[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/3/ - 3DCG

Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.
  • There are 108 posters in this thread.

05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
[Hide] [Show All]


Janitor applications are now closed. Thank you to everyone who applied!


File: redpaintedmetal.png (1.11 MB, 1024x1024)
1.11 MB
1.11 MB PNG
I have no idea if this is useful to anyone but here,100 premium 4k materials for blender for free

https://gumroad.com/l/onelvxe-material-pipeline

Also free resources thread (not only Blender)
>>
>>637415
Thanks
>>
Here's some cc0 textures:
https://texturehaven.com/
https://www.cgbookcase.com/
https://cc0textures.com/

HDRIs (which I'm sure everyone knows about already)
https://hdrihaven.com/

>>637415
Thank you!
>>
>>637415
Thanks a lot anon, this would be great for work, already tried some.

They work for any program, not just blender
>>
>>637415
Thanks a lot!

>>637440
Those are pretty good, thanks.

https://www.blendswap.com/
https://free3d.com/
https://modelinghappy.com/free-textures (dunno if these are any good)
https://www.poliigon.com/search?is_free=true (poliigon's free stuff)
>>
>>637415
There are some free resources listed here:
https://wiki.luxcorerender.org/External_Resources
>>
File: file.png (702 KB, 820x764)
702 KB
702 KB PNG
https://gumroad.com/l/saOWG

smart texture
>>
Bump
>>
What are the best tutorials on creating wood materials? Be it Zbrush + SP or Substance Designer.
>>
>>637415
holy shit thank you
>>
File: 1519225532531.png (470 KB, 750x730)
470 KB
470 KB PNG
>>637415
OP here bumping some more stuff

https://gumroad.com/l/ekRhc (30 PBR materials)

https://gumroad.com/l/Myeav (Plaster material)

https://gumroad.com/l/kJSe (Substance - Tree material, Dirt snow, Gold Nuggets, Desert cliff)

Feel free to post some resources aswell, keep the thread alive, help out the community :)
>>
Bump
>>
OP truly is an angel.
>>
This thread must live dammit.
>>
>>637415
This might not be quiet the treasure trove that other things are, but might still be useful:
https://www.goodtextures.com/
-Requires you to create an account, and it doesn't have normal/displacement/roughness/etc... maps, so you'll have to generate those on your own.
>>
File: 1535632068202.jpg (114 KB, 1013x1024)
114 KB
114 KB JPG
thanks OP, hope you find happiness in life
>>
Free smart materials for weapons:

https://80.lv/articles/free-smart-materials-for-weapons/
>>
File: 1533857249482.png (474 KB, 851x780)
474 KB
474 KB PNG
OP here once again, heres some more stuff, this time its more resource sites than just a single material, glad this thread actually helps people

https://3dtextures.me/ (Pretty much the site name)

https://themantissa.net/resources (the landscapes pack is real neat, main reason im including this one)

https://patternpanda.org (Textures, HDRI, Alpha maps)

https://cc0textures.com/ (PBR textures)

https://gumroad.com/l/PcWXd (smart wood texture)

https://freepbr.com/ (even more PBR materials)

https://texturehaven.com/ (even more PBR)

https://hdrihaven.com/ (high quality HDRIs)

https://cgmood.com/textures (yeah you guessed it, more textures)

Please, feel free to add something yourself, anything is appreciated
>>
ty OP
>>
Up you go.
>>
Very good. Thanks all.
>>
File: rs7i.jpg (244 KB, 800x450)
244 KB
244 KB JPG
This thread needs to live.
>>
>>644883
Indeed.
>>
This should be stickied because it is too valuable a resource for new people to let die.
>>
Thanks op!

Found this program today, also for texturing/materials.

http://www.boundingboxsoftware.com/materialize/

One image is enough to make normal map/ao/edge/etc

Very easy to use and free
>>
bumpity.

maybe sticky?
>>
This should be a sticky
>>
This program is for modeling but might be useful for UVW mapping
http://www.wings3d.com/
>>
thanks for this thread
>>
This thread is too precious to die
>>
http://alexcpeterson.com/spacescape/

