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File: kat worker cute.jpg (79 KB, 709x1024)
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Someone finally ripped models from the game
https://twitter.com/XxCRAZYPOTATOxX/status/1071928603078811653
Is anyway gonna do anything with them, if it is even possible?
>>
>>664923
>anyway
Anyone*
>>
>>664923
The pajama model is actually missing from there
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>>665014
Really
Guess he didn't get all of them
>>
>>664923

>if it is even possible?

Yeah, strangely enough, every model seems to be packed with visimes, textures, and even LODs, so it would require specifically organizing the meshes as they're not named, and rigging presumably the high poly ones
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>>664923
are these face morphs?
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>>665100
I guess they're for talking animations
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>>665100
That's exactly what face morphs might look like if they wehere. Tho the expressions similarity is strange since you should be able to get all those states with one target.
Coupled with the non-existing eyes makes me think these may be instantiation swaps with different textures for various facial expressions rather than used like standard morphs.

The meshes may be swapped from one frame to another to give a non-fluid transition between shapes to make it more akin to how 2D animation would look.
>>
>>665177
interesting, glad im never going into vidya lol
>>
>>664923
Oh that’s getting close to 2 months old. Tough to tell if he has both the modeling and texturing down a quick glance. I wonder if he will root around the rest of the game. I was thinking of doing so myself but not sure how to get PS4 game data in an unencrypted format that would allow me to root around in. I would be curious to see what other models, textures and such exist in the game. There might be some nice unused assets lurking around that could be dug up, or not.
>>
>>665652
All i know is besides that link, he posted videos of "mods" of the game where he swapped models
Some being other characters, others being palette swaps he made on his own i think
>>
>>665654
So my gut feeling is, if he is doing that, he most likely has a hacked PS4 that can dump games in an unencrypted format and run games encrypted or unencrypted. Getting a hacked PS4 sounds like a pain in the ass at the moment. Honestly, all I care about is being able to root through and poke the game data. I could care less about making mods outside of patching stuff locked behind forever downed servers. Poking the data comes first.
>>
>>665100
They just switch between them for different expressions.
>>
So are there no bones in these? I read that blender can't load them on OBJs.
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>>665685
Nevermind. His other tweets say they don't.
>>
I hope to see these being useful and available in places like SFM lab or Models Resource.
>>
>>667629
There's models from PS4 games like Uncharted and Horizon
http://sfmlab.com/item/2758/
http://sfmlab.com/item/2828/
Now if only someone managed to do some ripping on GR2 besides https://twitter.com/XxCRAZYPOTATOxX/status/1071928603078811653
>>
>>668240
Has anyone asked if he could port/rig the models properly to those sites and software like SFM, Xnalara or Blender?
>>
https://www.deviantart.com/akderebur/art/Gravity-Rush-Raven-739103234
Here's Raven from the PS4 remaster
>>
>>668754
That reminds me, it was someone named Munamauno that put a Kat model in SFM Lab
http://sfmlab.com/item/1457/
It was only possible because someone ripped her from Hot Shots Golf in the vita
>>
>>664923
Porn
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>>669106
It the models are ripped properly
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>>669106
This, WHEN?
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>>669166
Maybe if anyone finds anyone that can properly use/rig/rip/whatever these models
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>>664923
>>
Still nothing
Anyone got a plan?
>>
>>670544
I tried contacting some SFM related creators that had a Curiouscat
>>
>>668240
https://forum.xentax.com/viewtopic.php?f=16&t=17815
https://www.vg-resource.com/thread-33112.html
>>
>>671918
This guy has a DA page too but it seems they've dropped off the face of the earth since last year
>>
At this point, someone should contact XxCRAZYPOTATOxX that these models aren't as "complete" as one would have hoped
>>
>>671956
He never claimed they were.
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>>672134
You're not wrong
But by looking at his twitter, he seems to know a bit about modding and models
I mean, couldn't he tried and make functioning models, even if it was just Kat and Raven?
>>
https://twitter.com/andmish/status/1107350434535165959
Sadly these are fanmade and may be Patreon exclusive
>>
https://twitter.com/JawSfm
I heard this guy knows how to rig models
Maybe he can help
>>
>>673794
https://twitter.com/andmish/status/1110226763211255808
I linked to the wrong tweet this entire time
>>
>>676452
https://twitter.com/andmish/status/1119273621472595968
>>
https://twitter.com/tatami_DAZE/status/1119778039699836929
SOMEBODY RIGGED A MODEL!!!
>>
https://twitter.com/DeucalionBlaze/status/1116772089183330304
>>
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>>678197
https://twitter.com/_DNOD_/status/1119677270073991170
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>>678197
>>678232
https://twitter.com/_DNOD_/status/1120383219143192576
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>>678232
Apparently, someone liked that face
>>
https://twitter.com/_DNOD_/status/1120781769576468480
>>
https://twitter.com/_DNOD_/status/1121111637107331079
>>
https://twitter.com/langston_beau/status/1123428751952482305
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>>679980
Cool, was looking for this thread.
Hi there, that’s me. This past month I’ve been making a Kat model with 0 experience of 3D programs, so it’s been an experience....
It’s looking good so far but I’m stuck with facial expressions. Someone here with Blender experience who can help me start in the right direction please?
>>
>>680190
Basically, I’m wondering if there’s a way for me to copy the vertex positions of her other facial expressions and paste them onto the default. This would create her new shape key expressions faster. Does such a method exist?
>>
>>680190
>>680191
I don't know if other threads or anyone else in this board has an answer or if you could find it in some Blender related forum
I'm only here for the interest on this thread's subject
>>
>>678232
I've had a drug trip like this.
>>
>>680190

