You're continuing to add to the despair that is this board but also still killing one at the bottom for this!?
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>>677090
Literally, nothing. All posts you see complaining about Blender are made by customers of Autodesk, who are too jealous of Blender's advancements and suffer from sunk-cost fallacy after having shelled out all their savings to said fuckompany, that they can't help themselves from dissing the best suite ever made, freely, for empowering 3D artists of all sorts.
>>
>>677092
blendlets look bad enough without you falseflagging them
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>>677090
with good, free software, the barrier to entry is low, so you get a lot of noobs who will create garbage with it and show it off.
this gives the software a bad image, and """pros""" need to distance themselves from it. godot and unity suffer from this as well.
funny enough it's like cg itself: you notice it when it's bad, but when it's good, you have no idea
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>>677090
So I've been watching a couple of general tutorials on topology, but of course they include a few program-specific tips and tricks here and there. This is just a comparison to Max, so in modelling sets.
As far as I can tell, it's very much just quality of life features, but I bet they'd be incredibly helpful in vanilla Blender (no addons).

Small things like:
>set flow - attempts to distribute vertices along an interpolated curvature
(no known Blender alternative that works identically; an addon exists that approximates it)
>target weld - click on one vertex and click on another to instantly merge the first vertex to the second
(Merge [Alt+M] is Blender's alternative but it feels just more complicated)
>border-preserving subdivisions(?) - if a plane's borders are nice and rectangular, turbosmoothing keeps them sharp and only operates on geometry within(?)
(Can be accomplished in Blender by creasing all the borders before adding subsurf - but as always that's just hassle) (not really sure, just my observations)
>soft selection
(Pretty much proportional editing, except Max's includes a rainbow-like overlay on the vertices that will be affected [rather than Blender's ambiguous circle] and also offers fine control over the influence curve)
And lots more, probably, like Max's Connect Edges looking much more flexible than Blender's Loop Cut (due to the former's Pinch functionality) etc.

I can't think of any Blender feature that natively overshadows one of Max's. Maybe its rich addon library? But I bet Max has its own host of plugins. Max's modifier stack looks really comfy to work with too, being able to layer on Edit Poly after Edit Poly, toggling modifiers with hotkeys, so on.
Of course, this is just a blendlet's take on The FOSS Bastion vs. Proprietary Industry Warriors, but it should provide some insight. Still gonna stick with Blender since I'm a dumb NEET and know workarounds to most of these above, just don't really like the additional hassle required.
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>>677141
Addendum: This DOESN'T MEAN anything's wrong with Blender. I find the program to still be perfectly competent. It's just all these little additional polishes that the other programs have that make them what they are to the industry.
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>>674567
>Also SFM interface is absolutely God tier for animating
it's really not though plus blender 2.8 has more maya-like interface so the argument is even more diminished
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>>674608
>- Properly port all the SFM models to Blender first (Overwatch shits didnt count) especially the nude models. Quick and dirty port is unacceptable.

Porting the model itself with redeye's script is immediate
Rigging a model takes all of 20 minutes and most of that is fingers
You'll spend more time converting the materials/textures and even that is really only 10 minutes or so per model thanks to tools

Porting a model from SFM to blender in under an hour is totally feasible so if you want it done go do it yourself
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>>677141
>Merge [Alt+M]
could also have automerge editing + snap to vertex enabled
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>>677021
Knowing Source shaders just makes you realize how antiquated SFM really is. It wouldn't even be so bad if there weren't numerous bugs with it as well.
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>>674675
Considering nobody bothers enforcing against piracy, that just further proves there's nothing wrong with it.
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>>677366
>nobody bothers enforcing against piracy
The Foundry does. But that might be the reason their software is less popular among freelancers and small shops.
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>>674637
They DON'T lose money, if I can't pirate it there's a 99% chance that I'm NOT going to buy it, in fact if I pirate they GAIN money, because then I have the opportunity to try out the full program and if I really like it then I'm going to buy it to have their support on the program, keep it updated, and wouldn't have to worry about getting new cracks etc and also to support who made it.
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>>674544
>implying, implying, implying.
erh, so weak.
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>>674623
not that fag, but Blender's UI is a bit ass. I tried getting into it but I can't figure out jack shit for myself. The only thing I could is to muscle memorize techniques saw on the internet.



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