This program is pretty useful for space scenes. With a little work outside the program on your own its stupidly easy to make things that are better than that blender guru guys 200 dollar plugin for space scenes
>>
File: IMG_20180721_194545-01.jpg (2.84 MB, 2309x1732)
2.84 MB
2.84 MB JPG
Alright, hello once again, OP back with some more shit, im running on dry here, thread will probably die soon anyway so heres just a bit more stuff, thank you all for sharing your resources :) Didnt expect the thread to go anywhere (also pic is my cat, she cute)

https://gumroad.com/l/ddn07 (Burning,Firey Chiseled & Stylised bark substance materials)

https://gumroad.com/l/AnRnn (125 "everydays" .c4d files that u can draw a bunch of stuff from if u care to, or even inspect them or wtv)

https://gumroad.com/l/DQpQG (another 125, totalling 250 with the previous one)

https://gumroad.com/l/HTJJk (kitbash pack containig 414 single objects and 108 mesh groups)

https://gumroad.com/l/tJOlm (50 brushes for ZBrush and 48 alpha brushes usable with Substance Painter, Quixel Suite or any other software that support alpha and high maps)

https://gumroad.com/l/IspRo (second brush pack but this time "hard surface")

https://gumroad.com/l/YQCsU (terracotta roof texture + substance)

https://gumroad.com/l/QRERD (some really nice neon night hdris)

https://gumroad.com/l/xAQxj (25 scans of statues from the louvre museum in paris)
>>
https://texture.ninja/
Public domain textures and references. Doesn't come with different maps but if you pair with what >>646991 posted you can easily make all the maps you need pretty easily.
>>
https://www.photopea.com/?fbclid=IwAR2wgMtIsZCh1KlfCMlspuTXze6bJSxbrWblreYyXStIeprqGKsEdMC4umw

open source Photoshop in your browser. doesnt need installing or downloading. exports in psd and all other fancy formats you might need. you can even get in touch with the creators and ask them to implement a feature that you dont yet see.
>>
LIVE, GOD DAMN IT, LIVE!
>>
Keeping it alive
>>
Bump
>>
File: IMG_20181201_073509.jpg (2.75 MB, 4160x3120)
2.75 MB
2.75 MB JPG
Im really struggling to keep this thread alive, please contribute and help out people as well

https://gumroad.com/l/beVqT (Damaged Painted Wall - substance)

https://gumroad.com/l/dWVI (zbrush stylized rock brushes (SP too) )

https://gumroad.com/l/fIKry (light stamps for SP)

https://gumroad.com/l/pUCtI (a free model for previewing materials)

https://gumroad.com/l/hUEC (grunge/dirt decal generator (SP) )

https://gumroad.com/l/fmMZH (polished rosewood material)

https://gumroad.com/l/mOMaT (procedural snow for sp)

https://gumroad.com/l/MuRQA (some materials and tools for SP)

https://gumroad.com/l/RZHf (bark sp)
https://gumroad.com/l/AVxfQ (sci-fi wall sp)
https://gumroad.com/l/IUxUf (concrete with cracks sp)
https://gumroad.com/l/TMGGQ (metal paneling sp)
https://gumroad.com/l/dcQLB (moss sp)
https://gumroad.com/l/JWUo (fence sp)

https://gumroad.com/l/Dnmbz (cloth generator sp)
>>
>>654639
Thanks friendo, have a good night bump
>>
I just want to say I love you all and would give you blowjobs and cuddles.
>>
File: DpPaR_YXgAA3AhB.jpg (183 KB, 1080x1080)
183 KB
183 KB JPG
>>654672
this a comfy thread
>>
>>654639

Thanks for the assets! Some of these guys have even more free stuff on their gumroad store pages too.

https://gumroad.com/vinicortez
https://gumroad.com/g3d
https://gumroad.com/maximeconquy


Maybe it would be worth the effort to search for free stuff on eg. Artstation, then explore the gumroad pages that get linked to to find more hidden goodies.
>>
sharing some of my bookmarks

texturelib.com
textures.com
cgbookcase.com
texturehaven.com
sharetextures.com
>>
Some more free kitbash

https://gumroad.com/l/uMSoy
https://gumroad.com/l/WagY
https://gumroad.com/adrianrutkowski#
https://gumroad.com/riccardomassironi
https://www.artstation.com/artwork/kit-bash
https://gumroad.com/l/sVOXJ
>>
File: ali.gif (1.48 MB, 166x239)
1.48 MB
1.48 MB GIF
Bumping because I can.
>>
https://www.sketchuptextureclub.com