is that rendered inside that mmd thing or something else? the shader loosk great
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>>680261
Thanks! Yes this is a model for MMD. I am planning on releasing this but still not ready yet....I’ll have it done eventually, you can follow my Twitter for updates and other things I do with it
>>
>>680279
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>>680287
Are you planning to release it for SFM or GMod as well?
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>>680309
I don’t know anything on converting it to SFM or Gmod, so I’m only planning on a MMD model, sorry. HOWEVER I’ve been talking with DNOD back and forth (person with the other model you saw) and he said he is currently making his own model of this for SFM. So there’s that
>>
>>680191
in maya it`s called blendshape, ikn in blender...
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>>680332
What is it about Raven that makes her harder to rig than Kat?
>>
>>680333
>ikn
Tried googling that and got nothing. Can you elaborate more on that?

>>680366
From the easiest method I’m currently doing (mixamo), Raven’s hair is causing her head bone to be off, which makes it all whack, missing fingers, etc. it’s just time consuming and I’m already doing so many trials and errors for Kat. Still stuck on facial expressions.....
>>
>>680372
I think this is what you seek?

https://easyblend.org/html/animation/shape_keys.html
>>
>>680376
I know about shape keys but this might help me piece things together and figure out what I’m doing wrong, thank you
>>
>>664923
Are there any good tutorials for turning video game models to 3d printable models in blender 2.8 ???
>>
Checking back after long time. Still no porn?
>>
>>681307
Aside from some shit using the golf model, nothing
>>
>>681307
Can't make any porn until Raven models are out, obviously. Unless you just want Kat masturbating.
>>
>>681452
I thought her fingers are missing
>>
>>681454
that's unfortunately what happens to you when you get hit by goshi retsudan
>>
>>681454
>>680372
Update: it was annoying, but I found a way. I’m able to start on Raven now.
>>681452
Sorry, don’t expect porn. But she’ll dance for you though!
>>
i'd really just be fine with any kat tummy action, but there's only one outfit i remember where she shows any, and it makes her hair super uglier
>>
>>681656
Honestly, there should be other uses for these models besides lewd shit like being playable skins in Gmod or VRchat.
>>
>>681682
you could always mod them into smash and pretend she's playable but it's just lucina wearing her skin
>>
>>681683
Or make her do Fortnote dances
>>681452
Theres Ape Escape Spike in models resource
>>
>>681682
>>681683
>>681701
You could also use her model to make sprites out of her
Like, for Doom
>>
>>681701
>Theres Ape Escape Spike
you know perfectly well which ape escape character they want a model for and it's not spike
>>
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>>664923
it works in Blender ? XNALARA ?
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>>682176
Did you made this image?
[spoiler]I just hope nothing really drives away the one dude trying to get models from this thread or the process[/spoiler]
[spoiler]Specially since this series is underrated and video game assets as a whole getting ripped and rigged should count as preservation of game history relevancy[/spoiler]
>>
>>682183
I forgot spoilers aren't a thing here
>>
>>682183
I'm still around. I just got to a stopping point with Raven, she's up to speed with my Kat model now. Check it out :)
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>>682214
Awesome, will you upload these models anywhere?
>>
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>>682217
I'm planning on it, but it's uncertain when they'll be ready. I wish I could give an exact date but I can't... Like I said previously this is my first time diving into 3D editing programs. I definitely don't want to release bad, unfinished models to the public, so I suppose I'll continue to update you all on here and on my twitter
>>
>>682225
Okay
>>
>>682225
>So this is the power of Blender softbodies
>>
>>682225
In case something shitty happens, would you share the models to someone else so they could finish the project, just in case?
>>
>>682293
Yes I plan to, but I’m sure I’ll be able to finish it myself sooner or later.
>>
File: Kat hard nips.jpg (926 KB, 1920x1080)
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I hop the ripped models still have their hard nips like in the game.
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>>682743
>ripped everything but the worker outfit
Goddammit
>>
>>682743
Raven has her nips, so I’m guessing the other models do as well
>>682747
It really is a tragedy. It would be an easy rig for me to do, too.... maybe I can ask crazypotato more about that.
>>
>>682750
Would be appreciated, my man
>>
>>665100
the animation/style in GR2 is meant to emulate comic books. Also, you never see this character's model upclose much, and when you do, its for like half a second and not where she'd be talking anyways, if you haven't played the game.
>>
https://twitter.com/203Null/status/1131577714685693952
https://twitter.com/203Null/status/1130324016798097408
>>
https://twitter.com/langston_beau/status/1132420578571427840
>>
https://twitter.com/203Null/status/1132448435016208389
>>
>>682225
don't do this she is looking like a nigger here
>>
>>665079
>implying
>>
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>>684635
I'll do whatever the hell I feel like doing thank you very much
>>
>>684790
>I'll do whatever the hell I feel like doing thank you very much
Nice, fuck that guy
>>
>>684790
How close are you to have them finished?
>>
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>>682743
Based Japan Studio
>>
>>685483
Let’s see... I still have to:
>facial expressions. Can’t figure out a way to use the other faces
>fix Kat shoulders, and position two hair meshes to look nice
>fix eyes
I don’t have time to make facial expressions by scratch, and I can’t figure out what to do :( but I’m still looking into it. Still here, still working on it
>>
>>685545
Have you asked anyone for help?
>>
>>685546
I’m in a group chat with the other two modders and they’re as knowledgeable of it as I am. Seems like we’re all new to this
https://blender.stackexchange.com/questions/78346/how-to-transfer-vertex-position-between-2-similar-objects
I just recently found this method to try tho. Testing it tomorrow
>>
>>685583
Good luck to you guys
>>
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>>685602
Update: couldn't get it to work.
This is what I'm dealing with currently. When I try to use the faces, all of the vertices go to the wrong places. I don't know what's causing it. It's so frustrating.
>>
>>685690
Damn. Have your group tried reaching out to anyone else that could assist?
>>
>>685690
The two meshes probably have different vertex orders.

In the python console editor type in "bpy.app.debug = True" and make sure the 't' is capitalized. Then in edit mode in the properties panel under mesh display you should see the option "indices", that displays the vertex order.

All that isn't necessary, just helpful, but this next part is: in the 3d viewport's header under "mesh" you will find the "sort elements" options. Here you can change the vertex order among other things.

You may be able to sync different meshes this way by playing around with the options.
>>
>>685706
Thank you, okay, I’ll try this. Appreciate it
>>
Guys, idk what to do.... I feel like this whole project is a lost cause now. I can’t figure out how to change the vertex order to match the other face mesh. I’m so sad
>>
>>686691
i don't know that kind of stuff to even help, what does vertex order even mean anyway
like the only thing i would guess it would be pertinent to is calculating normals
>>
>>686691
Can you upload OBJs for the neutral face and one of the others (both UV mapped)? I'd like to give it a shot.
>>
>>686691
What if you could release the models with a specific default face and other faces seperated?
Is that possible?
>>
>>686702
Here you go:
http://www.mediafire.com/file/5yruitv3detg6dy/Kat_Model_Face_Meshes.zip/file
If anyone finds a solution, please let me know! Thanks for the help. I hope this will allow us to figure out what we can do
>>
>>686691
>>686776

There is an addon here that might help:
https://blenderartists.org/t/transfer-the-vertex-order-addon/700468

However it requires that the model have connected faces to work. From the looks of the meshes in the file provided, all of the faces have been split from one another and merging doubles creates issues here. If you can you should try to re-import the meshes so that the faces are not split.
>>
>>686776
>>685690