Textures for interior or exterior only. Free accounts can download 15 textures per day and only diffuse, but you can combine it with Materialize (the texture2material software posted in this thread) to make the normal, AO, edge and other maps.
>>
I miss CGtextures.com
>>
Hi
>>
>>649238
Free of charge but not open source.
>>
This would make a good general, like free resources general with a well maintained pastebin. If only it would be able to be kept alive
>>
>>655461
Sounds like a good idea. Will be collating all the links posted here into a pastebin pretty soon then.
/3/ is pretty much my "home board" (fag behind the /questions/ and /wip/ generals here), so I'll be around to maintain it.
>>
>>655463

https://pastebin.com/vU7P8Vmi

Alright, first draft of 3DCG Free Resources courtesy of /3/.
Will try to keep it updated, so I'll add as you guys post more links.
>>
>>655470
Oh, please point out if anything's been miscategorised. All I did was check the links and guessed from there.
>>
>>655471
This seems well done actually. I hope theres enough stuff out there to keep a general bumped, otherwise it might have to be added to an existing general. Its a small board though so I'm sure a few people from the generals have posted here and wouldnt mind seeing this sort of stuff.
>>
You're missing a lot of stuff from the kit-bash section.

https://gumroad.com/tfmstyle
https://gumroad.com/adrianrutkowski
https://www.artstation.com/artwork/kit-bash
https://cubebrush.co/polyworkshop/products/audboa/free-sci-fi-kitbash-set-fusion-360-zbrush
>>
>>637415
fantastic thread, thanks for this
>>
>>655195
>CGtextures.com

didn't they simply become textures.com

?
>>
>>655644
Sorry, didn't include those initially since they were links to pages rather than direct products.
Otherwise, pastebin's been updated with all the direct links to TFMSTYLE's free stuff (samples not included) as well as the rest linked in your post.

https://pastebin.com/vU7P8Vmi

(same link, but just in case)

>>655582
It'll be appended to the generals, both /wip/ and /questions/ (maybe /blender/ if I get hold of it again), since I'm pretty sure we can all agree it's a very helpful collection of links. We should keep a thread like this going too, to act as a dumping ground for all these links.
>>
>>646991
>http://www.boundingboxsoftware.com/materialize/

What's an edge map for?
>>
>>637415
>https://gumroad.com/l/onelvxe-material-pipeline
dayum son that is pretty gud thanks
>>
bump
>>
>>638042
what does it mean?
>>
this thread need to live
also im gonna make a pastebin out of this so guys keep posting
>>
>>657645
Dude.
>>655463
>>655470
>>655664
Plus check all the general OPs. Already made one.
>>
>>637415
does it contain fabric/latex stuff OP?
Im making a skintight suit and need some leather like materials
>>
>>654895
how do you do that?
the text phrase "free texture" didnt give you much
>>
>>657646
>https://pastebin.com/vU7P8Vmi
oops
>>
Bumping before the year ends.
>>
File: Procedural 80s Nostalgia.png (1.18 MB, 2601x1830)
1.18 MB
1.18 MB PNG
Don't know if it would be useful for anyone, or if this is the place to share, but I've made a procedural 80s "Chrome" lettering material for Blender. It's not realistic, but it captures the effect of 80s lettering pretty well.
It should be pretty self explanatory. The real magic happens when you plug the noise in between the texture coordinate node and mapping node.

If anything, it's a new year bump.
>>
>>659332

Nice thanks. I had the idea to do something like this, but I was too lazy and just hand painted it. I'd suggest using just a glossy shader, because the chrome font is imitating a metal, not a dielectric, so the diffuse technically isn't physically accurate. Apart from that, great shader :)
>>
>>659332
It looks...OKish t b h
>>
File: Chrome Text.png (498 KB, 1442x535)
498 KB
498 KB PNG
>>659416
Well this is more for that inside reflection with the mountains on the lettering. You'd put a real chrome shader on the body of the letters and then this on the front faces. Pic related.
Like I said, it's not a realistic effect (though you could do it by reflecting something similar with actual geometry behind the camera), but it's something just in case someone wants it.
Glad you like it though.

>>659418
I probably should have shown it wish some context of how it's used.
Here's a shitty viewport example. Things could probably be done with the Principled shader to make the output look better though. I was more focused on the effect.
>>
>>637415
How do I use this? The material pipeline library doesn't have anything in the actual file, the downloaded materials are just image files, and I'm not sure the addon will do anything. Do I have to set up the nodes myself or am I dumb as hell?
>>
>>648056
I tried this, why is it so hard to find skyboxes and stuff though, i would really like some HD hdris of space stars and galaxies
>>
>>664163
Well, for starters, no one really has open access to space to make HDRIs the same way someone with any camera can make their own. At best it's all NASA stitches. So that means people end up having to make their own space scenes, and those usually end up being paid.
>>
>>637415
>for blender
>retards think materials are specific to the software

lol...
>>
Bump

Also, these links should be added to the sticky or something if they haven't
>>
>85 hdris @ 10k x 5k
https://hdrmaps.com/freebies