Isn't there a thing in Maya that sorts this
>>
>>686782
Ahh, okay, yes I did try that addon already but it didn’t work. And probably for that reason you stated. The faces already came split, however I’ll see what I can do about “re-importing” it
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>>686784
Maybe, and I’ve considered trying Maya, but I think the last thing I want is to take another month of learning a program from scratch. That’s why I’m trying to find my solution in blender right now. However if someone wants to take my file and try it in Maya, feel free to.
>>
>>686793
dude
blender is retardedly unintuitive compared to maya
if you can use blender at all, maya would be a piece of cake
i can't understand shit with blender, and the youtube tutorials are useless because they go from point A straight to point Z without explaining what they did at points B, C, D, etc, and i'm like
WHAT THE FUCK DID YOU JUST DO TO BRING UP THAT MENU STUFF
>>
>>686808
>i can't understand shit with blender, and the youtube tutorials are useless because they go from point A straight to point Z without explaining what they did at points B, C, D, etc,
Totally off-topic here, but you might want to look into CGCookie tutorials. That's how I started with Blender, and I found it a painless experience.
>>
>>686810
i'll give it a shot this weekend, but every other tutorial i've seen so far by other peeps has been a frustrating experience where everyone either speaks too fast, does everything too fast, or skips steps that would help me gather what the fuck they just did
>>
>>686808
>>686813
Blender's workflow is very hotkey driven. Usually tutorial creators will screencast the key presses. Just pay attention to that and look for tutorials which have it.
>>
>>686817
more like stupidkey driven
maybe if the tutorials would actually bring up the hot keys instead of "then i do dis ova heyuh and not say what i did just it happen onscreen then do dis heyuh then i make sphere then i do dis too and voila da rest of da fuckun owl i hope you are liking to my accent supersonic elektronik time for downcount"
in any case as i said i'm gonna give this cgcookie guy a shot
>>
I'm gonna scream.
So I did re-import the faces, deleted the doubles. They looked good still. But...
>still can't do shape keys because different number of vertices for each mesh.
>when I transferred the faces to PMX Editor, they could, but the double vertices came back when I imported them back into blender
Should I try Maya or something...? Really have no clue what to do at this point. So frustrating. I really want this to work.
>>
>>687354

what are you trying to do again? whats your goal?
>>
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>>678232
>>
>>687386
So basically, I am trying to use her pre-made face meshes as her different mouth expressions.
>I removed the double vertices, but....
>Vertices are different in number for each mesh, so I can’t really “join as shapes” in Shape Keys.
>The one face that works, completely switches up, because the Vertex Order is different. Which means all of them are different
I think that sums it up so far....
>>
>>687450

sorry for being that helpful internet person but in the weeks this post been going you couldve just re-made the expressions yourself.

spending this much time on trying to use other peoples work instead of making a proper job yourself is some high tier sfm mentality.
>>
>>687482
>other people’s work
Wrong. I’ve done the entire rig all by myself. Took me almost two months in my free time up till this point. I’m searching for a solution for this problem, not for others to do the work for me.
>you could’ve just re-made the expressions yourself
Which I guess I’ll have to now manually since no one seems to know how to solve my issue.
To everyone: thanks for the efforts, looks like I’m on my own again. Later
>>
>>687531

>Wrong. I’ve done the entire rig all by myself.

I was not trying to sound like reducing your effort to get to this point. Sorry if it sounded like that. I do like what youve done so far.

But as I said, you couldve learned how to redo the expressions yourself and done it twice in the time you tried to use what someone else already did (the face expressions). Even if you managed to do it, in the end it wouldve been more or less alot of wasted time and no noteworthy skill gained.

that behavior really reminds me of SFM folks who desperately try to do as few original things themselves, spending more time to get pre-done stuff working instead of simply making them themselves.
>>
>>687560
at this point just stop being abrasive and answer his question that he was trying to get an answer to, buddy
>>
>>687450
Are you removing doubles with a low merge distance on both meshes? Maybe there's a way to re-order the vertices from the uv map.
>>
https://twitter.com/203Null/status/1150982496433184770
>>
>>689424
>vrchat
is this what you guys waste your time on these days
>>
>>689445
i feel bad that you're too stupid to see the potential in a program that lets you upload and see models in vr for free
>>
>>689700
and i feel bad that you're a loser who spends all day whacking it to mmd models staring and shaking on your mmd self's imaginary body



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