>2 studio hdris + hdri lights + maya llookdev scenes + lookdev props
http://www.jahirulamin.com/environments/

>shaderball lookdev set up for maya
https://www.artstation.com/artwork/wKveZ

>maya lookdev kit
https://dusankovic.com/blog/OMal/lookdev-kit

>14,174 3d scans
https://www.myminifactory.com/scantheworld/

>bunch of free shit, probably repeats itt:
https://wiki.luxcorerender.org/External_Resources
>>
>>666020
Pastebin updated with these. Thanks.
https://pastebin.com/vU7P8Vmi

>>666016
>tfw /3/ has no board mods
>>
This is too far down the page again. Bumping for posterity.

Fucking mods STICKY THIS THREAD.
>>
God bless all of you
>>
http://noemotionhdrs.net/

good HDR collection here.

CC - attribution + no derivatives licensing.
>>
File: IMG_20190210_174113.jpg (2.38 MB, 4160x3120)
2.38 MB
2.38 MB JPG
OP here, im happy i started this thread, its grown into a community dump of resources and thats fucking great, thanks to everyone who contributed, if this thread dies in the future feel free to renew it and make it better :)

(p.s. heres another pic of my cat, have a nice time creating things frens)
>>
It might be obvious but a bunch of people ive talked to didnt know that allegorithmic share site was a thing so if you are using substance anything here you go :

https://share.allegorithmic.com/

and heres a bonus some free decals:
https://gumroad.com/l/CIUFZ

and zbrush rock brushes:
https://cubebrush.co/luisarmstrong3d/products/zywuhq/rocks-cracks-brushes
>>
>>668514
>>668793
Pastebin updated.
https://pastebin.com/vU7P8Vmi

>>668792
Good kitty.
>>
Bump -y texture map
>>
File: sWlpp.png (450 KB, 728x1118)
450 KB
450 KB PNG
>>637415
Topology References

https://imgur.com/a/dEWXP
https://imgur.com/a/n5R2b
>>
>>670673
Good material, though what the topic at hand is asking about. We should really collate a new list of tutorial/reference material, shame >>663033 derailed basically instantly. Guess it's time to start discouraging guruposting.
>>
>>670673
what a dumb workaround. you can just bridge the thing up faster than that and just apply an inset and it would do the exact same thing but faster
>>
>>670690
It's probably from a time when "fill with quads" was not available in many software packages.
>>
>>637415
>>670685
how's this then?

Blender Material Database

https://blendermada.com/
>>
File: IMG_20190315_193303.jpg (2.32 MB, 3120x4160)
2.32 MB
2.32 MB JPG
https://gumroad.com/l/FS4MP (Free 4K materials pack)

https://gumroad.com/l/BlgPW (4K farm ground material)

https://gumroad.com/l/HfMIW (4K forest dirty ground material)

https://gumroad.com/l/iRDFe (4K stone ground material)

https://gumroad.com/l/yLbWs (4K gravel cobble material)

https://gumroad.com/l/QlAmk (4K forest rocky ground material)

https://gumroad.com/l/nFTBI (4K leather material)

https://gumroad.com/l/UysD (4K Highway road material)

https://gumroad.com/l/HcBva (grease oil substance painter smart material)

https://gumroad.com/l/PPZAp (4K scanned stone material)

https://gumroad.com/l/qAauj (4K stone ground material)

CAT !!!
>>
https://gumroad.com/l/4kdenim PBR denim material
>>
Pastebin updated again.
https://pastebin.com/vU7P8Vmi

>>672680
Decided to condense all these links into the guy's profile, since it all comes from one creator.
>>
Blender Cloud has one month free trial for a limited time.
It's full of HDRI's, textures, tutorials and characters.
cloud.blender.org
>>
Gonna keep bumping this until I have some hard drive space, thanks OP it's a huge help!
>>
>>661227
I'm not this guy, but I'd like to know the same thing.
>>
Here is a neato site that contains panorama images of the universe from the Planck telescope.
http://astrog80.astro.cf.ac.uk/Planck/Planckoscope/download/
They make for some rad stylized reflections.
>>
>>637415
This thread cured my cancer
>>
What makes them premium?
>>
>>676771
Just as every technique in Blender is a "trick", every material for Cycles is "premium".
>>
do we want to try and start a /tutorials/ or /learning resources/ thread again (and hopefully avoid the shitshow the last one turned into?)? this one's turned into an unofficial resource dump thing.

big list of houdini learning resources:
https://pastebin.com/TJ5NRfTf
>>
Bumping to make sure this doesn't get killed
>>
I'll be the 3rd person to ask for a quick rundown of how to use these materials in Blender.
>>
bump
>>
File: file.png (401 KB, 1404x687)
401 KB
401 KB PNG
https://github.com/BenjaminSauder/EdgeFlow

Blender Plugin edge tools to do things like set edge flow and set linear. I don't know how good it is or taken care of but it might help.
>>
>>680454
Blender devs should implement this already. It's an essential modeling feature, and somebody made a solution and shared the code. What are they waiting for?
>>
>>680471
Theres also builds of blender out there with the weld modifier but for some reason the idea of adding that to an official blender build is scary to the blender devs
>>
>>680454

Wow blender finally has something max had in 2008.
>>
File: file.png (397 KB, 1005x1005)
397 KB
397 KB PNG
>>680498
Jesus fuck I'm not trying to start one of those stupid fucking software wars you stupid fucking cunt. I was just complaining about official builds not having features that forks have so I shouldn't have to choose between the two. You don't have to go out of your way to defend maya just because someone else said something about a feature of another software.

Never respond to any of my posts ever again.

To keep things going and that I'm not just some guy bitching heres another free plugin.
It allows you to directly copy paste between blender and maya
https://gumroad.com/l/dLYcO
I'm not going to post anymore free blender addons or there will just be way too many.

Heres some free brushes too.
https://gumroad.com/l/pACug
>>
>>680519
>blender is still mising 80% of the modelling kit, again why are morons using garbage freeware when you could use max for free with a student license?
>>
>>680531
Shut up, you overcooked nut. Not everybody has the same requirements, and Blender is perfectly fine for amateur amateurs.
>>
>>680471
>>680496
>>680498
>>680519
>>680531
>>680552
please don't shit up one of the only good threads on /3/
>>
>>680558
Fuck off. If you're going to pretend to be better than people at least post something useful to the thread. As it stands you're no worse than the fag who jumped in just to say something useless about blender not having a feature that max has.

https://x6ud.github.io/#/
if you want animal references from specific angles it gives you an animal skull you can rotate in 3d space and it tries to match images for you.

theres a few free zbrush alphas here on his page. I don't think these were posted yet.
https://gumroad.com/fredogm

Not the most useful straight free resource for 3d but I'm including it anyways. 18 GB of reference photos for environment design.
https://gumroad.com/l/reference

I'm the only person to actually post free resources in the thread in nearly a month. Please don't shit up one of the only good threads on /3/.
>>
>>680563

these are me:
>>666020
>>668514
>>677567

but sure, here's another one:

>100+ PBR metal/rough materials (with included maya/arnold mat files)
https://visualact.com/product-category/free-materials/

prick.
>>
>>680564
>>680563
>>680552

Seething Blendlet.
>>
Has anyone made anything with any of these materials?
>>
hardsurface kitbash kit. 305 parts. uv. not suitable for subdivision.

https://gumroad.com/l/uMSoy
>>
New aggregator site for all the various PBR sites: http://textures.one/
>>
File: Interior Map.png (941 KB, 1019x1054)
941 KB
941 KB PNG
Found a neato interior mapping setup for Blender. Works in Eevee too.
Not necessarily a texture, but it might find some use here. I dunno. It's pretty simplistic though, only one slider for depth, and floor shares the same texture as the ceiling. Still might be useful as long as you're not looking down into it.

https://drive.google.com/file/d/1__oKWKutj21VbUt_hPEBP8LaH4H9OThq/view
>>
>>681006
>>680965
>>680892
Thank you anon(s)
>>
>>681006
In a similar vein, I've also found a nifty setup for some parallax occlusion mapping as well (pic related). Once again, like the interior mapping, it's far from perfect (lacks some self shadowing in crevices and stuff), but works perfectly fine within Eevee which is a plus. If anything, it should tide things over until something similar is added officially, since they're "working on it".
I haven't had a chance to use it in a project yet, but I've played around with it and it's pretty easy to understand.
Just make sure to swap out the texture inside the nodegroup that's duplicated like 20 times. It uses a height/displacement map. The output from the main node can be used straight up as the vector input for the regular PBR textures.

https://blenderartists.org/uploads/default/original/4X/7/2/7/727bf3d649254219cf02b4b6e23902ef26062086.blend

Here's the original thread.
https://blenderartists.org/t/3d-surfaces-on-a-flat-plane/1116277/3

Like last time, hopefully someone finds a use for it.
>>
BUMP
>>
bbuummpp
>>
Bump. Thanks OP.
>>
Safety bump
>>
what is the license on this?
can I use those for commercial use?
like say put them on a model in a game that I would sell?
>>
>>687073
If it's not explicitly allowed by the copyright holder (you have to go and check), better to stay safe and not do it.
>>
File: file.png (111 KB, 1920x977)
111 KB
111 KB PNG
>>687073
If you just check the file theres a big download called "licenses".

I got you this time but next time don't be stupid.
>>
File: Image0001-1-1-948x1024.jpg (96 KB, 948x1024)
96 KB
96 KB JPG
Hey, I found this website with some sweet ass free scans on it, maybe add it to the pastebin?

http://threedscans.com/
>>
You can get a free scanned high poly head with texture maps here. You have to sign up to a newsletter tho.

https://www.3dscanstore.com/blog/Free-3D-Head-Model
>>
>>637415
Can anyone send me a .blend file of how I use these textures in cycles? Or perhaps a screenshot of the nodes? I'm completely lost and can't plug the nodes correctly.
>>
>>687929
Q U E S T I O N S
T H R E A D
"How do I set up PBR materials in Blender?"
There ya go blendlet.
>>
>>687959
post best render or gtfo
>>
Can someone explain to a smooth-brain like me how one would make the texture appear on something in blender?
>>
>>688019
You first, Blendie.
>>
bump for justice
>>
File: 1563536158999.jpg (251 KB, 1262x1667)
251 KB
251 KB JPG
Bump cant let this die god dammit
>>
>>637415
Bump
>>
Are there any decent private trackers for sharing 3d assets? If not I'm seriously considering starting my own.
>>
>>691418
depends if you consider cgpeers decent. it has a bunch of stuff but it's in perpetual beta and doesn't even have ratio enabled.
>>
New to modeling. Are these free to use comercially?
>>
Bump
>>
This guy makes some pretty cool procedural stuff for blender
https://gumroad.com/simonthommes
>>
>>688026

Nodes. Use the PBR nodes.
>>
bump
>>
File: why not.png (141 KB, 462x500)
141 KB
141 KB PNG
>>670673
Why not do this senpai?
>>
>>695044
Because it may subdivide creating surfacing artifacts, because it doesn't give you easy edge loop control at the cap, and because it's retarded.
>>
>>695059
this
>>
bump
>>
Bump. Must keep this godly thread alive
>>
bumping to keep this thread alive
>>
Bump to keep alive.

I dont really have much resources desu. I guess I have dillo for Maya, but on the computer back at the lab. I will post that tomorrow here for everyone.

Go to Maya->2019->scripts->dillo + the script runner. Will post again tomorrow anons
>>
How do I use the onelvux plugin with 2.8?
>>
Keep bumping. Keep it alive
>>
File: 3d.GreyFireFox.Featured.jpg (927 KB, 1466x826)
927 KB
927 KB JPG
https://m.youtube.com/watch?v=ilaCLhxH6kE


Why dont we see mainstream Vidya/Movies with this level of Fur Quality? Most of the fanmade models are utter trash with painted on textures.
If some neckbeard NEET can do it why cant multi million dollar studios. Why are there so few furred characters of this level of Quality? Is the maker of this model Simply a Savant?
>>
>>699455

Christ sake, meant to make this a thread lmao
>>
>>637415
OP Thank's a lot, it took me 2 hours to go through this entire thread and take the good links.

I have a lot of ressources that I want to share too, I will do a Google Drive Document with all the links and ressources organized by category.

I can post here this doc the Sunday 22nd of September if the Thread is stil alive (no time before).

IF the thread die before Sunday 22nd or if I decide to post before I would post in /3/ with this title : "ULTIMATE FREE RESOURCES FOR 3D"

I will post that cat doll and bull statue with the note, every time in a different angle, like this you would know it is me.
>>
>>700085
Thread's been here since 2018, so it ain't going anywhere any time soon.
If you can't find it, look harder, or the /wip/ thread usually has a link to this thread in the OP.
>>
>>700107
I didn't look at the date, but thanks.
>>
This thread must be preserved even if it take us to personally track down and slice the throat of every autodesk drone on this board.
>>
>>700221
I higly agree.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.